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https://github.com/Aurorastation/Aurora.3.git
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Merge master into map-development
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@@ -429,8 +429,9 @@ var/list/name_to_material
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if(!is_reinforced())
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user << "<span class='warning'>This material is not reinforced enough to use for a door.</span>"
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return
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if((locate(/obj/structure/windoor_assembly) in T.contents) || (locate(/obj/machinery/door/window) in T.contents))
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failed_to_build = 1
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for(var/obj/obstacle in T)
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if((obstacle.flags & ON_BORDER) && obstacle.dir == user.dir)
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failed_to_build = 1
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if(failed_to_build)
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user << "<span class='warning'>There is no room in this location.</span>"
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return 1
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@@ -466,7 +467,7 @@ var/list/name_to_material
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tableslam_noise = 'sound/effects/Glasshit.ogg'
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hardness = 40
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weight = 30
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stack_origin_tech = "materials=2"
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stack_origin_tech = list(TECH_MATERIAL = 2)
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composite_material = list(DEFAULT_WALL_MATERIAL = 1875,"glass" = 3750)
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window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 5)
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created_window = /obj/structure/window/reinforced
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@@ -768,7 +769,7 @@ var/list/name_to_material
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flags = MATERIAL_PADDING
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hardness = 1
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weight = 1
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/material/hide/corgi
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name = "corgi hide"
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stack_type = /obj/item/stack/material/animalhide/corgi
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@@ -778,17 +779,17 @@ var/list/name_to_material
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name = "cat hide"
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stack_type = /obj/item/stack/material/animalhide/cat
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icon_colour = "#444444"
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/material/hide/monkey
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name = "monkey hide"
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stack_type = /obj/item/stack/material/animalhide/monkey
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icon_colour = "#914800"
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/material/hide/lizard
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name = "lizard hide"
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stack_type = /obj/item/stack/material/animalhide/lizard
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icon_colour = "#34AF10"
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/material/hide/xeno
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name = "alien hide"
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stack_type = /obj/item/stack/material/animalhide/xeno
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@@ -811,7 +812,7 @@ var/list/name_to_material
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integrity = 70
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stack_origin_tech = list(TECH_MATERIAL = 2)
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door_icon_base = "stone"
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/material/bone/necromancer
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name = "cursed bone"
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weight = 20
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