From a25e235b6a0580aee6a2e6aded77fc9c6f7199fa Mon Sep 17 00:00:00 2001 From: "Wowzewow (Wezzy)" <42310821+alsoandanswer@users.noreply.github.com> Date: Sat, 15 Feb 2020 23:53:51 +0800 Subject: [PATCH] Play the proper sound on glass shatter (#8275) --- code/modules/reagents/reagent_containers/glass.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index 26c41543fc2..4123fbf991d 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -61,7 +61,7 @@ if(reagents.total_volume) reagents.splash(src.loc, reagents.total_volume) // splashes the mob holding it or the turf it's on audible_message(span("warning", "\The [src] shatters with a resounding crash!"), span("warning", "\The [src] breaks.")) - playsound(src, 'sound/effects/glass_break1.ogg', 30) + playsound(src, "shatter", 70, 1) new /obj/item/material/shard(loc, "glass") qdel(src)