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Adds Bughunt, Incursion, Spy vs Spy, Tower Defense (#7698)
rscadd: "Added three new gamemodes: Tower Defense, Bughunt, Spy vs. Spy."
rscadd: "Bughunt, mercenary and borer, needs twenty required players and five required enemies."
tweak: "Borers have received some miscellaneous fixes and tweaks across the board. They should overall work better now."
rscadd: "Borers can now awaken psionics in their hosts. Maybe it's not a bad idea to get a brain slug after all..."
rscadd: "Spy vs. Spy, traitor and renegade, needs four required players."
tweak: "Changed how renegades work a bit. You're not traitors! You're paranoid people who smuggled a gun to work and are working to keep themselves safe."
rscadd: "Tower Defense, mercenary, heist and ninjas, needs thirty required players and ten required enemies. Good luck!"
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@@ -15,27 +15,33 @@
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/datum/language/corticalborer
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name = LANGUAGE_BORER
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desc = "Cortical borers possess a strange link between their tiny minds."
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desc = "A language Cortical Borers use to influence the minds of those nearby, or those they infest."
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speech_verb = "sings"
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ask_verb = "sings"
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exclaim_verb = "sings"
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colour = "alien"
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key = "v"
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flags = RESTRICTED
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/datum/language/corticalborer/hivemind
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name = LANGUAGE_BORER_HIVEMIND
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desc = "Cortical Borers possess a strange link between their tiny minds, allowing them to communicate telepathically."
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key = "x"
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flags = RESTRICTED | HIVEMIND
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/datum/language/corticalborer/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
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/datum/language/corticalborer/hivemind/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
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var/mob/living/simple_animal/borer/B
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if(istype(speaker,/mob/living/carbon))
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if(istype(speaker, /mob/living/carbon))
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var/mob/living/carbon/M = speaker
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B = M.has_brain_worms()
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else if(istype(speaker,/mob/living/simple_animal/borer))
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else if(istype(speaker, /mob/living/simple_animal/borer))
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B = speaker
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if(B)
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speaker_mask = B.truename
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..(speaker,message,speaker_mask)
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..(speaker, message, speaker_mask)
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/datum/language/vox
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name = LANGUAGE_VOX
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