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Dev related fixes (#1362)
Fix #1360 Fix #1340 Also, some minor tweaks to the random maint loot
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@@ -643,7 +643,7 @@
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/obj/item/clothing/gloves/yellow = 0.9,
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/obj/item/clothing/gloves/watch = 0.3,
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/obj/item/clothing/gloves/boxing = 0.3,
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/obj/item/clothing/gloves/boxing/green = 0.8,
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/obj/item/clothing/gloves/boxing/green = 0.3,
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/obj/item/clothing/gloves/botanic_leather = 0.7,
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/obj/item/clothing/gloves/combat = 0.2,
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/obj/item/toy/bosunwhistle = 0.5,
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@@ -691,14 +691,33 @@
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/obj/item/weapon/caution/cone = 0.7,
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/obj/item/weapon/staff/broom = 0.5,
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/obj/item/weapon/soap = 0.4,
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/obj/item/weapon/material/wirerod = 0.4,
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/obj/item/weapon/storage/box/donkpockets = 0.6,
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/obj/item/weapon/contraband/poster = 1.3,
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/obj/item/device/magnetic_lock/security = 0.3,
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/obj/item/device/magnetic_lock/engineering = 0.3,
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/obj/item/weapon/shovel = 0.5,
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/obj/item/weapon/pickaxe = 0.4,
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/obj/item/weapon/pickaxe = 0.4,
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/obj/item/weapon/inflatable_duck = 0.2
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/obj/item/weapon/inflatable_duck = 0.2,
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/obj/random/hoodie = 0.5
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)
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return pickweight(maint)
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/obj/random/hoodie
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name = "random winter coat"
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desc = "This is a random winter coat."
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icon = 'icons/obj/hoodies.dmi'
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icon_state = "coatwinter"
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/obj/random/hoodie/item_to_spawn()
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var/list/hoodie = list(/obj/item/clothing/suit/storage/hooded/wintercoat = 5,
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/obj/item/clothing/suit/storage/hooded/wintercoat/engineering = 3,
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/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos = 3,
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/obj/item/clothing/suit/storage/hooded/wintercoat/medical = 3,
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/obj/item/clothing/suit/storage/hooded/wintercoat/science = 3,
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/obj/item/clothing/suit/storage/hooded/wintercoat/hydro = 3,
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/obj/item/clothing/suit/storage/hooded/wintercoat/cargo = 3,
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/obj/item/clothing/suit/storage/hooded/wintercoat/miner = 3,
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/obj/item/clothing/suit/storage/hooded/wintercoat/security = 2,
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/obj/item/clothing/suit/storage/hooded/wintercoat/captain = 1
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)
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return pickweight(hoodie)
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