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https://github.com/Aurorastation/Aurora.3.git
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Scenario - Environmental Testing Facility (#19611)
changes: - rscadd: "Adds Environmental Testing Facility odyssey scenario. Big map." - rscadd: "Removes green tint from the minimap program/reader." - rscadd: "Adds/reorganizes some generic outfits." - rscadd: "Adds some generic odyssey actor roles." - rscadd: "Adds actor accesses system to odyssey scenarios, and a self-service access terminal." - rscadd: "Adds some warnings to odyssey actor teleporter, in case ID access or headset are missing." - rscadd: "Adds some more random spawners." - rscadd: "Adds better sprites door helpers." - rscadd: "Adds access door helper." - rscadd: "Adds info box to odyssey actor panel about roles."       --------- Signed-off-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com> Co-authored-by: DreamySkrell <> Co-authored-by: AuroraBuildBot <action@github.com> Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
This commit is contained in:
co-authored by
DreamySkrell <>
AuroraBuildBot
Fluffy
parent
952809a979
commit
a24345a43b
@@ -4,12 +4,14 @@
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uniform = list(
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/obj/item/clothing/under/color/black,
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/obj/item/clothing/under/color/grey,
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/obj/item/clothing/under/color/purple,
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/obj/item/clothing/under/color/brown,
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/obj/item/clothing/under/color/darkblue,
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/obj/item/clothing/under/color/darkred,
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/obj/item/clothing/under/service_overalls,
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/obj/item/clothing/under/overalls,
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/obj/item/clothing/under/suit_jacket/charcoal,
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/obj/random/colored_jumpsuit,
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/obj/random/suit,
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)
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suit = list(
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/obj/item/clothing/suit/storage/hooded/wintercoat,
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@@ -0,0 +1,34 @@
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/obj/outfit/admin/generic/business
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name = "Generic Business Outfit"
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uniform = list(
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/obj/item/clothing/under/zhongshan,
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/obj/item/clothing/under/suit_jacket/white,
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/obj/item/clothing/under/suit_jacket/tan,
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/obj/item/clothing/under/suit_jacket/red,
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/obj/item/clothing/under/suit_jacket/really_black,
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/obj/item/clothing/under/suit_jacket/navy,
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/obj/item/clothing/under/suit_jacket/checkered,
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/obj/item/clothing/under/suit_jacket/charcoal,
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/obj/item/clothing/under/suit_jacket/burgundy,
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/obj/item/clothing/under/suit_jacket,
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/obj/item/clothing/under/sl_suit,
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)
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suit = null
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shoes = list(
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/obj/item/clothing/shoes/laceup,
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/obj/item/clothing/shoes/laceup/brown,
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)
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back = /obj/item/storage/backpack/satchel/leather
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backpack_contents = list(
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/obj/item/storage/wallet/rich = 1,
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/obj/item/pen/fountain/black = 1,
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/obj/item/folder/white = 1,
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)
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species_shoes = list(
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SPECIES_UNATHI = /obj/item/clothing/shoes/winter/toeless,
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SPECIES_TAJARA = /obj/item/clothing/shoes/laceup/tajara,
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SPECIES_TAJARA_MSAI = /obj/item/clothing/shoes/laceup/tajara,
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SPECIES_TAJARA_ZHAN = /obj/item/clothing/shoes/laceup/tajara,
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)
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@@ -0,0 +1,79 @@
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/obj/outfit/admin/generic/mercenary
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name = "Clone Facility Mercenary"
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uniform = list(
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/obj/item/clothing/under/color/black,
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/obj/item/clothing/under/color/brown,
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/obj/item/clothing/under/color/grey,
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/obj/item/clothing/under/overalls,
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/obj/item/clothing/under/syndicate,
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/obj/item/clothing/under/syndicate/tracksuit,
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)
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suit = list(
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/obj/item/clothing/suit/armor/carrier/generic,
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)
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glasses = list(
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/obj/item/clothing/glasses/sunglasses,
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/obj/item/clothing/glasses/sunglasses/aviator,
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/obj/item/clothing/glasses/sunglasses/big,
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/obj/item/clothing/glasses/sunglasses/visor,
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/obj/item/clothing/glasses/safety/goggles/tactical,
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/obj/item/clothing/glasses/safety/goggles/tactical/generic,
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)
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mask = list(
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/obj/item/clothing/mask/gas/tactical,
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/obj/item/clothing/mask/gas/alt,
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/obj/item/clothing/mask/balaclava,
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/obj/item/clothing/mask/balaclava/grey,
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)
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shoes = list(
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/obj/item/clothing/shoes/combat,
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/obj/item/clothing/shoes/jackboots,
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/obj/item/clothing/shoes/workboots,
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/obj/item/clothing/shoes/workboots/dark,
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)
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gloves = list(
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/obj/item/clothing/gloves/brown,
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/obj/item/clothing/gloves/black_leather,
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/obj/item/clothing/gloves/fingerless,
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)
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accessory = list(
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/obj/item/clothing/accessory/storage/black_vest,
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/obj/item/clothing/accessory/storage/brown_vest,
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/obj/item/clothing/accessory/storage/pouches/black,
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/obj/item/clothing/accessory/storage/pouches/brown,
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)
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accessory_contents = list(
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/obj/item/handcuffs/ziptie = 1,
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/obj/item/ammo_magazine/mc9mm = 2,
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)
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belt = list(
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/obj/item/storage/belt/military,
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)
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belt_contents = list(
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/obj/item/device/flash = 1,
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/obj/item/handcuffs/ziptie = 1,
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/obj/item/material/knife/tacknife = 1,
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/obj/item/gun/projectile/pistol = 1,
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/obj/item/ammo_magazine/mc9mm = 2,
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)
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back = list(
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/obj/item/storage/backpack/duffel,
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/obj/item/storage/backpack/satchel,
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/obj/item/storage/backpack/messenger,
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)
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backpack_contents = list(
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/obj/item/storage/box/survival = 1,
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/obj/item/clothing/head/helmet/security/generic = 1,
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/obj/item/storage/box/zipties = 1,
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)
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species_shoes = list(
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SPECIES_UNATHI = /obj/item/clothing/shoes/jackboots/toeless,
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SPECIES_TAJARA = /obj/item/clothing/shoes/jackboots/toeless,
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SPECIES_TAJARA_MSAI = /obj/item/clothing/shoes/jackboots/toeless,
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SPECIES_TAJARA_ZHAN = /obj/item/clothing/shoes/jackboots/toeless,
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SPECIES_VAURCA_WORKER = /obj/item/clothing/shoes/jackboots/toeless,
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SPECIES_VAURCA_WARRIOR = /obj/item/clothing/shoes/vaurca,
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SPECIES_VAURCA_ATTENDANT = /obj/item/clothing/shoes/vaurca
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)
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@@ -0,0 +1,56 @@
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/obj/outfit/admin/generic/mining
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name = "Generic Mining Outfit"
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uniform = list(
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/obj/item/clothing/under/color/black,
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/obj/item/clothing/under/color/brown,
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/obj/item/clothing/under/color/lightbrown,
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/obj/item/clothing/under/color/darkblue,
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/obj/item/clothing/under/service_overalls,
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/obj/item/clothing/under/overalls,
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)
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suit = list(
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/obj/item/clothing/suit/storage/hooded/wintercoat,
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/obj/item/clothing/suit/storage/hooded/wintercoat/hoodie/random,
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/obj/item/clothing/suit/storage/toggle/leather_jacket/flight,
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/obj/item/clothing/suit/storage/toggle/leather_jacket/military/tan,
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/obj/item/clothing/suit/storage/toggle/highvis,
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/obj/item/clothing/suit/storage/toggle/highvis,
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/obj/item/clothing/suit/storage/toggle/highvis_alt,
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/obj/item/clothing/suit/storage/toggle/track,
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/obj/item/clothing/suit/storage/hazardvest,
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/obj/item/clothing/suit/storage/hazardvest/green,
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/obj/item/clothing/suit/storage/hazardvest/red,
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/obj/item/clothing/suit/storage/hazardvest/white,
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)
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belt = list(
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/obj/item/storage/belt/mining/full,
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)
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belt_contents = list(
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/obj/item/gun/custom_ka/frame01/prebuilt=1,
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/obj/item/device/flashlight/lantern=1,
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)
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head = list(
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/obj/item/clothing/head/hardhat,
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/obj/item/clothing/head/hardhat/orange,
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/obj/item/clothing/head/hardhat/red,
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/obj/item/clothing/head/hardhat/green,
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)
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glasses = null
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gloves = list(
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/obj/item/clothing/gloves/brown,
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/obj/item/clothing/gloves/black_leather,
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/obj/item/clothing/gloves/yellow,
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)
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shoes = list(
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/obj/item/clothing/shoes/jackboots,
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/obj/item/clothing/shoes/workboots,
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/obj/item/clothing/shoes/workboots/dark,
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)
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species_gloves = list(
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SPECIES_UNATHI = /obj/item/clothing/gloves/yellow/specialu,
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SPECIES_TAJARA = /obj/item/clothing/gloves/yellow/specialt,
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SPECIES_TAJARA_MSAI = /obj/item/clothing/gloves/yellow/specialt,
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SPECIES_TAJARA_ZHAN = /obj/item/clothing/gloves/yellow/specialt,
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)
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@@ -11,10 +11,6 @@
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/obj/random/suit,
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)
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suit = list(
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/obj/item/clothing/suit/storage/hooded/wintercoat,
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/obj/item/clothing/suit/storage/hooded/wintercoat/hoodie/random,
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/obj/item/clothing/suit/storage/toggle/leather_jacket/flight/white,
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/obj/item/clothing/suit/storage/toggle/leather_jacket/military/tan,
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/obj/item/clothing/suit/storage/toggle/labcoat,
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/obj/item/clothing/suit/storage/toggle/labcoat,
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/obj/item/clothing/suit/storage/toggle/labcoat/accent,
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@@ -28,6 +28,11 @@
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/obj/item/clothing/glasses/sunglasses/big,
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/obj/item/clothing/glasses/sunglasses/visor,
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)
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gloves = list(
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/obj/item/clothing/gloves/brown,
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/obj/item/clothing/gloves/black_leather,
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/obj/item/clothing/gloves/fingerless,
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)
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shoes = list(
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/obj/item/clothing/shoes/jackboots,
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/obj/item/clothing/shoes/workboots,
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@@ -1,4 +1,7 @@
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/singleton/role
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// ------------------- base/parent type
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ABSTRACT_TYPE(/singleton/role)
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/// The role's name.
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var/name = "Generic Goon"
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/// The role's description. It should contain the information on what it's supposed to do.
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@@ -6,3 +9,44 @@
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/// The /obj/outfit this role equips you with.
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var/outfit = /obj/outfit/admin/generic
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// ------------------- generic subtypes
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/singleton/role/generic_crew
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name = "Generic Worker"
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desc = "You are some basic crew or worker. You have just some clothes, a jacket, and a bag."
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outfit = /obj/outfit/admin/generic
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/singleton/role/generic_engineer
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name = "Generic Engineer"
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desc = "You are some engineer. You have engineer tools, perhaps a hardhat, or a reflective hazard vest."
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outfit = /obj/outfit/admin/generic/engineer
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/singleton/role/generic_research
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name = "Generic Researcher"
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desc = "You are some researcher. You have a labcoat, perhaps safety goggles."
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outfit = /obj/outfit/admin/generic/science
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/singleton/role/generic_medical
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name = "Generic Medical Practitioner"
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desc = "You are some medical practicioner, a physician, or paramedic. You have a first aid kit, and a full medical belt."
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outfit = /obj/outfit/admin/generic/medical
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/singleton/role/generic_security
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name = "Generic Security Guard"
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desc = "You are some security guard or officer. You have a full security belt, and perhaps a plate carrier."
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outfit = /obj/outfit/admin/generic/security
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/singleton/role/generic_miner
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name = "Generic Miner"
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desc = "You are some miner. You have mining tools, a KA, and a lantern."
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outfit = /obj/outfit/admin/generic/mining
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/singleton/role/generic_business
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name = "Generic Businessperson"
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desc = "You are some businessperson, dressed in a nice suit, with a wallet full of cash."
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outfit = /obj/outfit/admin/generic/business
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/singleton/role/generic_mercenary
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name = "Generic Mercenary"
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desc = "You are some mercenary, dressed all tacticool, with a plate carrier and helmet, 9mm pistol with a few mags, and zipties."
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outfit = /obj/outfit/admin/generic/mercenary
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@@ -44,12 +44,19 @@
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/// The name of the frequency that will be used by the radios on the away site.
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var/radio_frequency_name = "Sector"
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/// A list of access datums that are available for actors to pick.
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var/list/datum/access/actor_accesses = list()
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/singleton/scenario/Initialize()
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. = ..()
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if(!ispath(scenario_announcements))
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crash_with("Scenario [type] tried initializing without appropriate announcements!")
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scenario_announcements = GET_SINGLETON(scenario_announcements)
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if(actor_accesses && !islist(actor_accesses))
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actor_accesses = list(actor_accesses)
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/**
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* This proc handles the creation and spawning of everything that the odyssey needs.
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* This could be a map or landmarks or whatever.
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