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Stopped robot chunks from drying up like meat ones. It's weird, and makes them pitch black.
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@@ -8,6 +8,9 @@
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basecolor="#2B2B2B"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
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/obj/effect/decal/cleanable/blood/robot/dry() //pieces of robots do not dry up like metachunks
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return
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/obj/effect/decal/cleanable/blood/robot/proc/streak(var/list/directions)
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spawn (0)
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var/direction = pick(directions)
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