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Scenario - Environmental Testing Facility (#19611)
changes: - rscadd: "Adds Environmental Testing Facility odyssey scenario. Big map." - rscadd: "Removes green tint from the minimap program/reader." - rscadd: "Adds/reorganizes some generic outfits." - rscadd: "Adds some generic odyssey actor roles." - rscadd: "Adds actor accesses system to odyssey scenarios, and a self-service access terminal." - rscadd: "Adds some warnings to odyssey actor teleporter, in case ID access or headset are missing." - rscadd: "Adds some more random spawners." - rscadd: "Adds better sprites door helpers." - rscadd: "Adds access door helper." - rscadd: "Adds info box to odyssey actor panel about roles."       --------- Signed-off-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com> Co-authored-by: DreamySkrell <> Co-authored-by: AuroraBuildBot <action@github.com> Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
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DreamySkrell <>
AuroraBuildBot
Fluffy
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@@ -118,7 +118,6 @@ SUBSYSTEM_DEF(holomap)
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canvas.DrawBox(A.holomap_color + "99", T.x, T.y)
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var/icon/map_base = icon(minimaps[zlevel])
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map_base.Blend(HOLOMAP_HOLOFIER, ICON_MULTIPLY)
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// Generate the full sized map by blending the base and areas onto the backdrop
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var/icon/big_map = icon('icons/255x255.dmi', "blank")
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