mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-20 04:17:33 +01:00
Computer manager and more (#1406)
The downloader and the file manager no longer come default on any device. A client enrollment app comes now with every console The user has to select weather the device is a private or company device and select a software preset if its a work console Work devices are locked down to a specific set of programs Private devices get the downloader and the file manager to install programs as usual. Threw out the backup of the old-old camera monitor. Made software presets a generic thing that are not dependant on the form factor of a device. Ported holowarrants from bay Ported wall mounted consoles from bay Ported various computer fixes from bay Vending machines spawn now with the holowarrant "client" Mapping changes: CE and HoS dont get a modular computer with command preset (they did not have that before bay merge, so why should they now) Added a modular computer with command preset to the head of staff briefing room Replaced the camera monitoring console in the Engine Control room with a modular computer Replaced the cam monitor in the CE´s office with a wall mounted console Switched places of the bar sink and console Replaced the consoles with obj/item consoles Mapped in the ERT and Merc Console (Merc Shuttle, ERT Area) Fixed the "border" at the heisters base Also waiting for CCIA on a design for the warrants. But that can be changed with a follow up pull
This commit is contained in:
@@ -8,6 +8,7 @@ var/global/datum/ntnet/ntnet_global = new()
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var/list/available_station_software = list()
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var/list/available_antag_software = list()
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var/list/available_software = list()
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var/list/available_software_presets = list()
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var/list/available_news = list()
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var/list/chat_channels = list()
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var/list/fileservers = list()
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@@ -98,6 +99,9 @@ var/global/datum/ntnet/ntnet_global = new()
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available_station_software.Add(prog)
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if(prog.available_on_syndinet)
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available_antag_software.Add(prog)
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for(var/path in typesof(/datum/modular_computer_app_presets))
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var/datum/modular_computer_app_presets/prs = new path()
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available_software_presets.Add(prs)
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// Builds lists that contain downloadable software.
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/datum/ntnet/proc/build_news_list()
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@@ -1,850 +0,0 @@
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// This is the base type that does all the hardware stuff.
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// Other types expand it - tablets use a direct subtypes, and
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// consoles and laptops use "procssor" item that is held inside machinery piece
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/obj/item/modular_computer
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name = "Modular Microcomputer"
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desc = "A small portable microcomputer"
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var/enabled = 0 // Whether the computer is turned on.
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var/screen_on = 1 // Whether the computer is active/opened/it's screen is on.
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var/datum/computer_file/program/active_program = null // A currently active program running on the computer.
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var/hardware_flag = 0 // A flag that describes this device type
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var/last_power_usage = 0
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var/last_battery_percent = 0 // Used for deciding if battery percentage has chandged
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var/last_world_time = "00:00"
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var/list/last_header_icons
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var/computer_emagged = 0 // Whether the computer is emagged.
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var/software_locked = 0 // Weather the software on the computer is locked TODO-IT: Look over when implementing IT properly
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var/base_active_power_usage = 50 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
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var/base_idle_power_usage = 5 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
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// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
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// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
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// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
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icon = 'icons/obj/computer.dmi'
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icon_state = "laptop-open"
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var/icon_state_unpowered = null // Icon state when the computer is turned off
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var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
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var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
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var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
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var/light_strength = 0
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// Damage of the chassis. If the chassis takes too much damage it will break apart.
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var/damage = 0 // Current damage level
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var/broken_damage = 50 // Damage level at which the computer ceases to operate
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var/max_damage = 100 // Damage level at which the computer breaks apart.
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// Important hardware (must be installed for computer to work)
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var/obj/item/weapon/computer_hardware/processor_unit/processor_unit // CPU. Without it the computer won't run. Better CPUs can run more programs at once.
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var/obj/item/weapon/computer_hardware/network_card/network_card // Network Card component of this computer. Allows connection to NTNet
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var/obj/item/weapon/computer_hardware/hard_drive/hard_drive // Hard Drive component of this computer. Stores programs and files.
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var/obj/item/weapon/computer_hardware/battery_module/battery_module // An internal power source for this computer. Can be recharged.
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// Optional hardware (improves functionality, but is not critical for computer to work)
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var/obj/item/weapon/computer_hardware/card_slot/card_slot // ID Card slot component of this computer. Mostly for HoP modification console that needs ID slot for modification.
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var/obj/item/weapon/computer_hardware/nano_printer/nano_printer // Nano Printer component of this computer, for your everyday paperwork needs.
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var/obj/item/weapon/computer_hardware/hard_drive/portable/portable_drive // Portable data storage
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var/obj/item/weapon/computer_hardware/ai_slot/ai_slot // AI slot, an intellicard housing that allows modifications of AIs.
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var/list/idle_threads = list() // Idle programs on background. They still receive process calls but can't be interacted with.
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// Eject ID card from computer, if it has ID slot with card inside.
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/obj/item/modular_computer/verb/eject_id()
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set name = "Eject ID"
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set category = "Object"
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set src in view(1)
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if(usr.incapacitated() || !istype(usr, /mob/living))
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usr << "<span class='warning'>You can't do that.</span>"
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return
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if(!Adjacent(usr))
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usr << "<span class='warning'>You can't reach it.</span>"
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return
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proc_eject_id(usr)
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// Eject ID card from computer, if it has ID slot with card inside.
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/obj/item/modular_computer/verb/eject_usb()
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set name = "Eject Portable Storage"
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set category = "Object"
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set src in view(1)
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if(usr.incapacitated() || !istype(usr, /mob/living))
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usr << "<span class='warning'>You can't do that.</span>"
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return
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if(!Adjacent(usr))
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usr << "<span class='warning'>You can't reach it.</span>"
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return
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proc_eject_usb(usr)
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/obj/item/modular_computer/verb/eject_ai()
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set name = "Eject AI Storage"
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set category = "Object"
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set src in view(1)
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if(usr.incapacitated() || !istype(usr, /mob/living))
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usr << "<span class='warning'>You can't do that.</span>"
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return
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if(!Adjacent(usr))
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usr << "<span class='warning'>You can't reach it.</span>"
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return
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proc_eject_ai(usr)
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// Reset Computer
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/obj/item/modular_computer/verb/reset_computer()
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set name = "Reset Computer"
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set category = "Object"
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set src in view(1)
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if(usr.incapacitated() || !istype(usr, /mob/living))
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usr << "<span class='warning'>You can't do that.</span>"
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return
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if(!Adjacent(usr))
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usr << "<span class='warning'>You can't reach it.</span>"
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return
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proc_reset_computer()
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/obj/item/modular_computer/proc/proc_eject_id(mob/user)
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if(!user)
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user = usr
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if(!card_slot)
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user << "\The [src] does not have an ID card slot"
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return
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if(!card_slot.stored_card)
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user << "There is no card in \the [src]"
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return
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if(active_program)
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active_program.event_idremoved(0)
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for(var/datum/computer_file/program/P in idle_threads)
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P.event_idremoved(1)
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card_slot.stored_card.forceMove(get_turf(src))
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card_slot.stored_card = null
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update_uis()
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user << "You remove the card from \the [src]"
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/obj/item/modular_computer/proc/proc_eject_usb(mob/user)
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if(!user)
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user = usr
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if(!portable_drive)
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user << "There is no portable device connected to \the [src]."
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return
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uninstall_component(user, portable_drive)
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update_uis()
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/obj/item/modular_computer/proc/proc_eject_ai(mob/user)
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if(!user)
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user = usr
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if(!ai_slot || !ai_slot.stored_card)
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user << "There is no intellicard connected to \the [src]."
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return
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ai_slot.stored_card.forceMove(get_turf(src))
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ai_slot.stored_card = null
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ai_slot.update_power_usage()
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update_uis()
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/obj/item/modular_computer/proc/proc_reset_computer(mob/user)
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kill_program(1)
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//shutdown_computer(1) // Killing the current program should be enough
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/obj/item/modular_computer/attack_ghost(var/mob/dead/observer/user)
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if(enabled)
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ui_interact(user)
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else if(check_rights(R_ADMIN, 0, user))
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var/response = alert(user, "This computer is turned off. Would you like to turn it on?", "Admin Override", "Yes", "No")
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if(response == "Yes")
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turn_on(user)
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/obj/item/modular_computer/emag_act(var/remaining_charges, var/mob/user)
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if(computer_emagged)
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user << "\The [src] was already emagged."
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return NO_EMAG_ACT
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else
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computer_emagged = 1
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user << "You emag \the [src]. It's screen briefly shows a \"OVERRIDE ACCEPTED: New software downloads available.\" message."
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return 1
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/obj/item/modular_computer/examine(var/mob/user)
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..()
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if(damage > broken_damage)
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user << "<span class='danger'>It is heavily damaged!</span>"
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else if(damage)
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user << "It is damaged."
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/obj/item/modular_computer/New()
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processing_objects.Add(src)
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update_icon()
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..()
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/obj/item/modular_computer/Destroy()
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kill_program(1)
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processing_objects.Remove(src)
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for(var/obj/item/weapon/computer_hardware/CH in src.get_all_components())
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uninstall_component(null, CH)
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qdel(CH)
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return ..()
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/obj/item/modular_computer/update_icon()
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icon_state = icon_state_unpowered
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overlays.Cut()
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if(!enabled)
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set_light(0)
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return
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set_light(light_strength)
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if(active_program)
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overlays.Add(active_program.program_icon_state ? active_program.program_icon_state : icon_state_menu)
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else
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overlays.Add(icon_state_menu)
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// Used by child types if they have other power source than battery
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/obj/item/modular_computer/proc/check_power_override()
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return 0
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// Operates NanoUI
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/obj/item/modular_computer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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if(!screen_on || !enabled)
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if(ui)
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ui.close()
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return 0
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if((!battery_module || !battery_module.battery.charge) && !check_power_override())
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if(ui)
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ui.close()
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return 0
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// If we have an active program switch to it now.
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if(active_program)
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if(ui) // This is the main laptop screen. Since we are switching to program's UI close it for now.
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ui.close()
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active_program.ui_interact(user)
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return
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// We are still here, that means there is no program loaded. Load the BIOS/ROM/OS/whatever you want to call it.
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// This screen simply lists available programs and user may select them.
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if(!hard_drive || !hard_drive.stored_files || !hard_drive.stored_files.len)
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visible_message("\The [src] beeps three times, it's screen displaying \"DISK ERROR\" warning.")
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return // No HDD, No HDD files list or no stored files. Something is very broken.
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var/list/data = get_header_data()
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var/list/programs = list()
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for(var/datum/computer_file/program/P in hard_drive.stored_files)
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var/list/program = list()
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program["name"] = P.filename
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program["desc"] = P.filedesc
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if(P in idle_threads)
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program["running"] = 1
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programs.Add(list(program))
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data["programs"] = programs
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "laptop_mainscreen.tmpl", "NTOS Main Menu", 400, 500)
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ui.auto_update_layout = 1
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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// On-click handling. Turns on the computer if it's off and opens the GUI.
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/obj/item/modular_computer/attack_self(mob/user)
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if(enabled)
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ui_interact(user)
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else
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turn_on(user)
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/obj/item/modular_computer/proc/break_apart()
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visible_message("\The [src] breaks apart!")
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var/turf/newloc = get_turf(src)
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new /obj/item/stack/material/steel(newloc, round(steel_sheet_cost/2))
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for(var/obj/item/weapon/computer_hardware/H in get_all_components())
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uninstall_component(null, H)
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H.forceMove(newloc)
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if(prob(25))
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H.take_damage(rand(10,30))
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relay_qdel()
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qdel()
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/obj/item/modular_computer/proc/turn_on(var/mob/user)
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var/issynth = issilicon(user) // Robots and AIs get different activation messages.
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if(damage > broken_damage)
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if(issynth)
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user << "You send an activation signal to \the [src], but it responds with an error code. It must be damaged."
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else
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user << "You press the power button, but the computer fails to boot up, displaying variety of errors before shutting down again."
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return
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if(processor_unit && ((battery_module && battery_module.battery.charge && battery_module.check_functionality()) || check_power_override())) // Battery-run and charged or non-battery but powered by APC.
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if(issynth)
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user << "You send an activation signal to \the [src], turning it on"
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else
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user << "You press the power button and start up \the [src]"
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enabled = 1
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update_icon()
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ui_interact(user)
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else // Unpowered
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if(issynth)
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user << "You send an activation signal to \the [src] but it does not respond"
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else
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user << "You press the power button but \the [src] does not respond"
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// Process currently calls handle_power(), may be expanded in future if more things are added.
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/obj/item/modular_computer/process()
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if(!enabled) // The computer is turned off
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last_power_usage = 0
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return 0
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if(damage > broken_damage)
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shutdown_computer()
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return 0
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if(active_program && active_program.requires_ntnet && !get_ntnet_status(active_program.requires_ntnet_feature)) // Active program requires NTNet to run but we've just lost connection. Crash.
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active_program.event_networkfailure(0)
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for(var/datum/computer_file/program/P in idle_threads)
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if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature))
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P.event_networkfailure(1)
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if(active_program)
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if(active_program.program_state != PROGRAM_STATE_KILLED)
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active_program.process_tick()
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active_program.ntnet_status = get_ntnet_status()
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active_program.computer_emagged = computer_emagged
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else
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active_program = null
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for(var/datum/computer_file/program/P in idle_threads)
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if(P.program_state != PROGRAM_STATE_KILLED)
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P.process_tick()
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P.ntnet_status = get_ntnet_status()
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P.computer_emagged = computer_emagged
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else
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idle_threads.Remove(P)
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handle_power() // Handles all computer power interaction
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check_update_ui_need()
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// Function used by NanoUI's to obtain data for header. All relevant entries begin with "PC_"
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/obj/item/modular_computer/proc/get_header_data()
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var/list/data = list()
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if(battery_module)
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switch(battery_module.battery.percent())
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if(80 to 200) // 100 should be maximal but just in case..
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data["PC_batteryicon"] = "batt_100.gif"
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if(60 to 80)
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data["PC_batteryicon"] = "batt_80.gif"
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if(40 to 60)
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data["PC_batteryicon"] = "batt_60.gif"
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if(20 to 40)
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data["PC_batteryicon"] = "batt_40.gif"
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if(5 to 20)
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data["PC_batteryicon"] = "batt_20.gif"
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else
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data["PC_batteryicon"] = "batt_5.gif"
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data["PC_batterypercent"] = "[round(battery_module.battery.percent())] %"
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data["PC_showbatteryicon"] = 1
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else
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data["PC_batteryicon"] = "batt_5.gif"
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data["PC_batterypercent"] = "N/C"
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data["PC_showbatteryicon"] = battery_module ? 1 : 0
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switch(get_ntnet_status())
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if(0)
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data["PC_ntneticon"] = "sig_none.gif"
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if(1)
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data["PC_ntneticon"] = "sig_low.gif"
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if(2)
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data["PC_ntneticon"] = "sig_high.gif"
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if(3)
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data["PC_ntneticon"] = "sig_lan.gif"
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if(idle_threads.len)
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var/list/program_headers = list()
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for(var/datum/computer_file/program/P in idle_threads)
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if(!P.ui_header)
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continue
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program_headers.Add(list(list(
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"icon" = P.ui_header
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)))
|
||||
|
||||
data["PC_programheaders"] = program_headers
|
||||
|
||||
data["PC_stationtime"] = worldtime2text()
|
||||
data["PC_hasheader"] = 1
|
||||
data["PC_showexitprogram"] = active_program ? 1 : 0 // Hides "Exit Program" button on mainscreen
|
||||
return data
|
||||
|
||||
// Relays kill program request to currently active program. Use this to quit current program.
|
||||
/obj/item/modular_computer/proc/kill_program(var/forced = 0)
|
||||
if(active_program)
|
||||
active_program.kill_program(forced)
|
||||
active_program = null
|
||||
var/mob/user = usr
|
||||
if(user && istype(user))
|
||||
ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
|
||||
update_icon()
|
||||
|
||||
// Returns 0 for No Signal, 1 for Low Signal and 2 for Good Signal. 3 is for wired connection (always-on)
|
||||
/obj/item/modular_computer/proc/get_ntnet_status(var/specific_action = 0)
|
||||
if(network_card)
|
||||
return network_card.get_signal(specific_action)
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/modular_computer/proc/add_log(var/text)
|
||||
if(!get_ntnet_status())
|
||||
return 0
|
||||
return ntnet_global.add_log(text, network_card)
|
||||
|
||||
/obj/item/modular_computer/proc/shutdown_computer(var/loud = 1)
|
||||
kill_program(1)
|
||||
for(var/datum/computer_file/program/P in idle_threads)
|
||||
P.kill_program(1)
|
||||
idle_threads.Remove(P)
|
||||
if(loud)
|
||||
visible_message("\The [src] shuts down.")
|
||||
enabled = 0
|
||||
update_icon()
|
||||
return
|
||||
|
||||
// Handles user's GUI input
|
||||
/obj/item/modular_computer/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
if( href_list["PC_exit"] )
|
||||
kill_program()
|
||||
return 1
|
||||
if( href_list["PC_enable_component"] )
|
||||
var/obj/item/weapon/computer_hardware/H = find_hardware_by_name(href_list["PC_enable_component"])
|
||||
if(H && istype(H) && !H.enabled)
|
||||
H.enabled = 1
|
||||
. = 1
|
||||
if( href_list["PC_disable_component"] )
|
||||
var/obj/item/weapon/computer_hardware/H = find_hardware_by_name(href_list["PC_disable_component"])
|
||||
if(H && istype(H) && H.enabled)
|
||||
H.enabled = 0
|
||||
. = 1
|
||||
if( href_list["PC_shutdown"] )
|
||||
shutdown_computer()
|
||||
return 1
|
||||
if( href_list["PC_minimize"] )
|
||||
var/mob/user = usr
|
||||
if(!active_program || !processor_unit)
|
||||
return
|
||||
|
||||
idle_threads.Add(active_program)
|
||||
active_program.program_state = PROGRAM_STATE_BACKGROUND // Should close any existing UIs
|
||||
nanomanager.close_uis(active_program.NM ? active_program.NM : active_program)
|
||||
active_program = null
|
||||
update_icon()
|
||||
if(user && istype(user))
|
||||
ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
|
||||
|
||||
if( href_list["PC_killprogram"] )
|
||||
var/prog = href_list["PC_killprogram"]
|
||||
var/datum/computer_file/program/P = null
|
||||
var/mob/user = usr
|
||||
if(hard_drive)
|
||||
P = hard_drive.find_file_by_name(prog)
|
||||
|
||||
if(!istype(P) || P.program_state == PROGRAM_STATE_KILLED)
|
||||
return
|
||||
|
||||
P.kill_program(1)
|
||||
update_uis()
|
||||
user << "<span class='notice'>Program [P.filename].[P.filetype] with PID [rand(100,999)] has been killed.</span>"
|
||||
|
||||
if( href_list["PC_runprogram"] )
|
||||
var/prog = href_list["PC_runprogram"]
|
||||
var/datum/computer_file/program/P = null
|
||||
var/mob/user = usr
|
||||
if(hard_drive)
|
||||
P = hard_drive.find_file_by_name(prog)
|
||||
|
||||
if(!P || !istype(P)) // Program not found or it's not executable program.
|
||||
user << "<span class='danger'>\The [src]'s screen shows \"I/O ERROR - Unable to run program\" warning.</span>"
|
||||
return
|
||||
|
||||
P.computer = src
|
||||
|
||||
if(!P.is_supported_by_hardware(hardware_flag, 1, user))
|
||||
return
|
||||
|
||||
// The program is already running. Resume it.
|
||||
if(P in idle_threads)
|
||||
P.program_state = PROGRAM_STATE_ACTIVE
|
||||
active_program = P
|
||||
idle_threads.Remove(P)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(idle_threads.len >= processor_unit.max_idle_programs+1)
|
||||
user << "<span class='notice'>\The [src] displays a \"Maximal CPU load reached. Unable to run another program.\" error</span>"
|
||||
return
|
||||
|
||||
if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature)) // The program requires NTNet connection, but we are not connected to NTNet.
|
||||
user << "<span class='danger'>\The [src]'s screen shows \"NETWORK ERROR - Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning.</span>"
|
||||
return
|
||||
|
||||
if(P.run_program(user))
|
||||
active_program = P
|
||||
update_icon()
|
||||
return 1
|
||||
if(.)
|
||||
update_uis()
|
||||
|
||||
// Used in following function to reduce copypaste
|
||||
/obj/item/modular_computer/proc/power_failure(var/malfunction = 0)
|
||||
if(enabled) // Shut down the computer
|
||||
visible_message("<span class='danger'>\The [src]'s screen flickers \"BATTERY [malfunction ? "MALFUNCTION" : "CRITICAL"]\" warning as it shuts down unexpectedly.</span>")
|
||||
if(active_program)
|
||||
active_program.event_powerfailure(0)
|
||||
for(var/datum/computer_file/program/PRG in idle_threads)
|
||||
PRG.event_powerfailure(1)
|
||||
shutdown_computer(0)
|
||||
|
||||
// Handles power-related things, such as battery interaction, recharging, shutdown when it's discharged
|
||||
/obj/item/modular_computer/proc/handle_power()
|
||||
if(!battery_module || battery_module.battery.charge <= 0) // Battery-run but battery is depleted.
|
||||
power_failure()
|
||||
return 0
|
||||
|
||||
var/power_usage = screen_on ? base_active_power_usage : base_idle_power_usage
|
||||
|
||||
for(var/obj/item/weapon/computer_hardware/H in get_all_components())
|
||||
if(H.enabled)
|
||||
power_usage += H.power_usage
|
||||
|
||||
if(battery_module)
|
||||
if(!battery_module.check_functionality())
|
||||
power_failure(1)
|
||||
return
|
||||
battery_module.battery.use(power_usage * CELLRATE)
|
||||
|
||||
last_power_usage = power_usage
|
||||
|
||||
/obj/item/modular_computer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/card/id)) // ID Card, try to insert it.
|
||||
var/obj/item/weapon/card/id/I = W
|
||||
if(!card_slot)
|
||||
user << "You try to insert \the [I] into \the [src], but it does not have an ID card slot installed."
|
||||
return
|
||||
|
||||
if(card_slot.stored_card)
|
||||
user << "You try to insert \the [I] into \the [src], but it's ID card slot is occupied."
|
||||
return
|
||||
user.drop_from_inventory(I)
|
||||
card_slot.stored_card = I
|
||||
I.forceMove(src)
|
||||
update_uis()
|
||||
user << "You insert \the [I] into \the [src]."
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/paper))
|
||||
if(!nano_printer)
|
||||
return
|
||||
nano_printer.attackby(W, user)
|
||||
if(istype(W, /obj/item/weapon/aicard))
|
||||
if(!ai_slot)
|
||||
return
|
||||
ai_slot.attackby(W, user)
|
||||
if(istype(W, /obj/item/weapon/computer_hardware))
|
||||
var/obj/item/weapon/computer_hardware/C = W
|
||||
if(C.hardware_size <= max_hardware_size)
|
||||
try_install_component(user, C)
|
||||
else
|
||||
user << "This component is too large for \the [src]."
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
var/list/components = get_all_components()
|
||||
if(components.len)
|
||||
user << "Remove all components from \the [src] before disassembling it."
|
||||
return
|
||||
new /obj/item/stack/material/steel( get_turf(src.loc), steel_sheet_cost )
|
||||
src.visible_message("\The [src] has been disassembled by [user].")
|
||||
relay_qdel()
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(!WT.isOn())
|
||||
user << "\The [W] is off."
|
||||
return
|
||||
|
||||
if(!damage)
|
||||
user << "\The [src] does not require repairs."
|
||||
return
|
||||
|
||||
user << "You begin repairing damage to \the [src]..."
|
||||
if(WT.remove_fuel(round(damage/75)) && do_after(usr, damage/10))
|
||||
damage = 0
|
||||
user << "You repair \the [src]."
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
var/list/all_components = get_all_components()
|
||||
if(!all_components.len)
|
||||
user << "This device doesn't have any components installed."
|
||||
return
|
||||
var/list/component_names = list()
|
||||
for(var/obj/item/weapon/computer_hardware/H in all_components)
|
||||
component_names.Add(H.name)
|
||||
|
||||
var/choice = input(usr, "Which component do you want to uninstall?", "Computer maintenance", null) as null|anything in component_names
|
||||
|
||||
if(!choice)
|
||||
return
|
||||
|
||||
if(!Adjacent(usr))
|
||||
return
|
||||
|
||||
var/obj/item/weapon/computer_hardware/H = find_hardware_by_name(choice)
|
||||
|
||||
if(!H)
|
||||
return
|
||||
|
||||
uninstall_component(user, H)
|
||||
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
// Used by processor to relay qdel() to machinery type.
|
||||
/obj/item/modular_computer/proc/relay_qdel()
|
||||
return
|
||||
|
||||
// Attempts to install the hardware into apropriate slot.
|
||||
/obj/item/modular_computer/proc/try_install_component(var/mob/living/user, var/obj/item/weapon/computer_hardware/H, var/found = 0)
|
||||
// "USB" flash drive.
|
||||
if(istype(H, /obj/item/weapon/computer_hardware/hard_drive/portable))
|
||||
if(software_locked)
|
||||
user << "This computer is locked down by the Central Command IT IQ department. You can not connect \the [H]."
|
||||
return
|
||||
if(portable_drive)
|
||||
user << "This computer's portable drive slot is already occupied by \the [portable_drive]."
|
||||
return
|
||||
found = 1
|
||||
portable_drive = H
|
||||
else if(istype(H, /obj/item/weapon/computer_hardware/hard_drive))
|
||||
if(hard_drive)
|
||||
user << "This computer's hard drive slot is already occupied by \the [hard_drive]."
|
||||
return
|
||||
found = 1
|
||||
hard_drive = H
|
||||
else if(istype(H, /obj/item/weapon/computer_hardware/network_card))
|
||||
if(network_card)
|
||||
user << "This computer's network card slot is already occupied by \the [network_card]."
|
||||
return
|
||||
found = 1
|
||||
network_card = H
|
||||
else if(istype(H, /obj/item/weapon/computer_hardware/nano_printer))
|
||||
if(nano_printer)
|
||||
user << "This computer's nano printer slot is already occupied by \the [nano_printer]."
|
||||
return
|
||||
found = 1
|
||||
nano_printer = H
|
||||
else if(istype(H, /obj/item/weapon/computer_hardware/card_slot))
|
||||
if(card_slot)
|
||||
user << "This computer's card slot is already occupied by \the [card_slot]."
|
||||
return
|
||||
found = 1
|
||||
card_slot = H
|
||||
else if(istype(H, /obj/item/weapon/computer_hardware/battery_module))
|
||||
if(battery_module)
|
||||
user << "This computer's battery slot is already occupied by \the [battery_module]."
|
||||
return
|
||||
found = 1
|
||||
battery_module = H
|
||||
else if(istype(H, /obj/item/weapon/computer_hardware/processor_unit))
|
||||
if(processor_unit)
|
||||
user << "This computer's processor slot is already occupied by \the [processor_unit]."
|
||||
return
|
||||
found = 1
|
||||
processor_unit = H
|
||||
else if(istype(H, /obj/item/weapon/computer_hardware/ai_slot))
|
||||
if(ai_slot)
|
||||
user << "This computer's intellicard slot is already occupied by \the [ai_slot]."
|
||||
return
|
||||
found = 1
|
||||
ai_slot = H
|
||||
if(found)
|
||||
user << "You install \the [H] into \the [src]"
|
||||
H.holder2 = src
|
||||
user.drop_from_inventory(H)
|
||||
H.forceMove(src)
|
||||
|
||||
// Uninstalls component. Found and Critical vars may be passed by parent types, if they have additional hardware.
|
||||
/obj/item/modular_computer/proc/uninstall_component(var/mob/living/user, var/obj/item/weapon/computer_hardware/H, var/found = 0, var/critical = 0)
|
||||
if(portable_drive == H)
|
||||
portable_drive = null
|
||||
found = 1
|
||||
if(hard_drive == H)
|
||||
hard_drive = null
|
||||
found = 1
|
||||
critical = 1
|
||||
if(network_card == H)
|
||||
network_card = null
|
||||
found = 1
|
||||
if(nano_printer == H)
|
||||
nano_printer = null
|
||||
found = 1
|
||||
if(card_slot == H)
|
||||
card_slot = null
|
||||
found = 1
|
||||
if(battery_module == H)
|
||||
battery_module = null
|
||||
found = 1
|
||||
if(processor_unit == H)
|
||||
processor_unit = null
|
||||
found = 1
|
||||
critical = 1
|
||||
if(ai_slot == H)
|
||||
ai_slot = null
|
||||
found = 1
|
||||
if(found)
|
||||
if(user)
|
||||
user << "You remove \the [H] from \the [src]."
|
||||
H.forceMove(get_turf(src))
|
||||
H.holder2 = null
|
||||
if(critical && enabled)
|
||||
if(user)
|
||||
user << "<span class='danger'>\The [src]'s screen freezes for few seconds and then displays an \"HARDWARE ERROR: Critical component disconnected. Please verify component connection and reboot the device. If the problem persists contact technical support for assistance.\" warning.</span>"
|
||||
shutdown_computer()
|
||||
update_icon()
|
||||
|
||||
|
||||
// Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null
|
||||
/obj/item/modular_computer/proc/find_hardware_by_name(var/name)
|
||||
if(portable_drive && (portable_drive.name == name))
|
||||
return portable_drive
|
||||
if(hard_drive && (hard_drive.name == name))
|
||||
return hard_drive
|
||||
if(network_card && (network_card.name == name))
|
||||
return network_card
|
||||
if(nano_printer && (nano_printer.name == name))
|
||||
return nano_printer
|
||||
if(card_slot && (card_slot.name == name))
|
||||
return card_slot
|
||||
if(battery_module && (battery_module.name == name))
|
||||
return battery_module
|
||||
if(processor_unit && (processor_unit.name == name))
|
||||
return processor_unit
|
||||
if(ai_slot && (ai_slot.name == name))
|
||||
return ai_slot
|
||||
return null
|
||||
|
||||
// Returns list of all components
|
||||
/obj/item/modular_computer/proc/get_all_components()
|
||||
var/list/all_components = list()
|
||||
if(hard_drive)
|
||||
all_components.Add(hard_drive)
|
||||
if(network_card)
|
||||
all_components.Add(network_card)
|
||||
if(portable_drive)
|
||||
all_components.Add(portable_drive)
|
||||
if(nano_printer)
|
||||
all_components.Add(nano_printer)
|
||||
if(card_slot)
|
||||
all_components.Add(card_slot)
|
||||
if(battery_module)
|
||||
all_components.Add(battery_module)
|
||||
if(processor_unit)
|
||||
all_components.Add(processor_unit)
|
||||
if(ai_slot)
|
||||
all_components.Add(ai_slot)
|
||||
return all_components
|
||||
|
||||
/obj/item/modular_computer/proc/update_uis()
|
||||
if(active_program) //Should we update program ui or computer ui?
|
||||
nanomanager.update_uis(active_program)
|
||||
if(active_program.NM)
|
||||
nanomanager.update_uis(active_program.NM)
|
||||
else
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
/obj/item/modular_computer/proc/check_update_ui_need()
|
||||
var/ui_update_needed = 0
|
||||
if(battery_module)
|
||||
var/batery_percent = battery_module.battery.percent()
|
||||
if(last_battery_percent != batery_percent) //Let's update UI on percent change
|
||||
ui_update_needed = 1
|
||||
last_battery_percent = batery_percent
|
||||
|
||||
if(worldtime2text() != last_world_time)
|
||||
last_world_time = worldtime2text()
|
||||
ui_update_needed = 1
|
||||
|
||||
if(idle_threads.len)
|
||||
var/list/current_header_icons = list()
|
||||
for(var/datum/computer_file/program/P in idle_threads)
|
||||
if(!P.ui_header)
|
||||
continue
|
||||
current_header_icons[P.type] = P.ui_header
|
||||
if(!last_header_icons)
|
||||
last_header_icons = current_header_icons
|
||||
|
||||
else if(!listequal(last_header_icons, current_header_icons))
|
||||
last_header_icons = current_header_icons
|
||||
ui_update_needed = 1
|
||||
else
|
||||
for(var/x in last_header_icons|current_header_icons)
|
||||
if(last_header_icons[x]!=current_header_icons[x])
|
||||
last_header_icons = current_header_icons
|
||||
ui_update_needed = 1
|
||||
break
|
||||
|
||||
if(ui_update_needed)
|
||||
update_uis()
|
||||
|
||||
/obj/item/modular_computer/proc/take_damage(var/amount, var/component_probability, var/damage_casing = 1, var/randomize = 1)
|
||||
if(randomize)
|
||||
// 75%-125%, rand() works with integers, apparently.
|
||||
amount *= (rand(75, 125) / 100.0)
|
||||
amount = round(amount)
|
||||
if(damage_casing)
|
||||
damage += amount
|
||||
damage = between(0, damage, max_damage)
|
||||
|
||||
if(component_probability)
|
||||
for(var/obj/item/weapon/computer_hardware/H in get_all_components())
|
||||
if(prob(component_probability))
|
||||
H.take_damage(round(amount / 2))
|
||||
|
||||
if(damage >= max_damage)
|
||||
break_apart()
|
||||
|
||||
// Stronger explosions cause serious damage to internal components
|
||||
// Minor explosions are mostly mitigitated by casing.
|
||||
/obj/item/modular_computer/ex_act(var/severity)
|
||||
take_damage(rand(100,200) / severity, 30 / severity)
|
||||
|
||||
// EMPs are similar to explosions, but don't cause physical damage to the casing. Instead they screw up the components
|
||||
/obj/item/modular_computer/emp_act(var/severity)
|
||||
take_damage(rand(100,200) / severity, 50 / severity, 0)
|
||||
|
||||
// "Stun" weapons can cause minor damage to components (short-circuits?)
|
||||
// "Burn" damage is equally strong against internal components and exterior casing
|
||||
// "Brute" damage mostly damages the casing.
|
||||
/obj/item/modular_computer/bullet_act(var/obj/item/projectile/Proj)
|
||||
switch(Proj.damage_type)
|
||||
if(BRUTE)
|
||||
take_damage(Proj.damage, Proj.damage / 2)
|
||||
if(HALLOSS)
|
||||
take_damage(Proj.damage, Proj.damage / 3, 0)
|
||||
if(BURN)
|
||||
take_damage(Proj.damage, Proj.damage / 1.5)
|
||||
@@ -1,138 +0,0 @@
|
||||
// Held by /obj/machinery/modular_computer to reduce amount of copy-pasted code.
|
||||
/obj/item/modular_computer/processor
|
||||
name = "processing unit"
|
||||
desc = "You shouldn't see this. If you do, report it."
|
||||
icon = null
|
||||
icon_state = null
|
||||
icon_state_unpowered = null
|
||||
icon_state_menu = null
|
||||
hardware_flag = 0
|
||||
|
||||
var/obj/machinery/modular_computer/machinery_computer = null
|
||||
|
||||
/obj/item/modular_computer/processor/Destroy()
|
||||
. = ..()
|
||||
if(machinery_computer && (machinery_computer.cpu == src))
|
||||
machinery_computer.cpu = null
|
||||
machinery_computer = null
|
||||
|
||||
/obj/item/modular_computer/processor/nano_host()
|
||||
return machinery_computer.nano_host()
|
||||
// Due to how processes work, we'd receive two process calls - one from machinery type and one from our own type.
|
||||
// Since we want this to be in-sync with machinery (as it's hidden type for machinery-based computers) we'll ignore
|
||||
// non-relayed process calls.
|
||||
/obj/item/modular_computer/processor/process(var/relayed = 0)
|
||||
if(relayed)
|
||||
..()
|
||||
else
|
||||
return
|
||||
|
||||
/obj/item/modular_computer/processor/examine(var/mob/user)
|
||||
if(damage > broken_damage)
|
||||
user << "<span class='danger'>It is heavily damaged!</span>"
|
||||
else if(damage)
|
||||
user << "It is damaged."
|
||||
|
||||
// Power interaction is handled by our machinery part, due to machinery having APC connection.
|
||||
/obj/item/modular_computer/processor/handle_power()
|
||||
if(machinery_computer)
|
||||
machinery_computer.handle_power()
|
||||
|
||||
/obj/item/modular_computer/processor/New(var/comp)
|
||||
if(!comp || !istype(comp, /obj/machinery/modular_computer))
|
||||
CRASH("Inapropriate type passed to obj/item/modular_computer/processor/New()! Aborting.")
|
||||
return
|
||||
// Obtain reference to machinery computer
|
||||
machinery_computer = comp
|
||||
machinery_computer.cpu = src
|
||||
hardware_flag = machinery_computer.hardware_flag
|
||||
max_hardware_size = machinery_computer.max_hardware_size
|
||||
steel_sheet_cost = machinery_computer.steel_sheet_cost
|
||||
max_damage = machinery_computer._max_damage
|
||||
broken_damage = machinery_computer._break_damage
|
||||
|
||||
/obj/item/modular_computer/processor/relay_qdel()
|
||||
qdel(machinery_computer)
|
||||
|
||||
/obj/item/modular_computer/processor/find_hardware_by_name(var/N)
|
||||
var/obj/item/weapon/computer_hardware/H = machinery_computer.find_hardware_by_name(N)
|
||||
if(H)
|
||||
return H
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/modular_computer/processor/update_icon()
|
||||
if(machinery_computer)
|
||||
return machinery_computer.update_icon()
|
||||
|
||||
/obj/item/modular_computer/processor/get_header_data()
|
||||
var/list/L = ..()
|
||||
if(machinery_computer.tesla_link && machinery_computer.tesla_link.enabled && machinery_computer.powered())
|
||||
L["PC_apclinkicon"] = "charging.gif"
|
||||
return L
|
||||
|
||||
// Checks whether the machinery computer doesn't take power from APC network
|
||||
/obj/item/modular_computer/processor/check_power_override()
|
||||
if(!machinery_computer)
|
||||
return 0
|
||||
if(!machinery_computer.tesla_link || !machinery_computer.tesla_link.enabled)
|
||||
return 0
|
||||
return machinery_computer.powered()
|
||||
|
||||
// This thing is not meant to be used on it's own, get topic data from our machinery owner.
|
||||
/obj/item/modular_computer/processor/CanUseTopic(user, state)
|
||||
if(!machinery_computer)
|
||||
return 0
|
||||
return machinery_computer.CanUseTopic(user, state)
|
||||
|
||||
/obj/item/modular_computer/processor/shutdown_computer()
|
||||
if(!machinery_computer)
|
||||
return
|
||||
..()
|
||||
machinery_computer.update_icon()
|
||||
machinery_computer.use_power = 0
|
||||
return
|
||||
|
||||
// Tesla links only work on machinery types, so we'll override the default try_install_component() proc
|
||||
/obj/item/modular_computer/processor/try_install_component(var/mob/living/user, var/obj/item/weapon/computer_hardware/H, var/found = 0)
|
||||
if(istype(H, /obj/item/weapon/computer_hardware/tesla_link))
|
||||
if(machinery_computer.tesla_link)
|
||||
user << "This computer's tesla link slot is already occupied by \the [machinery_computer.tesla_link]."
|
||||
return
|
||||
var/obj/item/weapon/computer_hardware/tesla_link/L = H
|
||||
L.holder = machinery_computer
|
||||
machinery_computer.tesla_link = L
|
||||
found = 1
|
||||
..(user, H, found)
|
||||
|
||||
/obj/item/modular_computer/processor/uninstall_component(var/mob/living/user, var/obj/item/weapon/computer_hardware/H, var/found = 0, var/critical = 0)
|
||||
if(machinery_computer.tesla_link == H)
|
||||
machinery_computer.tesla_link = null
|
||||
var/obj/item/weapon/computer_hardware/tesla_link/L = H
|
||||
L.holder = null
|
||||
found = 1
|
||||
..(user, H, found, critical)
|
||||
|
||||
/obj/item/modular_computer/processor/get_all_components()
|
||||
var/list/all_components = ..()
|
||||
if(machinery_computer && machinery_computer.tesla_link)
|
||||
all_components.Add(machinery_computer.tesla_link)
|
||||
return all_components
|
||||
|
||||
// Perform adjacency checks on our machinery counterpart, rather than on ourselves.
|
||||
/obj/item/modular_computer/processor/Adjacent(var/atom/neighbor)
|
||||
if(!machinery_computer)
|
||||
return 0
|
||||
return machinery_computer.Adjacent(neighbor)
|
||||
|
||||
/obj/item/modular_computer/processor/turn_on(var/mob/user)
|
||||
// If we have a tesla link on our machinery counterpart, enable it automatically. Lets computer without a battery work.
|
||||
if(machinery_computer && machinery_computer.tesla_link)
|
||||
machinery_computer.tesla_link.enabled = 1
|
||||
..()
|
||||
|
||||
/obj/item/modular_computer/processor/check_eye(var/mob/user)
|
||||
if (active_program)
|
||||
return active_program.check_eye(user)
|
||||
|
||||
return -1
|
||||
@@ -1,114 +0,0 @@
|
||||
/obj/machinery/modular_computer/console/preset/
|
||||
// Can be changed to give devices specific hardware
|
||||
var/_has_id_slot = 0
|
||||
var/_has_printer = 0
|
||||
var/_has_battery = 0
|
||||
var/_has_aislot = 0
|
||||
var/_software_locked = 0
|
||||
|
||||
/obj/machinery/modular_computer/console/preset/New()
|
||||
. = ..()
|
||||
if(!cpu)
|
||||
return
|
||||
cpu.processor_unit = new/obj/item/weapon/computer_hardware/processor_unit(cpu)
|
||||
if(_has_id_slot)
|
||||
cpu.card_slot = new/obj/item/weapon/computer_hardware/card_slot(cpu)
|
||||
if(_has_printer)
|
||||
cpu.nano_printer = new/obj/item/weapon/computer_hardware/nano_printer(cpu)
|
||||
if(_has_battery)
|
||||
cpu.battery_module = new/obj/item/weapon/computer_hardware/battery_module/super(cpu)
|
||||
if(_has_aislot)
|
||||
cpu.ai_slot = new/obj/item/weapon/computer_hardware/ai_slot(cpu)
|
||||
if(_software_locked)
|
||||
cpu.software_locked = 1
|
||||
install_programs()
|
||||
|
||||
// Override in child types to install preset-specific programs.
|
||||
/obj/machinery/modular_computer/console/preset/proc/install_programs()
|
||||
return
|
||||
|
||||
|
||||
// ===== ADMIN CONSOLE =====
|
||||
/obj/machinery/modular_computer/console/preset/admin
|
||||
console_department = "CC ITIQ"
|
||||
desc = "A computer from the CC ITIQ Department. Only available on the odin"
|
||||
|
||||
/obj/machinery/modular_computer/console/preset/admin/install_programs()
|
||||
for(var/F in typesof(/datum/computer_file/program))
|
||||
var/datum/computer_file/program/prog = new F
|
||||
cpu.hard_drive.store_file(prog)
|
||||
cpu.battery_module = new/obj/item/weapon/computer_hardware/battery_module/lambda(cpu)
|
||||
|
||||
// ===== ENGINEERING CONSOLE =====
|
||||
/obj/machinery/modular_computer/console/preset/engineering
|
||||
console_department = "Engineering"
|
||||
desc = "A stationary computer. This one comes preloaded with engineering programs."
|
||||
_software_locked = 1
|
||||
|
||||
/obj/machinery/modular_computer/console/preset/engineering/install_programs()
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/power_monitor())
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/alarm_monitor())
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/atmos_control())
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/rcon_console())
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/chatclient())
|
||||
|
||||
|
||||
// ===== MEDICAL CONSOLE =====
|
||||
/obj/machinery/modular_computer/console/preset/medical
|
||||
console_department = "Medbay"
|
||||
desc = "A stationary computer. This one comes preloaded with medical programs."
|
||||
_software_locked = 1
|
||||
|
||||
/obj/machinery/modular_computer/console/preset/medical/install_programs()
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/chatclient())
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/suit_sensors())
|
||||
|
||||
|
||||
// ===== RESEARCH CONSOLE =====
|
||||
/obj/machinery/modular_computer/console/preset/research
|
||||
console_department = "Research"
|
||||
desc = "A stationary computer. This one comes preloaded with research programs."
|
||||
_has_aislot = 1
|
||||
_software_locked = 1
|
||||
|
||||
/obj/machinery/modular_computer/console/preset/research/install_programs()
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/ntnetmonitor())
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/chatclient())
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/aidiag())
|
||||
|
||||
|
||||
// ===== COMMAND CONSOLE =====
|
||||
/obj/machinery/modular_computer/console/preset/command
|
||||
console_department = "Command"
|
||||
desc = "A stationary computer. This one comes preloaded with command programs."
|
||||
_has_id_slot = 1
|
||||
_has_printer = 1
|
||||
_software_locked = 1
|
||||
|
||||
/obj/machinery/modular_computer/console/preset/command/install_programs()
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/chatclient())
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/card_mod())
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/comm())
|
||||
|
||||
/obj/machinery/modular_computer/console/preset/command/main
|
||||
console_department = "Command"
|
||||
desc = "A stationary computer. This one comes preloaded with essential command programs."
|
||||
|
||||
// ===== SECURITY CONSOLE =====
|
||||
/obj/machinery/modular_computer/console/preset/security
|
||||
console_department = "Security"
|
||||
desc = "A stationary computer. This one comes preloaded with security programs."
|
||||
_software_locked = 1
|
||||
|
||||
/obj/machinery/modular_computer/console/preset/security/install_programs()
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/chatclient())
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/camera_monitor())
|
||||
|
||||
// ===== CIVILIAN CONSOLE =====
|
||||
/obj/machinery/modular_computer/console/preset/civilian
|
||||
console_department = "Civilian"
|
||||
desc = "A stationary computer. This one comes preloaded with generic programs."
|
||||
|
||||
/obj/machinery/modular_computer/console/preset/civilian/install_programs()
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/chatclient())
|
||||
cpu.hard_drive.store_file(new/datum/computer_file/program/nttransfer())
|
||||
@@ -1,218 +0,0 @@
|
||||
// Global var to track modular computers
|
||||
var/list/global_modular_computers = list()
|
||||
|
||||
// Modular Computer - device that runs various programs and operates with hardware
|
||||
// DO NOT SPAWN THIS TYPE. Use /laptop/ or /console/ instead.
|
||||
/obj/machinery/modular_computer/
|
||||
name = "modular computer"
|
||||
desc = "An advanced computer."
|
||||
|
||||
var/battery_powered = 0 // Whether computer should be battery powered. It is set automatically
|
||||
use_power = 0
|
||||
var/hardware_flag = 0 // A flag that describes this device type
|
||||
var/last_power_usage = 0 // Power usage during last tick
|
||||
|
||||
// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
|
||||
// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
|
||||
// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
|
||||
|
||||
icon = null
|
||||
icon_state = null
|
||||
var/icon_state_unpowered = "nopower" // Icon state when the computer is turned off
|
||||
var/screen_icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
|
||||
var/screen_icon_screensaver = "standby" // Icon state overlay when the computer is powered, but not 'switched on'.
|
||||
var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
|
||||
var/steel_sheet_cost = 10 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
|
||||
var/light_strength = 0 // Light luminosity when turned on
|
||||
var/base_active_power_usage = 100 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
|
||||
var/base_idle_power_usage = 10 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
|
||||
|
||||
var/_max_damage = 100
|
||||
var/_break_damage = 50
|
||||
|
||||
var/obj/item/weapon/computer_hardware/tesla_link/tesla_link // Tesla Link component of this computer. Allows remote charging from nearest APC.
|
||||
|
||||
var/obj/item/modular_computer/processor/cpu = null // CPU that handles most logic while this type only handles power and other specific things.
|
||||
|
||||
/obj/machinery/modular_computer/attack_ghost(var/mob/dead/observer/user)
|
||||
if(cpu)
|
||||
cpu.attack_ghost(user)
|
||||
|
||||
/obj/machinery/modular_computer/emag_act(var/remaining_charges, var/mob/user)
|
||||
return cpu ? cpu.emag_act(remaining_charges, user) : NO_EMAG_ACT
|
||||
|
||||
/obj/machinery/modular_computer/update_icon()
|
||||
icon_state = icon_state_unpowered
|
||||
overlays.Cut()
|
||||
|
||||
if(!cpu || !cpu.enabled)
|
||||
if (!(stat & NOPOWER) || battery_powered)
|
||||
overlays.Add(screen_icon_screensaver)
|
||||
set_light(0)
|
||||
return
|
||||
set_light(light_strength)
|
||||
if(cpu.active_program)
|
||||
overlays.Add(cpu.active_program.program_icon_state ? cpu.active_program.program_icon_state : screen_icon_state_menu)
|
||||
else
|
||||
overlays.Add(screen_icon_state_menu)
|
||||
|
||||
// Eject ID card from computer, if it has ID slot with card inside.
|
||||
/obj/machinery/modular_computer/verb/eject_id()
|
||||
set name = "Eject ID"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(cpu)
|
||||
cpu.eject_id()
|
||||
|
||||
// Eject ID card from computer, if it has ID slot with card inside.
|
||||
/obj/machinery/modular_computer/verb/eject_usb()
|
||||
set name = "Eject Portable Storage"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(cpu)
|
||||
cpu.eject_usb()
|
||||
|
||||
// Eject AI Card
|
||||
/obj/machinery/modular_computer/verb/eject_ai()
|
||||
set name = "Eject AI Storage"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(cpu)
|
||||
cpu.eject_ai()
|
||||
|
||||
// Reset Computer
|
||||
/obj/machinery/modular_computer/verb/reset_computer()
|
||||
set name = "Reset Computer"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(cpu)
|
||||
cpu.proc_reset_computer()
|
||||
|
||||
/obj/machinery/modular_computer/New()
|
||||
..()
|
||||
cpu = new(src)
|
||||
global_modular_computers.Add(src)
|
||||
|
||||
/obj/machinery/modular_computer/Destroy()
|
||||
if(cpu)
|
||||
qdel(cpu)
|
||||
cpu = null
|
||||
return ..()
|
||||
|
||||
// On-click handling. Turns on the computer if it's off and opens the GUI.
|
||||
/obj/machinery/modular_computer/attack_hand(mob/user)
|
||||
if(cpu)
|
||||
cpu.attack_self(user) // CPU is an item, that's why we route attack_hand to attack_self
|
||||
|
||||
/obj/machinery/modular_computer/examine(var/mob/user)
|
||||
. = ..()
|
||||
if(cpu)
|
||||
cpu.examine(user)
|
||||
|
||||
// Process currently calls handle_power(), may be expanded in future if more things are added.
|
||||
/obj/machinery/modular_computer/process()
|
||||
if(cpu)
|
||||
// Keep names in sync.
|
||||
cpu.name = src.name
|
||||
cpu.process(1)
|
||||
|
||||
// Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null
|
||||
/obj/machinery/modular_computer/proc/find_hardware_by_name(var/N)
|
||||
if(tesla_link && (tesla_link.name == N))
|
||||
return tesla_link
|
||||
return null
|
||||
|
||||
// Used in following function to reduce copypaste
|
||||
/obj/machinery/modular_computer/proc/power_failure(var/malfunction = 0)
|
||||
if(cpu && cpu.enabled) // Shut down the computer
|
||||
visible_message("<span class='danger'>\The [src]'s screen flickers [cpu.battery_module ? "\"BATTERY [malfunction ? "MALFUNCTION" : "CRITICAL"]\"" : "\"EXTERNAL POWER LOSS\""] warning as it shuts down unexpectedly.</span>")
|
||||
if(cpu)
|
||||
cpu.shutdown_computer(0)
|
||||
battery_powered = 0
|
||||
|
||||
stat |= NOPOWER
|
||||
update_icon()
|
||||
|
||||
// Called by cpu item's process() automatically, handles our power interaction.
|
||||
/obj/machinery/modular_computer/proc/handle_power()
|
||||
if(cpu.battery_module && cpu.battery_module.battery.charge <= 0) // Battery-run but battery is depleted.
|
||||
power_failure()
|
||||
return 0
|
||||
else if(!cpu.battery_module && (!powered() || !tesla_link || !tesla_link.enabled || !tesla_link.check_functionality())) // Not battery run, but lacking APC connection.
|
||||
power_failure()
|
||||
return 0
|
||||
else if(stat & NOPOWER)
|
||||
stat &= ~NOPOWER
|
||||
|
||||
if(cpu.battery_module && cpu.battery_module.battery.charge)
|
||||
battery_powered = 1
|
||||
else
|
||||
battery_powered = 0
|
||||
|
||||
var/power_usage = cpu.screen_on ? base_active_power_usage : base_idle_power_usage
|
||||
for(var/obj/item/weapon/computer_hardware/CH in src.cpu.get_all_components())
|
||||
if(CH.enabled)
|
||||
power_usage += CH.power_usage
|
||||
|
||||
// Wireless APC connection exists.
|
||||
if(tesla_link && tesla_link.enabled && tesla_link.check_functionality())
|
||||
idle_power_usage = power_usage
|
||||
active_power_usage = idle_power_usage + 100 // APCLink only charges at 100W rate, but covers any power usage.
|
||||
use_power = 1
|
||||
// Battery is not fully charged. Begin slowly recharging.
|
||||
if(cpu.battery_module && (cpu.battery_module.battery.charge < cpu.battery_module.battery.maxcharge))
|
||||
use_power = 2
|
||||
|
||||
if(cpu.battery_module && powered() && (use_power == 2)) // Battery charging itself
|
||||
cpu.battery_module.battery.give(100 * CELLRATE)
|
||||
else if(cpu.battery_module && !powered()) // Unpowered, but battery covers the usage.
|
||||
cpu.battery_module.battery.use(idle_power_usage * CELLRATE)
|
||||
|
||||
else // No wireless connection run only on battery.
|
||||
use_power = 0
|
||||
if (cpu.battery_module)
|
||||
if(!cpu.battery_module.check_functionality())
|
||||
power_failure(1)
|
||||
return
|
||||
cpu.battery_module.battery.use(power_usage * CELLRATE)
|
||||
cpu.last_power_usage = power_usage
|
||||
|
||||
// Modular computers can have battery in them, we handle power in previous proc, so prevent this from messing it up for us.
|
||||
/obj/machinery/modular_computer/power_change()
|
||||
if(battery_powered)
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
/obj/machinery/modular_computer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
if(cpu)
|
||||
return cpu.attackby(W, user)
|
||||
return ..()
|
||||
|
||||
|
||||
// Stronger explosions cause serious damage to internal components
|
||||
// Minor explosions are mostly mitigitated by casing.
|
||||
/obj/machinery/modular_computer/ex_act(var/severity)
|
||||
if(cpu)
|
||||
cpu.ex_act(severity)
|
||||
|
||||
// EMPs are similar to explosions, but don't cause physical damage to the casing. Instead they screw up the components
|
||||
/obj/machinery/modular_computer/emp_act(var/severity)
|
||||
if(cpu)
|
||||
cpu.emp_act(severity)
|
||||
|
||||
// "Stun" weapons can cause minor damage to components (short-circuits?)
|
||||
// "Burn" damage is equally strong against internal components and exterior casing
|
||||
// "Brute" damage mostly damages the casing.
|
||||
/obj/machinery/modular_computer/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(cpu)
|
||||
cpu.bullet_act(Proj)
|
||||
|
||||
/obj/machinery/modular_computer/check_eye(var/mob/user)
|
||||
if(cpu)
|
||||
return cpu.check_eye(user)
|
||||
return -1
|
||||
@@ -1,61 +0,0 @@
|
||||
/obj/machinery/modular_computer/console/
|
||||
name = "console"
|
||||
desc = "A stationary computer."
|
||||
|
||||
icon = 'icons/obj/modular_console.dmi'
|
||||
icon_state = "console"
|
||||
icon_state_unpowered = "console"
|
||||
screen_icon_state_menu = "menu"
|
||||
hardware_flag = PROGRAM_CONSOLE
|
||||
var/console_department = "" // Used in New() to set network tag according to our area.
|
||||
anchored = 1
|
||||
density = 1
|
||||
base_idle_power_usage = 120
|
||||
base_active_power_usage = 600
|
||||
max_hardware_size = 3
|
||||
steel_sheet_cost = 20
|
||||
light_strength = 4
|
||||
_max_damage = 300
|
||||
_break_damage = 150
|
||||
|
||||
/obj/machinery/modular_computer/console/buildable/New()
|
||||
..()
|
||||
// User-built consoles start as empty frames.
|
||||
qdel(tesla_link)
|
||||
qdel(cpu.network_card)
|
||||
qdel(cpu.hard_drive)
|
||||
|
||||
/obj/machinery/modular_computer/console/New()
|
||||
..()
|
||||
cpu.battery_module = null
|
||||
cpu.network_card = new/obj/item/weapon/computer_hardware/network_card/wired(src)
|
||||
tesla_link = new/obj/item/weapon/computer_hardware/tesla_link(src)
|
||||
cpu.hard_drive = new/obj/item/weapon/computer_hardware/hard_drive/super(src) // Consoles generally have better HDDs due to lower space limitations
|
||||
var/area/A = get_area(src)
|
||||
// Attempts to set this console's tag according to our area. Since some areas have stuff like "XX - YY" in their names we try to remove that too.
|
||||
if(A && console_department)
|
||||
cpu.network_card.identification_string = replacetext(replacetext(replacetext("[A.name] [console_department] Console", " ", "_"), "-", ""), "__", "_") // Replace spaces with "_"
|
||||
else if(A)
|
||||
cpu.network_card.identification_string = replacetext(replacetext(replacetext("[A.name] Console", " ", "_"), "-", ""), "__", "_")
|
||||
else if(console_department)
|
||||
cpu.network_card.identification_string = replacetext(replacetext(replacetext("[console_department] Console", " ", "_"), "-", ""), "__", "_")
|
||||
else
|
||||
cpu.network_card.identification_string = "Unknown Console"
|
||||
if(cpu)
|
||||
cpu.screen_on = 1
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/modular_computer/console/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if (!mover)
|
||||
return 1
|
||||
if(istype(mover,/obj/item/projectile) && density)
|
||||
if (prob(80))
|
||||
//Holoscreens are non solid, and the frames of the computers are thin. So projectiles will usually
|
||||
//pass through
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
else if(mover.checkpass(PASSTABLE))
|
||||
//Animals can run under them, lots of empty space
|
||||
return 1
|
||||
return ..()
|
||||
@@ -1,110 +0,0 @@
|
||||
// Laptop in it's item state, can be carried around.
|
||||
|
||||
/obj/item/laptop
|
||||
name = "laptop computer"
|
||||
desc = "A portable computer. It is closed."
|
||||
icon = 'icons/obj/modular_laptop.dmi'
|
||||
icon_state = "laptop-closed"
|
||||
item_state = "laptop-inhand"
|
||||
w_class = 3
|
||||
var/obj/machinery/modular_computer/laptop/stored_computer = null
|
||||
|
||||
/obj/item/laptop/verb/open_computer()
|
||||
set name = "Open Laptop"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(usr.stat || usr.restrained() || usr.lying || !istype(usr, /mob/living))
|
||||
usr << "<span class='warning'>You can't do that.</span>"
|
||||
return
|
||||
|
||||
if(!Adjacent(usr))
|
||||
usr << "You can't reach it."
|
||||
return
|
||||
|
||||
if(!istype(loc,/turf))
|
||||
usr << "[src] is too bulky! You'll have to set it down."
|
||||
return
|
||||
|
||||
if(!stored_computer)
|
||||
if(contents.len)
|
||||
for(var/obj/O in contents)
|
||||
O.forceMove(src.loc)
|
||||
usr << "\The [src] crumbles to pieces."
|
||||
spawn(5)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
stored_computer.forceMove(src.loc)
|
||||
stored_computer.stat &= ~MAINT
|
||||
stored_computer.update_icon()
|
||||
if(stored_computer.cpu)
|
||||
stored_computer.cpu.screen_on = 1
|
||||
loc = stored_computer
|
||||
usr << "You open \the [src]."
|
||||
|
||||
|
||||
/obj/item/laptop/AltClick()
|
||||
if(Adjacent(usr))
|
||||
open_computer()
|
||||
|
||||
// The actual laptop
|
||||
/obj/machinery/modular_computer/laptop
|
||||
name = "laptop computer"
|
||||
desc = "A portable computer."
|
||||
var/obj/item/laptop/portable = null // Portable version of this computer, dropped on alt-click to allow transport. Used by laptops.
|
||||
hardware_flag = PROGRAM_LAPTOP
|
||||
icon_state_unpowered = "laptop-open" // Icon state when the computer is turned off
|
||||
icon = 'icons/obj/modular_laptop.dmi'
|
||||
icon_state = "laptop-open"
|
||||
base_idle_power_usage = 25
|
||||
base_active_power_usage = 200
|
||||
max_hardware_size = 2
|
||||
light_strength = 3
|
||||
_max_damage = 200
|
||||
_break_damage = 100
|
||||
|
||||
/obj/machinery/modular_computer/laptop/buildable/New()
|
||||
..()
|
||||
// User-built consoles start as empty frames.
|
||||
qdel(tesla_link)
|
||||
qdel(cpu.network_card)
|
||||
qdel(cpu.hard_drive)
|
||||
|
||||
// Close the computer. collapsing it into movable item that can't be used.
|
||||
/obj/machinery/modular_computer/laptop/verb/close_computer()
|
||||
set name = "Close Laptop"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(usr.stat || usr.restrained() || usr.lying || !istype(usr, /mob/living))
|
||||
usr << "<span class='warning'>You can't do that.</span>"
|
||||
return
|
||||
|
||||
if(!Adjacent(usr))
|
||||
usr << "<span class='warning'>You can't reach it.</span>"
|
||||
return
|
||||
|
||||
close_laptop(usr)
|
||||
|
||||
/obj/machinery/modular_computer/laptop/proc/close_laptop(mob/user = null)
|
||||
if(istype(loc,/obj/item/laptop))
|
||||
return
|
||||
if(!istype(loc,/turf))
|
||||
return
|
||||
|
||||
if(!portable)
|
||||
portable=new
|
||||
portable.stored_computer = src
|
||||
|
||||
portable.forceMove(src.loc)
|
||||
src.forceMove(portable)
|
||||
stat |= MAINT
|
||||
if(user)
|
||||
user << "You close \the [src]."
|
||||
if(cpu)
|
||||
cpu.screen_on = 0
|
||||
|
||||
/obj/machinery/modular_computer/laptop/AltClick()
|
||||
if(Adjacent(usr))
|
||||
close_laptop()
|
||||
@@ -0,0 +1,260 @@
|
||||
/obj/item/modular_computer/process()
|
||||
if(!enabled) // The computer is turned off
|
||||
last_power_usage = 0
|
||||
return 0
|
||||
|
||||
if(damage > broken_damage)
|
||||
shutdown_computer()
|
||||
return 0
|
||||
|
||||
if(active_program && active_program.requires_ntnet && !get_ntnet_status(active_program.requires_ntnet_feature)) // Active program requires NTNet to run but we've just lost connection. Crash.
|
||||
active_program.event_networkfailure(0)
|
||||
|
||||
for(var/datum/computer_file/program/P in idle_threads)
|
||||
if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature))
|
||||
P.event_networkfailure(1)
|
||||
|
||||
if(active_program)
|
||||
if(active_program.program_state != PROGRAM_STATE_KILLED)
|
||||
active_program.ntnet_status = get_ntnet_status()
|
||||
active_program.computer_emagged = computer_emagged
|
||||
active_program.process_tick()
|
||||
else
|
||||
active_program = null
|
||||
|
||||
for(var/datum/computer_file/program/P in idle_threads)
|
||||
if(P.program_state != PROGRAM_STATE_KILLED)
|
||||
P.ntnet_status = get_ntnet_status()
|
||||
P.computer_emagged = computer_emagged
|
||||
P.process_tick()
|
||||
else
|
||||
idle_threads.Remove(P)
|
||||
|
||||
handle_power() // Handles all computer power interaction
|
||||
check_update_ui_need()
|
||||
|
||||
/obj/item/modular_computer/proc/get_preset_programs(var/app_preset_name)
|
||||
log_debug("=== Searchng for matching preset")
|
||||
for (var/datum/modular_computer_app_presets/prs in ntnet_global.available_software_presets)
|
||||
log_debug("comparing preset [prs.name]")
|
||||
if(prs.name == app_preset_name)
|
||||
log_debug("preset matched")
|
||||
return prs.return_install_programs()
|
||||
|
||||
// Used to perform preset-specific hardware changes.
|
||||
/obj/item/modular_computer/proc/install_default_hardware()
|
||||
return 1
|
||||
|
||||
// Used to install preset-specific programs
|
||||
/obj/item/modular_computer/proc/install_default_programs()
|
||||
if(enrolled)
|
||||
log_debug("=== Calling install programs for preset [_app_preset_name]")
|
||||
var/programs = get_preset_programs(_app_preset_name)
|
||||
for (var/datum/computer_file/program/prog in programs)
|
||||
log_debug("Installing prog [prog.filename]")
|
||||
hard_drive.store_file(prog)
|
||||
|
||||
/obj/item/modular_computer/New()
|
||||
processing_objects.Add(src)
|
||||
install_default_hardware()
|
||||
if(hard_drive)
|
||||
install_default_programs()
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/item/modular_computer/Destroy()
|
||||
kill_program(1)
|
||||
for(var/obj/item/weapon/computer_hardware/CH in src.get_all_components())
|
||||
uninstall_component(null, CH)
|
||||
qdel(CH)
|
||||
return ..()
|
||||
|
||||
/obj/item/modular_computer/emag_act(var/remaining_charges, var/mob/user)
|
||||
if(computer_emagged)
|
||||
to_chat(user, "\The [src] was already emagged.")
|
||||
return NO_EMAG_ACT
|
||||
else
|
||||
computer_emagged = 1
|
||||
to_chat(user, "You emag \the [src]. It's screen briefly shows a \"OVERRIDE ACCEPTED: New software downloads available.\" message.")
|
||||
return 1
|
||||
|
||||
/obj/item/modular_computer/update_icon()
|
||||
icon_state = icon_state_unpowered
|
||||
|
||||
overlays.Cut()
|
||||
if(!enabled)
|
||||
if(icon_state_screensaver)
|
||||
overlays.Add(icon_state_screensaver)
|
||||
set_light(0)
|
||||
return
|
||||
set_light(light_strength)
|
||||
if(active_program)
|
||||
overlays.Add(active_program.program_icon_state ? active_program.program_icon_state : icon_state_menu)
|
||||
else
|
||||
overlays.Add(icon_state_menu)
|
||||
|
||||
/obj/item/modular_computer/proc/turn_on(var/mob/user)
|
||||
if(tesla_link)
|
||||
tesla_link.enabled = 1
|
||||
var/issynth = issilicon(user) // Robots and AIs get different activation messages.
|
||||
if(damage > broken_damage)
|
||||
if(issynth)
|
||||
to_chat(user, "You send an activation signal to \the [src], but it responds with an error code. It must be damaged.")
|
||||
else
|
||||
to_chat(user, "You press the power button, but the computer fails to boot up, displaying variety of errors before shutting down again.")
|
||||
return
|
||||
if(processor_unit && (apc_power(0) || battery_power(0))) // Battery-run and charged or non-battery but powered by APC.
|
||||
if(issynth)
|
||||
to_chat(user, "You send an activation signal to \the [src], turning it on")
|
||||
else
|
||||
to_chat(user, "You press the power button and start up \the [src]")
|
||||
enable_computer(user)
|
||||
|
||||
else // Unpowered
|
||||
if(issynth)
|
||||
to_chat(user, "You send an activation signal to \the [src] but it does not respond")
|
||||
else
|
||||
to_chat(user, "You press the power button but \the [src] does not respond")
|
||||
|
||||
// Relays kill program request to currently active program. Use this to quit current program.
|
||||
/obj/item/modular_computer/proc/kill_program(var/forced = 0)
|
||||
if(active_program)
|
||||
active_program.kill_program(forced)
|
||||
active_program = null
|
||||
var/mob/user = usr
|
||||
if(user && istype(user))
|
||||
ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
|
||||
update_icon()
|
||||
|
||||
// Returns 0 for No Signal, 1 for Low Signal and 2 for Good Signal. 3 is for wired connection (always-on)
|
||||
/obj/item/modular_computer/proc/get_ntnet_status(var/specific_action = 0)
|
||||
if(network_card)
|
||||
return network_card.get_signal(specific_action)
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/modular_computer/proc/add_log(var/text)
|
||||
if(!get_ntnet_status())
|
||||
return 0
|
||||
return ntnet_global.add_log(text, network_card)
|
||||
|
||||
/obj/item/modular_computer/proc/shutdown_computer(var/loud = 1)
|
||||
kill_program(1)
|
||||
for(var/datum/computer_file/program/P in idle_threads)
|
||||
P.kill_program(1)
|
||||
idle_threads.Remove(P)
|
||||
if(loud)
|
||||
visible_message("\The [src] shuts down.")
|
||||
enabled = 0
|
||||
update_icon()
|
||||
|
||||
/obj/item/modular_computer/proc/enable_computer(var/mob/user = null)
|
||||
enabled = 1
|
||||
update_icon()
|
||||
|
||||
// Autorun feature
|
||||
var/datum/computer_file/data/autorun = hard_drive ? hard_drive.find_file_by_name("autorun") : null
|
||||
if(istype(autorun))
|
||||
run_program(autorun.stored_data)
|
||||
|
||||
if(user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/modular_computer/proc/minimize_program(mob/user)
|
||||
if(!active_program || !processor_unit)
|
||||
return
|
||||
|
||||
idle_threads.Add(active_program)
|
||||
active_program.program_state = PROGRAM_STATE_BACKGROUND // Should close any existing UIs
|
||||
nanomanager.close_uis(active_program.NM ? active_program.NM : active_program)
|
||||
active_program = null
|
||||
update_icon()
|
||||
if(istype(user))
|
||||
ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
|
||||
|
||||
|
||||
/obj/item/modular_computer/proc/run_program(prog)
|
||||
var/datum/computer_file/program/P = null
|
||||
var/mob/user = usr
|
||||
if(hard_drive)
|
||||
P = hard_drive.find_file_by_name(prog)
|
||||
|
||||
if(!P || !istype(P)) // Program not found or it's not executable program.
|
||||
to_chat(user, "<span class='danger'>\The [src]'s screen shows \"I/O ERROR - Unable to run [prog]\" warning.</span>")
|
||||
return
|
||||
|
||||
P.computer = src
|
||||
|
||||
if(!P.is_supported_by_hardware(hardware_flag, 1, user))
|
||||
return
|
||||
if(P in idle_threads)
|
||||
P.program_state = PROGRAM_STATE_ACTIVE
|
||||
active_program = P
|
||||
idle_threads.Remove(P)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(idle_threads.len >= processor_unit.max_idle_programs+1)
|
||||
to_chat(user, "<span class='notice'>\The [src] displays a \"Maximal CPU load reached. Unable to run another program.\" error</span>")
|
||||
return
|
||||
|
||||
if(P.requires_ntnet && !get_ntnet_status(P.requires_ntnet_feature)) // The program requires NTNet connection, but we are not connected to NTNet.
|
||||
to_chat(user, "<span class='danger'>\The [src]'s screen shows \"NETWORK ERROR - Unable to connect to NTNet. Please retry. If problem persists contact your system administrator.\" warning.</span>")
|
||||
return
|
||||
|
||||
if(active_program)
|
||||
minimize_program(user)
|
||||
|
||||
if(P.run_program(user))
|
||||
active_program = P
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/modular_computer/proc/update_uis()
|
||||
if(active_program) //Should we update program ui or computer ui?
|
||||
nanomanager.update_uis(active_program)
|
||||
if(active_program.NM)
|
||||
nanomanager.update_uis(active_program.NM)
|
||||
else
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
/obj/item/modular_computer/proc/check_update_ui_need()
|
||||
var/ui_update_needed = 0
|
||||
if(battery_module)
|
||||
var/batery_percent = battery_module.battery.percent()
|
||||
if(last_battery_percent != batery_percent) //Let's update UI on percent change
|
||||
ui_update_needed = 1
|
||||
last_battery_percent = batery_percent
|
||||
|
||||
if(worldtime2text() != last_world_time)
|
||||
last_world_time = worldtime2text()
|
||||
ui_update_needed = 1
|
||||
|
||||
if(idle_threads.len)
|
||||
var/list/current_header_icons = list()
|
||||
for(var/datum/computer_file/program/P in idle_threads)
|
||||
if(!P.ui_header)
|
||||
continue
|
||||
current_header_icons[P.type] = P.ui_header
|
||||
if(!last_header_icons)
|
||||
last_header_icons = current_header_icons
|
||||
|
||||
else if(!listequal(last_header_icons, current_header_icons))
|
||||
last_header_icons = current_header_icons
|
||||
ui_update_needed = 1
|
||||
else
|
||||
for(var/x in last_header_icons|current_header_icons)
|
||||
if(last_header_icons[x]!=current_header_icons[x])
|
||||
last_header_icons = current_header_icons
|
||||
ui_update_needed = 1
|
||||
break
|
||||
|
||||
if(ui_update_needed)
|
||||
update_uis()
|
||||
|
||||
// Used by camera monitor program
|
||||
/obj/item/modular_computer/check_eye(var/mob/user)
|
||||
if(active_program)
|
||||
return active_program.check_eye(user)
|
||||
else
|
||||
return ..()
|
||||
@@ -0,0 +1,56 @@
|
||||
/obj/item/modular_computer/examine(var/mob/user)
|
||||
..()
|
||||
if(damage > broken_damage)
|
||||
to_chat(user, "<span class='danger'>It is heavily damaged!</span>")
|
||||
else if(damage)
|
||||
to_chat(user, "It is damaged.")
|
||||
|
||||
/obj/item/modular_computer/proc/break_apart()
|
||||
visible_message("\The [src] breaks apart!")
|
||||
var/turf/newloc = get_turf(src)
|
||||
new /obj/item/stack/material/steel(newloc, round(steel_sheet_cost/2))
|
||||
for(var/obj/item/weapon/computer_hardware/H in get_all_components())
|
||||
uninstall_component(null, H)
|
||||
H.forceMove(newloc)
|
||||
if(prob(25))
|
||||
H.take_damage(rand(10,30))
|
||||
//relay_qdel()
|
||||
qdel()
|
||||
|
||||
/obj/item/modular_computer/proc/take_damage(var/amount, var/component_probability, var/damage_casing = 1, var/randomize = 1)
|
||||
if(randomize)
|
||||
// 75%-125%, rand() works with integers, apparently.
|
||||
amount *= (rand(75, 125) / 100.0)
|
||||
amount = round(amount)
|
||||
if(damage_casing)
|
||||
damage += amount
|
||||
damage = between(0, damage, max_damage)
|
||||
|
||||
if(component_probability)
|
||||
for(var/obj/item/weapon/computer_hardware/H in get_all_components())
|
||||
if(prob(component_probability))
|
||||
H.take_damage(round(amount / 2))
|
||||
|
||||
if(damage >= max_damage)
|
||||
break_apart()
|
||||
|
||||
// Stronger explosions cause serious damage to internal components
|
||||
// Minor explosions are mostly mitigitated by casing.
|
||||
/obj/item/modular_computer/ex_act(var/severity)
|
||||
take_damage(rand(100,200) / severity, 30 / severity)
|
||||
|
||||
// EMPs are similar to explosions, but don't cause physical damage to the casing. Instead they screw up the components
|
||||
/obj/item/modular_computer/emp_act(var/severity)
|
||||
take_damage(rand(100,200) / severity, 50 / severity, 0)
|
||||
|
||||
// "Stun" weapons can cause minor damage to components (short-circuits?)
|
||||
// "Burn" damage is equally strong against internal components and exterior casing
|
||||
// "Brute" damage mostly damages the casing.
|
||||
/obj/item/modular_computer/bullet_act(var/obj/item/projectile/Proj)
|
||||
switch(Proj.damage_type)
|
||||
if(BRUTE)
|
||||
take_damage(Proj.damage, Proj.damage / 2)
|
||||
if(HALLOSS)
|
||||
take_damage(Proj.damage, Proj.damage / 3, 0)
|
||||
if(BURN)
|
||||
take_damage(Proj.damage, Proj.damage / 1.5)
|
||||
@@ -0,0 +1,153 @@
|
||||
// Attempts to install the hardware into apropriate slot.
|
||||
/obj/item/modular_computer/proc/try_install_component(var/mob/living/user, var/obj/item/weapon/computer_hardware/H, var/found = 0)
|
||||
// "USB" flash drive.
|
||||
if(istype(H, /obj/item/weapon/computer_hardware/hard_drive/portable))
|
||||
if(enrolled == 1 && !computer_emagged)
|
||||
to_chat(user, "The client management software on this computer rejects \the [portable_drive].")
|
||||
return
|
||||
if(portable_drive)
|
||||
to_chat(user, "This computer's portable drive slot is already occupied by \the [portable_drive].")
|
||||
return
|
||||
found = 1
|
||||
portable_drive = H
|
||||
else if(istype(H, /obj/item/weapon/computer_hardware/hard_drive))
|
||||
if(hard_drive)
|
||||
to_chat(user, "This computer's hard drive slot is already occupied by \the [hard_drive].")
|
||||
return
|
||||
found = 1
|
||||
hard_drive = H
|
||||
else if(istype(H, /obj/item/weapon/computer_hardware/network_card))
|
||||
if(network_card)
|
||||
to_chat(user, "This computer's network card slot is already occupied by \the [network_card].")
|
||||
return
|
||||
found = 1
|
||||
network_card = H
|
||||
else if(istype(H, /obj/item/weapon/computer_hardware/nano_printer))
|
||||
if(nano_printer)
|
||||
to_chat(user, "This computer's nano printer slot is already occupied by \the [nano_printer].")
|
||||
return
|
||||
found = 1
|
||||
nano_printer = H
|
||||
else if(istype(H, /obj/item/weapon/computer_hardware/card_slot))
|
||||
if(card_slot)
|
||||
to_chat(user, "This computer's card slot is already occupied by \the [card_slot].")
|
||||
return
|
||||
found = 1
|
||||
card_slot = H
|
||||
else if(istype(H, /obj/item/weapon/computer_hardware/battery_module))
|
||||
if(battery_module)
|
||||
to_chat(user, "This computer's battery slot is already occupied by \the [battery_module].")
|
||||
return
|
||||
found = 1
|
||||
battery_module = H
|
||||
else if(istype(H, /obj/item/weapon/computer_hardware/processor_unit))
|
||||
if(processor_unit)
|
||||
to_chat(user, "This computer's processor slot is already occupied by \the [processor_unit].")
|
||||
return
|
||||
found = 1
|
||||
processor_unit = H
|
||||
else if(istype(H, /obj/item/weapon/computer_hardware/ai_slot))
|
||||
if(ai_slot)
|
||||
to_chat(user, "This computer's intellicard slot is already occupied by \the [ai_slot].")
|
||||
return
|
||||
found = 1
|
||||
ai_slot = H
|
||||
else if(istype(H, /obj/item/weapon/computer_hardware/tesla_link))
|
||||
if(tesla_link)
|
||||
to_chat(user, "This computer's tesla link slot is already occupied by \the [tesla_link].")
|
||||
return
|
||||
found = 1
|
||||
tesla_link = H
|
||||
if(found)
|
||||
to_chat(user, "You install \the [H] into \the [src]")
|
||||
H.holder2 = src
|
||||
user.drop_from_inventory(H)
|
||||
H.forceMove(src)
|
||||
|
||||
// Uninstalls component. Found and Critical vars may be passed by parent types, if they have additional hardware.
|
||||
/obj/item/modular_computer/proc/uninstall_component(var/mob/living/user, var/obj/item/weapon/computer_hardware/H, var/found = 0, var/critical = 0)
|
||||
if(portable_drive == H)
|
||||
portable_drive = null
|
||||
found = 1
|
||||
else if(hard_drive == H)
|
||||
hard_drive = null
|
||||
found = 1
|
||||
critical = 1
|
||||
else if(network_card == H)
|
||||
network_card = null
|
||||
found = 1
|
||||
else if(nano_printer == H)
|
||||
nano_printer = null
|
||||
found = 1
|
||||
else if(card_slot == H)
|
||||
card_slot = null
|
||||
found = 1
|
||||
else if(battery_module == H)
|
||||
battery_module = null
|
||||
found = 1
|
||||
else if(processor_unit == H)
|
||||
processor_unit = null
|
||||
found = 1
|
||||
critical = 1
|
||||
else if(ai_slot == H)
|
||||
ai_slot = null
|
||||
found = 1
|
||||
else if(tesla_link == H)
|
||||
tesla_link = null
|
||||
found = 1
|
||||
|
||||
if(found)
|
||||
if(user)
|
||||
to_chat(user, "You remove \the [H] from \the [src].")
|
||||
H.forceMove(get_turf(src))
|
||||
H.holder2 = null
|
||||
if(critical && enabled)
|
||||
to_chat(user, "<span class='danger'>\The [src]'s screen freezes for few seconds and then displays an \"HARDWARE ERROR: Critical component disconnected. Please verify component connection and reboot the device. If the problem persists contact technical support for assistance.\" warning.</span>")
|
||||
shutdown_computer()
|
||||
update_icon()
|
||||
|
||||
|
||||
// Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null
|
||||
/obj/item/modular_computer/proc/find_hardware_by_name(var/name)
|
||||
if(portable_drive && (portable_drive.name == name))
|
||||
return portable_drive
|
||||
if(hard_drive && (hard_drive.name == name))
|
||||
return hard_drive
|
||||
if(network_card && (network_card.name == name))
|
||||
return network_card
|
||||
if(nano_printer && (nano_printer.name == name))
|
||||
return nano_printer
|
||||
if(card_slot && (card_slot.name == name))
|
||||
return card_slot
|
||||
if(battery_module && (battery_module.name == name))
|
||||
return battery_module
|
||||
if(processor_unit && (processor_unit.name == name))
|
||||
return processor_unit
|
||||
if(ai_slot && (ai_slot.name == name))
|
||||
return ai_slot
|
||||
if(tesla_link && (tesla_link.name == name))
|
||||
return tesla_link
|
||||
return null
|
||||
|
||||
// Returns list of all components
|
||||
/obj/item/modular_computer/proc/get_all_components()
|
||||
var/list/all_components = list()
|
||||
if(hard_drive)
|
||||
all_components.Add(hard_drive)
|
||||
if(network_card)
|
||||
all_components.Add(network_card)
|
||||
if(portable_drive)
|
||||
all_components.Add(portable_drive)
|
||||
if(nano_printer)
|
||||
all_components.Add(nano_printer)
|
||||
if(card_slot)
|
||||
all_components.Add(card_slot)
|
||||
if(battery_module)
|
||||
all_components.Add(battery_module)
|
||||
if(processor_unit)
|
||||
all_components.Add(processor_unit)
|
||||
if(ai_slot)
|
||||
all_components.Add(ai_slot)
|
||||
if(tesla_link)
|
||||
all_components.Add(tesla_link)
|
||||
return all_components
|
||||
@@ -0,0 +1,198 @@
|
||||
// Eject ID card from computer, if it has ID slot with card inside.
|
||||
/obj/item/modular_computer/verb/eject_id()
|
||||
set name = "Eject ID"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(usr.incapacitated() || !istype(usr, /mob/living))
|
||||
to_chat(usr, "<span class='warning'>You can't do that.</span>")
|
||||
return
|
||||
|
||||
if(!Adjacent(usr))
|
||||
to_chat(usr, "<span class='warning'>You can't reach it.</span>")
|
||||
return
|
||||
|
||||
proc_eject_id(usr)
|
||||
|
||||
// Eject ID card from computer, if it has ID slot with card inside.
|
||||
/obj/item/modular_computer/verb/eject_usb()
|
||||
set name = "Eject Portable Storage"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(usr.incapacitated() || !istype(usr, /mob/living))
|
||||
to_chat(usr, "<span class='warning'>You can't do that.</span>")
|
||||
return
|
||||
|
||||
if(!Adjacent(usr))
|
||||
to_chat(usr, "<span class='warning'>You can't reach it.</span>")
|
||||
return
|
||||
|
||||
proc_eject_usb(usr)
|
||||
|
||||
/obj/item/modular_computer/verb/eject_ai()
|
||||
set name = "Eject AI Storage"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(usr.incapacitated() || !istype(usr, /mob/living))
|
||||
to_chat(usr, "<span class='warning'>You can't do that.</span>")
|
||||
return
|
||||
|
||||
if(!Adjacent(usr))
|
||||
to_chat(usr, "<span class='warning'>You can't reach it.</span>")
|
||||
return
|
||||
|
||||
proc_eject_ai(usr)
|
||||
|
||||
/obj/item/modular_computer/proc/proc_eject_id(mob/user)
|
||||
if(!user)
|
||||
user = usr
|
||||
|
||||
if(!card_slot)
|
||||
to_chat(user, "\The [src] does not have an ID card slot")
|
||||
return
|
||||
|
||||
if(!card_slot.stored_card)
|
||||
to_chat(user, "There is no card in \the [src]")
|
||||
return
|
||||
|
||||
if(active_program)
|
||||
active_program.event_idremoved(0)
|
||||
|
||||
for(var/datum/computer_file/program/P in idle_threads)
|
||||
P.event_idremoved(1)
|
||||
|
||||
card_slot.stored_card.forceMove(get_turf(src))
|
||||
card_slot.stored_card = null
|
||||
update_uis()
|
||||
to_chat(user, "You remove the card from \the [src]")
|
||||
|
||||
|
||||
/obj/item/modular_computer/proc/proc_eject_usb(mob/user)
|
||||
if(!user)
|
||||
user = usr
|
||||
|
||||
if(!portable_drive)
|
||||
to_chat(user, "There is no portable device connected to \the [src].")
|
||||
return
|
||||
|
||||
uninstall_component(user, portable_drive)
|
||||
update_uis()
|
||||
|
||||
/obj/item/modular_computer/proc/proc_eject_ai(mob/user)
|
||||
if(!user)
|
||||
user = usr
|
||||
|
||||
if(!ai_slot || !ai_slot.stored_card)
|
||||
to_chat(user, "There is no intellicard connected to \the [src].")
|
||||
return
|
||||
|
||||
ai_slot.stored_card.forceMove(get_turf(src))
|
||||
ai_slot.stored_card = null
|
||||
ai_slot.update_power_usage()
|
||||
update_uis()
|
||||
|
||||
/obj/item/modular_computer/attack_ghost(var/mob/dead/observer/user)
|
||||
if(enabled)
|
||||
ui_interact(user)
|
||||
else if(check_rights(R_ADMIN, 0, user))
|
||||
var/response = alert(user, "This computer is turned off. Would you like to turn it on?", "Admin Override", "Yes", "No")
|
||||
if(response == "Yes")
|
||||
turn_on(user)
|
||||
|
||||
/obj/item/modular_computer/attack_hand(var/mob/user)
|
||||
if(anchored)
|
||||
return attack_self(user)
|
||||
return ..()
|
||||
|
||||
// On-click handling. Turns on the computer if it's off and opens the GUI.
|
||||
/obj/item/modular_computer/attack_self(mob/user)
|
||||
if(enabled && screen_on)
|
||||
ui_interact(user)
|
||||
else if(!enabled && screen_on)
|
||||
turn_on(user)
|
||||
|
||||
/obj/item/modular_computer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/card/id)) // ID Card, try to insert it.
|
||||
var/obj/item/weapon/card/id/I = W
|
||||
if(!card_slot)
|
||||
to_chat(user, "You try to insert \the [I] into \the [src], but it does not have an ID card slot installed.")
|
||||
return
|
||||
|
||||
if(card_slot.stored_card)
|
||||
to_chat(user, "You try to insert \the [I] into \the [src], but it's ID card slot is occupied.")
|
||||
return
|
||||
user.drop_from_inventory(I)
|
||||
card_slot.stored_card = I
|
||||
I.forceMove(src)
|
||||
update_uis()
|
||||
to_chat(user, "You insert \the [I] into \the [src].")
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/paper))
|
||||
if(!nano_printer)
|
||||
return
|
||||
nano_printer.attackby(W, user)
|
||||
if(istype(W, /obj/item/weapon/aicard))
|
||||
if(!ai_slot)
|
||||
return
|
||||
ai_slot.attackby(W, user)
|
||||
if(istype(W, /obj/item/weapon/computer_hardware))
|
||||
var/obj/item/weapon/computer_hardware/C = W
|
||||
if(C.hardware_size <= max_hardware_size)
|
||||
try_install_component(user, C)
|
||||
else
|
||||
to_chat(user, "This component is too large for \the [src].")
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
var/list/components = get_all_components()
|
||||
if(components.len)
|
||||
to_chat(user, "Remove all components from \the [src] before disassembling it.")
|
||||
return
|
||||
new /obj/item/stack/material/steel( get_turf(src.loc), steel_sheet_cost )
|
||||
src.visible_message("\The [src] has been disassembled by [user].")
|
||||
//relay_qdel()
|
||||
qdel(src)
|
||||
return
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(!WT.isOn())
|
||||
to_chat(user, "\The [W] is off.")
|
||||
return
|
||||
|
||||
if(!damage)
|
||||
to_chat(user, "\The [src] does not require repairs.")
|
||||
return
|
||||
|
||||
to_chat(user, "You begin repairing damage to \the [src]...")
|
||||
if(WT.remove_fuel(round(damage/75)) && do_after(usr, damage/10))
|
||||
damage = 0
|
||||
to_chat(user, "You repair \the [src].")
|
||||
return
|
||||
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
var/list/all_components = get_all_components()
|
||||
if(!all_components.len)
|
||||
to_chat(user, "This device doesn't have any components installed.")
|
||||
return
|
||||
var/list/component_names = list()
|
||||
for(var/obj/item/weapon/computer_hardware/H in all_components)
|
||||
component_names.Add(H.name)
|
||||
|
||||
var/choice = input(usr, "Which component do you want to uninstall?", "Computer maintenance", null) as null|anything in component_names
|
||||
|
||||
if(!choice)
|
||||
return
|
||||
|
||||
if(!Adjacent(usr))
|
||||
return
|
||||
|
||||
var/obj/item/weapon/computer_hardware/H = find_hardware_by_name(choice)
|
||||
|
||||
if(!H)
|
||||
return
|
||||
|
||||
uninstall_component(user, H)
|
||||
|
||||
return
|
||||
|
||||
..()
|
||||
@@ -0,0 +1,51 @@
|
||||
/obj/item/modular_computer/proc/power_failure(var/malfunction = 0)
|
||||
if(enabled) // Shut down the computer
|
||||
visible_message("<span class='danger'>\The [src]'s screen flickers briefly and then goes dark.</span>")
|
||||
if(active_program)
|
||||
active_program.event_powerfailure(0)
|
||||
for(var/datum/computer_file/program/PRG in idle_threads)
|
||||
PRG.event_powerfailure(1)
|
||||
shutdown_computer(0)
|
||||
|
||||
// Tries to use power from battery. Passing 0 as parameter results in this proc returning whether battery is functional or not.
|
||||
/obj/item/modular_computer/proc/battery_power(var/power_usage = 0)
|
||||
apc_powered = FALSE
|
||||
if(!battery_module || !battery_module.check_functionality() || battery_module.battery.charge <= 0)
|
||||
return FALSE
|
||||
if(battery_module.battery.use(power_usage * CELLRATE) || ((power_usage == 0) && battery_module.battery.charge))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
// Tries to use power from APC, if present.
|
||||
/obj/item/modular_computer/proc/apc_power(var/power_usage = 0)
|
||||
apc_powered = TRUE
|
||||
// Tesla link was originally limited to machinery only, but this probably works too, and the benefit of being able to power all devices from an APC outweights
|
||||
// the possible minor performance loss.
|
||||
if(!tesla_link || !tesla_link.check_functionality())
|
||||
return FALSE
|
||||
var/area/A = get_area(src)
|
||||
if(!istype(A) || !A.powered(EQUIP))
|
||||
return FALSE
|
||||
|
||||
// At this point, we know that APC can power us for this tick. Check if we also need to charge our battery, and then actually use the power.
|
||||
if(battery_module && (battery_module.battery.charge < battery_module.battery.maxcharge) && (power_usage > 0))
|
||||
power_usage += tesla_link.passive_charging_rate
|
||||
battery_module.battery.give(tesla_link.passive_charging_rate * CELLRATE)
|
||||
|
||||
A.use_power(power_usage, EQUIP)
|
||||
return TRUE
|
||||
|
||||
// Handles power-related things, such as battery interaction, recharging, shutdown when it's discharged
|
||||
/obj/item/modular_computer/proc/handle_power()
|
||||
var/power_usage = screen_on ? base_active_power_usage : base_idle_power_usage
|
||||
for(var/obj/item/weapon/computer_hardware/H in get_all_components())
|
||||
if(H.enabled)
|
||||
power_usage += H.power_usage
|
||||
last_power_usage = power_usage
|
||||
|
||||
// First tries to charge from an APC, if APC is unavailable switches to battery power. If neither works the computer fails.
|
||||
if(apc_power(power_usage))
|
||||
return
|
||||
if(battery_power(power_usage))
|
||||
return
|
||||
power_failure()
|
||||
@@ -0,0 +1,157 @@
|
||||
// Operates NanoUI
|
||||
/obj/item/modular_computer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
if(!screen_on || !enabled)
|
||||
if(ui)
|
||||
ui.close()
|
||||
return 0
|
||||
if(!apc_power(0) && !battery_power(0))
|
||||
if(ui)
|
||||
ui.close()
|
||||
return 0
|
||||
|
||||
// If we have an active program switch to it now.
|
||||
if(active_program)
|
||||
if(ui) // This is the main laptop screen. Since we are switching to program's UI close it for now.
|
||||
ui.close()
|
||||
active_program.ui_interact(user)
|
||||
return
|
||||
|
||||
// We are still here, that means there is no program loaded. Load the BIOS/ROM/OS/whatever you want to call it.
|
||||
// This screen simply lists available programs and user may select them.
|
||||
if(!hard_drive || !hard_drive.stored_files || !hard_drive.stored_files.len)
|
||||
visible_message("\The [src] beeps three times, it's screen displaying \"DISK ERROR\" warning.")
|
||||
return // No HDD, No HDD files list or no stored files. Something is very broken.
|
||||
|
||||
var/datum/computer_file/data/autorun = hard_drive.find_file_by_name("autorun")
|
||||
|
||||
var/list/data = get_header_data()
|
||||
|
||||
var/list/programs = list()
|
||||
for(var/datum/computer_file/program/P in hard_drive.stored_files)
|
||||
var/list/program = list()
|
||||
program["name"] = P.filename
|
||||
program["desc"] = P.filedesc
|
||||
program["autorun"] = (istype(autorun) && (autorun.stored_data == P.filename)) ? 1 : 0
|
||||
if(P in idle_threads)
|
||||
program["running"] = 1
|
||||
programs.Add(list(program))
|
||||
|
||||
data["programs"] = programs
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "laptop_mainscreen.tmpl", "NTOS Main Menu", 400, 500)
|
||||
ui.auto_update_layout = 1
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
// Handles user's GUI input
|
||||
/obj/item/modular_computer/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
if( href_list["PC_exit"] )
|
||||
kill_program()
|
||||
return 1
|
||||
if( href_list["PC_enable_component"] )
|
||||
var/obj/item/weapon/computer_hardware/H = find_hardware_by_name(href_list["PC_enable_component"])
|
||||
if(H && istype(H) && !H.enabled)
|
||||
H.enabled = 1
|
||||
. = 1
|
||||
if( href_list["PC_disable_component"] )
|
||||
var/obj/item/weapon/computer_hardware/H = find_hardware_by_name(href_list["PC_disable_component"])
|
||||
if(H && istype(H) && H.enabled)
|
||||
H.enabled = 0
|
||||
. = 1
|
||||
if( href_list["PC_shutdown"] )
|
||||
shutdown_computer()
|
||||
return 1
|
||||
if( href_list["PC_minimize"] )
|
||||
var/mob/user = usr
|
||||
minimize_program(user)
|
||||
|
||||
if( href_list["PC_killprogram"] )
|
||||
var/prog = href_list["PC_killprogram"]
|
||||
var/datum/computer_file/program/P = null
|
||||
var/mob/user = usr
|
||||
if(hard_drive)
|
||||
P = hard_drive.find_file_by_name(prog)
|
||||
|
||||
if(!istype(P) || P.program_state == PROGRAM_STATE_KILLED)
|
||||
return
|
||||
|
||||
P.kill_program(1)
|
||||
update_uis()
|
||||
to_chat(user, "<span class='notice'>Program [P.filename].[P.filetype] with PID [rand(100,999)] has been killed.</span>")
|
||||
|
||||
if( href_list["PC_runprogram"] )
|
||||
return run_program(href_list["PC_runprogram"])
|
||||
|
||||
if( href_list["PC_setautorun"] )
|
||||
if(!hard_drive)
|
||||
return
|
||||
var/datum/computer_file/data/autorun = hard_drive.find_file_by_name("autorun")
|
||||
if(!istype(autorun))
|
||||
autorun = new/datum/computer_file/data()
|
||||
autorun.filename = "autorun"
|
||||
hard_drive.store_file(autorun)
|
||||
if(autorun.stored_data == href_list["PC_setautorun"])
|
||||
autorun.stored_data = null
|
||||
else
|
||||
autorun.stored_data = href_list["PC_setautorun"]
|
||||
|
||||
if(.)
|
||||
update_uis()
|
||||
|
||||
// Function used by NanoUI's to obtain data for header. All relevant entries begin with "PC_"
|
||||
/obj/item/modular_computer/proc/get_header_data()
|
||||
var/list/data = list()
|
||||
|
||||
if(battery_module)
|
||||
switch(battery_module.battery.percent())
|
||||
if(80 to 200) // 100 should be maximal but just in case..
|
||||
data["PC_batteryicon"] = "batt_100.gif"
|
||||
if(60 to 80)
|
||||
data["PC_batteryicon"] = "batt_80.gif"
|
||||
if(40 to 60)
|
||||
data["PC_batteryicon"] = "batt_60.gif"
|
||||
if(20 to 40)
|
||||
data["PC_batteryicon"] = "batt_40.gif"
|
||||
if(5 to 20)
|
||||
data["PC_batteryicon"] = "batt_20.gif"
|
||||
else
|
||||
data["PC_batteryicon"] = "batt_5.gif"
|
||||
data["PC_batterypercent"] = "[round(battery_module.battery.percent())] %"
|
||||
data["PC_showbatteryicon"] = 1
|
||||
else
|
||||
data["PC_batteryicon"] = "batt_5.gif"
|
||||
data["PC_batterypercent"] = "N/C"
|
||||
data["PC_showbatteryicon"] = battery_module ? 1 : 0
|
||||
|
||||
if(tesla_link && tesla_link.enabled && apc_powered)
|
||||
data["PC_apclinkicon"] = "charging.gif"
|
||||
|
||||
switch(get_ntnet_status())
|
||||
if(0)
|
||||
data["PC_ntneticon"] = "sig_none.gif"
|
||||
if(1)
|
||||
data["PC_ntneticon"] = "sig_low.gif"
|
||||
if(2)
|
||||
data["PC_ntneticon"] = "sig_high.gif"
|
||||
if(3)
|
||||
data["PC_ntneticon"] = "sig_lan.gif"
|
||||
|
||||
if(idle_threads.len)
|
||||
var/list/program_headers = list()
|
||||
for(var/datum/computer_file/program/P in idle_threads)
|
||||
if(!P.ui_header)
|
||||
continue
|
||||
program_headers.Add(list(list(
|
||||
"icon" = P.ui_header
|
||||
)))
|
||||
|
||||
data["PC_programheaders"] = program_headers
|
||||
|
||||
data["PC_stationtime"] = worldtime2text()
|
||||
data["PC_hasheader"] = 1
|
||||
data["PC_showexitprogram"] = active_program ? 1 : 0 // Hides "Exit Program" button on mainscreen
|
||||
return data
|
||||
@@ -0,0 +1,52 @@
|
||||
// This is the base type that handles everything. Subtypes can be easily created by tweaking variables in this file to your liking.
|
||||
|
||||
/obj/item/modular_computer
|
||||
name = "Modular Computer"
|
||||
desc = "A modular computer. You shouldn't see this."
|
||||
|
||||
var/enabled = 0 // Whether the computer is turned on.
|
||||
var/screen_on = 1 // Whether the computer is active/opened/it's screen is on.
|
||||
var/datum/computer_file/program/active_program = null // A currently active program running on the computer.
|
||||
var/hardware_flag = 0 // A flag that describes this device type
|
||||
var/last_power_usage = 0 // Last tick power usage of this computer
|
||||
var/last_battery_percent = 0 // Used for deciding if battery percentage has chandged
|
||||
var/last_world_time = "00:00"
|
||||
var/list/last_header_icons
|
||||
var/computer_emagged = FALSE // Whether the computer is emagged.
|
||||
var/apc_powered = FALSE // Set automatically. Whether the computer used APC power last tick.
|
||||
var/base_active_power_usage = 50 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
|
||||
var/base_idle_power_usage = 5 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
|
||||
var/enrolled = 0 // Weather the computer is enrolled in the company device management or not. 0 - unconfigured 1 - enrolled (work device) 2 - unenrolled (private device)
|
||||
var/_app_preset_name = "" // Used for specifying the software preset of the console
|
||||
|
||||
// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
|
||||
// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
|
||||
// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
|
||||
|
||||
icon = null // This thing isn't meant to be used on it's own. Subtypes should supply their own icon.
|
||||
icon_state = null // And no random pixelshifting on-creation either.
|
||||
var/icon_state_unpowered = null // Icon state when the computer is turned off
|
||||
var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
|
||||
var/icon_state_screensaver = null
|
||||
var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
|
||||
var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
|
||||
var/light_strength = 0 // Intensity of light this computer emits. Comparable to numbers light fixtures use.
|
||||
var/list/idle_threads = list() // Idle programs on background. They still receive process calls but can't be interacted with.
|
||||
|
||||
// Damage of the chassis. If the chassis takes too much damage it will break apart.
|
||||
var/damage = 0 // Current damage level
|
||||
var/broken_damage = 50 // Damage level at which the computer ceases to operate
|
||||
var/max_damage = 100 // Damage level at which the computer breaks apart.
|
||||
|
||||
// Important hardware (must be installed for computer to work)
|
||||
var/obj/item/weapon/computer_hardware/processor_unit/processor_unit // CPU. Without it the computer won't run. Better CPUs can run more programs at once.
|
||||
var/obj/item/weapon/computer_hardware/network_card/network_card // Network Card component of this computer. Allows connection to NTNet
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/hard_drive // Hard Drive component of this computer. Stores programs and files.
|
||||
|
||||
// Optional hardware (improves functionality, but is not critical for computer to work in most cases)
|
||||
var/obj/item/weapon/computer_hardware/battery_module/battery_module // An internal power source for this computer. Can be recharged.
|
||||
var/obj/item/weapon/computer_hardware/card_slot/card_slot // ID Card slot component of this computer. Mostly for HoP modification console that needs ID slot for modification.
|
||||
var/obj/item/weapon/computer_hardware/nano_printer/nano_printer // Nano Printer component of this computer, for your everyday paperwork needs.
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/portable/portable_drive // Portable data storage
|
||||
var/obj/item/weapon/computer_hardware/ai_slot/ai_slot // AI slot, an intellicard housing that allows modifications of AIs.
|
||||
var/obj/item/weapon/computer_hardware/tesla_link/tesla_link // Tesla Link, Allows remote charging from nearest APC.
|
||||
@@ -0,0 +1,17 @@
|
||||
/obj/item/modular_computer/console
|
||||
name = "console"
|
||||
desc = "A stationary computer."
|
||||
icon = 'icons/obj/modular_console.dmi'
|
||||
icon_state = "console"
|
||||
icon_state_unpowered = "console"
|
||||
icon_state_menu = "menu"
|
||||
hardware_flag = PROGRAM_CONSOLE
|
||||
anchored = TRUE
|
||||
density = 1
|
||||
base_idle_power_usage = 100
|
||||
base_active_power_usage = 500
|
||||
max_hardware_size = 3
|
||||
steel_sheet_cost = 20
|
||||
light_strength = 4
|
||||
max_damage = 300
|
||||
broken_damage = 150
|
||||
@@ -0,0 +1,33 @@
|
||||
/obj/item/modular_computer/laptop
|
||||
anchored = TRUE
|
||||
name = "laptop computer"
|
||||
desc = "A portable computer."
|
||||
hardware_flag = PROGRAM_LAPTOP
|
||||
icon_state_unpowered = "laptop-open"
|
||||
icon = 'icons/obj/modular_laptop.dmi'
|
||||
icon_state = "laptop-open"
|
||||
base_idle_power_usage = 25
|
||||
base_active_power_usage = 200
|
||||
max_hardware_size = 2
|
||||
light_strength = 3
|
||||
max_damage = 200
|
||||
broken_damage = 100
|
||||
w_class = 3
|
||||
var/icon_state_closed = "laptop-closed"
|
||||
|
||||
/obj/item/modular_computer/laptop/AltClick()
|
||||
// Prevents carrying of open laptops inhand.
|
||||
// While they work inhand, i feel it'd make tablets lose some of their high-mobility advantage they have over laptops now.
|
||||
if(!istype(loc, /turf/))
|
||||
to_chat(usr, "\The [src] has to be on a stable surface first!")
|
||||
return
|
||||
anchored = !anchored
|
||||
screen_on = anchored
|
||||
update_icon()
|
||||
|
||||
/obj/item/modular_computer/laptop/update_icon()
|
||||
if(anchored)
|
||||
..()
|
||||
else
|
||||
overlays.Cut()
|
||||
icon_state = icon_state_closed
|
||||
@@ -0,0 +1,53 @@
|
||||
/obj/item/modular_computer/telescreen
|
||||
name = "telescreen"
|
||||
desc = "A stationary wall-mounted touchscreen"
|
||||
icon = 'icons/obj/modular_telescreen.dmi'
|
||||
icon_state = "telescreen"
|
||||
icon_state_unpowered = "telescreen"
|
||||
icon_state_menu = "menu"
|
||||
hardware_flag = PROGRAM_TELESCREEN
|
||||
anchored = TRUE
|
||||
density = 0
|
||||
base_idle_power_usage = 75
|
||||
base_active_power_usage = 300
|
||||
max_hardware_size = 2
|
||||
steel_sheet_cost = 10
|
||||
light_strength = 4
|
||||
max_damage = 300
|
||||
broken_damage = 150
|
||||
w_class = 5
|
||||
|
||||
/obj/item/modular_computer/telescreen/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/crowbar))
|
||||
if(anchored)
|
||||
shutdown_computer()
|
||||
anchored = FALSE
|
||||
screen_on = FALSE
|
||||
pixel_x = 0
|
||||
pixel_y = 0
|
||||
to_chat(user, "You unsecure \the [src].")
|
||||
else
|
||||
var/choice = input(user, "Where do you want to place \the [src]?", "Offset selection") in list("North", "South", "West", "East", "This tile", "Cancel")
|
||||
var/valid = FALSE
|
||||
switch(choice)
|
||||
if("North")
|
||||
valid = TRUE
|
||||
pixel_y = 32
|
||||
if("South")
|
||||
valid = TRUE
|
||||
pixel_y = -32
|
||||
if("West")
|
||||
valid = TRUE
|
||||
pixel_x = -32
|
||||
if("East")
|
||||
valid = TRUE
|
||||
pixel_x = 32
|
||||
if("This tile")
|
||||
valid = TRUE
|
||||
|
||||
if(valid)
|
||||
anchored = 1
|
||||
screen_on = TRUE
|
||||
to_chat(user, "You secure \the [src].")
|
||||
return
|
||||
..()
|
||||
@@ -0,0 +1,73 @@
|
||||
/obj/item/modular_computer/console/preset/install_default_hardware()
|
||||
..()
|
||||
processor_unit = new/obj/item/weapon/computer_hardware/processor_unit(src)
|
||||
tesla_link = new/obj/item/weapon/computer_hardware/tesla_link(src)
|
||||
hard_drive = new/obj/item/weapon/computer_hardware/hard_drive/super(src)
|
||||
network_card = new/obj/item/weapon/computer_hardware/network_card/wired(src)
|
||||
|
||||
/obj/item/modular_computer/console/preset/install_default_programs()
|
||||
..()
|
||||
|
||||
|
||||
// Engineering
|
||||
/obj/item/modular_computer/console/preset/engineering/
|
||||
_app_preset_name = "engineering"
|
||||
enrolled = 1
|
||||
|
||||
// Medical
|
||||
/obj/item/modular_computer/console/preset/medical/
|
||||
_app_preset_name = "medical"
|
||||
enrolled = 1
|
||||
|
||||
// Research
|
||||
/obj/item/modular_computer/console/preset/research/
|
||||
_app_preset_name = "research"
|
||||
enrolled = 1
|
||||
|
||||
/obj/item/modular_computer/console/preset/research/install_default_hardware()
|
||||
..()
|
||||
ai_slot = new/obj/item/weapon/computer_hardware/ai_slot(src)
|
||||
|
||||
// Command
|
||||
/obj/item/modular_computer/console/preset/command/
|
||||
_app_preset_name = "command"
|
||||
enrolled = 1
|
||||
|
||||
/obj/item/modular_computer/console/preset/command/install_default_hardware()
|
||||
..()
|
||||
nano_printer = new/obj/item/weapon/computer_hardware/nano_printer(src)
|
||||
card_slot = new/obj/item/weapon/computer_hardware/card_slot(src)
|
||||
|
||||
// Security
|
||||
/obj/item/modular_computer/console/preset/security/
|
||||
_app_preset_name = "security"
|
||||
enrolled = 1
|
||||
|
||||
// Civilian
|
||||
/obj/item/modular_computer/console/preset/civilian/
|
||||
_app_preset_name = "civilian"
|
||||
enrolled = 1
|
||||
|
||||
ERT
|
||||
/obj/item/modular_computer/console/preset/ert/install_default_hardware()
|
||||
..()
|
||||
ai_slot = new/obj/item/weapon/computer_hardware/ai_slot(src)
|
||||
nano_printer = new/obj/item/weapon/computer_hardware/nano_printer(src)
|
||||
card_slot = new/obj/item/weapon/computer_hardware/card_slot(src)
|
||||
|
||||
/obj/item/modular_computer/console/preset/ert/
|
||||
_app_preset_name = "ert"
|
||||
enrolled = 2
|
||||
computer_emagged = TRUE
|
||||
|
||||
// Mercenary
|
||||
/obj/item/modular_computer/console/preset/mercenary/
|
||||
_app_preset_name = "merc"
|
||||
computer_emagged = TRUE
|
||||
enrolled = 2
|
||||
|
||||
/obj/item/modular_computer/console/preset/mercenary/install_default_hardware()
|
||||
..()
|
||||
ai_slot = new/obj/item/weapon/computer_hardware/ai_slot(src)
|
||||
nano_printer = new/obj/item/weapon/computer_hardware/nano_printer(src)
|
||||
card_slot = new/obj/item/weapon/computer_hardware/card_slot(src)
|
||||
+10
-14
@@ -1,21 +1,17 @@
|
||||
|
||||
// Available as custom loadout item, this is literally the worst possible cheap tablet
|
||||
/obj/item/modular_computer/tablet/preset/custom_loadout/cheap/New()
|
||||
. = ..()
|
||||
desc = "A low-end tablet often seen among low ranked station personnel"
|
||||
/obj/item/modular_computer/tablet/preset/custom_loadout/cheap/install_default_hardware()
|
||||
..()
|
||||
processor_unit = new/obj/item/weapon/computer_hardware/processor_unit/small(src)
|
||||
battery_module = new/obj/item/weapon/computer_hardware/battery_module/nano(src)
|
||||
battery_module.charge_to_full()
|
||||
hard_drive = new/obj/item/weapon/computer_hardware/hard_drive/micro(src)
|
||||
network_card = new/obj/item/weapon/computer_hardware/network_card(src)
|
||||
|
||||
// Alternative version, an average one, for higher ranked positions mostly
|
||||
/obj/item/modular_computer/tablet/preset/custom_loadout/advanced/New()
|
||||
. = ..()
|
||||
processor_unit = new/obj/item/weapon/computer_hardware/processor_unit/small(src)
|
||||
battery_module = new/obj/item/weapon/computer_hardware/battery_module(src)
|
||||
battery_module = new/obj/item/weapon/computer_hardware/battery_module/nano(src)
|
||||
battery_module.charge_to_full()
|
||||
|
||||
/obj/item/modular_computer/tablet/preset/custom_loadout/advanced/install_default_hardware()
|
||||
..()
|
||||
processor_unit = new/obj/item/weapon/computer_hardware/processor_unit/small(src)
|
||||
hard_drive = new/obj/item/weapon/computer_hardware/hard_drive/small(src)
|
||||
network_card = new/obj/item/weapon/computer_hardware/network_card(src)
|
||||
nano_printer = new/obj/item/weapon/computer_hardware/nano_printer(src)
|
||||
card_slot = new/obj/item/weapon/computer_hardware/card_slot(src)
|
||||
card_slot = new/obj/item/weapon/computer_hardware/card_slot(src)
|
||||
battery_module = new/obj/item/weapon/computer_hardware/battery_module(src)
|
||||
battery_module.charge_to_full()
|
||||
@@ -0,0 +1,10 @@
|
||||
/obj/item/modular_computer/telescreen/preset/install_default_hardware()
|
||||
..()
|
||||
processor_unit = new/obj/item/weapon/computer_hardware/processor_unit(src)
|
||||
tesla_link = new/obj/item/weapon/computer_hardware/tesla_link(src)
|
||||
hard_drive = new/obj/item/weapon/computer_hardware/hard_drive(src)
|
||||
network_card = new/obj/item/weapon/computer_hardware/network_card(src)
|
||||
|
||||
/obj/item/modular_computer/telescreen/preset/generic/
|
||||
_app_preset_name = "wallgeneric"
|
||||
enrolled = 1
|
||||
@@ -109,9 +109,13 @@
|
||||
for(var/check in access_to_check) //Loop through all the accesse's to check
|
||||
if(check in I.access) //Success on first match
|
||||
return 1
|
||||
if(loud)
|
||||
user << "<span class='danger'>\The [computer] flashes an \"Access Denied\" warning.</span>"
|
||||
else if(check_type == PROGRAM_ACCESS_LIST_ALL)
|
||||
for(var/check in access_to_check) //Loop through all the accesse's to check
|
||||
if(!check in I.access) //Fail on first miss
|
||||
if(loud)
|
||||
user << "<span class='danger'>\The [computer] flashes an \"Access Denied\" warning.</span>"
|
||||
return 0
|
||||
else // Should never happen - So fail silently
|
||||
return 0
|
||||
@@ -153,9 +157,13 @@
|
||||
for(var/check in access_to_check) //Loop through all the accesse's to check
|
||||
if(check in I.access) //Success on first match
|
||||
return 1
|
||||
if(loud)
|
||||
user << "<span class='danger'>\The [computer] flashes an \"Access Denied\" warning.</span>"
|
||||
else if(check_type == PROGRAM_ACCESS_LIST_ALL)
|
||||
for(var/check in access_to_check) //Loop through all the accesse's to check
|
||||
if(!check in I.access) //Fail on first miss
|
||||
if(loud)
|
||||
user << "<span class='danger'>\The [computer] flashes an \"Access Denied\" warning.</span>"
|
||||
return 0
|
||||
else // Should never happen - So fail silently
|
||||
return 0
|
||||
|
||||
@@ -1,12 +1,6 @@
|
||||
/obj/machinery/modular_computer/initial_data()
|
||||
return cpu ? cpu.get_header_data() : ..()
|
||||
|
||||
/obj/item/modular_computer/initial_data()
|
||||
return get_header_data()
|
||||
|
||||
/obj/machinery/modular_computer/update_layout()
|
||||
return TRUE
|
||||
|
||||
/obj/item/modular_computer/update_layout()
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -31,7 +31,5 @@
|
||||
|
||||
// The hacked variant has access to all commonly used networks.
|
||||
/datum/nano_module/camera_monitor/hacked/modify_networks_list(var/list/networks)
|
||||
networks.Add(list(list("tag" = NETWORK_MERCENARY, "has_access" = 1)))
|
||||
networks.Add(list(list("tag" = NETWORK_ERT, "has_access" = 1)))
|
||||
networks.Add(list(list("tag" = NETWORK_CRESCENT, "has_access" = 1)))
|
||||
return networks
|
||||
|
||||
@@ -16,25 +16,24 @@
|
||||
activate()
|
||||
|
||||
/datum/computer_file/program/revelation/proc/activate()
|
||||
if(computer)
|
||||
computer.visible_message("<span class='notice'>\The [computer]'s screen brightly flashes and loud electrical buzzing is heard.</span>")
|
||||
computer.enabled = 0
|
||||
computer.update_icon()
|
||||
if(!computer)
|
||||
return
|
||||
|
||||
computer.visible_message("<span class='notice'>\The [computer]'s screen brightly flashes and loud electrical buzzing is heard.</span>")
|
||||
computer.enabled = 0
|
||||
computer.update_icon()
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(10, 1, computer.loc)
|
||||
s.start()
|
||||
|
||||
if(computer.hard_drive)
|
||||
qdel(computer.hard_drive)
|
||||
if(computer.battery_module && prob(25))
|
||||
qdel(computer.battery_module)
|
||||
computer.visible_message("<span class='notice'>\The [computer]'s battery explodes in rain of sparks.</span>")
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(10, 1, computer.loc)
|
||||
s.start()
|
||||
if(istype(computer, /obj/item/modular_computer/processor))
|
||||
var/obj/item/modular_computer/processor/P = computer
|
||||
if(P.machinery_computer.tesla_link && prob(50))
|
||||
qdel(P.machinery_computer.tesla_link)
|
||||
computer.visible_message("<span class='notice'>\The [computer]'s tesla link explodes in rain of sparks.</span>")
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(10, 1, computer.loc)
|
||||
s.start()
|
||||
|
||||
if(computer.battery_module && prob(25))
|
||||
qdel(computer.battery_module)
|
||||
|
||||
if(computer.tesla_link && prob(50))
|
||||
qdel(computer.tesla_link)
|
||||
|
||||
/datum/computer_file/program/revelation/Topic(href, href_list)
|
||||
if(..())
|
||||
|
||||
@@ -0,0 +1,146 @@
|
||||
/datum/modular_computer_app_presets
|
||||
var/name = "default_preset"
|
||||
var/display_name = "default preset"
|
||||
var/description = "Description of the preset"
|
||||
var/available = 0
|
||||
/datum/modular_computer_app_presets/proc/return_install_programs()
|
||||
return list()
|
||||
|
||||
/datum/modular_computer_app_presets/all
|
||||
name = "all"
|
||||
display_name = "All Programs"
|
||||
description = "Contains all Progams"
|
||||
available = 0
|
||||
/datum/modular_computer_app_presets/all/return_install_programs()
|
||||
var/list/_prg_list = list()
|
||||
for(var/F in typesof(/datum/computer_file/program))
|
||||
var/datum/computer_file/program/prog = new F
|
||||
_prg_list += prog
|
||||
return _prg_list
|
||||
|
||||
/datum/modular_computer_app_presets/engineering
|
||||
name = "engineering"
|
||||
display_name = "Engineering"
|
||||
description = "Contains the most common engineering Programs"
|
||||
available = 1
|
||||
/datum/modular_computer_app_presets/engineering/return_install_programs()
|
||||
var/list/_prg_list = list(
|
||||
new/datum/computer_file/program/power_monitor(),
|
||||
new/datum/computer_file/program/alarm_monitor(),
|
||||
new/datum/computer_file/program/atmos_control(),
|
||||
new/datum/computer_file/program/rcon_console(),
|
||||
new/datum/computer_file/program/camera_monitor(),
|
||||
new/datum/computer_file/program/lighting_control(),
|
||||
new/datum/computer_file/program/chatclient()
|
||||
)
|
||||
return _prg_list
|
||||
|
||||
/datum/modular_computer_app_presets/medical
|
||||
name = "medical"
|
||||
display_name = "Medical"
|
||||
description = "Contains the most common medical Programs"
|
||||
available = 1
|
||||
/datum/modular_computer_app_presets/medical/return_install_programs()
|
||||
var/list/_prg_list = list(
|
||||
new/datum/computer_file/program/chatclient(),
|
||||
new/datum/computer_file/program/suit_sensors()
|
||||
)
|
||||
return _prg_list
|
||||
|
||||
/datum/modular_computer_app_presets/research
|
||||
name = "research"
|
||||
display_name = "Research"
|
||||
description = "Contains the most common research Programs"
|
||||
available = 1
|
||||
/datum/modular_computer_app_presets/research/return_install_programs()
|
||||
var/list/_prg_list = list(
|
||||
new/datum/computer_file/program/chatclient(),
|
||||
new/datum/computer_file/program/ntnetmonitor(),
|
||||
new/datum/computer_file/program/aidiag(),
|
||||
new/datum/computer_file/program/exosuit_monitor()
|
||||
)
|
||||
return _prg_list
|
||||
|
||||
/datum/modular_computer_app_presets/command
|
||||
name = "command"
|
||||
display_name = "Command"
|
||||
description = "Contains the most common command Programs"
|
||||
available = 1
|
||||
/datum/modular_computer_app_presets/command/return_install_programs()
|
||||
var/list/_prg_list = list(
|
||||
new/datum/computer_file/program/chatclient(),
|
||||
new/datum/computer_file/program/card_mod(),
|
||||
new/datum/computer_file/program/comm()
|
||||
)
|
||||
return _prg_list
|
||||
|
||||
/datum/modular_computer_app_presets/security
|
||||
name = "security"
|
||||
display_name = "Security"
|
||||
description = "Contains the most common security Programs"
|
||||
available = 1
|
||||
/datum/modular_computer_app_presets/security/return_install_programs()
|
||||
var/list/_prg_list = list(
|
||||
new/datum/computer_file/program/chatclient(),
|
||||
new/datum/computer_file/program/camera_monitor(),
|
||||
new/datum/computer_file/program/comm(),
|
||||
new/datum/computer_file/program/digitalwarrant()
|
||||
)
|
||||
return _prg_list
|
||||
|
||||
/datum/modular_computer_app_presets/civilian
|
||||
name = "civilian"
|
||||
display_name = "Civilian"
|
||||
description = "Contains the most common civilian Programs"
|
||||
available = 1
|
||||
/datum/modular_computer_app_presets/civilian/return_install_programs()
|
||||
var/list/_prg_list = list(
|
||||
new/datum/computer_file/program/chatclient(),
|
||||
new/datum/computer_file/program/game/arcade(),
|
||||
new/datum/computer_file/program/game/sudoku()
|
||||
)
|
||||
return _prg_list
|
||||
|
||||
/datum/modular_computer_app_presets/wall_generic
|
||||
name = "wallgeneric"
|
||||
display_name = "Wall - Generic"
|
||||
description = "A generic preset for the wall console"
|
||||
available = 0
|
||||
/datum/modular_computer_app_presets/wall_generic/return_install_programs()
|
||||
var/list/_prg_list = list(
|
||||
new/datum/computer_file/program/chatclient(),
|
||||
new/datum/computer_file/program/camera_monitor(),
|
||||
new/datum/computer_file/program/alarm_monitor()
|
||||
)
|
||||
return _prg_list
|
||||
|
||||
/datum/modular_computer_app_presets/merc
|
||||
name = "merc"
|
||||
display_name = "Mercenary"
|
||||
description = "Preset for the Merc Console"
|
||||
available = 0
|
||||
/datum/modular_computer_app_presets/merc/return_install_programs()
|
||||
var/list/_prg_list = list(
|
||||
new/datum/computer_file/program/filemanager(),
|
||||
new/datum/computer_file/program/ntnetdownload(),
|
||||
new/datum/computer_file/program/camera_monitor/hacked()
|
||||
)
|
||||
return _prg_list
|
||||
|
||||
/datum/modular_computer_app_presets/ert
|
||||
name = "ert"
|
||||
display_name = "EmergencyResposeTeam"
|
||||
description = "Preset for the ERT Console"
|
||||
available = 0
|
||||
/datum/modular_computer_app_presets/ert/return_install_programs()
|
||||
var/list/_prg_list = list(
|
||||
new/datum/computer_file/program/filemanager(),
|
||||
new/datum/computer_file/program/ntnetdownload(),
|
||||
new/datum/computer_file/program/camera_monitor/hacked(),
|
||||
new/datum/computer_file/program/comm(),
|
||||
new/datum/computer_file/program/suit_sensors(),
|
||||
new/datum/computer_file/program/alarm_monitor(),
|
||||
new/datum/computer_file/program/lighting_control(),
|
||||
new/datum/computer_file/program/aidiag()
|
||||
)
|
||||
return _prg_list
|
||||
@@ -0,0 +1,140 @@
|
||||
var/warrant_uid = 0
|
||||
/datum/datacore/var/list/warrants[] = list()
|
||||
/datum/data/record/warrant
|
||||
var/warrant_id
|
||||
|
||||
/datum/data/record/warrant/New()
|
||||
..()
|
||||
warrant_id = warrant_uid++
|
||||
|
||||
|
||||
/datum/computer_file/program/digitalwarrant
|
||||
filename = "digitalwarrant"
|
||||
filedesc = "Warrant Assistant"
|
||||
extended_desc = "Official NTsec program for creation and handling of warrants."
|
||||
size = 8
|
||||
requires_ntnet = 1
|
||||
available_on_ntnet = 1
|
||||
required_access_download = access_hos
|
||||
required_access_run = access_security
|
||||
usage_flags = PROGRAM_ALL
|
||||
nanomodule_path = /datum/nano_module/program/digitalwarrant/
|
||||
|
||||
/datum/nano_module/program/digitalwarrant/
|
||||
name = "Warrant Assistant"
|
||||
var/datum/data/record/warrant/activewarrant
|
||||
|
||||
/datum/nano_module/program/digitalwarrant/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
|
||||
var/list/data = host.initial_data()
|
||||
|
||||
if(activewarrant)
|
||||
data["warrantname"] = activewarrant.fields["namewarrant"]
|
||||
data["warrantcharges"] = activewarrant.fields["charges"]
|
||||
data["warrantauth"] = activewarrant.fields["auth"]
|
||||
data["type"] = activewarrant.fields["arrestsearch"]
|
||||
else
|
||||
var/list/allwarrants = list()
|
||||
for(var/datum/data/record/warrant/W in data_core.warrants)
|
||||
allwarrants.Add(list(list(
|
||||
"warrantname" = W.fields["namewarrant"],
|
||||
"charges" = "[copytext(W.fields["charges"],1,min(length(W.fields["charges"]) + 1, 50))]...",
|
||||
"auth" = W.fields["auth"],
|
||||
"id" = W.warrant_id,
|
||||
"arrestsearch" = W.fields["arrestsearch"]
|
||||
)))
|
||||
data["allwarrants"] = allwarrants
|
||||
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "digitalwarrant.tmpl", name, 500, 350, state = state)
|
||||
ui.auto_update_layout = 1
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
|
||||
/datum/nano_module/program/digitalwarrant/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(href_list["sw_menu"])
|
||||
activewarrant = null
|
||||
|
||||
if(href_list["editwarrant"])
|
||||
. = 1
|
||||
for(var/datum/data/record/warrant/W in data_core.warrants)
|
||||
if(W.warrant_id == text2num(href_list["editwarrant"]))
|
||||
activewarrant = W
|
||||
break
|
||||
|
||||
// The following actions will only be possible if the user has an ID with security access equipped. This is in line with modular computer framework's authentication methods,
|
||||
// which also use RFID scanning to allow or disallow access to some functions. Anyone can view warrants, editing requires ID.
|
||||
|
||||
var/mob/user = usr
|
||||
if(!istype(user))
|
||||
return
|
||||
var/obj/item/weapon/card/id/I = user.GetIdCard()
|
||||
if(!istype(I) || !I.registered_name || !(access_armory in I.access))
|
||||
to_chat(user, "Authentication error: Unable to locate ID with apropriate access to allow this operation.")
|
||||
return
|
||||
|
||||
if(href_list["addwarrant"])
|
||||
. = 1
|
||||
var/datum/data/record/warrant/W = new()
|
||||
var/temp = sanitize(input(usr, "Do you want to create a search-, or an arrest warrant?") as null|anything in list("search","arrest"))
|
||||
if(CanInteract(user, default_state))
|
||||
if(temp == "arrest")
|
||||
W.fields["namewarrant"] = "Unknown"
|
||||
W.fields["charges"] = "No charges present"
|
||||
W.fields["auth"] = "Unauthorized"
|
||||
W.fields["arrestsearch"] = "arrest"
|
||||
if(temp == "search")
|
||||
W.fields["namewarrant"] = "No location given"
|
||||
W.fields["charges"] = "No reason given"
|
||||
W.fields["auth"] = "Unauthorized"
|
||||
W.fields["arrestsearch"] = "search"
|
||||
activewarrant = W
|
||||
|
||||
if(href_list["savewarrant"])
|
||||
. = 1
|
||||
data_core.warrants |= activewarrant
|
||||
activewarrant = null
|
||||
|
||||
if(href_list["deletewarrant"])
|
||||
. = 1
|
||||
data_core.warrants -= activewarrant
|
||||
activewarrant = null
|
||||
|
||||
if(href_list["editwarrantname"])
|
||||
. = 1
|
||||
var/namelist = list()
|
||||
for(var/datum/data/record/t in data_core.general)
|
||||
namelist += t.fields["name"]
|
||||
var/new_name = sanitize(input(usr, "Please input name") as null|anything in namelist)
|
||||
if(CanInteract(user, default_state))
|
||||
if (!new_name)
|
||||
return
|
||||
activewarrant.fields["namewarrant"] = new_name
|
||||
|
||||
if(href_list["editwarrantnamecustom"])
|
||||
. = 1
|
||||
var/new_name = sanitize(input("Please input name") as null|text)
|
||||
if(CanInteract(user, default_state))
|
||||
if (!new_name)
|
||||
return
|
||||
activewarrant.fields["namewarrant"] = new_name
|
||||
|
||||
if(href_list["editwarrantcharges"])
|
||||
. = 1
|
||||
var/new_charges = sanitize(input("Please input charges", "Charges", activewarrant.fields["charges"]) as null|text)
|
||||
if(CanInteract(user, default_state))
|
||||
if (!new_charges)
|
||||
return
|
||||
activewarrant.fields["charges"] = new_charges
|
||||
|
||||
if(href_list["editwarrantauth"])
|
||||
. = 1
|
||||
|
||||
activewarrant.fields["auth"] = "[I.registered_name] - [I.assignment ? I.assignment : "(Unknown)"]"
|
||||
|
||||
if(href_list["back"])
|
||||
. = 1
|
||||
activewarrant = null
|
||||
@@ -0,0 +1,113 @@
|
||||
// This is special hardware configuration program.
|
||||
// It is to be used only with modular computers.
|
||||
// It allows you to toggle components of your device.
|
||||
|
||||
/datum/computer_file/program/clientmanager
|
||||
filename = "clientmanager"
|
||||
filedesc = "NTOS Client Manager"
|
||||
extended_desc = "This program allows configuration of computer's software"
|
||||
program_icon_state = "generic"
|
||||
unsendable = 1
|
||||
undeletable = 1
|
||||
size = 4
|
||||
available_on_ntnet = 0
|
||||
requires_ntnet = 0
|
||||
nanomodule_path = /datum/nano_module/program/clientmanager/
|
||||
var/_dev_type = 1 //1 - Company Device ,2 - Private device
|
||||
var/_dev_preset = "civilian"
|
||||
var/_error_message = null
|
||||
|
||||
/datum/nano_module/program/clientmanager
|
||||
name = "NTOS Client Manager"
|
||||
var/obj/item/modular_computer/movable = null
|
||||
|
||||
/datum/computer_file/program/clientmanager/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(href_list["PRG_dev_type"])
|
||||
_dev_type = text2num(href_list["PRG_dev_type"])
|
||||
return 1
|
||||
|
||||
if(href_list["PRG_dev_preset"])
|
||||
_dev_preset = href_list["PRG_dev_preset"]
|
||||
return 1
|
||||
|
||||
if(href_list["PRG_enroll"])
|
||||
if(ntnet_global.check_function(NTNET_SOFTWAREDOWNLOAD))
|
||||
_error_message = null
|
||||
if(_dev_type == 1)
|
||||
enroll_company_device()
|
||||
return 1
|
||||
if(_dev_type == 2)
|
||||
enroll_private_device()
|
||||
return 1
|
||||
return 0
|
||||
else
|
||||
_error_message = "NTNET unavailable. Unable to enroll device"
|
||||
return 0
|
||||
|
||||
//Set´s up the computer with the file manager and the downloader and removes the lock
|
||||
/datum/computer_file/program/clientmanager/proc/enroll_private_device()
|
||||
if(!computer)
|
||||
return 0
|
||||
computer.enrolled = 2 // private devices
|
||||
computer.hard_drive.store_file(new/datum/computer_file/program/filemanager())
|
||||
computer.hard_drive.store_file(new/datum/computer_file/program/ntnetdownload())
|
||||
return 1
|
||||
|
||||
//Set´s up the programs from the preset
|
||||
/datum/computer_file/program/clientmanager/proc/enroll_company_device()
|
||||
if(!computer || !_dev_type || !_dev_preset)
|
||||
return 0
|
||||
|
||||
for (var/datum/modular_computer_app_presets/prs in ntnet_global.available_software_presets)
|
||||
if(prs.name == _dev_preset && prs.available == 1)
|
||||
var/list/prs_programs = prs.return_install_programs()
|
||||
for (var/datum/computer_file/program/prog in prs_programs)
|
||||
computer.hard_drive.store_file(prog)
|
||||
computer.enrolled = 1 // enroll as company device after finding matching preset and storing software
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/datum/nano_module/program/clientmanager/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
|
||||
var/list/data = list()
|
||||
if(program)
|
||||
movable = program.computer
|
||||
data = program.get_header_data()
|
||||
if(!istype(movable))
|
||||
movable = null
|
||||
|
||||
var/datum/computer_file/program/clientmanager/PRG = program
|
||||
// For now limited to execution by the downloader program
|
||||
// No computer connection, we can't get data from that.
|
||||
if(!PRG || !istype(PRG) || !movable )
|
||||
return 0
|
||||
|
||||
data["status_enrollment"] = movable.enrolled
|
||||
data["status_compliance"] = 1 // 0 - Not Complaint 1 - Compliant //For now. TODO-IT: Run actual compliance checks
|
||||
data["status_remote"] = 1 // 0 - Disabled 1 - Enabled //For now. TODO-IT: ability to enable and disable remote control
|
||||
|
||||
if(!movable.enrolled)
|
||||
data["dev_type"] = PRG._dev_type
|
||||
var/list/all_presets = list()
|
||||
for (var/datum/modular_computer_app_presets/prs in ntnet_global.available_software_presets)
|
||||
if(prs.available)
|
||||
all_presets.Add(list(list(
|
||||
"name" = prs.name,
|
||||
"display_name" = prs.display_name,
|
||||
"description" = prs.description
|
||||
)))
|
||||
data["dev_presets"] = all_presets
|
||||
data["dev_preset"] = PRG._dev_preset
|
||||
else if(movable.enrolled > 2)
|
||||
PRG._error_message = "Unable to determine enrollment status. Contact IT department"
|
||||
|
||||
data["error_message"] = PRG._error_message
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "ntnet_clientmanager.tmpl", "NTOS Client Manager", 575, 700, state = state)
|
||||
ui.auto_update_layout = 1
|
||||
ui.set_initial_data(data)
|
||||
ui.open()
|
||||
+2
-2
@@ -125,7 +125,7 @@
|
||||
. = 1
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/HDD = computer.hard_drive
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/portable/RHDD = computer.portable_drive
|
||||
if(!HDD || !RHDD || computer.software_locked)
|
||||
if(!HDD || !RHDD || computer.enrolled != 2)
|
||||
return 1
|
||||
var/datum/computer_file/F = HDD.find_file_by_name(href_list["PRG_copytousb"])
|
||||
if(!F || !istype(F))
|
||||
@@ -136,7 +136,7 @@
|
||||
. = 1
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/HDD = computer.hard_drive
|
||||
var/obj/item/weapon/computer_hardware/hard_drive/portable/RHDD = computer.portable_drive
|
||||
if(!HDD || !RHDD || computer.software_locked)
|
||||
if(!HDD || !RHDD || computer.enrolled != 2)
|
||||
return 1
|
||||
var/datum/computer_file/F = RHDD.find_file_by_name(href_list["PRG_copyfromusb"])
|
||||
if(!F || !istype(F))
|
||||
+5
-3
@@ -32,7 +32,10 @@
|
||||
if(PRG.available_on_syndinet && !computer_emagged)
|
||||
return 0
|
||||
|
||||
if(!computer || !computer.hard_drive || !computer.hard_drive.try_store_file(PRG) || computer.software_locked)
|
||||
if(!computer || !computer.hard_drive || !computer.hard_drive.try_store_file(PRG))
|
||||
return 0
|
||||
|
||||
if(computer.enrolled == 1 && !computer_emagged)
|
||||
return 0
|
||||
|
||||
ui_header = "downloader_running.gif"
|
||||
@@ -167,7 +170,7 @@
|
||||
ui.set_auto_update(0)//No need for auto updating on the software menu
|
||||
data["disk_size"] = my_computer.hard_drive.max_capacity
|
||||
data["disk_used"] = my_computer.hard_drive.used_capacity
|
||||
if(!my_computer.software_locked) //To lock installation of software on work computers until the IT Department is properly implemented
|
||||
if(my_computer.enrolled == 2) //To lock installation of software on work computers until the IT Department is properly implemented - Then check for access on enrolled computers
|
||||
data += get_programlist(user)
|
||||
else
|
||||
data["downloadable_programs"] = list()
|
||||
@@ -227,4 +230,3 @@
|
||||
|
||||
data["downloadable_programs"] = all_entries
|
||||
return data
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
desc = "An advanced power cell, often used in most laptops. It is too large to be fitted into smaller devices. It's rating is 1100."
|
||||
icon_state = "battery_advanced"
|
||||
origin_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 2)
|
||||
hardware_size = 2
|
||||
hardware_size = 3
|
||||
battery_rating = 1100
|
||||
|
||||
/obj/item/weapon/computer_hardware/battery_module/super
|
||||
@@ -23,7 +23,7 @@
|
||||
desc = "A very advanced power cell, often used in high-end devices, or as uninterruptable power supply for important consoles or servers. It's rating is 1500."
|
||||
icon_state = "battery_super"
|
||||
origin_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 3)
|
||||
hardware_size = 2
|
||||
hardware_size = 3
|
||||
battery_rating = 1500
|
||||
|
||||
/obj/item/weapon/computer_hardware/battery_module/ultra
|
||||
@@ -71,4 +71,4 @@
|
||||
|
||||
/obj/item/weapon/computer_hardware/battery_module/proc/charge_to_full()
|
||||
if(battery)
|
||||
battery.charge = battery.maxcharge
|
||||
battery.charge = battery.maxcharge
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A small power efficient solid state drive, with 128GQ of storage capacity for use in basic computers where power efficiency is desired."
|
||||
power_usage = 25 // SSD or something with low power usage
|
||||
icon_state = "hdd_normal"
|
||||
hardware_size = 1
|
||||
hardware_size = 2
|
||||
origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
|
||||
var/max_capacity = 128
|
||||
var/used_capacity = 0
|
||||
@@ -17,7 +17,7 @@
|
||||
origin_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
|
||||
power_usage = 50 // Hybrid, medium capacity and medium power storage
|
||||
icon_state = "hdd_advanced"
|
||||
hardware_size = 2
|
||||
hardware_size = 3
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/super
|
||||
name = "super hard drive"
|
||||
@@ -26,7 +26,7 @@
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
|
||||
power_usage = 100 // High-capacity but uses lots of power, shortening battery life. Best used with APC link.
|
||||
icon_state = "hdd_super"
|
||||
hardware_size = 2
|
||||
hardware_size = 3
|
||||
|
||||
/obj/item/weapon/computer_hardware/hard_drive/cluster
|
||||
name = "cluster hard drive"
|
||||
@@ -88,8 +88,7 @@
|
||||
// Use this proc to add file to the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
|
||||
/obj/item/weapon/computer_hardware/hard_drive/proc/install_default_programs()
|
||||
store_file(new/datum/computer_file/program/computerconfig(src)) // Computer configuration utility, allows hardware control and displays more info than status bar
|
||||
store_file(new/datum/computer_file/program/ntnetdownload(src)) // NTNet Downloader Utility, allows users to download more software from NTNet repository
|
||||
store_file(new/datum/computer_file/program/filemanager(src)) // File manager, allows text editor functions and basic file manipulation.
|
||||
store_file(new/datum/computer_file/program/clientmanager(src)) // Client Manager to Enroll the Device
|
||||
|
||||
|
||||
// Use this proc to remove file from the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks.
|
||||
|
||||
@@ -16,27 +16,27 @@
|
||||
/obj/item/weapon/computer_hardware/attackby(var/obj/item/W as obj, var/mob/living/user as mob)
|
||||
// Multitool. Runs diagnostics
|
||||
if(istype(W, /obj/item/device/multitool))
|
||||
user << "***** DIAGNOSTICS REPORT *****"
|
||||
to_chat(user, "***** DIAGNOSTICS REPORT *****")
|
||||
diagnostics(user)
|
||||
user << "******************************"
|
||||
to_chat(user, "******************************")
|
||||
return 1
|
||||
// Nanopaste. Repair all damage if present for a single unit.
|
||||
var/obj/item/stack/S = W
|
||||
if(istype(S, /obj/item/stack/nanopaste))
|
||||
if(!damage)
|
||||
user << "\The [src] doesn't seem to require repairs."
|
||||
to_chat(user, "\The [src] doesn't seem to require repairs.")
|
||||
return 1
|
||||
if(S.use(1))
|
||||
user << "You apply a bit of \the [W] to \the [src]. It immediately repairs all damage."
|
||||
to_chat(user, "You apply a bit of \the [W] to \the [src]. It immediately repairs all damage.")
|
||||
damage = 0
|
||||
return 1
|
||||
// Cable coil. Works as repair method, but will probably require multiple applications and more cable.
|
||||
if(istype(S, /obj/item/stack/cable_coil))
|
||||
if(!damage)
|
||||
user << "\The [src] doesn't seem to require repairs."
|
||||
to_chat(user, "\The [src] doesn't seem to require repairs.")
|
||||
return 1
|
||||
if(S.use(1))
|
||||
user << "You patch up \the [src] with a bit of \the [W]."
|
||||
to_chat(user, "You patch up \the [src] with a bit of \the [W].")
|
||||
take_damage(-10)
|
||||
return 1
|
||||
return ..()
|
||||
@@ -44,15 +44,10 @@
|
||||
|
||||
// Called on multitool click, prints diagnostic information to the user.
|
||||
/obj/item/weapon/computer_hardware/proc/diagnostics(var/mob/user)
|
||||
user << "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]"
|
||||
to_chat(user, "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]")
|
||||
|
||||
/obj/item/weapon/computer_hardware/New(var/obj/L)
|
||||
w_class = hardware_size
|
||||
if(istype(L, /obj/machinery/modular_computer))
|
||||
var/obj/machinery/modular_computer/C = L
|
||||
if(C.cpu)
|
||||
holder2 = C.cpu
|
||||
return
|
||||
if(istype(L, /obj/item/modular_computer))
|
||||
holder2 = L
|
||||
return
|
||||
@@ -63,6 +58,9 @@
|
||||
|
||||
// Handles damage checks
|
||||
/obj/item/weapon/computer_hardware/proc/check_functionality()
|
||||
// Turned off
|
||||
if(!enabled)
|
||||
return 0
|
||||
// Too damaged to work at all.
|
||||
if(damage > damage_failure)
|
||||
return 0
|
||||
@@ -76,11 +74,11 @@
|
||||
/obj/item/weapon/computer_hardware/examine(var/mob/user)
|
||||
. = ..()
|
||||
if(damage > damage_failure)
|
||||
user << "<span class='danger'>It seems to be severely damaged!</span>"
|
||||
to_chat(user, "<span class='danger'>It seems to be severely damaged!</span>")
|
||||
else if(damage > damage_malfunction)
|
||||
user << "<span class='notice'>It seems to be damaged!</span>"
|
||||
to_chat(user, "<span class='notice'>It seems to be damaged!</span>")
|
||||
else if(damage)
|
||||
user << "It seems to be slightly damaged."
|
||||
to_chat(user, "It seems to be slightly damaged.")
|
||||
|
||||
// Damages the component. Contains necessary checks. Negative damage "heals" the component.
|
||||
/obj/item/weapon/computer_hardware/proc/take_damage(var/amount)
|
||||
|
||||
@@ -35,16 +35,16 @@ var/global/ntnet_card_uid = 1
|
||||
desc = "An advanced network card for usage with standard NTNet frequencies. It's transmitter is strong enough to connect even off-station."
|
||||
long_range = 1
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 2)
|
||||
power_usage = 100 // Better range but higher power usage.
|
||||
power_usage = 150 // Better range but higher power usage.
|
||||
icon_state = "netcard_advanced"
|
||||
hardware_size = 1
|
||||
hardware_size = 2
|
||||
|
||||
/obj/item/weapon/computer_hardware/network_card/wired
|
||||
name = "wired NTNet network card"
|
||||
desc = "An advanced network card for usage with standard NTNet frequencies. This one also supports wired connection."
|
||||
ethernet = 1
|
||||
origin_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 3)
|
||||
power_usage = 100 // Better range but higher power usage.
|
||||
power_usage = 150 // Better range but higher power usage.
|
||||
icon_state = "netcard_ethernet"
|
||||
hardware_size = 3
|
||||
|
||||
@@ -92,4 +92,4 @@ var/global/ntnet_card_uid = 1
|
||||
/obj/item/weapon/computer_hardware/network_card/Destroy()
|
||||
if(holder2 && (holder2.network_card == src))
|
||||
holder2.network_card = null
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
desc = "A standard CPU used in most computers. It can run up to three programs simultaneously."
|
||||
icon_state = "cpu_normal"
|
||||
hardware_size = 2
|
||||
power_usage = 50
|
||||
power_usage = 75
|
||||
critical = 1
|
||||
malfunction_probability = 1
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 2)
|
||||
@@ -36,6 +36,6 @@
|
||||
desc = "An advanced miniaturised CPU for use in portable devices. It uses photonic core instead of regular circuitry. It can run up to three programs simultaneously."
|
||||
icon_state = "cpu_small_photonic"
|
||||
hardware_size = 1
|
||||
power_usage = 75
|
||||
power_usage = 100
|
||||
max_idle_programs = 2
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3)
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3)
|
||||
|
||||
@@ -4,17 +4,12 @@
|
||||
critical = 0
|
||||
enabled = 1
|
||||
icon_state = "teslalink"
|
||||
hardware_size = 2 // Can't be installed into tablets
|
||||
hardware_size = 2
|
||||
origin_tech = list(TECH_DATA = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
|
||||
var/obj/machinery/modular_computer/holder
|
||||
|
||||
/obj/item/weapon/computer_hardware/tesla_link/New(var/obj/L)
|
||||
if(istype(L, /obj/machinery/modular_computer))
|
||||
holder = L
|
||||
return
|
||||
..(L)
|
||||
var/passive_charging_rate = 250 // W
|
||||
|
||||
/obj/item/weapon/computer_hardware/tesla_link/Destroy()
|
||||
if(holder && (holder.tesla_link == src))
|
||||
holder.tesla_link = null
|
||||
..()
|
||||
if(holder2 && (holder2.tesla_link == src))
|
||||
holder2.tesla_link = null
|
||||
..()
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
density = 1
|
||||
|
||||
// The actual laptop/tablet
|
||||
var/obj/machinery/modular_computer/laptop/fabricated_laptop = null
|
||||
var/obj/item/modular_computer/laptop/fabricated_laptop = null
|
||||
var/obj/item/modular_computer/tablet/fabricated_tablet = null
|
||||
|
||||
// Utility vars
|
||||
@@ -26,6 +26,7 @@
|
||||
var/dev_tesla = 0 // 0: None, 1: Standard (LAPTOP ONLY)
|
||||
var/dev_nanoprint = 0 // 0: None, 1: Standard
|
||||
var/dev_card = 0 // 0: None, 1: Standard
|
||||
var/dev_aislot = 0 // 0: None, 1: Standard
|
||||
|
||||
// Removes all traces of old order and allows you to begin configuration from scratch.
|
||||
/obj/machinery/lapvend/proc/reset_order()
|
||||
@@ -44,6 +45,7 @@
|
||||
dev_tesla = 0
|
||||
dev_nanoprint = 0
|
||||
dev_card = 0
|
||||
dev_aislot = 0
|
||||
|
||||
// Recalculates the price and optionally even fabricates the device.
|
||||
/obj/machinery/lapvend/proc/fabricate_and_recalc_price(var/fabricate = 0)
|
||||
@@ -55,43 +57,43 @@
|
||||
switch(dev_cpu)
|
||||
if(1)
|
||||
if(fabricate)
|
||||
fabricated_laptop.cpu.processor_unit = new/obj/item/weapon/computer_hardware/processor_unit/small(fabricated_laptop.cpu)
|
||||
fabricated_laptop.processor_unit = new/obj/item/weapon/computer_hardware/processor_unit/small(fabricated_laptop)
|
||||
if(2)
|
||||
if(fabricate)
|
||||
fabricated_laptop.cpu.processor_unit = new/obj/item/weapon/computer_hardware/processor_unit(fabricated_laptop.cpu)
|
||||
fabricated_laptop.processor_unit = new/obj/item/weapon/computer_hardware/processor_unit(fabricated_laptop)
|
||||
total_price += 299
|
||||
switch(dev_battery)
|
||||
if(1) //Micro(500C)
|
||||
if(fabricate)
|
||||
fabricated_laptop.cpu.battery_module = new/obj/item/weapon/computer_hardware/battery_module/micro(fabricated_laptop.cpu)
|
||||
fabricated_laptop.battery_module = new/obj/item/weapon/computer_hardware/battery_module/micro(fabricated_laptop)
|
||||
if(2) // Basic(750C)
|
||||
if(fabricate)
|
||||
fabricated_laptop.cpu.battery_module = new/obj/item/weapon/computer_hardware/battery_module(fabricated_laptop.cpu)
|
||||
fabricated_laptop.battery_module = new/obj/item/weapon/computer_hardware/battery_module(fabricated_laptop)
|
||||
total_price += 199
|
||||
// if(3) // Upgraded(1100C)
|
||||
// if(fabricate)
|
||||
// fabricated_laptop.cpu.battery_module = new/obj/item/weapon/computer_hardware/battery_module/advanced(fabricated_laptop.cpu)
|
||||
// fabricated_laptop.battery_module = new/obj/item/weapon/computer_hardware/battery_module/advanced(fabricated_laptop)
|
||||
// total_price += 499
|
||||
switch(dev_disk)
|
||||
if(1)
|
||||
if(fabricate)
|
||||
fabricated_laptop.cpu.hard_drive = new/obj/item/weapon/computer_hardware/hard_drive/small(fabricated_laptop.cpu)
|
||||
fabricated_laptop.hard_drive = new/obj/item/weapon/computer_hardware/hard_drive/small(fabricated_laptop)
|
||||
if(2) // Basic(128GQ)
|
||||
if(fabricate)
|
||||
fabricated_laptop.cpu.hard_drive = new/obj/item/weapon/computer_hardware/hard_drive(fabricated_laptop.cpu)
|
||||
fabricated_laptop.hard_drive = new/obj/item/weapon/computer_hardware/hard_drive(fabricated_laptop)
|
||||
total_price += 199
|
||||
// if(3) // Upgraded(256GQ)
|
||||
// if(fabricate)
|
||||
// fabricated_laptop.cpu.hard_drive = new/obj/item/weapon/computer_hardware/hard_drive/advanced(fabricated_laptop.cpu)
|
||||
// fabricated_laptop.hard_drive = new/obj/item/weapon/computer_hardware/hard_drive/advanced(fabricated_laptop)
|
||||
// total_price += 299
|
||||
switch(dev_netcard)
|
||||
if(1) // Basic(Short-Range)
|
||||
if(fabricate)
|
||||
fabricated_laptop.cpu.network_card = new/obj/item/weapon/computer_hardware/network_card(fabricated_laptop.cpu)
|
||||
fabricated_laptop.network_card = new/obj/item/weapon/computer_hardware/network_card(fabricated_laptop)
|
||||
total_price += 199
|
||||
// if(2) // Advanced (Long Range)
|
||||
// if(fabricate)
|
||||
// fabricated_laptop.cpu.network_card = new/obj/item/weapon/computer_hardware/network_card/advanced(fabricated_laptop.cpu)
|
||||
// fabricated_laptop.network_card = new/obj/item/weapon/computer_hardware/network_card/advanced(fabricated_laptop)
|
||||
// total_price += 299
|
||||
// if(dev_tesla)
|
||||
// total_price += 399
|
||||
@@ -100,11 +102,15 @@
|
||||
// if(dev_nanoprint)
|
||||
// total_price += 99
|
||||
// if(fabricate)
|
||||
// fabricated_laptop.cpu.nano_printer = new/obj/item/weapon/computer_hardware/nano_printer(fabricated_laptop.cpu)
|
||||
// fabricated_laptop.nano_printer = new/obj/item/weapon/computer_hardware/nano_printer(fabricated_laptop)
|
||||
if(dev_card)
|
||||
total_price += 199
|
||||
if(fabricate)
|
||||
fabricated_laptop.cpu.card_slot = new/obj/item/weapon/computer_hardware/card_slot(fabricated_laptop.cpu)
|
||||
fabricated_laptop.card_slot = new/obj/item/weapon/computer_hardware/card_slot(fabricated_laptop)
|
||||
//if(dev_aislot)
|
||||
//total_price += 499
|
||||
//if(fabricate)
|
||||
//fabricated_laptop.ai_slot = new/obj/item/weapon/computer_hardware/ai_slot(fabricated_laptop)
|
||||
|
||||
return total_price
|
||||
else if(devtype == 2) // Tablet, more expensive, not everyone could probably afford this.
|
||||
@@ -153,6 +159,14 @@
|
||||
total_price += 199
|
||||
if(fabricate)
|
||||
fabricated_tablet.card_slot = new/obj/item/weapon/computer_hardware/card_slot(fabricated_tablet)
|
||||
if(dev_tesla)
|
||||
total_price += 399
|
||||
if(fabricate)
|
||||
fabricated_tablet.tesla_link = new/obj/item/weapon/computer_hardware/tesla_link(fabricated_tablet)
|
||||
if(dev_aislot)
|
||||
total_price += 499
|
||||
if(fabricate)
|
||||
fabricated_tablet.ai_slot = new/obj/item/weapon/computer_hardware/ai_slot(fabricated_tablet)
|
||||
return total_price
|
||||
return 0
|
||||
|
||||
@@ -209,6 +223,10 @@
|
||||
dev_card = text2num(href_list["hw_card"])
|
||||
fabricate_and_recalc_price(0)
|
||||
return 1
|
||||
if(href_list["hw_aislot"])
|
||||
//dev_aislot = text2num(href_list["hw_aislot"]) // Currently unavailable
|
||||
//fabricate_and_recalc_price(0)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/machinery/lapvend/attack_hand(var/mob/user)
|
||||
@@ -231,6 +249,7 @@
|
||||
data["hw_nanoprint"] = dev_nanoprint
|
||||
data["hw_card"] = dev_card
|
||||
data["hw_cpu"] = dev_cpu
|
||||
data["hw_aislot"] = dev_aislot
|
||||
if(state == 1 || state == 2)
|
||||
data["totalprice"] = total_price
|
||||
|
||||
@@ -249,12 +268,16 @@ obj/machinery/lapvend/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(process_payment(I,W))
|
||||
fabricate_and_recalc_price(1)
|
||||
if((devtype == 1) && fabricated_laptop)
|
||||
fabricated_laptop.cpu.battery_module.charge_to_full()
|
||||
if(fabricated_laptop.battery_module)
|
||||
fabricated_laptop.battery_module.charge_to_full()
|
||||
fabricated_laptop.forceMove(src.loc)
|
||||
fabricated_laptop.close_laptop()
|
||||
fabricated_laptop.screen_on = 0
|
||||
fabricated_laptop.anchored = 0
|
||||
fabricated_laptop.update_icon()
|
||||
fabricated_laptop = null
|
||||
else if((devtype == 2) && fabricated_tablet)
|
||||
fabricated_tablet.battery_module.charge_to_full()
|
||||
if(fabricated_tablet.battery_module)
|
||||
fabricated_tablet.battery_module.charge_to_full()
|
||||
fabricated_tablet.forceMove(src.loc)
|
||||
fabricated_tablet = null
|
||||
ping("Enjoy your new product!")
|
||||
|
||||
Reference in New Issue
Block a user