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Scenario - Environmental Testing Facility (#19611)
changes: - rscadd: "Adds Environmental Testing Facility odyssey scenario. Big map." - rscadd: "Removes green tint from the minimap program/reader." - rscadd: "Adds/reorganizes some generic outfits." - rscadd: "Adds some generic odyssey actor roles." - rscadd: "Adds actor accesses system to odyssey scenarios, and a self-service access terminal." - rscadd: "Adds some warnings to odyssey actor teleporter, in case ID access or headset are missing." - rscadd: "Adds some more random spawners." - rscadd: "Adds better sprites door helpers." - rscadd: "Adds access door helper." - rscadd: "Adds info box to odyssey actor panel about roles."       --------- Signed-off-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com> Co-authored-by: DreamySkrell <> Co-authored-by: AuroraBuildBot <action@github.com> Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
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Fluffy
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@@ -391,6 +391,7 @@ default behaviour is:
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L += get_contents(D.wrapped)
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return L
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/// Returns TRUE if mob has obj of A type anywhere in its contents.
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/mob/living/proc/check_contents_for(A)
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var/list/L = src.get_contents()
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