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Right Arms of the Broken World - Tajara Gun Resprites (#21743)
Resprites 3 Tajaran rifles, expanding them to use a 48x32 canvas, and brings them in-line with lore as written in terms of weapon design history. Additionally, adds 6.8mm in the form of the Tajaran Z33 Tamparii cartridge to further separate Tajara and Human history and arms development. All weapon sprites are made by me, except the ba and ss sling which was borrowed from the Dominian rifle sprites. Special thanks to Elorg for help in making these not look awful. <details><summary>Z33 Tamparii</summary> <p> <img width="331" height="332" alt="image" src="https://github.com/user-attachments/assets/f9892dc8-9c6d-45c6-8779-3ad3e39abaed" /> An old caliber that continues to show its usefulness. The compromise between weight and firepower, as well as room to change the powder load has seen the cartridge remain in service across Adhomai. </p> </details> <details><summary>Tsarrayut Rifle (PRA)</summary> <p> <img width="572" height="387" alt="image" src="https://github.com/user-attachments/assets/53327f3b-4b87-415e-8215-b1c2ccc08c9c" /> Redesigned to a general magazine-fed rifle. Not meant to be flashy or cool, simply easy to mass-produce and train conscripts. Additionally, still takes old bolt action rifle clips. </p> </details> <details><summary>Hotaki Marksman Rifle (ALA)</summary> <p> <img width="586" height="400" alt="image" src="https://github.com/user-attachments/assets/c08986ec-1134-4869-8dc2-36b981a211f9" /> Carries many of the same lines and design from the Tsarrayut, especially in the receiver. However, it was modified to be a bullpup for a longer barrel. Higher bullet velocity for a similar overall length; perfect for a marksman harassing down an enemy. </p> </details> <details><summary>Mrrazhak Assault Rifle (ALA)</summary> <p> <img width="483" height="332" alt="image" src="https://github.com/user-attachments/assets/3f0a2885-49bb-418b-b956-4d2f89a60b40" /> Pretty much a shortened Hotaki. Intended to have a similar barrel length to the Tsarrayut, but a shorter overall gun. </p> </details> WIP for the following items: - [x] Golden Mrrazhak - [x] Cartridge balancing - [x] Addition/clean-up with uplink items - [x] Addition/clean-up with ghost roles --------- Signed-off-by: CatsinHD <31459154+CatsinHD@users.noreply.github.com> Signed-off-by: Wildkins <john.wildkins@gmail.com> Co-authored-by: Wildkins <john.wildkins@gmail.com>
This commit is contained in:
@@ -332,7 +332,7 @@
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BOMB = ARMOR_BOMB_MINOR
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)
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siemens_coefficient = 0.50
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allowed = list(/obj/item/gun/projectile/shotgun/pump/rifle, /obj/item/ammo_magazine/boltaction, /obj/item/gun/projectile/automatic/rifle/adhomian, /obj/item/flashlight)
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allowed = list(/obj/item/gun/projectile/shotgun/pump/rifle, /obj/item/ammo_magazine/boltaction/adhomai, /obj/item/ammo_magazine/a68, /obj/item/gun/projectile/automatic/rifle/adhomian, /obj/item/flashlight)
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/obj/item/clothing/suit/storage/tajaran/dpra_jacket
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name = "al'mariist jacket"
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@@ -43,7 +43,7 @@
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id = /obj/item/card/id/syndicate
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accessory = /obj/item/clothing/accessory/badge/hadii_card
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belt_contents = list(
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/obj/item/ammo_magazine/boltaction = 3,
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/obj/item/ammo_magazine/a68 = 3,
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/obj/item/grenade/smokebomb = 2,
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/obj/item/plastique = 1,
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/obj/item/gun/projectile/pistol/adhomai = 1,
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@@ -545,6 +545,15 @@ If nothing is chosen, reload sounds revert to the default, which is metal_slide_
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ammo_type = /obj/item/ammo_casing/vintage
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caliber = "vintage"
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/obj/item/ammo_magazine/boltaction/adhomai
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name = "ammo clip (6.8mm)"
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icon_state = "762"
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ammo_type = /obj/item/ammo_casing/a68
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caliber = "6.8mm"
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/obj/item/ammo_magazine/boltaction/adhomai/blank
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ammo_type = /obj/item/ammo_casing/a68/blank
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/obj/item/ammo_magazine/d762
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name = "magazine (7.62mm)"
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icon_state = "SVD"
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@@ -558,6 +567,25 @@ If nothing is chosen, reload sounds revert to the default, which is metal_slide_
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/obj/item/ammo_magazine/d762/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/a68
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name = "magazine (6.8mm)"
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icon_state = "a68"
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mag_type = MAGAZINE
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caliber = "6.8mm"
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matter = list(DEFAULT_WALL_MATERIAL = 1800)
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ammo_type = /obj/item/ammo_casing/a68/
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max_ammo = 25
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multiple_sprites = 1
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insert_sound = SFX_RELOAD_RIFLE_SLIDE
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/obj/item/ammo_magazine/a68/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/a68/hotaki
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icon_state = "SVD"
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ammo_type = /obj/item/ammo_casing/a68/ap
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max_ammo = 10
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// Shotguns and special //
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/obj/item/ammo_magazine/flechette
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name = "flechette rounds"
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@@ -263,6 +263,27 @@
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. = ..()
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expend()
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/obj/item/ammo_casing/a68
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desc = "A Z33 Tamparii bullet casing."
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caliber = "6.8mm"
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projectile_type = /obj/projectile/bullet/rifle/a68
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icon_state = "rifle-casing"
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spent_icon = "rifle-casing-spent"
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max_stack = 5
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/obj/item/ammo_casing/a68/spent/Initialize()
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. = ..()
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expend()
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/obj/item/ammo_casing/a68/ap
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desc = "A Z33r Tamparii bullet casing."
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projectile_type = /obj/projectile/bullet/rifle/a68/ap
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max_stack = 5
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/obj/item/ammo_casing/a68/blank
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desc = "A Z33t Tamparii blank casing."
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projectile_type = /obj/projectile/bullet/blank
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/obj/item/ammo_casing/a762/blank
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desc = "A 7.62mm blank casing."
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projectile_type = /obj/projectile/bullet/blank
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@@ -545,13 +545,15 @@
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automatic rifle. Laser weapons are usually used by high-ranking soldiers or special operatives. Regardless of advances in the small arms field, artillery is the Republican army’s \
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main weapon and pride."
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load_method = SINGLE_CASING|SPEEDLOADER
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ammo_type = /obj/item/ammo_casing/a762
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allowed_magazines = null
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magazine_type = null
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load_method = MAGAZINE|SPEEDLOADER
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caliber = "6.8mm"
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ammo_type = /obj/item/ammo_casing/a68
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allowed_magazines = list(/obj/item/ammo_magazine/a68, /obj/item/ammo_magazine/boltaction/adhomai)
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magazine_type = /obj/item/ammo_magazine/a68
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max_shells = 25
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worn_x_dimension = 48 //Uses 48x32 gun sprite
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
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fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg'
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@@ -561,6 +563,17 @@
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knife_x_offset = 23
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knife_y_offset = 14
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/obj/item/gun/projectile/automatic/rifle/adhomian/update_icon()
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item_state = (ammo_magazine)? "tsarrayut" : "tsarrayut_nomag"
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..() //Placed here so in-hand sprite reflects no magazine properly.
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icon_state = (ammo_magazine)? "tsarrayut" : "tsarrayut_nomag"
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/obj/item/gun/projectile/automatic/rifle/adhomian/attackby(obj/item/attacking_item, mob/user)
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if(istype(attacking_item, /obj/item/ammo_magazine/boltaction) && !ammo_magazine)
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to_chat(user, SPAN_WARNING("\The [src] cannot be reloaded without a magazine!"))
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return
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..()
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/obj/item/gun/projectile/automatic/rifle/dpra
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name = "adhomian assault rifle"
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desc = "The Mrrazhak Model-1 is the newest Al'mariist automatic rifle. The Mrrazhak is notorious for its simple and reliable design; it can be fabricated and assembled without the \
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@@ -568,33 +581,32 @@
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icon = 'icons/obj/guns/mrrazhak.dmi'
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icon_state = "mrrazhak"
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item_state = "mrrazhak"
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can_bayonet = TRUE
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knife_x_offset = 22
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knife_y_offset = 13
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contained_sprite = TRUE
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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load_method = MAGAZINE|SPEEDLOADER
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caliber = "6.8mm"
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ammo_type = /obj/item/ammo_casing/a68
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allowed_magazines = list(/obj/item/ammo_magazine/a68)
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magazine_type = /obj/item/ammo_magazine/a68
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max_shells = 25
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worn_x_dimension = 48 //Uses 48x32 gun sprite
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
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fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg'
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is_wieldable = TRUE
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magazine_type = /obj/item/ammo_magazine/c762/dpra
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allowed_magazines = list(/obj/item/ammo_magazine/c762/dpra)
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can_bayonet = TRUE
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knife_x_offset = 23
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knife_y_offset = 14
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/obj/item/gun/projectile/automatic/rifle/dpra/update_icon()
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if(ammo_magazine)
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icon_state = "mrrazhak"
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item_state = "mrrazhak"
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else
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icon_state = "mrrazhak_nomag"
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item_state = "mrrazhak_nomag"
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..()
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/obj/item/gun/projectile/automatic/rifle/dpra/gold
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name = "gold plated adhomian assault rifle"
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desc = "The Mrrazhak Model-1 is the newest Al'mariist automatic rifle. The Mrrazhak is notorious for its simple and reliable design; it can be fabricated and assembled without the \
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need of a specialized industry or a highly trained workforce. This one is golden plated."
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icon = 'icons/obj/guns/golden_mrrazhak.dmi'
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item_state = (ammo_magazine)? "mrrazhak" : "mrrazhak_nomag"
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..() //Placed here so in-hand sprite reflects no magazine properly.
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icon_state = (ammo_magazine)? "mrrazhak" : "mrrazhak_nomag"
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/obj/item/gun/projectile/automatic/tommygun
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name = "submachine gun"
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@@ -6,9 +6,9 @@
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item_state = "moistnugget"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg'
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caliber = "a762"
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ammo_type = /obj/item/ammo_casing/a762
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magazine_type = /obj/item/ammo_magazine/boltaction
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caliber = "6.8mm"
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ammo_type = /obj/item/ammo_casing/a68
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magazine_type = /obj/item/ammo_magazine/boltaction/adhomai
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max_shells = 5
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rack_sound = 'sound/weapons/riflebolt.ogg'
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@@ -37,7 +37,7 @@
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/obj/item/gun/projectile/shotgun/pump/rifle/blank
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desc = "A replica of a traditional Adhomian bolt action rifle. It has the seal of the Grand Romanovich Casino on its stock."
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ammo_type = /obj/item/ammo_casing/a762/blank
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ammo_type = /obj/item/ammo_casing/a68/blank
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/obj/item/gun/projectile/shotgun/pump/rifle/scope
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name = "sniper bolt action rifle"
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@@ -189,14 +189,16 @@
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force = 15
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slot_flags = SLOT_BACK
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origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_ILLEGAL = 5)
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caliber = "a762"
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caliber = "6.8mm"
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recoil = 2
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fire_sound = 'sound/weapons/gunshot/gunshot_svd.ogg'
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load_method = MAGAZINE
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max_shells = 10
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magazine_type = /obj/item/ammo_magazine/d762
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allowed_magazines = list(/obj/item/ammo_magazine/d762)
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worn_x_dimension = 48 //Uses 48x32 gun sprite
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magazine_type = /obj/item/ammo_magazine/a68/hotaki
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allowed_magazines = list(/obj/item/ammo_magazine/a68/hotaki)
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accuracy = -4
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scoped_accuracy = 3
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@@ -208,11 +210,9 @@
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fire_delay = ROF_SUPERHEAVY
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/obj/item/gun/projectile/dragunov/update_icon()
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..()
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if(ammo_magazine)
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icon_state = "dragunov"
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else
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icon_state = "dragunov-empty"
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item_state = (ammo_magazine)? "dragunov" : "dragunov_nomag"
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..() //Placed here so in-hand sprite reflects no magazine properly.
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icon_state = (ammo_magazine)? "dragunov" : "dragunov_nomag"
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/obj/item/gun/projectile/dragunov/special_check(mob/user)
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if(!wielded)
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@@ -302,6 +302,18 @@
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armor_penetration = 30
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penetrating = FALSE
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/obj/projectile/bullet/rifle/a68
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name = "R33 Tamparii bullet"
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damage = 40
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armor_penetration = 17
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penetrating = FALSE
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/obj/projectile/bullet/rifle/a68/ap
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name = "R33s Tamparii bullet"
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damage = 30
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armor_penetration = 30
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penetrating = TRUE
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/obj/projectile/bullet/rifle/a145
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damage = 80
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stun = 3
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