Scarab Salvager offship remap (#18579)

* Adding duplicate Scarab ship file.

* Parts that could be essentially copied over have been copied, now time for the outline.

* Saving progress. Initial idea isn't feasible, back to the drawing board.

* Saving progress.

* Saving progress.

* Saving progress.

* Saving progress.

* Saving progress.

* This is dysfunctional but I will save the progress anyways.

* Saving progress.

* Saving progress.

* Saving progress.

* Saving progress!

* Saving progress.

* Functional airlocks.

* Progress!

* Bugfixes.

* Progress!

* Fix.

* 1

* Saving progress.

* sedgdsg

* Hopefully this works

* Saving progress.

* Saving progress. Time to fail a bunch of unit tests.

* Removed archaic .dmm file.

* Changes and fixes.

* Resolved an error with docking landmarks.

* Eeverything should be mostly functional?

* Might resolve problems.

* Adds changelog.

* Adds a ladder as an alternative to the lift.

* Resolving changes.

* Multiple lattice.

* Mapping changes.
This commit is contained in:
Hazel
2024-03-21 19:03:00 +00:00
committed by GitHub
parent e9a699c911
commit 9d25a39153
7 changed files with 144475 additions and 76060 deletions
@@ -8,6 +8,14 @@
light_power = 1
light_color = "#FFFFFF"
var/uses_starlight_color = FALSE
/obj/effect/map_effect/perma_light/Initialize(mapload, ...)
if (uses_starlight_color)
light_color = SSskybox.background_color
light_power = SSatlas.current_sector.starlight_power
return ..()
/obj/effect/map_effect/perma_light/brighter
name = "permanent light (bright)"
icon_state = "permalight"
@@ -26,3 +34,11 @@
name = "permanent light (concentrated halogen)"
light_color = LIGHT_COLOR_HALOGEN
/obj/effect/map_effect/perma_light/starlight
name = "permanent starlight"
uses_starlight_color = TRUE
/obj/effect/map_effect/perma_light/starlight/wide
name = "permanent starlight (wide)"
light_range = 5