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TG: -Recipe updates for some booze in an attempt to resolve recipe conflicts. I
think I got them all, please notify if any remain. -Corgi Techs! -Added animation to splashy puddles. Revision: r3604 Author: d_h2...@yahoo.com
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@@ -3279,6 +3279,12 @@ datum
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reagent_state = LIQUID
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color = "#2E6671" // rgb: 46, 102, 113
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driestmartini
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name = "Driest Martini"
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id = "driestmartini"
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description = "Only for the experienced. You think you see sand floating in the glass."
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nutriment_factor = 1 * REAGENTS_METABOLISM
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color = "#2E6671" // rgb: 46, 102, 113
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//ALCHOHOL end
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@@ -1012,7 +1012,6 @@ datum
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required_reagents = list("gin" = 2, "tonic" = 1)
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result_amount = 3
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cuba_libre
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name = "Cuba Libre"
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id = "cubalibre"
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@@ -1034,12 +1033,11 @@ datum
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required_reagents = list("vodka" = 2, "vermouth" = 1)
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result_amount = 3
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white_russian
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name = "White Russian"
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id = "whiterussian"
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result = "whiterussian"
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required_reagents = list("vodka" = 3, "cream" = 1, "kahlua" = 1)
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required_reagents = list("blackrussian" = 3, "cream" = 2)
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result_amount = 5
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whiskey_cola
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@@ -1221,15 +1219,15 @@ datum
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name = "Singulo"
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id = "singulo"
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result = "singulo"
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required_reagents = list("vodka" = 5, "radium" = 1, "acid" = 1, "wine" = 5)
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required_reagents = list("vodka" = 5, "radium" = 1, "wine" = 5)
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result_amount = 10
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/* alliescocktail
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alliescocktail
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name = "Allies Cocktail"
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id = "alliescocktail"
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result = "alliescocktail"
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required_reagents = list("gin" = 1, "vermouth" = 1)
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result_amount = 2*/
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required_reagents = list("martini" = 1, "vodka" = 1)
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result_amount = 2
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demonsblood
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name = "Demons Blood"
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@@ -1256,11 +1254,11 @@ datum
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name = "Barefoot"
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id = "barefoot"
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result = "barefoot"
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required_reagents = list("vodka" = 1, "cream" = 1, "vermouth" = 1, "whiskey" = 1)
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result_amount = 4
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required_reagents = list("berryjuice" = 1, "cream" = 1, "vermouth" = 1)
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result_amount = 3
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////DRINKS THAT REQUIRE IMPROVED SPRITES BELOW:: -Agouri/////
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////DRINKS THAT REQUIRED IMPROVED SPRITES BELOW:: -Agouri/////
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sbiten
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name = "Sbiten"
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@@ -1344,7 +1342,7 @@ datum
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name = "Aloe"
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id = "aloe"
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result = "aloe"
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required_reagents = list("cream" = 1, "whiskey" = 1)
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required_reagents = list("cream" = 1, "whiskey" = 1, "watermelonjuice" = 1)
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result_amount = 2
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andalusia
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@@ -1372,15 +1370,15 @@ datum
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name = "Irish Car Bomb"
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id = "irishcarbomb"
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result = "irishcarbomb"
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required_reagents = list("ale" = 1, "cream" = 1, "whiskey" = 1)
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result_amount = 3
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required_reagents = list("ale" = 1, "irishcream" = 1)
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result_amount = 2
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syndicatebomb
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name = "Syndicate Bomb"
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id = "syndicatebomb"
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result = "syndicatebomb"
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required_reagents = list("beer" = 1, "cola" = 1, "whiskey" = 1)
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result_amount = 3
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required_reagents = list("beer" = 1, "whiskeycola" = 1)
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result_amount = 2
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erikasurprise
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name = "Erika Surprise"
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@@ -1389,7 +1387,6 @@ datum
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required_reagents = list("ale" = 1, "limejuice" = 1, "whiskey" = 1, "banana" = 1, "ice" = 1)
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result_amount = 5
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devilskiss
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name = "Devils Kiss"
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id = "devilskiss"
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@@ -1418,6 +1415,10 @@ datum
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required_reagents = list("nothing" = 1, "cream" = 1, "sugar" = 1)
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result_amount = 3
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driestmartini
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name = "Driest Martini"
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id = "driestmartini"
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result = "driestmartini"
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required_reagents = list("nothing" = 1, "gin" = 1)
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result_amount = 2
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@@ -2310,7 +2310,7 @@
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/obj/item/weapon/reagent_containers/glass/bottle/pacid
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name = "Polytrinic Acid Bottle"
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desc = "A small bottle. Contains a small amount of Polytronic Acid"
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desc = "A small bottle. Contains a small amount of Polytrinic Acid"
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icon = 'chemical.dmi'
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icon_state = "bottle17"
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New()
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@@ -3592,7 +3592,7 @@
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desc = "Creepy time!"
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if("changelingsting")
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icon_state = "changelingsting"
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name = "Changeling sting"
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name = "Changeling Sting"
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desc = "A stingy drink."
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if("irishcarbomb")
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icon_state = "irishcarbomb"
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@@ -3606,6 +3606,10 @@
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icon_state = "erikasurprise"
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name = "Erika Surprise"
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desc = "The surprise is, it's green!"
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if("driestmartini")
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icon_state = "driestmartini"
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name = "Driest Martini"
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desc = "Only for the experienced. You think you see sand floating in the glass."
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else
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icon_state ="glass_brown"
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name = "Glass of ..what?"
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@@ -171,7 +171,8 @@
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/obj/item/clothing/head/helmet/hardhat/white,
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/obj/item/weapon/bedsheet,
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/obj/item/clothing/head/helmet/space/santahat,
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/obj/item/clothing/head/collectable/paper
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/obj/item/clothing/head/collectable/paper,
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/obj/item/clothing/head/cargosoft
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)
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if( ! ( item_to_add.type in allowed_types ) )
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@@ -183,7 +184,7 @@
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src.inventory_head = item_to_add
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update_clothing()
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//Various hats and items (worn on his head) change Ian's behaviour. His attributesare reset when a HAT is removed.
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//Various hats and items (worn on his head) change Ian's behaviour. His attributes are reset when a HAT is removed.
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switch(inventory_head && inventory_head.type)
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@@ -240,6 +241,10 @@
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emote_hear = list("barks christmas songs", "yaps")
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desc = "He has a very shiny nose."
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src.sd_SetLuminosity(6)
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if(/obj/item/clothing/head/cargosoft)
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name = "Corgi Tech [real_name]"
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speak = list("Needs a stamp!", "Request DENIED!", "Fill these out in triplicate!")
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desc = "The reason your yellow gloves have chew-marks."
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if("back")
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if(inventory_back)
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