Merge master into map-development

This commit is contained in:
Lohikar
2017-03-21 18:28:14 -05:00
312 changed files with 5822 additions and 3118 deletions

View File

@@ -429,8 +429,9 @@ var/list/name_to_material
if(!is_reinforced())
user << "<span class='warning'>This material is not reinforced enough to use for a door.</span>"
return
if((locate(/obj/structure/windoor_assembly) in T.contents) || (locate(/obj/machinery/door/window) in T.contents))
failed_to_build = 1
for(var/obj/obstacle in T)
if((obstacle.flags & ON_BORDER) && obstacle.dir == user.dir)
failed_to_build = 1
if(failed_to_build)
user << "<span class='warning'>There is no room in this location.</span>"
return 1
@@ -466,7 +467,7 @@ var/list/name_to_material
tableslam_noise = 'sound/effects/Glasshit.ogg'
hardness = 40
weight = 30
stack_origin_tech = "materials=2"
stack_origin_tech = list(TECH_MATERIAL = 2)
composite_material = list(DEFAULT_WALL_MATERIAL = 1875,"glass" = 3750)
window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 5)
created_window = /obj/structure/window/reinforced
@@ -768,7 +769,7 @@ var/list/name_to_material
flags = MATERIAL_PADDING
hardness = 1
weight = 1
/material/hide/corgi
name = "corgi hide"
stack_type = /obj/item/stack/material/animalhide/corgi
@@ -778,17 +779,17 @@ var/list/name_to_material
name = "cat hide"
stack_type = /obj/item/stack/material/animalhide/cat
icon_colour = "#444444"
/material/hide/monkey
name = "monkey hide"
stack_type = /obj/item/stack/material/animalhide/monkey
icon_colour = "#914800"
/material/hide/lizard
name = "lizard hide"
stack_type = /obj/item/stack/material/animalhide/lizard
icon_colour = "#34AF10"
/material/hide/xeno
name = "alien hide"
stack_type = /obj/item/stack/material/animalhide/xeno
@@ -811,7 +812,7 @@ var/list/name_to_material
integrity = 70
stack_origin_tech = list(TECH_MATERIAL = 2)
door_icon_base = "stone"
/material/bone/necromancer
name = "cursed bone"
weight = 20