Departmental Berets (#10391)
@@ -1382,6 +1382,7 @@
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#include "code\modules\clothing\gloves\stungloves.dm"
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#include "code\modules\clothing\gloves\stungloves.dm"
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#include "code\modules\clothing\gloves\xeno\tajara.dm"
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#include "code\modules\clothing\gloves\xeno\tajara.dm"
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#include "code\modules\clothing\head\bandanas.dm"
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#include "code\modules\clothing\head\bandanas.dm"
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#include "code\modules\clothing\head\berets.dm"
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#include "code\modules\clothing\head\collectable.dm"
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#include "code\modules\clothing\head\collectable.dm"
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#include "code\modules\clothing\head\hardhat.dm"
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#include "code\modules\clothing\head\hardhat.dm"
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#include "code\modules\clothing\head\helmet.dm"
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#include "code\modules\clothing\head\helmet.dm"
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@@ -51,7 +51,7 @@ var/datum/controller/subsystem/traumas/SStraumas
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phobia_objs = list("spiders" = typecacheof(list(/obj/effect/spider,/obj/item/toy/plushie/spider, /obj/effect/decal/cleanable/spiderling_remains)),
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phobia_objs = list("spiders" = typecacheof(list(/obj/effect/spider,/obj/item/toy/plushie/spider, /obj/effect/decal/cleanable/spiderling_remains)),
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"security" = typecacheof(list(/obj/item/clothing/under/rank/security, /obj/item/clothing/under/rank/warden, /obj/item/clothing/head/beret/sec,
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"security" = typecacheof(list(/obj/item/clothing/under/rank/security, /obj/item/clothing/under/rank/warden, /obj/item/clothing/head/beret/security,
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/obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/det, /obj/item/clothing/glasses/hud/security,
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/obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/det, /obj/item/clothing/glasses/hud/security,
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/obj/item/melee/baton, /obj/item/gun/energy/taser, /obj/item/handcuffs, /obj/item/clothing/glasses/sunglasses/sechud,
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/obj/item/melee/baton, /obj/item/gun/energy/taser, /obj/item/handcuffs, /obj/item/clothing/glasses/sunglasses/sechud,
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/obj/machinery/door/airlock/security, /obj/item/clothing/under/rank/cadet, /obj/structure/sign/directions/security,
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/obj/machinery/door/airlock/security, /obj/item/clothing/under/rank/cadet, /obj/structure/sign/directions/security,
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@@ -3,7 +3,7 @@
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uniform = /obj/item/clothing/under/rank/iacjumpsuit
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uniform = /obj/item/clothing/under/rank/iacjumpsuit
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suit = /obj/item/clothing/suit/storage/iacvest
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suit = /obj/item/clothing/suit/storage/iacvest
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head = /obj/item/clothing/head/softcap/iacberet
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head = /obj/item/clothing/head/softcap/iac
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mask = /obj/item/clothing/mask/surgical
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mask = /obj/item/clothing/mask/surgical
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glasses = /obj/item/clothing/glasses/hud/health/aviator
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glasses = /obj/item/clothing/glasses/hud/health/aviator
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shoes = /obj/item/clothing/shoes/iac
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shoes = /obj/item/clothing/shoes/iac
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@@ -3,7 +3,7 @@
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uniform = /obj/item/clothing/under/rank/eridani_medic
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uniform = /obj/item/clothing/under/rank/eridani_medic
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suit = /obj/item/clothing/suit/storage/medical_chest_rig
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suit = /obj/item/clothing/suit/storage/medical_chest_rig
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head = /obj/item/clothing/head/beret/sec/eri
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head = /obj/item/clothing/head/beret/security/eri
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mask = /obj/item/clothing/mask/surgical
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mask = /obj/item/clothing/mask/surgical
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glasses = /obj/item/clothing/glasses/hud/health/aviator
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glasses = /obj/item/clothing/glasses/hud/health/aviator
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shoes = /obj/item/clothing/shoes/jackboots
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shoes = /obj/item/clothing/shoes/jackboots
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@@ -1,7 +1,7 @@
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/datum/outfit/admin/ert/legion
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/datum/outfit/admin/ert/legion
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name = "TCFL Volunteer"
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name = "TCFL Volunteer"
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head = /obj/item/clothing/head/legion
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head = /obj/item/clothing/head/beret/legion/field
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uniform = /obj/item/clothing/under/legion
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uniform = /obj/item/clothing/under/legion
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l_ear = /obj/item/device/radio/headset/legion
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l_ear = /obj/item/device/radio/headset/legion
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shoes = /obj/item/clothing/shoes/swat/ert
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shoes = /obj/item/clothing/shoes/swat/ert
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@@ -49,7 +49,7 @@
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/datum/outfit/admin/ert/legion/sentinel
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/datum/outfit/admin/ert/legion/sentinel
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name = "TCFL Sentinel"
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name = "TCFL Sentinel"
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head = /obj/item/clothing/head/legion/sentinel
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head = /obj/item/clothing/head/beret/legion/sentinel
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uniform = /obj/item/clothing/under/legion/sentinel
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uniform = /obj/item/clothing/under/legion/sentinel
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suit = /obj/item/clothing/suit/storage/vest/legion
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suit = /obj/item/clothing/suit/storage/vest/legion
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gloves = null
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gloves = null
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@@ -44,7 +44,7 @@
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gloves = /obj/item/clothing/gloves/swat/tactical
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gloves = /obj/item/clothing/gloves/swat/tactical
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l_ear = /obj/item/device/radio/headset/ert
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l_ear = /obj/item/device/radio/headset/ert
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glasses = /obj/item/clothing/glasses/sunglasses/sechud
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glasses = /obj/item/clothing/glasses/sunglasses/sechud
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head = /obj/item/clothing/head/beret/centcom/officer/civilprotection
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head = /obj/item/clothing/head/beret/centcom/civilprotection
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suit_store = /obj/item/gun/energy/gun
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suit_store = /obj/item/gun/energy/gun
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belt = /obj/item/storage/belt/security
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belt = /obj/item/storage/belt/security
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@@ -71,7 +71,7 @@
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/datum/outfit/admin/syndicate/officer
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/datum/outfit/admin/syndicate/officer
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name = "Syndicate Officer"
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name = "Syndicate Officer"
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head = /obj/item/clothing/head/beret
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head = /obj/item/clothing/head/beret/red
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mask = /obj/item/clothing/mask/smokable/cigarette/cigar/havana
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mask = /obj/item/clothing/mask/smokable/cigarette/cigar/havana
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belt = /obj/item/gun/projectile/deagle
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belt = /obj/item/gun/projectile/deagle
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l_ear = /obj/item/device/radio/headset/syndicate
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l_ear = /obj/item/device/radio/headset/syndicate
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@@ -289,6 +289,7 @@
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/obj/item/clothing/head/softcap,
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/obj/item/clothing/head/softcap,
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/obj/item/clothing/head/softcap/himeo,
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/obj/item/clothing/head/softcap/himeo,
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/obj/item/clothing/head/softcap/red,
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/obj/item/clothing/head/softcap/red,
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/obj/item/clothing/head/beret/red,
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/obj/item/clothing/head/that,
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/obj/item/clothing/head/that,
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/obj/item/clothing/head/turban,
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/obj/item/clothing/head/turban,
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/obj/item/clothing/head/turban/grey,
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/obj/item/clothing/head/turban/grey,
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@@ -465,7 +466,7 @@
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name = "Highlander"
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name = "Highlander"
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uniform = /obj/item/clothing/under/kilt
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uniform = /obj/item/clothing/under/kilt
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head = /obj/item/clothing/head/beret
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head = /obj/item/clothing/head/beret/red
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shoes = /obj/item/clothing/shoes/combat
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shoes = /obj/item/clothing/shoes/combat
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l_ear = /obj/item/device/radio/headset/heads/captain
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l_ear = /obj/item/device/radio/headset/heads/captain
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l_hand = /obj/item/material/sword
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l_hand = /obj/item/material/sword
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@@ -22,7 +22,7 @@
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var/fax_department = "Representative's Office"
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var/fax_department = "Representative's Office"
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jobtype = /datum/job/representative
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jobtype = /datum/job/representative
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head = /obj/item/clothing/head/beret/liaison
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head = /obj/item/clothing/head/beret/centcom/liaison
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uniform = /obj/item/clothing/under/rank/liaison
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uniform = /obj/item/clothing/under/rank/liaison
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suit = /obj/item/clothing/suit/storage/toggle/liaison
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suit = /obj/item/clothing/suit/storage/toggle/liaison
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tab_pda = /obj/item/modular_computer/handheld/pda/civilian/lawyer
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tab_pda = /obj/item/modular_computer/handheld/pda/civilian/lawyer
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@@ -280,7 +280,7 @@
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uniform = /obj/item/clothing/under/rank/cadet
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uniform = /obj/item/clothing/under/rank/cadet
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suit = /obj/item/clothing/suit/storage/hazardvest/cadet
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suit = /obj/item/clothing/suit/storage/hazardvest/cadet
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head = /obj/item/clothing/head/beret/sec/cadet
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head = /obj/item/clothing/head/beret/security
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shoes = /obj/item/clothing/shoes/jackboots
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shoes = /obj/item/clothing/shoes/jackboots
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l_ear = /obj/item/device/radio/headset/headset_sec
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l_ear = /obj/item/device/radio/headset/headset_sec
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@@ -169,7 +169,7 @@
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/obj/effect/landmark/costume/highlander/New()
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/obj/effect/landmark/costume/highlander/New()
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new /obj/item/clothing/under/kilt(src.loc)
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new /obj/item/clothing/under/kilt(src.loc)
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new /obj/item/clothing/head/beret(src.loc)
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new /obj/item/clothing/head/beret/red(src.loc)
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delete_me = 1
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delete_me = 1
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/obj/effect/landmark/costume/prig/New()
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/obj/effect/landmark/costume/prig/New()
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@@ -884,6 +884,7 @@
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/obj/random/hoodie = 0.5,
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/obj/random/hoodie = 0.5,
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/obj/random/bandana = 0.5,
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/obj/random/bandana = 0.5,
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/obj/random/softcap = 0.5,
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/obj/random/softcap = 0.5,
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/obj/random/beret = 0.5,
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/obj/random/junk = 0.4,
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/obj/random/junk = 0.4,
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/obj/random/medical = 0.4,
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/obj/random/medical = 0.4,
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/obj/random/powercell = 0.8,
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/obj/random/powercell = 0.8,
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@@ -1019,6 +1020,24 @@
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/obj/item/clothing/head/softcap/captain = 1
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/obj/item/clothing/head/softcap/captain = 1
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)
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)
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/obj/random/beret
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name = "random beret"
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desc = "This is a random beret."
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icon = 'icons/obj/clothing/hats/berets.dmi'
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icon_state = "beret"
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problist = list(
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/obj/item/clothing/head/beret/colorable/random = 5,
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/obj/item/clothing/head/beret/engineering = 3,
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/obj/item/clothing/head/beret/atmos = 3,
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/obj/item/clothing/head/beret/medical = 3,
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/obj/item/clothing/head/beret/science = 3,
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/obj/item/clothing/head/beret/hydro = 3,
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/obj/item/clothing/head/beret/cargo = 3,
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/obj/item/clothing/head/beret/miner = 3,
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/obj/item/clothing/head/beret/security = 2,
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/obj/item/clothing/head/beret/captain = 1
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)
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/obj/random/highvalue
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/obj/random/highvalue
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name = "random high valuable item"
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name = "random high valuable item"
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desc = "This is a random high valuable item."
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desc = "This is a random high valuable item."
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@@ -71,6 +71,7 @@
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/clothing/head/softcap/janitor(src)
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new /obj/item/clothing/head/softcap/janitor(src)
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new /obj/item/clothing/head/bandana/janitor(src)
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new /obj/item/clothing/head/bandana/janitor(src)
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new /obj/item/clothing/head/beret/janitor(src)
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new /obj/item/gun/energy/mousegun(src)
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new /obj/item/gun/energy/mousegun(src)
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new /obj/item/device/flashlight(src)
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new /obj/item/device/flashlight(src)
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new /obj/item/clothing/suit/caution(src)
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new /obj/item/clothing/suit/caution(src)
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@@ -18,6 +18,7 @@
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/clothing/head/softcap/cargo(src)
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new /obj/item/clothing/head/softcap/cargo(src)
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new /obj/item/clothing/head/bandana/cargo(src)
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new /obj/item/clothing/head/bandana/cargo(src)
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new /obj/item/clothing/head/beret/cargo(src)
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new /obj/item/modular_computer/handheld/custom_loadout/advanced/cargo_delivery(src)
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new /obj/item/modular_computer/handheld/custom_loadout/advanced/cargo_delivery(src)
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new /obj/item/export_scanner(src)
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new /obj/item/export_scanner(src)
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@@ -42,6 +43,7 @@
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/head/softcap/cargo(src)
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new /obj/item/clothing/head/softcap/cargo(src)
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new /obj/item/clothing/head/bandana/cargo(src)
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new /obj/item/clothing/head/bandana/cargo(src)
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||||||
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new /obj/item/clothing/head/beret/cargo(src)
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||||||
new /obj/item/modular_computer/handheld/custom_loadout/advanced/cargo_delivery(src)
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new /obj/item/modular_computer/handheld/custom_loadout/advanced/cargo_delivery(src)
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||||||
new /obj/item/export_scanner(src)
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new /obj/item/export_scanner(src)
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||||||
new /obj/item/device/orbital_dropper/drill(src)
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new /obj/item/device/orbital_dropper/drill(src)
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||||||
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@@ -134,8 +134,8 @@
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new /obj/item/clothing/head/hos/cap(src)
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new /obj/item/clothing/head/hos/cap(src)
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||||||
new /obj/item/clothing/head/hos/cap/alt(src)
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new /obj/item/clothing/head/hos/cap/alt(src)
|
||||||
new /obj/item/clothing/head/helmet/hos(src)
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new /obj/item/clothing/head/helmet/hos(src)
|
||||||
new /obj/item/clothing/head/beret/sec/hos(src)
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new /obj/item/clothing/head/beret/security/hos(src)
|
||||||
new /obj/item/clothing/head/beret/sec/hos/alt(src)
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new /obj/item/clothing/head/beret/security/hos/alt(src)
|
||||||
new /obj/item/clothing/accessory/badge/hos(src)
|
new /obj/item/clothing/accessory/badge/hos(src)
|
||||||
new /obj/item/clothing/gloves/black_leather(src)
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new /obj/item/clothing/gloves/black_leather(src)
|
||||||
//Tools
|
//Tools
|
||||||
@@ -176,8 +176,8 @@
|
|||||||
new /obj/item/clothing/under/rank/head_of_security(src)
|
new /obj/item/clothing/under/rank/head_of_security(src)
|
||||||
new /obj/item/clothing/under/rank/head_of_security/corp(src)
|
new /obj/item/clothing/under/rank/head_of_security/corp(src)
|
||||||
new /obj/item/clothing/suit/storage/vest/hos(src)
|
new /obj/item/clothing/suit/storage/vest/hos(src)
|
||||||
new /obj/item/clothing/head/beret/sec/hos(src)
|
new /obj/item/clothing/head/beret/security/hos(src)
|
||||||
new /obj/item/clothing/head/beret/sec/hos/alt(src)
|
new /obj/item/clothing/head/beret/security/hos/alt(src)
|
||||||
new /obj/item/clothing/head/hos/cap(src)
|
new /obj/item/clothing/head/hos/cap(src)
|
||||||
new /obj/item/clothing/head/hos/cap/alt(src)
|
new /obj/item/clothing/head/hos/cap/alt(src)
|
||||||
new /obj/item/clothing/head/helmet/hos(src)
|
new /obj/item/clothing/head/helmet/hos(src)
|
||||||
@@ -216,7 +216,7 @@
|
|||||||
new /obj/item/clothing/under/rank/warden/corp(src)
|
new /obj/item/clothing/under/rank/warden/corp(src)
|
||||||
new /obj/item/clothing/suit/armor/vest/warden(src)
|
new /obj/item/clothing/suit/armor/vest/warden(src)
|
||||||
new /obj/item/clothing/suit/armor/vest/warden/commissar(src)
|
new /obj/item/clothing/suit/armor/vest/warden/commissar(src)
|
||||||
new /obj/item/clothing/head/beret/sec/warden(src)
|
new /obj/item/clothing/head/beret/security/warden(src)
|
||||||
new /obj/item/clothing/head/warden/commissar(src)
|
new /obj/item/clothing/head/warden/commissar(src)
|
||||||
new /obj/item/clothing/head/warden(src)
|
new /obj/item/clothing/head/warden(src)
|
||||||
new /obj/item/clothing/head/warden/alt(src)
|
new /obj/item/clothing/head/warden/alt(src)
|
||||||
@@ -256,7 +256,7 @@
|
|||||||
new /obj/item/storage/backpack/security(src)
|
new /obj/item/storage/backpack/security(src)
|
||||||
else
|
else
|
||||||
new /obj/item/storage/backpack/satchel_sec(src)
|
new /obj/item/storage/backpack/satchel_sec(src)
|
||||||
new /obj/item/clothing/head/beret/sec/cadet(src)
|
new /obj/item/clothing/head/beret/security(src)
|
||||||
new /obj/item/clothing/suit/storage/hazardvest/cadet(src)
|
new /obj/item/clothing/suit/storage/hazardvest/cadet(src)
|
||||||
new /obj/item/clothing/under/rank/cadet(src)
|
new /obj/item/clothing/under/rank/cadet(src)
|
||||||
//Tools
|
//Tools
|
||||||
@@ -292,6 +292,7 @@
|
|||||||
else
|
else
|
||||||
new /obj/item/storage/backpack/satchel_sec(src)
|
new /obj/item/storage/backpack/satchel_sec(src)
|
||||||
new /obj/item/clothing/head/softcap/security/corp(src)
|
new /obj/item/clothing/head/softcap/security/corp(src)
|
||||||
|
new /obj/item/clothing/head/beret/security/corp(src)
|
||||||
new /obj/item/clothing/under/rank/security/corp(src)
|
new /obj/item/clothing/under/rank/security/corp(src)
|
||||||
new /obj/item/clothing/suit/storage/vest/officer(src)
|
new /obj/item/clothing/suit/storage/vest/officer(src)
|
||||||
new /obj/item/clothing/head/helmet(src)
|
new /obj/item/clothing/head/helmet(src)
|
||||||
|
|||||||
@@ -23,12 +23,12 @@
|
|||||||
new /obj/item/clothing/head/softcap/security(src)
|
new /obj/item/clothing/head/softcap/security(src)
|
||||||
new /obj/item/clothing/head/softcap/security(src)
|
new /obj/item/clothing/head/softcap/security(src)
|
||||||
new /obj/item/clothing/head/softcap/security(src)
|
new /obj/item/clothing/head/softcap/security(src)
|
||||||
new /obj/item/clothing/head/beret/sec(src)
|
new /obj/item/clothing/head/beret/security(src)
|
||||||
new /obj/item/clothing/head/beret/sec(src)
|
new /obj/item/clothing/head/beret/security(src)
|
||||||
new /obj/item/clothing/head/beret/sec(src)
|
new /obj/item/clothing/head/beret/security(src)
|
||||||
new /obj/item/clothing/head/beret/sec/alt(src)
|
new /obj/item/clothing/head/beret/security/officer(src)
|
||||||
new /obj/item/clothing/head/beret/sec/alt(src)
|
new /obj/item/clothing/head/beret/security/officer(src)
|
||||||
new /obj/item/clothing/head/beret/sec/alt(src)
|
new /obj/item/clothing/head/beret/security/officer(src)
|
||||||
new /obj/item/clothing/head/bandana/security(src)
|
new /obj/item/clothing/head/bandana/security(src)
|
||||||
new /obj/item/clothing/head/bandana/security(src)
|
new /obj/item/clothing/head/bandana/security(src)
|
||||||
new /obj/item/clothing/head/bandana/security(src)
|
new /obj/item/clothing/head/bandana/security(src)
|
||||||
|
|||||||
@@ -58,7 +58,7 @@
|
|||||||
bst.equip_to_slot_or_del(new /obj/item/storage/backpack/holding/bst(bst), slot_back)
|
bst.equip_to_slot_or_del(new /obj/item/storage/backpack/holding/bst(bst), slot_back)
|
||||||
bst.equip_to_slot_or_del(new /obj/item/storage/box/survival(bst.back), slot_in_backpack)
|
bst.equip_to_slot_or_del(new /obj/item/storage/box/survival(bst.back), slot_in_backpack)
|
||||||
bst.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/bst(bst), slot_shoes)
|
bst.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/bst(bst), slot_shoes)
|
||||||
bst.equip_to_slot_or_del(new /obj/item/clothing/head/beret(bst), slot_head)
|
bst.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom/officer/bst(bst), slot_head)
|
||||||
bst.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/bst(bst), slot_glasses)
|
bst.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/bst(bst), slot_glasses)
|
||||||
bst.equip_to_slot_or_del(new /obj/item/storage/belt/utility/very_full(bst), slot_belt)
|
bst.equip_to_slot_or_del(new /obj/item/storage/belt/utility/very_full(bst), slot_belt)
|
||||||
bst.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat/bst(bst), slot_gloves)
|
bst.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat/bst(bst), slot_gloves)
|
||||||
@@ -480,6 +480,22 @@
|
|||||||
|
|
||||||
return 1 //Because Bluespace
|
return 1 //Because Bluespace
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/centcom/officer/bst
|
||||||
|
name = "bluespace technician's beret"
|
||||||
|
desc = "A Bluespace Technician's beret. The letters 'BST' are stamped on the side."
|
||||||
|
siemens_coefficient = 0
|
||||||
|
permeability_coefficient = 0
|
||||||
|
canremove = 0
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/centcom/officer/bst/attack_hand()
|
||||||
|
if(!usr)
|
||||||
|
return
|
||||||
|
if(!istype(usr, /mob/living/carbon/human/bst))
|
||||||
|
to_chat(usr, SPAN_ALERT("Your hand seems to go right through the [src]. It's like it doesn't exist."))
|
||||||
|
return
|
||||||
|
else
|
||||||
|
..()
|
||||||
|
|
||||||
//ID
|
//ID
|
||||||
/obj/item/card/id/bst
|
/obj/item/card/id/bst
|
||||||
icon_state = "centcom"
|
icon_state = "centcom"
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
|
|
||||||
/datum/gear/faction/idris_beret
|
/datum/gear/faction/idris_beret
|
||||||
display_name = "idris beret"
|
display_name = "idris beret"
|
||||||
path = /obj/item/clothing/head/beret/sec/idris
|
path = /obj/item/clothing/head/beret/security/idris
|
||||||
faction = "Idris Incorporated"
|
faction = "Idris Incorporated"
|
||||||
|
|
||||||
/datum/gear/faction/idris_uniform_alt
|
/datum/gear/faction/idris_uniform_alt
|
||||||
@@ -24,13 +24,13 @@
|
|||||||
faction = "Idris Incorporated"
|
faction = "Idris Incorporated"
|
||||||
|
|
||||||
/datum/gear/faction/zavodskoi_beret
|
/datum/gear/faction/zavodskoi_beret
|
||||||
display_name = "brown zavodskoi beret"
|
display_name = "black zavodskoi beret"
|
||||||
path = /obj/item/clothing/head/beret/sec/zavodskoi
|
path = /obj/item/clothing/head/beret/security/zavodskoi
|
||||||
faction = "Zavodskoi Interstellar"
|
faction = "Zavodskoi Interstellar"
|
||||||
|
|
||||||
/datum/gear/faction/zavodskoi_beret/alt
|
/datum/gear/faction/zavodskoi_beret/alt
|
||||||
display_name = "black zavodskoi beret"
|
display_name = "brown zavodskoi beret"
|
||||||
path = /obj/item/clothing/head/beret/sec/zavodskoi/alt
|
path = /obj/item/clothing/head/beret/security/zavodskoi/alt
|
||||||
sort_category = "Factions"
|
sort_category = "Factions"
|
||||||
|
|
||||||
/datum/gear/faction/zavodskoi_uniform_alt
|
/datum/gear/faction/zavodskoi_uniform_alt
|
||||||
@@ -53,7 +53,7 @@
|
|||||||
|
|
||||||
/datum/gear/faction/eridani_beret
|
/datum/gear/faction/eridani_beret
|
||||||
display_name = "eridani beret"
|
display_name = "eridani beret"
|
||||||
path = /obj/item/clothing/head/beret/sec/eri
|
path = /obj/item/clothing/head/beret/security/eri
|
||||||
slot = slot_head
|
slot = slot_head
|
||||||
faction = "Eridani Private Military Contractors"
|
faction = "Eridani Private Military Contractors"
|
||||||
|
|
||||||
|
|||||||
@@ -12,6 +12,7 @@
|
|||||||
display_name = "bandana selection"
|
display_name = "bandana selection"
|
||||||
description = "A selection of bandanas. Comes in departmental colors."
|
description = "A selection of bandanas. Comes in departmental colors."
|
||||||
path = /obj/item/clothing/head/bandana
|
path = /obj/item/clothing/head/bandana
|
||||||
|
flags = GEAR_HAS_DESC_SELECTION
|
||||||
|
|
||||||
/datum/gear/head/bandana/New()
|
/datum/gear/head/bandana/New()
|
||||||
..()
|
..()
|
||||||
@@ -40,6 +41,7 @@
|
|||||||
display_name = "softcap selection"
|
display_name = "softcap selection"
|
||||||
description = "A selection of softcaps. Comes in departmental colors."
|
description = "A selection of softcaps. Comes in departmental colors."
|
||||||
path = /obj/item/clothing/head/softcap
|
path = /obj/item/clothing/head/softcap
|
||||||
|
flags = GEAR_HAS_DESC_SELECTION
|
||||||
|
|
||||||
/datum/gear/head/softcap/New()
|
/datum/gear/head/softcap/New()
|
||||||
..()
|
..()
|
||||||
@@ -65,21 +67,35 @@
|
|||||||
path = /obj/item/clothing/head/softcap/colorable
|
path = /obj/item/clothing/head/softcap/colorable
|
||||||
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
|
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
|
||||||
|
|
||||||
/datum/gear/head/beret/eng
|
/datum/gear/head/beret
|
||||||
display_name = "beret, engie-orange"
|
display_name = "beret selection"
|
||||||
path = /obj/item/clothing/head/beret/engineering
|
description = "A selection of berets. Comes in departmental colors."
|
||||||
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice")
|
path = /obj/item/clothing/head/beret
|
||||||
|
flags = GEAR_HAS_DESC_SELECTION
|
||||||
|
|
||||||
|
/datum/gear/head/beret/New()
|
||||||
|
..()
|
||||||
|
var/berets = list()
|
||||||
|
berets["beret"] = /obj/item/clothing/head/beret
|
||||||
|
berets["beret, red"] = /obj/item/clothing/head/beret/red
|
||||||
|
berets["beret, captain"] = /obj/item/clothing/head/beret/captain
|
||||||
|
berets["beret, security"] = /obj/item/clothing/head/beret/security
|
||||||
|
berets["beret, science"] = /obj/item/clothing/head/beret/science
|
||||||
|
berets["beret, medical"] = /obj/item/clothing/head/beret/medical
|
||||||
|
berets["beret, engineering"] = /obj/item/clothing/head/beret/engineering
|
||||||
|
berets["beret, atmospherics"] = /obj/item/clothing/head/beret/atmos
|
||||||
|
berets["beret, hydroponics"] = /obj/item/clothing/head/beret/hydro
|
||||||
|
berets["beret, cargo"] = /obj/item/clothing/head/beret/cargo
|
||||||
|
berets["beret, mining"] = /obj/item/clothing/head/beret/miner
|
||||||
|
berets["beret, janitor"] = /obj/item/clothing/head/beret/janitor
|
||||||
|
|
||||||
|
gear_tweaks += new/datum/gear_tweak/path(berets)
|
||||||
|
|
||||||
/datum/gear/head/beret/color
|
/datum/gear/head/beret/color
|
||||||
display_name = "beret (colorable)"
|
display_name = "beret (colorable)"
|
||||||
path = /obj/item/clothing/head/beret/misc
|
path = /obj/item/clothing/head/beret/colorable
|
||||||
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
|
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
|
||||||
|
|
||||||
/datum/gear/head/beret/sec
|
|
||||||
display_name = "beret, security"
|
|
||||||
path = /obj/item/clothing/head/beret/sec
|
|
||||||
allowed_roles = list("Security Officer", "Head of Security", "Warden", "Security Cadet", "Detective", "Forensic Technician")
|
|
||||||
|
|
||||||
/datum/gear/head/warden
|
/datum/gear/head/warden
|
||||||
display_name = "headwear, security (warden)"
|
display_name = "headwear, security (warden)"
|
||||||
description = "A selection of warden headwear."
|
description = "A selection of warden headwear."
|
||||||
@@ -92,7 +108,7 @@
|
|||||||
wardenhead["blue warden hat"] = /obj/item/clothing/head/warden
|
wardenhead["blue warden hat"] = /obj/item/clothing/head/warden
|
||||||
wardenhead["black warden hat"] = /obj/item/clothing/head/warden/alt
|
wardenhead["black warden hat"] = /obj/item/clothing/head/warden/alt
|
||||||
wardenhead["commissar's cap"] = /obj/item/clothing/head/warden/commissar
|
wardenhead["commissar's cap"] = /obj/item/clothing/head/warden/commissar
|
||||||
wardenhead["warden beret"] = /obj/item/clothing/head/beret/sec/warden
|
wardenhead["warden beret"] = /obj/item/clothing/head/beret/security/warden
|
||||||
gear_tweaks += new/datum/gear_tweak/path(wardenhead)
|
gear_tweaks += new/datum/gear_tweak/path(wardenhead)
|
||||||
|
|
||||||
/datum/gear/head/hos
|
/datum/gear/head/hos
|
||||||
@@ -104,17 +120,12 @@
|
|||||||
/datum/gear/head/hos/New()
|
/datum/gear/head/hos/New()
|
||||||
..()
|
..()
|
||||||
var/hoshead = list()
|
var/hoshead = list()
|
||||||
hoshead["blue commander beret"] = /obj/item/clothing/head/beret/sec/hos
|
hoshead["blue commander beret"] = /obj/item/clothing/head/beret/security/hos
|
||||||
hoshead["black commander beret"] = /obj/item/clothing/head/beret/sec/hos/alt
|
hoshead["black commander beret"] = /obj/item/clothing/head/beret/security/hos/alt
|
||||||
hoshead["blue commander hat"] = /obj/item/clothing/head/hos/cap
|
hoshead["blue commander hat"] = /obj/item/clothing/head/hos/cap
|
||||||
hoshead["black commander hat"] = /obj/item/clothing/head/hos/cap/alt
|
hoshead["black commander hat"] = /obj/item/clothing/head/hos/cap/alt
|
||||||
gear_tweaks += new/datum/gear_tweak/path(hoshead)
|
gear_tweaks += new/datum/gear_tweak/path(hoshead)
|
||||||
|
|
||||||
/datum/gear/head/beret/medical
|
|
||||||
display_name = "beret, medical"
|
|
||||||
path = /obj/item/clothing/head/beret/medical
|
|
||||||
allowed_roles = list("Physician", "Surgeon", "Medical Intern", "Pharmacist", "Emergency Medical Technician", "Chief Medial Officer", "Psychiatrist")
|
|
||||||
|
|
||||||
/datum/gear/head/corp
|
/datum/gear/head/corp
|
||||||
display_name = "cap, corporate (security)"
|
display_name = "cap, corporate (security)"
|
||||||
path = /obj/item/clothing/head/softcap/security/corp
|
path = /obj/item/clothing/head/softcap/security/corp
|
||||||
@@ -260,7 +271,7 @@
|
|||||||
|
|
||||||
/datum/gear/head/iacberet
|
/datum/gear/head/iacberet
|
||||||
display_name = "IAC Beret"
|
display_name = "IAC Beret"
|
||||||
path = /obj/item/clothing/head/softcap/iacberet
|
path = /obj/item/clothing/head/softcap/iac
|
||||||
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Emergency Medical Technician", "Medical Intern")
|
allowed_roles = list("Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Emergency Medical Technician", "Medical Intern")
|
||||||
flags = GEAR_HAS_DESC_SELECTION
|
flags = GEAR_HAS_DESC_SELECTION
|
||||||
|
|
||||||
@@ -270,14 +281,14 @@
|
|||||||
|
|
||||||
/datum/gear/head/tcfl
|
/datum/gear/head/tcfl
|
||||||
display_name = "tcfl hat selection"
|
display_name = "tcfl hat selection"
|
||||||
path = /obj/item/clothing/head/legion_beret
|
path = /obj/item/clothing/head/beret/legion
|
||||||
flags = GEAR_HAS_DESC_SELECTION
|
flags = GEAR_HAS_DESC_SELECTION
|
||||||
|
|
||||||
/datum/gear/head/tcfl/New()
|
/datum/gear/head/tcfl/New()
|
||||||
..()
|
..()
|
||||||
var/tcfl = list()
|
var/tcfl = list()
|
||||||
tcfl["tcfl beret, dress"] = /obj/item/clothing/head/legion_beret
|
tcfl["tcfl beret, dress"] = /obj/item/clothing/head/beret/legion
|
||||||
tcfl["tcfl beret, field"] = /obj/item/clothing/head/legion
|
tcfl["tcfl beret, field"] = /obj/item/clothing/head/beret/legion/field
|
||||||
gear_tweaks += new/datum/gear_tweak/path(tcfl)
|
gear_tweaks += new/datum/gear_tweak/path(tcfl)
|
||||||
|
|
||||||
/datum/gear/head/padded_cap
|
/datum/gear/head/padded_cap
|
||||||
@@ -303,12 +314,12 @@
|
|||||||
/datum/gear/head/gadpathur
|
/datum/gear/head/gadpathur
|
||||||
display_name = "gadpathurian headgear selection"
|
display_name = "gadpathurian headgear selection"
|
||||||
description = "A selection of headgear from Gadpathur."
|
description = "A selection of headgear from Gadpathur."
|
||||||
path = /obj/item/clothing/head/soft/gadpathur
|
path = /obj/item/clothing/head/gadpathur
|
||||||
flags = GEAR_HAS_DESC_SELECTION
|
flags = GEAR_HAS_DESC_SELECTION
|
||||||
|
|
||||||
/datum/gear/head/gadpathur/New()
|
/datum/gear/head/gadpathur/New()
|
||||||
..()
|
..()
|
||||||
var/gadpathur = list()
|
var/gadpathur = list()
|
||||||
gadpathur["gadpathurian sidecap"] = /obj/item/clothing/head/soft/gadpathur
|
gadpathur["gadpathurian sidecap"] = /obj/item/clothing/head/gadpathur
|
||||||
gadpathur["gadpathurian beret"] = /obj/item/clothing/head/soft/gadpathur/beret
|
gadpathur["gadpathurian beret"] = /obj/item/clothing/head/beret/gadpathur
|
||||||
gear_tweaks += new/datum/gear_tweak/path(gadpathur)
|
gear_tweaks += new/datum/gear_tweak/path(gadpathur)
|
||||||
|
|||||||
@@ -44,8 +44,8 @@
|
|||||||
/datum/gear/religion/dominia/beret/New()
|
/datum/gear/religion/dominia/beret/New()
|
||||||
..()
|
..()
|
||||||
var/beret = list()
|
var/beret = list()
|
||||||
beret["tribunal initiate's beret"] = /obj/item/clothing/head/softcap/dominia
|
beret["tribunal initiate's beret"] = /obj/item/clothing/head/beret/dominia
|
||||||
beret["tribunalist's beret"] = /obj/item/clothing/head/softcap/dominia/priest
|
beret["tribunalist's beret"] = /obj/item/clothing/head/beret/dominia/priest
|
||||||
gear_tweaks += new/datum/gear_tweak/path(beret)
|
gear_tweaks += new/datum/gear_tweak/path(beret)
|
||||||
|
|
||||||
/datum/gear/religion/dominia/cape
|
/datum/gear/religion/dominia/cape
|
||||||
|
|||||||
@@ -319,19 +319,18 @@
|
|||||||
item_state = "dominia_priest"
|
item_state = "dominia_priest"
|
||||||
slot_flags = SLOT_OCLOTHING | SLOT_ICLOTHING
|
slot_flags = SLOT_OCLOTHING | SLOT_ICLOTHING
|
||||||
|
|
||||||
/obj/item/clothing/head/softcap/dominia
|
/obj/item/clothing/head/beret/dominia
|
||||||
name = "tribunal initiate's beret"
|
name = "tribunal initiate’s beret"
|
||||||
desc = "A simple red beret with a golden badge marking its wearer as an initiate of the Moroz Holy Tribunal."
|
desc = "A simple red beret with a golden badge marking its wearer as an initiate of the Moroz Holy Tribunal."
|
||||||
desc_fluff = " While initiates dress humbly in white and red clothing, this does not mean that House Caladius - the primary source of the Holy Tribunal's \
|
desc_fluff = " While initiates dress humbly in white and red clothing, this does not mean that House Caladius - the primary source of the Holy Tribunal's \
|
||||||
funding - spares any expenses funding them, and these berets are made of luxurious velvet."
|
funding - spares any expenses funding them, and these berets are made of luxurious velvet."
|
||||||
icon = 'icons/clothing/head/dominia_beret.dmi'
|
icon = 'icons/clothing/head/dominia_beret.dmi'
|
||||||
icon_state = "dominia_beret"
|
icon_state = "dominia_beret"
|
||||||
item_state = "dominia_beret"
|
item_state = "dominia_beret"
|
||||||
contained_sprite = TRUE
|
|
||||||
|
|
||||||
/obj/item/clothing/head/softcap/dominia/priest
|
/obj/item/clothing/head/beret/dominia/priest
|
||||||
name = "tribunalist's beret"
|
name = "tribunalist’s beret"
|
||||||
desc = " black beret bearing the sigil of the Moroz Holy Tribunal on its front. Worn by full members of the Tribunal's clergy."
|
desc = " black beret bearing the sigil of the Moroz Holy Tribunal on its front. Worn by full members of the Tribunal’s clergy."
|
||||||
desc_fluff = "With their black and gold clothing designed to resemble that of their noble counterparts, the full clergy of the Moroz Holy Tribunal \
|
desc_fluff = "With their black and gold clothing designed to resemble that of their noble counterparts, the full clergy of the Moroz Holy Tribunal \
|
||||||
are a sight to behold both inside and outside of the Empire of Dominia. This beret features an emblem luxuriously and painstakingly crafted out of real gold."
|
are a sight to behold both inside and outside of the Empire of Dominia. This beret features an emblem luxuriously and painstakingly crafted out of real gold."
|
||||||
icon = 'icons/clothing/head/dominia_beret_priest.dmi'
|
icon = 'icons/clothing/head/dominia_beret_priest.dmi'
|
||||||
|
|||||||
@@ -21,7 +21,7 @@
|
|||||||
item_state = "gadpathur_coat"
|
item_state = "gadpathur_coat"
|
||||||
contained_sprite = TRUE
|
contained_sprite = TRUE
|
||||||
|
|
||||||
/obj/item/clothing/head/soft/gadpathur
|
/obj/item/clothing/head/gadpathur
|
||||||
name = "cadre cap"
|
name = "cadre cap"
|
||||||
desc = "A snugly-fitting cap with the traditional Gadpathurian red-and-orange sun on its face. It has no other identifying features."
|
desc = "A snugly-fitting cap with the traditional Gadpathurian red-and-orange sun on its face. It has no other identifying features."
|
||||||
desc_fluff = "Soft headgear is commonly worn by cadre members while indoors on Gadpathur or while traveling abroad from the planet. \
|
desc_fluff = "Soft headgear is commonly worn by cadre members while indoors on Gadpathur or while traveling abroad from the planet. \
|
||||||
@@ -32,7 +32,7 @@
|
|||||||
item_state = "gadpathur_cap"
|
item_state = "gadpathur_cap"
|
||||||
contained_sprite = TRUE
|
contained_sprite = TRUE
|
||||||
|
|
||||||
/obj/item/clothing/head/soft/gadpathur/beret
|
/obj/item/clothing/head/beret/gadpathur
|
||||||
name = "cadre beret"
|
name = "cadre beret"
|
||||||
desc = "A canvas beret with the traditional Gadpathurian red-and-orange sun on its badge. It has no other identifying marks."
|
desc = "A canvas beret with the traditional Gadpathurian red-and-orange sun on its badge. It has no other identifying marks."
|
||||||
desc_fluff = "Berets are commonly worn by cadre members while indoors on Gadpathur or while traveling abroad from the planet. \
|
desc_fluff = "Berets are commonly worn by cadre members while indoors on Gadpathur or while traveling abroad from the planet. \
|
||||||
|
|||||||
216
code/modules/clothing/head/berets.dm
Normal file
@@ -0,0 +1,216 @@
|
|||||||
|
/obj/item/clothing/head/beret
|
||||||
|
name = "beret"
|
||||||
|
desc = "A baguette munching, cheese eating, wine drinking artist's favorite headwear. Hon hon!"
|
||||||
|
icon = 'icons/obj/clothing/hats/berets.dmi'
|
||||||
|
icon_state = "beret"
|
||||||
|
item_state = "beret"
|
||||||
|
contained_sprite = TRUE
|
||||||
|
siemens_coefficient = 0.9
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/colorable
|
||||||
|
icon_state = "beret_colorable"
|
||||||
|
item_state = "beret_colorable"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/colorable/random/Initialize()
|
||||||
|
. = ..()
|
||||||
|
color = get_random_colour(TRUE)
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/red // Antag red.
|
||||||
|
name = "red beret"
|
||||||
|
desc = "It's a beret in a menacing crimson red."
|
||||||
|
icon_state = "beret_red"
|
||||||
|
item_state = "beret_red"
|
||||||
|
|
||||||
|
// Departmental berets. By Wowzewow (Wezzy).
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/captain
|
||||||
|
name = "captain's beret"
|
||||||
|
desc = "A beret in command blue, with the captain's emblem. Serving in the navy just isn't the same without one."
|
||||||
|
icon_state = "beret_captain"
|
||||||
|
item_state = "beret_captain"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/security //also used by cadets
|
||||||
|
name = "security beret"
|
||||||
|
desc = "A beret in security navy blue, general purpose due to the lack an emblem. For security personnel that are more inclined towards style than safety."
|
||||||
|
icon_state = "beret_sec"
|
||||||
|
item_state = "beret_sec"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/medical
|
||||||
|
name = "medical beret"
|
||||||
|
desc = "A beret with the medical insignia emblazoned on it. For medical members that want to crush their brains after college left them in massive debt."
|
||||||
|
icon_state = "beret_med"
|
||||||
|
item_state = "beret_med"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/science
|
||||||
|
name = "science beret"
|
||||||
|
desc = "A beret with the science insignia emblazoned on it. Warning : Corporate does not reimburse clothing items damaged by polynitric acid. Not after an incident involving a certain cat. You know who you are."
|
||||||
|
icon_state = "beret_sci"
|
||||||
|
item_state = "beret_sci"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/engineering
|
||||||
|
name = "engineering beret"
|
||||||
|
desc = "A beret with the engineering insignia emblazoned on it. OSHA? I don't even know her!"
|
||||||
|
icon_state = "beret_engi"
|
||||||
|
item_state = "beret_engi"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/atmos
|
||||||
|
name = "atmospherics beret"
|
||||||
|
desc = "A beret with the engineering insignia emblazoned on it. Whoever wears this is pretty damn confident in not suffocating themselves to death."
|
||||||
|
icon_state = "beret_atmos"
|
||||||
|
item_state = "beret_atmos"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/hydro
|
||||||
|
name = "hydroponics beret"
|
||||||
|
desc = "A beret with the civillian insignia emblazoned on it. Unfortunately does not contain a pocket to hide your ambrosia vulgaris."
|
||||||
|
icon_state = "beret_hydro"
|
||||||
|
item_state = "beret_hydro"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/cargo
|
||||||
|
name = "cargo beret"
|
||||||
|
desc = "A beret with the cargo insignia emblazoned on it. Get attacked by a manhack hiding in a crate - in style!"
|
||||||
|
icon_state = "beret_cargo"
|
||||||
|
item_state = "beret_cargo"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/miner
|
||||||
|
name = "mining beret"
|
||||||
|
desc = "A beret with the cargo insignia emblazoned on it. Fall to your death - in style! If you manage to wear this with your EVA suit, though. At least medical's going to enjoy your cadaver."
|
||||||
|
icon_state = "beret_miner"
|
||||||
|
item_state = "beret_miner"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/janitor
|
||||||
|
name = "janitor beret"
|
||||||
|
desc = "A beret with the janitorial insignia emblazoned on it. Be proud to serve the great nation of Janitalia."
|
||||||
|
icon_state = "beret_janitor"
|
||||||
|
item_state = "beret_janitor"
|
||||||
|
|
||||||
|
// alt. sec stuff, because security needs berets for every link in the chain of command
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/security/officer
|
||||||
|
name = "officer beret"
|
||||||
|
desc = "A beret in security navy blue, with a officer's rank emblem. For security personnel that are more inclined towards style than safety."
|
||||||
|
icon_state = "beret_officer"
|
||||||
|
item_state = "beret_officer"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/security/hos
|
||||||
|
name = "blue commander beret"
|
||||||
|
desc = "A beret in security navy blue beret with a commander's rank emblem. For heads of security that are more inclined towards style than safety."
|
||||||
|
icon_state = "beret_hos"
|
||||||
|
item_state = "beret_hos"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/security/hos/alt
|
||||||
|
name = "black commander beret"
|
||||||
|
desc = "A beret in corporate black with a commander's rank emblem. For heads of security that are more inclined towards style than safety."
|
||||||
|
icon_state = "corp"
|
||||||
|
item_state = "corp"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/security/warden
|
||||||
|
name = "warden beret"
|
||||||
|
desc = "A beret in security navy blue with a warden's rank emblem. For wardens that are more inclined towards style than safety."
|
||||||
|
icon_state = "beret_warden"
|
||||||
|
item_state = "beret_warden"
|
||||||
|
|
||||||
|
// Corporate.
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/security/corp
|
||||||
|
name = "corporate security beret"
|
||||||
|
desc = "A beret in corporate black. For those who pledge allegiance to no flag nor banner, but their paycheck."
|
||||||
|
icon_state = "corp"
|
||||||
|
item_state = "corp"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/security/idris
|
||||||
|
name = "idris security beret"
|
||||||
|
desc = "A beret with the Idris Incorporated insignia emblazoned on it."
|
||||||
|
icon_state = "idris"
|
||||||
|
item_state = "idris"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/security/zavodskoi
|
||||||
|
name = "zavodskoi interstellar security beret"
|
||||||
|
desc = "A black beret with the Zavodskoi Interstellar insignia emblazoned on it."
|
||||||
|
icon_state = "necrosec"
|
||||||
|
item_state = "necrosec"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/security/zavodskoi/alt
|
||||||
|
name = "zavodskoi interstellar security beret"
|
||||||
|
desc = "A brown beret with the Zavodskoi Interstellar insignia emblazoned on it."
|
||||||
|
icon_state = "necrosecalt"
|
||||||
|
item_state = "necrosecalt"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/security/eri
|
||||||
|
name = "eridani security beret"
|
||||||
|
desc = "A beret with the Eridani PMC insignia emblazoned on it."
|
||||||
|
icon_state = "eridani"
|
||||||
|
item_state = "eridani"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/iac
|
||||||
|
name = "IAC beret"
|
||||||
|
desc = "A beret with the IAC insignia emblazoned on it."
|
||||||
|
icon_state = "iac"
|
||||||
|
item_state = "iac"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/zeng
|
||||||
|
name = "zeng-hu beret"
|
||||||
|
desc = "A purple beret with the Zeng-Hu insignia emblazoned on it."
|
||||||
|
icon_state = "zenghu"
|
||||||
|
item_state = "zenghu"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/zeng/alt
|
||||||
|
name = "zeng-hu beret"
|
||||||
|
desc = "A white beret with the Zeng-Hu insignia emblazoned on it."
|
||||||
|
icon_state = "zenghualt"
|
||||||
|
item_state = "zenghualt"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/heph
|
||||||
|
name = "hephaestus beret"
|
||||||
|
desc = "A green beret with the Hephaestus insignia emblazoned on it."
|
||||||
|
icon_state = "heph"
|
||||||
|
item_state = "heph"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/legion
|
||||||
|
name = "TCFL dress beret"
|
||||||
|
desc = "A pale blue dress beret with a rubber insignia of a torch, surrounded by red stars and the letters \"TCFL\". A common good luck charm among former legionaires."
|
||||||
|
icon_state = "tcfl_dress"
|
||||||
|
item_state = "tcfl_dress"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/legion/field
|
||||||
|
name = "TCFL field beret"
|
||||||
|
desc = "A hardy, stark red field beret with a rubber insignia of a torch, surrounded by red stars and the letters \"TCFL\"."
|
||||||
|
icon_state = "tcfl_field"
|
||||||
|
item_state = "tcfl_field"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/legion/sentinel
|
||||||
|
name = "TCFL sentinel beret"
|
||||||
|
desc = "A hardy, stark purple sentinel beret with a rubber insignia of a torch, surrounded by red stars and the letters \"TCFL\"."
|
||||||
|
icon_state = "tcfl_sentinel"
|
||||||
|
item_state = "tcfl_sentinel"
|
||||||
|
|
||||||
|
//centcom
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/centcom/liaison
|
||||||
|
name = "corporate liaison beret"
|
||||||
|
desc = "A stylish beret worn by corporate liaisons."
|
||||||
|
icon_state = "centcomofficer"
|
||||||
|
item_state = "centcomofficer"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/centcom/officer
|
||||||
|
name = "officers beret"
|
||||||
|
desc = "A black beret adorned with the shield - a silver kite shield with an engraved sword - of the NanoTrasen security forces."
|
||||||
|
icon_state = "centcomofficer"
|
||||||
|
item_state = "centcomofficer"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/centcom/civilprotection
|
||||||
|
name = "civil protection beret"
|
||||||
|
desc = "A black beret adorned with the shield - a gold kite shield with an engraved sword - of the NanoTrasen security forces."
|
||||||
|
icon_state = "civilprotection"
|
||||||
|
item_state = "civilprotection"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/centcom/captain
|
||||||
|
name = "captain's beret"
|
||||||
|
desc = "A black beret adorned with the shield - a silver kite shield with an engraved sword - of the NanoTrasen security forces."
|
||||||
|
icon_state = "centcomcaptain"
|
||||||
|
item_state = "centcomcaptain"
|
||||||
|
|
||||||
|
/obj/item/clothing/head/beret/centcom/commander
|
||||||
|
name = "commander's beret"
|
||||||
|
desc = "A black beret adorned with the crest of an ERT detachment. Worn by commanders of Nanotrasen response teams."
|
||||||
|
icon_state = "centcomcaptain"
|
||||||
|
item_state = "centcomcaptain"
|
||||||
@@ -50,10 +50,7 @@
|
|||||||
name = "collectable captain's hat"
|
name = "collectable captain's hat"
|
||||||
desc = "A Collectable Hat that'll make you look just like a real comdom!"
|
desc = "A Collectable Hat that'll make you look just like a real comdom!"
|
||||||
icon_state = "captain"
|
icon_state = "captain"
|
||||||
item_state_slots = list(
|
item_state = "caphat"
|
||||||
slot_l_hand_str = "caphat",
|
|
||||||
slot_r_hand_str = "caphat"
|
|
||||||
)
|
|
||||||
|
|
||||||
/obj/item/clothing/head/collectable/police
|
/obj/item/clothing/head/collectable/police
|
||||||
name = "collectable police officer's hat"
|
name = "collectable police officer's hat"
|
||||||
@@ -62,8 +59,11 @@
|
|||||||
|
|
||||||
/obj/item/clothing/head/collectable/beret
|
/obj/item/clothing/head/collectable/beret
|
||||||
name = "collectable beret"
|
name = "collectable beret"
|
||||||
desc = "A Collectable red Beret. It smells faintly of Garlic."
|
desc = "A Collectable red Beret. It smells faintly of garlic."
|
||||||
icon_state = "beret"
|
icon = 'icons/obj/clothing/hats/berets.dmi'
|
||||||
|
icon_state = "beret_red"
|
||||||
|
item_state = "beret_red"
|
||||||
|
contained_sprite = TRUE
|
||||||
|
|
||||||
/obj/item/clothing/head/collectable/welding
|
/obj/item/clothing/head/collectable/welding
|
||||||
name = "collectable welding helmet"
|
name = "collectable welding helmet"
|
||||||
|
|||||||
@@ -45,125 +45,6 @@
|
|||||||
icon_state = "nun_hood"
|
icon_state = "nun_hood"
|
||||||
flags_inv = BLOCKHAIR
|
flags_inv = BLOCKHAIR
|
||||||
|
|
||||||
//Mime
|
|
||||||
/obj/item/clothing/head/beret
|
|
||||||
name = "beret"
|
|
||||||
desc = "A beret, an artists favorite headwear."
|
|
||||||
icon_state = "beret"
|
|
||||||
|
|
||||||
//berets
|
|
||||||
/obj/item/clothing/head/beret/sec
|
|
||||||
name = "security beret"
|
|
||||||
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
|
|
||||||
icon_state = "beret_badge"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/sec/alt
|
|
||||||
name = "officer beret"
|
|
||||||
desc = "A navy blue beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
|
|
||||||
icon_state = "officerberet"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/sec/idris
|
|
||||||
name = "idris security beret"
|
|
||||||
desc = "A beret with the Idris Incorporated insignia emblazoned on it."
|
|
||||||
icon_state = "idrissecberet"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/sec/zavodskoi
|
|
||||||
name = "zavodskoi interstellar security beret"
|
|
||||||
desc = "A brown beret with the Zavodskoi Interstellar insignia emblazoned on it."
|
|
||||||
icon_state = "necrosecberet"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/sec/zavodskoi/alt
|
|
||||||
name = "zavodskoi interstellar security beret"
|
|
||||||
desc = "A black beret with the Zavodskoi Interstellar insignia emblazoned on it."
|
|
||||||
icon_state = "necrosecaltberet"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/sec/eri
|
|
||||||
name = "eridani security beret"
|
|
||||||
desc = "A beret with the Eridani PMC insignia emblazoned on it."
|
|
||||||
icon_state = "erisecberet"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/sec/cadet
|
|
||||||
name = "cadet beret"
|
|
||||||
desc = "A beret with the security insignia emblazoned on it. This one is for in training security personnel."
|
|
||||||
icon_state = "cadetberet"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/sec/hos
|
|
||||||
name = "blue commander beret"
|
|
||||||
desc = "A navy blue beret with a commander's rank emblem. For officers that are more inclined towards style than safety."
|
|
||||||
icon_state = "hosberet"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/sec/hos/alt
|
|
||||||
name = "black commander beret"
|
|
||||||
desc = "A black beret with a commander's rank emblem. For officers that are more inclined towards style than safety."
|
|
||||||
icon_state = "hosberet_alt"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/sec/warden
|
|
||||||
name = "warden beret"
|
|
||||||
desc = "A navy blue beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
|
|
||||||
icon_state = "wardenberet"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/engineering
|
|
||||||
name = "engineering beret"
|
|
||||||
desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
|
|
||||||
icon_state = "e_beret"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/medical
|
|
||||||
name = "medical beret"
|
|
||||||
desc = "A beret with the medical insignia emblazoned on it. For medical members that want to crush their brains after college left them in massive debt."
|
|
||||||
icon_state = "medberet"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/zeng
|
|
||||||
name = "zeng-hu beret"
|
|
||||||
desc = "A purple beret with the Zeng-Hu insignia emblazoned on it."
|
|
||||||
icon_state = "zengberet"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/zeng/alt
|
|
||||||
name = "zeng-hu beret"
|
|
||||||
desc = "A white beret with the Zeng-Hu insignia emblazoned on it."
|
|
||||||
icon_state = "zengaltberet"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/heph
|
|
||||||
name = "hephaestus beret"
|
|
||||||
desc = "A green beret with the Hephaestus insignia emblazoned on it."
|
|
||||||
icon_state = "hephberet"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/purple
|
|
||||||
name = "purple beret"
|
|
||||||
desc = "A stylish, if purple, beret."
|
|
||||||
icon_state = "purpleberet"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/liaison
|
|
||||||
name = "corporate liaison beret"
|
|
||||||
desc = "A stylish beret worn by corporate liaisons."
|
|
||||||
icon_state = "centcomofficerberet"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/centcom/officer
|
|
||||||
name = "officers beret"
|
|
||||||
desc = "A black beret adorned with the shield - a silver kite shield with an engraved sword - of the NanoTrasen security forces."
|
|
||||||
icon_state = "centcomofficerberet"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/centcom/officer/civilprotection
|
|
||||||
name = "civil protection beret"
|
|
||||||
desc = "A black beret adorned with the shield - a gold kite shield with an engraved sword - of the NanoTrasen security forces."
|
|
||||||
icon_state = "civilprotection_beret"
|
|
||||||
item_state = "civilprotection_beret"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/centcom/captain
|
|
||||||
name = "captains beret"
|
|
||||||
desc = "A white beret adorned with the shield - a silver kite shield with an engraved sword - of the NanoTrasen security forces."
|
|
||||||
icon_state = "centcomcaptain"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/centcom/commander
|
|
||||||
name = "commanders beret"
|
|
||||||
desc = "A white beret adorned with the crest of an ERT detachment. Worn by commanders of Nanotrasen response teams."
|
|
||||||
icon_state = "centcomcaptain"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/beret/misc
|
|
||||||
name = "beret"
|
|
||||||
desc = "A colorful beret, treasured by artists and the French."
|
|
||||||
icon_state = "miscberet"
|
|
||||||
item_state = "miscberet"
|
|
||||||
|
|
||||||
//Medical
|
//Medical
|
||||||
/obj/item/clothing/head/surgery
|
/obj/item/clothing/head/surgery
|
||||||
name = "surgical cap"
|
name = "surgical cap"
|
||||||
|
|||||||
@@ -454,24 +454,6 @@
|
|||||||
|
|
||||||
//Tau Ceti Foreign Legion
|
//Tau Ceti Foreign Legion
|
||||||
|
|
||||||
/obj/item/clothing/head/legion_beret
|
|
||||||
name = "TCFL dress beret"
|
|
||||||
desc = "A pale blue dress beret with a rubber insignia of a torch, surrounded by red stars and the letters \"TCFL\". A common good luck charm among former legionaires."
|
|
||||||
icon_state = "legion_beret"
|
|
||||||
item_state = "legion_beret"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/legion
|
|
||||||
name = "TCFL field beret"
|
|
||||||
desc = "A hardy, stark red field beret with a rubber insignia of a torch, surrounded by red stars and the letters \"TCFL\"."
|
|
||||||
icon_state = "legion_field_beret"
|
|
||||||
item_state = "legion_field_beret"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/legion/sentinel
|
|
||||||
name = "TCFL sentinel beret"
|
|
||||||
desc = "A hardy, stark purple sentinel beret with a rubber insignia of a torch, surrounded by red stars and the letters \"TCFL\"."
|
|
||||||
icon_state = "legion_sentinel_beret"
|
|
||||||
item_state = "legion_sentinel_beret"
|
|
||||||
|
|
||||||
/obj/item/clothing/head/legion/legate
|
/obj/item/clothing/head/legion/legate
|
||||||
name = "TCFL peaked cap"
|
name = "TCFL peaked cap"
|
||||||
desc = "A stark red peaked cap. Worn by senior officers of the Tau Ceti Foreign Legion."
|
desc = "A stark red peaked cap. Worn by senior officers of the Tau Ceti Foreign Legion."
|
||||||
|
|||||||
@@ -127,9 +127,9 @@
|
|||||||
icon_state = "idris"
|
icon_state = "idris"
|
||||||
item_state = "idris"
|
item_state = "idris"
|
||||||
|
|
||||||
/obj/item/clothing/head/softcap/iacberet
|
/obj/item/clothing/head/softcap/iac
|
||||||
name = "IAC soft cap"
|
name = "IAC cap"
|
||||||
desc = "An IAC soft cap. Standard issue and utilitarian."
|
desc = "An IAC cap. Standard issue and utilitarian."
|
||||||
icon_state = "iac"
|
icon_state = "iac"
|
||||||
item_state = "iac"
|
item_state = "iac"
|
||||||
|
|
||||||
|
|||||||
@@ -53,9 +53,10 @@
|
|||||||
icon_state = "raskara_mask"
|
icon_state = "raskara_mask"
|
||||||
item_state = "raskara_mask"
|
item_state = "raskara_mask"
|
||||||
|
|
||||||
/obj/item/clothing/head/tajaran/pra_beret
|
/obj/item/clothing/head/beret/tajaran/pra
|
||||||
name = "republican army beret"
|
name = "republican army beret"
|
||||||
desc = "A green beret issued to republican soldiers."
|
desc = "A green beret issued to republican soldiers."
|
||||||
|
icon = 'icons/obj/tajara_items.dmi'
|
||||||
icon_state = "praberet"
|
icon_state = "praberet"
|
||||||
item_state = "praberet"
|
item_state = "praberet"
|
||||||
|
|
||||||
|
|||||||
@@ -17,7 +17,10 @@
|
|||||||
/obj/item/clothing/head/helmet/space/deathsquad/beret
|
/obj/item/clothing/head/helmet/space/deathsquad/beret
|
||||||
name = "officer's beret"
|
name = "officer's beret"
|
||||||
desc = "An armored beret commonly used by special operations officers."
|
desc = "An armored beret commonly used by special operations officers."
|
||||||
icon_state = "beret_badge"
|
icon = 'icons/obj/clothing/hats/berets.dmi'
|
||||||
|
icon_state = "beret_sec"
|
||||||
|
item_state = "beret_sec"
|
||||||
|
contained_sprite = TRUE
|
||||||
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
|
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
|
||||||
item_flags = STOPPRESSUREDAMAGE
|
item_flags = STOPPRESSUREDAMAGE
|
||||||
flags_inv = BLOCKHAIR
|
flags_inv = BLOCKHAIR
|
||||||
|
|||||||
@@ -501,19 +501,19 @@
|
|||||||
siemens_coefficient = 0.7
|
siemens_coefficient = 0.7
|
||||||
|
|
||||||
/obj/item/clothing/under/legion/sentinel
|
/obj/item/clothing/under/legion/sentinel
|
||||||
name = "Tau Ceti Foreign Legion sentinel uniform."
|
name = "Tau Ceti Foreign Legion sentinel uniform"
|
||||||
desc = "A blue uniform with purple trimming, indicating that the wearer is a sentinel of the TCFL."
|
desc = "A blue field uniform with purple trimming, indicating that the wearer is a sentinel of the TCFL."
|
||||||
worn_state = "taucetilegion_sentinel"
|
worn_state = "taucetilegion_sentinel"
|
||||||
|
|
||||||
/obj/item/clothing/under/legion/legate
|
/obj/item/clothing/under/legion/legate
|
||||||
name = "Legate uniform"
|
name = "Tau Ceti Foreign Legion legate uniform"
|
||||||
desc = "A stark red uniform worn by senior officers of the Tau Ceti Foreign Legion."
|
desc = "A stark red field uniform worn by senior officers of the Tau Ceti Foreign Legion."
|
||||||
icon_state = "taucetilegion_legate"
|
icon_state = "taucetilegion_legate"
|
||||||
worn_state = "taucetilegion_legate"
|
worn_state = "taucetilegion_legate"
|
||||||
|
|
||||||
/obj/item/clothing/under/legion/pilot
|
/obj/item/clothing/under/legion/pilot
|
||||||
name = "Tau Ceti Foreign Legion flightsuit"
|
name = "Tau Ceti Foreign Legion flightsuit"
|
||||||
desc = "The uniform worn by Tau Ceti Foreign Legion pilots."
|
desc = "A green flightsuit worn by Tau Ceti Foreign Legion pilots."
|
||||||
icon_state = "taucetilegion_pilot"
|
icon_state = "taucetilegion_pilot"
|
||||||
worn_state = "taucetilegion_pilot"
|
worn_state = "taucetilegion_pilot"
|
||||||
|
|
||||||
@@ -549,7 +549,6 @@
|
|||||||
item_state = "lance_dress_f"
|
item_state = "lance_dress_f"
|
||||||
worn_state = "lance_dress_f"
|
worn_state = "lance_dress_f"
|
||||||
|
|
||||||
|
|
||||||
/obj/item/clothing/under/dress/lance_dress/male
|
/obj/item/clothing/under/dress/lance_dress/male
|
||||||
name = "lance dress uniform"
|
name = "lance dress uniform"
|
||||||
desc = "A dark black uniform indicative of a Ceres' Lance official with a badge atop the chest."
|
desc = "A dark black uniform indicative of a Ceres' Lance official with a badge atop the chest."
|
||||||
|
|||||||
@@ -140,7 +140,7 @@
|
|||||||
glasses = /obj/item/clothing/glasses/sunglasses/big
|
glasses = /obj/item/clothing/glasses/sunglasses/big
|
||||||
l_hand = /obj/item/storage/briefcase
|
l_hand = /obj/item/storage/briefcase
|
||||||
backpack_contents = list(
|
backpack_contents = list(
|
||||||
/obj/item/clothing/head/beret/liaison = 1,
|
/obj/item/clothing/head/beret/centcom/liaison = 1,
|
||||||
/obj/item/device/camera = 1,
|
/obj/item/device/camera = 1,
|
||||||
/obj/item/gun/energy/pistol = 1,
|
/obj/item/gun/energy/pistol = 1,
|
||||||
/obj/item/device/oxycandle = 1,
|
/obj/item/device/oxycandle = 1,
|
||||||
|
|||||||
@@ -132,7 +132,7 @@
|
|||||||
new /obj/item/modular_computer/handheld/pda/civilian/mime(src)
|
new /obj/item/modular_computer/handheld/pda/civilian/mime(src)
|
||||||
new /obj/item/clothing/gloves/white(src)
|
new /obj/item/clothing/gloves/white(src)
|
||||||
new /obj/item/clothing/mask/gas/mime(src)
|
new /obj/item/clothing/mask/gas/mime(src)
|
||||||
new /obj/item/clothing/head/beret(src)
|
new /obj/item/clothing/head/beret/red(src)
|
||||||
new /obj/item/clothing/accessory/suspenders(src)
|
new /obj/item/clothing/accessory/suspenders(src)
|
||||||
new /obj/item/pen/crayon/mime(src)
|
new /obj/item/pen/crayon/mime(src)
|
||||||
new /obj/item/reagent_containers/food/drinks/bottle/bottleofnothing(src)
|
new /obj/item/reagent_containers/food/drinks/bottle/bottleofnothing(src)
|
||||||
|
|||||||
42
html/changelogs/wezzy_departmentalberets.yml
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
################################
|
||||||
|
# Example Changelog File
|
||||||
|
#
|
||||||
|
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||||
|
#
|
||||||
|
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||||
|
# When it is, any changes listed below will disappear.
|
||||||
|
#
|
||||||
|
# Valid Prefixes:
|
||||||
|
# bugfix
|
||||||
|
# wip (For works in progress)
|
||||||
|
# tweak
|
||||||
|
# soundadd
|
||||||
|
# sounddel
|
||||||
|
# rscadd (general adding of nice things)
|
||||||
|
# rscdel (general deleting of nice things)
|
||||||
|
# imageadd
|
||||||
|
# imagedel
|
||||||
|
# maptweak
|
||||||
|
# spellcheck (typo fixes)
|
||||||
|
# experiment
|
||||||
|
# balance
|
||||||
|
# admin
|
||||||
|
# backend
|
||||||
|
# security
|
||||||
|
# refactor
|
||||||
|
#################################
|
||||||
|
|
||||||
|
# Your name.
|
||||||
|
author: Wowzewow (Wezzy)
|
||||||
|
|
||||||
|
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||||
|
delete-after: True
|
||||||
|
|
||||||
|
# Any changes you've made. See valid prefix list above.
|
||||||
|
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||||
|
# SCREW THIS UP AND IT WON'T WORK.
|
||||||
|
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||||
|
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||||
|
changes:
|
||||||
|
- rscadd: "Modifies and adds appropriate departmental berets."
|
||||||
|
- tweak: "Corporate berets have been tweaked to match their respective uniforms more closely."
|
||||||
|
Before Width: | Height: | Size: 443 B After Width: | Height: | Size: 658 B |
|
Before Width: | Height: | Size: 168 KiB After Width: | Height: | Size: 163 KiB |
|
Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 87 KiB |
BIN
icons/obj/clothing/hats/berets.dmi
Normal file
|
After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 74 KiB After Width: | Height: | Size: 76 KiB |
@@ -11471,7 +11471,7 @@
|
|||||||
/obj/item/clothing/head/softcap/eri,
|
/obj/item/clothing/head/softcap/eri,
|
||||||
/obj/item/clothing/head/softcap/eri,
|
/obj/item/clothing/head/softcap/eri,
|
||||||
/obj/item/clothing/head/softcap/eri,
|
/obj/item/clothing/head/softcap/eri,
|
||||||
/obj/item/clothing/head/beret/sec/eri,
|
/obj/item/clothing/head/beret/security/eri,
|
||||||
/obj/item/clothing/under/rank/zavodskoi,
|
/obj/item/clothing/under/rank/zavodskoi,
|
||||||
/obj/item/clothing/under/rank/zavodskoi,
|
/obj/item/clothing/under/rank/zavodskoi,
|
||||||
/obj/item/clothing/under/rank/zavodskoi,
|
/obj/item/clothing/under/rank/zavodskoi,
|
||||||
@@ -11486,14 +11486,14 @@
|
|||||||
/obj/item/clothing/accessory/sleevepatch/zavodskoisec,
|
/obj/item/clothing/accessory/sleevepatch/zavodskoisec,
|
||||||
/obj/item/clothing/accessory/sleevepatch/zavodskoisec,
|
/obj/item/clothing/accessory/sleevepatch/zavodskoisec,
|
||||||
/obj/item/clothing/accessory/sleevepatch/zavodskoisec,
|
/obj/item/clothing/accessory/sleevepatch/zavodskoisec,
|
||||||
/obj/item/clothing/head/beret/sec/zavodskoi/alt,
|
/obj/item/clothing/head/beret/security/zavodskoi/alt,
|
||||||
/obj/item/clothing/head/beret/sec/zavodskoi/alt,
|
/obj/item/clothing/head/beret/security/zavodskoi/alt,
|
||||||
/obj/item/clothing/head/beret/sec/zavodskoi/alt,
|
/obj/item/clothing/head/beret/security/zavodskoi/alt,
|
||||||
/obj/item/clothing/head/beret/sec/zavodskoi/alt,
|
/obj/item/clothing/head/beret/security/zavodskoi/alt,
|
||||||
/obj/item/clothing/head/beret/sec/zavodskoi,
|
/obj/item/clothing/head/beret/security/zavodskoi,
|
||||||
/obj/item/clothing/head/beret/sec/zavodskoi,
|
/obj/item/clothing/head/beret/security/zavodskoi,
|
||||||
/obj/item/clothing/head/beret/sec/zavodskoi,
|
/obj/item/clothing/head/beret/security/zavodskoi,
|
||||||
/obj/item/clothing/head/beret/sec/zavodskoi,
|
/obj/item/clothing/head/beret/security/zavodskoi,
|
||||||
/obj/item/clothing/under/rank/hephaestus/tech,
|
/obj/item/clothing/under/rank/hephaestus/tech,
|
||||||
/obj/item/clothing/under/rank/hephaestus/tech,
|
/obj/item/clothing/under/rank/hephaestus/tech,
|
||||||
/obj/item/clothing/under/rank/hephaestus,
|
/obj/item/clothing/under/rank/hephaestus,
|
||||||
@@ -11523,10 +11523,10 @@
|
|||||||
/obj/item/clothing/under/rank/security/idris,
|
/obj/item/clothing/under/rank/security/idris,
|
||||||
/obj/item/clothing/under/rank/security/idris,
|
/obj/item/clothing/under/rank/security/idris,
|
||||||
/obj/item/clothing/under/rank/security/idris,
|
/obj/item/clothing/under/rank/security/idris,
|
||||||
/obj/item/clothing/head/beret/sec/idris,
|
/obj/item/clothing/head/beret/security/idris,
|
||||||
/obj/item/clothing/head/beret/sec/idris,
|
/obj/item/clothing/head/beret/security/idris,
|
||||||
/obj/item/clothing/head/beret/sec/idris,
|
/obj/item/clothing/head/beret/security/idris,
|
||||||
/obj/item/clothing/head/beret/sec/idris,
|
/obj/item/clothing/head/beret/security/idris,
|
||||||
/turf/unsimulated/floor{
|
/turf/unsimulated/floor{
|
||||||
icon_state = "new_reinforced"
|
icon_state = "new_reinforced"
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -60807,7 +60807,7 @@
|
|||||||
/area/engineering/engine_waste)
|
/area/engineering/engine_waste)
|
||||||
"fXR" = (
|
"fXR" = (
|
||||||
/obj/structure/table/standard,
|
/obj/structure/table/standard,
|
||||||
/obj/item/clothing/head/beret/sec{
|
/obj/item/clothing/head/beret/security{
|
||||||
desc = "A beret with the security insignia emblazoned on it. It is horribly dirty and stained.";
|
desc = "A beret with the security insignia emblazoned on it. It is horribly dirty and stained.";
|
||||||
name = "Smudged security beret"
|
name = "Smudged security beret"
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -17487,7 +17487,7 @@
|
|||||||
icon_state = "cabinet_closed"
|
icon_state = "cabinet_closed"
|
||||||
},
|
},
|
||||||
/obj/item/clothing/accessory/legion,
|
/obj/item/clothing/accessory/legion,
|
||||||
/obj/item/clothing/head/legion_beret,
|
/obj/item/clothing/head/beret/legion,
|
||||||
/obj/item/clothing/under/legion,
|
/obj/item/clothing/under/legion,
|
||||||
/obj/item/device/radio/headset/legion,
|
/obj/item/device/radio/headset/legion,
|
||||||
/obj/item/shield/energy/legion,
|
/obj/item/shield/energy/legion,
|
||||||
|
|||||||