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Allows riot helmets to toggle their visor and more sprite related changes (#3506)
-ports riot helmet sprite and toggle visor verb from polaris at people's request -port the balaclava verb that allows you to roll it up and down from bay -fixes #3176 and adds the paramedic rig sprites for the tajaran suit
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@@ -36,7 +36,7 @@
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armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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flags_inv = HIDEEARS
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body_parts_covered = 0
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/obj/item/clothing/head/helmet/HoS/dermal
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name = "dermal armour patch"
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desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
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@@ -63,6 +63,21 @@
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body_parts_covered = HEAD|FACE|EYES //face shield
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armor = list(melee = 80, bullet = 20, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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flags_inv = HIDEEARS
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action_button_name = "Toggle Visor"
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/obj/item/clothing/head/helmet/riot/attack_self(mob/user as mob)
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if (use_check(user))
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return
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if(src.icon_state == initial(icon_state))
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src.icon_state = "[icon_state]-up"
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user << "You raise the visor on \the [src]."
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body_parts_covered = HEAD
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else
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src.icon_state = initial(icon_state)
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user << "You lower the visor on \the [src]."
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body_parts_covered = HEAD|FACE|EYES
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update_clothing_icon()
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/obj/item/clothing/head/helmet/ablative
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name = "ablative helmet"
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@@ -6,14 +6,29 @@
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flags_inv = HIDEFACE|BLOCKHAIR
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body_parts_covered = FACE|HEAD
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w_class = 2
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action_button_name = "Toggle Face Concealing"
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/obj/item/clothing/mask/balaclava/attack_self(mob/user as mob)
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if (use_check(user))
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return
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if(src.icon_state == initial(icon_state))
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src.icon_state = "[icon_state]_r"
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user << "You roll up \the [src]."
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body_parts_covered = HEAD
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flags_inv = BLOCKHAIR
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else
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src.icon_state = initial(icon_state)
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user << "You lower \the [src]."
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flags_inv = HIDEFACE|BLOCKHAIR
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body_parts_covered = HEAD|FACE|EYES
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update_clothing_icon()
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/obj/item/clothing/mask/balaclava/tactical
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name = "green balaclava"
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desc = "Designed to both hide identities and keep your face comfy and warm."
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icon_state = "swatclava"
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item_state = "balaclava"
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flags_inv = HIDEFACE|BLOCKHAIR
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w_class = 2
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/obj/item/clothing/mask/luchador
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name = "luchador mask"
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