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Fixed ZASDBG, Added ZAS logging subsystem, Removed FIREDBG and consolidated it under ZASDBG (#17386)
* Atomization * asfsa * sdaf * sdfas --------- Co-authored-by: FluffyGhost <FluffyGhost>
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FluffyGhost <FluffyGhost>
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f18d4128ad
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9d2f950e8e
@@ -62,6 +62,8 @@ var/list/gamemode_cache = list()
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"log_subsystems_fail2topic" = TRUE, // Fail2Topic
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"log_subsystems_mapfinalization" = TRUE, // Map Finalization
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"log_subsystems_tgui" = TRUE, // TGUI
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"log_subsystems_zas" = FALSE, // ZAS
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"log_subsystems_zas_debug" = FALSE, // ZAS debug
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//// MODULES ////
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@@ -114,6 +116,8 @@ var/list/gamemode_cache = list()
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"world_subsystems_fail2topic_log" = "subsystems/fail2topic.log",
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"world_subsystems_mapfinalization_log" = "subsystems/mapfinalization.log",
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"world_subsystems_tgui" = "subsystems/tgui.log",
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"world_subsystems_zas" = "subsystems/zas.log",
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"world_subsystems_zas_debug" = "subsystems/zas.log",
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//// MODULES ////
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@@ -90,6 +90,10 @@ Class Procs:
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var/active_zones = 0
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var/next_id = 1
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#ifdef ZASDBG
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var/updated = 0
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#endif
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/datum/controller/subsystem/air/proc/reboot()
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set waitfor = FALSE
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