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Added support for larger on-mob and item sprites. (#17819)
* Added support for larger on-mob and item sprites. * DMDoc fixes --------- Co-authored-by: Cody Brittain <cbrittain10@live.com>
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co-authored by
Cody Brittain
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@@ -18,6 +18,12 @@
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var/storage_cost
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///Dimensions of the icon file used when this item is worn, eg: hats.dmi (32x32 sprite, 64x64 sprite, etc.). Allows inhands/worn sprites to be of any size, but still centered on a mob properly
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var/worn_x_dimension = 32
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///Dimensions of the icon file used when this item is worn, eg: hats.dmi (32x32 sprite, 64x64 sprite, etc.). Allows inhands/worn sprites to be of any size, but still centered on a mob properly
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var/worn_y_dimension = 32
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/**
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* Determines which slots an item can fit, eg. `SLOT_BACK`
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*
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@@ -30,6 +30,9 @@ var/list/mob_icon_icon_states = list()
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final_I.Insert(canvas, dir = use_dir)
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LAZYINITLIST(H.species.equip_overlays)
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var/image/final_image = overlay_image(final_I, color = color, flags = RESET_COLOR|RESET_ALPHA)
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var/offset_x = worn_x_dimension
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var/offset_y = worn_y_dimension
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center_image(final_image, offset_x, offset_y)
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H.species.equip_overlays[image_key] = final_image
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var/image/I = new() // We return a copy of the cached image, in case downstream procs mutate it.
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I.appearance = H.species.equip_overlays[image_key]
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@@ -46,6 +49,9 @@ var/list/mob_icon_icon_states = list()
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I.add_overlay(additional_parts)
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if(has_accents)
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I.add_overlay(overlay_image(icon,"[UNDERSCORE_OR_NULL(src.icon_species_tag)][item_state][contained_sprite ? slot_str_to_contained_flag(slot) : ""]_acc",accent_color, RESET_COLOR))
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var/offset_x = worn_x_dimension
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var/offset_y = worn_y_dimension
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center_image(I, offset_x, offset_y)
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return I
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/obj/item/proc/get_image_key_mod()
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