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Reactiveness update part 1: Removed click delays from most objects, keeping them on for attacks and breaking windows/grilles.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
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@@ -131,7 +131,7 @@
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in_chamber.loc = get_turf(user)
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in_chamber.starting = get_turf(user)
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in_chamber.shot_from = src
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user.next_move = world.time + 4
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usr.delay_click(4)
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in_chamber.silenced = silenced
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in_chamber.current = curloc
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in_chamber.yo = targloc.y - curloc.y
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