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Fixes #1490 Fixes #1495 Fixes runtimes from meteors. Fixes #1430 Fixes #1425 Fxies #1472 Fixes spacelube not drying.
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@@ -255,21 +255,21 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
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. += "<b>Hair</b><br>"
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if(has_flag(mob_species, HAS_HAIR_COLOR))
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. += "<a href='?src=\ref[src];hair_color=1'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(pref.r_hair, 2)][num2hex(pref.g_hair, 2)][num2hex(pref.b_hair, 2)]'><table style='display:inline;' bgcolor='#[num2hex(pref.r_hair, 2)][num2hex(pref.g_hair, 2)][num2hex(pref.b_hair)]'><tr><td>__</td></tr></table></font> "
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. += "<a href='?src=\ref[src];hair_color=1'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(pref.r_hair, 2)][num2hex(pref.g_hair, 2)][num2hex(pref.b_hair, 2)]'><table style='display:inline;' bgcolor='#[num2hex(pref.r_hair, 2)][num2hex(pref.g_hair, 2)][num2hex(pref.b_hair, 2)]'><tr><td>__</td></tr></table></font> "
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. += " Style: <a href='?src=\ref[src];hair_style=1'>[pref.h_style]</a><br>"
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. += "<br><b>Facial</b><br>"
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if(has_flag(mob_species, HAS_HAIR_COLOR))
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. += "<a href='?src=\ref[src];facial_color=1'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(pref.r_facial, 2)][num2hex(pref.g_facial, 2)][num2hex(pref.b_facial, 2)]'><table style='display:inline;' bgcolor='#[num2hex(pref.r_facial, 2)][num2hex(pref.g_facial, 2)][num2hex(pref.b_facial)]'><tr><td>__</td></tr></table></font> "
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. += "<a href='?src=\ref[src];facial_color=1'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(pref.r_facial, 2)][num2hex(pref.g_facial, 2)][num2hex(pref.b_facial, 2)]'><table style='display:inline;' bgcolor='#[num2hex(pref.r_facial, 2)][num2hex(pref.g_facial, 2)][num2hex(pref.b_facial, 2)]'><tr><td>__</td></tr></table></font> "
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. += " Style: <a href='?src=\ref[src];facial_style=1'>[pref.f_style]</a><br>"
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if(has_flag(mob_species, HAS_EYE_COLOR))
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. += "<br><b>Eyes</b><br>"
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. += "<a href='?src=\ref[src];eye_color=1'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(pref.r_eyes, 2)][num2hex(pref.g_eyes, 2)][num2hex(pref.b_eyes, 2)]'><table style='display:inline;' bgcolor='#[num2hex(pref.r_eyes, 2)][num2hex(pref.g_eyes, 2)][num2hex(pref.b_eyes)]'><tr><td>__</td></tr></table></font><br>"
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. += "<a href='?src=\ref[src];eye_color=1'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(pref.r_eyes, 2)][num2hex(pref.g_eyes, 2)][num2hex(pref.b_eyes, 2)]'><table style='display:inline;' bgcolor='#[num2hex(pref.r_eyes, 2)][num2hex(pref.g_eyes, 2)][num2hex(pref.b_eyes, 2)]'><tr><td>__</td></tr></table></font><br>"
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if(has_flag(mob_species, HAS_SKIN_COLOR))
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. += "<br><b>Body Color</b><br>"
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. += "<a href='?src=\ref[src];skin_color=1'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(pref.r_skin, 2)][num2hex(pref.g_skin, 2)][num2hex(pref.b_skin, 2)]'><table style='display:inline;' bgcolor='#[num2hex(pref.r_skin, 2)][num2hex(pref.g_skin, 2)][num2hex(pref.b_skin)]'><tr><td>__</td></tr></table></font><br>"
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. += "<a href='?src=\ref[src];skin_color=1'>Change Color</a> <font face='fixedsys' size='3' color='#[num2hex(pref.r_skin, 2)][num2hex(pref.g_skin, 2)][num2hex(pref.b_skin, 2)]'><table style='display:inline;' bgcolor='#[num2hex(pref.r_skin, 2)][num2hex(pref.g_skin, 2)][num2hex(pref.b_skin, 2)]'><tr><td>__</td></tr></table></font><br>"
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/datum/category_item/player_setup_item/general/body/proc/has_flag(var/datum/species/mob_species, var/flag)
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return mob_species && (mob_species.appearance_flags & flag)
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@@ -41,11 +41,11 @@
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var/undies = get_undies()
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var/gender_socks = get_gender_socks()
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if(!get_key_by_value(undies, pref.underwear))
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pref.underwear = undies[1]
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pref.underwear = undies[undies[1]]
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if(!get_key_by_value(undershirt_t, pref.undershirt))
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pref.undershirt = undershirt_t[1]
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pref.undershirt = undershirt_t[undershirt_t[1]]
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if(!get_key_by_value(gender_socks, pref.socks))
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pref.socks = gender_socks[1]
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pref.socks = gender_socks[gender_socks[1]]
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var/total_cost = 0
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for(var/gear_name in pref.gear)
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@@ -213,12 +213,12 @@ datum/preferences
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if(!user || !user.client) return
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var/dat = "<html><body><center>"
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// #MARKER-SQLSAVE: Options and buttons.
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if(path)
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dat += "Slot - "
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dat += "<a href='?src=\ref[src];load=1'>Load slot</a> - "
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dat += "<a href='?src=\ref[src];save=1'>Save slot</a> - "
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dat += "<a href='?src=\ref[src];reload=1'>Reload slot</a>"
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if (config.sql_saves)
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dat += " - <a href='?src=\ref[src];delete=1'>Delete slot</a>"
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else
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dat += "Please create an account to save your preferences."
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@@ -271,6 +271,11 @@ datum/preferences
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close_load_dialog(usr)
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else if(href_list["close_load_dialog"])
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close_load_dialog(usr)
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else if(href_list["delete"])
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if (!config.sql_saves)
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return 0
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if (alert(usr, "This will permanently delete the character you have loaded. Are you sure?", "Delete Character", "No", "Yes") == "Yes")
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delete_character_sql()
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else
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return 0
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@@ -541,3 +546,24 @@ datum/preferences
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nanotrasen_relation = "Neutral"
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update_preview_icon()
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// Deletes a character from the database
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/datum/preferences/proc/delete_character_sql(var/client/C)
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if (!C)
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return
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if (!current_character)
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C << "<span class='notice'>You do not have a character loaded.</span>"
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return
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if (!establish_db_connection(dbcon))
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C << "<span class='notice'>Unable to establish database connection.</span>"
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return
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var/DBQuery/query = dbcon.NewQuery("UPDATE ss13_characters SET deleted_at = NOW() WHERE id = :char_id")
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query.Execute(list(":char_id" = current_character))
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// Create a new character.
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new_setup(1)
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C << "<span class='warning'>Character successfully deleted! Please make a new one or load an existing setup.</span>"
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