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Adds the P’kus-3 (#15810)
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@@ -40,6 +40,10 @@
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icon_state = "mecha_ballistic"
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holding_type = /obj/item/gun/energy/mountedsmg
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/obj/item/mecha_equipment/mounted_system/combat/smg/pra_egg
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icon_state = "pra_egg_smg"
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restricted_hardpoints = list(HARDPOINT_RIGHT_HAND)
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/obj/item/mecha_equipment/mounted_system/combat/pulse
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name = "heavy pulse cannon"
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desc = "A weapon for combat exosuits. The eZ-13 mk2 heavy pulse rifle shoots powerful pulse-based beams, capable of destroying structures."
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@@ -0,0 +1,99 @@
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/mob/living/heavy_vehicle/premade/pra_egg
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name = "\improper P'kus-3 exosuit"
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desc = "An exosuit developed by the People's Republic of Adhomai for the Division Experimental Exosuit."
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icon_state = "durand"
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e_head = /obj/item/mech_component/sensors/pra_egg
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e_body = /obj/item/mech_component/chassis/pra_egg
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e_arms = /obj/item/mech_component/manipulators/pra_egg
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e_legs = /obj/item/mech_component/propulsion/pra_egg
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e_color = COLOR_STEEL
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h_head = null
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h_r_hand = /obj/item/mecha_equipment/mounted_system/combat/smg/pra_egg
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/obj/item/mech_component/manipulators/pra_egg
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name = "\improper P'kus-3 arms"
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exosuit_desc_string = "flexible arms"
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desc = "Robotics arms designed to carry large weapons."
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icon_state = "egg_arms"
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melee_damage = 15
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action_delay = 5
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max_damage = 100
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power_use = 5000
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has_hardpoints = list(HARDPOINT_RIGHT_HAND, HARDPOINT_LEFT_HAND)
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/obj/item/mech_component/propulsion/pra_egg
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name = "\improper P'kus-3 legs"
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exosuit_desc_string = "hydraulic legs"
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desc = "Strong legs adapted for the Adhomian rought terrain."
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icon_state = "egg_legs"
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move_delay = 3
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turn_delay = 3
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max_damage = 100
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power_use = 5000
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trample_damage = 15
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/obj/item/mech_component/sensors/pra_egg
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name = "\improper P'kus-3 sensors"
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gender = PLURAL
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exosuit_desc_string = "weather-resistant sensors"
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desc = "A round cockpit in the shape of an egg. Its sensors are adapted to the Adhomian winds and hail."
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icon_state = "egg_head"
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max_damage = 50
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power_use = 50000
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vision_flags = SEE_MOBS
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see_invisible = SEE_INVISIBLE_NOLIGHTING
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/obj/item/mech_component/sensors/pra_egg/prebuild()
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..()
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software = new(src)
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software.installed_software = list(MECH_SOFTWARE_WEAPONS, MECH_SOFTWARE_UTILITY)
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/obj/item/mech_component/chassis/pra_egg
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name = "\improper P'kus-3 chassis"
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hatch_descriptor = "canopy"
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pilot_coverage = 100
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exosuit_desc_string = "a light armored chassis"
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desc = "A lightweight composite frame keeps the armor of this chassis respectable, but the interior spacious."
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icon_state = "egg_body"
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max_damage = 150
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power_use = 2500
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/obj/item/mech_component/chassis/pra_egg/prebuild()
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. = ..()
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mech_armor = new /obj/item/robot_parts/robot_component/armor/mech(src)
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/mob/living/heavy_vehicle/premade/pra_egg/armored
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desc = "An exosuit developed by the People's Republic of Adhomai for the Division Experimental Exosuit. This one is a heavily armored version."
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icon_state = "durand"
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e_head = /obj/item/mech_component/sensors/pra_egg/armored
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e_body = /obj/item/mech_component/chassis/pra_egg/armored
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e_arms = /obj/item/mech_component/manipulators/pra_egg/armored
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/obj/item/mech_component/manipulators/pra_egg/armored
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name = "armored P'kus-3 arms"
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exosuit_desc_string = "armored flexible arms"
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desc = "Armored robotics arms designed to carry large weapons."
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icon_state = "strong_egg_arms"
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melee_damage = 20
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max_damage = 120
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/obj/item/mech_component/sensors/pra_egg/armored
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name = "armored P'kus-3 sensors"
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exosuit_desc_string = "weather-resistant armored sensors"
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desc = "An armored cockpit in the shape of an egg. Its sensors are adapted to the Adhomian winds and hail."
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icon_state = "strong_egg_head"
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max_damage = 120
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/obj/item/mech_component/chassis/pra_egg/armored
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name = "armored P'kus-3 chassis"
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exosuit_desc_string = "an armored chassis"
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desc = "A armored composite frame keeps the armor of this chassis respectable, but the interior spacious."
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icon_state = "strong_egg_body"
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max_damage = 150
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power_use = 2500
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/obj/item/mech_component/chassis/pra_egg/armored/prebuild()
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. = ..()
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mech_armor = new /obj/item/robot_parts/robot_component/armor/mech/combat(src)
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@@ -79,6 +79,10 @@
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var/obj/item/clothing/under/suit = H.w_uniform
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if((locate(/obj/item/clothing/accessory/hadii_pin) in suit.accessories) || (locate(/obj/item/clothing/accessory/badge/hadii_card) in suit.accessories))
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return FALSE
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if(ismech(L))
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var/mob/living/heavy_vehicle/M = L
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if(M.body && istype(M.body, /obj/item/mech_component/chassis/pra_egg))
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return FALSE
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if(!L.stat)
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var/current_health = INFINITY
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