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New map security, carp and cargo fixes (#2170)
-replaces the aurora-5 cargo warehouse area with the cargo bay and qm proper areas -adds carp spawn to the roof level -adds security cadet lockers, removes handguns from the armory, fix the access to it -fix the chaplain office's table -adds the csi locker
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@@ -314,13 +314,10 @@
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new /obj/item/clothing/under/det/slob(src)
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new /obj/item/clothing/suit/storage/det_trench(src)
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new /obj/item/clothing/suit/storage/det_trench/technicolor(src)
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new /obj/item/clothing/suit/storage/forensics/blue(src)
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new /obj/item/clothing/suit/storage/forensics/red(src)
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/clothing/head/det(src)
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new /obj/item/clothing/head/det/technicolor(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/weapon/storage/box/evidence(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/clothing/suit/storage/vest/detective(src)
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new /obj/item/ammo_magazine/c38(src)
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@@ -341,6 +338,31 @@
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else
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icon_state = icon_opened
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/obj/structure/closet/secure_closet/csi
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name = "forensic technician's locker"
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req_access = list(access_forensics_lockers)
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icon_state = "sec1"
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icon_closed = "sec"
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icon_locked = "sec1"
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icon_opened = "secopen"
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icon_broken = "secbroken"
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icon_off = "secoff"
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fill()
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new /obj/item/clothing/under/det(src)
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new /obj/item/clothing/under/det/black(src)
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new /obj/item/clothing/under/det/slob(src)
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new /obj/item/clothing/under/det/forensics(src)
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new /obj/item/clothing/suit/storage/forensics/blue(src)
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new /obj/item/clothing/suit/storage/forensics/red(src)
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new /obj/item/clothing/suit/storage/vest/detective(src)
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/clothing/shoes/brown(src)
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new /obj/item/weapon/storage/box/evidence(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/device/flash(src)
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new /obj/item/taperoll/police(src)
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/obj/structure/closet/secure_closet/injection
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name = "lethal injections locker"
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req_access = list(access_captain)
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