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Tweaks Headbutts and Grabbing by Species (#5951)
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@@ -71,7 +71,9 @@
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var/radiation_mod = 1 // Radiation modifier
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var/flash_mod = 1 // Stun from blindness modifier.
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var/fall_mod = 1 // Fall damage modifier, further modified by brute damage modifier
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var/grab_mod = 1 // How easy it is to grab the species. Higher is harder to grab.
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var/metabolism_mod = 1 // Reagent metabolism modifier
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var/vision_flags = DEFAULT_SIGHT // Same flags as glasses.
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var/inherent_eye_protection // If set, this species has this level of inherent eye protection.
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var/eyes_are_impermeable = FALSE // If TRUE, this species' eyes are not damaged by phoron.
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@@ -27,6 +27,7 @@
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brute_mod = 2
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burn_mod = 4
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virus_immune = 1
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grab_mod = 2
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warning_low_pressure = 50 //golems can into space now
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hazard_low_pressure = 0
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@@ -33,6 +33,7 @@
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brute_mod = 1.5
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burn_mod = 1.5
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fall_mod = 0.5
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grab_mod = 2
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natural_climbing = 1
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spawn_flags = IS_RESTRICTED
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@@ -55,6 +55,7 @@
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gluttonous = 1
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slowdown = 0.5
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brute_mod = 0.8
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grab_mod = 0.75
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fall_mod = 1.2
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ethanol_resistance = 0.4
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taste_sensitivity = TASTE_SENSITIVE
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@@ -223,6 +224,8 @@
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name_language = LANGUAGE_SKRELLIAN
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rarity_value = 3
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grab_mod = 1.25
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spawn_flags = CAN_JOIN | IS_WHITELISTED
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appearance_flags = HAS_HAIR_COLOR | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_SOCKS
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flags = NO_SLIP
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@@ -291,6 +294,8 @@
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even the simplest concepts of other minds. Their alien physiology allows them survive happily off a diet of nothing but light, \
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water and other radiation."
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grab_mod = 1.1
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has_organ = list(
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"nutrient channel" = /obj/item/organ/diona/nutrients,
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"neural strata" = /obj/item/organ/diona/strata,
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@@ -11,6 +11,7 @@
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burn_mod = 1.2
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oxy_mod = 1
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radiation_mod = 0.5
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grab_mod = 1.25
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mob_size = 10 //fairly lighter than the worker type.
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taste_sensitivity = TASTE_DULL
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blurb = "Type BA, a sub-type of the generic Type B Warriors, are the second most prominent type of Vaurca society, taking the form of hive security and military grunts. \
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@@ -51,6 +52,7 @@
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eyes_icons = 'icons/mob/human_face/eyes48x48.dmi'
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brute_mod = 0.1 //note to self: remove is_synthetic checks for brmod and burnmod
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burn_mod = 0.8 //2x was a bit too much. we'll see how this goes.
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grab_mod = 4
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toxins_mod = 1 //they're not used to all our weird human bacteria.
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breakcuffs = list(MALE,FEMALE,NEUTER)
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mob_size = 30
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@@ -104,6 +106,7 @@
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burn_mod = 0.1
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fall_mod = 0
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toxins_mod = 1
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grab_mod = 10
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total_health = 200
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breakcuffs = list(MALE,FEMALE,NEUTER)
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mob_size = 30
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@@ -16,6 +16,7 @@
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allowed_eat_types = TYPE_ORGANIC | TYPE_SYNTHETIC | TYPE_HUMANOID
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mob_size = 14
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fall_mod = 0
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grab_mod = 4
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has_limbs = list(
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"chest" = list("path" = /obj/item/organ/external/chest/unbreakable),
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@@ -235,12 +235,19 @@
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return
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if(!assailant.canClick())
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return
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if(world.time < (last_action + UPGRADE_COOLDOWN))
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return
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if(!assailant.canmove || assailant.lying)
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qdel(src)
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return
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var/grab_coeff = 1
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if(ishuman(affecting))
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var/mob/living/carbon/human/H = affecting
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if(H.species)
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grab_coeff = H.species.grab_mod
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if(world.time < (last_action + (UPGRADE_COOLDOWN * grab_coeff)))
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return
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last_action = world.time
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if(state < GRAB_AGGRESSIVE)
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@@ -90,6 +90,12 @@
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attacker.visible_message("<span class='danger'>[attacker] thrusts \his head into [target]'s skull!</span>")
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var/damage = 20
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if(attacker.mob_size >= 10)
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damage += min(attacker.mob_size, 20)
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if(isunathi(attacker))
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damage += 5
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var/obj/item/clothing/hat = attacker.head
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if(istype(hat))
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damage += hat.force * 3
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