Absolute paths

This commit is contained in:
mwerezak
2015-02-08 19:39:41 -05:00
parent 31120123b8
commit 9e62e08d2e
+13 -13
View File
@@ -33,22 +33,22 @@
var/fire_delay = 6
var/last_fired = 0
proc/ready_to_fire()
if(world.time >= last_fired + fire_delay)
last_fired = world.time
return 1
else
return 0
proc/load_into_chamber()
/obj/item/weapon/gun/proc/ready_to_fire()
if(world.time >= last_fired + fire_delay)
last_fired = world.time
return 1
else
return 0
proc/special_check(var/mob/M) //Placeholder for any special checks, like detective's revolver.
return 1
/obj/item/weapon/gun/proc/load_into_chamber()
return 0
emp_act(severity)
for(var/obj/O in contents)
O.emp_act(severity)
/obj/item/weapon/gun/proc/special_check(var/mob/M) //Placeholder for any special checks, like detective's revolver.
return 1
/obj/item/weapon/gun/emp_act(severity)
for(var/obj/O in contents)
O.emp_act(severity)
/obj/item/weapon/gun/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params)
if(flag) return //It's adjacent, is the user, or is on the user's person