Hyperzine OD Tweak (#10897)

Having hyperzine and 5 units of adrenaline in your system will no longer fast track you to an overdose that is constant until all hyperzine exits your system. Instead it reduces the amount of hyperzine required to OD from 15u to 10u, with the overdose only lasting while you have a volume of 10u hyperzine in your blood or larger. While managing smaller doses is still important during combat, it should be a lot less risky to use and less punishing should you be overdosed.
This commit is contained in:
sadkermit
2021-01-10 10:58:36 +00:00
committed by GitHub
parent c270670262
commit a186f4211e
2 changed files with 43 additions and 1 deletions

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@@ -561,7 +561,8 @@
if((locate(/datum/reagent/adrenaline) in M.reagents.reagent_list))
if(M.reagents.get_reagent_amount(/datum/reagent/adrenaline) > 5) //So you can tolerate being attacked whilst hyperzine is in your system.
overdose = volume/2 //Straight to overdose.
overdose = 10 //Volume of hyperzine required to OD reduced from 15u to 10u.
od_minimum_dose = 0
/datum/reagent/hyperzine/overdose(var/mob/living/carbon/M, var/alien, var/removed)
M.adjustNutritionLoss(5*removed)

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@@ -0,0 +1,41 @@
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- tweak: "Having both hyperzine and adrenaline in your system no longer fast-tracks you to a hyperzine OD, but instead reduces the volume of hyperzine required to OD from 15u to 10u. Should be less dangerous to use hyperzine as a combat stimulant, though managing doses is still important."