Merge pull request #2465 from Zuhayr/bleeding-edge-freeze

Spiderbots and a bunch of commits from master.
This commit is contained in:
Christian Bielert
2013-03-01 16:05:17 -08:00
12 changed files with 323 additions and 249 deletions

View File

@@ -10,14 +10,13 @@
var/construction_time = 75
var/searching = 0
var/askDelay = 10 * 60 * 1
var/mob/living/carbon/brain/brainmob = null
req_access = list(access_robotics)
var/locked = 0
var/mob/living/carbon/brain/brainmob = null//The current occupant.
var/obj/mecha = null//This does not appear to be used outside of reference in mecha.dm.
attack_self(mob/user as mob)
if(!brainmob && searching == 0)
if(!brainmob.key && searching == 0)
//Start the process of searching for a new user.
user << "\blue You carefully locate the manual activation switch and start the positronic brain's boot process."
icon_state = "posibrain-searching"
@@ -37,7 +36,7 @@
spawn(0)
if(!C) return
var/response = alert(C, "Someone is requesting a personality for a positronic brain. Would you like to play as one?", "Positronic brain request", "Yes", "No", "Never for this round")
if(!C || brainmob) return //handle logouts that happen whilst the alert is waiting for a response, and responses issued after a brain has been located.
if(!C || brainmob.key) return //handle logouts that happen whilst the alert is waiting for a response, and responses issued after a brain has been located.
if(response == "Yes")
transfer_personality(C.mob)
else if (response == "Never for this round")
@@ -47,25 +46,10 @@
proc/transfer_personality(var/mob/candidate)
var/mob/living/carbon/brain/B = new(src)
src.searching = 0
src.brainmob = B
src.brainmob.mind = candidate.mind
src.brainmob.name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
src.brainmob.real_name = src.brainmob.name
src.name = "positronic brain ([src.brainmob.name])"
src.brainmob.loc = src
src.brainmob.container = src
src.brainmob.robot_talk_understand = 1
src.brainmob.stat = 0
src.brainmob.silent = 0
src.brainmob.brain_op_stage = 4.0
src.brainmob.key = candidate.key
dead_mob_list -= src.brainmob
living_mob_list += src.brainmob
src.name = "positronic brain ([src.brainmob.name])"
src.brainmob << "<b>You are a positronic brain, brought into existence on [station_name()].</b>"
src.brainmob << "<b>As a synthetic intelligence, you answer to all crewmembers, as well as the AI.</b>"
@@ -101,7 +85,7 @@
var/msg = "<span class='info'>*---------*\nThis is \icon[src] \a <EM>[src]</EM>!\n[desc]\n"
msg += "<span class='warning'>"
if(src.brainmob)
if(src.brainmob.key)
switch(src.brainmob.stat)
if(CONSCIOUS)
if(!src.brainmob.client) msg += "It appears to be in stand-by mode.\n" //afk
@@ -124,4 +108,19 @@
brainmob.emp_damage += rand(10,20)
if(3)
brainmob.emp_damage += rand(0,10)
..()
/obj/item/device/posibrain/New()
src.brainmob = new(src)
src.brainmob.name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
src.brainmob.real_name = src.brainmob.name
src.brainmob.loc = src
src.brainmob.container = src
src.brainmob.robot_talk_understand = 1
src.brainmob.stat = 0
src.brainmob.silent = 0
src.brainmob.brain_op_stage = 4.0
dead_mob_list -= src.brainmob
..()

View File

@@ -106,7 +106,7 @@
var/list/listening = hearers(1, src)
listening -= src
//listening += src
listening += src
var/list/heard = list()
for (var/mob/M in listening)

View File

@@ -0,0 +1,275 @@
/mob/living/simple_animal/spiderbot
min_oxy = 0
max_tox = 0
max_co2 = 0
minbodytemp = 0
maxbodytemp = 500
var/obj/item/device/radio/borg/radio = null
var/mob/living/silicon/ai/connected_ai = null
var/obj/item/weapon/cell/cell = null
var/obj/machinery/camera/camera = null
var/obj/item/device/mmi/mmi = null
var/list/req_access = list(access_robotics)
name = "spider-bot"
desc = "A skittering robotic friend!"
icon = 'icons/mob/robots.dmi'
icon_state = "spiderbot-chassis"
icon_living = "spiderbot-chassis"
icon_dead = "spiderbot-smashed"
small = 1
speak_emote = list("beeps","clicks","chirps")
health = 10
maxHealth = 10
attacktext = "shocks"
attacktext = "shocks"
melee_damage_lower = 1
melee_damage_upper = 3
response_help = "pets"
response_disarm = "shoos"
response_harm = "stomps on"
wander = 0
speed = -1 //Spiderbots gotta go fast.
/mob/living/simple_animal/spiderbot/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/device/mmi) || istype(O, /obj/item/device/posibrain))
var/obj/item/device/mmi/B = O
if(src.mmi) //There's already a brain in it.
user << "\red There's already a brain in [src]!"
return
if(!B.brainmob)
user << "\red Sticking an empty MMI into the frame would sort of defeat the purpose."
return
if(!B.brainmob.key)
var/ghost_can_reenter = 0
if(B.brainmob.mind)
for(var/mob/dead/observer/G in player_list)
if(G.can_reenter_corpse && G.mind == B.brainmob.mind)
ghost_can_reenter = 1
break
if(!ghost_can_reenter)
user << "<span class='notice'>[O] is completely unresponsive; there's no point.</span>"
return
if(B.brainmob.stat == DEAD)
user << "\red [O] is dead. Sticking it into the frame would sort of defeat the purpose."
return
if(jobban_isbanned(B.brainmob, "Cyborg"))
user << "\red [O] does not seem to fit."
return
user << "\blue You install [O] in [src]!"
user.drop_item()
src.mmi = O
src.transfer_personality(O)
O.loc = src
src.update_icon()
return 1
if (istype(O, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = O
if (WT.remove_fuel(0))
if(health < maxHealth)
health += pick(1,1,1,2,2,3)
if(health > maxHealth)
health = maxHealth
add_fingerprint(user)
for(var/mob/W in viewers(user, null))
W.show_message(text("\red [user] has spot-welded some of the damage to [src]!"), 1)
else
user << "\blue [src] is undamaged!"
else
user << "Need more welding fuel!"
return
else if(istype(O, /obj/item/weapon/card/id)||istype(O, /obj/item/device/pda))
if (!mmi)
user << "\red There's no reason to swipe your ID - the spiderbot has no brain to remove."
return 0
var/obj/item/weapon/card/id/id_card
if(istype(O, /obj/item/weapon/card/id))
id_card = O
else
var/obj/item/device/pda/pda = O
id_card = pda.id
if(check_access(id_card))
user << "\blue You swipe your access card and pop the brain out of [src]."
eject_brain()
return 1
else
user << "\red You swipe your card, with no effect."
return 0
else if (istype(O, /obj/item/weapon/card/emag))
if (!mmi)
user << "\red What exactly would that accomplish? The spiderbot has no brain to remove."
return 0
user << "\blue You short out the security protocols and overload [src]'s cell."
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [src] makes an odd warbling noise, fizzles, and explodes.")
eject_brain()
Die()
else
if(O.force)
var/damage = O.force
if (O.damtype == HALLOSS)
damage = 0
adjustBruteLoss(damage)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
else
usr << "\red This weapon is ineffective, it does no damage."
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [user] gently taps [src] with the [O]. ")
/mob/living/simple_animal/spiderbot/proc/transfer_personality(var/obj/item/device/mmi/M as obj)
src.mind = M.brainmob.mind
src.mind.key = M.brainmob.key
src.name = "spider-bot ([M.brainmob.name])"
/mob/living/simple_animal/spiderbot/proc/update_icon()
if(mmi)
if (istype(mmi,/obj/item/device/mmi))
icon_state = "spiderbot-chassis-mmi"
icon_living = "spiderbot-chassis-mmi"
else
icon_state = "spiderbot-chassis-posi"
icon_living = "spiderbot-chassis-posi"
else
icon_state = "spiderbot-chassis"
icon_living = "spiderbot-chassis"
/mob/living/simple_animal/spiderbot/proc/eject_brain()
if(mmi)
var/turf/T = get_turf(loc)
if(T)
mmi.loc = T
if(mind) mind.transfer_to(mmi.brainmob)
mmi = null
src.name = "spider-bot"
update_icon()
/mob/living/simple_animal/spiderbot/Del()
eject_brain()
..()
/mob/living/simple_animal/spiderbot/New()
radio = new /obj/item/device/radio/borg(src)
camera = new /obj/machinery/camera(src)
camera.c_tag = "Spiderbot-[real_name]"
camera.network = list("SS13")
..()
/mob/living/simple_animal/spiderbot/Die()
living_mob_list -= src
dead_mob_list += src
if(camera)
camera.status = 0
robogibs(src.loc, viruses)
src.Del()
return
/mob/living/simple_animal/spiderbot/proc/check_access(obj/item/weapon/card/id/I)
var/list/L = req_access
if(!L.len) //no access requirements.
return 1
if(!I || !istype(I, /obj/item/weapon/card/id) || !I.access) //not ID or no access
return 0
for(var/req in req_access)
if(!(req in I.access)) //doesn't have this access
return 0
return 1
//copy paste from alien/larva, if that func is updated please update this one also
/mob/living/simple_animal/spiderbot/verb/ventcrawl()
set name = "Crawl through Vent"
set desc = "Enter an air vent and crawl through the pipe system."
set category = "Spiderbot"
// if(!istype(V,/obj/machinery/atmoalter/siphs/fullairsiphon/air_vent))
// return
var/obj/machinery/atmospherics/unary/vent_pump/vent_found
var/welded = 0
for(var/obj/machinery/atmospherics/unary/vent_pump/v in range(1,src))
if(!v.welded)
vent_found = v
break
else
welded = 1
if(vent_found)
if(vent_found.network&&vent_found.network.normal_members.len)
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in vent_found.network.normal_members)
if(temp_vent.loc == loc)
continue
vents.Add(temp_vent)
var/list/choices = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/vent in vents)
if(vent.loc.z != loc.z)
continue
var/atom/a = get_turf(vent)
choices.Add(a.loc)
var/turf/startloc = loc
var/obj/selection = input("Select a destination.", "Duct System") in choices
var/selection_position = choices.Find(selection)
if(loc==startloc)
var/obj/target_vent = vents[selection_position]
if(target_vent)
/*
for(var/mob/O in oviewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("<B>[src] scrambles into the ventillation ducts!</B>"), 1)
*/
loc = target_vent.loc
else
src << "\blue You need to remain still while entering a vent."
else
src << "\blue This vent is not connected to anything."
else if(welded)
src << "\red That vent is welded."
else
src << "\blue You must be standing on or beside an air vent to enter it."
return
//copy paste from alien/larva, if that func is updated please update this one alsoghost
/mob/living/simple_animal/spiderbot/verb/hide()
set name = "Hide"
set desc = "Allows to hide beneath tables or certain items. Toggled on or off."
set category = "Spiderbot"
if (layer != TURF_LAYER+0.2)
layer = TURF_LAYER+0.2
src << text("\blue You are now hiding.")
/*
for(var/mob/O in oviewers(src, null))
if ((O.client && !( O.blinded )))
O << text("<B>[] scurries to the ground!</B>", src)
*/
else
layer = MOB_LAYER
src << text("\blue You have stopped hiding.")
/*
for(var/mob/O in oviewers(src, null))
if ((O.client && !( O.blinded )))
O << text("[] slowly peaks up from the ground...", src)
*/