diff --git a/README.md b/README.md
index 182619a70c8..a505d1e70a1 100644
--- a/README.md
+++ b/README.md
@@ -1,11 +1,11 @@
-# baystation12
+# Aurorastation
-[Website](http://baystation12.net/) - [Code](http://github.com/Baystation12/Baystation12/) - [IRC](http://baystation12.net/forums/viewtopic.php?f=12&t=5088)
+[Website](https://aurorastation.org/) - [Code](https://github.com/Aurorastation/Aurora.3)
---
### LICENSE
-Baystation12 is licensed under the GNU Affero General Public License version 3, which can be found in full in LICENSE-AGPL3.txt.
+Aurorastation is licensed under the GNU Affero General Public License version 3, which can be found in full in LICENSE-AGPL3.txt.
Commits with a git authorship date prior to `1420675200 +0000` (2015/01/08 00:00) are licensed under the GNU General Public License version 3, which can be found in full in LICENSE-GPL3.txt.
@@ -18,11 +18,11 @@ See [here](https://www.gnu.org/licenses/why-affero-gpl.html) for more informatio
### GETTING THE CODE
The simplest way to obtain the code is using the github .zip feature.
-Click [here](https://github.com/Baystation12/Baystation12/archive/master.zip) to get the latest code as a .zip file, then unzip it to wherever you want.
+Click [here](https://github.com/Aurorastation/Aurora.3/archive/master.zip) to get the latest stable code as a .zip file, then unzip it to wherever you want.
The more complicated and easier to update method is using git. You'll need to download git or some client from [here](http://git-scm.com/). When that's installed, right click in any folder and click on "Git Bash". When that opens, type in:
- git clone https://github.com/Baystation12/Baystation12.git
+ git clone https://github.com/Aurorastation/Aurora.3.git
(hint: hold down ctrl and press insert to paste into git bash)
@@ -30,7 +30,7 @@ This will take a while to download, but it provides an easier method for updatin
Once the repository is in place, run this command:
```bash
-cd Baystation12
+cd Aurora.3
git update-index --assume-unchanged baystation12.int
```
Now git will ignore changes to the file baystation12.int.
@@ -45,7 +45,7 @@ This is a sourcecode-only release, so the next step is to compile the server fil
baystation12.dmb - 0 errors, 0 warnings
-If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong, or a code issue on the main repo. Ask on IRC.
+If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong, or a code issue on the main repo. Ask on the server Discord if you're completely lost.
Once that's done, open up the config folder. You'll want to edit config.txt to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round. It's recommended you don't turn on the gamemodes with probability 0, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs.
@@ -78,16 +78,12 @@ When you have done this, you'll need to recompile the code, but then it should w
### Configuration
-For a basic setup, simply copy every file from config/example to config.
+For a basic setup, simply copy every file from config/example to config.
+
+For more advanced setups, setting the server `tick_lag` in the config as well as configuring SQL are good first steps.
---
### SQL Setup
-The SQL backend for the library and stats tracking requires a MySQL server. Your server details go in /config/dbconfig.txt, and the SQL schema is in /SQL/tgstation_schema.sql. More detailed setup instructions arecoming soon, for now ask in our IRC channel.
-
----
-
-### IRC Bot Setup
-
-Included in the repo is an IRC bot capable of relaying adminhelps to a specified IRC channel/server (thanks to Skibiliano). Instructions for bot setup are included in the /bot/ folder along with the bot/relay script itself.
+The SQL backend for the library and stats tracking requires a MySQL server, as does the optional SQL saves system. Your server details go in config/dbconfig.txt, and initial database setup is done with [flyway](https://flywaydb.org/). Detailed instructions can be found [here](https://github.com/Aurorastation/Aurora.3/tree/master/SQL).
diff --git a/SQL/misc/Debug_tables.sql b/SQL/misc/Debug_tables.sql
index f2222464266..a233a805599 100644
--- a/SQL/misc/Debug_tables.sql
+++ b/SQL/misc/Debug_tables.sql
@@ -2,16 +2,17 @@
-- They are not needed for normal server operation.
CREATE TABLE `ss13dbg_lighting` (
- `id` INT(11) NOT NULL AUTO_INCREMENT,
- `time` INT(11) NULL DEFAULT NULL COMMENT 'World time (in ticks)',
- `type` VARCHAR(32) NULL DEFAULT NULL COMMENT 'The type of the update.',
- `name` VARCHAR(50) NULL DEFAULT NULL COMMENT 'The callee\'s name.',
- `loc_name` VARCHAR(50) NULL DEFAULT NULL COMMENT 'The callee\'s location.',
+ `id` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT,
+ `time` INT(11) UNSIGNED NULL DEFAULT NULL COMMENT 'World time (in ticks)',
+ `tick_usage` DOUBLE UNSIGNED NULL DEFAULT NULL,
+ `type` VARCHAR(32) NULL DEFAULT NULL COMMENT 'The type of the update.' COLLATE 'latin1_bin',
+ `name` VARCHAR(50) NULL DEFAULT NULL COMMENT 'The callee\'s name.' COLLATE 'latin1_bin',
+ `loc_name` VARCHAR(50) NULL DEFAULT NULL COMMENT 'The callee\'s location.' COLLATE 'latin1_bin',
`x` SMALLINT(6) NULL DEFAULT NULL,
`y` SMALLINT(6) NULL DEFAULT NULL,
`z` SMALLINT(6) NULL DEFAULT NULL,
PRIMARY KEY (`id`)
)
-COLLATE='utf8_general_ci'
+COLLATE='latin1_bin'
ENGINE=MEMORY
ROW_FORMAT=FIXED;
diff --git a/baystation12.dme b/baystation12.dme
index 5a812a05cef..2fa42936143 100644
--- a/baystation12.dme
+++ b/baystation12.dme
@@ -29,6 +29,7 @@
#include "code\__defines\lighting.dm"
#include "code\__defines\machinery.dm"
#include "code\__defines\math_physics.dm"
+#include "code\__defines\mining.dm"
#include "code\__defines\misc.dm"
#include "code\__defines\mobs.dm"
#include "code\__defines\process_scheduler.dm"
@@ -124,6 +125,7 @@
#include "code\controllers\emergency_shuttle_controller.dm"
#include "code\controllers\hooks-defs.dm"
#include "code\controllers\hooks.dm"
+#include "code\controllers\law.dm"
#include "code\controllers\master_controller.dm"
#include "code\controllers\shuttle_controller.dm"
#include "code\controllers\subsystems.dm"
@@ -134,12 +136,12 @@
#include "code\controllers\Processes\arrivalShuttle.dm"
#include "code\controllers\Processes\chemistry.dm"
#include "code\controllers\Processes\disease.dm"
+#include "code\controllers\Processes\effects.dm"
#include "code\controllers\Processes\emergencyShuttle.dm"
#include "code\controllers\Processes\event.dm"
#include "code\controllers\Processes\explosives.dm"
#include "code\controllers\Processes\garbage.dm"
#include "code\controllers\Processes\inactivity.dm"
-#include "code\controllers\Processes\law.dm"
#include "code\controllers\Processes\lighting.dm"
#include "code\controllers\Processes\machinery.dm"
#include "code\controllers\Processes\mob.dm"
@@ -170,7 +172,6 @@
#include "code\datums\mind.dm"
#include "code\datums\mixed.dm"
#include "code\datums\modules.dm"
-#include "code\datums\recipe.dm"
#include "code\datums\server_greeting.dm"
#include "code\datums\sun.dm"
#include "code\datums\supplypacks.dm"
@@ -534,10 +535,13 @@
#include "code\game\machinery\kitchen\icecream.dm"
#include "code\game\machinery\kitchen\microwave.dm"
#include "code\game\machinery\kitchen\smartfridge.dm"
+#include "code\game\machinery\kitchen\cooking_machines\_appliance.dm"
#include "code\game\machinery\kitchen\cooking_machines\_cooker.dm"
#include "code\game\machinery\kitchen\cooking_machines\_cooker_output.dm"
+#include "code\game\machinery\kitchen\cooking_machines\_mixer.dm"
#include "code\game\machinery\kitchen\cooking_machines\candy.dm"
#include "code\game\machinery\kitchen\cooking_machines\cereal.dm"
+#include "code\game\machinery\kitchen\cooking_machines\container.dm"
#include "code\game\machinery\kitchen\cooking_machines\fryer.dm"
#include "code\game\machinery\kitchen\cooking_machines\grill.dm"
#include "code\game\machinery\kitchen\cooking_machines\oven.dm"
@@ -1172,6 +1176,11 @@
#include "code\modules\economy\Events.dm"
#include "code\modules\economy\Events_Mundane.dm"
#include "code\modules\economy\TradeDestinations.dm"
+#include "code\modules\effects\effect_system.dm"
+#include "code\modules\effects\visual_effect.dm"
+#include "code\modules\effects\sparks\procs.dm"
+#include "code\modules\effects\sparks\spawner.dm"
+#include "code\modules\effects\sparks\visuals.dm"
#include "code\modules\events\apc_damage.dm"
#include "code\modules\events\bear_attack.dm"
#include "code\modules\events\blob.dm"
@@ -1223,7 +1232,10 @@
#include "code\modules\flufftext\Dreaming.dm"
#include "code\modules\flufftext\Hallucination.dm"
#include "code\modules\flufftext\TextFilters.dm"
+#include "code\modules\food\recipe.dm"
+#include "code\modules\food\recipes_fryer.dm"
#include "code\modules\food\recipes_microwave.dm"
+#include "code\modules\food\recipes_oven.dm"
#include "code\modules\games\boardgame.dm"
#include "code\modules\games\cardemon.dm"
#include "code\modules\games\cards.dm"
@@ -1276,6 +1288,7 @@
#include "code\modules\lighting\lighting_setup.dm"
#include "code\modules\lighting\lighting_source.dm"
#include "code\modules\lighting\lighting_turf.dm"
+#include "code\modules\lighting\lighting_verbs.dm"
#include "code\modules\lighting\~lighting_undefs.dm"
#include "code\modules\liquid\splash_simulation.dm"
#include "code\modules\maps\dmm_suite.dm"
@@ -1535,6 +1548,7 @@
#include "code\modules\mob\living\simple_animal\borer\say.dm"
#include "code\modules\mob\living\simple_animal\constructs\constructs.dm"
#include "code\modules\mob\living\simple_animal\constructs\soulstone.dm"
+#include "code\modules\mob\living\simple_animal\familiars\familiars.dm"
#include "code\modules\mob\living\simple_animal\friendly\cat.dm"
#include "code\modules\mob\living\simple_animal\friendly\corgi.dm"
#include "code\modules\mob\living\simple_animal\friendly\crab.dm"
@@ -1562,6 +1576,9 @@
#include "code\modules\mob\living\simple_animal\hostile\syndicate.dm"
#include "code\modules\mob\living\simple_animal\hostile\tree.dm"
#include "code\modules\mob\living\simple_animal\hostile\retaliate\cavern.dm"
+#include "code\modules\mob\living\simple_animal\hostile\commanded\_command_defines.dm"
+#include "code\modules\mob\living\simple_animal\hostile\commanded\bear_companion.dm"
+#include "code\modules\mob\living\simple_animal\hostile\commanded\commanded.dm"
#include "code\modules\mob\living\simple_animal\hostile\retaliate\clown.dm"
#include "code\modules\mob\living\simple_animal\hostile\retaliate\drone.dm"
#include "code\modules\mob\living\simple_animal\hostile\retaliate\retaliate.dm"
@@ -1755,6 +1772,7 @@
#include "code\modules\projectiles\guns\projectile.dm"
#include "code\modules\projectiles\guns\energy\laser.dm"
#include "code\modules\projectiles\guns\energy\lawgiver.dm"
+#include "code\modules\projectiles\guns\energy\magic.dm"
#include "code\modules\projectiles\guns\energy\nuclear.dm"
#include "code\modules\projectiles\guns\energy\pulse.dm"
#include "code\modules\projectiles\guns\energy\rifle.dm"
@@ -1963,11 +1981,15 @@
#include "code\modules\shuttles\shuttles_multi.dm"
#include "code\modules\spells\artifacts.dm"
#include "code\modules\spells\construct_spells.dm"
+#include "code\modules\spells\contracts.dm"
+#include "code\modules\spells\monster_manual.dm"
#include "code\modules\spells\no_clothes.dm"
#include "code\modules\spells\spell_code.dm"
#include "code\modules\spells\spell_projectile.dm"
+#include "code\modules\spells\spell_verb.dm"
#include "code\modules\spells\spellbook.dm"
#include "code\modules\spells\spells.dm"
+#include "code\modules\spells\storage.dm"
#include "code\modules\spells\aoe_turf\aoe_turf.dm"
#include "code\modules\spells\aoe_turf\blink.dm"
#include "code\modules\spells\aoe_turf\charge.dm"
@@ -1977,23 +1999,48 @@
#include "code\modules\spells\aoe_turf\summons.dm"
#include "code\modules\spells\aoe_turf\conjure\conjure.dm"
#include "code\modules\spells\aoe_turf\conjure\construct.dm"
+#include "code\modules\spells\aoe_turf\conjure\druidic_spells.dm"
#include "code\modules\spells\aoe_turf\conjure\forcewall.dm"
+#include "code\modules\spells\aoe_turf\conjure\grove.dm"
#include "code\modules\spells\general\area_teleport.dm"
+#include "code\modules\spells\general\contract_spells.dm"
+#include "code\modules\spells\general\mark_recall.dm"
+#include "code\modules\spells\general\return_master.dm"
#include "code\modules\spells\general\rune_write.dm"
+#include "code\modules\spells\hand\hand.dm"
+#include "code\modules\spells\hand\hand_item.dm"
+#include "code\modules\spells\spellbook\battlemage.dm"
+#include "code\modules\spells\spellbook\cleric.dm"
+#include "code\modules\spells\spellbook\druid.dm"
+#include "code\modules\spells\spellbook\necromancer.dm"
+#include "code\modules\spells\spellbook\spatial.dm"
+#include "code\modules\spells\spellbook\standard.dm"
+#include "code\modules\spells\spellbook\student.dm"
+#include "code\modules\spells\targeted\cleric_spells.dm"
+#include "code\modules\spells\targeted\entangle.dm"
#include "code\modules\spells\targeted\ethereal_jaunt.dm"
#include "code\modules\spells\targeted\genetic.dm"
#include "code\modules\spells\targeted\harvest.dm"
#include "code\modules\spells\targeted\mind_transfer.dm"
+#include "code\modules\spells\targeted\necromancer_spells.dm"
+#include "code\modules\spells\targeted\shapeshift.dm"
#include "code\modules\spells\targeted\shift.dm"
#include "code\modules\spells\targeted\subjugate.dm"
+#include "code\modules\spells\targeted\swap.dm"
#include "code\modules\spells\targeted\targeted.dm"
+#include "code\modules\spells\targeted\torment.dm"
#include "code\modules\spells\targeted\equip\equip.dm"
+#include "code\modules\spells\targeted\equip\holy_relic.dm"
#include "code\modules\spells\targeted\equip\horsemask.dm"
-#include "code\modules\spells\targeted\equip\remove_horsemask.dm"
+#include "code\modules\spells\targeted\equip\party_hardy.dm"
+#include "code\modules\spells\targeted\equip\seed.dm"
+#include "code\modules\spells\targeted\equip\shield.dm"
#include "code\modules\spells\targeted\projectile\dumbfire.dm"
#include "code\modules\spells\targeted\projectile\fireball.dm"
#include "code\modules\spells\targeted\projectile\magic_missile.dm"
+#include "code\modules\spells\targeted\projectile\passage.dm"
#include "code\modules\spells\targeted\projectile\projectile.dm"
+#include "code\modules\spells\targeted\projectile\stuncuff.dm"
#include "code\modules\supermatter\setup_supermatter.dm"
#include "code\modules\supermatter\supermatter.dm"
#include "code\modules\surgery\_defines.dm"
diff --git a/code/ZAS/Fire.dm b/code/ZAS/Fire.dm
index ff12697c9db..99174e5ec97 100644
--- a/code/ZAS/Fire.dm
+++ b/code/ZAS/Fire.dm
@@ -137,13 +137,13 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
if(firelevel > 6)
icon_state = "3"
- set_light(7, FIRE_LIGHT_3, update_type = UPDATE_NONE) // We set color later in the proc, that should trigger an update.
+ set_light(7, FIRE_LIGHT_3, no_update = TRUE) // We set color later in the proc, that should trigger an update.
else if(firelevel > 2.5)
icon_state = "2"
- set_light(5, FIRE_LIGHT_2, update_type = UPDATE_NONE)
+ set_light(5, FIRE_LIGHT_2, no_update = TRUE)
else
icon_state = "1"
- set_light(3, FIRE_LIGHT_1, update_type = UPDATE_NONE)
+ set_light(3, FIRE_LIGHT_1, no_update = TRUE)
for(var/mob/living/L in loc)
L.FireBurn(firelevel, air_contents.temperature, air_contents.return_pressure()) //Burn the mobs!
diff --git a/code/__defines/lighting.dm b/code/__defines/lighting.dm
index f7a7e278c0e..815f4dc2d82 100644
--- a/code/__defines/lighting.dm
+++ b/code/__defines/lighting.dm
@@ -1,10 +1,9 @@
-#define LIGHTING_INTERVAL 1 // Frequency, in 1/10ths of a second, of the lighting process.
+#define LIGHTING_INTERVAL 2 // Frequency, in 1/10ths of a second, of the lighting process.
#define LIGHTING_HEIGHT 1 // height off the ground of light sources on the pseudo-z-axis, you should probably leave this alone
#define LIGHTING_ROUND_VALUE 1 / 128 //Value used to round lumcounts, values smaller than 1/255 don't matter (if they do, thanks sinking points), greater values will make lighting less precise, but in turn increase performance, VERY SLIGHTLY.
#define LIGHTING_ICON 'icons/effects/lighting_overlay.png' // icon used for lighting shading effects
-#define DARKNESS_ICON 'icons/effects/darkness.png'
#define LIGHTING_SOFT_THRESHOLD 0.001 // If the max of the lighting lumcounts of each spectrum drops below this, disable luminosity on the lighting overlays.
@@ -52,6 +51,7 @@
#define LIGHT_COLOR_YELLOW "#E1E17D" //Dimmed yellow, leaning kaki. rgb(225, 225, 125)
#define LIGHT_COLOR_BROWN "#966432" //Clear brown, mostly dim. rgb(150, 100, 50)
#define LIGHT_COLOR_ORANGE "#FA9632" //Mostly pure orange. rgb(250, 150, 50)
+#define LIGHT_COLOR_PURPLE "#A97FAA" //Soft purple. rgb(169, 127, 170)
//These ones aren't a direct colour like the ones above, because nothing would fit
#define LIGHT_COLOR_FIRE "#FAA019" //Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
@@ -66,18 +66,22 @@
#define LIGHT_BROKEN 2
#define LIGHT_BURNED 3
+// Some angle presets for directional lighting.
+#define LIGHT_OMNI null
+#define LIGHT_SEMI 180
+#define LIGHT_WIDE 90
+#define LIGHT_NARROW 45
+
// Night lighting controller times
// The time (in ticks based on worldtime2ticks()) that various actions trigger
#define MORNING_LIGHT_RESET 252000 // 7am or 07:00 - lighting restores to normal in morning
#define NIGHT_LIGHT_ACTIVE 648000 // 6pm or 18:00 - night lighting mode activates
-// Update type flags.
-#define UPDATE_SCHEDULE 0 // Default behavior. Schedule an update with lighting process.
-#define UPDATE_NOW 1 // Update right now, fuck the scheduler. May cause lag.
-#define UPDATE_NONE 2 // Don't trigger an update at all. Useful if you're triggering the update manually.
-
// Some brightness/range defines for objects.
#define L_WALLMOUNT_POWER 0.4
#define L_WALLMOUNT_RANGE 2
#define L_WALLMOUNT_HI_POWER 2 // For red/delta alert on fire alarms.
#define L_WALLMOUNT_HI_RANGE 4
+
+// Just so we can avoid unneeded proc calls when profiling is disabled.
+#define L_PROF(O,T) if (lighting_profiling) {lprof_write(O,T);}
diff --git a/code/__defines/machinery.dm b/code/__defines/machinery.dm
index 495c15a7c76..ab74ab7ddfe 100644
--- a/code/__defines/machinery.dm
+++ b/code/__defines/machinery.dm
@@ -96,3 +96,12 @@ var/list/restricted_camera_networks = list(NETWORK_ERT,NETWORK_MERCENARY,"Secret
#define ATMOS_DEFAULT_VOLUME_FILTER 200 // L.
#define ATMOS_DEFAULT_VOLUME_MIXER 200 // L.
#define ATMOS_DEFAULT_VOLUME_PIPE 70 // L.
+
+
+// Misc process flags.
+#define M_PROCESSES 0x1
+#define M_USES_POWER 0x2
+
+// If this is returned from a machine's process() proc, the machine will stop processing but
+// will continue to have power calculations done.
+#define M_NO_PROCESS 27
diff --git a/code/__defines/mining.dm b/code/__defines/mining.dm
new file mode 100644
index 00000000000..73d2d1b9dde
--- /dev/null
+++ b/code/__defines/mining.dm
@@ -0,0 +1,10 @@
+#define ORE_URANIUM "uranium"
+#define ORE_IRON "iron"
+#define ORE_COAL "coal"
+#define ORE_SAND "sand"
+#define ORE_PHORON "phoron"
+#define ORE_SILVER "silver"
+#define ORE_GOLD "gold"
+#define ORE_DIAMOND "diamond"
+#define ORE_PLATINUM "platinum"
+#define ORE_HYDROGEN "mhydrogen"
diff --git a/code/__defines/misc.dm b/code/__defines/misc.dm
index b4f7b502bb5..d20cbfd7eb1 100644
--- a/code/__defines/misc.dm
+++ b/code/__defines/misc.dm
@@ -269,3 +269,27 @@
#define TICK_LIMIT 80
#define TICK_CHECK ( world.tick_usage > TICK_LIMIT ? stoplag() : 0 )
#define CHECK_TICK if (world.tick_usage > TICK_LIMIT) stoplag()
+
+// Effect Systems.
+#define EFFECT_CONTINUE 0 // Keep processing.
+#define EFFECT_HALT 1 // Stop processing, but don't qdel.
+#define EFFECT_DESTROY 2 // qdel.
+
+// Performance bullshit.
+
+//supposedly the fastest way to do this according to https://gist.github.com/Giacom/be635398926bb463b42a
+#define RANGE_TURFS(RADIUS, CENTER) \
+ block( \
+ locate(max(CENTER.x-(RADIUS),1), max(CENTER.y-(RADIUS),1), CENTER.z), \
+ locate(min(CENTER.x+(RADIUS),world.maxx), min(CENTER.y+(RADIUS),world.maxy), CENTER.z) \
+ )
+
+#define get_turf(A) (get_step(A, 0))
+#define QDELETED(TARGET) (!TARGET || TARGET.gcDestroyed)
+
+//Recipe type defines. Used to determine what machine makes them
+#define MICROWAVE 0x1
+#define FRYER 0x2
+#define OVEN 0x4
+#define CANDYMAKER 0x8
+#define CEREALMAKER 0x10
diff --git a/code/_helpers/datum_pool.dm b/code/_helpers/datum_pool.dm
index 1462744b904..da932afe870 100644
--- a/code/_helpers/datum_pool.dm
+++ b/code/_helpers/datum_pool.dm
@@ -133,6 +133,9 @@
set name = "Debug Pooling Type"
set category = "Debug"
+ if (!check_rights(R_DEBUG))
+ return
+
var/type = input("What is the typepath for the pooled object variables you wish to view?", "Pooled Variables") in pooledvariables|null
if(!type)
@@ -149,4 +152,4 @@
// Shim - this method doesn't natively exist in this implementation.
/proc/IsPooled(var/datum/D)
- return "[D.type]" in masterdatumPool
\ No newline at end of file
+ return "[D.type]" in masterdatumPool
diff --git a/code/_helpers/icons.dm b/code/_helpers/icons.dm
index 207a0640bbc..9d41400e691 100644
--- a/code/_helpers/icons.dm
+++ b/code/_helpers/icons.dm
@@ -631,7 +631,6 @@ proc/ColorTone(rgb, tone)
/*
Get flat icon by DarkCampainger. As it says on the tin, will return an icon with all the overlays
as a single icon. Useful for when you want to manipulate an icon via the above as overlays are not normally included.
-The _flatIcons list is a cache for generated icon files.
*/
proc // Creates a single icon from a given /atom or /image. Only the first argument is required.
diff --git a/code/_helpers/maths.dm b/code/_helpers/maths.dm
index 0c1653b42a7..6ac07577f86 100644
--- a/code/_helpers/maths.dm
+++ b/code/_helpers/maths.dm
@@ -127,4 +127,12 @@
return (val & (val-1)) == 0
/proc/RoundUpToPowerOfTwo(var/val)
- return 2 ** -round(-log(2,val))
+ return 2 ** -round(-log(2,val))
+
+
+//Written by Lohikar
+//Returns the cube root of the input number
+/proc/cubert(var/num, var/iterations = 10)
+ . = num
+ for (var/i = 0, i < iterations, i++)
+ . = (1/3) * (num/(.**2)+2*.)
diff --git a/code/_helpers/text.dm b/code/_helpers/text.dm
index 6b2fb741258..f98a28f0513 100644
--- a/code/_helpers/text.dm
+++ b/code/_helpers/text.dm
@@ -180,6 +180,28 @@
if(start)
return findtextEx(text, suffix, start, null)
+
+//Parses a string into a list
+/proc/dd_text2List(text, separator)
+ var/textlength = lentext(text)
+ var/separatorlength = lentext(separator)
+ var/list/textList = new /list()
+ var/searchPosition = 1
+ var/findPosition = 1
+ var/buggyText
+ while (1) // Loop forever.
+ findPosition = findtextEx(text, separator, searchPosition, 0)
+ buggyText = copytext(text, searchPosition, findPosition) // Everything from searchPosition to findPosition goes into a list element.
+ textList += "[buggyText]" // Working around weird problem where "text" != "text" after this copytext().
+
+ searchPosition = findPosition + separatorlength // Skip over separator.
+ if (findPosition == 0) // Didn't find anything at end of string so stop here.
+ return textList
+ else
+ if (searchPosition > textlength) // Found separator at very end of string.
+ textList += "" // So add empty element
+
+
/*
* Text modification
*/
diff --git a/code/_helpers/unsorted.dm b/code/_helpers/unsorted.dm
index 5d26075034c..617d8be87a4 100644
--- a/code/_helpers/unsorted.dm
+++ b/code/_helpers/unsorted.dm
@@ -1065,13 +1065,6 @@ proc/get_mob_with_client_list()
else if (zone == "r_foot") return "right foot"
else return zone
-//gets the turf the atom is located in (or itself, if it is a turf).
-//returns null if the atom is not in a turf.
-/proc/get_turf(atom/A)
- if(!istype(A)) return
- for(A, A && !isturf(A), A=A.loc);
- return A
-
/proc/get(atom/loc, type)
while(loc)
if(istype(loc, type))
diff --git a/code/_onclick/hud/spell_screen_objects.dm b/code/_onclick/hud/spell_screen_objects.dm
index 98118b93d1d..2294ff03a32 100644
--- a/code/_onclick/hud/spell_screen_objects.dm
+++ b/code/_onclick/hud/spell_screen_objects.dm
@@ -125,6 +125,7 @@
/obj/screen/movable/spell_master/proc/silence_spells(var/amount)
for(var/obj/screen/spell/spell in spell_objects)
spell.spell.silenced = amount
+ spell.spell.process()
spell.update_charge(1)
/obj/screen/movable/spell_master/proc/update_spells(forced = 0, mob/user)
diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm
index d4e3359d59b..138949e0223 100644
--- a/code/_onclick/other_mobs.dm
+++ b/code/_onclick/other_mobs.dm
@@ -110,9 +110,7 @@
M.Stun(power)
M.stuttering = max(M.stuttering, power)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, M)
- s.start()
+ spark(M, 5, alldirs)
if(prob(stunprob) && powerlevel >= 8)
M.adjustFireLoss(powerlevel * rand(6,10))
diff --git a/code/controllers/Processes/effects.dm b/code/controllers/Processes/effects.dm
new file mode 100644
index 00000000000..00d79a9c9b8
--- /dev/null
+++ b/code/controllers/Processes/effects.dm
@@ -0,0 +1,92 @@
+#define STAGE_IDLE 0
+#define STAGE_EFFECT 1
+#define STAGE_SUBEFFECT 2
+
+var/datum/controller/process/effects/effect_master
+
+/var/list/datum/effect_system/effects_objects = list() // The effect-spawning objects. Shouldn't be many of these.
+/var/list/obj/visual_effect/effects_visuals = list() // The visible component of an effect. May be created without an effect object.
+
+/datum/controller/process/effects
+ var/tmp/list/processing_effects = list()
+ var/tmp/list/processing_visuals = list()
+ var/tmp/stage = STAGE_IDLE
+
+/datum/controller/process/effects/setup()
+ effect_master = src
+ name = "effects"
+ schedule_interval = 2
+ tick_allowance = 15
+
+/datum/controller/process/effects/doWork()
+ if (stage == STAGE_IDLE)
+ // Start a new work cycle.
+ processing_effects = effects_objects
+ effects_objects = list()
+ stage = STAGE_EFFECT
+
+ while (processing_effects.len)
+ var/datum/effect_system/E = processing_effects[processing_effects.len]
+ processing_effects.len--
+
+ if (!E || E.gcDestroyed)
+ continue
+
+ switch (E.process())
+ if (EFFECT_CONTINUE)
+ effects_objects += E
+
+ if (EFFECT_DESTROY)
+ qdel(E)
+
+ F_SCHECK
+
+ if (stage == STAGE_EFFECT)
+ processing_visuals = effects_visuals
+ effects_visuals = list()
+ stage = STAGE_SUBEFFECT
+
+ while (processing_visuals.len)
+ var/obj/visual_effect/V = processing_visuals[processing_visuals.len]
+ processing_visuals.len--
+
+ if (!V || V.gcDestroyed)
+ effects_visuals -= V
+ continue
+
+ switch (V.tick())
+ if (EFFECT_CONTINUE)
+ effects_visuals += V
+
+ if (EFFECT_DESTROY)
+ effects_visuals -= V
+ V.end()
+ qdel(V)
+
+ F_SCHECK
+
+ stage = STAGE_IDLE
+
+ // We're done.
+ if (!processing_effects.len && !processing_visuals.len && !effects_objects.len && !effects_visuals.len)
+ disable()
+
+/datum/controller/process/effects/proc/queue(var/datum/effect_system/E)
+ if (!E || E.gcDestroyed)
+ return
+
+ effects_objects += E
+ enable()
+
+/datum/controller/process/effects/proc/queue_simple(var/obj/visual_effect/V)
+ if (!V || V.gcDestroyed)
+ return
+
+ effects_visuals += V
+ enable()
+
+/datum/controller/process/effects/statProcess()
+ ..()
+ stat(null, "Effect process is [disabled ? "sleeping" : "processing"].")
+ stat(null, "[effects_objects.len] effects queued, [processing_effects.len] processing")
+ stat(null, "[effects_visuals.len] visuals queued, [processing_visuals.len] processing")
diff --git a/code/controllers/Processes/garbage.dm b/code/controllers/Processes/garbage.dm
index 5322e07be5d..26fe73a8f54 100644
--- a/code/controllers/Processes/garbage.dm
+++ b/code/controllers/Processes/garbage.dm
@@ -127,11 +127,6 @@ world/loop_checks = 0
stat(null, "[garbage_collect ? "On" : "Off"], [destroyed.len] queued")
stat(null, "Dels: [total_dels], [soft_dels] soft, [hard_dels] hard, [tick_dels] last run")
-
-// Tests if an atom has been deleted.
-/proc/deleted(atom/A)
- return !A || !isnull(A.gcDestroyed)
-
// Should be treated as a replacement for the 'del' keyword.
// Datums passed to this will be given a chance to clean up references to allow the GC to collect them.
/proc/qdel(var/datum/A)
diff --git a/code/controllers/Processes/law.dm b/code/controllers/Processes/law.dm
deleted file mode 100644
index a4589e1ec21..00000000000
--- a/code/controllers/Processes/law.dm
+++ /dev/null
@@ -1,30 +0,0 @@
-/var/global/datum/controller/process/law/corp_regs
-
-/datum/controller/process/law
- var/list/laws = list() // All laws
-
- var/list/low_severity = list()
- var/list/med_severity = list()
- var/list/high_severity = list()
-
- disabled = 1
-
-/datum/controller/process/law/New()
- corp_regs = src
-
- ..()
-
-/datum/controller/process/law/setup()
- name = "Law"
- schedule_interval = 100
-
- for( var/L in subtypesof( /datum/law/low_severity ))
- low_severity += new L
-
- for( var/L in subtypesof( /datum/law/med_severity ))
- med_severity += new L
-
- for( var/L in subtypesof( /datum/law/high_severity ))
- high_severity += new L
-
- laws = low_severity + med_severity + high_severity
diff --git a/code/controllers/Processes/lighting.dm b/code/controllers/Processes/lighting.dm
index 5b849a612dd..e9dd98b16e7 100644
--- a/code/controllers/Processes/lighting.dm
+++ b/code/controllers/Processes/lighting.dm
@@ -14,36 +14,29 @@
/datum/controller/process/lighting
schedule_interval = LIGHTING_INTERVAL
- var/list/curr_lights = list()
- var/list/curr_corners = list()
- var/list/curr_overlays = list()
- var/list/resume_pos = 0
/datum/controller/process/lighting/setup()
name = "lighting"
-
lighting_process = src
/datum/controller/process/lighting/statProcess()
..()
+ stat(null, "Server tick usage is [world.tick_usage].")
stat(null, "[all_lighting_overlays.len] overlays ([all_lighting_corners.len] corners)")
- stat(null, "Lights: [lighting_update_lights.len] queued, [curr_lights.len] processing")
- stat(null, "Corners: [lighting_update_corners.len] queued, [curr_corners.len] processing")
- stat(null, "Overlays: [lighting_update_overlays.len] queued, [curr_overlays.len] processing")
+ stat(null, "Lights: [lighting_update_lights.len] queued")
+ stat(null, "Corners: [lighting_update_corners.len] queued")
+ stat(null, "Overlays: [lighting_update_overlays.len] queued")
/datum/controller/process/lighting/doWork()
- // -- SOURCES --
- if (resume_pos == STAGE_NONE)
- curr_lights = lighting_update_lights
- lighting_update_lights = list()
-
- resume_pos = STAGE_SOURCE
+ var/list/curr_lights = lighting_update_lights
+ var/list/curr_corners = lighting_update_corners
+ var/list/curr_overlays = lighting_update_overlays
while (curr_lights.len)
var/datum/light_source/L = curr_lights[curr_lights.len]
curr_lights.len--
- if(L.check() || L.destroyed || L.force_update)
+ if(L.destroyed || L.check() || L.force_update)
L.remove_lum()
if(!L.destroyed)
L.apply_lum()
@@ -57,13 +50,6 @@
F_SCHECK
- // -- CORNERS --
- if (resume_pos == STAGE_SOURCE)
- curr_corners = lighting_update_corners
- lighting_update_corners = list()
-
- resume_pos = STAGE_CORNER
-
while (curr_corners.len)
var/datum/lighting_corner/C = curr_corners[curr_corners.len]
curr_corners.len--
@@ -74,12 +60,6 @@
F_SCHECK
- if (resume_pos == STAGE_CORNER)
- curr_overlays = lighting_update_overlays
- lighting_update_overlays = list()
-
- resume_pos = STAGE_OVERLAY
-
while (curr_overlays.len)
var/atom/movable/lighting_overlay/O = curr_overlays[curr_overlays.len]
curr_overlays.len--
@@ -89,8 +69,6 @@
F_SCHECK
- resume_pos = 0
-
#undef STAGE_NONE
#undef STAGE_SOURCE
#undef STAGE_CORNER
diff --git a/code/controllers/Processes/machinery.dm b/code/controllers/Processes/machinery.dm
index 2270fae7459..856444bdb04 100644
--- a/code/controllers/Processes/machinery.dm
+++ b/code/controllers/Processes/machinery.dm
@@ -1,16 +1,39 @@
-/var/global/machinery_sort_required = 0
+/var/global/machinery_sort_required = 0
+var/global/list/power_using_machines = list()
+var/global/list/ticking_machines = list()
#define STAGE_NONE 0
-#define STAGE_MACHINERY 1
-#define STAGE_POWERNET 2
-#define STAGE_POWERSINK 3
-#define STAGE_PIPENET 4
+#define STAGE_MACHINERY_PROCESS 1
+#define STAGE_MACHINERY_POWER 2
+#define STAGE_POWERNET 3
+#define STAGE_POWERSINK 4
+#define STAGE_PIPENET 5
+
+/proc/add_machine(var/obj/machinery/M)
+ if (QDELETED(M))
+ return
+
+ var/type = M.get_process_type()
+ if (type)
+ machines += M
+
+ if (type & M_PROCESSES)
+ ticking_machines += M
+
+ if (type & M_USES_POWER)
+ power_using_machines += M
+
+/proc/remove_machine(var/obj/machinery/M)
+ machines -= M
+ power_using_machines -= M
+ ticking_machines -= M
/datum/controller/process/machinery
- var/tmp/list/processing_machinery = list()
- var/tmp/list/processing_powernets = list()
- var/tmp/list/processing_powersinks = list()
- var/tmp/list/processing_pipenets = list()
+ var/tmp/list/processing_machinery = list()
+ var/tmp/list/processing_power_users = list()
+ var/tmp/list/processing_powernets = list()
+ var/tmp/list/processing_powersinks = list()
+ var/tmp/list/processing_pipenets = list()
var/stage = STAGE_NONE
/datum/controller/process/machinery/setup()
@@ -21,20 +44,37 @@
/datum/controller/process/machinery/doWork()
// If we're starting a new tick, setup.
if (stage == STAGE_NONE)
- processing_machinery = machines.Copy()
- stage = STAGE_MACHINERY
+ processing_machinery = ticking_machines.Copy()
+ stage = STAGE_MACHINERY_PROCESS
// Process machinery.
while (processing_machinery.len)
var/obj/machinery/M = processing_machinery[processing_machinery.len]
processing_machinery.len--
- if (!M || M.gcDestroyed)
- machines -= M
+ if (QDELETED(M))
+ remove_machine(M)
continue
- if (M.process() == PROCESS_KILL)
- machines -= M
+ switch (M.process())
+ if (PROCESS_KILL)
+ remove_machine(M)
+
+ if (M_NO_PROCESS)
+ ticking_machines -= M
+
+ F_SCHECK
+
+ if (stage == STAGE_MACHINERY_PROCESS)
+ processing_power_users = power_using_machines.Copy()
+ stage = STAGE_MACHINERY_POWER
+
+ while (processing_power_users.len)
+ var/obj/machinery/M = processing_power_users[processing_power_users.len]
+ processing_power_users.len--
+
+ if (QDELETED(M))
+ remove_machine(M)
continue
if (M.use_power)
@@ -42,7 +82,7 @@
F_SCHECK
- if (stage == STAGE_MACHINERY)
+ if (stage == STAGE_MACHINERY_POWER)
processing_powernets = powernets.Copy()
stage = STAGE_POWERNET
@@ -50,7 +90,7 @@
var/datum/powernet/PN = processing_powernets[processing_powernets.len]
processing_powernets.len--
- if (!PN || PN.gcDestroyed)
+ if (QDELETED(PN))
powernets -= PN
continue
@@ -65,7 +105,7 @@
var/obj/item/I = processing_powersinks[processing_powersinks.len]
processing_powersinks.len--
- if (!I || !I.pwr_drain())
+ if (QDELETED(I) || !I.pwr_drain())
processing_power_items -= I
F_SCHECK
@@ -78,7 +118,8 @@
var/datum/pipe_network/PN = processing_pipenets[processing_pipenets.len]
processing_pipenets.len--
- if (!PN || PN.gcDestroyed)
+ if (QDELETED(PN))
+ pipe_networks -= PN
continue
PN.process()
@@ -93,13 +134,16 @@
/datum/controller/process/machinery/statProcess()
..()
- stat(null, "[machines.len] machines, [processing_machinery.len] queued")
+ stat(null, "[machines.len] total machines")
+ stat(null, "[ticking_machines.len] ticking machines, [processing_machinery.len] queued")
+ stat(null, "[power_using_machines.len] power-using machines, [processing_power_users.len] queued")
stat(null, "[powernets.len] powernets, [processing_powernets.len] queued")
stat(null, "[processing_power_items.len] power items, [processing_powersinks.len] queued")
stat(null, "[pipe_networks.len] pipenets, [processing_pipenets.len] queued")
#undef STAGE_NONE
-#undef STAGE_MACHINERY
+#undef STAGE_MACHINERY_PROCESS
+#undef STAGE_MACHINERY_POWER
#undef STAGE_POWERNET
#undef STAGE_POWERSINK
#undef STAGE_PIPENET
diff --git a/code/controllers/Processes/scheduler.dm b/code/controllers/Processes/scheduler.dm
index 1eb09f16dd6..f2729d5d3aa 100644
--- a/code/controllers/Processes/scheduler.dm
+++ b/code/controllers/Processes/scheduler.dm
@@ -10,7 +10,7 @@
/datum/controller/process/scheduler/setup()
name = "scheduler"
- schedule_interval = 3 SECONDS
+ schedule_interval = 2 SECONDS
scheduled_tasks = list()
scheduler = src
@@ -23,13 +23,14 @@
var/datum/scheduled_task/task = queued_tasks[queued_tasks.len]
queued_tasks.len--
+ if (QDELETED(task))
+ scheduled_tasks -= task
+ continue
+
if (world.time > task.trigger_time)
unschedule(task)
- // why are these separated.
task.pre_process()
- F_SCHECK // fuck it, it's a cheap call.
task.process()
- F_SCHECK
task.post_process()
F_SCHECK
diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm
index 7518f65f1b7..2e22c1d9b12 100644
--- a/code/controllers/configuration.dm
+++ b/code/controllers/configuration.dm
@@ -103,6 +103,7 @@ var/list/gamemode_cache = list()
var/banappeals
var/wikiurl
var/forumurl
+ var/forum_passphrase
var/githuburl
//Alert level description
@@ -458,6 +459,9 @@ var/list/gamemode_cache = list()
if ("forumurl")
config.forumurl = value
+ if ("forum_passphrase")
+ config.forum_passphrase = value
+
if ("githuburl")
config.githuburl = value
diff --git a/code/controllers/law.dm b/code/controllers/law.dm
new file mode 100644
index 00000000000..a35c145f59c
--- /dev/null
+++ b/code/controllers/law.dm
@@ -0,0 +1,24 @@
+/var/global/datum/controller/law/corp_regs
+
+/datum/controller/law
+ var/list/laws = list() // All laws
+
+ var/list/low_severity = list()
+ var/list/med_severity = list()
+ var/list/high_severity = list()
+
+/datum/controller/law/New()
+ corp_regs = src
+
+ for (var/L in subtypesof(/datum/law/low_severity))
+ low_severity += new L
+
+ for (var/L in subtypesof(/datum/law/med_severity))
+ med_severity += new L
+
+ for (var/L in subtypesof(/datum/law/high_severity))
+ high_severity += new L
+
+ laws = low_severity + med_severity + high_severity
+
+ ..()
diff --git a/code/controllers/master_controller.dm b/code/controllers/master_controller.dm
index eead8f1a370..e2dcd6cead4 100644
--- a/code/controllers/master_controller.dm
+++ b/code/controllers/master_controller.dm
@@ -81,6 +81,7 @@ datum/controller/game_controller/proc/setup_objects()
admin_notice(span("danger", "Done."))
if(config.generate_asteroid)
+ var/time = world.time
// These values determine the specific area that the map is applied to.
// If you do not use the official Baycode moonbase map, you will need to change them.
//Create the mining Z-level.
@@ -92,12 +93,9 @@ datum/controller/game_controller/proc/setup_objects()
new /datum/random_map/noise/ore(null, 0, 0, 5, 64, 64)
new /datum/random_map/noise/ore(null, 0, 0, 4, 64, 64)
new /datum/random_map/noise/ore(null, 0, 0, 3, 64, 64)
- // Update all turfs to ensure everything looks good post-generation. Yes,
- // it's brute-forcey, but frankly the alternative is a mine turf rewrite.
- for(var/turf/simulated/mineral/M in world) // Ugh.
- M.updateMineralOverlays()
- for(var/turf/simulated/floor/asteroid/M in world) // Uuuuuugh.
- M.updateMineralOverlays()
+ var/msg = "Asteroid generation completed in [(world.time - time) / 10] seconds."
+ admin_notice(span("danger", msg))
+ game_log("ASGEN", msg)
admin_notice(span("danger", "Setting up lighting."))
initialize_lighting()
@@ -113,5 +111,8 @@ datum/controller/game_controller/proc/setup_objects()
//Set up spawn points.
populate_spawn_points()
+ // Setup laws.
+ global.corp_regs = new
+
admin_notice("Initializations complete. ", R_DEBUG)
sleep(-1)
diff --git a/code/datums/helper_datums/teleport.dm b/code/datums/helper_datums/teleport.dm
index d29722a9f34..6e09ae14901 100644
--- a/code/datums/helper_datums/teleport.dm
+++ b/code/datums/helper_datums/teleport.dm
@@ -7,8 +7,8 @@
var/atom/movable/teleatom //atom to teleport
var/atom/destination //destination to teleport to
var/precision = 0 //teleport precision
- var/datum/effect/effect/system/effectin //effect to show right before teleportation
- var/datum/effect/effect/system/effectout //effect to show right after teleportation
+ var/datum/effect_system/effectin //effect to show right before teleportation
+ var/datum/effect_system/effectout //effect to show right after teleportation
var/soundin //soundfile to play before teleportation
var/soundout //soundfile to play after teleportation
var/force_teleport = 1 //if false, teleport will use Move() proc (dense objects will prevent teleportation)
@@ -78,13 +78,13 @@
/datum/teleport/proc/teleportChecks()
return 1
-/datum/teleport/proc/playSpecials(atom/location,datum/effect/effect/system/effect,sound)
+/datum/teleport/proc/playSpecials(atom/location,datum/effect_system/effect,sound)
if(location)
if(effect)
spawn(-1)
src = null
- effect.attach(location)
- effect.start()
+ effect.location = location
+ effect.queue()
if(sound)
spawn(-1)
src = null
@@ -141,8 +141,7 @@
/datum/teleport/instant/science/setEffects(datum/effect/effect/system/aeffectin,datum/effect/effect/system/aeffectout)
if(!aeffectin || !aeffectout)
- var/datum/effect/effect/system/spark_spread/aeffect = new
- aeffect.set_up(5, 1, teleatom)
+ var/datum/effect_system/sparks/aeffect = getFromPool(/datum/effect_system/sparks, null, FALSE, 5, alldirs)
effectin = effectin || aeffect
effectout = effectout || aeffect
return 1
diff --git a/code/datums/recipe.dm b/code/datums/recipe.dm
deleted file mode 100644
index 6098315c11c..00000000000
--- a/code/datums/recipe.dm
+++ /dev/null
@@ -1,136 +0,0 @@
-/* * * * * * * * * * * * * * * * * * * * * * * * * *
- * /datum/recipe by rastaf0 13 apr 2011 *
- * * * * * * * * * * * * * * * * * * * * * * * * * *
- * This is powerful and flexible recipe system.
- * It exists not only for food.
- * supports both reagents and objects as prerequisites.
- * In order to use this system you have to define a deriative from /datum/recipe
- * * reagents are reagents. Acid, milc, booze, etc.
- * * items are objects. Fruits, tools, circuit boards.
- * * result is type to create as new object
- * * time is optional parameter, you shall use in in your machine,
- default /datum/recipe/ procs does not rely on this parameter.
- *
- * Functions you need:
- * /datum/recipe/proc/make(var/obj/container as obj)
- * Creates result inside container,
- * deletes prerequisite reagents,
- * transfers reagents from prerequisite objects,
- * deletes all prerequisite objects (even not needed for recipe at the moment).
- *
- * /proc/select_recipe(list/datum/recipe/avaiable_recipes, obj/obj as obj, exact = 1)
- * Wonderful function that select suitable recipe for you.
- * obj is a machine (or magik hat) with prerequisites,
- * exact = 0 forces algorithm to ignore superfluous stuff.
- *
- *
- * Functions you do not need to call directly but could:
- * /datum/recipe/proc/check_reagents(var/datum/reagents/avail_reagents)
- * /datum/recipe/proc/check_items(var/obj/container as obj)
- *
- * */
-
-/datum/recipe
- var/list/reagents // example: = list("berryjuice" = 5) // do not list same reagent twice
- var/list/items // example: = list(/obj/item/weapon/crowbar, /obj/item/weapon/welder) // place /foo/bar before /foo
- var/list/fruit // example: = list("fruit" = 3)
- var/result // example: = /obj/item/weapon/reagent_containers/food/snacks/donut/normal
- var/time = 100 // 1/10 part of second
-
-/datum/recipe/proc/check_reagents(var/datum/reagents/avail_reagents)
- . = 1
- for (var/r_r in reagents)
- var/aval_r_amnt = avail_reagents.get_reagent_amount(r_r)
- if (!(abs(aval_r_amnt - reagents[r_r])<0.5)) //if NOT equals
- if (aval_r_amnt>reagents[r_r])
- . = 0
- else
- return -1
- if ((reagents?(reagents.len):(0)) < avail_reagents.reagent_list.len)
- return 0
- return .
-
-/datum/recipe/proc/check_fruit(var/obj/container)
- . = 1
- if(fruit && fruit.len)
- var/list/checklist = list()
- // You should trust Copy().
- checklist = fruit.Copy()
- for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in container)
- if(!G.seed || !G.seed.kitchen_tag || isnull(checklist[G.seed.kitchen_tag]))
- continue
- checklist[G.seed.kitchen_tag]--
- for(var/ktag in checklist)
- if(!isnull(checklist[ktag]))
- if(checklist[ktag] < 0)
- . = 0
- else if(checklist[ktag] > 0)
- . = -1
- break
- return .
-
-/datum/recipe/proc/check_items(var/obj/container as obj)
- . = 1
- if (items && items.len)
- var/list/checklist = list()
- checklist = items.Copy() // You should really trust Copy
- for(var/obj/O in container)
- if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/grown))
- continue // Fruit is handled in check_fruit().
- var/found = 0
- for(var/i = 1; i < checklist.len+1; i++)
- var/item_type = checklist[i]
- if (istype(O,item_type))
- checklist.Cut(i, i+1)
- found = 1
- break
- if (!found)
- . = 0
- if (checklist.len)
- . = -1
- return .
-
-//general version
-/datum/recipe/proc/make(var/obj/container as obj)
- var/obj/result_obj = new result(container)
- for (var/obj/O in (container.contents-result_obj))
- O.reagents.trans_to_obj(result_obj, O.reagents.total_volume)
- qdel(O)
- container.reagents.clear_reagents()
- return result_obj
-
-// food-related
-/datum/recipe/proc/make_food(var/obj/container as obj)
- if(!result)
- world << "Recipe [type] is defined without a result, please bug this. "
- return
- var/obj/result_obj = new result(container)
- for (var/obj/O in (container.contents-result_obj))
- if (O.reagents)
- O.reagents.del_reagent("nutriment")
- O.reagents.update_total()
- O.reagents.trans_to_obj(result_obj, O.reagents.total_volume)
- qdel(O)
- container.reagents.clear_reagents()
- return result_obj
-
-/proc/select_recipe(var/list/datum/recipe/avaiable_recipes, var/obj/obj as obj, var/exact)
- var/list/datum/recipe/possible_recipes = new
- var/target = exact ? 0 : 1
- for (var/datum/recipe/recipe in avaiable_recipes)
- if((recipe.check_reagents(obj.reagents) < target) || (recipe.check_items(obj) < target) || (recipe.check_fruit(obj) < target))
- continue
- possible_recipes |= recipe
- if (possible_recipes.len==0)
- return null
- else if (possible_recipes.len==1)
- return possible_recipes[1]
- else //okay, let's select the most complicated recipe
- var/highest_count = 0
- . = possible_recipes[1]
- for (var/datum/recipe/recipe in possible_recipes)
- var/count = ((recipe.items)?(recipe.items.len):0) + ((recipe.reagents)?(recipe.reagents.len):0) + ((recipe.fruit)?(recipe.fruit.len):0)
- if (count >= highest_count)
- highest_count = count
- . = recipe
- return .
diff --git a/code/datums/uplink/announcements.dm b/code/datums/uplink/announcements.dm
index baad42f5c1d..3f77b5fe360 100644
--- a/code/datums/uplink/announcements.dm
+++ b/code/datums/uplink/announcements.dm
@@ -15,8 +15,17 @@
item_cost = round(DEFAULT_TELECRYSTAL_AMOUNT / 2)
desc = "Causes a falsified [command_name()] Update. Triggers immediately after supplying additional data."
+/datum/uplink_item/abstract/announcements/fake_centcom/extra_args(var/mob/user)
+ var/title = sanitize(input("Enter your announcement title.", "Announcement Title") as null|text)
+ if(!title)
+ return
+ var/message = sanitize(input("Enter your announcement message.", "Announcement Title") as null|text)
+ if(!message)
+ return
+ return list("title" = title, "message" = message)
+
/datum/uplink_item/abstract/announcements/fake_centcom/get_goods(var/obj/item/device/uplink/U, var/loc, var/mob/user, var/list/args)
- command_announcement.Announce(args.["message"], args.["title"])
+ command_announcement.Announce(args["message"], args["title"])
return 1
/datum/uplink_item/abstract/announcements/fake_crew_arrival
diff --git a/code/datums/uplink/devices and tools.dm b/code/datums/uplink/devices and tools.dm
index c49011d12f9..dbe5cc8b940 100644
--- a/code/datums/uplink/devices and tools.dm
+++ b/code/datums/uplink/devices and tools.dm
@@ -9,6 +9,12 @@
item_cost = 2
path = /obj/item/weapon/storage/toolbox/syndicate
+/datum/uplink_item/item/tools/advancedpinpointer
+ name = "Advanced pinpointer"
+ item_cost = 15
+ path = /obj/item/weapon/pinpointer/advpinpointer
+ desc = "An advanced pinpointer that can find any target with DNA along with various other items."
+
/datum/uplink_item/item/tools/money
name = "Operations Funding"
item_cost = 2
diff --git a/code/datums/uplink/uplink_items.dm b/code/datums/uplink/uplink_items.dm
index 6a2dc40c241..8636cb58acb 100644
--- a/code/datums/uplink/uplink_items.dm
+++ b/code/datums/uplink/uplink_items.dm
@@ -47,6 +47,9 @@ var/datum/uplink/uplink = new()
if(!can_buy(U))
return
+ if(U.CanUseTopic(user, inventory_state) != STATUS_INTERACTIVE)
+ return
+
var/cost = cost(U.uses)
var/goods = get_goods(U, get_turf(user), user, extra_args)
@@ -143,7 +146,9 @@ datum/uplink_item/dd_SortValue()
* Abstract Uplink Entries *
* *
********************************/
-var/image/default_abstract_uplink_icon
+/datum/uplink_item/abstract
+ var/static/image/default_abstract_uplink_icon
+
/datum/uplink_item/abstract/log_icon()
if(!default_abstract_uplink_icon)
default_abstract_uplink_icon = image('icons/obj/pda.dmi', "pda-syn")
diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm
index 716fc6a2a81..07a75c1284a 100644
--- a/code/defines/obj/weapon.dm
+++ b/code/defines/obj/weapon.dm
@@ -173,7 +173,7 @@
throw_range = 5
w_class = 2.0
attack_verb = list("warned", "cautioned", "smashed")
-
+
/obj/item/weapon/caution/attack_self(mob/user as mob)
if(src.icon_state == "caution")
src.icon_state = "caution_blinking"
@@ -181,14 +181,15 @@
else
src.icon_state = "caution"
user << "You turn the sign off."
-
+
/obj/item/weapon/caution/AltClick()
- if(src.icon_state == "caution")
- src.icon_state = "caution_blinking"
- usr << "You turn the sign on."
- else
- src.icon_state = "caution"
- usr << "You turn the sign off."
+ if(!usr || usr.stat || usr.lying || usr.restrained() || !Adjacent(usr)) return
+ if(src.icon_state == "caution")
+ src.icon_state = "caution_blinking"
+ usr << "You turn the sign on."
+ else
+ src.icon_state = "caution"
+ usr << "You turn the sign off."
/obj/item/weapon/caution/cone
desc = "This cone is trying to warn you of something!"
@@ -197,10 +198,10 @@
item_state = "cone"
contained_sprite = 1
slot_flags = SLOT_HEAD
-
+
/obj/item/weapon/caution/cone/attack_self(mob/user as mob)
return
-
+
/obj/item/weapon/caution/cone/AltClick()
return
@@ -427,7 +428,7 @@
icon = 'icons/obj/stock_parts.dmi'
w_class = 2.0
var/rating = 1
-
+
/obj/item/weapon/stock_parts/New()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
diff --git a/code/game/antagonist/alien/xenomorph.dm b/code/game/antagonist/alien/xenomorph.dm
index 2eb8d2d23fc..130d99a0917 100644
--- a/code/game/antagonist/alien/xenomorph.dm
+++ b/code/game/antagonist/alien/xenomorph.dm
@@ -14,6 +14,7 @@ var/datum/antagonist/xenos/xenomorphs
faction_descriptor = "Hive"
faction_welcome = "Your will is ripped away as your humanity merges with the xenomorph overmind. You are now \
a thrall to the queen and her brood. Obey their instructions without question. Serve the hive."
+ faction = "xenomorph"
hard_cap = 5
hard_cap_round = 8
diff --git a/code/game/antagonist/antagonist.dm b/code/game/antagonist/antagonist.dm
index ea50f36ce07..2a86b6f763b 100644
--- a/code/game/antagonist/antagonist.dm
+++ b/code/game/antagonist/antagonist.dm
@@ -30,6 +30,7 @@
var/faction_descriptor // Description of the cause. Mandatory for faction role.
var/faction_verb // Verb added when becoming a member of the faction, if any.
var/faction_welcome // Message shown to faction members.
+ var/faction = "neutral" // Faction name, mostly used for simple animals.
// Spawn values (autotraitor and game mode)
var/hard_cap = 3 // Autotraitor var. Won't spawn more than this many antags.
diff --git a/code/game/antagonist/antagonist_add.dm b/code/game/antagonist/antagonist_add.dm
index adf1c1d3158..6eb6a230083 100644
--- a/code/game/antagonist/antagonist_add.dm
+++ b/code/game/antagonist/antagonist_add.dm
@@ -14,6 +14,9 @@
create_antagonist(player, move_to_spawn, do_not_announce, preserve_appearance)
if(!do_not_equip)
equip(player.current)
+
+ player.current.faction = faction
+
return 1
/datum/antagonist/proc/add_antagonist_mind(var/datum/mind/player, var/ignore_role, var/nonstandard_role_type, var/nonstandard_role_msg)
diff --git a/code/game/antagonist/antagonist_equip.dm b/code/game/antagonist/antagonist_equip.dm
index 2f4bc6da3a5..bab31375624 100644
--- a/code/game/antagonist/antagonist_equip.dm
+++ b/code/game/antagonist/antagonist_equip.dm
@@ -9,9 +9,10 @@
player.drop_from_inventory(thing)
if(thing.loc != player)
qdel(thing)
+ player.species.equip_survival_gear(player)
return 1
/datum/antagonist/proc/unequip(var/mob/living/carbon/human/player)
if(!istype(player))
return 0
- return 1
\ No newline at end of file
+ return 1
diff --git a/code/game/antagonist/antagonist_factions.dm b/code/game/antagonist/antagonist_factions.dm
index 96300e91b7c..2ca93b8e89d 100644
--- a/code/game/antagonist/antagonist_factions.dm
+++ b/code/game/antagonist/antagonist_factions.dm
@@ -3,6 +3,10 @@
set category = "Abilities"
if(!M.mind)
return
+ for (var/obj/item/weapon/implant/loyalty/I in M)
+ if (I.implanted)
+ src << "[M] is too loyal to the company! "
+ return
convert_to_faction(M.mind, revs)
/mob/living/proc/convert_to_faction(var/datum/mind/player, var/datum/antagonist/faction)
diff --git a/code/game/antagonist/outsider/ert.dm b/code/game/antagonist/outsider/ert.dm
index f13dc043644..33aab0e566f 100644
--- a/code/game/antagonist/outsider/ert.dm
+++ b/code/game/antagonist/outsider/ert.dm
@@ -30,7 +30,7 @@ var/datum/antagonist/ert/ert
/datum/antagonist/ert/greet(var/datum/mind/player)
if(!..())
return
- player.current << "The Emergency Response Team works for Asset Protection; your job is to protect NanoTrasen's assets. There is a code red alert on [station_name()], you are tasked to go and fix the problem."
+ player.current << "The Emergency Response Team works for Asset Protection; your job is to protect [company_name]'s assets. There is a code red alert on [station_name()], you are tasked to go and fix the problem."
player.current << "You should first gear up and discuss a plan with your team. More members may be joining, don't move out before you're ready."
/datum/antagonist/ert/equip(var/mob/living/carbon/human/player)
diff --git a/code/game/antagonist/outsider/wizard.dm b/code/game/antagonist/outsider/wizard.dm
index fa65802d19f..cac25fa990e 100644
--- a/code/game/antagonist/outsider/wizard.dm
+++ b/code/game/antagonist/outsider/wizard.dm
@@ -14,7 +14,8 @@ var/datum/antagonist/wizard/wizards
hard_cap_round = 3
initial_spawn_req = 1
initial_spawn_target = 1
-
+
+ faction = "Space Wizard"
/datum/antagonist/wizard/New()
..()
@@ -85,7 +86,8 @@ var/datum/antagonist/wizard/wizards
if(wizard_mob.backbag == 5) wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/duffel/wizard(wizard_mob), slot_back)
wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/storage/box(wizard_mob), slot_in_backpack)
wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll(wizard_mob), slot_r_store)
- wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/spellbook(wizard_mob), slot_r_hand)
+ var/obj/item/I = new /obj/item/weapon/spellbook(get_turf(wizard_mob))
+ wizard_mob.put_in_hands(I)
wizard_mob.update_icons()
return 1
@@ -100,6 +102,22 @@ var/datum/antagonist/wizard/wizards
feedback_set_details("round_end_result","loss - wizard killed")
world << "The [(current_antagonists.len>1)?"[role_text_plural] have":"[role_text] has"] been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget! "
+/datum/antagonist/wizard/print_player_summary()
+ ..()
+ for(var/p in current_antagonists)
+ var/datum/mind/player = p
+ var/text = "[player.name]'s spells were: "
+ if(!player.learned_spells || !player.learned_spells.len)
+ text += " None!"
+ else
+ for(var/s in player.learned_spells)
+ var/spell/spell = s
+ text += "[spell.name] - "
+ text += "Speed: [spell.spell_levels["speed"]] Power: [spell.spell_levels["power"]]"
+ text += " "
+ world << text
+
+
//To batch-remove wizard spells. Linked to mind.dm.
/mob/proc/spellremove()
for(var/spell/spell_to_remove in src.spell_list)
@@ -120,13 +138,13 @@ Made a proc so this is not repeated 14 (or more) times.*/
// Humans can wear clothes.
/mob/living/carbon/human/wearing_wiz_garb()
- if(!is_wiz_garb(src.wear_suit))
+ if(!is_wiz_garb(src.wear_suit) && (!src.species.hud || (slot_wear_suit in src.species.hud.equip_slots)))
src << "I don't feel strong enough without my robe. "
return 0
- if(!is_wiz_garb(src.shoes))
+ if(!is_wiz_garb(src.shoes) && (!species.hud || (slot_shoes in src.species.hud.equip_slots)))
src << "I don't feel strong enough without my sandals. "
return 0
- if(!is_wiz_garb(src.head))
+ if(!is_wiz_garb(src.head) && (!species.hud || (slot_head in src.species.hud.equip_slots)))
src << "I don't feel strong enough without my hat. "
return 0
return 1
diff --git a/code/game/antagonist/station/cultist.dm b/code/game/antagonist/station/cultist.dm
index 0116b6557b7..1ff619546e0 100644
--- a/code/game/antagonist/station/cultist.dm
+++ b/code/game/antagonist/station/cultist.dm
@@ -104,12 +104,16 @@ var/datum/antagonist/cultist/cult
player.memory = ""
if(show_message)
player.current.visible_message("[player.current] looks like they just reverted to their old faith! ")
+ if(. && player.current && !istype(player.current, /mob/living/simple_animal/construct))
+ player.current.remove_language(LANGUAGE_CULT)
/datum/antagonist/cultist/add_antagonist(var/datum/mind/player)
. = ..()
if(.)
player << "You catch a glimpse of the Realm of Nar-Sie, the Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of That Which Waits. Assist your new compatriots in their dark dealings. Their goals are yours, and yours are theirs. You serve the Dark One above all else. Bring It back."
-
+ if(player.current && !istype(player.current, /mob/living/simple_animal/construct))
+ player.current.add_language(LANGUAGE_CULT)
+
/datum/antagonist/cultist/can_become_antag(var/datum/mind/player, ignore_role = 1)
if(!..())
return 0
diff --git a/code/game/antagonist/station/revolutionary.dm b/code/game/antagonist/station/revolutionary.dm
index ca0011f8d72..8cb19d5d2dd 100644
--- a/code/game/antagonist/station/revolutionary.dm
+++ b/code/game/antagonist/station/revolutionary.dm
@@ -28,8 +28,8 @@ var/datum/antagonist/revolutionary/revs
faction_indicator = "rev"
faction_invisible = 1
- restricted_jobs = list("Internal Affairs Agent", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
- protected_jobs = list("Security Officer", "Warden", "Detective")
+ restricted_jobs = list("AI", "Cyborg")
+ protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Personnel", "Chief Engineer", "Research Director", "Chief Medical Officer", "Captain", "Head of Security", "Internal Affairs Agent")
/datum/antagonist/revolutionary/New()
..()
@@ -46,3 +46,11 @@ var/datum/antagonist/revolutionary/revs
rev_obj.target = player.mind
rev_obj.explanation_text = "Assassinate, capture or convert [player.real_name], the [player.mind.assigned_role]."
global_objectives += rev_obj
+
+/datum/antagonist/revolutionary/can_become_antag(var/datum/mind/player)
+ if(!..())
+ return 0
+ for(var/obj/item/weapon/implant/loyalty/L in player.current)
+ if(L && (L.imp_in == player.current))
+ return 0
+ return 1
diff --git a/code/game/antagonist/station/thrall.dm b/code/game/antagonist/station/thrall.dm
index 876eeac0723..3b6072a0d08 100644
--- a/code/game/antagonist/station/thrall.dm
+++ b/code/game/antagonist/station/thrall.dm
@@ -2,8 +2,8 @@ var/datum/antagonist/thrall/vampire_thrall = null
/datum/antagonist/thrall
id = MODE_THRALL
- role_text = "thrall"
- role_text_plural = "thralls"
+ role_text = "Thrall"
+ role_text_plural = "Thralls"
bantype = "vampires"
feedback_tag = "thrall_objective"
restricted_jobs = list("AI", "Cyborg", "Chaplain")
diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm
index d50dadab4bf..46c2474f5c9 100755
--- a/code/game/area/Space Station 13 areas.dm
+++ b/code/game/area/Space Station 13 areas.dm
@@ -256,7 +256,6 @@ area/space/atmosalert()
/area/shuttle/mining/outpost
icon_state = "shuttle"
- base_turf = /turf/simulated/floor/asteroid
/area/shuttle/transport1/centcom
icon_state = "shuttle"
@@ -556,6 +555,7 @@ area/space/atmosalert()
/area/syndicate_station/mining
name = "\improper northeast of the mining station"
icon_state = "north"
+ base_turf = /turf/space
/area/syndicate_station/arrivals_dock
name = "\improper docked with station"
@@ -609,6 +609,7 @@ area/space/atmosalert()
/area/skipjack_station/mining
name = "\improper south of mining station"
icon_state = "north"
+ base_turf = /turf/space
//PRISON
/area/prison
@@ -1304,6 +1305,7 @@ area/space/atmosalert()
requires_power = 1
always_unpowered = 1
dynamic_lighting = 0
+ base_turf = /turf/space
auxport
name = "\improper Roof Solar Array"
diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm
index e516a11f868..1bf9801ed73 100644
--- a/code/game/area/areas.dm
+++ b/code/game/area/areas.dm
@@ -6,6 +6,7 @@
/area
var/global/global_uid = 0
var/uid
+ blend_mode = BLEND_MULTIPLY
/area/New()
icon_state = ""
@@ -353,4 +354,4 @@ var/list/mob/living/forced_ambiance_list = new
turfs += F
if (turfs.len)
return pick(turfs)
- else return null
\ No newline at end of file
+ else return null
diff --git a/code/game/gamemodes/antagspawner.dm b/code/game/gamemodes/antagspawner.dm
index c1c3f187fbe..5dca539d33b 100644
--- a/code/game/gamemodes/antagspawner.dm
+++ b/code/game/gamemodes/antagspawner.dm
@@ -59,9 +59,7 @@
C.prefs.be_special_role ^= MODE_MERCENARY
obj/item/weapon/antag_spawner/borg_tele/spawn_antag(client/C, turf/T)
- var/datum/effect/effect/system/spark_spread/S = new /datum/effect/effect/system/spark_spread
- S.set_up(4, 1, src)
- S.start()
+ spark(T, 4, alldirs)
var/mob/living/silicon/robot/H = new /mob/living/silicon/robot/syndicate(T)
H.key = C.key
var/newname = sanitizeSafe(input(H,"Enter a name, or leave blank for the default name.", "Name change","") as text, MAX_NAME_LEN)
diff --git a/code/game/gamemodes/endgame/supermatter_cascade/universe.dm b/code/game/gamemodes/endgame/supermatter_cascade/universe.dm
index 463ee14c328..fbea24d2d84 100644
--- a/code/game/gamemodes/endgame/supermatter_cascade/universe.dm
+++ b/code/game/gamemodes/endgame/supermatter_cascade/universe.dm
@@ -107,7 +107,7 @@ The access requirements on the Asteroid Shuttles' consoles have now been revoked
continue
if (!(C.z in config.admin_levels))
- C.update_lumcount(0.15, 0.5, 0)
+ C.update_lumcount(0.15, 0.15, 0.5)
CHECK_TICK
/datum/universal_state/supermatter_cascade/proc/MiscSet()
diff --git a/code/game/machinery/CableLayer.dm b/code/game/machinery/CableLayer.dm
index 277742a22be..98e6e7999da 100644
--- a/code/game/machinery/CableLayer.dm
+++ b/code/game/machinery/CableLayer.dm
@@ -74,7 +74,7 @@
visible_message("A red light flashes on \the [src].")
return
cable.use(amount)
- if(deleted(cable))
+ if(QDELETED(cable))
cable = null
return 1
diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm
index ab2da97d920..d255f9f2a98 100644
--- a/code/game/machinery/Sleeper.dm
+++ b/code/game/machinery/Sleeper.dm
@@ -134,6 +134,35 @@
else
user << "\The [src] has a beaker already. "
return
+ else if(istype(I, /obj/item/weapon/grab))
+
+ var/obj/item/weapon/grab/G = I
+ var/mob/living/L = G.affecting
+
+ if(!istype(L))
+ user << "\The machine won't accept that. "
+ return
+
+ visible_message("[user] starts putting [G.affecting] into the [src].", 3)
+
+ if (do_mob(user, G.affecting, 20, needhand = 0))
+ if(occupant)
+ user << "\The [src] is already occupied. "
+ return
+ var/bucklestatus = L.bucklecheck(user)
+
+ if (!bucklestatus)//incase the patient got buckled during the delay
+ return
+ if(L != G.affecting)//incase it isn't the same mob we started with
+ return
+
+ var/mob/M = G.affecting
+ M.forceMove(src)
+ update_use_power(2)
+ occupant = M
+ update_icon()
+ qdel(G)
+ return
/obj/machinery/sleeper/MouseDrop_T(var/mob/target, var/mob/user)
if(user.stat || user.lying || !Adjacent(user) || !target.Adjacent(user)|| !ishuman(target))
diff --git a/code/game/machinery/atmo_control.dm b/code/game/machinery/atmo_control.dm
index 31e5978f99f..8788ddff63d 100644
--- a/code/game/machinery/atmo_control.dm
+++ b/code/game/machinery/atmo_control.dm
@@ -100,8 +100,8 @@ obj/machinery/computer/general_air_control/Destroy()
onclose(user, "computer")
/obj/machinery/computer/general_air_control/process()
- ..()
- src.updateUsrDialog()
+ if (operable())
+ src.updateUsrDialog()
/obj/machinery/computer/general_air_control/receive_signal(datum/signal/signal)
if(!signal || signal.encryption) return
diff --git a/code/game/machinery/bots/mulebot.dm b/code/game/machinery/bots/mulebot.dm
index 7284feb7482..822770afe96 100644
--- a/code/game/machinery/bots/mulebot.dm
+++ b/code/game/machinery/bots/mulebot.dm
@@ -878,9 +878,7 @@
cell.update_icon()
cell = null
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark(Tsec, 3, alldirs)
new /obj/effect/decal/cleanable/blood/oil(src.loc)
unload(0)
diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm
index dbc5a62bef9..2327d816e23 100644
--- a/code/game/machinery/camera/camera.dm
+++ b/code/game/machinery/camera/camera.dm
@@ -258,9 +258,7 @@
update_coverage()
//sparks
- var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
- spark_system.set_up(5, 0, loc)
- spark_system.start()
+ spark(loc, 5)
playsound(loc, "sparks", 50, 1)
/obj/machinery/camera/proc/set_status(var/newstatus)
diff --git a/code/game/machinery/camera/presets.dm b/code/game/machinery/camera/presets.dm
index 608b04d95eb..b93c976779b 100644
--- a/code/game/machinery/camera/presets.dm
+++ b/code/game/machinery/camera/presets.dm
@@ -174,11 +174,7 @@ var/global/list/engineering_networks = list(
assembly.upgrades.Add(new /obj/item/device/assembly/prox_sensor(assembly))
setPowerUsage()
if(!(src in machines))
- if(!machinery_sort_required && ticker)
- dd_insertObjectList(machines, src)
- else
- machines += src
- machinery_sort_required = 1
+ add_machine(src)
update_coverage()
/obj/machinery/camera/proc/setPowerUsage()
diff --git a/code/game/machinery/computer/Operating.dm b/code/game/machinery/computer/Operating.dm
index eef19766848..f59502a31ba 100644
--- a/code/game/machinery/computer/Operating.dm
+++ b/code/game/machinery/computer/Operating.dm
@@ -80,5 +80,5 @@
/obj/machinery/computer/operating/process()
- if(..())
+ if(operable())
src.updateDialog()
diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm
index fb74c6cbc46..959a80fc36c 100644
--- a/code/game/machinery/computer/communications.dm
+++ b/code/game/machinery/computer/communications.dm
@@ -42,7 +42,7 @@
crew_announcement.newscast = 1
/obj/machinery/computer/communications/process()
- if(..())
+ if(operable())
if(state != STATE_STATUSDISPLAY)
src.updateDialog()
diff --git a/code/game/machinery/computer/computer.dm b/code/game/machinery/computer/computer.dm
index 5709ec64b7b..66ed07fb01f 100644
--- a/code/game/machinery/computer/computer.dm
+++ b/code/game/machinery/computer/computer.dm
@@ -23,11 +23,6 @@
power_change()
update_icon()
-/obj/machinery/computer/process()
- if(stat & (NOPOWER|BROKEN))
- return 0
- return 1
-
/obj/machinery/computer/emp_act(severity)
if(prob(20/severity)) set_broken()
..()
diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm
index d3f8626c363..57c19f9a318 100644
--- a/code/game/machinery/computer/medical.dm
+++ b/code/game/machinery/computer/medical.dm
@@ -26,7 +26,7 @@
set name = "Eject ID Card"
set src in oview(1)
- if(!usr || usr.stat || usr.lying) return
+ if(!usr || usr.stat || usr.lying || usr.restrained() || !Adjacent(usr)) return
if(scan)
usr << "You remove \the [scan] from \the [src]."
diff --git a/code/game/machinery/computer/message.dm b/code/game/machinery/computer/message.dm
index e50ad8cb923..c8ddad2a140 100644
--- a/code/game/machinery/computer/message.dm
+++ b/code/game/machinery/computer/message.dm
@@ -10,7 +10,7 @@
//Server linked to.
var/obj/machinery/message_server/linkedServer = null
//Sparks effect - For emag
- var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
+ var/datum/effect_system/sparks/spark_system
//Messages - Saves me time if I want to change something.
var/noserver = "ALERT: No server detected. "
var/incorrectkey = "ALERT: Incorrect decryption key! "
@@ -29,6 +29,9 @@
var/customjob = "Admin"
var/custommessage = "This is a test, please ignore."
+/obj/machinery/computer/message_monitor/New()
+ ..()
+ spark_system = bind_spark(src, 5)
/obj/machinery/computer/message_monitor/attackby(obj/item/weapon/O as obj, mob/living/user as mob)
if(stat & (NOPOWER|BROKEN))
@@ -51,8 +54,7 @@
if(!isnull(src.linkedServer))
emag = 1
screen = 2
- spark_system.set_up(5, 0, src)
- src.spark_system.start()
+ src.spark_system.queue()
var/obj/item/weapon/paper/monitorkey/MK = new/obj/item/weapon/paper/monitorkey
MK.loc = src.loc
// Will help make emagging the console not so easy to get away with.
diff --git a/code/game/machinery/computer/pod.dm b/code/game/machinery/computer/pod.dm
index 713ddc17c2b..3e2cda84af5 100644
--- a/code/game/machinery/computer/pod.dm
+++ b/code/game/machinery/computer/pod.dm
@@ -144,7 +144,7 @@
/obj/machinery/computer/pod/process()
- if(!..())
+ if(inoperable())
return
if(timing)
if(time > 0)
diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm
index 68591da2499..3a1589860d9 100644
--- a/code/game/machinery/computer/security.dm
+++ b/code/game/machinery/computer/security.dm
@@ -33,7 +33,7 @@
set name = "Eject ID Card"
set src in oview(1)
- if(!usr || usr.stat || usr.lying) return
+ if(!usr || usr.stat || usr.lying || usr.restrained() || !Adjacent(usr)) return
if(scan)
usr << "You remove \the [scan] from \the [src]."
diff --git a/code/game/machinery/computer/skills.dm b/code/game/machinery/computer/skills.dm
index b3ce92c738a..4e20655ec88 100644
--- a/code/game/machinery/computer/skills.dm
+++ b/code/game/machinery/computer/skills.dm
@@ -42,7 +42,7 @@
set name = "Eject ID Card"
set src in oview(1)
- if(!usr || usr.stat || usr.lying) return
+ if(!usr || usr.stat || usr.lying || usr.restrained() || !Adjacent(usr)) return
if(scan)
usr << "You remove \the [scan] from \the [src]."
diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm
index 68e51343b3a..762dafbdeea 100644
--- a/code/game/machinery/constructable_frame.dm
+++ b/code/game/machinery/constructable_frame.dm
@@ -155,3 +155,17 @@
user << desc
if(P && P.loc != src && !istype(P, /obj/item/stack/cable_coil))
user << "You cannot add that component to the machine! "
+
+
+/obj/machinery/constructable_frame/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
+ if (!mover)
+ return 1
+ if(istype(mover,/obj/item/projectile) && density)
+ if (prob(50))
+ return 1
+ else
+ return 0
+ else if(mover.checkpass(PASSTABLE))
+//Animals can run under them, lots of empty space
+ return 1
+ return ..()
\ No newline at end of file
diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm
index 912e8416813..36dd5e90b43 100644
--- a/code/game/machinery/deployable.dm
+++ b/code/game/machinery/deployable.dm
@@ -177,26 +177,27 @@ for reference:
user << "Barrier lock toggled off."
return
else
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(2, 1, src)
- s.start()
+ spark(src, 2, src)
visible_message("BZZzZZzZZzZT ")
return
return
else if (istype(W, /obj/item/weapon/wrench))
if (src.health < src.maxhealth)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
src.health = src.maxhealth
src.emagged = 0
src.req_access = list(access_security)
visible_message("[user] repairs \the [src]! ")
return
else if (src.emagged > 0)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
src.emagged = 0
src.req_access = list(access_security)
visible_message("[user] repairs \the [src]! ")
return
return
else
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
switch(W.damtype)
if("fire")
src.health -= W.force * 0.75
@@ -241,9 +242,7 @@ for reference:
/* var/obj/item/stack/rods/ =*/
getFromPool(/obj/item/stack/rods, Tsec)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark(src, 3, alldirs)
explosion(src.loc,-1,-1,0)
if(src)
@@ -256,16 +255,12 @@ for reference:
src.req_access.Cut()
src.req_one_access.Cut()
user << "You break the ID authentication lock on \the [src]."
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(2, 1, src)
- s.start()
+ spark(src, 2, alldirs)
visible_message("BZZzZZzZZzZT ")
return 1
else if (src.emagged == 1)
src.emagged = 2
user << "You short out the anchoring mechanism on \the [src]."
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(2, 1, src)
- s.start()
+ spark(src, 2, 1)
visible_message("BZZzZZzZZzZT ")
return 1
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index 0e043614827..f66e1ca93b1 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -577,12 +577,12 @@ About the new airlock wires panel:
if(locked && lights && src.arePowerSystemsOn())
icon_state = "door_locked"
if (!has_set_boltlight)
- set_light(2, 0.75, COLOR_RED_LIGHT, update_type = UPDATE_NONE)
+ set_light(2, 0.75, COLOR_RED_LIGHT)
has_set_boltlight = TRUE
else
icon_state = "door_closed"
if (has_set_boltlight)
- set_light(0, update_type = UPDATE_NONE)
+ set_light(0)
has_set_boltlight = FALSE
if(p_open || welded)
overlays = list()
@@ -609,13 +609,9 @@ About the new airlock wires panel:
if((stat & BROKEN) && !(stat & NOPOWER))
overlays += image(icon, "sparks_open")
if (has_set_boltlight)
- set_light(0, update_type = UPDATE_NONE)
+ set_light(0)
has_set_boltlight = FALSE
- if (src)
- var/turf/T = get_turf(src)
- if (T)
- T.update_lights_now()
return
/obj/machinery/door/airlock/do_animate(animation)
@@ -733,9 +729,7 @@ About the new airlock wires panel:
if (istype(mover, /obj/item))
var/obj/item/i = mover
if (i.matter && (DEFAULT_WALL_MATERIAL in i.matter) && i.matter[DEFAULT_WALL_MATERIAL] > 0)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
+ spark(src, 5, alldirs)
return ..()
/obj/machinery/door/airlock/attack_hand(mob/user as mob)
@@ -971,9 +965,8 @@ About the new airlock wires panel:
if ((O.client && !( O.blinded )))
O.show_message("[src.name]'s control panel bursts open, sparks spewing out!")
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
+ spark(src, 5, alldirs)
+
update_icon()
return
@@ -1092,7 +1085,7 @@ About the new airlock wires panel:
// playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 0)
// next_beep_at = world.time + SecondsToTicks(10)
- close_door_at = world.time + 6
+ close_door_in(6)
return
for(var/turf/turf in locs)
for(var/atom/movable/AM in turf)
diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm
index 3d4d087ab43..391d885fccb 100644
--- a/code/game/machinery/doors/door.dm
+++ b/code/game/machinery/doors/door.dm
@@ -29,8 +29,9 @@
var/hitsound_light = 'sound/effects/Glasshit.ogg'//Sound door makes when hit very gently
var/obj/item/stack/material/steel/repairing
var/block_air_zones = 1 //If set, air zones cannot merge across the door even when it is opened.
- var/close_door_at = 0 //When to automatically close the door, if possible
var/open_duration = 150//How long it stays open
+ var/datum/scheduled_task/close_task
+ var/datum/scheduled_task/hatch_task
var/hashatch = 0//If 1, this door has hatches, and certain small creatures can move through them without opening the door
var/hatchstate = 0//0: closed, 1: open
@@ -41,8 +42,6 @@
var/hatch_open_sound = 'sound/machines/hatch_open.ogg'
var/hatch_close_sound = 'sound/machines/hatch_close.ogg'
- var/hatchclosetime //A world.time value to tell us when the hatch should close
-
var/image/hatch_image
//Multi-tile doors
@@ -107,7 +106,7 @@
hatchstate = 1
update_icon()
playsound(src.loc, hatch_open_sound, 40, 1, -1)
- hatchclosetime = world.time + 29
+ close_hatch_in(29)
if (istype(mover, /mob/living))
var/mob/living/S = mover
@@ -125,16 +124,18 @@
..()
return
-/obj/machinery/door/process()
- if(close_door_at && world.time >= close_door_at)
- if(autoclose)
- close_door_at = next_close_time()
- close()
- else
- close_door_at = 0
- if (hatchstate && world.time > hatchclosetime)
+/obj/machinery/door/proc/close_door_in(var/time = 5 SECONDS)
+ spawn(time)
+ src.close()
+
+/obj/machinery/door/proc/close_hatch_in(var/time = 5 SECONDS)
+ spawn(time)
close_hatch()
+/obj/machinery/door/proc/auto_close()
+ if (!QDELETED(src) && can_close(FALSE) && autoclose)
+ close()
+
/obj/machinery/door/proc/can_open()
if(!density || operating || !ticker)
return 0
@@ -429,9 +430,7 @@
take_damage(damage)
if(3.0)
if(prob(80))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(2, 1, src)
- s.start()
+ spark(src, 2, alldirs)
var/damage = rand(100,150)
if (bolted)
damage *= 0.8
@@ -491,19 +490,23 @@
operating = 0
if(autoclose)
- close_door_at = next_close_time()
+ close_door_in(next_close_time())
return 1
/obj/machinery/door/proc/next_close_time()
- return world.time + (normalspeed ? open_duration : 5)
+ return (normalspeed ? open_duration : 5)
/obj/machinery/door/proc/close(var/forced = 0)
if(!can_close(forced))
+ if (autoclose)
+ for (var/atom/movable/AM in get_turf(src))
+ if (AM.density && AM != src)
+ spawn(60)
+ src.auto_close()
return
operating = 1
- close_door_at = 0
do_animate("closing")
sleep(3)
src.density = 1
@@ -540,8 +543,6 @@
update_heat_protection(turf)
air_master.mark_for_update(turf)
- T.update_lights_now()
-
return 1
/obj/machinery/door/proc/update_heat_protection(var/turf/simulated/source)
diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm
index eb0a6f9491e..8999a9756c5 100644
--- a/code/game/machinery/doors/windowdoor.dm
+++ b/code/game/machinery/doors/windowdoor.dm
@@ -179,9 +179,7 @@
//Emags and ninja swords? You may pass.
if (istype(I, /obj/item/weapon/melee/energy/blade))
if(emag_act(10, user))
- var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
- spark_system.set_up(5, 0, src.loc)
- spark_system.start()
+ spark(src.loc, 5)
playsound(src.loc, "sparks", 50, 1)
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
visible_message("The glass door was sliced open by [user]! ")
diff --git a/code/game/machinery/floodlight.dm b/code/game/machinery/floodlight.dm
index e31a19b265b..33eccb5dbfd 100644
--- a/code/game/machinery/floodlight.dm
+++ b/code/game/machinery/floodlight.dm
@@ -11,6 +11,8 @@
var/unlocked = 0
var/open = 0
var/brightness_on = 8 //can't remember what the maxed out value is
+ light_color = LIGHT_COLOR_TUNGSTEN
+ light_wedge = LIGHT_WIDE
/obj/machinery/floodlight/New()
src.cell = new(src)
diff --git a/code/game/machinery/igniter.dm b/code/game/machinery/igniter.dm
index 70527609282..c4169470fde 100755
--- a/code/game/machinery/igniter.dm
+++ b/code/game/machinery/igniter.dm
@@ -126,9 +126,7 @@
flick("migniter-spark", src)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(2, 1, src)
- s.start()
+ spark(src, 2, 1)
src.last_spark = world.time
use_power(1000)
var/turf/location = src.loc
diff --git a/code/game/machinery/jukebox.dm b/code/game/machinery/jukebox.dm
index b3135f48d4d..7be4a5ac81b 100644
--- a/code/game/machinery/jukebox.dm
+++ b/code/game/machinery/jukebox.dm
@@ -158,9 +158,7 @@ datum/track/New(var/title_name, var/audio)
explosion(src.loc, 0, 0, 1, rand(1,2), 1)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark(src, 3, alldirs)
new /obj/effect/decal/cleanable/blood/oil(src.loc)
qdel(src)
diff --git a/code/game/machinery/kitchen/cooking_machines/_appliance.dm b/code/game/machinery/kitchen/cooking_machines/_appliance.dm
new file mode 100644
index 00000000000..fab66c20872
--- /dev/null
+++ b/code/game/machinery/kitchen/cooking_machines/_appliance.dm
@@ -0,0 +1,670 @@
+// This folder contains code that was originally ported from Apollo Station and then refactored/optimized/changed.
+
+// Tracks precooked food to stop deep fried baked grilled grilled grilled diona nymph cereal.
+/obj/item/weapon/reagent_containers/food/snacks/var/list/cooked = list()
+
+// Root type for cooking machines. See following files for specific implementations.
+/obj/machinery/appliance
+ name = "cooker"
+ desc = "You shouldn't be seeing this!"
+ icon = 'icons/obj/cooking_machines.dmi'
+ var/appliancetype = 0
+ density = 1
+ anchored = 1
+
+ use_power = 0
+ idle_power_usage = 5 // Power used when turned on, but not processing anything
+ active_power_usage = 1000 // Power used when turned on and actively cooking something
+
+
+ var/cooking_power = 1
+ var/max_contents = 1 // Maximum number of things this appliance can simultaneously cook
+ var/on_icon // Icon state used when cooking.
+ var/off_icon // Icon state used when not cooking.
+ var/cooking // Whether or not the machine is currently operating.
+ var/cook_type // A string value used to track what kind of food this machine makes.
+ var/can_cook_mobs // Whether or not this machine accepts grabbed mobs.
+ var/mobdamagetype = BRUTE // Burn damage for cooking appliances, brute for cereal/candy
+ var/food_color // Colour of resulting food item.
+ var/cooked_sound // Sound played when cooking completes.
+ var/can_burn_food // Can the object burn food that is left inside?
+ var/burn_chance = 10 // How likely is the food to burn?
+ var/list/cooking_objs = list() // List of things being cooked
+
+ // If the machine has multiple output modes, define them here.
+ var/selected_option
+ var/list/output_options = list()
+ var/list/datum/recipe/available_recipes // List of the recipes this appliance could possibly make
+
+ var/container_type = null
+
+ var/combine_first = 0//If 1, this appliance will do combinaiton cooking before checking recipes
+
+/obj/machinery/appliance/initialize()
+ ..()
+ if(output_options.len)
+ verbs += /obj/machinery/appliance/proc/choose_output
+
+ if (!available_recipes)
+ available_recipes = new
+
+ for (var/type in subtypesof(/datum/recipe))
+ var/datum/recipe/test = new type
+ if ((appliancetype & test.appliance))
+ available_recipes += test
+ else
+ qdel(test)
+
+/obj/machinery/appliance/Destroy()
+ for (var/a in cooking_objs)
+ var/datum/cooking_item/CI = a
+ qdel(CI.container)//Food is fragile, it probably doesnt survive the destruction of the machine
+ cooking_objs -= CI
+ qdel(CI)
+ return ..()
+
+/obj/machinery/appliance/examine(var/mob/user)
+ ..()
+ if(Adjacent(usr))
+ list_contents(user)
+ return 1
+
+/obj/machinery/appliance/proc/list_contents(var/mob/user)
+ if (cooking_objs.len)
+ var/string = "Contains..."
+ for (var/a in cooking_objs)
+ var/datum/cooking_item/CI = a
+ string += "-\a [CI.container.label(null, CI.combine_target)], [report_progress(CI)]"
+ usr << string
+ else
+ usr << span("notice","It is empty.")
+
+/obj/machinery/appliance/proc/report_progress(var/datum/cooking_item/CI)
+ if (!CI || !CI.max_cookwork)
+ return null
+
+ if (!CI.cookwork)
+ return "It is cold."
+ var/progress = CI.cookwork / CI.max_cookwork
+
+ if (progress < 0.25)
+ return "It's barely started cooking."
+ if (progress < 0.75)
+ return span("notice","It's cooking away nicely.")
+ if (progress < 1)
+ return span("notice", "It's almost ready! ")
+
+ var/half_overcook = (CI.overcook_mult - 1)*0.5
+ if (progress < 1+half_overcook)
+ return span("soghun","It is done ! ")
+ if (progress < CI.overcook_mult)
+ return span("warning","It looks overcooked, get it out!")
+ else
+ return span("danger","It is burning!!")
+
+/obj/machinery/appliance/update_icon()
+ if (!stat && cooking_objs.len)
+ icon_state = on_icon
+
+ else
+ icon_state = off_icon
+
+/obj/machinery/appliance/verb/toggle_power()
+ set src in view()
+ set name = "Toggle Power"
+ set category = "Object"
+
+ if (!isliving(usr))
+ usr << "Ghosts aren't allowed to toggle power switches"
+ return
+
+ if (usr.stat || usr.restrained() || usr.incapacitated())
+ return
+
+ if (!Adjacent(usr))
+ if (!issilicon(usr))
+ usr << "You can't reach the power switch from there, get closer!"
+ return
+
+ if (stat & POWEROFF)//Its turned off
+ stat &= ~POWEROFF
+ use_power = 1
+ if (usr)
+ usr.visible_message("[usr] turns the [src] on", "You turn on the [src]")
+ else //Its on, turn it off
+ stat |= POWEROFF
+ use_power = 0
+ if (usr)
+ usr.visible_message("[usr] turns the [src] off", "You turn off the [src]")
+
+ playsound(src, 'sound/machines/click.ogg', 40, 1)
+ update_icon()
+
+/obj/machinery/appliance/proc/choose_output()
+ set src in view()
+ set name = "Choose output"
+ set category = "Object"
+
+ if (!isliving(usr))
+ usr << "Ghosts aren't allowed to mess with cooking machines!"
+ return
+
+ if (usr.stat || usr.restrained() || usr.incapacitated())
+ return
+
+ if (!Adjacent(usr))
+ if (!issilicon(usr))
+ usr << "You can't adjust the [src] from this distance, get closer!"
+ return
+
+ if(output_options.len)
+
+ var/choice = input("What specific food do you wish to make with \the [src]?") as null|anything in output_options+"Default"
+ if(!choice)
+ return
+ if(choice == "Default")
+ selected_option = null
+ usr << "You decide not to make anything specific with \the [src]. "
+ else
+ selected_option = choice
+ usr << "You prepare \the [src] to make \a [selected_option] with the next thing you put in. Try putting several ingredients in a container! "
+
+//Handles all validity checking and error messages for inserting things
+/obj/machinery/appliance/proc/can_insert(var/obj/item/I, var/mob/user)
+ if(!dropsafety(I))
+ return 0
+
+ // We are trying to cook a grabbed mob.
+ var/obj/item/weapon/grab/G = I
+ if(istype(G))
+
+ if(!can_cook_mobs)
+ user << "That's not going to fit. "
+ return 0
+
+ if(!isliving(G.affecting))
+ user << "You can't cook that. "
+ return 0
+
+ return 2
+
+
+ if (!has_space(I))
+ user << "There's no room in [src] for that! "
+ return 0
+
+
+ if (container_type && istype(I, container_type))
+ return 1
+
+ // We're trying to cook something else. Check if it's valid.
+ var/obj/item/weapon/reagent_containers/food/snacks/check = I
+ if(istype(check) && islist(check.cooked) && (cook_type in check.cooked))
+ user << "\The [check] has already been [cook_type]. "
+ return 0
+ else if(istype(check, /obj/item/weapon/reagent_containers/glass))
+ user << "That would probably break [src]. "
+ return 0
+ else if(istype(check, /obj/item/weapon/disk/nuclear))
+ user << "Central Command would kill you if you [cook_type] that."
+ return 0
+ else if(!istype(check) && !istype(check, /obj/item/weapon/holder))
+ user << "That's not edible. "
+ return 0
+
+ return 1
+
+
+//This function is overridden by cookers that do stuff with containers
+/obj/machinery/appliance/proc/has_space(var/obj/item/I)
+ if (cooking_objs.len >= max_contents)
+ return 0
+
+ else return 1
+
+/obj/machinery/appliance/attackby(var/obj/item/I, var/mob/user)
+ if(!cook_type || (stat & (BROKEN)))
+ user << "\The [src] is not working. "
+ return
+
+
+
+ var/result = can_insert(I, user)
+ if (!result)
+ return
+
+ if (result == 2)
+ var/obj/item/weapon/grab/G = I
+ if (G && istype(G) && G.affecting)
+ cook_mob(G.affecting, user)
+ return
+
+
+ //From here we can start cooking food
+ add_content(I, user)
+
+
+ update_icon()
+
+
+
+
+
+
+//Override for container mechanics
+/obj/machinery/appliance/proc/add_content(var/obj/item/I, var/mob/user)
+ if(!user.unEquip(I))
+ return
+
+ var/datum/cooking_item/CI = has_space(I)
+ if (istype(I, /obj/item/weapon/reagent_containers/cooking_container) && CI == 1)
+ var/obj/item/weapon/reagent_containers/cooking_container/CC = I
+ CI = new /datum/cooking_item/(CC)
+ I.forceMove(src)
+ cooking_objs.Add(CI)
+ user.visible_message("\The [user] puts \the [I] into \the [src]. ")
+ if (CC.check_contents() == 0)//If we're just putting an empty container in, then dont start any processing.
+ return
+ else
+ if (CI && istype(CI))
+ I.forceMove(CI.container)
+
+ else //Something went wrong
+ return
+
+ if (selected_option)
+ CI.combine_target = selected_option
+
+
+ // We can actually start cooking now.
+ user.visible_message("\The [user] puts \the [I] into \the [src]. ")
+
+ get_cooking_work(CI)
+ cooking = 1
+ return CI
+
+/obj/machinery/appliance/proc/get_cooking_work(var/datum/cooking_item/CI)
+ for (var/obj/item/J in CI.container)
+ oilwork(J, CI)
+
+ for (var/r in CI.container.reagents.reagent_list)
+ var/datum/reagent/R = r
+ if (istype(R, /datum/reagent/nutriment))
+ CI.max_cookwork += R.volume *2//Added reagents contribute less than those in food items due to granular form
+
+ //Nonfat reagents will soak oil
+ if (!istype(R, /datum/reagent/nutriment/triglyceride))
+ CI.max_oil += R.volume * 0.25
+ else
+ CI.max_cookwork += R.volume
+ CI.max_oil += R.volume * 0.10
+
+ //Rescaling cooking work to avoid insanely long times for large things
+ var/buffer = CI.max_cookwork
+ CI.max_cookwork = 0
+ var/multiplier = 1
+ var/step = 4
+ while (buffer > step)
+ buffer -= step
+ CI.max_cookwork += step*multiplier
+ multiplier *= 0.95
+
+ CI.max_cookwork += buffer*multiplier
+
+//Just a helper to save code duplication in the above
+/obj/machinery/appliance/proc/oilwork(var/obj/item/I, var/datum/cooking_item/CI)
+ var/obj/item/weapon/reagent_containers/food/snacks/S = I
+ var/work = 0
+ if (istype(S))
+ if (S.reagents)
+ for (var/r in S.reagents.reagent_list)
+ var/datum/reagent/R = r
+ if (istype(R, /datum/reagent/nutriment))
+ work += R.volume *3//Core nutrients contribute much more than peripheral chemicals
+
+ //Nonfat reagents will soak oil
+ if (!istype(R, /datum/reagent/nutriment/triglyceride))
+ CI.max_oil += R.volume * 0.35
+ else
+ work += R.volume
+ CI.max_oil += R.volume * 0.15
+
+
+ else if(istype(I, /obj/item/weapon/holder))
+ var/obj/item/weapon/holder/H = I
+ if (H.contained)
+ work += (H.contained.mob_size * H.contained.mob_size * 2)+2
+
+ CI.max_cookwork += work
+
+
+//Called every tick while we're cooking something
+/obj/machinery/appliance/proc/do_cooking_tick(var/datum/cooking_item/CI)
+ if (!CI.max_cookwork)
+ return 0
+
+ var/was_done = 0
+ if (CI.cookwork >= CI.max_cookwork)
+ was_done = 1
+
+ CI.cookwork += cooking_power
+
+ if (!was_done && CI.cookwork >= CI.max_cookwork)
+ //If cookwork has gone from above to below 0, then this item finished cooking
+ finish_cooking(CI)
+
+ else if (!CI.burned && CI.cookwork > CI.max_cookwork * CI.overcook_mult)
+ burn_food(CI)
+
+ // Gotta hurt.
+ for(var/obj/item/weapon/holder/H in CI.container.contents)
+ var/mob/living/M = H.contained
+ if (M)
+ M.apply_damage(rand(1,3), mobdamagetype, "chest")
+
+ return 1
+
+/obj/machinery/appliance/process()
+ if (cooking_power > 0 && cooking)
+ for (var/i in cooking_objs)
+ do_cooking_tick(i)
+
+
+
+/obj/machinery/appliance/proc/finish_cooking(var/datum/cooking_item/CI)
+
+ src.visible_message("\The [src] pings! ")
+ if(cooked_sound)
+ playsound(get_turf(src), cooked_sound, 50, 1)
+ //Check recipes first, a valid recipe overrides other options
+ var/datum/recipe/recipe = null
+ var/atom/C = null
+ if (CI.container)
+ C = CI.container
+ else
+ C = src
+ recipe = select_recipe(available_recipes,C)
+
+ if (recipe)
+ CI.result_type = 4//Recipe type, a specific recipe will transform the ingredients into a new food
+ var/list/results = recipe.make_food(C)
+
+ var/atom/temp = new /atom //To prevent infinite loops, all results will be moved into a temporary location so they're not considered as inputs for other recipes
+
+ for (var/atom/movable/AM in results)
+ AM.loc = temp
+
+ //making multiple copies of a recipe from one container. For example, tons of fries
+ while (select_recipe(available_recipes,C) == recipe)
+ var/list/TR = recipe.make_food(C)
+ for (var/atom/movable/AM in TR) //Move results to buffer
+ AM.loc = temp
+ results.Add(TR)
+
+
+ for (var/r in results)
+ var/obj/item/weapon/reagent_containers/food/snacks/R = r
+ R.loc = C //Move everything from the buffer back to the container
+ R.cooked |= cook_type.
+
+ qdel(temp) //delete buffer object
+ temp = null
+ .=1 //None of the rest of this function is relevant for recipe cooking
+
+ else if(CI.combine_target)
+ CI.result_type = 3//Combination type. We're making something out of our ingredients
+ .=combination_cook(CI)
+
+
+ else
+ //Otherwise, we're just doing standard modification cooking. change a color + name
+ for (var/obj/item/i in CI.container)
+ modify_cook(i, CI)
+
+ //Final step. Cook function just cooks batter for now.
+ for (var/obj/item/weapon/reagent_containers/food/snacks/S in CI.container)
+ S.cook()
+
+
+//Combination cooking involves combining the names and reagents of ingredients into a predefined output object
+//The ingredients represent flavours or fillings. EG: donut pizza, cheese bread
+/obj/machinery/appliance/proc/combination_cook(var/datum/cooking_item/CI)
+ var/cook_path = output_options[CI.combine_target]
+
+ var/list/words = list()
+ var/list/cooktypes = list()
+ var/datum/reagents/buffer = new /datum/reagents(1000)
+ var/totalcolour
+
+ for (var/obj/item/I in CI.container)
+ var/obj/item/weapon/reagent_containers/food/snacks/S
+ if (istype(I, /obj/item/weapon/holder))
+ S = create_mob_food(I, CI)
+ else if (istype(I, /obj/item/weapon/reagent_containers/food/snacks))
+ S = I
+
+ if (!S)
+ continue
+
+ words |= dd_text2List(S.name," ")
+ cooktypes |= S.cooked
+
+
+
+ if (S.reagents && S.reagents.total_volume > 0)
+ if (S.filling_color)
+ if (!totalcolour || !buffer.total_volume)
+ totalcolour = S.filling_color
+ else
+ var/t = buffer.total_volume + S.reagents.total_volume
+ t = buffer.total_volume / y
+ totalcolour = BlendRGB(totalcolour, S.filling_color, t)
+ //Blend colours in order to find a good filling color
+
+
+ S.reagents.trans_to_holder(buffer, S.reagents.total_volume)
+ //Cleanup these empty husk ingredients now
+ if (I)
+ qdel(I)
+ if (S)
+ qdel(S)
+
+ CI.container.reagents.trans_to_holder(buffer, CI.container.reagents.total_volume)
+
+ var/obj/item/weapon/reagent_containers/food/snacks/result = new cook_path(CI.container)
+ buffer.trans_to(result, buffer.total_volume)
+
+ //Filling overlay
+ var/image/I = image(result.icon, "[result.icon_state]_filling")
+ I.color = totalcolour
+ result.overlays += I
+ result.filling_color = totalcolour
+
+ //Set the name.
+ words.Remove(list("and", "the", "in", "is", "bar", "raw", "sticks", "boiled", "fried", "deep", "-o-", "warm", "two", "flavored"))
+ //Remove common connecting words and unsuitable ones from the list. Unsuitable words include those describing
+ //the shape, cooked-ness/temperature or other state of an ingredient which doesn't apply to the finished product
+ words.Remove(result.name)
+ shuffle(words)
+ var/num = 6 //Maximum number of words
+ while (num > 0)
+ num--
+ if (!words.len)
+ break
+ //Add prefixes from the ingredients in a random order until we run out or hit limit
+ result.name = "[pop(words)] [result.name]"
+
+ //This proc sets the size of the output result
+ result.update_icon()
+ return result
+
+//Helper proc for standard modification cooking
+/obj/machinery/appliance/proc/modify_cook(var/obj/item/input, var/datum/cooking_item/CI)
+ var/obj/item/weapon/reagent_containers/food/snacks/result
+ if (istype(input, /obj/item/weapon/holder))
+ result = create_mob_food(input, CI)
+ else if (istype(input, /obj/item/weapon/reagent_containers/food/snacks))
+ result = input
+ else
+ //Nonviable item
+ return
+
+ if (!result)
+ return
+
+ result.cooked |= cook_type.
+
+ // Set icon and appearance.
+ change_product_appearance(result, CI)
+
+ // Update strings.
+ change_product_strings(result, CI)
+
+/obj/machinery/appliance/proc/burn_food(var/datum/cooking_item/CI)
+ // You dun goofed.
+ CI.burned = 1
+ CI.container.clear()
+ new /obj/item/weapon/reagent_containers/food/snacks/badrecipe(CI.container)
+
+ // Produce nasty smoke.
+ visible_message("\The [src] vomits a gout of rancid smoke! ")
+ var/datum/effect/effect/system/smoke_spread/bad/smoke = getFromPool(/datum/effect/effect/system/smoke_spread/bad)
+ smoke.attach(src)
+ smoke.set_up(10, 0, get_turf(src), 300)
+ smoke.start()
+
+/obj/machinery/appliance/attack_hand(var/mob/user)
+ if (cooking_objs.len)
+ if (removal_menu(user))
+ return
+ else
+ ..()
+
+/obj/machinery/appliance/proc/removal_menu(var/mob/user)
+ if (can_remove_items(user))
+ var/list/menuoptions = list()
+ for (var/a in cooking_objs)
+ var/datum/cooking_item/CI = a
+ if (CI.container)
+ menuoptions[CI.container.label(menuoptions.len)] = CI
+
+ var/selection = input(user, "Which item would you like to remove?", "Remove ingredients") as null|anything in menuoptions
+ if (selection)
+ var/datum/cooking_item/CI = menuoptions[selection]
+ eject(CI, user)
+ update_icon()
+ return 1
+ return 0
+
+/obj/machinery/appliance/proc/can_remove_items(var/mob/user)
+ return 1
+
+/obj/machinery/appliance/proc/eject(var/datum/cooking_item/CI, var/mob/user = null)
+ var/obj/item/thing
+ var/delete = 1
+ var/status = CI.container.check_contents()
+ if (status == 1)//If theres only one object in a container then we extract that
+ thing = locate(/obj/item) in CI.container
+ delete = 0
+ else//If the container is empty OR contains more than one thing, then we must extract the container
+ thing = CI.container
+ if (!user || !user.put_in_hands(thing))
+ thing.forceMove(get_turf(src))
+
+ if (delete)
+ cooking_objs -= CI
+ qdel(CI)
+ else
+ CI.reset()//reset instead of deleting if the container is left inside
+
+/obj/machinery/appliance/proc/cook_mob(var/mob/living/victim, var/mob/user)
+ return
+
+/obj/machinery/appliance/proc/change_product_strings(var/obj/item/weapon/reagent_containers/food/snacks/product, var/datum/cooking_item/CI)
+ product.name = "[cook_type] [product.name]"
+ product.desc = "[product.desc] It has been [cook_type]."
+
+
+/obj/machinery/appliance/proc/change_product_appearance(var/obj/item/weapon/reagent_containers/food/snacks/product, var/datum/cooking_item/CI)
+ if (!product.coating) //Coatings change colour through a new sprite
+ product.color = food_color
+ product.filling_color = food_color
+
+
+
+
+//This function creates a food item which represents a dead mob
+/obj/machinery/appliance/proc/create_mob_food(var/obj/item/weapon/holder/H, var/datum/cooking_item/CI)
+ if (!istype(H) || !H.contained)
+ qdel(H)
+ return null
+ var/mob/living/victim = H.contained
+ if (victim.stat != DEAD)
+ return null //Victim somehow survived the cooking, they do not become food
+
+ victim.calculate_composition()
+
+ var/obj/item/weapon/reagent_containers/food/snacks/variable/mob/result = new /obj/item/weapon/reagent_containers/food/snacks/variable/mob(CI.container)
+ result.w_class = victim.mob_size
+ result.reagents.add_reagent(victim.composition_reagent, victim.composition_reagent_quantity)
+
+ if (victim.reagents)
+ victim.reagents.trans_to_holder(result.reagents, victim.reagents.total_volume)
+
+ if (isanimal(victim))
+ var/mob/living/simple_animal/SA = victim
+ result.kitchen_tag = SA.kitchen_tag
+
+ result.appearance = victim
+
+ var/matrix/M = matrix()
+ M.Turn(45)
+ M.Translate(1,-2)
+ result.transform = M
+
+ // all done, now delete the old objects
+ H.contained = null
+ qdel(victim)
+ victim = null
+ qdel(H)
+ H = null
+
+ return result
+
+
+/datum/cooking_item
+ //var/obj/object
+ var/max_cookwork
+ var/cookwork
+ var/overcook_mult = 2
+ var/result_type = 0
+ var/obj/item/weapon/reagent_containers/cooking_container/container = null
+ var/combine_target = null
+
+ //Result type is one of the following:
+ //0 unfinished, no result yet
+ //1 Standard modification cooking. eg Fried Donk Pocket, Baked wheat, etc
+ //2 Modification but with a new object that's an inert copy of the old. Generally used for deepfried mice
+ //3 Combination cooking, EG Donut Bread, Donk pocket pizza, etc
+ //4:Specific recipe cooking. EG: Turning raw potato sticks into fries
+
+ var/burned = 0
+
+ var/oil = 0
+ var/max_oil = 0//Used for fryers.
+
+/datum/cooking_item/New(var/obj/item/I)
+ container = I
+
+
+//This is called for containers whose contents are ejected without removing the container
+/datum/cooking_item/proc/reset()
+ //object = null
+ max_cookwork = 0
+ cookwork = 0
+ result_type = 0
+ burned = 0
+ max_oil = 0
+ oil = 0
+ combine_target = null
+ //Container is not reset
\ No newline at end of file
diff --git a/code/game/machinery/kitchen/cooking_machines/_cooker.dm b/code/game/machinery/kitchen/cooking_machines/_cooker.dm
index 301d042b34d..d8bfd43dabe 100644
--- a/code/game/machinery/kitchen/cooking_machines/_cooker.dm
+++ b/code/game/machinery/kitchen/cooking_machines/_cooker.dm
@@ -1,236 +1,142 @@
-// This folder contains code that was originally ported from Apollo Station and then refactored/optimized/changed.
+/obj/machinery/appliance/cooker
+ var/temperature = T20C
+ var/min_temp = 353//Minimum temperature to do any cooking
+ var/optimal_temp = 472//Temperature at which we have 100% efficiency. efficiency is lowered on either side of this
+ var/optimal_power = 0.1//cooking power at 100%
-// Tracks precooked food to stop deep fried baked grilled grilled grilled diona nymph cereal.
-/obj/item/weapon/reagent_containers/food/snacks/var/list/cooked
+ var/loss = 1//Temp lost per proc when equalising
+ var/resistance = 320000//Resistance to heating. combines with active power usage to determine how long heating takes
-// Root type for cooking machines. See following files for specific implementations.
-/obj/machinery/cooker
- name = "cooker"
- desc = "You shouldn't be seeing this!"
- icon = 'icons/obj/cooking_machines.dmi'
- density = 1
- anchored = 1
- use_power = 1
- idle_power_usage = 5
+ var/light_x = 0
+ var/light_y = 0
+ cooking_power = 0
- var/on_icon // Icon state used when cooking.
- var/off_icon // Icon state used when not cooking.
- var/cooking // Whether or not the machine is currently operating.
- var/cook_type // A string value used to track what kind of food this machine makes.
- var/cook_time = 200 // How many ticks the cooking will take.
- var/can_cook_mobs // Whether or not this machine accepts grabbed mobs.
- var/food_color // Colour of resulting food item.
- var/cooked_sound // Sound played when cooking completes.
- var/can_burn_food // Can the object burn food that is left inside?
- var/burn_chance = 10 // How likely is the food to burn?
- var/obj/item/cooking_obj // Holder for the currently cooking object.
-
- // If the machine has multiple output modes, define them here.
- var/selected_option
- var/list/output_options = list()
-
-/obj/machinery/cooker/Destroy()
- if(cooking_obj)
- qdel(cooking_obj)
- cooking_obj = null
- return ..()
-
-/obj/machinery/cooker/examine()
- ..()
- if(cooking_obj && Adjacent(usr))
- usr << "You can see \a [cooking_obj] inside."
-
-/obj/machinery/cooker/attackby(var/obj/item/I, var/mob/user)
- if(!cook_type || (stat & (NOPOWER|BROKEN)))
- user << "\The [src] is not working. "
- return
-
- if(cooking)
- user << "\The [src] is running! "
- return
-
- if(!dropsafety(I))
- return
-
- // We are trying to cook a grabbed mob.
- var/obj/item/weapon/grab/G = I
- if(istype(G))
-
- if(!can_cook_mobs)
- user << "That's not going to fit. "
- return
-
- if(!isliving(G.affecting))
- user << "You can't cook that. "
- return
-
- cook_mob(G.affecting, user)
- return
-
- // We're trying to cook something else. Check if it's valid.
- var/obj/item/weapon/reagent_containers/food/snacks/check = I
- if(istype(check) && islist(check.cooked) && (cook_type in check.cooked))
- user << "\The [check] has already been [cook_type]. "
- return 0
- else if(istype(check, /obj/item/weapon/reagent_containers/glass))
- user << "That would probably break [src]. "
- return 0
- else if(istype(check, /obj/item/weapon/disk/nuclear))
- user << "Central Command would kill you if you [cook_type] that."
- return 0
- else if(!istype(check) && !istype(check, /obj/item/weapon/holder))
- user << "That's not edible. "
- return 0
-
- // Gotta hurt.
- if(istype(cooking_obj, /obj/item/weapon/holder))
- for(var/mob/living/M in cooking_obj.contents)
- M.apply_damage(rand(30,40), BURN, "chest")
-
- if(!user.unEquip(I))
- return
-
- // We can actually start cooking now.
- user.visible_message("\The [user] puts \the [I] into \the [src]. ")
- cooking_obj = I
- cooking_obj.forceMove(src)
- cooking = 1
- icon_state = on_icon
-
- sleep(cook_time)
-
- // Sanity checks.
- if (!check_cooking_obj())
- return
-
- if(istype(cooking_obj, /obj/item/weapon/holder))
- for(var/mob/living/M in cooking_obj.contents)
- M.death()
-
- // Cook the food.
- var/cook_path
- if(selected_option && output_options.len)
- cook_path = output_options[selected_option]
- if(!cook_path)
- cook_path = /obj/item/weapon/reagent_containers/food/snacks/variable
- var/obj/item/weapon/reagent_containers/food/snacks/result = new cook_path(src) //Holy typepaths, Batman.
-
- if(cooking_obj && cooking_obj.reagents && cooking_obj.reagents.total_volume)
- cooking_obj.reagents.trans_to(result, cooking_obj.reagents.total_volume)
-
- // Set icon and appearance.
- change_product_appearance(result)
-
- // Update strings.
- change_product_strings(result)
-
- // Set cooked data.
- var/obj/item/weapon/reagent_containers/food/snacks/food_item = cooking_obj
- if(istype(food_item) && islist(food_item.cooked))
- result.cooked = food_item.cooked.Copy()
- else
- result.cooked = list()
- result.cooked |= cook_type
-
- // Reset relevant variables.
- qdel(cooking_obj)
- src.visible_message("\The [src] pings! ")
- if(cooked_sound)
- playsound(get_turf(src), cooked_sound, 50, 1)
-
- if(!can_burn_food)
- icon_state = off_icon
- cooking = 0
- result.forceMove(get_turf(src))
- cooking_obj = null
- else
- var/failed
- var/overcook_period = max(Floor(cook_time/5),1)
- cooking_obj = result
- while(1)
- sleep(overcook_period)
- if(!cooking || !result || result.loc != src)
- failed = 1
- else if(prob(burn_chance))
- // You dun goofed.
- qdel(cooking_obj)
- cooking_obj = new /obj/item/weapon/reagent_containers/food/snacks/badrecipe(src)
- // Produce nasty smoke.
- visible_message("\The [src] vomits a gout of rancid smoke! ")
- var/datum/effect/effect/system/smoke_spread/bad/smoke = getFromPool(/datum/effect/effect/system/smoke_spread/bad)
- smoke.attach(src)
- smoke.set_up(10, 0, usr.loc)
- smoke.start()
- failed = 1
-
- if(failed)
- cooking = 0
- icon_state = off_icon
- break
-
-/obj/machinery/cooker/proc/check_cooking_obj()
- if(!cooking_obj || cooking_obj.loc != src)
- cooking_obj = null
- icon_state = off_icon
- cooking = 0
- return 0
- return 1
-
-/obj/machinery/cooker/attack_hand(var/mob/user)
-
- if(cooking_obj)
- user << "You grab \the [cooking_obj] from \the [src]. "
- user.put_in_hands(cooking_obj)
- cooking = 0
- cooking_obj = null
- icon_state = off_icon
- return
-
- if(output_options.len)
-
- if(cooking)
- user << "\The [src] is in use! "
- return
-
- var/choice = input("What specific food do you wish to make with \the [src]?") as null|anything in output_options+"Default"
- if(!choice)
- return
- if(choice == "Default")
- selected_option = null
- user << "You decide not to make anything specific with \the [src]. "
+/obj/machinery/appliance/cooker/examine(var/mob/user)
+ .=..()
+ if (.)//no need to duplicate adjacency check
+ if (!stat)
+ if (temperature < min_temp)
+ user << span("warning", "It is heating up.")
+ else
+ user << span("notice", "It is running at [round(get_efficiency(), 0.1)]% efficiency!")
+ user << "Temperature: [round(temperature - T0C, 0.1)]C / [round(optimal_temp - T0C, 0.1)]C"
else
- selected_option = choice
- user << "You prepare \the [src] to make \a [selected_option]. "
+ user << span("warning", "It is switched off.")
+/obj/machinery/appliance/cooker/list_contents(var/mob/user)
+ if (cooking_objs.len)
+ var/string = "Contains..."
+ var/num = 0
+ for (var/a in cooking_objs)
+ num++
+ var/datum/cooking_item/CI = a
+ if (CI && CI.container)
+ string += "- [CI.container.label(num)], [report_progress(CI)]"
+ usr << string
+ else
+ usr << span("notice","It is empty.")
+
+/obj/machinery/appliance/cooker/proc/get_efficiency()
+ . = cooking_power / optimal_power
+ . *= 100
+
+/obj/machinery/appliance/cooker/New()
+ ..()
+ loss = (active_power_usage / resistance)*0.5
+ cooking_objs = list()
+ for (var/i = 0, i < max_contents, i++)
+ cooking_objs.Add(new /datum/cooking_item/(new container_type(src)))
+ cooking = 0
+
+/obj/machinery/appliance/cooker/update_icon()
+ overlays.Cut()
+ var/image/light
+ if (use_power == 2 && !stat)
+ light = image(icon, "light_on")
+ else
+ light = image(icon, "light_off")
+ light.pixel_x = light_x
+ light.pixel_y = light_y
+ overlays += light
+
+
+
+
+/obj/machinery/appliance/cooker/process()
+ if (!stat)
+ heat_up()
+
+ else
+ var/turf/T = get_turf(src)
+ if (temperature > T.temperature)
+ equalize_temperature()
..()
-/obj/machinery/cooker/proc/cook_mob(var/mob/living/victim, var/mob/user)
- return
+/obj/machinery/appliance/cooker/power_change()
+ .=..()
+ update_icon()
-/obj/machinery/cooker/proc/change_product_strings(var/obj/item/weapon/reagent_containers/food/snacks/product)
- if(product.type == /obj/item/weapon/reagent_containers/food/snacks/variable) // Base type, generic.
- product.name = "[cook_type] [cooking_obj.name]"
- product.desc = "[cooking_obj.desc] It has been [cook_type]."
+/obj/machinery/appliance/cooker/proc/update_cooking_power()
+ var/temp_scale = 0
+ if(temperature > min_temp)
+
+ temp_scale = (temperature - min_temp) / (optimal_temp - min_temp)
+ //If we're between min and optimal this will yield a value in the range 0-1
+
+ if (temp_scale > 1)
+ //We're above optimal, efficiency goes down as we pass too much over it
+ if (temp_scale >= 2)
+ temp_scale = 0
+ else
+ temp_scale = 1 - (temp_scale - 1)
+
+
+ cooking_power = optimal_power * temp_scale
+
+/obj/machinery/appliance/cooker/proc/heat_up()
+ if (temperature < optimal_temp)
+ if (use_power == 1 && ((optimal_temp - temperature) > 5))
+ playsound(src, 'sound/machines/click.ogg', 20, 1)
+ use_power = 2.//If we're heating we use the active power
+ update_icon()
+ temperature += active_power_usage / resistance
+ update_cooking_power()
+ return 1
else
- product.name = "[cooking_obj.name] [product.name]"
+ if (use_power == 2)
+ use_power = 1
+ playsound(src, 'sound/machines/click.ogg', 20, 1)
+ update_icon()
+ //We're holding steady. temperature falls more slowly
+ if (prob(25))
+ equalize_temperature()
+ return -1
-/obj/machinery/cooker/proc/change_product_appearance(var/obj/item/weapon/reagent_containers/food/snacks/product)
- if(product.type == /obj/item/weapon/reagent_containers/food/snacks/variable) // Base type, generic.
- product.appearance = cooking_obj
- product.color = food_color
- product.filling_color = food_color
- if(istype(cooking_obj, /obj/item/weapon/holder))
- var/matrix/M = matrix()
- M.Turn(90)
- M.Translate(1,-6)
- product.transform = M
+/obj/machinery/appliance/cooker/proc/equalize_temperature()
+ temperature -= loss//Temperature will fall somewhat slowly
+ update_cooking_power()
+
+
+//Cookers do differently, they use containers
+/obj/machinery/appliance/cooker/has_space(var/obj/item/I)
+
+ if (istype(I, /obj/item/weapon/reagent_containers/cooking_container) && cooking_objs.len < max_contents)
+ //Containers can go into an empty slot
+ return 1
+
else
- var/image/I = image(product.icon, "[product.icon_state]_filling")
- if(istype(cooking_obj, /obj/item/weapon/reagent_containers/food/snacks))
- var/obj/item/weapon/reagent_containers/food/snacks/S = cooking_obj
- I.color = S.filling_color
- if(!I.color)
- I.color = food_color
- product.overlays += I
+ //Any food items directly added need an empty container. A slot without a container cant hold food
+ for (var/datum/cooking_item/CI in cooking_objs)
+ if (CI.container.check_contents() == 0)
+ return CI
+
+ return 0
+
+
+/obj/machinery/appliance/cooker/add_content(var/obj/item/I, var/mob/user)
+ var/datum/cooking_item/CI = ..()
+ if (CI.combine_target)
+ user << "The [I] will be used to make a [selected_option]. Output selection is returned to default for future items."
+ selected_option = null
\ No newline at end of file
diff --git a/code/game/machinery/kitchen/cooking_machines/_cooker_output.dm b/code/game/machinery/kitchen/cooking_machines/_cooker_output.dm
index 2f8347cecd9..a5c5cfe9256 100644
--- a/code/game/machinery/kitchen/cooking_machines/_cooker_output.dm
+++ b/code/game/machinery/kitchen/cooking_machines/_cooker_output.dm
@@ -5,67 +5,158 @@
desc = "If you can see this description then something is wrong. Please report the bug on the tracker."
bitesize = 2
+ var/size = 5 //The quantity of reagents which is considered "normal" for this kind of food
+ //These objects will change size depending on the ratio of reagents to this value
+ var/min_scale = 0.5
+ var/max_scale = 2
+ var/scale = 1
+
+ w_class = 2
+ var/prefix
+
+/obj/item/weapon/reagent_containers/food/snacks/variable/New()
+ ..()
+ if (reagents)
+ reagents.maximum_volume = size*8 + 10
+ else
+ create_reagents(size*8 + 10)
+
+/obj/item/weapon/reagent_containers/food/snacks/variable/update_icon()
+ if (reagents && reagents.total_volume)
+ var/ratio = reagents.total_volume / size
+
+ scale = cubert(ratio) //Scaling factor is square root of desired area
+ scale = Clamp(scale, min_scale, max_scale)
+ else
+ scale = min_scale
+
+ var/matrix/M = matrix()
+ M.Scale(scale)
+ src.transform = M
+
+ w_class *= scale
+ if (!prefix)
+ if (scale == min_scale)
+ prefix = "tiny"
+ else if (scale <= 0.8)
+ prefix = "small"
+
+ else
+ if (scale >= 1.2)
+ prefix = "large"
+ if (scale >= 1.4)
+ prefix = "extra large"
+ if (scale >= 1.6)
+ prefix = "huge"
+ if (scale >= max_scale)
+ prefix = "massive"
+
+ name = "[prefix] [name]"
+
+
+
/obj/item/weapon/reagent_containers/food/snacks/variable/pizza
name = "personal pizza"
desc = "A personalized pan pizza meant for only one person."
icon_state = "personal_pizza"
+ size = 20
+ w_class = 3
/obj/item/weapon/reagent_containers/food/snacks/variable/bread
name = "bread"
desc = "Tasty bread."
icon_state = "breadcustom"
+ size = 40
+ w_class = 3
/obj/item/weapon/reagent_containers/food/snacks/variable/pie
name = "pie"
desc = "Tasty pie."
icon_state = "piecustom"
+ size = 25
/obj/item/weapon/reagent_containers/food/snacks/variable/cake
name = "cake"
desc = "A popular band."
icon_state = "cakecustom"
+ size = 40
+ w_class = 3
/obj/item/weapon/reagent_containers/food/snacks/variable/pocket
name = "hot pocket"
desc = "You wanna put a bangin- oh, nevermind."
icon_state = "donk"
+ size = 8
+ w_class = 1
/obj/item/weapon/reagent_containers/food/snacks/variable/kebab
name = "kebab"
desc = "Remove this!"
icon_state = "kabob"
+ size = 10
/obj/item/weapon/reagent_containers/food/snacks/variable/waffles
name = "waffles"
desc = "Made with love."
icon_state = "waffles"
+ size = 12
/obj/item/weapon/reagent_containers/food/snacks/variable/cookie
name = "cookie"
desc = "Sugar snap!"
icon_state = "cookie"
+ size = 6
+ w_class = 1
/obj/item/weapon/reagent_containers/food/snacks/variable/donut
name = "filled donut"
desc = "Donut eat this!" // kill me
icon_state = "donut"
+ size = 8
+ w_class = 1
/obj/item/weapon/reagent_containers/food/snacks/variable/jawbreaker
name = "flavored jawbreaker"
desc = "It's like cracking a molar on a rainbow."
icon_state = "jawbreaker"
+ size = 4
+ w_class = 1
/obj/item/weapon/reagent_containers/food/snacks/variable/candybar
name = "flavored chocolate bar"
desc = "Made in a factory downtown."
icon_state = "bar"
+ size = 6
+ w_class = 1
/obj/item/weapon/reagent_containers/food/snacks/variable/sucker
name = "flavored sucker"
desc = "Suck, suck, suck."
icon_state = "sucker"
+ size = 4
+ w_class = 1
/obj/item/weapon/reagent_containers/food/snacks/variable/jelly
name = "jelly"
desc = "All your friends will be jelly."
icon_state = "jellycustom"
+ size = 8
+
+
+/obj/item/weapon/reagent_containers/food/snacks/variable/cereal
+ name = "cereal"
+ desc = "Crispy and flaky"
+ icon_state = "cereal_box"
+ size = 30
+ w_class = 3
+
+/obj/item/weapon/reagent_containers/food/snacks/variable/cereal/New()
+ ..()
+ name = pick(list("flakes", "krispies", "crunch", "pops", "O's", "crisp", "loops", "jacks", "clusters"))
+
+/obj/item/weapon/reagent_containers/food/snacks/variable/mob
+ desc = "Poor little thing"
+ size = 5
+ w_class = 1
+ var/kitchen_tag = "animal"
+
diff --git a/code/game/machinery/kitchen/cooking_machines/_mixer.dm b/code/game/machinery/kitchen/cooking_machines/_mixer.dm
new file mode 100644
index 00000000000..2c23fe40701
--- /dev/null
+++ b/code/game/machinery/kitchen/cooking_machines/_mixer.dm
@@ -0,0 +1,137 @@
+/*
+The mixer subtype is used for the candymaker and cereal maker. They are similar to cookers but with a few
+fundamental differences
+
+
+1. They have a single container which cant be removed. it will eject multiple contents
+2. Items can't be added or removed once the process starts
+3. Items are all placed in the same container when added directly
+4. They do combining mode only. And will always combine the entire contents of the container into an output
+*/
+
+/obj/machinery/appliance/mixer
+ max_contents = 1
+ stat = POWEROFF
+ cooking_power = 0.4
+ active_power_usage = 3000
+ idle_power_usage = 50
+
+/obj/machinery/appliance/mixer/examine(var/mob/user)
+ ..()
+ user << span("notice", "It is currently set to make a [selected_option]")
+
+/obj/machinery/appliance/mixer/New()
+ ..()
+ cooking_objs.Add(new /datum/cooking_item/(new /obj/item/weapon/reagent_containers/cooking_container(src)))
+ cooking = 0
+ selected_option = pick(output_options)
+
+//Mixers cannot-not do combining mode. So the default option is removed from this. A combine target must be chosen
+/obj/machinery/appliance/mixer/choose_output()
+ set src in view()
+ set name = "Choose output"
+ set category = "Object"
+
+ if(output_options.len)
+
+ var/choice = input("What specific food do you wish to make with \the [src]?") as null|anything in output_options
+ if(!choice)
+ return
+ else
+ selected_option = choice
+ user << "You prepare \the [src] to make \a [selected_option]. "
+ var/datum/cooking_item/CI = cooking_objs[1]
+ CI.combine_target = selected_option
+
+
+/obj/machinery/appliance/mixer/has_space(var/obj/item/I)
+ var/datum/cooking_item/CI = cooking_objs[1]
+ if (!CI || !CI.container)
+ return 0
+
+ if (CI.container.can_fit(I))
+ return CI
+
+ return 0
+
+
+/obj/machinery/appliance/mixer/can_remove_items(var/mob/user)
+ if (stat)
+ return 1
+ else
+ user << span("warning", "You can't remove ingredients while its turned on! Turn it off first or wait for it to finish.")
+
+//Container is not removable
+/obj/machinery/appliance/mixer/removal_menu(var/mob/user)
+ if (can_remove_items(user))
+ var/list/menuoptions = list()
+ for (var/a in cooking_objs)
+ var/datum/cooking_item/CI = a
+ if (CI.container)
+ if (!CI.container.check_contents())
+ user << "There's nothing in the [src] you can remove!"
+ return
+
+ for (var/obj/item/I in CI.container)
+ menuoptions[I.name] = I
+
+ var/selection = input(user, "Which item would you like to remove? If you want to remove chemicals, use an empty beaker.", "Remove ingredients") as null|anything in menuoptions
+ if (selection)
+ var/obj/item/I = menuoptions[selection]
+ if (!user || !user.put_in_hands(I))
+ I.forceMove(get_turf(src))
+ update_icon()
+ return 1
+ return 0
+
+
+/obj/machinery/appliance/mixer/toggle_power()
+ set src in view()
+ set name = "Toggle Power"
+ set category = "Object"
+
+ var/datum/cooking_item/CI = cooking_objs[1]
+ if (!CI.container.check_contents())
+ usr << "There's nothing in it! Add ingredients before turning [src] on!"
+ return
+
+ if (stat & POWEROFF)//Its turned off
+ stat &= ~POWEROFF
+ if (usr)
+ usr.visible_message("[usr] turns the [src] on", "You turn on the [src]")
+ get_cooking_work(CI)
+ use_power = 2
+ else //Its on, turn it off
+ stat |= POWEROFF
+ use_power = 0
+ if (usr)
+ usr.visible_message("[usr] turns the [src] off", "You turn off the [src]")
+ playsound(src, 'sound/machines/click.ogg', 40, 1)
+ update_icon()
+
+/obj/machinery/appliance/mixer/can_insert(var/obj/item/I, var/mob/user)
+ if (!stat)
+ user << span("warning","You can't add items while \the [src] is running. Wait for it to finish or turn the power off to abort")
+ return 0
+ else
+ return ..()
+
+/obj/machinery/appliance/mixer/finish_cooking(var/datum/cooking_item/CI)
+ ..()
+ stat |= POWEROFF
+ playsound(src, 'sound/machines/click.ogg', 40, 1)
+ use_power = 0
+ CI.reset()
+ update_icon()
+
+/obj/machinery/appliance/mixer/update_icon()
+ if (!stat)
+ icon_state = on_icon
+ else
+ icon_state = off_icon
+
+
+/obj/machinery/appliance/mixer/process()
+ if (!stat)
+ for (var/i in cooking_objs)
+ do_cooking_tick(i)
\ No newline at end of file
diff --git a/code/game/machinery/kitchen/cooking_machines/candy.dm b/code/game/machinery/kitchen/cooking_machines/candy.dm
index 21fd5069119..3d86a3342fa 100644
--- a/code/game/machinery/kitchen/cooking_machines/candy.dm
+++ b/code/game/machinery/kitchen/cooking_machines/candy.dm
@@ -1,10 +1,12 @@
-/obj/machinery/cooker/candy
+/obj/machinery/appliance/mixer/candy
name = "candy machine"
desc = "Get yer candied cheese wheels here!"
icon_state = "mixer_off"
off_icon = "mixer_off"
on_icon = "mixer_on"
cook_type = "candied"
+ appliancetype = CANDYMAKER
+ cooking_power = 0.6
output_options = list(
"Jawbreaker" = /obj/item/weapon/reagent_containers/food/snacks/variable/jawbreaker,
@@ -13,6 +15,6 @@
"Jelly" = /obj/item/weapon/reagent_containers/food/snacks/variable/jelly
)
-/obj/machinery/cooker/candy/change_product_appearance(var/obj/item/weapon/reagent_containers/food/snacks/cooked/product)
+/obj/machinery/appliance/mixer/candy/change_product_appearance(var/obj/item/weapon/reagent_containers/food/snacks/cooked/product)
food_color = get_random_colour(1)
. = ..()
diff --git a/code/game/machinery/kitchen/cooking_machines/cereal.dm b/code/game/machinery/kitchen/cooking_machines/cereal.dm
index 3a7b19c9b1c..f613f83a13b 100644
--- a/code/game/machinery/kitchen/cooking_machines/cereal.dm
+++ b/code/game/machinery/kitchen/cooking_machines/cereal.dm
@@ -1,4 +1,4 @@
-/obj/machinery/cooker/cereal
+/obj/machinery/appliance/mixer/cereal
name = "cereal maker"
desc = "Now with Dann O's available!"
icon = 'icons/obj/cooking_machines.dmi'
@@ -6,20 +6,57 @@
cook_type = "cerealized"
on_icon = "cereal_on"
off_icon = "cereal_off"
+ appliancetype = CEREALMAKER
-/obj/machinery/cooker/cereal/change_product_strings(var/obj/item/weapon/reagent_containers/food/snacks/product)
+ output_options = list(
+ "Cereal" = /obj/item/weapon/reagent_containers/food/snacks/variable/cereal
+ )
+
+/*
+/obj/machinery/appliance/cereal/change_product_strings(var/obj/item/weapon/reagent_containers/food/snacks/product, var/datum/cooking_item/CI)
. = ..()
- product.name = "box of [cooking_obj.name] cereal"
+ product.name = "box of [CI.object.name] cereal"
-/obj/machinery/cooker/cereal/change_product_appearance(var/obj/item/weapon/reagent_containers/food/snacks/product)
+/obj/machinery/appliance/cereal/change_product_appearance(var/obj/item/weapon/reagent_containers/food/snacks/product, var/datum/cooking_item/CI)
product.icon = 'icons/obj/food.dmi'
product.icon_state = "cereal_box"
- product.filling_color = cooking_obj.color
+ product.filling_color = CI.object.color
- var/image/food_image = image(cooking_obj.icon, cooking_obj.icon_state)
- food_image.color = cooking_obj.color
- food_image.overlays += cooking_obj.overlays
+ var/image/food_image = image(CI.object.icon, CI.object.icon_state)
+ food_image.color = CI.object.color
+ food_image.overlays += CI.object.overlays
food_image.transform *= 0.7
product.overlays += food_image
+*/
+/obj/machinery/appliance/mixer/cereal/combination_cook(var/datum/cooking_item/CI)
+
+ var/list/images = list()
+ var/num = 0
+ for (var/obj/item/I in CI.container).
+ if (istype(I, /obj/item/weapon/reagent_containers/food/snacks/variable/cereal))
+ //Images of cereal boxes on cereal boxes is dumb
+ continue
+
+ var/image/food_image = image(I.icon, I.icon_state)
+ food_image.color = I.color
+ food_image.overlays += I.overlays
+ food_image.transform *= 0.7 - (num * 0.05)
+ food_image.pixel_x = rand(-2,2)
+ food_image.pixel_y = rand(-3,5)
+
+
+ if (!images[I.icon_state])
+ images[I.icon_state] = food_image
+ num++
+
+ if (num > 3)
+ continue
+
+
+ var/obj/item/weapon/reagent_containers/food/snacks/result = ..()
+
+ result.color = result.filling_color
+ for (var/i in images)
+ result.overlays += images[i]
diff --git a/code/game/machinery/kitchen/cooking_machines/container.dm b/code/game/machinery/kitchen/cooking_machines/container.dm
new file mode 100644
index 00000000000..f9be08952ae
--- /dev/null
+++ b/code/game/machinery/kitchen/cooking_machines/container.dm
@@ -0,0 +1,131 @@
+//Cooking containers are used in ovens and fryers, to hold multiple ingredients for a recipe.
+//They work fairly similar to the microwave - acting as a container for objects and reagents,
+//which can be checked against recipe requirements in order to cook recipes that require several things
+
+/obj/item/weapon/reagent_containers/cooking_container
+ icon = 'icons/obj/cooking_machines.dmi'
+ var/shortname
+ var/max_space = 20//Maximum sum of w-classes of foods in this container at once
+ var/max_reagents = 80//Maximum units of reagents
+
+/obj/item/weapon/reagent_containers/cooking_container/New()
+ ..()
+ create_reagents(max_reagents)
+ flags |= OPENCONTAINER
+
+
+/obj/item/weapon/reagent_containers/cooking_container/examine(var/mob/user)
+ ..()
+ if (contents.len)
+ var/string = "It contains...."
+ for (var/atom/movable/A in contents)
+ string += "[A.name] "
+ user << span("notice", string)
+ if (reagents.total_volume)
+ user << span("notice", "It contains [reagents.total_volume]u of reagents.")
+
+
+/obj/item/weapon/reagent_containers/cooking_container/attackby(var/obj/item/I as obj, var/mob/user as mob)
+ if (istype(I, /obj/item/weapon/reagent_containers/food/snacks))
+ if (!can_fit(I))
+ user << span("warning","There's no more space in the [src] for that!")
+ return 0
+
+ if(!user.unEquip(I))
+ return
+ I.forceMove(src)
+ user << span("notice", "You put the [I] into the [src]")
+
+/obj/item/weapon/reagent_containers/cooking_container/verb/empty()
+ set src in view()
+ set name = "Empty Container"
+ set category = "Object"
+ set desc = "Removes items from the container. does not remove reagents."
+
+ if (!Adjacent(usr))
+ usr << "You can't reach the [src] from there, get closer!"
+ return
+
+ for (var/atom/movable/A in contents)
+ A.forceMove(get_turf(src))
+
+/obj/item/weapon/reagent_containers/cooking_container/proc/check_contents()
+ if (contents.len == 0)
+ if (!reagents || reagents.total_volume == 0)
+ return 0//Completely empty
+ else if (contents.len == 1)
+ if (!reagents || reagents.total_volume == 0)
+ return 1//Contains only a single object which can be extracted alone
+ return 2//Contains multiple objects and/or reagents
+
+
+
+//Deletes contents of container.
+//Used when food is burned, before replacing it with a burned mess
+/obj/item/weapon/reagent_containers/cooking_container/proc/clear()
+ for (var/atom/a in contents)
+ qdel(a)
+
+ if (reagents)
+ reagents.clear_reagents()
+
+/obj/item/weapon/reagent_containers/cooking_container/proc/label(var/number, var/CT = null)
+ //This returns something like "Fryer basket 1 - empty"
+ //The latter part is a brief reminder of contents
+ //This is used in the removal menu
+ . = shortname
+ if (!isnull(number))
+ .+= " [number]"
+ .+= " - "
+ if (CT)
+ .+=CT
+ else if (contents.len)
+ for (var/obj/O in contents)
+ .+=O.name//Just append the name of the first object
+ return
+ else if (reagents && reagents.total_volume > 0)
+ var/datum/reagent/R = reagents.get_master_reagent()
+ .+=R.name//Append name of most voluminous reagent
+ return
+ else
+ . += "empty"
+
+
+/obj/item/weapon/reagent_containers/cooking_container/proc/can_fit(var/obj/item/I)
+ var/total = 0
+ for (var/obj/item/J in contents)
+ total += J.w_class
+
+ if((max_space - total) >= I.w_class)
+ return 1
+
+
+//Takes a reagent holder as input and distributes its contents among the items in the container
+//Distribution is weighted based on the volume already present in each item
+/obj/item/weapon/reagent_containers/cooking_container/proc/soak_reagent(var/datum/reagents/holder)
+ var/total = 0
+ var/list/weights = list()
+ for (var/obj/item/I in contents)
+ if (I.reagents && I.reagents.total_volume)
+ total += I.reagents.total_volume
+ weights[I] = I.reagents.total_volume
+
+ if (total > 0)
+ for (var/obj/item/I in contents)
+ if (weights[I])
+ holder.trans_to(I, weights[I] / total)
+
+
+/obj/item/weapon/reagent_containers/cooking_container/oven
+ name = "Oven Dish"
+ shortname = "shelf"
+ desc = "Put ingredients in this for cooking to a recipe,in an oven."
+ icon_state = "ovendish"
+ max_space = 30
+ max_reagents = 120
+
+/obj/item/weapon/reagent_containers/cooking_container/fryer
+ name = "Fryer basket"
+ shortname = "basket"
+ desc = "Belongs in a deep fryer, put ingredients in it for cooking to a recipe"
+ icon_state = "basket"
\ No newline at end of file
diff --git a/code/game/machinery/kitchen/cooking_machines/fryer.dm b/code/game/machinery/kitchen/cooking_machines/fryer.dm
index d2df2c2f927..843bb1729fd 100644
--- a/code/game/machinery/kitchen/cooking_machines/fryer.dm
+++ b/code/game/machinery/kitchen/cooking_machines/fryer.dm
@@ -1,4 +1,4 @@
-/obj/machinery/cooker/fryer
+/obj/machinery/appliance/cooker/fryer
name = "deep fryer"
desc = "Deep fried everything ."
icon_state = "fryer_off"
@@ -8,27 +8,164 @@
off_icon = "fryer_off"
food_color = "#FFAD33"
cooked_sound = 'sound/machines/ding.ogg'
+ appliancetype = FRYER
+ active_power_usage = 24000
+ //24 KW, based on real world values for a large commercial fryer.
-/obj/machinery/cooker/fryer/cook_mob(var/mob/living/victim, var/mob/user)
+ optimal_power = 0.35
+
+ idle_power_usage = 6000
+ //Power used to maintain temperature once it's heated.
+ //Going with 25% of the active power. This is a somewhat arbitrary value
+
+ resistance = 90000
+ //By default, about 15 mins to heat up.
+
+ max_contents = 2
+ container_type = /obj/item/weapon/reagent_containers/cooking_container/fryer
+
+ stat = POWEROFF//Starts turned off
+
+ var/datum/reagents/oil
+ var/optimal_oil = 9000//90 litres of cooking oil
+
+
+/obj/machinery/appliance/cooker/fryer/examine(var/mob/user)
+ if (..())//no need to duplicate adjacency check
+ user << "Oil Level: [oil.total_volume]/[optimal_oil]"
+
+
+/obj/machinery/appliance/cooker/fryer/New()
+ ..()
+ oil = new/datum/reagents(optimal_oil * 1.25, src)
+ var/variance = rand()*0.15
+ //Fryer is always a little below full, but its usually negligible
+
+ if (prob(20))
+ //Sometimes the fryer will start with much less than full oil, significantly impacting efficiency until filled
+ variance = rand()*0.5
+ oil.add_reagent("cornoil", optimal_oil*(1 - variance))
+
+/obj/machinery/appliance/cooker/fryer/heat_up()
+ if (..())
+ //Set temperature of oil reagent
+ var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent()
+ if (OL && istype(OL))
+ OL.data["temperature"] = temperature
+
+/obj/machinery/appliance/cooker/fryer/equalize_temperature()
+ if (..())
+ //Set temperature of oil reagent
+ var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent()
+ if (OL && istype(OL))
+ OL.data["temperature"] = temperature
+
+
+/obj/machinery/appliance/cooker/fryer/update_cooking_power()
+ ..()//In addition to parent temperature calculation
+ //Fryer efficiency also drops when oil levels arent optimal
+ var/oil_level = 0
+ var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent()
+ if (OL && istype(OL))
+ oil_level = OL.volume
+
+ var/oil_efficiency = 0
+ if (oil_level)
+ oil_efficiency = oil_level / optimal_oil
+
+ if (oil_efficiency > 1)
+ //We're above optimal, efficiency goes down as we pass too much over it
+ oil_efficiency = 1 - (oil_efficiency - 1)
+
+
+ cooking_power *= oil_efficiency
+
+
+/obj/machinery/appliance/cooker/fryer/update_icon()
+ if (cooking)
+ icon_state = on_icon
+ else
+ icon_state = off_icon
+ ..()
+
+
+//Fryer gradually infuses any cooked food with oil. Moar calories
+//This causes a slow drop in oil levels, encouraging refill after extended use
+/obj/machinery/appliance/cooker/fryer/do_cooking_tick(var/datum/cooking_item/CI)
+ if(..() && (CI.oil < CI.max_oil) && prob(20))
+ var/datum/reagents/buffer = new /datum/reagents(2)
+ oil.trans_to_holder(buffer, min(0.5, CI.max_oil - CI.oil))
+ CI.oil += buffer.total_volume
+ CI.container.soak_reagent(buffer)
+
+
+//To solve any odd logic problems with results having oil as part of their compiletime ingredients.
+//Upon finishing a recipe the fryer will analyse any oils in the result, and replace them with our oil
+//As well as capping the total to the max oil
+/obj/machinery/appliance/cooker/fryer/finish_cooking(var/datum/cooking_item/CI)
+ ..()
+ var/total_oil = 0
+ var/total_our_oil = 0
+ var/total_removed = 0
+ var/datum/reagent/our_oil = oil.get_master_reagent()
+
+ for (var/obj/item/I in CI.container)
+ if (I.reagents && I.reagents.total_volume)
+ for (var/datum/reagent/R in I.reagents.reagent_list)
+ if (istype(R, /datum/reagent/nutriment/triglyceride/oil))
+ total_oil += R.volume
+ if (R.id != our_oil.id)
+ total_removed += R.volume
+ I.reagents.remove_reagent(R.id, R.volume)
+ else
+ total_our_oil += R.volume
+
+
+ if (total_removed > 0 || total_oil != CI.max_oil)
+ total_oil = min(total_oil, CI.max_oil)
+
+ if (total_our_oil < total_oil)
+ //If we have less than the combined total, then top up from our reservoir
+ var/datum/reagents/buffer = new /datum/reagents(INFINITY)
+ oil.trans_to_holder(buffer, total_oil - total_our_oil)
+ CI.container.soak_reagent(buffer)
+ else if (total_our_oil > total_oil)
+
+ //If we have more than the maximum allowed then we delete some.
+ //This could only happen if one of the objects spawns with the same type of oil as ours
+ var/portion = 1 - (total_oil / total_our_oil) //find the percentage to remove
+ for (var/obj/item/I in CI.container)
+ if (I.reagents && I.reagents.total_volume)
+ for (var/datum/reagent/R in I.reagents.reagent_list)
+ if (R.id == our_oil.id)
+ I.reagents.remove_reagent(R.id, R.volume*portion)
+
+
+
+/obj/machinery/appliance/cooker/fryer/cook_mob(var/mob/living/victim, var/mob/user)
if(!istype(victim))
return
- user.visible_message("\The [user] starts pushing \the [victim] into \the [src]! ")
- icon_state = on_icon
- cooking = 1
+ //user.visible_message("\The [user] starts pushing \the [victim] into \the [src]! ")
- if(!do_mob(user, victim, 20))
- cooking = 0
- icon_state = off_icon
- return
+
+ //Removed delay on this action in favour of a cooldown after it
+ //If you can lure someone close to the fryer and grab them then you deserve success.
+ //And a delay on this kind of niche action just ensures it never happens
+ //Cooldown ensures it can't be spammed to instakill someone
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN*3)
if(!victim || !victim.Adjacent(user))
user << "Your victim slipped free! "
- cooking = 0
- icon_state = off_icon
return
+ var/damage = rand(7,13)
+ //Though this damage seems reduced, some hot oil is transferred to the victim and will burn them for a while after
+
+ var/datum/reagent/nutriment/triglyceride/oil/OL = oil.get_master_reagent()
+ damage *= OL.heatdamage(victim)
+
var/obj/item/organ/external/E
var/nopain
if(ishuman(victim) && user.zone_sel.selecting != "groin" && user.zone_sel.selecting != "chest")
@@ -40,28 +177,62 @@
nopain = 1
user.visible_message("\The [user] shoves \the [victim][E ? "'s [E.name]" : ""] into \the [src]! ")
+ if (damage > 0)
+ if(E)
- if(E)
- E.take_damage(0, rand(20,30))
- if(E.children && E.children.len)
- for(var/obj/item/organ/external/child in E.children)
- if(nopain && nopain < 2 && !(child.robotic >= ORGAN_ROBOT))
- nopain = 0
- child.take_damage(0, rand(20,30))
- else
- victim.apply_damage(rand(30,40), BURN, user.zone_sel.selecting)
+ if(E.children && E.children.len)
+ for(var/obj/item/organ/external/child in E.children)
+ if(nopain && nopain < 2 && !(child.robotic >= ORGAN_ROBOT))
+ nopain = 0
+ child.take_damage(0, damage)
+ damage -= (damage*0.5)//IF someone's arm is plunged in, the hand should take most of it
+
+ E.take_damage(0, damage)
+ else
+ victim.apply_damage(damage, BURN, user.zone_sel.selecting)
+
+
+ if(!nopain)
+ victim << "Agony consumes you as searing hot oil scorches your [E ? E.name : "flesh"] horribly! "
+ victim.emote("scream")
+ else
+ victim << "Searing hot oil scorches your [E ? E.name : "flesh"]! "
- if(!nopain)
- victim << "Agony consumes you as searing hot oil scorches your [E ? E.name : "flesh"] horribly! "
- victim.emote("scream")
- else
- victim << "Searing hot oil scorches your [E ? E.name : "flesh"]! "
- if(victim.client)
user.attack_log += text("\[[time_stamp()]\] Has [cook_type] \the [victim] ([victim.ckey]) in \a [src] ")
victim.attack_log += text("\[[time_stamp()]\] Has been [cook_type] in \a [src] by [user.name] ([user.ckey]) ")
msg_admin_attack("[user] ([user.ckey]) [cook_type] \the [victim] ([victim.ckey]) in \a [src]. (JMP )")
- icon_state = off_icon
- cooking = 0
+ //Coat the victim in some oil
+ oil.trans_to(victim, 40)
+
return
+
+
+
+/obj/machinery/appliance/cooker/fryer/attackby(var/obj/item/I, var/mob/user)
+ if(istype(I, /obj/item/weapon/reagent_containers/glass) && I.reagents)
+ if (I.reagents.total_volume <= 0 && oil)
+ //Its empty, handle scooping some hot oil out of the fryer
+ oil.trans_to(I, I.reagents.maximum_volume)
+ user.visible_message("[user] scoops some oil out of \the [src]", span("notice","You scoop some oil out of \the [src]"))
+ return 1
+ else
+ //It contains stuff, handle pouring any oil into the fryer
+ //Possibly in future allow pouring non-oil reagents in, in order to sabotage it and poison food.
+ //That would really require coding some sort of filter or better replacement mechanism first
+ //So for now, restrict to oil only
+ var/amount = 0
+ for (var/datum/reagent/R in I.reagents.reagent_list)
+ if (istype(R, /datum/reagent/nutriment/triglyceride/oil))
+ var/delta = oil.get_free_space()
+ delta = min(delta, R.volume)
+ oil.add_reagent(R.id, delta)
+ I.reagents.remove_reagent(R.id, delta)
+ amount += delta
+ if (amount > 0)
+ user.visible_message("[user] pours some oil into \the [src]", span("notice","You pour [amount]u of oil into \the [src]"))
+ return 1
+ //If neither of the above returned, then call parent as normal
+ ..()
+
diff --git a/code/game/machinery/kitchen/cooking_machines/grill.dm b/code/game/machinery/kitchen/cooking_machines/grill.dm
index 312189c5881..e6d13efba7c 100644
--- a/code/game/machinery/kitchen/cooking_machines/grill.dm
+++ b/code/game/machinery/kitchen/cooking_machines/grill.dm
@@ -1,9 +1,8 @@
-/obj/machinery/cooker/grill
+/obj/machinery/appliance/cooker/grill
name = "grill"
desc = "Backyard grilling, IN SPACE."
icon_state = "grill_off"
cook_type = "grilled"
- cook_time = 100
food_color = "#A34719"
on_icon = "grill_on"
off_icon = "grill_off"
diff --git a/code/game/machinery/kitchen/cooking_machines/oven.dm b/code/game/machinery/kitchen/cooking_machines/oven.dm
index 37dc5226bc3..48e3364c7ee 100644
--- a/code/game/machinery/kitchen/cooking_machines/oven.dm
+++ b/code/game/machinery/kitchen/cooking_machines/oven.dm
@@ -1,4 +1,4 @@
-/obj/machinery/cooker/oven
+/obj/machinery/appliance/cooker/oven
name = "oven"
desc = "Cookies are ready, dear."
icon = 'icons/obj/cooking_machines.dmi'
@@ -6,18 +6,107 @@
on_icon = "oven_on"
off_icon = "oven_off"
cook_type = "baked"
- cook_time = 300
+ appliancetype = OVEN
food_color = "#A34719"
can_burn_food = 1
+ active_power_usage = 19000
+ //Based on a double deck electric convection oven
+
+ resistance = 72000
+ idle_power_usage = 6000
+ //uses 30% power to stay warm
+ optimal_power = 0.2
+
+ light_x = 2
+ max_contents = 5
+ container_type = /obj/item/weapon/reagent_containers/cooking_container/oven
+
+ stat = POWEROFF//Starts turned off
+
+ var/open = 1
output_options = list(
- "Personal Pizza" = /obj/item/weapon/reagent_containers/food/snacks/variable/pizza,
+ "Pizza" = /obj/item/weapon/reagent_containers/food/snacks/variable/pizza,
"Bread" = /obj/item/weapon/reagent_containers/food/snacks/variable/bread,
"Pie" = /obj/item/weapon/reagent_containers/food/snacks/variable/pie,
- "Small Cake" = /obj/item/weapon/reagent_containers/food/snacks/variable/cake,
+ "Cake" = /obj/item/weapon/reagent_containers/food/snacks/variable/cake,
"Hot Pocket" = /obj/item/weapon/reagent_containers/food/snacks/variable/pocket,
"Kebab" = /obj/item/weapon/reagent_containers/food/snacks/variable/kebab,
"Waffles" = /obj/item/weapon/reagent_containers/food/snacks/variable/waffles,
"Cookie" = /obj/item/weapon/reagent_containers/food/snacks/variable/cookie,
"Donut" = /obj/item/weapon/reagent_containers/food/snacks/variable/donut
)
+
+
+/obj/machinery/appliance/cooker/oven/update_icon()
+ if (!open)
+ if (!stat)
+ icon_state = "ovenclosed_on"
+ else
+ icon_state = "ovenclosed_off"
+ else
+ icon_state = "ovenopen"
+ ..()
+
+
+/obj/machinery/appliance/cooker/oven/AltClick(var/mob/user)
+ if(user.stat || user.restrained()) return
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)//No spamming the door, it makes a sound
+ toggle_door()
+
+/obj/machinery/appliance/cooker/oven/verb/toggle_door()
+ set src in view()
+ set name = "Open/close oven door"
+ set category = "Object"
+ if (!Adjacent(usr))
+ usr << "You can't reach the [src] from there, get closer!"
+ return
+
+ if (open)
+ open = 0
+ loss = (active_power_usage / resistance)*0.5
+ else
+ open = 1
+ loss = (active_power_usage / resistance)*10
+ //When the oven door is opened, heat is lost MUCH faster
+
+ playsound(src, 'sound/machines/hatch_open.ogg', 20, 1)
+ update_icon()
+
+
+/obj/machinery/appliance/cooker/oven/can_insert(var/obj/item/I, var/mob/user)
+ if (!open)
+ user << "You can't put anything in while the door is closed! "
+ return 0
+
+ else
+ return ..()
+
+
+//If an oven's door is open it will lose heat every proc, even if it also gained it
+//But dont call equalize twice in one stack. A return value of -1 from the parent indicates equalize was already called
+/obj/machinery/appliance/cooker/oven/heat_up()
+ .=..()
+ if (open && . != -1)
+ var/turf/T = get_turf(src)
+ if (temperature > T.temperature)
+ equalize_temperature()
+
+/obj/machinery/appliance/cooker/oven/can_remove_items(var/mob/user)
+ if (!open)
+ user << "You can't take anything out while the door is closed! "
+ return 0
+
+ else
+ return ..()
+
+
+//Oven has lots of recipes and combine options. The chance for interference is high, so
+//If a combine target is set the oven will do it instead of checking recipes
+/obj/machinery/appliance/cooker/oven/finish_cooking(var/datum/cooking_item/CI)
+ if(CI.combine_target)
+ CI.result_type = 3//Combination type. We're making something out of our ingredients
+ combination_cook(CI)
+ return
+ else
+ ..()
diff --git a/code/game/machinery/kitchen/microwave.dm b/code/game/machinery/kitchen/microwave.dm
index 25c1e334563..05a1f0f3bba 100644
--- a/code/game/machinery/kitchen/microwave.dm
+++ b/code/game/machinery/kitchen/microwave.dm
@@ -8,7 +8,7 @@
anchored = 1
use_power = 1
idle_power_usage = 5
- active_power_usage = 100
+ active_power_usage = 2000
flags = OPENCONTAINER | NOREACT
var/operating = 0 // Is it on?
var/dirty = 0 // = {0..100} Does it need cleaning?
@@ -17,7 +17,7 @@
var/global/list/acceptable_items // List of the items you can put in
var/global/list/acceptable_reagents // List of the reagents you can put in
var/global/max_n_of_items = 0
-
+ var/appliancetype = MICROWAVE
// see code/modules/food/recipes_microwave.dm for recipes
@@ -32,7 +32,11 @@
if (!available_recipes)
available_recipes = new
for (var/type in (typesof(/datum/recipe)-/datum/recipe))
- available_recipes+= new type
+ var/datum/recipe/test = new type
+ if ((test.appliance & appliancetype))
+ available_recipes += test
+ else
+ qdel(test)
acceptable_items = new
acceptable_reagents = new
for (var/datum/recipe/recipe in available_recipes)
@@ -137,13 +141,13 @@
return 1
else if(istype(O,/obj/item/weapon/crowbar))
user.visible_message( \
- "\The [user] begins [src.anchored ? "securing" : "unsecuring"] the microwave. ", \
- "You attempt to [src.anchored ? "secure" : "unsecure"] the microwave. "
+ "\The [user] begins [src.anchored ? "unsecuring" : "securing"] the microwave. ", \
+ "You attempt to [src.anchored ? "unsecure" : "secure"] the microwave. "
)
if (do_after(user,20))
user.visible_message( \
- "\The [user] [src.anchored ? "secures" : "unsecures"] the microwave. ", \
- "You [src.anchored ? "secure" : "unsecure"] the microwave. "
+ "\The [user] [src.anchored ? "unsecures" : "secures"] the microwave. ", \
+ "You [src.anchored ? "unsecure" : "secure"] the microwave. "
)
src.anchored = !src.anchored
else
@@ -239,7 +243,7 @@
return
start()
if (reagents.total_volume==0 && !(locate(/obj) in contents)) //dry run
- if (!wzhzhzh(10))
+ if (!wzhzhzh(16))
abort()
return
stop()
@@ -250,17 +254,17 @@
if (!recipe)
dirty += 1
if (prob(max(10,dirty*5)))
- if (!wzhzhzh(4))
+ if (!wzhzhzh(16))
abort()
return
muck_start()
- wzhzhzh(4)
+ wzhzhzh(16)
muck_finish()
cooked = fail()
cooked.loc = src.loc
return
else if (has_extra_item())
- if (!wzhzhzh(4))
+ if (!wzhzhzh(16))
abort()
return
broke()
@@ -268,7 +272,7 @@
cooked.loc = src.loc
return
else
- if (!wzhzhzh(10))
+ if (!wzhzhzh(40))
abort()
return
stop()
@@ -276,7 +280,7 @@
cooked.loc = src.loc
return
else
- var/halftime = round(recipe.time/10/2)
+ var/halftime = round((recipe.time*4)/10/2)
if (!wzhzhzh(halftime))
abort()
return
@@ -285,17 +289,36 @@
cooked = fail()
cooked.loc = src.loc
return
- cooked = recipe.make_food(src)
+
+
+ //Making multiple copies of a recipe
+ var/result = recipe.result
+ var/valid = 1
+ var/list/cooked_items = list()
+ while(valid)
+ cooked_items += recipe.make_food(src)
+ valid = 0
+ recipe = select_recipe(available_recipes,src)
+ if (recipe && recipe.result == result)
+ valid = 1
+
+ //Any leftover reagents are divided amongst the foods
+ var/total = reagents.total_volume
+ for (var/obj/item/weapon/reagent_containers/food/snacks/S in cooked_items)
+ reagents.trans_to_holder(S.reagents, total/cooked_items.len)
+
+ for (var/obj/item/weapon/reagent_containers/food/snacks/S in contents)
+ S.cook()
+
+ dispose(0) //clear out anything left
stop()
- if(cooked)
- cooked.loc = src.loc
return
/obj/machinery/microwave/proc/wzhzhzh(var/seconds as num) // Whoever named this proc is fucking literally Satan. ~ Z
for (var/i=1 to seconds)
if (stat & (NOPOWER|BROKEN))
return 0
- use_power(500)
+ use_power(active_power_usage)
sleep(10)
return 1
@@ -325,13 +348,14 @@
src.icon_state = "mw"
src.updateUsrDialog()
-/obj/machinery/microwave/proc/dispose()
- for (var/obj/O in contents)
- O.loc = src.loc
+/obj/machinery/microwave/proc/dispose(var/message = 1)
+ for (var/atom/movable/A in contents)
+ A.forceMove(loc)
if (src.reagents.total_volume)
src.dirty++
src.reagents.clear_reagents()
- usr << "You dispose of the microwave contents. "
+ if (message)
+ usr << "You dispose of the microwave contents. "
src.updateUsrDialog()
/obj/machinery/microwave/proc/muck_start()
@@ -348,9 +372,7 @@
src.updateUsrDialog()
/obj/machinery/microwave/proc/broke()
- var/datum/effect/effect/system/spark_spread/s = new
- s.set_up(2, 1, src)
- s.start()
+ spark(src, 2, alldirs)
src.icon_state = "mwb" // Make it look all busted up and shit
src.visible_message("The microwave breaks! ") //Let them know they're stupid
src.broken = 2 // Make it broken so it can't be used util fixed
@@ -389,3 +411,12 @@
if ("dispose")
dispose()
return
+
+
+/obj/machinery/microwave/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
+ if (!mover)
+ return 1
+ if(mover.checkpass(PASSTABLE))
+ //Animals can run under them, lots of empty space
+ return 1
+ return ..()
\ No newline at end of file
diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm
index f6db5cfb41d..f7e791a29dc 100644
--- a/code/game/machinery/machinery.dm
+++ b/code/game/machinery/machinery.dm
@@ -118,14 +118,11 @@ Class Procs:
..(l)
if(d)
set_dir(d)
- if(!machinery_sort_required && ticker)
- dd_insertObjectList(machines, src)
- else
- machines += src
- machinery_sort_required = 1
+
+ add_machine(src)
/obj/machinery/Destroy()
- machines -= src
+ remove_machine(src)
if(component_parts)
for(var/atom/A in component_parts)
if(A.loc == src) // If the components are inside the machine, delete them.
@@ -141,7 +138,12 @@ Class Procs:
if(!(use_power || idle_power_usage || active_power_usage))
return PROCESS_KILL
- return
+ return M_NO_PROCESS
+
+/obj/machinery/proc/get_process_type()
+ . |= M_PROCESSES
+ if (use_power || idle_power_usage || active_power_usage)
+ . |= M_USES_POWER
/obj/machinery/emp_act(severity)
if(use_power && stat == 0)
@@ -280,9 +282,7 @@ Class Procs:
return 0
if(!prob(prb))
return 0
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
+ spark(src, 5, alldirs)
if (electrocute_mob(user, get_area(src), src, 0.7))
var/area/temp_area = get_area(src)
if(temp_area)
diff --git a/code/game/machinery/nuclear_bomb.dm b/code/game/machinery/nuclear_bomb.dm
index 354e2551955..36f49a4c63c 100644
--- a/code/game/machinery/nuclear_bomb.dm
+++ b/code/game/machinery/nuclear_bomb.dm
@@ -11,6 +11,7 @@ var/bomb_set
var/lighthack = 0
var/timeleft = 120
var/timing = 0
+ var/alerted = 0
var/r_code = "ADMIN"
var/code = ""
var/yes_code = 0
@@ -290,6 +291,10 @@ var/bomb_set
update_icon()
else
secure_device()
+
+ if(alerted == 0)
+ set_security_level(SEC_LEVEL_DELTA)
+ alerted = 1
if (href_list["safety"])
if (wires.IsIndexCut(NUCLEARBOMB_WIRE_SAFETY))
usr << "Nothing happens, something might be wrong with the wiring. "
diff --git a/code/game/machinery/pipe/construction.dm b/code/game/machinery/pipe/construction.dm
index 89adaa5849b..a54fc723adc 100644
--- a/code/game/machinery/pipe/construction.dm
+++ b/code/game/machinery/pipe/construction.dm
@@ -463,7 +463,7 @@ Buildable meters
var/turf/T = P.loc
P.level = !T.is_plating() ? 2 : 1
P.initialize()
- if (deleted(P))
+ if (QDELETED(P))
usr << pipefailtext
return 1
P.build_network()
@@ -482,7 +482,7 @@ Buildable meters
var/turf/T = P.loc
P.level = !T.is_plating() ? 2 : 1
P.initialize()
- if (deleted(P))
+ if (QDELETED(P))
usr << pipefailtext
return 1
P.build_network()
@@ -501,7 +501,7 @@ Buildable meters
var/turf/T = P.loc
P.level = !T.is_plating() ? 2 : 1
P.initialize()
- if (deleted(P))
+ if (QDELETED(P))
usr << pipefailtext
return 1
P.build_network()
@@ -520,7 +520,7 @@ Buildable meters
var/turf/T = P.loc
P.level = !T.is_plating() ? 2 : 1
P.initialize()
- if (deleted(P))
+ if (QDELETED(P))
usr << pipefailtext
return 1
P.build_network()
@@ -537,7 +537,7 @@ Buildable meters
P.initialize_directions = pipe_dir //this var it's used to know if the pipe is bent or not
P.initialize_directions_he = pipe_dir
P.initialize()
- if (deleted(P))
+ if (QDELETED(P))
usr << pipefailtext
return 1
P.build_network()
@@ -572,7 +572,7 @@ Buildable meters
var/turf/T = M.loc
M.level = !T.is_plating() ? 2 : 1
M.initialize()
- if (deleted(M))
+ if (QDELETED(M))
usr << pipefailtext
return 1
M.build_network()
@@ -641,7 +641,7 @@ Buildable meters
var/turf/T = M.loc
M.level = !T.is_plating() ? 2 : 1
M.initialize()
- if (deleted(M))
+ if (QDELETED(M))
usr << pipefailtext
return 1
M.build_network()
@@ -718,7 +718,7 @@ Buildable meters
P.initialize_directions = src.get_pdir()
P.initialize_directions_he = src.get_hdir()
P.initialize()
- if (deleted(P))
+ if (QDELETED(P))
usr << pipefailtext //"There's nothing to connect this pipe to! (with how the pipe code works, at least one end needs to be connected to something, otherwise the game deletes the segment)"
return 1
P.build_network()
@@ -901,7 +901,7 @@ Buildable meters
var/turf/T = P.loc
P.level = !T.is_plating() ? 2 : 1
P.initialize()
- if (deleted(P))
+ if (QDELETED(P))
usr << pipefailtext
return 1
P.build_network()
diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm
index 29117efb936..aed573d3387 100644
--- a/code/game/machinery/portable_turret.dm
+++ b/code/game/machinery/portable_turret.dm
@@ -55,7 +55,7 @@
var/shot_sound //what sound should play when the turret fires
var/eshot_sound //what sound should play when the emagged turret fires
- var/datum/effect/effect/system/spark_spread/spark_system //the spark system, used for generating... sparks?
+ var/datum/effect_system/sparks/spark_system //the spark system, used for generating... sparks?
var/wrenching = 0
var/last_target //last target fired at, prevents turrets from erratically firing at all valid targets in range
@@ -81,9 +81,7 @@
req_one_access = list(access_security, access_heads)
//Sets up a spark system
- spark_system = new /datum/effect/effect/system/spark_spread
- spark_system.set_up(5, 0, src)
- spark_system.attach(src)
+ spark_system = bind_spark(src, 5)
setup()
@@ -370,7 +368,7 @@ var/list/turret_icons
health -= force
if (force > 5 && prob(45))
- spark_system.start()
+ spark_system.queue()
if(health <= 0)
die() //the death process :(
@@ -425,7 +423,7 @@ var/list/turret_icons
/obj/machinery/porta_turret/proc/die() //called when the turret dies, ie, health <= 0
health = 0
stat |= BROKEN //enables the BROKEN bit
- spark_system.start() //creates some sparks because they look cool
+ spark_system.queue() //creates some sparks because they look cool
update_icon()
/obj/machinery/porta_turret/process()
diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm
index 48ff8ea9413..e7816b9bfc3 100644
--- a/code/game/machinery/recharger.dm
+++ b/code/game/machinery/recharger.dm
@@ -60,6 +60,8 @@ obj/machinery/recharger/attackby(obj/item/weapon/G as obj, mob/user as mob)
return
if (istype(G, /obj/item/weapon/gun/energy/staff))
return
+ if (istype(G, /obj/item/weapon/gun/energy/wand))
+ return
if(istype(G, /obj/item/modular_computer))
var/obj/item/modular_computer/C = G
if(!C.battery_module)
diff --git a/code/game/machinery/status_display_ai.dm b/code/game/machinery/status_display_ai.dm
index 0b7371c1b08..b8730e326ad 100644
--- a/code/game/machinery/status_display_ai.dm
+++ b/code/game/machinery/status_display_ai.dm
@@ -37,8 +37,7 @@ var/list/ai_status_emotions = list(
return emotions
/proc/set_ai_status_displays(mob/user as mob)
- var/list/ai_emotions = get_ai_emotions(user.ckey)
- var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
+ var/emote = get_ai_emotion(user)
for (var/obj/machinery/M in machines) //change status
if(istype(M, /obj/machinery/ai_status_display))
var/obj/machinery/ai_status_display/AISD = M
@@ -69,26 +68,24 @@ var/list/ai_status_emotions = list(
var/emotion = "Neutral"
/obj/machinery/ai_status_display/attack_ai/(mob/user as mob)
- var/list/ai_emotions = get_ai_emotions(user.ckey)
- var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
+ var/emote = get_ai_emotion(user)
src.emotion = emote
+ src.update()
-/obj/machinery/ai_status_display/process()
- return
+/proc/get_ai_emotion(mob/user as mob)
+ return input(user, "Please, select a status!", "AI Status", null, null) in get_ai_emotions(user.ckey)
/obj/machinery/ai_status_display/proc/update()
- if(mode==0) //Blank
- overlays.Cut()
- return
+ switch (mode)
+ if (0) // Blank
+ overlays.Cut()
- if(mode==1) // AI emoticon
- var/datum/ai_emotion/ai_emotion = ai_status_emotions[emotion]
- set_picture(ai_emotion.overlay)
- return
+ if (1) // AI emoticon
+ var/datum/ai_emotion/ai_emotion = ai_status_emotions[emotion]
+ set_picture(ai_emotion.overlay)
- if(mode==2) // BSOD
- set_picture("ai_bsod")
- return
+ if (2) // BSOD
+ set_picture("ai_bsod")
/obj/machinery/ai_status_display/proc/set_picture(var/state)
picture_state = state
diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm
index 5a9d5d9f8e7..640e5cfa2f8 100644
--- a/code/game/machinery/teleporter.dm
+++ b/code/game/machinery/teleporter.dm
@@ -170,12 +170,14 @@
idle_power_usage = 10
active_power_usage = 2000
var/obj/machinery/computer/teleporter/com
+ var/datum/effect_system/sparks/spark_system
/obj/machinery/teleport/hub/New()
..()
underlays.Cut()
underlays += image('icons/obj/stationobjs.dmi', icon_state = "tele-wires")
+ spark_system = bind_spark(src, 5, alldirs)
/obj/machinery/teleport/hub/Bumped(M as mob|obj)
spawn()
@@ -201,9 +203,7 @@
com.one_time_use = 0
com.locked = null
else
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
+ spark_system.queue()
accurate = 1
spawn(3000) accurate = 0 //Accurate teleporting for 5 minutes
for(var/mob/B in hearers(src, null))
diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm
index c3c34b46cf4..bc658b7faf8 100644
--- a/code/game/machinery/vending.dm
+++ b/code/game/machinery/vending.dm
@@ -914,7 +914,7 @@
desc = "A kitchen and restaurant equipment vendor."
product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..."
icon_state = "dinnerware"
- products = list(/obj/item/weapon/tray = 8,/obj/item/weapon/material/kitchen/utensil/fork = 6, /obj/item/weapon/material/kitchen/utensil/knife = 6, /obj/item/weapon/material/kitchen/utensil/spoon = 6, /obj/item/weapon/material/knife = 3,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 8,/obj/item/clothing/suit/chef/classic = 2)
+ products = list(/obj/item/weapon/tray = 8,/obj/item/weapon/material/kitchen/utensil/fork = 6, /obj/item/weapon/material/kitchen/utensil/knife = 6, /obj/item/weapon/material/kitchen/utensil/spoon = 6, /obj/item/weapon/material/knife = 3,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 8,/obj/item/clothing/suit/chef/classic = 2, /obj/item/weapon/reagent_containers/cooking_container/oven = 5, /obj/item/weapon/reagent_containers/cooking_container/fryer = 4)
contraband = list(/obj/item/weapon/material/kitchen/rollingpin = 2, /obj/item/weapon/material/knife/butch = 2)
/obj/machinery/vending/sovietsoda
diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm
index 9e0d8e7bfbb..aa11007a536 100644
--- a/code/game/mecha/equipment/tools/tools.dm
+++ b/code/game/mecha/equipment/tools/tools.dm
@@ -274,7 +274,7 @@
set_ready_state(0)
if(do_after_cooldown(target))
if(disabled) return
- chassis.spark_system.start()
+ chassis.spark_system.queue()
target:ChangeTurf(/turf/simulated/floor/plating)
playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
chassis.use_power(energy_drain)
@@ -283,7 +283,7 @@
set_ready_state(0)
if(do_after_cooldown(target))
if(disabled) return
- chassis.spark_system.start()
+ chassis.spark_system.queue()
target:ChangeTurf(get_base_turf_by_area(target))
playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
chassis.use_power(energy_drain)
@@ -292,7 +292,7 @@
set_ready_state(0)
if(do_after_cooldown(target))
if(disabled) return
- chassis.spark_system.start()
+ chassis.spark_system.queue()
qdel(target)
playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
chassis.use_power(energy_drain)
@@ -304,7 +304,7 @@
if(disabled) return
target:ChangeTurf(/turf/simulated/floor/plating)
playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
- chassis.spark_system.start()
+ chassis.spark_system.queue()
chassis.use_power(energy_drain*2)
else if(istype(target, /turf/simulated/floor))
occupant_message("Building Wall...")
@@ -313,7 +313,7 @@
if(disabled) return
target:ChangeTurf(/turf/simulated/wall)
playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
- chassis.spark_system.start()
+ chassis.spark_system.queue()
chassis.use_power(energy_drain*2)
if(2)
if(istype(target, /turf/simulated/floor))
@@ -321,7 +321,7 @@
set_ready_state(0)
if(do_after_cooldown(target))
if(disabled) return
- chassis.spark_system.start()
+ chassis.spark_system.queue()
var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock(target)
T.autoclose = 1
playsound(target, 'sound/items/Deconstruct.ogg', 50, 1)
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index 3f68e00a92b..f5a0bcce695 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -50,7 +50,7 @@
var/add_req_access = 1
var/maint_access = 1
var/dna //dna-locking the mech
- var/datum/effect/effect/system/spark_spread/spark_system = new
+ var/datum/effect_system/sparks/spark_system
var/lights = 0
var/lights_power = 6
@@ -108,8 +108,6 @@
add_radio()
add_cabin()
add_airtank() //All mecha currently have airtanks. No need to check unless changes are made.
- spark_system.set_up(2, 0, src)
- spark_system.attach(src)
add_cell()
add_iterators()
removeVerb(/obj/mecha/verb/disconnect_from_port)
@@ -117,7 +115,8 @@
loc.Entered(src)
mechas_list += src //global mech list
narrator_message(FIRSTRUN)
- return
+
+ spark_system = bind_spark(src, 2)
/obj/mecha/Destroy()
src.go_out()
@@ -595,12 +594,13 @@
/obj/mecha/proc/update_health()
if(src.health > 0)
- src.spark_system.start()
+ src.spark_system.queue()
else
qdel(src)
return
/obj/mecha/attack_hand(mob/user as mob)
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
src.log_message("Attack by hand/paw. Attacker - [user].",1)
if(istype(user,/mob/living/carbon/human))
@@ -668,7 +668,8 @@
if(istype(Proj, /obj/item/projectile/beam/pulse))
ignore_threshold = 1
src.hit_damage(Proj.damage, Proj.check_armour, is_melee=0)
- if(prob(25)) spark_system.start()
+ if(prob(25))
+ spark_system.queue()
src.check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT),ignore_threshold)
//AP projectiles have a chance to cause additional damage
@@ -758,7 +759,7 @@
//////////////////////
/obj/mecha/attackby(obj/item/weapon/W as obj, mob/user as mob)
-
+
if(istype(W, /obj/item/mecha_parts/mecha_equipment))
var/obj/item/mecha_parts/mecha_equipment/E = W
spawn()
@@ -872,6 +873,7 @@
else
src.log_message("Attacked by [W]. Attacker - [user]")
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(deflect_hit(is_melee=1))
user << "\The [W] bounces off [src.name]. "
src.log_append_to_last("Armor saved.")
@@ -1928,7 +1930,9 @@
return icon_state
/obj/mecha/attack_generic(var/mob/user, var/damage, var/attack_message)
-
+
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
+
if(!damage)
return 0
@@ -2248,7 +2252,7 @@
qdel(leaked_gas)
if(mecha.hasInternalDamage(MECHA_INT_SHORT_CIRCUIT))
if(mecha.get_charge())
- mecha.spark_system.start()
+ mecha.spark_system.queue()
mecha.cell.charge -= min(20,mecha.cell.charge)
mecha.cell.maxcharge -= min(20,mecha.cell.maxcharge)
return
diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm
index bd47bea6939..72059bc02b5 100644
--- a/code/game/objects/effects/decals/Cleanable/humans.dm
+++ b/code/game/objects/effects/decals/Cleanable/humans.dm
@@ -71,6 +71,9 @@ var/global/list/image/splatter_cache=list()
if(amount < 1)
return
+ if (!blood_DNA || !islist(blood_DNA))
+ blood_DNA = list()
+
var/obj/item/organ/external/l_foot = perp.get_organ("l_foot")
var/obj/item/organ/external/r_foot = perp.get_organ("r_foot")
var/hasfeet = 1
diff --git a/code/game/objects/effects/decals/Cleanable/robots.dm b/code/game/objects/effects/decals/Cleanable/robots.dm
index 150197347de..bc780a5ee27 100644
--- a/code/game/objects/effects/decals/Cleanable/robots.dm
+++ b/code/game/objects/effects/decals/Cleanable/robots.dm
@@ -22,9 +22,7 @@
var/obj/effect/decal/cleanable/blood/oil/streak = new(src.loc)
streak.update_icon()
else if (prob(10))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark(src, 3, alldirs)
if (step_to(src, get_step(src, direction), 0))
break
@@ -47,4 +45,4 @@
/obj/effect/decal/cleanable/blood/oil/streak
random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
- amount = 2
\ No newline at end of file
+ amount = 2
diff --git a/code/game/objects/effects/effect_system.dm b/code/game/objects/effects/effect_system.dm
index 41186d9a939..1ee8015889c 100644
--- a/code/game/objects/effects/effect_system.dm
+++ b/code/game/objects/effects/effect_system.dm
@@ -87,82 +87,6 @@ steam.start() -- spawns the effect
spawn(20)
qdel(steam)
-/////////////////////////////////////////////
-//SPARK SYSTEM (like steam system)
-// The attach(atom/atom) proc is optional, and can be called to attach the effect
-// to something, like the RCD, so then you can just call start() and the sparks
-// will always spawn at the items location.
-/////////////////////////////////////////////
-
-/obj/effect/sparks
- name = "sparks"
- icon = 'icons/effects/effects.dmi'
- icon_state = "sparks"
- var/amount = 6.0
- anchored = 1.0
- mouse_opacity = 0
-
-/obj/effect/sparks/New()
- ..()
- playsound(src.loc, "sparks", 100, 1)
- var/turf/T = src.loc
- if (istype(T, /turf))
- T.hotspot_expose(1000,100)
-
-/obj/effect/sparks/initialize()
- ..()
- schedule_task_in(10 SECONDS, /proc/qdel, list(src))
-
-/obj/effect/sparks/Destroy()
- var/turf/T = src.loc
- if (istype(T, /turf))
- T.hotspot_expose(1000,100)
- return ..()
-
-/obj/effect/sparks/Move()
- ..()
- var/turf/T = src.loc
- if (istype(T, /turf))
- T.hotspot_expose(1000,100)
-
-/datum/effect/effect/system/spark_spread
- var/total_sparks = 0 // To stop it being spammed and lagging!
-
- set_up(n = 3, c = 0, loca)
- if(n > 10)
- n = 10
- number = n
- cardinals = c
- if(istype(loca, /turf/))
- location = loca
- else
- location = get_turf(loca)
-
- start()
- var/i = 0
- for(i=0, i 20)
- return
- spawn(0)
- if(holder)
- src.location = get_turf(holder)
- var/obj/effect/sparks/sparks = getFromPool(/obj/effect/sparks, src.location)
- src.total_sparks++
- var/direction
- if(src.cardinals)
- direction = pick(cardinal)
- else
- direction = pick(alldirs)
- for(i=0, i 10)
n = 10
number = n
@@ -475,9 +403,7 @@ steam.start() -- spawns the effect
start()
if (amount <= 2)
- var/datum/effect/effect/system/spark_spread/s = getFromPool(/datum/effect/effect/system/spark_spread)
- s.set_up(2, 1, location)
- s.start()
+ spark(location, 2)
for(var/mob/M in viewers(5, location))
M << "The solution violently explodes. "
diff --git a/code/game/objects/effects/gibs.dm b/code/game/objects/effects/gibs.dm
index 8d98b615eae..5756b33a0d5 100644
--- a/code/game/objects/effects/gibs.dm
+++ b/code/game/objects/effects/gibs.dm
@@ -28,9 +28,7 @@
qdel(D)
if(sparks)
- var/datum/effect/effect/system/spark_spread/s = getFromPool(/datum/effect/effect/system/spark_spread)
- s.set_up(2, 1, get_turf(location)) // Not sure if it's safe to pass an arbitrary object to set_up, todo
- s.start()
+ spark(location, 2, alldirs)
for(var/i = 1, i<= gibtypes.len, i++)
if(gibamounts[i])
diff --git a/code/game/objects/effects/mines.dm b/code/game/objects/effects/mines.dm
index a78417696e5..383119200fb 100644
--- a/code/game/objects/effects/mines.dm
+++ b/code/game/objects/effects/mines.dm
@@ -25,13 +25,11 @@
triggered = 1
call(src,triggerproc)(M)
-/obj/effect/mine/proc/triggerrad(obj)
- var/datum/effect/effect/system/spark_spread/s = getFromPool(/datum/effect/effect/system/spark_spread)
- s.set_up(3, 1, src)
- s.start()
- obj:radiation += 50
- randmutb(obj)
- domutcheck(obj,null)
+/obj/effect/mine/proc/triggerrad(var/mob/living/M)
+ spark(src, 3, alldirs)
+ if (istype(M))
+ M.apply_radiation(50)
+
spawn(0)
qdel(src)
@@ -39,9 +37,7 @@
if(ismob(obj))
var/mob/M = obj
M.Stun(30)
- var/datum/effect/effect/system/spark_spread/s = getFromPool(/datum/effect/effect/system/spark_spread)
- s.set_up(3, 1, src)
- s.start()
+ spark(src, 3, alldirs)
spawn(0)
qdel(src)
@@ -66,11 +62,11 @@
spawn(0)
qdel(src)
-/obj/effect/mine/proc/triggerkick(obj)
- var/datum/effect/effect/system/spark_spread/s = getFromPool(/datum/effect/effect/system/spark_spread)
- s.set_up(3, 1, src)
- s.start()
- qdel(obj:client)
+/obj/effect/mine/proc/triggerkick(var/mob/M)
+ spark(src, 3, alldirs)
+ if (istype(M))
+ qdel(M.client)
+
spawn(0)
qdel(src)
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index 0fc929fa11a..e26db52150d 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -129,16 +129,20 @@
/obj/item/examine(mob/user, var/distance = -1)
var/size
switch(src.w_class)
- if(1.0)
- size = "tiny"
- if(2.0)
- size = "small"
- if(3.0)
- size = "normal-sized"
- if(4.0)
- size = "bulky"
- if(5.0)
+ if (5.0 to INFINITY)
size = "huge"
+ if (4.0 to 5.0)
+ size = "bulky"
+ if (3.0 to 4.0)
+ size = "normal-sized"
+ if (2.0 to 3.0)
+ size = "small"
+ if (0 to 2.0)
+ size = "tiny"
+ //Changed this switch to ranges instead of tiered values, to cope with granularity and also
+ //things outside its range ~Nanako
+
+
return ..(user, distance, "", "It is a [size] item.")
/obj/item/attack_hand(mob/user as mob)
diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm
index 62b7ace7012..2913130654c 100644
--- a/code/game/objects/items/devices/PDA/PDA.dm
+++ b/code/game/objects/items/devices/PDA/PDA.dm
@@ -12,8 +12,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
w_class = 2.0
slot_flags = SLOT_ID | SLOT_BELT
sprite_sheets = list("Resomi" = 'icons/mob/species/resomi/id.dmi')
- //offset_light = 1
- //diona_restricted_light = 1//Light emitted by this object or creature has limited interaction with diona
+ uv_intensity = 15
//Main variables
var/owner = null
@@ -344,6 +343,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
return id
/obj/item/device/pda/AltClick(var/mob/user)
+ if(!user || user.stat || user.lying || user.restrained() || !Adjacent(user)) return
if (ismob(src.loc))
verb_remove_id()
@@ -467,7 +467,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
pdas.Add(list(list("Name" = "[P]", "Reference" = "\ref[P]", "Detonate" = "[P.detonate]", "inconvo" = "0")))
if(8) //medical
if(P.icon_state == "pda-cmo"||P.icon_state == "pda-v"||P.icon_state == "pda-m"||P.icon_state == "pda-chem")
- pdas.Add(list(list("Name" = "[P]", "Reference" = "\ref[P]", "Detonate" = "[P.detonate]", "inconvo" = "0")))
+ pdas.Add(list(list("Name" = "[P]", "Reference" = "\ref[P]", "Detonate" = "[P.detonate]", "inconvo" = "0")))
count++
data["convopdas"] = convopdas
@@ -730,12 +730,12 @@ var/global/list/obj/item/device/pda/PDAs = list()
active_conversation = null
if(mode==21)
mode=2
-
-
+
+
if("Filter") // Filters through available pdas
if (href_list["option"])
pdafilter = sanitize_integer(text2num(href_list["option"]), 0, 8, pdafilter)
-
+
if("Ringtone")
var/t = input(U, "Please enter new ringtone", name, ttone) as text|null
if (in_range(src, U) && loc == U)
@@ -957,9 +957,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
M.apply_effects(1,0,0,0,1)
message += "Your [P] flashes with a blinding white light! You feel weaker."
if(i>=85) //Sparks
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(2, 1, P.loc)
- s.start()
+ spark(P.loc, 2)
message += "Your [P] begins to spark violently!"
if(i>45 && i<65 && prob(50)) //Nothing happens
message += "Your [P] bleeps loudly."
diff --git a/code/game/objects/items/devices/chameleonproj.dm b/code/game/objects/items/devices/chameleonproj.dm
index 0bdfa6af1b8..e5f54dc18f7 100644
--- a/code/game/objects/items/devices/chameleonproj.dm
+++ b/code/game/objects/items/devices/chameleonproj.dm
@@ -65,10 +65,7 @@
/obj/item/device/chameleon/proc/disrupt(var/delete_dummy = 1)
if(active_dummy)
- var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
- spark_system.set_up(5, 0, src)
- spark_system.attach(src)
- spark_system.start()
+ spark(src, 5)
eject_all()
if(delete_dummy)
qdel(active_dummy)
diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm
index bda57dd9cff..8a7ab6ed3b9 100644
--- a/code/game/objects/items/devices/flashlight.dm
+++ b/code/game/objects/items/devices/flashlight.dm
@@ -8,8 +8,8 @@
flags = CONDUCT
slot_flags = SLOT_BELT
light_color = LIGHT_COLOR_HALOGEN
- //offset_light = 1
- //diona_restricted_light = 1//Light emitted by this object or creature has limited interaction with diona
+ uv_intensity = 50
+ light_wedge = LIGHT_WIDE
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
@@ -24,10 +24,10 @@
/obj/item/device/flashlight/update_icon()
if(on)
icon_state = "[initial(icon_state)]-on"
- set_light(brightness_on, update_type = UPDATE_NOW)
+ set_light(brightness_on)
else
icon_state = "[initial(icon_state)]"
- set_light(0, update_type = UPDATE_NOW)
+ set_light(0)
/obj/item/device/flashlight/attack_self(mob/user)
if(!isturf(user.loc))
@@ -96,6 +96,7 @@
slot_flags = SLOT_EARS
brightness_on = 2
w_class = 1
+ light_wedge = LIGHT_OMNI
/obj/item/device/flashlight/drone
name = "low-power flashlight"
@@ -113,8 +114,10 @@
item_state = "heavyflashlight"
brightness_on = 4
w_class = 3
+ uv_intensity = 60
matter = list(DEFAULT_WALL_MATERIAL = 100,"glass" = 70)
contained_sprite = 1
+ light_wedge = LIGHT_SEMI
/obj/item/device/flashlight/maglight
name = "maglight"
@@ -124,10 +127,12 @@
force = 10
brightness_on = 5
w_class = 3
+ uv_intensity = 70
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
matter = list(DEFAULT_WALL_MATERIAL = 200,"glass" = 100)
hitsound = 'sound/weapons/smash.ogg'
contained_sprite = 1
+ light_wedge = LIGHT_NARROW
// the desk lamps are a bit special
@@ -137,10 +142,12 @@
icon_state = "lamp"
item_state = "lamp"
brightness_on = 5
- w_class = 4
+ w_class = 5
flags = CONDUCT
-
+ uv_intensity = 100
on = 1
+ slot_flags = 0 //No wearing desklamps
+ light_wedge = LIGHT_OMNI
// green-shaded desk lamp
@@ -165,17 +172,17 @@
name = "flare"
desc = "A red standard-issue flare. There are instructions on the side reading 'pull cord, make light'."
w_class = 2.0
- brightness_on = 8 // Pretty bright.
- light_power = 3
+ brightness_on = 4 // Pretty bright.
+ light_power = 4
light_color = LIGHT_COLOR_FLARE
icon_state = "flare"
item_state = "flare"
action_button_name = null //just pull it manually, neckbeard.
var/fuel = 0
+ uv_intensity = 100
var/on_damage = 7
var/produce_heat = 1500
- //offset_light = 0//Emits light all around, not directional
- //diona_restricted_light = 0
+ light_wedge = LIGHT_OMNI
/obj/item/device/flashlight/flare/New()
fuel = rand(800, 1000) // Sorry for changing this so much but I keep under-estimating how long X number of ticks last in seconds.
@@ -224,14 +231,14 @@
item_state = "slime"
w_class = 1
brightness_on = 6
+ uv_intensity = 200
on = 1 //Bio-luminesence has one setting, on.
light_color = LIGHT_COLOR_SLIME_LAMP
- //offset_light = 0//Emits light all around, not directional
- //diona_restricted_light = 0
+ light_wedge = LIGHT_OMNI
/obj/item/device/flashlight/slime/New()
..()
- set_light(brightness_on, update_type = UPDATE_NOW)
+ set_light(brightness_on)
/obj/item/device/flashlight/slime/update_icon()
return
@@ -252,9 +259,9 @@
icon_state = "glowstick"
item_state = "glowstick"
contained_sprite = 1
- //offset_light = 0
- //diona_restricted_light = 0
+ uv_intensity = 255
var/fuel = 0
+ light_wedge = LIGHT_OMNI
/obj/item/device/flashlight/glowstick/New()
fuel = rand(900, 1200)
@@ -271,7 +278,7 @@
/obj/item/device/flashlight/glowstick/proc/turn_off()
on = 0
update_icon()
-
+
/obj/item/device/flashlight/glowstick/attack_self(var/mob/living/user)
if(((CLUMSY in user.mutations)) && prob(50))
diff --git a/code/game/objects/items/devices/magnetic_lock.dm b/code/game/objects/items/devices/magnetic_lock.dm
index d1b98d47d64..cb47b4e7b10 100644
--- a/code/game/objects/items/devices/magnetic_lock.dm
+++ b/code/game/objects/items/devices/magnetic_lock.dm
@@ -422,16 +422,7 @@
spark()
/obj/item/device/magnetic_lock/proc/spark()
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
-
- if (target)
- s.set_up(5, 1, target)
- else
- s.set_up(5, 1, src)
-
- s.start()
- spawn(5)
- qdel(s)
+ spark(target ? target : src, 5, alldirs)
#undef STATUS_INACTIVE
#undef STATUS_ACTIVE
diff --git a/code/game/objects/items/devices/radio/electropack.dm b/code/game/objects/items/devices/radio/electropack.dm
index e5e94fc93d3..9bcb17720f8 100644
--- a/code/game/objects/items/devices/radio/electropack.dm
+++ b/code/game/objects/items/devices/radio/electropack.dm
@@ -93,9 +93,7 @@
if(M)
M.moved_recently = 0
M << "You feel a sharp shock! "
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, M)
- s.start()
+ spark(M, 3)
M.Weaken(10)
diff --git a/code/game/objects/items/devices/transfer_valve.dm b/code/game/objects/items/devices/transfer_valve.dm
index 9f7e24dc15d..c45f2a591c4 100644
--- a/code/game/objects/items/devices/transfer_valve.dm
+++ b/code/game/objects/items/devices/transfer_valve.dm
@@ -169,7 +169,7 @@
valve_open = 0
- if(deleted(tank_one) || deleted(tank_two) || !tank_one.air_contents || !tank_two.air_contents)
+ if(QDELETED(tank_one) || QDELETED(tank_two) || !tank_one.air_contents || !tank_two.air_contents)
return
var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
diff --git a/code/game/objects/items/devices/uplink.dm b/code/game/objects/items/devices/uplink.dm
index 8f704b2af8d..d033407c7d3 100644
--- a/code/game/objects/items/devices/uplink.dm
+++ b/code/game/objects/items/devices/uplink.dm
@@ -104,6 +104,11 @@ A list of items and costs is stored under the datum of every game mode, alongsid
// Interaction code. Gathers a list of items purchasable from the paren't uplink and displays it. It also adds a lock button.
/obj/item/device/uplink/hidden/interact(mob/user)
ui_interact(user)
+
+/obj/item/device/uplink/hidden/CanUseTopic()
+ if(!active)
+ return STATUS_CLOSE
+ return ..()
// The purchasing code.
/obj/item/device/uplink/hidden/Topic(href, href_list)
diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm
index 61bf05ac189..0abd300bac1 100644
--- a/code/game/objects/items/toys.dm
+++ b/code/game/objects/items/toys.dm
@@ -394,9 +394,7 @@
throw_impact(atom/hit_atom)
..()
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark(src, 3, alldirs)
new /obj/effect/decal/cleanable/ash(src.loc)
src.visible_message("The [src.name] explodes! ","You hear a snap! ")
playsound(src, 'sound/effects/snap.ogg', 50, 1)
@@ -408,9 +406,7 @@
if(M.m_intent == "run")
M << "You step on the snap pop! "
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(2, 0, src)
- s.start()
+ spark(src, 2)
new /obj/effect/decal/cleanable/ash(src.loc)
src.visible_message("The [src.name] explodes! ","You hear a snap! ")
playsound(src, 'sound/effects/snap.ogg', 50, 1)
diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm
index 33bc6f551d8..c0773fdd389 100644
--- a/code/game/objects/items/weapons/RCD.dm
+++ b/code/game/objects/items/weapons/RCD.dm
@@ -15,7 +15,7 @@
w_class = 3.0
origin_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 2)
matter = list(DEFAULT_WALL_MATERIAL = 50000)
- var/datum/effect/effect/system/spark_spread/spark_system
+ var/datum/effect_system/sparks/spark_system
var/stored_matter = 0
var/working = 0
var/mode = 1
@@ -36,9 +36,7 @@
/obj/item/weapon/rcd/New()
..()
- src.spark_system = new /datum/effect/effect/system/spark_spread
- spark_system.set_up(5, 0, src)
- spark_system.attach(src)
+ src.spark_system = bind_spark(src, 5)
/obj/item/weapon/rcd/Destroy()
qdel(spark_system)
@@ -64,7 +62,7 @@
if(++mode > 3) mode = 1
user << "Changed mode to '[modes[mode]]' "
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
- if(prob(20)) src.spark_system.start()
+ if(prob(20)) src.spark_system.queue()
/obj/item/weapon/rcd/afterattack(atom/A, mob/user, proximity)
if(!proximity) return
diff --git a/code/game/objects/items/weapons/grenades/flashbang.dm b/code/game/objects/items/weapons/grenades/flashbang.dm
index 80b8c657813..87aae87fb62 100644
--- a/code/game/objects/items/weapons/grenades/flashbang.dm
+++ b/code/game/objects/items/weapons/grenades/flashbang.dm
@@ -21,7 +21,7 @@
B.health -= damage
B.update_icon()
- new/obj/effect/sparks(src.loc)
+ single_spark(src.loc)
new/obj/effect/effect/smoke/illumination(src.loc, brightness=15)
qdel(src)
return
diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm
index ce11af8ccbc..a7c8f69e32d 100644
--- a/code/game/objects/items/weapons/implants/implant.dm
+++ b/code/game/objects/items/weapons/implants/implant.dm
@@ -346,6 +346,26 @@ the implant may become unstable and either pre-maturely inject the subject or si
H << "You feel a surge of loyalty towards [company_name]. "
return 1
+ emp_act(severity)
+ if (malfunction)
+ return
+ malfunction = MALFUNCTION_TEMPORARY
+
+ activate("emp")
+ if(severity == 1)
+ if(prob(50))
+ meltdown()
+ else if (prob(50))
+ malfunction = MALFUNCTION_PERMANENT
+ processing_objects.Remove(src)
+ return
+ spawn(20)
+ malfunction--
+
+ implanted(mob/source as mob)
+ //mobname = source.real_name
+ processing_objects.Add(src)
+ return 1
/obj/item/weapon/implant/adrenalin
name = "adrenalin"
diff --git a/code/game/objects/items/weapons/melee/energy.dm b/code/game/objects/items/weapons/melee/energy.dm
index 4fc282afffe..4b7db053bd8 100644
--- a/code/game/objects/items/weapons/melee/energy.dm
+++ b/code/game/objects/items/weapons/melee/energy.dm
@@ -8,6 +8,11 @@
armor_penetration = 50
flags = NOBLOODY
can_embed = 0//No embedding pls
+ var/datum/effect_system/sparks/spark_system
+
+/obj/item/weapon/melee/energy/New()
+ spark_system = bind_spark(src, 5)
+ ..()
/obj/item/weapon/melee/energy/proc/activate(mob/living/user)
anchored = 1
@@ -174,10 +179,7 @@
if(active && default_parry_check(user, attacker, damage_source) && prob(50))
user.visible_message("\The [user] parries [attack_text] with \the [src]! ")
-// Disabled because lag. Immense amounts of lag.
-// var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
-// spark_system.set_up(5, 0, user.loc)
-// spark_system.start()
+ spark_system.queue()
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
return 1
return 0
@@ -212,15 +214,10 @@
flags = NOBLOODY
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
var/mob/living/creator
- var/datum/effect/effect/system/spark_spread/spark_system
/obj/item/weapon/melee/energy/blade/New()
-
- spark_system = new /datum/effect/effect/system/spark_spread()
- spark_system.set_up(5, 0, src)
- spark_system.attach(src)
-
processing_objects |= src
+ ..()
/obj/item/weapon/melee/energy/blade/Destroy()
processing_objects -= src
diff --git a/code/game/objects/items/weapons/scrolls.dm b/code/game/objects/items/weapons/scrolls.dm
index 5c82bb14e25..371c11a4626 100644
--- a/code/game/objects/items/weapons/scrolls.dm
+++ b/code/game/objects/items/weapons/scrolls.dm
@@ -11,7 +11,7 @@
origin_tech = list(TECH_BLUESPACE = 4)
/obj/item/weapon/teleportation_scroll/attack_self(mob/user as mob)
- if(!(user.mind.assigned_role == "Space Wizard"))
+ if(!(user.faction == "Space Wizard"))
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = user
var/obj/item/organ/O = H.internal_organs_by_name[pick("eyes","appendix","kidneys","liver", "heart", "lungs", "brain")]
diff --git a/code/game/objects/items/weapons/shields.dm b/code/game/objects/items/weapons/shields.dm
index 4e9be5f1673..d57d312ab15 100644
--- a/code/game/objects/items/weapons/shields.dm
+++ b/code/game/objects/items/weapons/shields.dm
@@ -111,9 +111,7 @@
. = ..()
if(.)
- var/datum/effect/effect/system/spark_spread/spark_system = getFromPool(/datum/effect/effect/system/spark_spread)
- spark_system.set_up(5, 0, user.loc)
- spark_system.start()
+ spark(user.loc, 5)
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
/obj/item/weapon/shield/energy/get_block_chance(mob/user, var/damage, atom/damage_source = null, mob/attacker = null)
@@ -169,7 +167,7 @@
throwforce = 3.0
throw_speed = 3
throw_range = 4
- w_class = 2
+ w_class = 3
attack_verb = list("shoved", "bashed")
var/active = 0
diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm
index acc9b343209..0914e272e79 100644
--- a/code/game/objects/items/weapons/storage/belt.dm
+++ b/code/game/objects/items/weapons/storage/belt.dm
@@ -231,3 +231,23 @@
/obj/item/weapon/soap,
/obj/item/weapon/storage/bag/trash
)
+
+/obj/item/weapon/storage/belt/wands
+ name = "wand belt"
+ desc = "A belt designed to hold various rods of power."
+ icon_state = "soulstonebelt"
+ item_state = "soulstonebelt"
+ storage_slots = 5
+ max_w_class = 3
+ max_storage_space = 28
+ can_hold = list(
+ /obj/item/weapon/gun/energy/wand
+ )
+
+/obj/item/weapon/storage/belt/wands/full/New()
+ ..()
+ new /obj/item/weapon/gun/energy/wand/fire(src)
+ new /obj/item/weapon/gun/energy/wand/polymorph(src)
+ new /obj/item/weapon/gun/energy/wand/teleport(src)
+ new /obj/item/weapon/gun/energy/wand/force(src)
+ new /obj/item/weapon/gun/energy/wand/animation(src)
diff --git a/code/game/objects/items/weapons/storage/lockbox.dm b/code/game/objects/items/weapons/storage/lockbox.dm
index 728ab82be9a..e5409eef9c2 100644
--- a/code/game/objects/items/weapons/storage/lockbox.dm
+++ b/code/game/objects/items/weapons/storage/lockbox.dm
@@ -35,9 +35,7 @@
user << "Access Denied "
else if(istype(W, /obj/item/weapon/melee/energy/blade))
if(emag_act(INFINITY, user, W, "The locker has been sliced open by [user] with an energy blade!", "You hear metal being sliced and sparks flying."))
- var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
- spark_system.set_up(5, 0, src.loc)
- spark_system.start()
+ W:spark_system.queue()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
if(!locked)
@@ -101,3 +99,36 @@
New()
..()
new /obj/item/weapon/gun/energy/lawgiver(src)
+
+/obj/item/weapon/storage/lockbox/medal
+ name = "medal box"
+ desc = "A locked box used to store medals."
+ icon_state = "medalbox+l"
+ item_state = "syringe_kit"
+ w_class = 3
+ max_w_class = 2
+ req_access = list(access_captain)
+ icon_locked = "medalbox+l"
+ icon_closed = "medalbox"
+ icon_broken = "medalbox+b"
+
+/obj/item/weapon/storage/lockbox/medal/New()
+ ..()
+ new /obj/item/clothing/accessory/medal
+ new /obj/item/clothing/accessory/medal
+ new /obj/item/clothing/accessory/medal/conduct
+ new /obj/item/clothing/accessory/medal/conduct
+ new /obj/item/clothing/accessory/medal/conduct
+ new /obj/item/clothing/accessory/medal/conduct
+ new /obj/item/clothing/accessory/medal/bronze_heart
+ new /obj/item/clothing/accessory/medal/bronze_heart
+ new /obj/item/clothing/accessory/medal/nobel_science
+ new /obj/item/clothing/accessory/medal/nobel_science
+ new /obj/item/clothing/accessory/medal/silver
+ new /obj/item/clothing/accessory/medal/iron/merit
+ new /obj/item/clothing/accessory/medal/silver/valor
+ new /obj/item/clothing/accessory/medal/silver/security
+ new /obj/item/clothing/accessory/medal/silver/security
+ new /obj/item/clothing/accessory/medal/gold
+
+
diff --git a/code/game/objects/items/weapons/storage/secure.dm b/code/game/objects/items/weapons/storage/secure.dm
index 3950ea89093..ae5ba344a8a 100644
--- a/code/game/objects/items/weapons/storage/secure.dm
+++ b/code/game/objects/items/weapons/storage/secure.dm
@@ -34,9 +34,7 @@
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(locked)
if (istype(W, /obj/item/weapon/melee/energy/blade) && emag_act(INFINITY, user, "You slice through the lock of \the [src]"))
- var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
- spark_system.set_up(5, 0, src.loc)
- spark_system.start()
+ W:spark_system.queue()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
return
diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm
index b25371d843a..8cedf53af18 100644
--- a/code/game/objects/items/weapons/weaponry.dm
+++ b/code/game/objects/items/weapons/weaponry.dm
@@ -15,6 +15,11 @@
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.do_attack_animation(M)
+
+ if(user.spell_list.len)
+ user.silence_spells(300) //30 seconds
+ user << "You've been silenced! "
+ return
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
user << "You don't have the dexterity to do this! "
diff --git a/code/game/objects/random/random.dm b/code/game/objects/random/random.dm
index f1d53ff74c3..23727fb3c0d 100644
--- a/code/game/objects/random/random.dm
+++ b/code/game/objects/random/random.dm
@@ -7,13 +7,11 @@
// creates a new object and deletes itself
-/obj/random/New()
- ..()
- if (!prob(spawn_nothing_percentage))
- spawn_item()
/obj/random/initialize()
..()
+ if (!prob(spawn_nothing_percentage))
+ spawn_item()
qdel(src)
// this function should return a specific item to spawn
@@ -23,10 +21,11 @@
// creates the random item
/obj/random/proc/spawn_item()
- var/build_path = item_to_spawn()
- return (new build_path(src.loc))
+ var/build_path = item_to_spawn()
+ new build_path(loc)
+
/obj/random/single
name = "randomly spawned object"
desc = "This item type is used to randomly spawn a given object at round-start"
@@ -592,7 +591,6 @@
/obj/item/clothing/under/redcoat = 0.5,
/obj/item/clothing/under/serviceoveralls = 1,
/obj/item/clothing/under/psyche = 0.5,
- /obj/item/clothing/under/track = 0.9,
/obj/item/clothing/under/rank/dispatch = 0.8,
/obj/item/clothing/under/syndicate/tacticool = 1,
/obj/item/clothing/under/syndicate/tracksuit = 0.2,
@@ -636,7 +634,6 @@
/obj/item/clothing/shoes/clown_shoes = 0.1,
/obj/item/clothing/suit/storage/hazardvest = 1,
/obj/item/clothing/suit/storage/leather_jacket/nanotrasen = 0.7,
- /obj/item/clothing/suit/storage/toggle/tracksuit = 0.7,
/obj/item/clothing/suit/ianshirt = 0.5,
/obj/item/clothing/suit/syndicatefake = 0.6,
/obj/item/clothing/suit/imperium_monk = 0.4,
@@ -734,15 +731,17 @@
/obj/random/highvalue/item_to_spawn()
var/list/highvalue = list(/obj/item/bluespace_crystal = 7,
/obj/item/weapon/storage/secure/briefcase/money = 5,
- /obj/item/stack/telecrystal{amount = 10} = 4,
- /obj/item/clothing/glasses/thermal = 2,
- /obj/item/weapon/gun/projectile/automatic/rifle/shotgun = 1,
- /obj/item/weapon/material/sword/rapier = 1,
- /obj/item/weapon/gun/energy/lawgiver = 1,
+ /obj/item/stack/telecrystal{amount = 10} = 7,
+ /obj/item/clothing/suit/armor/reactive = 0.5,
+ /obj/item/clothing/glasses/thermal = 0.5,
+ /obj/item/weapon/gun/projectile/automatic/rifle/shotgun = 0.5,
+ /obj/item/weapon/material/sword/rapier = 0.5,
+ /obj/item/weapon/gun/energy/lawgiver = 0.5,
/obj/item/weapon/melee/energy/axe = 0.5,
/obj/item/weapon/gun/projectile/automatic/terminator = 0.5,
/obj/item/weapon/rig/military = 0.5,
- /obj/item/weapon/rig/unathi/fancy = 0.5
+ /obj/item/weapon/rig/unathi/fancy = 0.5,
+ /obj/item/clothing/mask/ai = 0.5
)
return pickweight(highvalue)
@@ -793,9 +792,22 @@
/obj/item/weapon/corncob = 1,
/obj/item/weapon/paper/crumpled = 1,
/obj/item/inflatable/torn = 1,
- /obj/item/ammo_casing/c45r = 0.5,
- /obj/item/ammo_casing/c9mmr = 0.5,
- /obj/item/ammo_casing/c45f = 0.5,
+ /obj/item/ammo_casing/c45/rubber = 0.5,
+ /obj/item/ammo_casing/c9mm/rubber = 0.5,
+ /obj/item/ammo_casing/c45/flash = 0.5,
/obj/item/ammo_casing/shotgun/beanbag = 0.5)
- return pickweight(junk)
\ No newline at end of file
+ return pickweight(junk)
+
+//Sometimes the chef will have spare oil in storage.
+//Sometimes they wont, and will need to order it from cargo
+//Variety is the spice of life!
+/obj/random/cookingoil
+ name = "random cooking oil"
+ desc = "Has a 50% chance of spawning a tank of cooking oil, otherwise nothing"
+ icon = 'icons/obj/objects.dmi'
+ icon_state = "oiltank"
+ spawn_nothing_percentage = 50
+
+/obj/random/cookingoil/item_to_spawn()
+ return /obj/structure/reagent_dispensers/cookingoil
diff --git a/code/game/objects/structures/banner.dm b/code/game/objects/structures/banner.dm
new file mode 100644
index 00000000000..86439c9a69f
--- /dev/null
+++ b/code/game/objects/structures/banner.dm
@@ -0,0 +1,42 @@
+/obj/structure/banner
+ name = "corporate banner"
+ desc = "A blue flag emblazoned with a golden logo of Nanotrasen hanging from a wooden stand."
+ anchored = 1
+ density = 1
+ layer = 9
+ icon = 'icons/obj/banner.dmi'
+ icon_state = "banner_down"
+
+/obj/structure/banner/verb/toggle()
+ set src in oview(1)
+ set category = "Object"
+ set name = "Toggle Banner"
+
+ if(!usr.canmove || usr.stat || usr.restrained())
+ return 0
+
+ switch(icon_state)
+ if("banner_down")
+ src.icon_state = "banner_up"
+ usr << "You roll up the cloth."
+ if("banner_up")
+ src.icon_state = "banner_down"
+ usr << "You let the cloth hang loose."
+ else
+ usr << "You feel slightly dumber."
+ return
+
+ src.update_icon()
+
+/obj/structure/banner/attackby(obj/item/W, mob/user)
+ if(istype(W, /obj/item/weapon/wrench))
+ switch(anchored)
+ if(0)
+ anchored = 1
+ playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
+ user.visible_message("[user.name] secures [src.name] to the floor.", "You secure [src.name] to the floor.", "You hear a ratchet")
+ if(1)
+ anchored = 0
+ playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
+ user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", "You unsecure [src.name] from the floor.", "You hear a ratchet")
+ return
\ No newline at end of file
diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index bc4e9d5f889..077ba16c813 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -27,8 +27,9 @@
/obj/structure/closet/initialize()
..()
if(!opened) // if closed, any item at the crate's loc is put in the contents
- var/obj/item/I
+ var/obj/I
for(I in src.loc)
+ if (!istype(I, /obj/item) && !istype(I, /obj/random))continue
if(I.density || I.anchored || I == src) continue
I.forceMove(src)
// adjust locker size to hold all items with 5 units of free store room
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm
index 0722b5b0771..b490953b3e1 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/freezer.dm
@@ -18,11 +18,9 @@
New()
..()
- for(var/i = 0, i < 6, i++)
+ for(var/i = 0, i < 2, i++)
new /obj/item/weapon/reagent_containers/food/condiment/flour(src)
new /obj/item/weapon/reagent_containers/food/condiment/sugar(src)
- for(var/i = 0, i < 3, i++)
- new /obj/item/weapon/reagent_containers/food/snacks/meat/monkey(src)
return
@@ -43,7 +41,7 @@
New()
..()
- for(var/i = 0, i < 4, i++)
+ for(var/i = 0, i < 8, i++)
new /obj/item/weapon/reagent_containers/food/snacks/meat/monkey(src)
return
@@ -63,7 +61,7 @@
..()
for(var/i = 0, i < 5, i++)
new /obj/item/weapon/reagent_containers/food/drinks/milk(src)
- for(var/i = 0, i < 3, i++)
+ for(var/i = 0, i < 2, i++)
new /obj/item/weapon/reagent_containers/food/drinks/soymilk(src)
for(var/i = 0, i < 2, i++)
new /obj/item/weapon/storage/fancy/egg_box(src)
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm
index d91b22fe74d..1477cdc2a7c 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm
@@ -86,9 +86,7 @@
user << "Access Denied "
else if(istype(W, /obj/item/weapon/melee/energy/blade))
if(emag_act(INFINITY, user, "The locker has been sliced open by [user] with \an [W]!", "You hear metal being sliced and sparks flying."))
- var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
- spark_system.set_up(5, 0, src.loc)
- spark_system.start()
+ W:spark_system.queue()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
else
diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
index f01a25342bb..958b49db2fd 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
@@ -80,9 +80,7 @@
W.forceMove(src.loc)
else if(istype(W, /obj/item/weapon/melee/energy/blade))//Attempt to cut open locker if locked
if(emag_act(INFINITY, user, "The locker has been sliced open by [user] with \an [W] !", "You hear metal being sliced and sparks flying. "))
- var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
- spark_system.set_up(5, 0, src.loc)
- spark_system.start()
+ W:spark_system.queue()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
else if(!src.opened)
@@ -165,4 +163,4 @@
if(istype(loc, /obj/structure/bigDelivery))
var/obj/structure/bigDelivery/BD = loc
BD.unwrap()
- open()
\ No newline at end of file
+ open()
diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm
index 620554cc5d1..cd11246ebd0 100644
--- a/code/game/objects/structures/crates_lockers/crates.dm
+++ b/code/game/objects/structures/crates_lockers/crates.dm
@@ -32,9 +32,7 @@
if(isliving(usr))
var/mob/living/L = usr
if(L.electrocute_act(17, src))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
+ spark(src, 5, alldirs)
if(usr.stunned)
return 2
@@ -157,7 +155,7 @@
else return 1
else if(istype(mover) && mover.checkpass(PASSTABLE))
return 1
- return 0
+ return ..()
/obj/structure/closet/crate/Move(var/turf/destination, dir)
if(..())
@@ -708,4 +706,4 @@
if ("2")
return pickweight(random_stock_uncommon)
if ("3")
- return pickweight(random_stock_common)
\ No newline at end of file
+ return pickweight(random_stock_common)
diff --git a/code/game/objects/structures/electricchair.dm b/code/game/objects/structures/electricchair.dm
index 2608a311e39..cc3f965ff7e 100644
--- a/code/game/objects/structures/electricchair.dm
+++ b/code/game/objects/structures/electricchair.dm
@@ -61,16 +61,14 @@
A.updateicon()
flick("echair1", src)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(12, 1, src)
- s.start()
+ spark(src, 12, alldirs)
if(buckled_mob)
buckled_mob.burn_skin(85)
buckled_mob << "You feel a deep shock course through your body! "
sleep(1)
buckled_mob.burn_skin(85)
buckled_mob.Stun(600)
- visible_message("The electric chair went off! ", "You hear a deep sharp shock! ")
+ visible_message("The electric chair goes off! ", "You hear a deep sharp shock! ")
A.power_light = light
A.updateicon()
diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm
index 59861a76f04..430c974f7c3 100644
--- a/code/game/objects/structures/girders.dm
+++ b/code/game/objects/structures/girders.dm
@@ -65,7 +65,7 @@
else if(!anchored)
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
user << "Now securing the girder... "
- if(get_turf(user, 40))
+ if(do_after(user, 40))
user << "You secured the girder! "
reset_girder()
@@ -316,3 +316,17 @@
else
user << "You need to activate the weapon to do that! "
return
+
+
+/obj/structure/girder/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
+ if (!mover)
+ return 1
+ if(istype(mover,/obj/item/projectile) && density)
+ if (prob(50))
+ return 1
+ else
+ return 0
+ else if(mover.checkpass(PASSTABLE))
+//Animals can run under them, lots of empty space
+ return 1
+ return ..()
\ No newline at end of file
diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm
index 4d9e4ec5526..07555a7d568 100644
--- a/code/game/objects/structures/grille.dm
+++ b/code/game/objects/structures/grille.dm
@@ -195,9 +195,7 @@
if(electrocute_mob(user, C, src))
if(C.powernet)
C.powernet.trigger_warning()
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark(src, 3, alldirs)
if(user.stunned)
return 1
else
diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm
index 103f0d496f6..f2ad59d0cdf 100644
--- a/code/game/objects/structures/janicart.dm
+++ b/code/game/objects/structures/janicart.dm
@@ -48,6 +48,7 @@
//Altclick the cart with a mop to stow the mop away
//Altclick the cart with a reagent container to pour things into the bucket without putting the bottle in trash
/obj/structure/janitorialcart/AltClick()
+ if(!usr || usr.stat || usr.lying || usr.restrained() || !Adjacent(usr)) return
var/obj/I = usr.get_active_hand()
if(istype(I, /obj/item/weapon/mop))
if(!mymop)
diff --git a/code/game/objects/structures/stool_bed_chair_nest/stools.dm b/code/game/objects/structures/stool_bed_chair_nest/stools.dm
index 1faf83f4414..ee1397fb048 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/stools.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/stools.dm
@@ -9,6 +9,10 @@ var/global/list/stool_cache = list() //haha stool
force = 10
throwforce = 10
w_class = 5
+ item_state_slots = list(
+ slot_l_hand_str = "stool",
+ slot_r_hand_str = "stool"
+ )
var/base_icon = "stool_base"
var/material/material
var/material/padding_material
diff --git a/code/game/objects/structures/under_wardrobe.dm b/code/game/objects/structures/under_wardrobe.dm
index edc3962cdf6..639887a6030 100644
--- a/code/game/objects/structures/under_wardrobe.dm
+++ b/code/game/objects/structures/under_wardrobe.dm
@@ -1,3 +1,9 @@
+#define M_UNDER "Male underwear"
+#define F_UNDER "Female underwear"
+#define M_SOCKS "Male socks"
+#define F_SOCKS "Female socks"
+#define U_SHIRT "Undershirt"
+
/obj/structure/undies_wardrobe
name = "underwear wardrobe"
desc = "Holds item of clothing you shouldn't be showing off in the hallways."
@@ -8,27 +14,52 @@
/obj/structure/undies_wardrobe/attack_hand(mob/user as mob)
src.add_fingerprint(user)
var/mob/living/carbon/human/H = user
- if(!ishuman(user) || (H.species && !(H.species.appearance_flags & HAS_UNDERWEAR)))
+ if(!ishuman(user) || (H.species && !(H.species.appearance_flags & HAS_UNDERWEAR)) && !(H.species.appearance_flags & HAS_SOCKS))
user << "Sadly there's nothing in here for you to wear. "
return 0
- var/utype = alert("Which section do you want to pick from?",,"Male underwear", "Female underwear", "Undershirts")
+
+ var/list/selection_types = list()
+ if (H.species.appearance_flags & HAS_UNDERWEAR)
+ selection_types += list(M_UNDER, F_UNDER, U_SHIRT)
+ if (H.species.appearance_flags & HAS_SOCKS)
+ selection_types += list(M_SOCKS, F_SOCKS)
+
+ var/utype = input("Which section do you want to pick from?") as null|anything in selection_types
var/list/selection
switch(utype)
- if("Male underwear")
+ if(M_UNDER)
selection = underwear_m
- if("Female underwear")
+ if(F_UNDER)
selection = underwear_f
- if("Undershirts")
+ if(U_SHIRT)
selection = undershirt_t
+ if(M_SOCKS)
+ selection = socks_m
+ if(F_SOCKS)
+ selection = socks_f
var/pick = input("Select the style") as null|anything in selection
if(pick)
if(get_dist(src,user) > 1)
return
- if(utype == "Undershirts")
- H.undershirt = undershirt_t[pick]
- else
- H.underwear = selection[pick]
+ switch (utype)
+ if(U_SHIRT)
+ H.undershirt = undershirt_t[pick]
+ if(F_SOCKS)
+ H.socks = selection[pick]
+ if(M_SOCKS)
+ H.socks = selection[pick]
+ if(M_UNDER)
+ H.underwear = selection[pick]
+ if(F_UNDER)
+ H.underwear = selection[pick]
+
H.update_body(1)
- return 1
\ No newline at end of file
+ return 1
+
+#undef M_UNDER
+#undef F_UNDER
+#undef M_SOCKS
+#undef F_SOCKS
+#undef U_SHIRT
diff --git a/code/game/turfs/simulated.dm b/code/game/turfs/simulated.dm
index 25678ee368c..11022e2f469 100644
--- a/code/game/turfs/simulated.dm
+++ b/code/game/turfs/simulated.dm
@@ -27,13 +27,9 @@
overlays += wet_overlay
if(unwet_task)
- // Space lube dries a lot.
- if (wet > 1)
- unwet_task.trigger_task_in(120 SECONDS)
- else
- unwet_task.trigger_task_in(8 SECONDS)
+ unwet_task.trigger_task_in(180 SECONDS)
else
- unwet_task = schedule_task_in(wet > 1 ? 120 SECONDS : 8 SECONDS)
+ unwet_task = schedule_task_in(180 SECONDS)
task_triggered_event.register(unwet_task, src, /turf/simulated/proc/task_unwet_floor)
/turf/simulated/proc/task_unwet_floor(var/triggered_task)
diff --git a/code/game/turfs/simulated/wall_attacks.dm b/code/game/turfs/simulated/wall_attacks.dm
index fee8eeb96d2..1537108e6ca 100644
--- a/code/game/turfs/simulated/wall_attacks.dm
+++ b/code/game/turfs/simulated/wall_attacks.dm
@@ -132,7 +132,7 @@
else if( istype(W, /obj/item/weapon/melee/energy/blade) )
var/obj/item/weapon/melee/energy/blade/EB = W
- EB.spark_system.start()
+ EB.spark_system.queue()
user << "You slash \the [src] with \the [EB]; the thermite ignites! "
playsound(src, "sparks", 50, 1)
playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm
index 9031d62a856..617704a667e 100644
--- a/code/game/turfs/space/space.dm
+++ b/code/game/turfs/space/space.dm
@@ -33,10 +33,12 @@
/turf/space/proc/update_starlight()
if(!config.starlight)
return
- if(locate(/turf/simulated) in orange(src,1))
+
+ for (var/T in RANGE_TURFS(1, src))
+ if (istype(T, /turf/space))
+ continue
+
set_light(config.starlight)
- else
- set_light(0)
/turf/space/attackby(obj/item/C as obj, mob/user as mob)
diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm
index 26bd4c697ae..67d55d583dc 100644
--- a/code/game/turfs/turf.dm
+++ b/code/game/turfs/turf.dm
@@ -136,21 +136,7 @@ var/const/enterloopsanity = 100
if(M.lastarea.has_gravity == 0)
inertial_drift(M)
- if (!M.buckled)
- var/mob/living/carbon/human/MOB = M
- if(istype(MOB) && !MOB.lying && footstep_sound)
- if(istype(MOB.shoes, /obj/item/clothing/shoes) && !MOB.shoes:silent)
- if(MOB.m_intent == "run")
- playsound(MOB, footstep_sound, 70, 1)
- else //Run and walk footsteps switched, because walk is the normal movement mode now
- if(MOB.footstep >= 2)
- MOB.footstep = 0
- else
- MOB.footstep++
- if(MOB.footstep == 0)
- playsound(MOB, footstep_sound, 40, 1)
-
-
+ // Footstep SFX logic moved to human_movement.dm - Move().
else if(!istype(src, /turf/space))
M.inertia_dir = 0
diff --git a/code/global.dm b/code/global.dm
index 33257ccbbd9..74fb936d0f3 100644
--- a/code/global.dm
+++ b/code/global.dm
@@ -38,7 +38,7 @@ var/const/boss_name = "Central Command"
var/const/boss_short = "Centcomm"
var/const/company_name = "NanoTrasen"
var/const/company_short = "NT"
-var/game_version = "Baystation12"
+var/game_version = "Aurorastation"
var/changelog_hash = ""
var/game_year = (text2num(time2text(world.realtime, "YYYY")) + 442)
diff --git a/code/modules/admin/IsBanned.dm b/code/modules/admin/IsBanned.dm
index ded727606aa..ab4a7e45539 100644
--- a/code/modules/admin/IsBanned.dm
+++ b/code/modules/admin/IsBanned.dm
@@ -85,6 +85,8 @@ world/IsBanned(key,address,computer_id)
expires = " The ban is for [duration] minutes and expires on [expiration] (server time)."
var/desc = "\nReason: You, or another user of this computer or connection ([pckey]) is banned from playing here. The ban reason is:\n[reason]\nThis ban was applied by [ackey] on [bantime], [expires]"
+ if (config.forum_passphrase)
+ desc += "\nTo register on the forums, please use the following passphrase: [config.forum_passphrase]"
return list("reason"="[bantype]", "desc"="[desc]", "id" = ban_id)
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index 771b9c417a9..9e2adb9ba86 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -99,7 +99,7 @@ var/list/admin_verbs_admin = list(
/client/proc/cmd_dev_bst,
/client/proc/clear_toxins,
/client/proc/wipe_ai, // allow admins to force-wipe AIs
- /client/proc/flush_lighting_queues
+ /client/proc/fix_player_list
)
var/list/admin_verbs_ban = list(
/client/proc/unban_panel,
@@ -204,7 +204,9 @@ var/list/admin_verbs_debug = list(
/client/proc/dsay,
/client/proc/toggle_recursive_explosions,
/client/proc/restart_sql,
- /client/proc/flush_lighting_queues
+ /client/proc/debug_pooling,
+ /client/proc/fix_player_list,
+ /client/proc/lighting_show_verbs
)
var/list/admin_verbs_paranoid_debug = list(
@@ -295,7 +297,8 @@ var/list/admin_verbs_hideable = list(
/client/proc/roll_dices,
/proc/possess,
/proc/release,
- /client/proc/toggle_recursive_explosions
+ /client/proc/toggle_recursive_explosions,
+ /client/proc/debug_pooling
)
var/list/admin_verbs_mod = list(
/client/proc/cmd_admin_pm_context, // right-click adminPM interface,
@@ -356,7 +359,7 @@ var/list/admin_verbs_dev = list( //will need to be altered - Ryan784
/client/proc/toggledebuglogs,
/client/proc/ZASSettings,
/client/proc/cmd_dev_bst,
- /client/proc/flush_lighting_queues
+ /client/proc/lighting_show_verbs
)
var/list/admin_verbs_cciaa = list(
/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
@@ -1001,7 +1004,7 @@ var/list/admin_verbs_cciaa = list(
set desc = "Gives a spell to a mob."
var/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in spells
if(!S) return
- T.spell_list += new S
+ T.add_spell(new S)
feedback_add_details("admin_verb","GS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] gave [key_name(T)] the spell [S].")
message_admins("\blue [key_name_admin(usr)] gave [key_name(T)] the spell [S].", 1)
@@ -1056,18 +1059,28 @@ var/list/admin_verbs_cciaa = list(
dbcon.Reconnect()
-/client/proc/flush_lighting_queues()
- set category = "Debug"
- set name = "Reset Lighting"
- set desc = "Flushes the lighting processor's work queue. Useful if the processor is hung with an invalid source."
+/client/proc/fix_player_list()
+ set category = "Special Verbs"
+ set name = "Regenerate Player List"
+ set desc = "Use this to regenerate the player list if it becomes broken somehow."
- if (!check_rights(R_DEBUG|R_ADMIN|R_DEV))
+ if (!check_rights(R_DEBUG|R_ADMIN))
return
- if (alert("Flush Lighting Work Queue? This will invalidate all pending lighting updates.", "Reset Lighting", "No", "No", "Yes") != "Yes")
+ if (alert("Regenerate player lists?", "Player List Repair", "No", "No", "Yes") != "Yes")
return
- log_and_message_admins("has flushed the lighting processor queues.")
- lighting_update_lights = list()
- lighting_update_corners = list()
- lighting_update_overlays = list()
+ log_and_message_admins("is rebuilding the master player mob list.")
+ for (var/P in player_list)
+ if (isnull(P) || !ismob(P))
+ var/msg = "P_LIST DEBUG: Found null entry in player_list!"
+ log_debug(msg)
+ message_admins(span("danger", msg))
+ player_list -= P
+ else
+ var/mob/M = P
+ if (!M.client)
+ var/msg = "P_LIST DEBUG: Found a mob without a client in player_list! [M.name]"
+ log_debug(msg)
+ message_admins(span("danger", msg))
+ player_list -= M
diff --git a/code/modules/admin/verbs/bluespacetech.dm b/code/modules/admin/verbs/bluespacetech.dm
index f86b11ebf27..2e35869ee97 100644
--- a/code/modules/admin/verbs/bluespacetech.dm
+++ b/code/modules/admin/verbs/bluespacetech.dm
@@ -34,10 +34,7 @@
//I couldn't get the normal way to work so this works.
//This whole section looks like a hack, I don't like it.
var/T = get_turf(usr)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, T)
- s.start()
- var/mob/living/carbon/human/bst/bst = new(get_turf(T))
+ var/mob/living/carbon/human/bst/bst = new(T)
// bst.original_mob = usr
bst.anchored = 1
bst.ckey = usr.ckey
@@ -115,10 +112,9 @@
bst.add_language(LANGUAGE_BORER)
spawn(5)
- s.start()
+ spark(T, 3, alldirs)
bst.anchored = 0
- spawn(10)
- qdel(s)
+
log_debug("Bluespace Tech Spawned: X:[bst.x] Y:[bst.y] Z:[bst.z] User:[src]")
feedback_add_details("admin_verb","BST")
@@ -155,11 +151,7 @@
src.custom_emote(1,"presses a button on their suit, followed by a polite bow.")
spawn(10)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
- spawn(5)
- qdel(s)
+ spark(src, 5, alldirs)
if(key)
if(client.holder && client.holder.original_mob)
client.holder.original_mob.key = key
diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm
index ca78cebe391..2b32e5e15ef 100644
--- a/code/modules/admin/verbs/debug.dm
+++ b/code/modules/admin/verbs/debug.dm
@@ -971,18 +971,3 @@
log_admin("[key_name(src)] has toggled [M.key]'s [blockname] block [state]!")
else
alert("Invalid mob")
-
-/client/proc/cmd_debug_profile_lighting()
- set category = "Debug"
- set name = "Profile Lighting"
- set desc = "Spams the database with lighting updates. Y'know, just 'cause."
-
- if (!check_rights(R_DEBUG|R_SERVER))
- return
-
- if (!establish_db_connection(dbcon))
- usr << span("alert", "Unable to start profiling: No active database connection.")
- return
-
- lighting_profiling = !lighting_profiling
- log_and_message_admins("has [lighting_profiling ? "enabled" : "disabled"] lighting profiling.")
diff --git a/code/modules/admin/verbs/mapping.dm b/code/modules/admin/verbs/mapping.dm
index 60dd248dd9c..64f5d759769 100644
--- a/code/modules/admin/verbs/mapping.dm
+++ b/code/modules/admin/verbs/mapping.dm
@@ -163,7 +163,6 @@ var/list/debug_verbs = list (
,/datum/admins/proc/setup_supermatter
,/client/proc/atmos_toggle_debug
,/client/proc/spawn_tanktransferbomb
- ,/client/proc/cmd_debug_profile_lighting
)
diff --git a/code/modules/assembly/igniter.dm b/code/modules/assembly/igniter.dm
index fc34669f3df..edbc87c4809 100644
--- a/code/modules/assembly/igniter.dm
+++ b/code/modules/assembly/igniter.dm
@@ -2,36 +2,37 @@
name = "igniter"
desc = "A small electronic device able to ignite combustable substances."
icon_state = "igniter"
- origin_tech = list(TECH_MAGNET = 1)
- matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 50, "waste" = 10)
+ origin_tech = list(TECH_MAGNET = 1)
+ matter = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 50, "waste" = 10)
secured = 1
- wires = WIRE_RECEIVE
+ wires = WIRE_RECEIVE
+ var/datum/effect_system/sparks/spark_system
+/obj/item/device/assembly/igniter/activate()
+ if(!..()) return 0//Cooldown check
+
+ if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
+ var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
+ grenade.prime()
+ else
+ var/turf/location = get_turf(loc)
+ if(location)
+ location.hotspot_expose(1000,1000)
+ if (istype(src.loc,/obj/item/device/assembly_holder))
+ if (istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/))
+ var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc
+ if (tank && tank.modded)
+ tank.explode()
+
+ spark_system.queue()
+ return 1
+
+/obj/item/device/assembly/igniter/attack_self(mob/user as mob)
activate()
- if(!..()) return 0//Cooldown check
+ add_fingerprint(user)
+ return
- if(holder && istype(holder.loc,/obj/item/weapon/grenade/chem_grenade))
- var/obj/item/weapon/grenade/chem_grenade/grenade = holder.loc
- grenade.prime()
- else
- var/turf/location = get_turf(loc)
- if(location)
- location.hotspot_expose(1000,1000)
- if (istype(src.loc,/obj/item/device/assembly_holder))
- if (istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/))
- var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc
- if (tank && tank.modded)
- tank.explode()
-
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
-
- return 1
-
-
- attack_self(mob/user as mob)
- activate()
- add_fingerprint(user)
- return
\ No newline at end of file
+/obj/item/device/assembly/igniter/New()
+ . = ..()
+ spark_system = bind_spark(src, 4, cardinal)
diff --git a/code/modules/awaymissions/trigger.dm b/code/modules/awaymissions/trigger.dm
index 4afaf4a135d..4e251aa47d7 100644
--- a/code/modules/awaymissions/trigger.dm
+++ b/code/modules/awaymissions/trigger.dm
@@ -22,13 +22,10 @@
M.Move(dest)
if(entersparks)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(4, 1, src)
- s.start()
+ spark(src, 4, alldirs)
+
if(exitsparks)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(4, 1, dest)
- s.start()
+ spark(dest, 4, alldirs)
if(entersmoke)
var/datum/effect/effect/system/smoke_spread/s = new /datum/effect/effect/system/smoke_spread
@@ -41,4 +38,4 @@
uses--
if(uses == 0)
- qdel(src)
\ No newline at end of file
+ qdel(src)
diff --git a/code/modules/cargo/randomstock.dm b/code/modules/cargo/randomstock.dm
index 199ce905755..cfa4149685d 100644
--- a/code/modules/cargo/randomstock.dm
+++ b/code/modules/cargo/randomstock.dm
@@ -202,6 +202,7 @@ var/list/global/random_stock_uncommon = list(
"corgihide" = 0.5,
"lizardhide" = 0.5,
"wintercoat" = 0.5,
+ "cookingoil" = 1,
"nothing" = 0)
var/list/global/random_stock_rare = list(
@@ -1422,6 +1423,14 @@ var/list/global/random_stock_large = list(
new /obj/random/hoodie(L)
+ if("cookingoil")
+ var/turf/T = get_turf(L)
+ if (!turf_clear(T))
+ for (var/turf/U in range(T,1))
+ if (turf_clear(U))
+ T = U
+ break
+ new /obj/structure/reagent_dispensers/cookingoil(T)
diff --git a/code/modules/cciaa/cciaa_items.dm b/code/modules/cciaa/cciaa_items.dm
index b09f708f2b1..6a94f878718 100644
--- a/code/modules/cciaa/cciaa_items.dm
+++ b/code/modules/cciaa/cciaa_items.dm
@@ -256,7 +256,7 @@
/obj/item/device/radio/headset/ert/ccia
name = "central command internal affairs radio headset"
- ks2type = /obj/item/device/encryptionkey/ert
+ ks2type = /obj/item/device/encryptionkey/ccia
/obj/item/device/encryptionkey/ccia
name = "\improper CCIA radio encryption key"
diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm
index 08bcb180119..72cad917ada 100644
--- a/code/modules/client/client procs.dm
+++ b/code/modules/client/client procs.dm
@@ -610,3 +610,15 @@
server_greeting.find_outdated_info(src, 1)
server_greeting.display_to_client(src)
+
+// Byond seemingly calls stat, each tick.
+// Calling things each tick can get expensive real quick.
+// So we slow this down a little.
+// See: http://www.byond.com/docs/ref/info.html#/client/proc/Stat
+/client/Stat()
+ . = ..()
+ if (holder)
+ sleep(1)
+ else
+ sleep(5)
+ stoplag()
diff --git a/code/modules/client/preference_setup/loadout/gear_tweaks.dm b/code/modules/client/preference_setup/loadout/gear_tweaks.dm
index 8620e866793..9f804a87bf1 100644
--- a/code/modules/client/preference_setup/loadout/gear_tweaks.dm
+++ b/code/modules/client/preference_setup/loadout/gear_tweaks.dm
@@ -14,36 +14,7 @@
return
/*
-Color adjustment
-*/
-
-var/datum/gear_tweak/color/gear_tweak_free_color_choice = new()
-
-/datum/gear_tweak/color
- var/list/valid_colors
-
-/datum/gear_tweak/color/New(var/list/valid_colors)
- src.valid_colors = valid_colors
- ..()
-
-/datum/gear_tweak/color/get_contents(var/metadata)
- return "Color: ⚫ "
-
-/datum/gear_tweak/color/get_default()
- return valid_colors ? valid_colors[1] : COLOR_GRAY
-
-/datum/gear_tweak/color/get_metadata(var/user, var/metadata)
- if(valid_colors)
- return input(user, "Choose an item color.", "Character Preference", metadata) as null|anything in valid_colors
- return input(user, "Choose an item color.", "Global Preference", metadata) as color|null
-
-/datum/gear_tweak/color/tweak_item(var/obj/item/I, var/metadata)
- if(valid_colors && !(metadata in valid_colors))
- return
- I.color = metadata
-
-/*
-Path adjustment
+* Path adjustment
*/
/datum/gear_tweak/path
@@ -54,7 +25,7 @@ Path adjustment
..()
/datum/gear_tweak/path/get_contents(var/metadata)
- return "Type: [metadata]"
+ return "(Type: [metadata])"
/datum/gear_tweak/path/get_default()
return valid_paths[1]
@@ -68,28 +39,27 @@ Path adjustment
gear_data.path = valid_paths[metadata]
/*
-Content adjustment
+* Content adjustment
*/
/datum/gear_tweak/contents
var/list/valid_contents
/datum/gear_tweak/contents/New()
- valid_contents = args.Copy()
+ valid_contents = args
..()
/datum/gear_tweak/contents/get_contents(var/metadata)
- return "Contents: [english_list(metadata, and_text = ", ")]"
+ return "(Contents)"
/datum/gear_tweak/contents/get_default()
. = list()
for(var/i = 1 to valid_contents.len)
- . += "Random"
+ var/list/contents = valid_contents[i]
+ . += contents[1]
/datum/gear_tweak/contents/get_metadata(var/user, var/list/metadata)
. = list()
- for(var/i = metadata.len to (valid_contents.len - 1))
- metadata += "Random"
for(var/i = 1 to valid_contents.len)
var/entry = input(user, "Choose an entry.", "Character Preference", metadata[i]) as null|anything in (valid_contents[i] + list("Random", "None"))
if(entry)
@@ -101,17 +71,16 @@ Content adjustment
if(metadata.len != valid_contents.len)
return
for(var/i = 1 to valid_contents.len)
- var/path
var/list/contents = valid_contents[i]
- if(metadata[i] == "Random")
- path = pick(contents)
- path = contents[path]
- else if(metadata[i] == "None")
- continue
- else
- path = contents[metadata[i]]
- new path(I)
-
+ var/path = contents[metadata[i]]
+ if(path)
+ if(path == "Random")
+ path = pick(contents)
+ path = contents[path]
+ else if(path == "None")
+ continue
+ new path(I)
+
/*
Reagents adjustment
*/
@@ -142,4 +111,4 @@ Reagents adjustment
. = valid_reagents[pick(valid_reagents)]
else
. = valid_reagents[metadata]
- I.reagents.add_reagent(., I.reagents.get_free_space())
\ No newline at end of file
+ I.reagents.add_reagent(., I.reagents.get_free_space())
diff --git a/code/modules/client/preference_setup/loadout/loadout.dm b/code/modules/client/preference_setup/loadout/loadout.dm
index 70a18e5b8a6..bffc269c5a4 100644
--- a/code/modules/client/preference_setup/loadout/loadout.dm
+++ b/code/modules/client/preference_setup/loadout/loadout.dm
@@ -41,6 +41,9 @@ var/list/gear_datums = list()
/datum/category_item/player_setup_item/loadout/save_character(var/savefile/S)
S["gear"] << pref.gear
+/datum/category_item/player_setup_item/loadout/gather_load_parameters()
+ return list(":id" = pref.current_character)
+
/datum/category_item/player_setup_item/loadout/gather_load_query()
return list("ss13_characters" = list("vars" = list("gear"), "args" = list("id")))
diff --git a/code/modules/client/preference_setup/loadout/loadout_accessories.dm b/code/modules/client/preference_setup/loadout/loadout_accessories.dm
index 04cffbef2e6..2230162f0a4 100644
--- a/code/modules/client/preference_setup/loadout/loadout_accessories.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_accessories.dm
@@ -67,3 +67,22 @@
path = /obj/item/clothing/accessory/storage/webbing
cost = 2
+/datum/gear/accessory/scarf
+ display_name = "scarf selection"
+ path = /obj/item/clothing/accessory/scarf
+
+/datum/gear/accessory/scarf/New()
+ ..()
+ var/scarfs = list()
+ scarfs["white scarf"] = /obj/item/clothing/accessory/scarf
+ scarfs["yellow scarf"] = /obj/item/clothing/accessory/scarf/yellow
+ scarfs["green scarf"] = /obj/item/clothing/accessory/scarf/green
+ scarfs["purple scarf"] = /obj/item/clothing/accessory/scarf/purple
+ scarfs["black scarf"] = /obj/item/clothing/accessory/scarf/black
+ scarfs["red scarf"] = /obj/item/clothing/accessory/scarf/red
+ scarfs["orange scarf"] = /obj/item/clothing/accessory/scarf/orange
+ scarfs["light blue scarf"] = /obj/item/clothing/accessory/scarf/light_blue
+ scarfs["dark blue scarf"] = /obj/item/clothing/accessory/scarf/dark_blue
+ scarfs["zebra scarf"] = /obj/item/clothing/accessory/scarf/zebra
+ gear_tweaks += new/datum/gear_tweak/path(scarfs)
+
diff --git a/code/modules/client/preference_setup/loadout/loadout_cosmetics.dm b/code/modules/client/preference_setup/loadout/loadout_cosmetics.dm
index c75a557675b..a4fec0e0bcc 100644
--- a/code/modules/client/preference_setup/loadout/loadout_cosmetics.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_cosmetics.dm
@@ -13,7 +13,7 @@
lipsticks["lipstick, red"] = /obj/item/weapon/lipstick
lipsticks["lipstick, purple"] = /obj/item/weapon/lipstick/purple
lipsticks["lipstick, jade"] = /obj/item/weapon/lipstick/jade
- lipsticks["lipstick, back"] = /obj/item/weapon/lipstick/black
+ lipsticks["lipstick, black"] = /obj/item/weapon/lipstick/black
gear_tweaks += new/datum/gear_tweak/path(lipsticks)
/datum/gear/cosmetic/mirror
diff --git a/code/modules/client/preference_setup/loadout/loadout_general.dm b/code/modules/client/preference_setup/loadout/loadout_general.dm
index 7c3c9da7e5a..e6670a87b4b 100644
--- a/code/modules/client/preference_setup/loadout/loadout_general.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_general.dm
@@ -47,11 +47,6 @@
path = /obj/item/weapon/material/kitchen/utensil/knife/boot
cost = 3
-/datum/gear/cape
- display_name = "tunnel cloak"
- path = /obj/item/weapon/storage/backpack/cloak
- cost = 1
-
/datum/gear/lunchbox
display_name = "lunchbox"
description = "A little lunchbox."
@@ -66,4 +61,4 @@
if(!initial(lunchbox.filled))
lunchboxes[initial(lunchbox.name)] = lunchbox_type
gear_tweaks += new/datum/gear_tweak/path(sortAssoc(lunchboxes))
- gear_tweaks += new/datum/gear_tweak/contents(lunchables_lunches(), lunchables_snacks(), lunchables_drinks())
\ No newline at end of file
+ gear_tweaks += new/datum/gear_tweak/contents(lunchables_lunches(), lunchables_snacks(), lunchables_drinks())
diff --git a/code/modules/client/preference_setup/loadout/loadout_head.dm b/code/modules/client/preference_setup/loadout/loadout_head.dm
index 081b6536564..503c55a684f 100644
--- a/code/modules/client/preference_setup/loadout/loadout_head.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_head.dm
@@ -75,7 +75,7 @@
allowed_roles = list("Security Officer","Head of Security","Warden","Security Cadet","Detective")
/datum/gear/head/hardhat
- display_name = "hardhat, yellow"
+ display_name = "hardhat selection"
path = /obj/item/clothing/head/hardhat
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Engineering Apprentice")
@@ -111,3 +111,19 @@
/datum/gear/head/ushanka
display_name = "ushanka"
path = /obj/item/clothing/head/ushanka
+
+/datum/gear/head/hijab
+ display_name = "hijab selection"
+ path = /obj/item/clothing/head/hijab
+
+/datum/gear/head/hijab/New()
+ ..()
+ var/hijab = list()
+ hijab["black hijab"] = /obj/item/clothing/head/hijab
+ hijab["grey hijab"] = /obj/item/clothing/head/hijab/grey
+ hijab["red hijab"] = /obj/item/clothing/head/hijab/red
+ hijab["brown hijab"] = /obj/item/clothing/head/hijab/brown
+ hijab["green hijab"] = /obj/item/clothing/head/hijab/green
+ hijab["blue hijab"] = /obj/item/clothing/head/hijab/blue
+
+ gear_tweaks += new/datum/gear_tweak/path(hijab)
diff --git a/code/modules/client/preference_setup/loadout/loadout_uniform.dm b/code/modules/client/preference_setup/loadout/loadout_uniform.dm
index 22705c17560..6566570d82f 100644
--- a/code/modules/client/preference_setup/loadout/loadout_uniform.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_uniform.dm
@@ -118,7 +118,7 @@
/datum/gear/uniform/corpsecsuit
display_name = "uniform, corporate (Security)"
path = /obj/item/clothing/under/rank/security/corp
- allowed_roles = list("Security Officer","Head of Security","Warden")
+ allowed_roles = list("Security Officer","Head of Security","Warden","Security Cadet")
/datum/gear/uniform/uniform_hop
display_name = "uniform, HoP's dress"
@@ -133,16 +133,32 @@
/datum/gear/uniform/navysecsuit
display_name = "uniform, navyblue (Security)"
path = /obj/item/clothing/under/rank/security/navyblue
- allowed_roles = list("Security Officer","Head of Security","Warden")
+ allowed_roles = list("Security Officer","Head of Security","Warden","Security Cadet")
/datum/gear/uniform/gearharness
display_name = "gear harness"
path = /obj/item/clothing/under/gearharness
cost = 2
-/datum/gear/uniform/track_pants
- display_name = "track pants"
- path = /obj/item/clothing/under/track
+/datum/gear/uniform/pants
+ display_name = "pants selection"
+ path = /obj/item/clothing/under/pants
+
+/datum/gear/uniform/pants/New()
+ ..()
+ var/pants = list()
+ pants["jeans"] = /obj/item/clothing/under/pants
+ pants["classic jeans"] = /obj/item/clothing/under/pants/classic
+ pants["must hang jeans"] = /obj/item/clothing/under/pants/musthang
+ pants["black jeans"] = /obj/item/clothing/under/pants/jeansblack
+ pants["young folks jeans"] = /obj/item/clothing/under/pants/youngfolksjeans
+ pants["white pants"] = /obj/item/clothing/under/pants/white
+ pants["black pants"] = /obj/item/clothing/under/pants/black
+ pants["red pants"] = /obj/item/clothing/under/pants/red
+ pants["tan pants"] = /obj/item/clothing/under/pants/tan
+ pants["khaki pants"] = /obj/item/clothing/under/pants/khaki
+ pants["track pants"] = /obj/item/clothing/under/pants/track
+ gear_tweaks += new/datum/gear_tweak/path(pants)
/datum/gear/uniform/turtleneck
display_name = "tacticool turtleneck"
diff --git a/code/modules/client/preference_setup/loadout/loadout_xeno.dm b/code/modules/client/preference_setup/loadout/loadout_xeno.dm
index 6ee001c5ace..135c22be02b 100644
--- a/code/modules/client/preference_setup/loadout/loadout_xeno.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_xeno.dm
@@ -14,6 +14,13 @@
whitelisted = "Unathi"
sort_category = "Xenowear"
+/datum/gear/suit/robe_coat
+ display_name = "tzirzi robe (Unathi)"
+ path = /obj/item/clothing/suit/unathi/robe/robe_coat
+ cost = 1
+ whitelisted = "Unathi"
+ sort_category = "Xenowear"
+
//skrell headtail adorns
/datum/gear/ears/f_skrell
@@ -68,6 +75,13 @@
whitelisted = "Vaurca"
sort_category = "Xenowear"
+/datum/gear/cape
+ display_name = "tunnel cloak (Vaurca)"
+ path = /obj/item/weapon/storage/backpack/cloak
+ cost = 1
+ whitelisted = "Vaurca"
+ sort_category = "Xenowear"
+
//beastmen gloves
/datum/gear/gloves/unathi
@@ -104,5 +118,6 @@
taj_gloves["orange gloves"] = /obj/item/clothing/gloves/orange/tajara
taj_gloves["purple gloves"] = /obj/item/clothing/gloves/purple/tajara
taj_gloves["brown gloves"] = /obj/item/clothing/gloves/brown/tajara
- taj_gloves["white gloves"] = /obj/item/clothing/gloves/green/tajara
+ taj_gloves["green gloves"] = /obj/item/clothing/gloves/green/tajara
+ taj_gloves["white gloves"] = /obj/item/clothing/gloves/white/tajara
gear_tweaks += new/datum/gear_tweak/path(taj_gloves)
diff --git a/code/modules/clothing/chameleon.dm b/code/modules/clothing/chameleon.dm
index f6eda831da3..9a8d00bbafd 100644
--- a/code/modules/clothing/chameleon.dm
+++ b/code/modules/clothing/chameleon.dm
@@ -13,6 +13,8 @@
body_parts_covered = copy.body_parts_covered
flags_inv = copy.flags_inv
+ if(copy.item_state_slots) // copy.item_state_slots.Copy() apears to be undefined
+ item_state_slots = copy.item_state_slots // however this appears to work perfectly fine
if(copy.item_icons)
item_icons = copy.item_icons.Copy()
if(copy.sprite_sheets)
@@ -295,7 +297,7 @@
//*********************
/obj/item/clothing/glasses/chameleon
- name = "Optical Meson Scanner"
+ name = "optical meson scanner"
icon_state = "meson"
item_state = "glasses"
desc = "It looks like a plain set of mesons, but on closer inspection, it seems to have a small dial inside."
@@ -308,7 +310,7 @@
clothing_choices = generate_chameleon_choices(/obj/item/clothing/glasses, list(src.type))
/obj/item/clothing/glasses/chameleon/emp_act(severity) //Because we don't have psych for all slots right now but still want a downside to EMP. In this case your cover's blown.
- name = "Optical Meson Scanner"
+ name = "optical meson scanner"
desc = "It's a set of mesons."
icon_state = "meson"
update_icon()
diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm
index 77e832c8409..bcc8f350eaf 100644
--- a/code/modules/clothing/clothing.dm
+++ b/code/modules/clothing/clothing.dm
@@ -268,7 +268,7 @@ BLIND // can't see anything
body_parts_covered = HEAD
slot_flags = SLOT_HEAD
w_class = 2.0
- //diona_restricted_light = 1//Light emitted by this object or creature has limited interaction with diona
+ uv_intensity = 50 //Light emitted by this object or creature has limited interaction with diona
species_restricted = list("exclude","Vaurca Breeder")
var/light_overlay = "helmet_light"
diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm
index bf6c7d78cf1..4519a560b2c 100644
--- a/code/modules/clothing/glasses/glasses.dm
+++ b/code/modules/clothing/glasses/glasses.dm
@@ -35,7 +35,7 @@
user.update_action_buttons()
/obj/item/clothing/glasses/meson
- name = "Optical Meson Scanner"
+ name = "optical meson scanner"
desc = "Used for seeing walls, floors, and stuff through anything."
icon_state = "meson"
item_state = "glasses"
@@ -55,7 +55,7 @@
prescription = 1
/obj/item/clothing/glasses/science
- name = "Science Goggles"
+ name = "science goggles"
desc = "Used to protect your eyes against harmful chemicals!"
icon_state = "purple"
item_state = "glasses"
@@ -67,7 +67,7 @@
overlay = global_hud.science
/obj/item/clothing/glasses/night
- name = "Night Vision Goggles"
+ name = "night vision goggles"
desc = "You can totally see in the dark now!"
icon_state = "night"
item_state = "glasses"
@@ -96,7 +96,7 @@
body_parts_covered = 0
/obj/item/clothing/glasses/material
- name = "Optical Material Scanner"
+ name = "optical material scanner"
desc = "Very confusing glasses."
icon_state = "material"
item_state = "glasses"
@@ -105,7 +105,7 @@
vision_flags = SEE_OBJS
/obj/item/clothing/glasses/regular
- name = "Prescription Glasses"
+ name = "prescription glasses"
desc = "Made by Nerd. Co."
icon_state = "glasses"
item_state = "glasses"
@@ -131,12 +131,12 @@
qdel(src)
/obj/item/clothing/glasses/regular/scanners
- name = "Scanning Goggles"
+ name = "scanning goggles"
desc = "A very oddly shaped pair of goggles with bits of wire poking out the sides. A soft humming sound emanates from it."
icon_state = "uzenwa_sissra_1"
/obj/item/clothing/glasses/regular/hipster
- name = "Prescription Glasses"
+ name = "prescription glasses"
desc = "Made by Uncool. Co."
icon_state = "hipster_glasses"
item_state = "hipster_glasses"
@@ -149,7 +149,7 @@
body_parts_covered = 0
/obj/item/clothing/glasses/gglasses
- name = "Green Glasses"
+ name = "green glasses"
desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
icon_state = "gglasses"
item_state = "gglasses"
@@ -218,7 +218,7 @@
/obj/item/clothing/glasses/sunglasses/blinders
- name = "Vaurcae Blinders"
+ name = "vaurcae blinders"
desc = "Specially designed Vaurca blindfold, designed to let in just enough light to see."
icon_state = "blinders"
item_state = "blinders"
@@ -257,7 +257,7 @@
icon_state = "swatgoggles"
/obj/item/clothing/glasses/thermal
- name = "Optical Thermal Scanner"
+ name = "optical thermal scanner"
desc = "Thermals in the shape of glasses."
icon_state = "thermal"
item_state = "glasses"
@@ -287,7 +287,7 @@
overlay = global_hud.thermal
/obj/item/clothing/glasses/thermal/syndi //These are now a traitor item, concealed as mesons. -Pete
- name = "Optical Meson Scanner"
+ name = "optical meson scanner"
desc = "Used for seeing walls, floors, and stuff through anything."
icon_state = "meson"
origin_tech = list(TECH_MAGNET = 3, TECH_ILLEGAL = 4)
@@ -298,7 +298,7 @@
action_button_name = null
/obj/item/clothing/glasses/thermal/plain/monocle
- name = "Thermoncle"
+ name = "thermoncle"
desc = "A monocle thermal."
icon_state = "thermoncle"
flags = null //doesn't protect eyes because it's a monocle, duh
@@ -306,14 +306,14 @@
body_parts_covered = 0
/obj/item/clothing/glasses/thermal/plain/eyepatch
- name = "Optical Thermal Eyepatch"
+ name = "optical thermal eyepatch"
desc = "An eyepatch with built-in thermal optics"
icon_state = "eyepatch"
item_state = "eyepatch"
body_parts_covered = 0
/obj/item/clothing/glasses/thermal/plain/jensen
- name = "Optical Thermal Implants"
+ name = "optical thermal implants"
desc = "A set of implantable lenses designed to augment your vision"
icon_state = "thermalimplants"
item_state = "syringe_kit"
diff --git a/code/modules/clothing/glasses/hud.dm b/code/modules/clothing/glasses/hud.dm
index 4a4485c3c38..dd7e421e6ac 100644
--- a/code/modules/clothing/glasses/hud.dm
+++ b/code/modules/clothing/glasses/hud.dm
@@ -13,7 +13,7 @@
return
/obj/item/clothing/glasses/hud/health
- name = "Health Scanner HUD"
+ name = "health scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
icon_state = "healthhud"
body_parts_covered = 0
@@ -38,7 +38,7 @@
del(src)
/obj/item/clothing/glasses/hud/security
- name = "Security HUD"
+ name = "security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status and security records."
icon_state = "securityhud"
body_parts_covered = 0
@@ -60,7 +60,7 @@
del(src)
/obj/item/clothing/glasses/hud/security/jensenshades
- name = "Augmented shades"
+ name = "augmented shades"
desc = "Polarized bioneural eyewear, designed to augment your vision."
icon_state = "jensenshades"
item_state = "jensenshades"
diff --git a/code/modules/clothing/gloves/boxing.dm b/code/modules/clothing/gloves/boxing.dm
index 2ad12aa2bf1..ffd79cea362 100644
--- a/code/modules/clothing/gloves/boxing.dm
+++ b/code/modules/clothing/gloves/boxing.dm
@@ -21,9 +21,3 @@
/obj/item/clothing/gloves/boxing/yellow
icon_state = "boxingyellow"
item_state = "boxingyellow"
-
-/obj/item/clothing/gloves/white
- name = "white gloves"
- desc = "These look pretty fancy."
- icon_state = "latex"
- item_state = "lgloves"
diff --git a/code/modules/clothing/gloves/color.dm b/code/modules/clothing/gloves/color.dm
index de60ad65e37..9b8a07e1cae 100644
--- a/code/modules/clothing/gloves/color.dm
+++ b/code/modules/clothing/gloves/color.dm
@@ -84,10 +84,16 @@
desc = "A pair of gloves, they don't look special in any way."
icon_state = "brown"
item_state = "browngloves"
+
+/obj/item/clothing/gloves/white
+ name = "white gloves"
+ desc = "These look pretty fancy."
+ icon_state = "latex"
+ item_state = "lgloves"
/obj/item/clothing/gloves/yellow/specialt
desc = "These gloves will protect the wearer from electric shock. Made special for Tajaran use."
- name = "Tajaran electrical gloves"
+ name = "tajaran electrical gloves"
icon_state = "yellow"
item_state = "ygloves"
siemens_coefficient = 0
@@ -96,7 +102,7 @@
/obj/item/clothing/gloves/yellow/specialu
desc = "These gloves will protect the wearer from electric shock. Made special for Unathi use."
- name = "Unathi electrical gloves"
+ name = "unathi electrical gloves"
icon_state = "yellow"
item_state = "ygloves"
siemens_coefficient = 0
diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm
index c9292ab83a6..1fc44809c2a 100644
--- a/code/modules/clothing/gloves/miscellaneous.dm
+++ b/code/modules/clothing/gloves/miscellaneous.dm
@@ -13,7 +13,7 @@
/obj/item/clothing/gloves/swat
desc = "These tactical gloves are somewhat fire and impact-resistant."
- name = "\improper SWAT Gloves"
+ name = "\improper SWAT gloves"
icon_state = "black"
item_state = "swat_gl"
siemens_coefficient = 0.50
@@ -59,7 +59,7 @@
species_restricted = list("Unathi")
/obj/item/clothing/gloves/latex/tajara
- name = "tajara latex gloves"
+ name = "tajaran latex gloves"
desc = "Sterile latex gloves. Designed for Tajara use."
species_restricted = list("Tajara")
@@ -72,6 +72,7 @@
wired = 1
species_restricted = null
gender = NEUTER
+ body_parts_covered = null
verb/checktime()
set category = "Object"
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index da7c819c616..9f585cb1512 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -29,6 +29,19 @@
desc = "A security commissar's cap."
icon_state = "commissarcap"
+/obj/item/clothing/head/helmet/HoS
+ name = "head of security hat"
+ desc = "The hat of the Head of Security. For showing the officers who's in charge."
+ icon_state = "hoscap"
+ armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
+ flags_inv = HIDEEARS
+ body_parts_covered = 0
+
+/obj/item/clothing/head/helmet/HoS/dermal
+ name = "dermal armour patch"
+ desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
+ icon_state = "dermal"
+
/obj/item/clothing/head/helmet/hop
name = "crew resource's hat"
desc = "A stylish hat that both protects you from enraged former-crewmembers and gives you a false sense of authority."
@@ -48,9 +61,27 @@
desc = "It's a helmet specifically designed to protect against close range attacks."
icon_state = "riot"
body_parts_covered = HEAD|FACE|EYES //face shield
- armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
+ armor = list(melee = 80, bullet = 20, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEEARS
- siemens_coefficient = 0.5
+
+/obj/item/clothing/head/helmet/ablative
+ name = "ablative helmet"
+ desc = "A helmet made from advanced materials which protects against concentrated energy weapons."
+ icon_state = "helmet_reflect"
+ armor = list(melee = 25, bullet = 25, laser = 80, energy = 10, bomb = 0, bio = 0, rad = 0)
+ siemens_coefficient = 0
+
+/obj/item/clothing/head/helmet/ballistic
+ name = "ballistic helmet"
+ desc = "A helmet with reinforced plating to protect against ballistic projectiles."
+ icon_state = "helmet_bulletproof"
+ armor = list(melee = 25, bullet = 80, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
+
+/obj/item/clothing/head/helmet/merc
+ name = "combat helmet"
+ desc = "A tan helmet made from advanced ceramic."
+ icon_state = "helmet_tac"
+ armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
/obj/item/clothing/head/helmet/swat
name = "\improper SWAT helmet"
@@ -61,7 +92,12 @@
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
- siemens_coefficient = 0.5
+
+/obj/item/clothing/head/helmet/swat/peacekeeper
+ name = "\improper ERT civil protection helmet"
+ desc = "A full helmet made of highly advanced ceramic materials, complete with a jetblack visor. Shines with a mirror sheen."
+ icon_state = "erthelmet_peacekeeper"
+ item_state = "erthelmet_peacekeeper"
/obj/item/clothing/head/helmet/thunderdome
name = "\improper Thunderdome helmet"
@@ -91,10 +127,9 @@
armor = list(melee = 62, bullet = 50, laser = 50,energy = 35, bomb = 10, bio = 2, rad = 0)
flags_inv = HIDEEARS
- siemens_coefficient = 0.5
/obj/item/clothing/head/helmet/augment
- name = "Augment Array"
+ name = "augment array"
desc = "A helmet with optical and cranial augments coupled to it."
icon_state = "v62"
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
@@ -102,7 +137,6 @@
body_parts_covered = HEAD|EYES
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
- siemens_coefficient = 0.5
//Non-hardsuit ERT helmets.
/obj/item/clothing/head/helmet/ert
diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm
index a7b3f29d4ff..a7f474cfffd 100644
--- a/code/modules/clothing/head/jobs.dm
+++ b/code/modules/clothing/head/jobs.dm
@@ -120,3 +120,48 @@
/obj/item/clothing/head/surgery/green
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
icon_state = "surgcap_green"
+
+//Detective
+
+
+/obj/item/clothing/head/det
+ name = "fedora"
+ desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
+ icon_state = "detective"
+ item_state_slots = list(
+ slot_l_hand_str = "det_hat",
+ slot_r_hand_str = "det_hat"
+ )
+ allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
+ armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
+ siemens_coefficient = 0.7
+ body_parts_covered = 0
+
+/obj/item/clothing/head/det/grey
+ icon_state = "detective2"
+ desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
+
+/obj/item/clothing/head/det/technicolor
+ desc = "A 23rd-century fedora. It's fibres are hyper-absorbent."
+ icon = 'icons/obj/clothing/coloured_detective_coats.dmi'
+ icon_state = "hat_detective_black"
+ item_state = "hat_detective_black"
+ var/hat_color
+ contained_sprite = 1
+
+/obj/item/clothing/head/det/technicolor/New()
+ if(prob(5))
+ var/list/colors = list("yellow"=2,"red"=1,"white"=1,"orange"=1,"purple"=1,"green"=1,"blue"=1 )
+ var/color = pickweight(colors)
+ icon_state = "hat_detective_[color]"
+ item_state = "hat_detective_[color]"
+ ..()
+
+/obj/item/clothing/head/det/technicolor/attackby(obj/item/weapon/O as obj, mob/user as mob)
+ if(istype(O, /obj/item/weapon/reagent_containers/glass/paint))
+ var/obj/item/weapon/reagent_containers/glass/paint/P = O
+ hat_color = P.paint_type
+ user.visible_message("[user] soaks \the [src] into [P]! ")
+ icon_state = "hat_detective_[hat_color]"
+ item_state = "hat_detective_[hat_color]"
+ ..()
diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm
index abae29b0889..045af3d30fd 100644
--- a/code/modules/clothing/head/misc.dm
+++ b/code/modules/clothing/head/misc.dm
@@ -250,3 +250,43 @@
desc = "An orange piece of cloth, worn on the head."
icon_state = "orange_bandana"
body_parts_covered = 0
+
+/obj/item/clothing/head/hijab //It might've taken a year but here's your Hijab's, Dea.
+ name = "hijab"
+ desc = "Encompassing cloth headwear worn by some human cultures and religions."
+ icon = 'icons/obj/clothing/hijabs.dmi'
+ icon_state = "hijab_black"
+ item_state = "hijab_black"
+ flags_inv = BLOCKHAIR
+ body_parts_covered = 0
+ contained_sprite = 1
+
+/obj/item/clothing/head/hijab/grey
+ name = "grey hijab"
+ icon = 'icons/obj/clothing/hijabs.dmi'
+ icon_state = "hijab_grey"
+ item_state = "hijab_grey"
+
+/obj/item/clothing/head/hijab/red
+ name = "red hijab"
+ icon = 'icons/obj/clothing/hijabs.dmi'
+ icon_state = "hijab_red"
+ item_state = "hijab_red"
+
+/obj/item/clothing/head/hijab/brown
+ name = "brown hijab"
+ icon = 'icons/obj/clothing/hijabs.dmi'
+ icon_state = "hijab_brown"
+ item_state = "hijab_brown"
+
+/obj/item/clothing/head/hijab/green
+ name = "green hijab"
+ icon = 'icons/obj/clothing/hijabs.dmi'
+ icon_state = "hijab_green"
+ item_state = "hijab_green"
+
+/obj/item/clothing/head/hijab/blue
+ name = "blue hijab"
+ icon = 'icons/obj/clothing/hijabs.dmi'
+ icon_state = "hijab_blue"
+ item_state = "hijab_blue"
\ No newline at end of file
diff --git a/code/modules/clothing/masks/gasmask.dm b/code/modules/clothing/masks/gasmask.dm
index ffe58de30f9..06321fb129f 100644
--- a/code/modules/clothing/masks/gasmask.dm
+++ b/code/modules/clothing/masks/gasmask.dm
@@ -86,12 +86,6 @@
icon_state = "sexymime"
item_state = "sexymime"
-/obj/item/clothing/mask/gas/death_commando
- name = "Death Commando Mask"
- icon_state = "death_commando_mask"
- item_state = "death_commando_mask"
- siemens_coefficient = 0.2
-
/obj/item/clothing/mask/gas/cyborg
name = "cyborg visor"
desc = "Beep boop"
@@ -106,10 +100,7 @@
/obj/item/clothing/mask/gas/tactical
name = "tactical mask"
desc = "A compact carbon-fiber respirator covering the mouth and nose to protect against the inhalation of smoke and other harmful gasses. "
- icon_state = "tactigas"
- item_flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT
- flags_inv = HIDEFACE
- body_parts_covered = FACE
+ icon_state = "fullgas"
+ item_state = "fullgas"
w_class = 2.0
- item_state = "tactigas"
armor = list(melee = 25, bullet = 10, laser = 25, energy = 25, bomb = 0, bio = 50, rad = 15)
diff --git a/code/modules/clothing/spacesuits/alien.dm b/code/modules/clothing/spacesuits/alien.dm
index 23df191b7ef..9bcdb394e8f 100644
--- a/code/modules/clothing/spacesuits/alien.dm
+++ b/code/modules/clothing/spacesuits/alien.dm
@@ -1,6 +1,6 @@
//Skrell space gear. Sleek like a wetsuit.
/obj/item/clothing/head/helmet/space/skrell
- name = "Skrellian helmet"
+ name = "skrellian helmet"
desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl."
armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
@@ -14,7 +14,7 @@
icon_state = "skrell_helmet_black"
/obj/item/clothing/suit/space/skrell
- name = "Skrellian voidsuit"
+ name = "skrellian voidsuit"
desc = "Seems like a wetsuit with reinforced plating seamlessly attached to it. Very chic."
armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
@@ -51,6 +51,7 @@
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.6
item_flags = STOPPRESSUREDAMAGE
+ flags_inv = null
species_restricted = list("Vox","Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm
index 45d622f8b00..95fb93ed929 100644
--- a/code/modules/clothing/spacesuits/miscellaneous.dm
+++ b/code/modules/clothing/spacesuits/miscellaneous.dm
@@ -68,14 +68,14 @@
//Orange emergency space suit
/obj/item/clothing/head/helmet/space/emergency
- name = "Emergency Space Helmet"
+ name = "emergency space helmet"
icon_state = "emergencyhelm"
item_state = "emergencyhelm"
desc = "A simple helmet with a built in light, smells like mothballs."
flash_protection = FLASH_PROTECTION_NONE
/obj/item/clothing/suit/space/emergency
- name = "Emergency Softsuit"
+ name = "emergency softsuit"
icon_state = "syndicate-orange"
item_state = "syndicate-orange"
desc = "A thin, ungainly softsuit colored in blaze orange for rescuers to easily locate, looks pretty fragile."
diff --git a/code/modules/clothing/spacesuits/rig/modules/computer.dm b/code/modules/clothing/spacesuits/rig/modules/computer.dm
index 66f373956ca..45ace050ef3 100644
--- a/code/modules/clothing/spacesuits/rig/modules/computer.dm
+++ b/code/modules/clothing/spacesuits/rig/modules/computer.dm
@@ -415,7 +415,7 @@
interfaced_with = target
drain_loc = interfaced_with.loc
- holder.spark_system.start()
+ holder.spark_system.queue()
playsound(H.loc, 'sound/effects/sparks2.ogg', 50, 1)
return 1
@@ -439,7 +439,7 @@
if(!H || !istype(H))
return 0
- holder.spark_system.start()
+ holder.spark_system.queue()
playsound(H.loc, 'sound/effects/sparks2.ogg', 50, 1)
if(!holder.cell)
diff --git a/code/modules/clothing/spacesuits/rig/modules/ninja.dm b/code/modules/clothing/spacesuits/rig/modules/ninja.dm
index b5a78f628cc..a3687ecd40c 100644
--- a/code/modules/clothing/spacesuits/rig/modules/ninja.dm
+++ b/code/modules/clothing/spacesuits/rig/modules/ninja.dm
@@ -83,7 +83,7 @@
if(!M || !T)
return
- holder.spark_system.start()
+ holder.spark_system.queue()
playsound(T, 'sound/effects/phasein.ogg', 25, 1)
playsound(T, 'sound/effects/sparks2.ogg', 50, 1)
anim(T,M,'icons/mob/mob.dmi',,"phasein",,M.dir)
diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm
index 4ebdd5de1b1..ac7915a38aa 100644
--- a/code/modules/clothing/spacesuits/rig/rig.dm
+++ b/code/modules/clothing/spacesuits/rig/rig.dm
@@ -79,7 +79,7 @@
// Wiring! How exciting.]
var/datum/wires/rig/wires
- var/datum/effect/effect/system/spark_spread/spark_system
+ var/datum/effect_system/sparks/spark_system
/obj/item/weapon/rig/examine()
usr << "This is \icon[src][src.name]."
@@ -103,9 +103,7 @@
if((!req_access || !req_access.len) && (!req_one_access || !req_one_access.len))
locked = 0
- spark_system = new()
- spark_system.set_up(5, 0, src)
- spark_system.attach(src)
+ spark_system = bind_spark(src, 5)
processing_objects |= src
@@ -725,7 +723,7 @@
/obj/item/weapon/rig/proc/shock(mob/user)
if (electrocute_mob(user, cell, src)) //electrocute_mob() handles removing charge from the cell, no need to do that here.
- spark_system.start()
+ spark_system.queue()
if(user.stunned)
return 1
return 0
diff --git a/code/modules/clothing/spacesuits/rig/rig_pieces.dm b/code/modules/clothing/spacesuits/rig/rig_pieces.dm
index d2260dad672..822d3b7573f 100644
--- a/code/modules/clothing/spacesuits/rig/rig_pieces.dm
+++ b/code/modules/clothing/spacesuits/rig/rig_pieces.dm
@@ -10,6 +10,7 @@
heat_protection = HEAD|FACE|EYES
cold_protection = HEAD|FACE|EYES
brightness_on = 4
+ light_wedge = LIGHT_WIDE
sprite_sheets = list(
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
"Skrell" = 'icons/mob/species/skrell/helmet.dmi',
diff --git a/code/modules/clothing/spacesuits/rig/suits/ert.dm b/code/modules/clothing/spacesuits/rig/suits/ert.dm
index 28aa4175686..e202cc71b34 100644
--- a/code/modules/clothing/spacesuits/rig/suits/ert.dm
+++ b/code/modules/clothing/spacesuits/rig/suits/ert.dm
@@ -74,7 +74,7 @@
)
/obj/item/weapon/rig/ert/assetprotection
- name = "Heavy Asset Protection suit control module"
+ name = "heavy asset protection suit control module"
desc = "A heavy suit worn by the highest level of Asset Protection, don't mess with the person wearing this. Armoured and space ready."
suit_type = "heavy asset protection"
icon_state = "asset_protection_rig"
diff --git a/code/modules/clothing/spacesuits/spacesuits.dm b/code/modules/clothing/spacesuits/spacesuits.dm
index 078bc8e9fc6..423cb7ee10a 100644
--- a/code/modules/clothing/spacesuits/spacesuits.dm
+++ b/code/modules/clothing/spacesuits/spacesuits.dm
@@ -3,7 +3,7 @@
// Meaning the the suit is defined directly after the corrisponding helmet. Just like below!
/obj/item/clothing/head/helmet/space
- name = "Space helmet"
+ name = "space helmet"
icon_state = "space"
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
@@ -28,6 +28,7 @@
action_button_name = "Toggle Helmet Light"
light_overlay = "helmet_light"
brightness_on = 4
+ light_wedge = LIGHT_WIDE
on = 0
/obj/item/clothing/head/helmet/space/initialize()
@@ -58,7 +59,7 @@
user << "This helmet has a built-in camera. It's [camera && camera.status ? "" : "in"]active."
/obj/item/clothing/suit/space
- name = "Space suit"
+ name = "space suit"
desc = "A suit that protects against low pressure environments. \"NSS EXODUS\" is written in large block letters on the back."
icon_state = "space"
item_state = "s_suit"
diff --git a/code/modules/clothing/spacesuits/void/captain.dm b/code/modules/clothing/spacesuits/void/captain.dm
index 58a23d9649d..5dc3661bd6b 100644
--- a/code/modules/clothing/spacesuits/void/captain.dm
+++ b/code/modules/clothing/spacesuits/void/captain.dm
@@ -3,6 +3,10 @@
name = "captain voidsuit helmet"
icon_state = "capspace"
item_state = "capspace"
+ item_state_slots = list(
+ slot_l_hand_str = "capspacehelmet",
+ slot_r_hand_str = "capspacehelmet"
+ )
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
@@ -11,6 +15,10 @@
desc = "A bulky, heavy-duty piece of exclusive Nanotrasen armor. YOU are in charge!"
icon_state = "capspace"
item_state = "capspace"
+ item_state_slots = list(
+ slot_l_hand_str = "capspacesuit",
+ slot_r_hand_str = "capspacesuit"
+ )
w_class = 4
allowed = list(/obj/item/weapon/tank, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
slowdown = 1.5
diff --git a/code/modules/clothing/spacesuits/void/merc.dm b/code/modules/clothing/spacesuits/void/merc.dm
index df335dbe594..941338dae88 100644
--- a/code/modules/clothing/spacesuits/void/merc.dm
+++ b/code/modules/clothing/spacesuits/void/merc.dm
@@ -4,6 +4,10 @@
desc = "An advanced helmet designed for work in special operations. Property of Gorlex Marauders."
icon_state = "rig0-syndie"
item_state = "syndie_helm"
+ item_state_slots = list(
+ slot_l_hand_str = "syndie_helm",
+ slot_r_hand_str = "syndie_helm"
+ )
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.3
species_restricted = list("Human", "Vaurca", "Machine")
@@ -15,6 +19,10 @@
name = "blood-red voidsuit"
desc = "An advanced suit that protects against injuries during special operations. Property of Gorlex Marauders."
item_state = "syndie_voidsuit"
+ item_state_slots = list(
+ slot_l_hand_str = "syndie_hardsuit",
+ slot_r_hand_str = "syndie_hardsuit"
+ )
slowdown = 1
w_class = 3
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
diff --git a/code/modules/clothing/spacesuits/void/station.dm b/code/modules/clothing/spacesuits/void/station.dm
index 4d03458dee0..f6fb0ae6b0b 100644
--- a/code/modules/clothing/spacesuits/void/station.dm
+++ b/code/modules/clothing/spacesuits/void/station.dm
@@ -16,6 +16,10 @@
icon_state = "rig-engineering"
item_state = "eng_voidsuit"
slowdown = 1
+ item_state_slots = list(
+ slot_l_hand_str = "eng_hardsuit",
+ slot_r_hand_str = "eng_hardsuit"
+ )
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
@@ -34,6 +38,10 @@
/obj/item/clothing/suit/space/void/mining
icon_state = "rig-mining"
name = "mining voidsuit"
+ item_state_slots = list(
+ slot_l_hand_str = "mining_hardsuit",
+ slot_r_hand_str = "mining_hardsuit"
+ )
desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
item_state = "mining_voidsuit"
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
@@ -54,6 +62,10 @@
name = "medical voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
item_state = "medical_voidsuit"
+ item_state_slots = list(
+ slot_l_hand_str = "medical_hardsuit",
+ slot_r_hand_str = "medical_hardsuit"
+ )
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
@@ -74,6 +86,10 @@
name = "security voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
item_state = "sec_voidsuit"
+ item_state_slots = list(
+ slot_l_hand_str = "sec_hardsuit",
+ slot_r_hand_str = "sec_hardsuit"
+ )
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
@@ -95,5 +111,9 @@
icon_state = "rig-atmos"
name = "atmos voidsuit"
item_state = "atmos_voidsuit"
+ item_state_slots = list(
+ slot_l_hand_str = "atmos_hardsuit",
+ slot_r_hand_str = "atmos_hardsuit"
+ )
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
diff --git a/code/modules/clothing/spacesuits/void/wizard.dm b/code/modules/clothing/spacesuits/void/wizard.dm
index ed35dcf34a2..d48b78e9207 100644
--- a/code/modules/clothing/spacesuits/void/wizard.dm
+++ b/code/modules/clothing/spacesuits/void/wizard.dm
@@ -11,9 +11,10 @@
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.3
wizard_garb = 1
+ species_restricted = list("Human", "Machine", "Skeleton")
equipped(var/mob/user)
- if(!(user.mind.assigned_role == "Space Wizard"))
+ if(!(user.faction == "Space Wizard"))
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/LH = H.get_organ("l_hand")
var/obj/item/organ/external/RH = H.get_organ("r_hand")
@@ -35,6 +36,10 @@
name = "gem-encrusted voidsuit"
desc = "A bizarre gem-encrusted suit that radiates magical energies."
item_state = "wiz_voidsuit"
+ item_state_slots = list(
+ slot_l_hand_str = "wiz_hardsuit",
+ slot_r_hand_str = "wiz_hardsuit"
+ )
slowdown = 1
w_class = 3
unacidable = 1
@@ -42,9 +47,10 @@
siemens_coefficient = 0.3
wizard_garb = 1
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/teleportation_scroll,/obj/item/weapon/scrying,/obj/item/weapon/spellbook,/obj/item/device/soulstone,/obj/item/weapon/material/knife/ritual)
+ species_restricted = list("Human", "Skrell", "Machine", "Skeleton")
equipped(var/mob/user)
- if(!(user.mind.assigned_role == "Space Wizard"))
+ if(!(user.faction == "Space Wizard"))
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/LH = H.get_organ("l_hand")
var/obj/item/organ/external/RH = H.get_organ("r_hand")
diff --git a/code/modules/clothing/suits/alien.dm b/code/modules/clothing/suits/alien.dm
index 54141e99948..17852819c78 100644
--- a/code/modules/clothing/suits/alien.dm
+++ b/code/modules/clothing/suits/alien.dm
@@ -7,6 +7,15 @@
item_state = "robe-unathi"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
+/obj/item/clothing/suit/unathi/robe/robe_coat //I was at a loss for names under-the-hood.
+ name = "tzirzi robes"
+ desc = "A casual Moghes-native garment typically worn by Unathi while planet-side."
+ icon = 'icons/obj/clothing/robe_coat.dmi'
+ icon_state = "robe_coat"
+ item_state = "robe_coat"
+ body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
+ contained_sprite = 1
+
/obj/item/clothing/suit/unathi/mantle
name = "hide mantle"
desc = "A rather grisly selection of cured hides and skin, sewn together to form a ragged mantle."
@@ -27,4 +36,4 @@
name = "headscarf"
desc = "A scarf of coarse fabric. Seems to have ear-holes."
icon_state = "zhan_scarf"
- body_parts_covered = HEAD|FACE
\ No newline at end of file
+ body_parts_covered = HEAD|FACE
diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm
index a7b011604b3..cd1cd2d501c 100644
--- a/code/modules/clothing/suits/armor.dm
+++ b/code/modules/clothing/suits/armor.dm
@@ -73,21 +73,36 @@
item_state = "armor"
/obj/item/clothing/suit/armor/vest/warden
- name = "Warden's jacket"
+ name = "warden's jacket"
desc = "An armoured jacket with silver rank pips and livery."
icon_state = "warden_jacket"
- item_state = "armor"
+ item_state = "warden_jacket"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
pocket_slots = 4//Jackets have more slots
/obj/item/clothing/suit/armor/vest/warden/commissar
- name = "Commissar's jacket"
+ name = "commissar's jacket"
desc = "An tasteful dark blue jacket with silver and white highlights. Has hard-plate inserts for armor."
icon_state = "commissar_warden"
item_state = "commissar_warden"
+/obj/item/clothing/suit/armor/hos
+ name = "head of security's jacket"
+ desc = "An armoured jacket with golden rank pips and livery."
+ icon_state = "hos"
+ item_state = "hos"
+ body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
+ armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
+ pocket_slots = 4//More slots because coat
+
+/obj/item/clothing/suit/armor/hos/jensen
+ name = "armored trenchcoat"
+ desc = "A trenchcoat augmented with a special alloy for some protection and style."
+ icon_state = "jensencoat"
+ item_state = "jensencoat"
+
/obj/item/clothing/suit/armor/riot
- name = "Riot Suit"
+ name = "riot suit"
desc = "A suit of armor with heavy padding to protect against melee attacks. Looks like it might impair movement."
icon_state = "riot"
item_state = "swat_suit"
@@ -97,33 +112,24 @@
siemens_coefficient = 0.5
pocket_slots = 4//Fullbody suit, so more slots
-
/obj/item/clothing/suit/armor/bulletproof
- name = "Bulletproof Vest"
+ name = "bulletproof vest"
desc = "A vest that excels in protecting the wearer against high-velocity solid projectiles."
icon_state = "bulletproof"
item_state = "armor"
blood_overlay_type = "armor"
armor = list(melee = 25, bullet = 80, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
- siemens_coefficient = 0.6
-
-/obj/item/clothing/head/helmet/swat/peacekeeper
- name = "\improper ERT civil protection helmet"
- desc = "A full helmet made of highly advanced ceramic materials, complete with a jetblack visor. Shines with a mirror sheen."
- icon_state = "erthelmet_peacekeeper"
- body_parts_covered = HEAD
- item_state = "erthelmet_peacekeeper"
- armor = list(melee = 80, bullet = 60, laser = 50,energy = 50, bomb = 50, bio = 10, rad = 0)
- flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
+ pocket_slots = 4
/obj/item/clothing/suit/armor/laserproof
- name = "Ablative Armor Vest"
+ name = "ablative armor vest"
desc = "A vest that excels in protecting the wearer against energy projectiles."
icon_state = "armor_reflec"
item_state = "armor_reflec"
blood_overlay_type = "armor"
armor = list(melee = 25, bullet = 25, laser = 80, energy = 10, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0
+ pocket_slots = 4
/obj/item/clothing/suit/armor/laserproof/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(istype(damage_source, /obj/item/projectile/energy) || istype(damage_source, /obj/item/projectile/beam))
@@ -163,7 +169,6 @@
siemens_coefficient = 0.5
pocket_slots = 4//fullbody, more slots
-
/obj/item/clothing/suit/armor/swat/officer
name = "officer jacket"
desc = "An armored jacket used in special operations."
@@ -174,7 +179,6 @@
body_parts_covered = UPPER_TORSO|ARMS
pocket_slots = 4//coat, so more slots
-
/obj/item/clothing/suit/armor/det_suit
name = "armor"
desc = "An armored vest with a detective's badge on it."
@@ -188,7 +192,7 @@
//Reactive armor
//When the wearer gets hit, this armor will teleport the user a short distance away (to safety or to more danger, no one knows. That's the fun of it!)
/obj/item/clothing/suit/armor/reactive
- name = "Reactive Teleport Armor"
+ name = "reactive teleport armor"
desc = "Someone separated our Research Director from their own head!"
var/active = 0.0
icon_state = "reactiveoff"
@@ -211,9 +215,7 @@
var/turf/picked = pick(turfs)
if(!isturf(picked)) return
- var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
- spark_system.set_up(5, 0, user.loc)
- spark_system.start()
+ spark(user, 5)
playsound(user.loc, "sparks", 50, 1)
user.loc = picked
@@ -335,7 +337,7 @@
/obj/item/clothing/suit/storage/vest/New()
..()
- pockets.storage_slots = 4 //two slots
+ pockets.storage_slots = 2 //two slots
/obj/item/clothing/suit/storage/vest/officer
name = "officer armor vest"
@@ -427,19 +429,8 @@
item_state = "mercwebvest"
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
-/obj/item/clothing/under/ccpolice
- name = "ERT civil protection uniform"
- desc = "A sturdy navy uniform, carefully ironed and folded. Worn by specialist troopers on civil protection duties."
- icon_state = "officerdnavyclothes"
- item_state = "scratch"
- worn_state = "officerdnavyclothes"
+//ert related armor
-/obj/item/clothing/under/rank/centcom_commander
- desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Commander.\ It has a patch denoting a Pheonix on the sleeves."
- name = "\improper ERT Commander's Dress Uniform"
- icon_state = "centcom"
- item_state = "lawyer_black"
- worn_state = "centcom"
/obj/item/clothing/suit/storage/vest/heavy/ert
name = "ERT trooper's plate carrier"
desc = "A plate carrier worn by troopers of the emergency response team. Has crimson highlights."
@@ -456,7 +447,7 @@
item_state = "ert_commander"
/obj/item/clothing/suit/storage/vest/heavy/ert/lead
- name = "Leading trooper's plate carrier"
+ name = "leading trooper's plate carrier"
desc = "A plate carrier worn by veteran troopers of the emergency response team qualified to lead small squads. Has blue highlights."
icon_state = "ert_lead"
item_state = "ert_lead"
@@ -479,10 +470,11 @@
icon_state = "ert_peacekeeper"
item_state = "ert_peacekeeper"
+//warden armor
+
//All of the armor below is mostly unused
-
/obj/item/clothing/suit/armor/centcomm
name = "Cent. Com. armor"
desc = "A suit that protects against some damage."
@@ -514,14 +506,14 @@
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/suit/armor/tdome/red
- name = "Thunderdome suit (red)"
+ name = "thunderdome suit (red)"
desc = "Reddish armor."
icon_state = "tdred"
item_state = "tdred"
siemens_coefficient = 1
/obj/item/clothing/suit/armor/tdome/green
- name = "Thunderdome suit (green)"
+ name = "thunderdome suit (green)"
desc = "Pukish armor."
icon_state = "tdgreen"
item_state = "tdgreen"
diff --git a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm
index 721b22c0f40..1e04189473c 100644
--- a/code/modules/clothing/suits/bio.dm
+++ b/code/modules/clothing/suits/bio.dm
@@ -90,7 +90,7 @@
//Plague Dr mask can be found in clothing/masks/gasmask.dm
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit
- name = "Plague doctor suit"
+ name = "plague doctor suit"
desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
icon_state = "plaguedoctor"
item_state = "bio_suit"
diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm
index 05b7ea6b7eb..83c1196b6bb 100644
--- a/code/modules/clothing/suits/jobs.dm
+++ b/code/modules/clothing/suits/jobs.dm
@@ -63,7 +63,7 @@
//Chef
/obj/item/clothing/suit/chef/classic
- name = "A classic chef's apron."
+ name = "classic chef's apron"
desc = "A basic, dull, white chef's apron."
icon_state = "apronchef"
item_state = "apronchef"
@@ -166,7 +166,7 @@
//Lawyer
/obj/item/clothing/suit/storage/toggle/lawyer/bluejacket
- name = "Blue Suit Jacket"
+ name = "blue suit Jacket"
desc = "A snappy dress jacket."
icon_state = "suitjacket_blue_open"
item_state = "suitjacket_blue_open"
@@ -176,7 +176,7 @@
body_parts_covered = UPPER_TORSO|ARMS
/obj/item/clothing/suit/storage/lawyer/purpjacket
- name = "Purple Suit Jacket"
+ name = "blue suit Jacket"
desc = "A snappy dress jacket."
icon_state = "suitjacket_purp"
item_state = "suitjacket_purp"
@@ -185,7 +185,7 @@
//Internal Affairs
/obj/item/clothing/suit/storage/toggle/internalaffairs
- name = "Internal Affairs Jacket"
+ name = "internal affairs jacket"
desc = "A smooth black jacket."
icon_state = "ia_jacket_open"
item_state = "ia_jacket"
@@ -194,8 +194,6 @@
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|ARMS
-
-
//Medical
/obj/item/clothing/suit/storage/toggle/fr_jacket
name = "first responder jacket"
diff --git a/code/modules/clothing/suits/labcoat.dm b/code/modules/clothing/suits/labcoat.dm
index be8cddd310a..d8769c4238c 100644
--- a/code/modules/clothing/suits/labcoat.dm
+++ b/code/modules/clothing/suits/labcoat.dm
@@ -66,7 +66,7 @@
icon_closed = "labcoat_cmoalt"
/obj/item/clothing/suit/storage/toggle/labcoat/mad
- name = "The Mad's labcoat"
+ name = "the mad's labcoat"
desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
icon_state = "labgreen_open"
item_state = "labgreen"
@@ -74,21 +74,21 @@
icon_closed = "labgreen"
/obj/item/clothing/suit/storage/toggle/labcoat/genetics
- name = "Geneticist labcoat"
+ name = "geneticist labcoat"
desc = "A suit that protects against minor chemical spills. Has a blue stripe on the shoulder."
icon_state = "labcoat_gen_open"
icon_open = "labcoat_gen_open"
icon_closed = "labcoat_gen"
/obj/item/clothing/suit/storage/toggle/labcoat/chemist
- name = "Chemist labcoat"
+ name = "chemist labcoat"
desc = "A suit that protects against minor chemical spills. Has an orange stripe on the shoulder."
icon_state = "labcoat_chem_open"
icon_open = "labcoat_chem_open"
icon_closed = "labcoat_chem"
/obj/item/clothing/suit/storage/toggle/labcoat/virologist
- name = "Virologist labcoat"
+ name = "virologist labcoat"
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder."
icon_state = "labcoat_vir_open"
icon_open = "labcoat_vir_open"
@@ -96,7 +96,7 @@
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
/obj/item/clothing/suit/storage/toggle/labcoat/science
- name = "Scientist labcoat"
+ name = "scientist labcoat"
desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder."
icon_state = "labcoat_tox_open"
icon_open = "labcoat_tox_open"
diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm
index fdba7aae29b..88cb4cdb2bf 100644
--- a/code/modules/clothing/suits/miscellaneous.dm
+++ b/code/modules/clothing/suits/miscellaneous.dm
@@ -119,7 +119,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
/obj/item/clothing/suit/hastur
- name = "Hastur's Robes"
+ name = "hastur's robes"
desc = "Robes not meant to be worn by man"
icon_state = "hastur"
item_state = "hastur"
@@ -128,7 +128,7 @@
/obj/item/clothing/suit/imperium_monk
- name = "Imperium monk"
+ name = "imperium monk"
desc = "Have YOU killed a xenos today?"
icon_state = "imperium_monk"
item_state = "imperium_monk"
@@ -137,7 +137,7 @@
/obj/item/clothing/suit/chickensuit
- name = "Chicken Suit"
+ name = "chicken suit"
desc = "A suit made long ago by the ancient empire KFC."
icon_state = "chickensuit"
item_state = "chickensuit"
@@ -147,7 +147,7 @@
/obj/item/clothing/suit/monkeysuit
- name = "Monkey Suit"
+ name = "monkey suit"
desc = "A suit that looks like a primate"
icon_state = "monkeysuit"
item_state = "monkeysuit"
@@ -157,7 +157,7 @@
/obj/item/clothing/suit/holidaypriest
- name = "Holiday Priest"
+ name = "holiday priest"
desc = "This is a nice holiday my son."
icon_state = "holidaypriest"
item_state = "holidaypriest"
@@ -178,7 +178,7 @@
*/
/obj/item/clothing/suit/straight_jacket
- name = "straight jacket"
+ name = "straitjacket"
desc = "A suit that completely restrains the wearer."
icon_state = "straight_jacket"
item_state = "straight_jacket"
@@ -201,23 +201,6 @@
item_state = "ianshirt"
body_parts_covered = UPPER_TORSO|ARMS
-//pyjamas
-//originally intended to be pinstripes >.>
-
-/obj/item/clothing/under/bluepyjamas
- name = "blue pyjamas"
- desc = "Slightly old-fashioned sleepwear."
- icon_state = "blue_pyjamas"
- item_state = "blue_pyjamas"
- body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
-
-/obj/item/clothing/under/redpyjamas
- name = "red pyjamas"
- desc = "Slightly old-fashioned sleepwear."
- icon_state = "red_pyjamas"
- item_state = "red_pyjamas"
- body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
-
//coats
/obj/item/clothing/suit/leathercoat
@@ -238,41 +221,6 @@
icon_state = "neocoat"
item_state = "neocoat"
-//stripper
-/obj/item/clothing/under/stripper
- body_parts_covered = 0
-
-/obj/item/clothing/under/stripper/stripper_pink
- name = "pink swimsuit"
- desc = "A rather skimpy pink swimsuit."
- icon_state = "stripper_p_under"
- siemens_coefficient = 1
-
-/obj/item/clothing/under/stripper/stripper_green
- name = "green swimsuit"
- desc = "A rather skimpy green swimsuit."
- icon_state = "stripper_g_under"
- siemens_coefficient = 1
-
-/obj/item/clothing/suit/stripper/stripper_pink
- name = "pink skimpy dress"
- desc = "A rather skimpy pink dress."
- icon_state = "stripper_p_over"
- siemens_coefficient = 1
-
-/obj/item/clothing/suit/stripper/stripper_green
- name = "green skimpy dress"
- desc = "A rather skimpy green dress."
- icon_state = "stripper_g_over"
- item_state = "stripper_g"
- siemens_coefficient = 1
-
-/obj/item/clothing/under/stripper/mankini
- name = "mankini"
- desc = "No honest man would wear this abomination"
- icon_state = "mankini"
- siemens_coefficient = 1
-
/obj/item/clothing/suit/xenos
name = "xenos suit"
desc = "A suit made out of chitinous alien hide."
@@ -281,40 +229,6 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
siemens_coefficient = 2.0
-//swimsuit
-/obj/item/clothing/under/swimsuit/
- siemens_coefficient = 1
- body_parts_covered = 0
-
-/obj/item/clothing/under/swimsuit/black
- name = "black swimsuit"
- desc = "An oldfashioned black swimsuit."
- icon_state = "swim_black"
- siemens_coefficient = 1
-
-/obj/item/clothing/under/swimsuit/blue
- name = "blue swimsuit"
- desc = "An oldfashioned blue swimsuit."
- icon_state = "swim_blue"
- siemens_coefficient = 1
-
-/obj/item/clothing/under/swimsuit/purple
- name = "purple swimsuit"
- desc = "An oldfashioned purple swimsuit."
- icon_state = "swim_purp"
- siemens_coefficient = 1
-
-/obj/item/clothing/under/swimsuit/green
- name = "green swimsuit"
- desc = "An oldfashioned green swimsuit."
- icon_state = "swim_green"
- siemens_coefficient = 1
-
-/obj/item/clothing/under/swimsuit/red
- name = "red swimsuit"
- desc = "An oldfashioned red swimsuit."
- icon_state = "swim_red"
- siemens_coefficient = 1
/obj/item/clothing/suit/poncho
name = "poncho"
diff --git a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm
index 8e6c4446ef6..a8423bd1b44 100644
--- a/code/modules/clothing/suits/utility.dm
+++ b/code/modules/clothing/suits/utility.dm
@@ -167,7 +167,7 @@
* Radiation protection
*/
/obj/item/clothing/head/radiation
- name = "Radiation Hood"
+ name = "radiation Hood"
icon_state = "rad"
desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
flags_inv = BLOCKHAIR
@@ -176,7 +176,7 @@
/obj/item/clothing/suit/radiation
- name = "Radiation suit"
+ name = "radiation suit"
desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation."
icon_state = "rad"
item_state = "rad_suit"
diff --git a/code/modules/clothing/suits/wiz_robe.dm b/code/modules/clothing/suits/wiz_robe.dm
index 990b2e86066..b279489c4c6 100644
--- a/code/modules/clothing/suits/wiz_robe.dm
+++ b/code/modules/clothing/suits/wiz_robe.dm
@@ -22,15 +22,16 @@
desc = "It has WIZZARD written across it in sequins. Comes with a cool beard."
icon_state = "wizard-fake"
body_parts_covered = HEAD|FACE
+ siemens_coefficient = 1.0
/obj/item/clothing/head/wizard/marisa
- name = "Witch Hat"
+ name = "witch Hat"
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
icon_state = "marisa"
siemens_coefficient = 0.7
/obj/item/clothing/head/wizard/magus
- name = "Magus Helm"
+ name = "magus Helm"
desc = "A mysterious helmet that hums with an unearthly power"
icon_state = "magus"
item_state = "magus"
@@ -38,7 +39,7 @@
slot_l_hand_str = "helmet",
slot_r_hand_str = "helmet"
)
- siemens_coefficient = 0.8
+ siemens_coefficient = 0.7
body_parts_covered = HEAD|FACE|EYES
/obj/item/clothing/head/wizard/amp
@@ -49,17 +50,15 @@
slot_l_hand_str = "helmet",
slot_r_hand_str = "helmet"
)
- siemens_coefficient = 0.8
/obj/item/clothing/head/wizard/cap
- name = "Gentlemans Cap"
+ name = "gentlemans cap"
desc = "A checkered gray flat cap woven together with the rarest of threads."
icon_state = "gentcap"
item_state_slots = list(
slot_l_hand_str = "det_hat",
slot_r_hand_str = "det_hat"
)
- siemens_coefficient = 0.8
/obj/item/clothing/suit/wizrobe
name = "wizard robe"
@@ -80,22 +79,21 @@
icon_state = "redwizard"
item_state = "redwizrobe"
-
/obj/item/clothing/suit/wizrobe/marisa
- name = "Witch Robe"
+ name = "witch robe"
desc = "Magic is all about the spell power, ZE!"
icon_state = "marisa"
item_state = "marisarobe"
/obj/item/clothing/suit/wizrobe/magusblue
- name = "Magus Robe"
+ name = "magus robe"
desc = "A set of armoured robes that seem to radiate a dark power"
icon_state = "magusblue"
item_state = "magusblue"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
/obj/item/clothing/suit/wizrobe/magusred
- name = "Magus Robe"
+ name = "magus robe"
desc = "A set of armoured robes that seem to radiate a dark power"
icon_state = "magusred"
item_state = "magusred"
@@ -108,11 +106,12 @@
item_state = "psyamp"
/obj/item/clothing/suit/wizrobe/gentlecoat
- name = "Gentlemans Coat"
+ name = "gentlemans coat"
desc = "A heavy threaded twead gray jacket. For a different sort of Gentleman."
icon_state = "gentlecoat"
item_state = "gentlecoat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
+ flags_inv = null
/obj/item/clothing/suit/wizrobe/fake
name = "wizard robe"
@@ -123,14 +122,14 @@
siemens_coefficient = 1.0
/obj/item/clothing/head/wizard/marisa/fake
- name = "Witch Hat"
+ name = "witch hat"
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
icon_state = "marisa"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 1.0
/obj/item/clothing/suit/wizrobe/marisa/fake
- name = "Witch Robe"
+ name = "witch robe"
desc = "Magic is all about the spell power, ZE!"
icon_state = "marisa"
item_state = "marisarobe"
@@ -138,3 +137,20 @@
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 1.0
+//black robes
+
+/obj/item/clothing/head/wizard/black
+ name = "black wizard hat"
+ desc = "Strange-looking, black, hat-wear that most certainly belongs to a real dark magic user."
+ icon = 'icons/obj/necromancer.dmi'
+ icon_state = "blackwizardhat"
+ item_state = "blackwizardhat"
+ contained_sprite = 1
+
+/obj/item/clothing/suit/wizrobe/black
+ name = "black wizard robe"
+ desc = "An unnerving black gem-lined robe that reeks of death and decay."
+ icon = 'icons/obj/necromancer.dmi'
+ icon_state = "blackwizard"
+ item_state = "blackwizard"
+ contained_sprite = 1
diff --git a/code/modules/clothing/under/accessories/accessory.dm b/code/modules/clothing/under/accessories/accessory.dm
index 9f8db3486be..a2833737150 100644
--- a/code/modules/clothing/under/accessories/accessory.dm
+++ b/code/modules/clothing/under/accessories/accessory.dm
@@ -155,17 +155,6 @@
icon_state = "bronze"
item_state = "bronze"
-/obj/item/clothing/accessory/medal/iron
- name = "iron medal"
- desc = "A simple iron medal."
- icon_state = "iron"
- item_state = "iron"
-
-/obj/item/clothing/accessory/medal/iron/merit
- name = "iron merit medal"
- desc = "An iron medal awarded to NanoTrasen employees for merit."
- icon_state = "iron_nt"
-
/obj/item/clothing/accessory/medal/conduct
name = "distinguished conduct medal"
desc = "A bronze medal awarded for distinguished conduct. Whilst a great honor, this is most basic award on offer. It is often awarded by a captain to a member of their crew."
@@ -180,6 +169,17 @@
name = "nobel sciences award"
desc = "A bronze medal which represents significant contributions to the field of science or engineering."
+/obj/item/clothing/accessory/medal/iron
+ name = "iron medal"
+ desc = "A simple iron medal."
+ icon_state = "iron"
+ item_state = "iron"
+
+/obj/item/clothing/accessory/medal/iron/merit
+ name = "iron merit medal"
+ desc = "An iron medal awarded to NanoTrasen employees for merit."
+ icon_state = "iron_nt"
+
/obj/item/clothing/accessory/medal/silver
name = "silver medal"
desc = "A silver medal."
@@ -224,3 +224,54 @@
desc = "They suspend the illusion of the mime's play."
icon_state = "suspenders"
item_state = "suspenders"
+
+/obj/item/clothing/accessory/scarf
+ name = "white scarf"
+ desc = "A simple scarf, to protect your neck from the cold of space."
+ icon_state = "whitescarf"
+ item_state = "whitescarf"
+
+/obj/item/clothing/accessory/scarf/yellow
+ name = "yellow scarf"
+ icon_state = "yellowscarf"
+ item_state = "yellowscarf"
+
+/obj/item/clothing/accessory/scarf/green
+ name = "green scarf"
+ icon_state = "greenscarf"
+ item_state = "greenscarf"
+
+/obj/item/clothing/accessory/scarf/purple
+ name = "purple scarf"
+ icon_state = "purplescarf"
+ item_state = "purplescarf"
+
+/obj/item/clothing/accessory/scarf/black
+ name = "black scarf"
+ icon_state = "blackscarf"
+ item_state = "blackscarf"
+
+/obj/item/clothing/accessory/scarf/red
+ name = "red scarf"
+ icon_state = "redscarf"
+ item_state = "redscarf"
+
+/obj/item/clothing/accessory/scarf/orange
+ name = "orange scarf"
+ icon_state = "orangescarf"
+ item_state = "orangescarf"
+
+/obj/item/clothing/accessory/scarf/light_blue
+ name = "light blue scarf"
+ icon_state = "lightbluescarf"
+ item_state = "lightbluescarf"
+
+/obj/item/clothing/accessory/scarf/dark_blue
+ name = "dark blue scarf"
+ icon_state = "darkbluescarf"
+ item_state = "darkbluescarf"
+
+/obj/item/clothing/accessory/scarf/zebra
+ name = "zebra scarf"
+ icon_state = "zebrascarf"
+ item_state = "zebrascarf"
diff --git a/code/modules/clothing/under/accessories/armband.dm b/code/modules/clothing/under/accessories/armband.dm
index 4ed8cfd6fd2..2494c1d820f 100644
--- a/code/modules/clothing/under/accessories/armband.dm
+++ b/code/modules/clothing/under/accessories/armband.dm
@@ -42,5 +42,5 @@
/obj/item/clothing/accessory/armband/atlas
name = "atlas armband"
- desc = "This is a armband showing anyone who sees this person, as a member of the Political party Atlas. This one is black."
+ desc = "This is a armband showing anyone who sees this person, as a member of the political party Atlas. This one is black."
icon_state = "black"
diff --git a/code/modules/clothing/under/jobs/civilian.dm b/code/modules/clothing/under/jobs/civilian.dm
index 37f7a74c963..c357c583739 100644
--- a/code/modules/clothing/under/jobs/civilian.dm
+++ b/code/modules/clothing/under/jobs/civilian.dm
@@ -83,7 +83,7 @@
/obj/item/clothing/under/rank/internalaffairs
desc = "The plain, professional attire of an Internal Affairs Agent. The collar is immaculately starched."
- name = "Internal Affairs uniform"
+ name = "internal affairs uniform"
icon_state = "internalaffairs"
item_state = "ba_suit"
worn_state = "internalaffairs"
@@ -100,18 +100,18 @@
/obj/item/clothing/under/lawyer
desc = "Slick threads."
- name = "Lawyer suit"
+ name = "lawyer suit"
/obj/item/clothing/under/lawyer/black
- name = "black Lawyer suit"
+ name = "black lawyer suit"
icon_state = "lawyer_black"
item_state = "lawyer_black"
worn_state = "lawyer_black"
/obj/item/clothing/under/lawyer/female
- name = "black Lawyer suit"
+ name = "black lawyer suit"
icon_state = "black_suit_fem"
item_state = "lawyer_black"
worn_state = "black_suit_fem"
@@ -132,7 +132,7 @@
/obj/item/clothing/under/lawyer/bluesuit
- name = "Blue Suit"
+ name = "blue suit"
desc = "A classy suit and tie"
icon_state = "bluesuit"
item_state = "ba_suit"
@@ -140,13 +140,13 @@
/obj/item/clothing/under/lawyer/purpsuit
- name = "Purple Suit"
+ name = "purple suit"
icon_state = "lawyer_purp"
item_state = "ba_suit"
worn_state = "lawyer_purp"
/obj/item/clothing/under/lawyer/oldman
- name = "Old Man's Suit"
+ name = "old man's suit"
desc = "A classic suit for the older gentleman with built in back support."
icon_state = "oldman"
item_state = "johnny"
diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm
index fa04f9775fb..1bcde7c8758 100644
--- a/code/modules/clothing/under/jobs/security.dm
+++ b/code/modules/clothing/under/jobs/security.dm
@@ -17,12 +17,6 @@
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
-/obj/item/clothing/head/warden
- name = "warden's hat"
- desc = "It's a special helmet issued to the Warden of a securiy force."
- icon_state = "policehelm"
- body_parts_covered = 0
-
/obj/item/clothing/under/rank/security
name = "security officer's jumpsuit"
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
@@ -92,48 +86,6 @@
icon_state = "polsuit"
worn_state = "polsuit"
-/obj/item/clothing/head/det
- name = "fedora"
- desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
- icon_state = "detective"
- item_state_slots = list(
- slot_l_hand_str = "det_hat",
- slot_r_hand_str = "det_hat"
- )
- allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
- armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0)
- siemens_coefficient = 0.7
- body_parts_covered = 0
-
-/obj/item/clothing/head/det/grey
- icon_state = "detective2"
- desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
-
-/obj/item/clothing/head/det/technicolor
- desc = "A 23rd-century fedora. It's fibres are hyper-absorbent."
- icon = 'icons/obj/clothing/coloured_detective_coats.dmi'
- icon_state = "hat_detective_black"
- item_state = "hat_detective_black"
- var/hat_color
- contained_sprite = 1
-
-/obj/item/clothing/head/det/technicolor/New()
- if(prob(5))
- var/list/colors = list("yellow"=2,"red"=1,"white"=1,"orange"=1,"purple"=1,"green"=1,"blue"=1 )
- var/color = pickweight(colors)
- icon_state = "hat_detective_[color]"
- item_state = "hat_detective_[color]"
- ..()
-
-/obj/item/clothing/head/det/technicolor/attackby(obj/item/weapon/O as obj, mob/user as mob)
- if(istype(O, /obj/item/weapon/reagent_containers/glass/paint))
- var/obj/item/weapon/reagent_containers/glass/paint/P = O
- hat_color = P.paint_type
- user.visible_message("[user] soaks \the [src] into [P]! ")
- icon_state = "hat_detective_[hat_color]"
- item_state = "hat_detective_[hat_color]"
- ..()
-
/*
* Head of Security
*/
@@ -151,30 +103,6 @@
//item_state = "hos_corporate"
worn_state = "hos_corporate"
-/obj/item/clothing/head/helmet/HoS
- name = "Head of Security hat"
- desc = "The hat of the Head of Security. For showing the officers who's in charge."
- icon_state = "hoscap"
- armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
- flags_inv = HIDEEARS
- body_parts_covered = 0
- siemens_coefficient = 0.5
-
-/obj/item/clothing/head/helmet/HoS/dermal
- name = "Dermal Armour Patch"
- desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
- icon_state = "dermal"
-
-/obj/item/clothing/suit/armor/hos
- name = "head of security's jacket"
- desc = "An armoured jacket with golden rank pips and livery."
- icon_state = "hos"
- item_state = "hos"
- body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
- armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
- siemens_coefficient = 0.5
- pocket_slots = 4//More slots because coat
-
//Jensen cosplay gear
/obj/item/clothing/under/rank/head_of_security/jensen
desc = "You never asked for anything that stylish."
@@ -183,12 +111,6 @@
item_state = "jensen"
worn_state = "jensen"
-/obj/item/clothing/suit/armor/hos/jensen
- name = "armored trenchcoat"
- desc = "A trenchcoat augmented with a special alloy for some protection and style."
- icon_state = "jensencoat"
- item_state = "jensencoat"
-
/*
* Navy uniforms
*/
diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm
index 4223befa607..e8f1ee2da7f 100644
--- a/code/modules/clothing/under/miscellaneous.dm
+++ b/code/modules/clothing/under/miscellaneous.dm
@@ -1,6 +1,6 @@
/obj/item/clothing/under/pj/red
- name = "red pj's"
- desc = "Sleepwear."
+ name = "red pyjamas"
+ desc = "Slightly old-fashioned sleepwear."
icon_state = "red_pyjamas"
worn_state = "red_pyjamas"
item_state = "w_suit"
@@ -17,8 +17,8 @@
)
/obj/item/clothing/under/pj/blue
- name = "blue pj's"
- desc = "Sleepwear."
+ name = "blue pyjamas"
+ desc = "Slightly old-fashioned sleepwear."
icon_state = "blue_pyjamas"
worn_state = "blue_pyjamas"
item_state = "w_suit"
@@ -76,7 +76,7 @@
//This set of uniforms looks fairly fancy and is generally used for high-ranking NT personnel from what I've seen, so lets give them appropriate ranks.
/obj/item/clothing/under/rank/centcom
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain.\""
- name = "\improper Officer's Dress Uniform"
+ name = "\improper officer's dress uniform"
icon_state = "officer"
item_state = "lawyer_black"
worn_state = "officer"
@@ -84,7 +84,6 @@
/obj/item/clothing/under/rank/centcom_officer
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Admiral.\""
- name = "\improper Officer's Dress Uniform"
icon_state = "officer"
item_state = "lawyer_black"
worn_state = "officer"
@@ -92,7 +91,6 @@
/obj/item/clothing/under/rank/centcom_captain
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Admiral-Executive.\""
- name = "\improper Officer's Dress Uniform"
icon_state = "centcom"
item_state = "lawyer_black"
worn_state = "centcom"
@@ -106,6 +104,20 @@
worn_state = "ert_uniform"
siemens_coefficient = 0.7
+/obj/item/clothing/under/ccpolice
+ name = "ERT civil protection uniform"
+ desc = "A sturdy navy uniform, carefully ironed and folded. Worn by specialist troopers on civil protection duties."
+ icon_state = "officerdnavyclothes"
+ item_state = "scratch"
+ worn_state = "officerdnavyclothes"
+
+/obj/item/clothing/under/rank/centcom_commander
+ desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Commander.\ It has a patch denoting a Pheonix on the sleeves."
+ name = "\improper ERT commander's dress uniform"
+ icon_state = "centcom"
+ item_state = "lawyer_black"
+ worn_state = "centcom"
+
/obj/item/clothing/under/space
name = "\improper NASA jumpsuit"
desc = "It has a NASA logo on it and is made of space-proofed materials."
@@ -530,10 +542,72 @@
item_state = "blue_blazer"
worn_state = "blue_blazer"
-/obj/item/clothing/under/track
- name = "track pants"
- desc = "Track pants, perfect for squatting."
- icon = 'icons/obj/tracksuit.dmi'
- icon_state = "trackpants"
- item_state = "trackpants"
- contained_sprite = 1
+//stripper
+/obj/item/clothing/under/stripper
+ body_parts_covered = 0
+
+/obj/item/clothing/under/stripper/stripper_pink
+ name = "pink swimsuit"
+ desc = "A rather skimpy pink swimsuit."
+ icon_state = "stripper_p_under"
+ siemens_coefficient = 1
+
+/obj/item/clothing/under/stripper/stripper_green
+ name = "green swimsuit"
+ desc = "A rather skimpy green swimsuit."
+ icon_state = "stripper_g_under"
+ siemens_coefficient = 1
+
+/obj/item/clothing/suit/stripper/stripper_pink
+ name = "pink skimpy dress"
+ desc = "A rather skimpy pink dress."
+ icon_state = "stripper_p_over"
+ siemens_coefficient = 1
+
+/obj/item/clothing/suit/stripper/stripper_green
+ name = "green skimpy dress"
+ desc = "A rather skimpy green dress."
+ icon_state = "stripper_g_over"
+ item_state = "stripper_g"
+ siemens_coefficient = 1
+
+/obj/item/clothing/under/stripper/mankini
+ name = "mankini"
+ desc = "No honest man would wear this abomination"
+ icon_state = "mankini"
+ siemens_coefficient = 1
+
+//swimsuit
+/obj/item/clothing/under/swimsuit/
+ siemens_coefficient = 1
+ body_parts_covered = 0
+
+/obj/item/clothing/under/swimsuit/black
+ name = "black swimsuit"
+ desc = "An oldfashioned black swimsuit."
+ icon_state = "swim_black"
+ siemens_coefficient = 1
+
+/obj/item/clothing/under/swimsuit/blue
+ name = "blue swimsuit"
+ desc = "An oldfashioned blue swimsuit."
+ icon_state = "swim_blue"
+ siemens_coefficient = 1
+
+/obj/item/clothing/under/swimsuit/purple
+ name = "purple swimsuit"
+ desc = "An oldfashioned purple swimsuit."
+ icon_state = "swim_purp"
+ siemens_coefficient = 1
+
+/obj/item/clothing/under/swimsuit/green
+ name = "green swimsuit"
+ desc = "An oldfashioned green swimsuit."
+ icon_state = "swim_green"
+ siemens_coefficient = 1
+
+/obj/item/clothing/under/swimsuit/red
+ name = "red swimsuit"
+ desc = "An oldfashioned red swimsuit."
+ icon_state = "swim_red"
+ siemens_coefficient = 1
diff --git a/code/modules/clothing/under/shorts.dm b/code/modules/clothing/under/shorts.dm
index aa90f073dcd..45278232bd6 100644
--- a/code/modules/clothing/under/shorts.dm
+++ b/code/modules/clothing/under/shorts.dm
@@ -28,3 +28,83 @@
name = "grey athletic shorts"
icon_state = "greyshorts"
worn_state = "greyshorts"
+
+//pants
+
+/obj/item/clothing/under/pants
+ name = "jeans"
+ desc = "A nondescript pair of tough blue jeans."
+ icon = 'icons/obj/pants.dmi'
+ icon_state = "jeans"
+ item_state = "jeans"
+ contained_sprite = 1
+ gender = PLURAL
+ body_parts_covered = LOWER_TORSO
+
+/obj/item/clothing/under/pants/track
+ name = "track pants"
+ desc = "Track pants, perfect for squatting."
+ icon = 'icons/obj/tracksuit.dmi'
+ icon_state = "trackpants"
+ item_state = "trackpants"
+ contained_sprite = 1
+
+/obj/item/clothing/under/pants/classic
+ name = "classic jeans"
+ desc = "A pair of classic jeans."
+ icon_state = "jeansclassic"
+ item_state = "jeansclassic"
+
+/obj/item/clothing/under/pants/musthang
+ name = "must hang jeans"
+ desc = "Made in the finest space jeans factory this side of Tau Ceti."
+ icon_state = "jeansmustang"
+ item_state = "jeansmustang"
+
+/obj/item/clothing/under/pants/jeansblack
+ name = "black jeans"
+ desc = "A pair of black jeans."
+ icon_state = "jeansblack"
+ item_state = "jeansblack"
+
+/obj/item/clothing/under/pants/youngfolksjeans
+ name = "young folks jeans"
+ desc = "For those tired of boring old jeans."
+ icon_state = "jeansyoungfolks"
+ item_state = "jeansyoungfolks"
+
+/obj/item/clothing/under/pants/white
+ name = "white pants"
+ desc = "Plain boring white pants."
+ icon_state = "whitepants"
+ item_state = "whitepants"
+
+/obj/item/clothing/under/pants/black
+ name = "black pants"
+ desc = "A pair of plain black pants."
+ icon_state = "blackpants"
+ item_state = "blackpants"
+
+/obj/item/clothing/under/pants/red
+ name = "red pants"
+ desc = "Bright red pants."
+ icon_state = "redpants"
+ item_state = "redpants"
+
+/obj/item/clothing/under/pants/tan
+ name = "tan pants"
+ desc = "Some tan pants. You look like a white collar worker with these on."
+ icon_state = "tanpants"
+ item_state = "tanpants"
+
+/obj/item/clothing/under/pants/khaki
+ name = "tan pants"
+ desc = "A pair of dust beige khaki pants."
+ icon_state = "khaki"
+ item_state = "khaki"
+
+/obj/item/clothing/under/pants/camo
+ name = "camouflage pants"
+ desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
+ icon_state = "camopants"
+ item_state = "camopants"
diff --git a/code/modules/clothing/under/syndicate.dm b/code/modules/clothing/under/syndicate.dm
index 75c28b82fb6..12b8097985d 100644
--- a/code/modules/clothing/under/syndicate.dm
+++ b/code/modules/clothing/under/syndicate.dm
@@ -12,7 +12,7 @@
name = "combat turtleneck"
/obj/item/clothing/under/syndicate/tacticool
- name = "\improper Tacticool turtleneck"
+ name = "tacticool turtleneck"
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
icon_state = "tactifool"
item_state = "bl_suit"
diff --git a/code/modules/customitems/item_defines.dm b/code/modules/customitems/item_defines.dm
index 9b35c8c9d88..cf37d1ced15 100644
--- a/code/modules/customitems/item_defines.dm
+++ b/code/modules/customitems/item_defines.dm
@@ -17,11 +17,11 @@ All custom items with worn sprites must follow the contained sprite system: http
switch(icon_state)
if("pocket_watch_open")
icon_state = "pocket_watch_close"
- usr << "You close the [src]."
+ usr << "You close \the [src]."
desc = "The design of this pocket watch signals its age, however it seems to retain its pristine quality. The cover is gold, and there appears to be an elegant crest on the outside of the lid."
if("pocket_watch_close")
icon_state = "pocket_watch_open"
- usr << "You open the [src]."
+ usr << "You open \the [src]."
desc = "Inside the pocket watch, there is a collection of numbers, displaying '[worldtime2text()]'. On the inside of the lid, there is another sequence of numbers etched into the lid itself."
@@ -74,7 +74,7 @@ All custom items with worn sprites must follow the contained sprite system: http
/obj/item/clothing/glasses/fluff/nebula_glasses/attack_self(mob/user as mob)
if(chip)
user.put_in_hands(chip)
- user << "You eject a small, concealed data chip from a small slot in the frames of the [src]. "
+ user << "You eject a small, concealed data chip from a small slot in the frames of \the [src]. "
chip = null
/obj/item/clothing/glasses/fluff/nebula_glasses/attackby(obj/item/weapon/W as obj, mob/user as mob)
@@ -85,7 +85,7 @@ All custom items with worn sprites must follow the contained sprite system: http
chip = W
W.add_fingerprint(user)
add_fingerprint(user)
- user << "You slot the [W] back into its place in the frames of the [src]."
+ user << "You slot the [W] back into its place in the frames of \the [src]."
/obj/item/weapon/disk/fluff/nebula_chip //data chip - Roxy Wallace - nebulaflare
name = "data chip"
@@ -109,7 +109,7 @@ All custom items with worn sprites must follow the contained sprite system: http
icon = 'icons/obj/custom_items/motaki_datadrive.dmi'
icon_state = "motaki_datadrive"
item_state = "holobadge-cord"
- slot_flags = SLOT_MASK
+ slot_flags = SLOT_MASK | SLOT_TIE
/obj/item/clothing/ears/skrell/fluff/dompesh_cloth //Skrell Purple Head Cloth - Shkor-Dyet Dom'Pesh - mofo1995
@@ -142,7 +142,7 @@ All custom items with worn sprites must follow the contained sprite system: http
/obj/item/clothing/head/det/fluff/bell_hat //Brown Hat - Avery Bell - serveris6
name = "brown hat"
desc = "A worn mid 20th century brown hat. It seems to have aged very well."
- icon = 'icons/obj/custom_items/bell_hat.dmi'
+ icon = 'icons/obj/custom_items/bell_coat.dmi'
icon_state = "bell_hat"
item_state = "bell_hat"
contained_sprite = 1
@@ -154,6 +154,8 @@ All custom items with worn sprites must follow the contained sprite system: http
icon_state = "bell_coat"
item_state = "bell_coat"
contained_sprite = 1
+ allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,
+ /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder, /obj/item/clothing/accessory/badge/fluff/bell_badge)
/obj/item/clothing/under/syndicate/tacticool/fluff/jaylor_turtleneck //Borderworlds Turtleneck - Jaylor Rameau - evilbrage
@@ -173,7 +175,7 @@ All custom items with worn sprites must follow the contained sprite system: http
/obj/item/device/kit/paint/ripley/fluff/zairjah_kit //Hephaestus Industrial Exosuit MK III Customization Kit - Zairjah - alberyk
- name = "Hephaestus Industrial Exosuit MK III customization kit"
+ name = "\"Hephaestus Industrial Exosuit MK III\" APLU customisation kit"
desc = "A ripley APLU model manufactured by Hephaestus industries, a common sight in New Gibson nowadays. It shines with chrome painting and a fancy reinforced glass cockpit."
new_name = "Hephaestus Industrial Exosuit MK III"
new_desc = "An ripley APLU model manufactured by Hephaestus industries, a common sight in New Gibson nowadays. It shines with chrome painting and a fancy reinforced glass cockpit."
@@ -203,6 +205,8 @@ All custom items with worn sprites must follow the contained sprite system: http
icon_state = "kathleen_glove"
item_state = "kathleen_glove"
contained_sprite = 1
+ gender = NEUTER
+ body_parts_covered = null
/obj/structure/bed/chair/wheelchair/fluff/nomak_scooter //Mobility Scooter - Dubaku Nomak - demonofthefall
@@ -392,7 +396,7 @@ All custom items with worn sprites must follow the contained sprite system: http
item_state = icon_state
usr << "You unzip \the [src]."
else
- usr << "You attempt to button-up the velcro on your [src], before promptly realising how silly you are."
+ usr << "You attempt to button-up the velcro on \the [src], before promptly realising how silly you are."
return
usr.update_inv_wear_suit()
@@ -403,7 +407,7 @@ All custom items with worn sprites must follow the contained sprite system: http
/obj/item/clothing/accessory/armband/fluff/vittorio_armband //ATLAS Armband - Vittorio Giurifiglio - tytostyris
- name = "Atlas armband"
+ name = "ATLAS armband"
desc = "This is an atlas armband showing anyone who sees this person, as a member of the Political party Atlas."
icon = 'icons/obj/custom_items/vittorio_armband.dmi'
icon_state = "vittorio_armband"
@@ -450,7 +454,7 @@ All custom items with worn sprites must follow the contained sprite system: http
contained_sprite = 1
-/obj/item/clothing/accessory/badge/holo/cord/fluff/dylan_tags //Dog Tags - Dylan Sutton - sircatnip
+/obj/item/clothing/accessory/badge/fluff/dylan_tags //Dog Tags - Dylan Sutton - sircatnip
name = "dog tags"
desc = "Some black dog tags, engraved on them is the following: \"Wright, Dylan L, O POS, Pacific Union Special Forces\"."
icon = 'icons/obj/custom_items/dylan_tags.dmi'
@@ -459,6 +463,7 @@ All custom items with worn sprites must follow the contained sprite system: http
stored_name = "Wright, Dylan L"
badge_string = "Pacific Union Special Forces"
contained_sprite = 1
+ slot_flags = SLOT_MASK | SLOT_TIE
/obj/item/clothing/ears/fluff/rico_stripes //Racing Stripes - Ricochet - nebulaflare
@@ -489,6 +494,8 @@ All custom items with worn sprites must follow the contained sprite system: http
contained_sprite = 1
clipped = 1
species_restricted = null
+ gender = NEUTER
+ body_parts_covered = null
/obj/item/clothing/under/dress/fluff/sayyidah_dress //Traditional Jumper Dress - Sayyidah Al-Kateb - alberyk
name = "traditional jumper dress"
@@ -587,7 +594,6 @@ All custom items with worn sprites must follow the contained sprite system: http
/obj/item/clothing/accessory/badge/fluff/caleb_badge //Worn Badge - Caleb Greene - notmegatron
name = "worn badge"
desc = "A simple gold badge denoting the wearer as Head of Security. It is worn and dulled with age, but the name, \"Caleb Greene\", is still clearly legible."
- icon_state = "badge"
icon = 'icons/obj/custom_items/caleb_badge.dmi'
item_state = "caleb_badge"
icon_state = "caleb_badge"
@@ -697,7 +703,8 @@ All custom items with worn sprites must follow the contained sprite system: http
/obj/item/clothing/suit/storage/toggle/labcoat/fluff/zohjar_jacket //People's Republic Medical Officer Coat - Zohjar Rasateir - lordraven001
name = "people's republic medical officer coat"
- desc = "A sterile insulated coat made of leather stitched over fur. It has two gold lapels indicating Officer rank. The a white armband with a scarlet line in the center indicates that the person wearing this coat is medically trained."
+ desc = "A sterile insulated coat made of leather stitched over fur. It has two gold lapels indicating Officer rank. \
+ The a white armband with a scarlet line in the center indicates that the person wearing this coat is medically trained."
icon = 'icons/obj/custom_items/zohjar_clothing.dmi'
icon_state = "zohjar_jacket"
item_state = "zohjar_jacket"
@@ -838,7 +845,7 @@ All custom items with worn sprites must follow the contained sprite system: http
/obj/item/clothing/accessory/badge/old/fluff/ana_badge //Faded Badge - Ana Roh'hi'tin - suethecake
name = "faded badge"
- desc = "A faded badge, backed with leather, that reads \"NT Security Force\" across the front. It bears the emblem of the Forensic division."
+ desc = "A faded badge, backed with leather, that reads \"NT Security Force\" across the front. It bears the emblem of the forensic division."
stored_name = "Ana Issek"
badge_string = "NanoTrasen Security Department"
@@ -903,3 +910,46 @@ All custom items with worn sprites must follow the contained sprite system: http
icon_state = "ryan_jacket"
item_state = "ryan_jacket"
contained_sprite = 1
+
+
+/obj/item/clothing/suit/storage/fluff/yuri_duster //Martian Duster - Yuri Daruski - bv1000
+ name = "martian duster"
+ desc = "A longer coat made of a tough fabric designed to protect the wearer from the harshness of the Mars badlands \
+ found beyond the terraformed areas of said planet. Two scorched holes can be found on the lower back, and three non-scorched holes \
+ appear in the upper torso on the back, with two lining up with two in the front."
+ icon = 'icons/obj/custom_items/yuri_duster.dmi'
+ icon_state = "yuri_duster"
+ item_state = "yuri_duster"
+ contained_sprite = 1
+
+
+/obj/item/clothing/accessory/badge/fluff/bell_badge //Detective's Credentials - Avery Bell - serveris6
+ name = "detective's credentials"
+ desc = "A laminated card, verifying the denoted as a private investigator licensed in Biesel. A photo of a tan-skinned human male dressed in a brown coat and hat is imprinted."
+ icon = 'icons/obj/custom_items/bell_coat.dmi'
+ icon_state = "bell_badge"
+ item_state = "bell_badge"
+ contained_sprite = 1
+ stored_name = "Avery Bell"
+ badge_string = "Silhouette Co. Consulting Detective"
+
+ var/investigator = "Avery Bell"
+ var/occupation = "Consulting Detective"
+ var/birth_year = "8/8/2426"
+ var/licensed_systems = "Republic of Biesel, Sol Alliance, Nralakk"
+ var/supplementary_endorsements = "Licensed Medical Examiner; Sol Alliance, Republic of Biesel - Concealed firearm carry; Sol Alliance, Republic of Biesel"
+ var/citizenship = "Republic of Biesel"
+
+/obj/item/clothing/accessory/badge/fluff/bell_badge/verb/read()
+ set name = "Review credentials"
+ set category = "Object"
+ set src in usr
+
+ usr << "\icon[] []: The detective's credentials show:"
+ usr << "The investigator registered to the credentials is [investigator]."
+ usr << "The assignment registered on the card is [occupation]."
+ usr << "The birth date on the card displays [birth_year]."
+ usr << "The citizenship registered on the card is [citizenship]."
+ usr << "The systems that the credentials show the user is licensed to investigate in are [licensed_systems]."
+ usr << "Additional endorsements registered on the card show: [supplementary_endorsements]."
+ return
diff --git a/code/modules/detectivework/tools/uvlight.dm b/code/modules/detectivework/tools/uvlight.dm
index d86076c167f..7cfc4bdf9c3 100644
--- a/code/modules/detectivework/tools/uvlight.dm
+++ b/code/modules/detectivework/tools/uvlight.dm
@@ -11,7 +11,7 @@
var/list/scanned = list()
var/list/stored_alpha = list()
var/list/reset_objects = list()
-
+ uv_intensity = 255
var/range = 3
var/on = 0
var/step_alpha = 50
@@ -19,7 +19,7 @@
/obj/item/device/uv_light/attack_self(var/mob/user)
on = !on
if(on)
- set_light(range, 2, "#007fff", uv = 100)
+ set_light(range, 2, "#7700dd")
processing_objects |= src
icon_state = "uv_on"
else
diff --git a/code/modules/economy/ATM.dm b/code/modules/economy/ATM.dm
index 300d62e672f..3c211144a71 100644
--- a/code/modules/economy/ATM.dm
+++ b/code/modules/economy/ATM.dm
@@ -32,14 +32,12 @@ log transactions
var/obj/item/weapon/card/held_card
var/editing_security_level = 0
var/view_screen = NO_SCREEN
- var/datum/effect/effect/system/spark_spread/spark_system
+ var/datum/effect_system/sparks/spark_system
/obj/machinery/atm/New()
..()
machine_id = "[station_name()] RT #[num_financial_terminals++]"
- spark_system = new /datum/effect/effect/system/spark_spread
- spark_system.set_up(5, 0, src)
- spark_system.attach(src)
+ spark_system = bind_spark(src, 5)
/obj/machinery/atm/process()
if(stat & NOPOWER)
@@ -68,7 +66,7 @@ log transactions
//short out the machine, shoot sparks, spew money!
emagged = 1
- spark_system.start()
+ spark_system.queue()
spawn_money(rand(100,500),src.loc)
//we don't want to grief people by locking their id in an emagged ATM
release_held_id(user)
@@ -485,12 +483,15 @@ log transactions
// put the currently held id on the ground or in the hand of the user
/obj/machinery/atm/proc/release_held_id(mob/living/carbon/human/human_user as mob)
+
if (!ishuman(human_user))
return
if(!held_card)
return
+ if(human_user.stat || human_user.lying || human_user.restrained() || !Adjacent(human_user)) return
+
held_card.loc = src.loc
authenticated_account = null
diff --git a/code/modules/effects/_effect_system_docs.dm b/code/modules/effects/_effect_system_docs.dm
new file mode 100644
index 00000000000..f8e830c9bd3
--- /dev/null
+++ b/code/modules/effects/_effect_system_docs.dm
@@ -0,0 +1,25 @@
+/*
+/datum/effect_system
+ var/atom/movable/holder
+ - The atom that this effect_system is attached to.
+ var/no_del
+ - If this effect_system should be deleted at end of processing.
+
+/datum/effect_system/New(var/queue = TRUE, var/persistant = FALSE)
+- queue: if the effect should be queued for processing after creation
+- persistent: if the effect should not be destroyed at the end of processing.
+
+
+/datum/effect_system/proc/queue()
+- Called when the object is queued for update. Overriding procs should call ..()
+
+/datum/effect_system/proc/process()
+- Called when the processor processes this effect.
+ Return ..() to allow default behavior of self-destroying after one tick.
+ Alternately; EFFECT_HALT, EFFECT_CONTINUE, and EFFECT_DESTROY can be used to tell the processor what to do with the object.
+
+/datum/effect_system/proc/bind(var/target)
+- Binds this effect_system to an object and prevents it from being destroyed by the collector, assuming the derived class returns ..() on process().
+
+
+*/
diff --git a/code/modules/effects/effect_system.dm b/code/modules/effects/effect_system.dm
new file mode 100644
index 00000000000..2c6a985de9c
--- /dev/null
+++ b/code/modules/effects/effect_system.dm
@@ -0,0 +1,31 @@
+// -- Effect System --
+// The base type for the new processor-driven effect system.
+/datum/effect_system
+ var/atom/movable/holder // The object this effect is attached to. If this is set, the effect will not be qdel()'d at end of processing.
+ var/turf/location // Where the effect is
+
+/datum/effect_system/New(var/queue = TRUE)
+ . = ..()
+ if (queue)
+ src.queue()
+
+/datum/effect_system/Destroy()
+ if (holder)
+ holder = null
+ ..()
+
+// Queues an effect.
+/datum/effect_system/proc/queue()
+ if (effect_master)
+ effect_master.queue(src)
+ return TRUE
+ return FALSE
+
+/datum/effect_system/proc/process()
+ if (holder)
+ location = get_turf(holder)
+ return EFFECT_HALT
+ return EFFECT_DESTROY // Terminate effect if it's not attached to something.
+
+/datum/effect_system/proc/bind(var/target)
+ holder = target
diff --git a/code/modules/effects/sparks/_spark_docs.dm b/code/modules/effects/sparks/_spark_docs.dm
new file mode 100644
index 00000000000..bcc147d783e
--- /dev/null
+++ b/code/modules/effects/sparks/_spark_docs.dm
@@ -0,0 +1,19 @@
+/*
+
+/proc/spark(var/atom/movable/loc, var/amount = 1, var/spread_dirs = cardinal)
+Creates a spark system that is destroyed once the animation completes.
+ loc: The location this effect should be created at. Does not need to be a turf.
+ amount: How many spark-tiles should be created.
+ spread_dirs: The directions the sparks should spread in. 'cardinal' if not specified.
+
+/proc/bind_spark(var/atom/movable/loc, var/amount = 1, var/spread_dirs = cardinal)
+Creates a spark system that can be stored in a variable and reused multiple times with queue().
+ loc: The atom to bind this effect to.
+ amount: How many spark-tiles should be created.
+ spread_dirs: The directions the sparks should spread in. 'cardinal' if not specified.
+
+/proc/single_spark(var/turf/loc)
+Creates a single tile of sparks.
+ loc: The location the spark should be created at.
+
+*/
diff --git a/code/modules/effects/sparks/procs.dm b/code/modules/effects/sparks/procs.dm
new file mode 100644
index 00000000000..910e991c160
--- /dev/null
+++ b/code/modules/effects/sparks/procs.dm
@@ -0,0 +1,11 @@
+// -- Spark Procs --
+/proc/spark(var/atom/movable/loc, var/amount = 1, var/spread_dirs = cardinal)
+ new /datum/effect_system/sparks(get_turf(loc), TRUE, amount, spread_dirs)
+
+/proc/bind_spark(var/atom/movable/loc, var/amount = 1, var/spread_dirs = cardinal)
+ var/datum/effect_system/sparks/S = new /datum/effect_system/sparks(loc, FALSE, amount, spread_dirs)
+ S.bind(loc)
+ return S
+
+/proc/single_spark(var/turf/loc)
+ spark(loc, spread_dirs = list())
diff --git a/code/modules/effects/sparks/spawner.dm b/code/modules/effects/sparks/spawner.dm
new file mode 100644
index 00000000000..dc195a04328
--- /dev/null
+++ b/code/modules/effects/sparks/spawner.dm
@@ -0,0 +1,53 @@
+// -- Spark Datum --
+/datum/effect_system/sparks
+ var/amount = 1 // How many sparks should we make
+ var/list/spread = list() // Which directions we should create sparks.
+
+// Using the spark procs is preferred to directly instancing this.
+/datum/effect_system/sparks/New(var/atom/movable/loc, var/start_immediately = TRUE, var/amt = 1, var/list/spread_dirs = list())
+ if(!loc || loc.gcDestroyed)
+ return
+
+ if (istype(loc, /turf))
+ location = loc
+ else
+ holder = loc
+
+ if (amt)
+ amount = amt
+
+ if (spread_dirs)
+ spread = spread_dirs
+ else
+ spread = list()
+
+ ..(start_immediately)
+
+/datum/effect_system/sparks/queue()
+ if (holder)
+ location = get_turf(holder)
+
+ return ..()
+
+/datum/effect_system/sparks/process()
+ . = ..()
+
+ var/total_sparks = 1
+ if (location)
+ var/obj/visual_effect/sparks/S = new /obj/visual_effect/sparks(location, src, 0) //Trigger one on the tile it's on
+ S.start()
+ effects_visuals += S // Queue it.
+
+ while (total_sparks <= src.amount)
+ playsound(location, "sparks", 100, 1)
+ var/direction = 0
+
+ if (!src.spread.len)
+ direction = 0
+ else
+ direction = pick(src.spread)
+
+ S = new /obj/visual_effect/sparks(location, src)
+ S.start(direction)
+ effects_visuals += S
+ total_sparks++
diff --git a/code/modules/effects/sparks/visuals.dm b/code/modules/effects/sparks/visuals.dm
new file mode 100644
index 00000000000..185a46f5af1
--- /dev/null
+++ b/code/modules/effects/sparks/visuals.dm
@@ -0,0 +1,29 @@
+// -- Spark visual_effect --
+/obj/visual_effect/sparks
+ name = "sparks"
+ icon = 'icons/effects/effects.dmi'
+ //icon_state = "sparks"
+ anchored = 1
+ mouse_opacity = 0
+ live_icon_state = "sparks"
+
+/obj/visual_effect/sparks/New(var/turf/loc)
+ ..(loc)
+ life_ticks = rand(2,10)
+
+/obj/visual_effect/sparks/resetVariables()
+ . = ..()
+ life_ticks = rand(2,10)
+
+/obj/visual_effect/sparks/tick()
+ . = ..()
+
+ var/turf/T = loc
+ if(T)
+ T.hotspot_expose(1000, 100)
+
+/obj/visual_effect/sparks/start(var/direction)
+ ..()
+ if (direction)
+ spawn (5)
+ step(src, direction)
diff --git a/code/modules/effects/visual_effect.dm b/code/modules/effects/visual_effect.dm
new file mode 100644
index 00000000000..a8caa85fdc2
--- /dev/null
+++ b/code/modules/effects/visual_effect.dm
@@ -0,0 +1,38 @@
+/obj/visual_effect
+ name = "effect"
+ anchored = 1
+ simulated = 0
+ mouse_opacity = 0
+ var/life_ticks // How many ticks this effect will life before it stops processing.
+ var/life_ticks_max // The high limit for the random tick picker.
+ var/life_ticks_min // The low limit for the random tick picker.
+ var/live_icon_state // The icon-state to use when this object is shown to the user.
+
+/obj/visual_effect/New(var/life_min = 3 SECONDS, var/life_max = 5 SECONDS)
+ ..()
+ life_ticks_min = life_min
+ life_ticks_max = life_max
+ life_ticks = rand(life_ticks_min, life_ticks_max)
+
+// Called when the visual_effect is manifested.
+/obj/visual_effect/proc/start()
+ if (live_icon_state)
+ icon_state = live_icon_state
+
+// Called every effects processor tick. Return value determines what the process does to this object.
+/obj/visual_effect/proc/tick()
+ if (!life_ticks)
+ return EFFECT_DESTROY
+
+ life_ticks--
+ return EFFECT_CONTINUE
+
+// Called just before the visual_effect is returned to the pool.
+/obj/visual_effect/proc/end()
+ loc = null
+ if (live_icon_state)
+ icon_state = null
+
+/obj/visual_effect/Destroy()
+ // ¯\_(ツ)_/¯
+ // This runtimes in expansions.dm if ..() is called.
diff --git a/code/modules/events/rogue_drones.dm b/code/modules/events/rogue_drones.dm
index 9d658858e99..615e4c35718 100644
--- a/code/modules/events/rogue_drones.dm
+++ b/code/modules/events/rogue_drones.dm
@@ -30,9 +30,7 @@
/datum/event/rogue_drone/end()
var/num_recovered = 0
for(var/mob/living/simple_animal/hostile/retaliate/malf_drone/D in drones_list)
- var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
- sparks.set_up(3, 0, D.loc)
- sparks.start()
+ spark(D.loc, 3)
D.z = config.admin_levels[1]
D.has_loot = 0
diff --git a/code/modules/events/supply_drop.dm b/code/modules/events/supply_drop.dm
index ffa7cc7541d..3e5c4126b08 100644
--- a/code/modules/events/supply_drop.dm
+++ b/code/modules/events/supply_drop.dm
@@ -18,12 +18,7 @@
new /obj/structure/closet/crate/loot(spawn_loc, rarity, quantity)
log_and_message_admins("Unusual container spawned at (JMP )")
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(10, 0, spawn_loc)
- s.start()
- spawn(2)
- qdel(s)
-
+ spark(spawn_loc, 10, alldirs)
/datum/event/supply_drop/announce()
if (prob(65))//Announce the location
@@ -31,4 +26,4 @@
else if (prob(25))//Announce the transport, but not the location
command_announcement.Announce("External transport signature of unknown origin detected aboard [station_name()], precise destination point cannot be determined, please investigate.", "Unknown Object")
//Otherwise, no announcement at all.
- //Someone will randomly stumble across it, and probably quietly loot it without telling anyone
\ No newline at end of file
+ //Someone will randomly stumble across it, and probably quietly loot it without telling anyone
diff --git a/code/modules/food/recipe.dm b/code/modules/food/recipe.dm
new file mode 100644
index 00000000000..394aaf2651a
--- /dev/null
+++ b/code/modules/food/recipe.dm
@@ -0,0 +1,303 @@
+/* * * * * * * * * * * * * * * * * * * * * * * * * *
+ * /datum/recipe by rastaf0 13 apr 2011 *
+ * * * * * * * * * * * * * * * * * * * * * * * * * *
+ * This is powerful and flexible recipe system.
+ * It exists not only for food.
+ * supports both reagents and objects as prerequisites.
+ * In order to use this system you have to define a deriative from /datum/recipe
+ * * reagents are reagents. Acid, milc, booze, etc.
+ * * items are objects. Fruits, tools, circuit boards.
+ * * result is type to create as new object
+ * * time is optional parameter, you shall use in in your machine,
+ default /datum/recipe/ procs does not rely on this parameter.
+ *
+ * Functions you need:
+ * /datum/recipe/proc/make(var/obj/container as obj)
+ * Creates result inside container,
+ * deletes prerequisite reagents,
+ * transfers reagents from prerequisite objects,
+ * deletes all prerequisite objects (even not needed for recipe at the moment).
+ *
+ * /proc/select_recipe(list/datum/recipe/available_recipes, obj/obj as obj, exact = 1)
+ * Wonderful function that select suitable recipe for you.
+ * obj is a machine (or magik hat) with prerequisites,
+ * exact = 0 forces algorithm to ignore superfluous stuff.
+ *
+ *
+ * Functions you do not need to call directly but could:
+ * /datum/recipe/proc/check_reagents(var/datum/reagents/avail_reagents)
+ * /datum/recipe/proc/check_items(var/obj/container as obj)
+ *
+ * */
+
+
+
+/datum/recipe
+ var/list/reagents // example: = list("berryjuice" = 5) // do not list same reagent twice
+ var/list/items // example: = list(/obj/item/weapon/crowbar, /obj/item/weapon/welder) // place /foo/bar before /foo
+ var/list/fruit // example: = list("fruit" = 3)
+ var/coating = null//Required coating on all items in the recipe. The default value of null explitly requires no coating
+ //A value of -1 is permissive and cares not for any coatings
+ //Any typepath indicates a specific coating that should be present
+ //Coatings are used for batter, breadcrumbs, beer-batter, colonel's secret coating, etc
+
+ var/result // example: = /obj/item/weapon/reagent_containers/food/snacks/donut/normal
+ var/result_quantity = 1 //number of instances of result that are created.
+ var/time = 100 // 1/10 part of second
+
+
+ #define RECIPE_REAGENT_REPLACE 0 //Reagents in the ingredients are discarded.
+ //Only the reagents present in the result at compiletime are used
+ #define RECIPE_REAGENT_MAX 1 //The result will contain the maximum of each reagent present between the two pools. Compiletime result, and sum of ingredients
+ #define RECIPE_REAGENT_MIN 2 //As above, but the minimum, ignoring zero values.
+ #define RECIPE_REAGENT_SUM 3 //The entire quantity of the ingredients are added to the result
+
+ var/reagent_mix = RECIPE_REAGENT_MAX //How to handle reagent differences between the ingredients and the results
+
+ var/appliance = MICROWAVE//Which apppliances this recipe can be made in.
+ //List of defines is in _defines/misc.dm. But for reference they are:
+ /*
+ MICROWAVE
+ FRYER
+ OVEN
+ CANDYMAKER
+ CEREALMAKER
+ */
+ //This is a bitfield, more than one type can be used
+ //Grill is presently unused and not listed
+
+/datum/recipe/proc/check_reagents(var/datum/reagents/avail_reagents)
+ if (!reagents || !reagents.len)
+ return 1
+ . = 1
+ for (var/r_r in reagents)
+ var/aval_r_amnt = avail_reagents.get_reagent_amount(r_r)
+ if (aval_r_amnt - reagents[r_r] >= 0)
+ if (aval_r_amnt>reagents[r_r])
+ . = 0
+ else
+ return -1
+
+ if ((reagents?(reagents.len):(0)) < avail_reagents.reagent_list.len)
+ return 0
+ return .
+
+/datum/recipe/proc/check_fruit(var/obj/container)
+ if (!fruit || !fruit.len)
+ return 1
+ . = 1
+ if(fruit && fruit.len)
+ var/list/checklist = list()
+ // You should trust Copy().
+ checklist = fruit.Copy()
+ for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in container)
+ if(!G.seed || !G.seed.kitchen_tag || isnull(checklist[G.seed.kitchen_tag]))
+ continue
+
+ if (check_coating(G))
+ checklist[G.seed.kitchen_tag]--
+ for(var/ktag in checklist)
+ if(!isnull(checklist[ktag]))
+ if(checklist[ktag] < 0)
+ . = 0
+ else if(checklist[ktag] > 0)
+ . = -1
+ break
+ return .
+
+/datum/recipe/proc/check_items(var/obj/container as obj)
+ if (!items || !items.len)
+ return 1
+ . = 1
+ if (items && items.len)
+ var/list/checklist = list()
+ checklist = items.Copy() // You should really trust Copy
+ for(var/obj/O in container)
+ if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/grown))
+ continue // Fruit is handled in check_fruit().
+ var/found = 0
+ for(var/i = 1; i < checklist.len+1; i++)
+ var/item_type = checklist[i]
+ if (istype(O,item_type))
+ if(check_coating(O))
+ checklist.Cut(i, i+1)
+ found = 1
+ break
+
+ if (!found)
+ . = 0
+ if (!checklist.len && . != 1)
+ return //No need to iterate through everything if we know theres at least oen extraneous ingredient
+ if (checklist.len)
+ . = -1
+
+ return .
+
+//This is called on individual items within the container.
+/datum/recipe/proc/check_coating(var/obj/O)
+ if(!istype(O,/obj/item/weapon/reagent_containers/food/snacks))
+ return 1//Only snacks can be battered
+
+ if (coating == -1)
+ return 1 //-1 value doesnt care
+
+ var/obj/item/weapon/reagent_containers/food/snacks/S = O
+ if (!S.coating)
+ if (!coating)
+ return 1
+ return 0
+ else if (S.coating.type == coating)
+ return 1
+
+ return 0
+
+
+//general version
+/datum/recipe/proc/make(var/obj/container as obj)
+ var/obj/result_obj = new result(container)
+ for (var/obj/O in (container.contents-result_obj))
+ O.reagents.trans_to_obj(result_obj, O.reagents.total_volume)
+ qdel(O)
+ container.reagents.clear_reagents()
+ return result_obj
+
+// food-related
+//This proc is called under the assumption that the container has already been checked and found to contain the necessary ingredients
+/datum/recipe/proc/make_food(var/obj/container as obj)
+ if(!result)
+ return
+
+
+//We will subtract all the ingredients from the container, and transfer their reagents into a holder
+//We will not touch things which are not required for this recipe. They will be left behind for the caller
+//to decide what to do. They may be used again to make another recipe or discarded, or merged into the results,
+//thats no longer the concern of this proc
+ var/datum/reagents/buffer = new /datum/reagents(999999999999, null)//
+
+
+ //Find items we need
+ if (items && items.len)
+ for (var/i in items)
+ var/obj/item/I = locate(i) in container
+ if (I && I.reagents)
+ I.reagents.trans_to_holder(buffer,I.reagents.total_volume)
+ qdel(I)
+
+ //Find fruits
+ if (fruit && fruit.len)
+ var/list/checklist = list()
+ checklist = fruit.Copy()
+
+ for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in container)
+ if(!G.seed || !G.seed.kitchen_tag || isnull(checklist[G.seed.kitchen_tag]))
+ continue
+
+ if (checklist[G.seed.kitchen_tag] > 0)
+ //We found a thing we need
+ checklist[G.seed.kitchen_tag]--
+ if (G && G.reagents)
+ G.reagents.trans_to_holder(buffer,G.reagents.total_volume)
+ qdel(G)
+
+ //And lastly deduct necessary quantities of reagents
+ if (reagents && reagents.len)
+ for (var/r in reagents)
+ //Doesnt matter whether or not there's enough, we assume that check is done before
+ container.reagents.trans_id_to(buffer, r, reagents[r])
+
+ /*
+ Now we've removed all the ingredients that were used and we have the buffer containing the total of
+ all their reagents.
+
+ Next up we create the result, and then handle the merging of reagents depending on the mix setting
+ */
+ var/tally = 0
+
+ /*
+ If we have multiple results, holder will be used as a buffer to hold reagents for the result objects.
+ If, as in the most common case, there is only a single result, then it will just be a reference to
+ the single-result's reagents
+ */
+ var/datum/reagents/holder = new/datum/reagents(9999999999)
+ var/list/results = list()
+ while (tally < result_quantity)
+ var/obj/result_obj = new result(container)
+ results.Add(result_obj)
+
+ if (!result_obj.reagents)//This shouldn't happen
+ //If the result somehow has no reagents defined, then create a new holder
+ result_obj.reagents = new /datum/reagents(buffer.total_volume*1.5, result_obj)
+
+ if (result_quantity == 1)
+ qdel(holder)
+ holder = result_obj.reagents
+ else
+ result_obj.reagents.trans_to(holder, result_obj.reagents.total_volume)
+ tally++
+
+
+ switch(reagent_mix)
+ if (RECIPE_REAGENT_REPLACE)
+ //We do no transferring
+ if (RECIPE_REAGENT_SUM)
+ //Sum is easy, just shove the entire buffer into the result
+ buffer.trans_to_holder(holder, buffer.total_volume)
+ if (RECIPE_REAGENT_MAX)
+ //We want the highest of each.
+ //Iterate through everything in buffer. If the target has less than the buffer, then top it up
+ for (var/datum/reagent/R in buffer.reagent_list)
+ var/rvol = holder.get_reagent_amount(R.id)
+ if (rvol < R.volume)
+ //Transfer the difference
+ buffer.trans_id_to(holder, R.id, R.volume-rvol)
+
+ if (RECIPE_REAGENT_MIN)
+ //Min is slightly more complex. We want the result to have the lowest from each side
+ //But zero will not count. Where a side has zero its ignored and the side with a nonzero value is used
+ for (var/datum/reagent/R in buffer.reagent_list)
+ var/rvol = holder.get_reagent_amount(R.id)
+ if (rvol == 0) //If the target has zero of this reagent
+ buffer.trans_id_to(holder, R.id, R.volume)
+ //Then transfer all of ours
+
+ else if (rvol > R.volume)
+ //if the target has more than ours
+ //Remove the difference
+ holder.remove_reagent(R.id, rvol-R.volume)
+
+
+ if (results.len > 1)
+ //If we're here, then holder is a buffer containing the total reagents for all the results.
+ //So now we redistribute it among them
+ var/total = holder.total_volume
+ for (var/i in results)
+ var/atom/a = i //optimisation
+ holder.trans_to(a, total / results.len)
+
+ return results
+
+
+
+
+//When exact is false, extraneous ingredients are ignored
+//When exact is true, extraneous ingredients will fail the recipe
+//In both cases, the full complement of required inredients is still needed
+/proc/select_recipe(var/list/datum/recipe/available_recipes, var/obj/obj as obj, var/exact = 0)
+ var/list/datum/recipe/possible_recipes = new
+ for (var/datum/recipe/recipe in available_recipes)
+ if((recipe.check_reagents(obj.reagents) < exact) || (recipe.check_items(obj) < exact) || (recipe.check_fruit(obj) < exact))
+ continue
+ possible_recipes |= recipe
+ if (possible_recipes.len==0)
+ return null
+ else if (possible_recipes.len==1)
+ return possible_recipes[1]
+ else //okay, let's select the most complicated recipe
+ var/highest_count = 0
+ . = possible_recipes[1]
+ for (var/datum/recipe/recipe in possible_recipes)
+ var/count = ((recipe.items)?(recipe.items.len):0) + ((recipe.reagents)?(recipe.reagents.len):0) + ((recipe.fruit)?(recipe.fruit.len):0)
+ if (count >= highest_count)
+ highest_count = count
+ . = recipe
+ return .
diff --git a/code/modules/food/recipes_fryer.dm b/code/modules/food/recipes_fryer.dm
new file mode 100644
index 00000000000..62abaebf241
--- /dev/null
+++ b/code/modules/food/recipes_fryer.dm
@@ -0,0 +1,115 @@
+/datum/recipe/fries
+ appliance = FRYER
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/rawsticks
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/fries
+
+
+/datum/recipe/jpoppers
+ appliance = FRYER
+ fruit = list("chili" = 1)
+ coating = /datum/reagent/nutriment/coating/batter
+ result = /obj/item/weapon/reagent_containers/food/snacks/jalapeno_poppers
+
+//Meaty Recipes
+//====================
+/datum/recipe/cubancarp
+ appliance = FRYER
+ fruit = list("chili" = 1)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/carpmeat
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/cubancarp
+
+/datum/recipe/batteredsausage
+ appliance = FRYER
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/sausage
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/sausage/battered
+ coating = /datum/reagent/nutriment/coating/batter
+
+
+/datum/recipe/katsu
+ appliance = FRYER
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/meat/chicken
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/chickenkatsu
+ coating = /datum/reagent/nutriment/coating/beerbatter
+
+
+/datum/recipe/pizzacrunch_1
+ appliance = FRYER
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/crunch
+ coating = /datum/reagent/nutriment/coating/batter
+
+//Alternate pizza crunch recipe for combination pizzas made in oven
+/datum/recipe/pizzacrunch_2
+ appliance = FRYER
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/variable/pizza
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/crunch
+ coating = /datum/reagent/nutriment/coating/batter
+
+
+
+//Sweet Recipes.
+//==================
+/datum/recipe/jellydonut
+ appliance = FRYER
+ reagents = list("berryjuice" = 10, "sugar" = 10)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/dough
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/donut/jelly
+ result_quantity = 2
+
+/datum/recipe/jellydonut/slime
+ appliance = FRYER
+ reagents = list("slimejelly" = 10, "sugar" = 10)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/dough
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/donut/slimejelly
+
+/datum/recipe/jellydonut/cherry
+ appliance = FRYER
+ reagents = list("cherryjelly" = 10, "sugar" = 10)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/dough
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/donut/cherryjelly
+
+/datum/recipe/donut
+ appliance = FRYER
+ reagents = list("sugar" = 10)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/dough
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/donut/normal
+ result_quantity = 2
+
+/datum/recipe/chaosdonut
+ appliance = FRYER
+ reagents = list("frostoil" = 10, "capsaicin" = 10, "sugar" = 10)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/dough
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/donut/chaos
+ result_quantity = 2
+
+
+
+
+
+/datum/recipe/funnelcake
+ appliance = FRYER
+ reagents = list("sugar" = 5, "batter" = 10)
+ result = /obj/item/weapon/reagent_containers/food/snacks/funnelcake
\ No newline at end of file
diff --git a/code/modules/food/recipes_microwave.dm b/code/modules/food/recipes_microwave.dm
index 8ec34c31686..6b4f613f47d 100644
--- a/code/modules/food/recipes_microwave.dm
+++ b/code/modules/food/recipes_microwave.dm
@@ -33,39 +33,9 @@ I said no!
)
result = /obj/item/weapon/reagent_containers/food/snacks/boiledegg
-/datum/recipe/dionaroast
- fruit = list("apple" = 1)
- reagents = list("pacid" = 5) //It dissolves the carapace. Still poisonous, though.
- items = list(/obj/item/weapon/holder/diona)
- result = /obj/item/weapon/reagent_containers/food/snacks/dionaroast
-/datum/recipe/jellydonut
- reagents = list("berryjuice" = 5, "sugar" = 5)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/dough
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/donut/jelly
-/datum/recipe/jellydonut/slime
- reagents = list("slimejelly" = 5, "sugar" = 5)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/dough
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/donut/slimejelly
-/datum/recipe/jellydonut/cherry
- reagents = list("cherryjelly" = 5, "sugar" = 5)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/dough
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/donut/cherryjelly
-
-/datum/recipe/donut
- reagents = list("sugar" = 5)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/dough
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/donut/normal
/datum/recipe/humanburger
items = list(
@@ -144,6 +114,14 @@ I said no!
)
result = /obj/item/weapon/reagent_containers/food/snacks/mimeburger
+/datum/recipe/mouseburger
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/bun,
+ /obj/item/weapon/holder/mouse
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/mouseburger
+
+
/datum/recipe/hotdog
items = list(
/obj/item/weapon/reagent_containers/food/snacks/bun,
@@ -184,57 +162,7 @@ I said no!
warm_up(being_cooked)
return being_cooked
-/datum/recipe/meatbread
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/meat,
- /obj/item/weapon/reagent_containers/food/snacks/meat,
- /obj/item/weapon/reagent_containers/food/snacks/meat,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/meatbread
-/datum/recipe/syntibread
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,
- /obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,
- /obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/meatbread
-
-/datum/recipe/xenomeatbread
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/xenomeat,
- /obj/item/weapon/reagent_containers/food/snacks/xenomeat,
- /obj/item/weapon/reagent_containers/food/snacks/xenomeat,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/xenomeatbread
-
-/datum/recipe/bananabread
- fruit = list("banana" = 1)
- reagents = list("milk" = 5, "sugar" = 15)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/dough
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/bananabread
/datum/recipe/omelette
items = list(
@@ -273,40 +201,7 @@ I said no!
)
result = /obj/item/weapon/reagent_containers/food/snacks/soylentgreen
-/datum/recipe/meatpie
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
- /obj/item/weapon/reagent_containers/food/snacks/meat
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/meatpie
-/datum/recipe/tofupie
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
- /obj/item/weapon/reagent_containers/food/snacks/tofu
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/tofupie
-
-/datum/recipe/xemeatpie
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
- /obj/item/weapon/reagent_containers/food/snacks/xenomeat
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/xemeatpie
-
-/datum/recipe/pie
- fruit = list("banana" = 1)
- reagents = list("sugar" = 5)
- items = list(/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough)
- result = /obj/item/weapon/reagent_containers/food/snacks/pie
-
-/datum/recipe/cherrypie
- fruit = list("cherries" = 1)
- reagents = list("sugar" = 10)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/cherrypie
/datum/recipe/berryclafoutis
fruit = list("berries" = 1)
@@ -322,12 +217,7 @@ I said no!
)
result = /obj/item/weapon/reagent_containers/food/snacks/wingfangchu
-/datum/recipe/chaosdonut
- reagents = list("frostoil" = 5, "capsaicin" = 5, "sugar" = 5)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/dough
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/donut/chaos
+
/datum/recipe/humankabob
items = list(
@@ -361,25 +251,20 @@ I said no!
)
result = /obj/item/weapon/reagent_containers/food/snacks/tofukabob
-/datum/recipe/tofubread
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/tofu,
- /obj/item/weapon/reagent_containers/food/snacks/tofu,
- /obj/item/weapon/reagent_containers/food/snacks/tofu,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/tofubread
+
/datum/recipe/loadedbakedpotato
fruit = list("potato" = 1)
items = list(/obj/item/weapon/reagent_containers/food/snacks/cheesewedge)
result = /obj/item/weapon/reagent_containers/food/snacks/loadedbakedpotato
+/datum/recipe/microchips
+ appliance = MICROWAVE
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/rawsticks
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/microchips
+
/datum/recipe/cheesyfries
items = list(
/obj/item/weapon/reagent_containers/food/snacks/fries,
@@ -387,47 +272,13 @@ I said no!
)
result = /obj/item/weapon/reagent_containers/food/snacks/cheesyfries
-/datum/recipe/cubancarp
- fruit = list("chili" = 1)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/carpmeat
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/cubancarp
+
/datum/recipe/popcorn
fruit = list("corn" = 1)
result = /obj/item/weapon/reagent_containers/food/snacks/popcorn
-/datum/recipe/cookie
- reagents = list("milk" = 5, "sugar" = 5)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/chocolatebar
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/cookie
-/datum/recipe/fortunecookie
- reagents = list("sugar" = 5)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/doughslice,
- /obj/item/weapon/paper
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/fortunecookie
- make_food(var/obj/container as obj)
- var/obj/item/weapon/paper/paper = locate() in container
- paper.loc = null //prevent deletion
- var/obj/item/weapon/reagent_containers/food/snacks/fortunecookie/being_cooked = ..(container)
- paper.loc = being_cooked
- being_cooked.trash = paper //so the paper is left behind as trash without special-snowflake(TM Nodrak) code ~carn
- return being_cooked
- check_items(var/obj/container as obj)
- . = ..()
- if (.)
- var/obj/item/weapon/paper/paper = locate() in container
- if (!paper.info)
- return 0
- return .
/datum/recipe/meatsteak
reagents = list("sodiumchloride" = 1, "blackpepper" = 1)
@@ -439,54 +290,7 @@ I said no!
items = list(/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh)
result = /obj/item/weapon/reagent_containers/food/snacks/meatsteak
-/datum/recipe/pizzamargherita
- fruit = list("tomato" = 1)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/margherita
-/datum/recipe/meatpizza
- fruit = list("tomato" = 1)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
- /obj/item/weapon/reagent_containers/food/snacks/meat,
- /obj/item/weapon/reagent_containers/food/snacks/meat,
- /obj/item/weapon/reagent_containers/food/snacks/meat,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/meatpizza
-
-/datum/recipe/syntipizza
- fruit = list("tomato" = 1)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
- /obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,
- /obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,
- /obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/meatpizza
-
-/datum/recipe/mushroompizza
- fruit = list("mushroom" = 5, "tomato" = 1)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/mushroompizza
-
-/datum/recipe/vegetablepizza
- fruit = list("eggplant" = 1, "carrot" = 1, "corn" = 1, "tomato" = 1)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/vegetablepizza
/datum/recipe/spacylibertyduff
reagents = list("water" = 5, "vodka" = 5, "psilocybin" = 5)
@@ -533,15 +337,7 @@ I said no!
items = list(/obj/item/weapon/reagent_containers/food/snacks/meat)
result = /obj/item/weapon/reagent_containers/food/snacks/coldchili
-/datum/recipe/amanita_pie
- reagents = list("amatoxin" = 5)
- items = list(/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough)
- result = /obj/item/weapon/reagent_containers/food/snacks/amanita_pie
-/datum/recipe/plump_pie
- fruit = list("plumphelmet" = 1)
- items = list(/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough)
- result = /obj/item/weapon/reagent_containers/food/snacks/plump_pie
/datum/recipe/spellburger
items = list(
@@ -567,35 +363,13 @@ I said no!
)
result = /obj/item/weapon/reagent_containers/food/snacks/bigbiteburger
-/datum/recipe/enchiladas
- fruit = list("chili" = 2, "corn" = 1)
- items = list(/obj/item/weapon/reagent_containers/food/snacks/cutlet)
- result = /obj/item/weapon/reagent_containers/food/snacks/enchiladas
-/datum/recipe/creamcheesebread
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/creamcheesebread
-/datum/recipe/monkeysdelight
- fruit = list("banana" = 1)
- reagents = list("sodiumchloride" = 1, "blackpepper" = 1, "flour" = 10)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/monkeycube
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/monkeysdelight
-/datum/recipe/baguette
- reagents = list("sodiumchloride" = 1, "blackpepper" = 1)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/dough
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/baguette
+
+
+
+
/datum/recipe/fishandchips
items = list(
@@ -604,12 +378,7 @@ I said no!
)
result = /obj/item/weapon/reagent_containers/food/snacks/fishandchips
-/datum/recipe/bread
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/dough,
- /obj/item/weapon/reagent_containers/food/snacks/egg
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/bread
+
/datum/recipe/sandwich
items = list(
@@ -712,10 +481,7 @@ I said no!
items = list(/obj/item/weapon/reagent_containers/food/snacks/spagetti)
result = /obj/item/weapon/reagent_containers/food/snacks/pastatomato
-/datum/recipe/poppypretzel
- fruit = list("poppy" = 1)
- items = list(/obj/item/weapon/reagent_containers/food/snacks/dough)
- result = /obj/item/weapon/reagent_containers/food/snacks/poppypretzel
+
/datum/recipe/meatballspagetti
reagents = list("water" = 5)
@@ -826,6 +592,7 @@ I said no!
/obj/item/weapon/reagent_containers/food/snacks/cutlet
)
result = /obj/item/weapon/reagent_containers/food/snacks/sausage
+ result_quantity = 2
/datum/recipe/fishfingers
reagents = list("flour" = 10)
@@ -845,10 +612,7 @@ I said no!
)
result = /obj/item/weapon/reagent_containers/food/snacks/mysterysoup
-/datum/recipe/pumpkinpie
- fruit = list("pumpkin" = 1)
- reagents = list("milk" = 5, "sugar" = 5, "egg" = 3, "flour" = 10)
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pumpkinpie
+
/datum/recipe/plumphelmetbiscuit
fruit = list("plumphelmet" = 1)
@@ -874,13 +638,7 @@ I said no!
reagents = list("water" = 10)
result = /obj/item/weapon/reagent_containers/food/snacks/beetsoup
-/datum/recipe/appletart
- fruit = list("goldapple" = 1)
- reagents = list("sugar" = 5, "milk" = 5, "flour" = 10)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/egg
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/appletart
+
/datum/recipe/tossedsalad
fruit = list("cabbage" = 2, "tomato" = 1, "carrot" = 1, "apple" = 1)
@@ -899,12 +657,7 @@ I said no!
being_cooked.reagents.del_reagent("toxin")
return being_cooked
-/datum/recipe/cracker
- reagents = list("sodiumchloride" = 1)
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/doughslice
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/cracker
+
/datum/recipe/stuffing
reagents = list("water" = 5, "sodiumchloride" = 1, "blackpepper" = 1)
@@ -940,17 +693,9 @@ I said no!
)
result = /obj/item/weapon/reagent_containers/food/snacks/taco
-/datum/recipe/bun
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/dough
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/bun
-/datum/recipe/flatbread
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/flatbread
+
+
/datum/recipe/meatball
items = list(
@@ -964,64 +709,14 @@ I said no!
)
result = /obj/item/weapon/reagent_containers/food/snacks/cutlet
-/datum/recipe/fries
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/rawsticks
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/fries
+
/datum/recipe/mint
reagents = list("sugar" = 5, "frostoil" = 5)
result = /obj/item/weapon/reagent_containers/food/snacks/mint
-// Cakes.
-/datum/recipe/cake
- reagents = list("milk" = 5, "flour" = 15, "sugar" = 15, "egg" = 9)
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/plaincake
-/datum/recipe/cake/carrot
- fruit = list("carrot" = 3)
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/carrotcake
-
-/datum/recipe/cake/cheese
- items = list(
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
- /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
- )
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/cheesecake
-
-/datum/recipe/cake/orange
- fruit = list("orange" = 1)
- reagents = list("milk" = 5, "flour" = 15, "egg" = 9, "orangejuice" = 3, "sugar" = 5)
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/orangecake
-
-/datum/recipe/cake/lime
- fruit = list("lime" = 1)
- reagents = list("milk" = 5, "flour" = 15, "egg" = 9, "limejuice" = 3, "sugar" = 5)
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/limecake
-
-/datum/recipe/cake/lemon
- fruit = list("lemon" = 1)
- reagents = list("milk" = 5, "flour" = 15, "egg" = 9, "lemonjuice" = 3, "sugar" = 5)
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/lemoncake
-
-/datum/recipe/cake/chocolate
- items = list(/obj/item/weapon/reagent_containers/food/snacks/chocolatebar)
- reagents = list("milk" = 5, "flour" = 15, "egg" = 9, "coco" = 4, "sugar" = 5)
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/chocolatecake
-
-/datum/recipe/cake/birthday
- items = list(/obj/item/clothing/head/cakehat)
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/birthdaycake
-
-/datum/recipe/cake/apple
- fruit = list("apple" = 2)
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/applecake
-
-/datum/recipe/cake/brain
- items = list(/obj/item/organ/brain)
- result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/braincake
/datum/recipe/friedkois
fruit = list("koisspore" = 1)
diff --git a/code/modules/food/recipes_oven.dm b/code/modules/food/recipes_oven.dm
new file mode 100644
index 00000000000..42142abb433
--- /dev/null
+++ b/code/modules/food/recipes_oven.dm
@@ -0,0 +1,405 @@
+/datum/recipe/ovenchips
+ appliance = OVEN
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/rawsticks
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/ovenchips
+
+
+
+/datum/recipe/dionaroast
+ appliance = OVEN
+ fruit = list("apple" = 1)
+ reagents = list("pacid" = 5) //It dissolves the carapace. Still poisonous, though.
+ items = list(/obj/item/weapon/holder/diona)
+ result = /obj/item/weapon/reagent_containers/food/snacks/dionaroast
+
+
+//Predesigned breads
+//================================
+/datum/recipe/bread
+ appliance = OVEN
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/egg
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/bread
+
+/datum/recipe/baguette
+ appliance = OVEN
+ reagents = list("sodiumchloride" = 1, "blackpepper" = 1)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/dough
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/baguette
+
+
+/datum/recipe/tofubread
+ appliance = OVEN
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/tofu,
+ /obj/item/weapon/reagent_containers/food/snacks/tofu,
+ /obj/item/weapon/reagent_containers/food/snacks/tofu,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/tofubread
+
+
+/datum/recipe/creamcheesebread
+ appliance = OVEN
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/creamcheesebread
+
+/datum/recipe/flatbread
+ appliance = OVEN
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/flatbread
+
+/datum/recipe/meatbread
+ appliance = OVEN
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/meat,
+ /obj/item/weapon/reagent_containers/food/snacks/meat,
+ /obj/item/weapon/reagent_containers/food/snacks/meat,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/meatbread
+
+/datum/recipe/syntibread
+ appliance = OVEN
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,
+ /obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,
+ /obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/meatbread
+
+/datum/recipe/xenomeatbread
+ appliance = OVEN
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/xenomeat,
+ /obj/item/weapon/reagent_containers/food/snacks/xenomeat,
+ /obj/item/weapon/reagent_containers/food/snacks/xenomeat,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/xenomeatbread
+
+/datum/recipe/bananabread
+ appliance = OVEN
+ fruit = list("banana" = 1)
+ reagents = list("milk" = 5, "sugar" = 15)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/dough
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/bananabread
+
+
+/datum/recipe/bun
+ appliance = OVEN
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/dough
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/bun
+
+//Predesigned pies
+//=======================
+
+/datum/recipe/meatpie
+ appliance = OVEN
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
+ /obj/item/weapon/reagent_containers/food/snacks/meat
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/meatpie
+
+/datum/recipe/tofupie
+ appliance = OVEN
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
+ /obj/item/weapon/reagent_containers/food/snacks/tofu
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/tofupie
+
+/datum/recipe/xemeatpie
+ appliance = OVEN
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
+ /obj/item/weapon/reagent_containers/food/snacks/xenomeat
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/xemeatpie
+
+/datum/recipe/pie
+ appliance = OVEN
+ fruit = list("banana" = 1)
+ reagents = list("sugar" = 5)
+ items = list(/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough)
+ result = /obj/item/weapon/reagent_containers/food/snacks/pie
+
+/datum/recipe/cherrypie
+ appliance = OVEN
+ fruit = list("cherries" = 1)
+ reagents = list("sugar" = 10)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/cherrypie
+
+
+/datum/recipe/amanita_pie
+ appliance = OVEN
+ reagents = list("amatoxin" = 5)
+ items = list(/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough)
+ result = /obj/item/weapon/reagent_containers/food/snacks/amanita_pie
+
+/datum/recipe/plump_pie
+ appliance = OVEN
+ fruit = list("plumphelmet" = 1)
+ items = list(/obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough)
+ result = /obj/item/weapon/reagent_containers/food/snacks/plump_pie
+
+
+/datum/recipe/pumpkinpie
+ appliance = OVEN
+ fruit = list("pumpkin" = 1)
+ reagents = list("milk" = 5, "sugar" = 5, "egg" = 3, "flour" = 10)
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pumpkinpie
+
+/datum/recipe/appletart
+ appliance = OVEN
+ fruit = list("goldapple" = 1)
+ reagents = list("sugar" = 5, "milk" = 5, "flour" = 10)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/egg
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/appletart
+
+//Baked sweets:
+//---------------
+
+/datum/recipe/cookie
+ appliance = OVEN
+ reagents = list("milk" = 10, "sugar" = 10)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/dough,
+ /obj/item/weapon/reagent_containers/food/snacks/chocolatebar
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/cookie
+ result_quantity = 4
+
+/datum/recipe/fortunecookie
+ appliance = OVEN
+ reagents = list("sugar" = 5)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/doughslice,
+ /obj/item/weapon/paper
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/fortunecookie
+ make_food(var/obj/container as obj)
+ var/obj/item/weapon/paper/paper = locate() in container
+ paper.loc = null //prevent deletion
+ var/obj/item/weapon/reagent_containers/food/snacks/fortunecookie/being_cooked = ..(container)
+ paper.loc = being_cooked
+ being_cooked.trash = paper //so the paper is left behind as trash without special-snowflake(TM Nodrak) code ~carn
+ return being_cooked
+ check_items(var/obj/container as obj)
+ . = ..()
+ if (.)
+ var/obj/item/weapon/paper/paper = locate() in container
+ if (!paper || !istype(paper))
+ return 0
+ if (!paper.info)
+ return 0
+ return .
+
+/datum/recipe/poppypretzel
+ appliance = OVEN
+ fruit = list("poppy" = 1)
+ items = list(/obj/item/weapon/reagent_containers/food/snacks/dough)
+ result = /obj/item/weapon/reagent_containers/food/snacks/poppypretzel
+ result_quantity = 2
+
+
+/datum/recipe/cracker
+ appliance = OVEN
+ reagents = list("sodiumchloride" = 1)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/doughslice
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/cracker
+
+
+
+//Pizzas
+//=========================
+/datum/recipe/pizzamargherita
+ appliance = OVEN
+ fruit = list("tomato" = 1)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/margherita
+
+/datum/recipe/meatpizza
+ appliance = OVEN
+ fruit = list("tomato" = 1)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
+ /obj/item/weapon/reagent_containers/food/snacks/meat,
+ /obj/item/weapon/reagent_containers/food/snacks/meat,
+ /obj/item/weapon/reagent_containers/food/snacks/meat,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/meatpizza
+
+/datum/recipe/syntipizza
+ appliance = OVEN
+ fruit = list("tomato" = 1)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
+ /obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,
+ /obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,
+ /obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/meatpizza
+
+/datum/recipe/mushroompizza
+ appliance = OVEN
+ fruit = list("mushroom" = 5, "tomato" = 1)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/mushroompizza
+
+/datum/recipe/vegetablepizza
+ appliance = OVEN
+ fruit = list("eggplant" = 1, "carrot" = 1, "corn" = 1, "tomato" = 1)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/sliceable/flatdough,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/vegetablepizza
+
+
+
+
+
+
+//Spicy
+//================
+/datum/recipe/enchiladas
+ appliance = OVEN
+ fruit = list("chili" = 2, "corn" = 1)
+ items = list(/obj/item/weapon/reagent_containers/food/snacks/cutlet)
+ result = /obj/item/weapon/reagent_containers/food/snacks/enchiladas
+
+
+
+/datum/recipe/monkeysdelight
+ appliance = OVEN
+ fruit = list("banana" = 1)
+ reagents = list("sodiumchloride" = 1, "blackpepper" = 1, "flour" = 10)
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/monkeycube
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/monkeysdelight
+
+
+
+
+
+
+// Cakes.
+//============
+/datum/recipe/cake
+ appliance = OVEN
+ reagents = list("milk" = 5, "flour" = 15, "sugar" = 15, "egg" = 9)
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/plaincake
+
+/datum/recipe/cake/carrot
+ appliance = OVEN
+ fruit = list("carrot" = 3)
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/carrotcake
+
+/datum/recipe/cake/cheese
+ appliance = OVEN
+ items = list(
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
+ )
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/cheesecake
+
+/datum/recipe/cake/orange
+ appliance = OVEN
+ fruit = list("orange" = 1)
+ reagents = list("milk" = 5, "flour" = 15, "egg" = 9, "orangejuice" = 3, "sugar" = 5)
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/orangecake
+
+/datum/recipe/cake/lime
+ appliance = OVEN
+ fruit = list("lime" = 1)
+ reagents = list("milk" = 5, "flour" = 15, "egg" = 9, "limejuice" = 3, "sugar" = 5)
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/limecake
+
+/datum/recipe/cake/lemon
+ appliance = OVEN
+ fruit = list("lemon" = 1)
+ reagents = list("milk" = 5, "flour" = 15, "egg" = 9, "lemonjuice" = 3, "sugar" = 5)
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/lemoncake
+
+/datum/recipe/cake/chocolate
+ appliance = OVEN
+ items = list(/obj/item/weapon/reagent_containers/food/snacks/chocolatebar)
+ reagents = list("milk" = 5, "flour" = 15, "egg" = 9, "coco" = 4, "sugar" = 5)
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/chocolatecake
+
+/datum/recipe/cake/birthday
+ appliance = OVEN
+ items = list(/obj/item/clothing/head/cakehat)
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/birthdaycake
+
+/datum/recipe/cake/apple
+ appliance = OVEN
+ fruit = list("apple" = 2)
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/applecake
+
+/datum/recipe/cake/brain
+ appliance = OVEN
+ items = list(/obj/item/organ/brain)
+ result = /obj/item/weapon/reagent_containers/food/snacks/sliceable/braincake
\ No newline at end of file
diff --git a/code/modules/ghosttrap/trap.dm b/code/modules/ghosttrap/trap.dm
index 3cef2037b73..3b60a140f19 100644
--- a/code/modules/ghosttrap/trap.dm
+++ b/code/modules/ghosttrap/trap.dm
@@ -190,10 +190,27 @@ datum/ghosttrap/drone/transfer_personality(var/mob/candidate, var/mob/living/sil
/***********************************
* Syndicate Cyborg *
***********************************/
+/*
/datum/ghosttrap/syndicateborg
object = "syndicate cyborg"
ban_checks = list("Antagonist","AI","Cyborg")
pref_check = "BE_SYNTH"
ghost_trap_message = "They are occupying a syndicate cyborg now."
ghost_trap_role = "Syndicate Cyborg"
- can_set_own_name = TRUE
+ can_set_own_name = TRUE
+*/
+
+/**************
+* pAI *
+**************/
+/datum/ghosttrap/pai
+ object = "pAI"
+ pref_check = BE_PAI
+ ghost_trap_message = "They are occupying a pAI now."
+ ghost_trap_role = "pAI"
+
+datum/ghosttrap/pai/assess_candidate(var/mob/observer/ghost/candidate, var/mob/target)
+ return 0
+
+datum/ghosttrap/pai/transfer_personality(var/mob/candidate, var/mob/living/silicon/robot/drone/drone)
+ return 0
diff --git a/code/modules/holodeck/HolodeckControl.dm b/code/modules/holodeck/HolodeckControl.dm
index adf514d3877..924c2877a27 100644
--- a/code/modules/holodeck/HolodeckControl.dm
+++ b/code/modules/holodeck/HolodeckControl.dm
@@ -184,7 +184,7 @@
holographic_mobs -= C
C.derez()
- if(!..())
+ if(inoperable())
return
if(active)
use_power(item_power_usage * (holographic_objs.len + holographic_mobs.len))
@@ -200,9 +200,7 @@
for(var/turf/T in linkedholodeck)
if(prob(30))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(2, 1, T)
- s.start()
+ spark(T, 2, alldirs)
T.ex_act(3)
T.hotspot_expose(1000,500,1)
@@ -294,9 +292,7 @@
if(L.name=="Atmospheric Test Start")
spawn(20)
var/turf/T = get_turf(L)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(2, 1, T)
- s.start()
+ spark(T, 2, alldirs)
if(T)
T.temperature = 5000
T.hotspot_expose(50000,50000,1)
diff --git a/code/modules/holodeck/HolodeckObjects.dm b/code/modules/holodeck/HolodeckObjects.dm
index 438d45550a2..ca092df49f8 100644
--- a/code/modules/holodeck/HolodeckObjects.dm
+++ b/code/modules/holodeck/HolodeckObjects.dm
@@ -59,12 +59,6 @@
base_icon_state = "snow"
footstep_sound = "gravelstep"
-/turf/simulated/floor/holofloor/space
- icon = 'icons/turf/space.dmi'
- name = "\proper space"
- icon_state = "0"
- footstep_sound = null
-
/turf/simulated/floor/holofloor/reinforced
icon = 'icons/turf/flooring/tiles.dmi'
initial_flooring = /decl/flooring/reinforced
@@ -72,8 +66,21 @@
icon_state = "reinforced"
footstep_sound = "concretestep"
+/turf/simulated/floor/holofloor/space
+ icon = 'icons/turf/space.dmi'
+ name = "\proper space"
+ icon_state = "0"
+ footstep_sound = null
+ plane = PLANE_SPACE_BACKGROUND
+ dynamic_lighting = 0
+
/turf/simulated/floor/holofloor/space/New()
icon_state = "[((x + y) ^ ~(x * y) + z) % 25]"
+ var/image/I = image('icons/turf/space_parallax1.dmi',"[icon_state]")
+ I.plane = PLANE_SPACE_DUST
+ I.alpha = 80
+ I.blend_mode = BLEND_ADD
+ overlays += I
/turf/simulated/floor/holofloor/beach
desc = "Uncomfortably gritty for a hologram."
@@ -264,9 +271,7 @@
if(active && default_parry_check(user, attacker, damage_source) && prob(50))
user.visible_message("\The [user] parries [attack_text] with \the [src]! ")
- var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
- spark_system.set_up(5, 0, user.loc)
- spark_system.start()
+ spark(user.loc, 5)
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
return 1
return 0
diff --git a/code/modules/hydroponics/grown_predefined.dm b/code/modules/hydroponics/grown_predefined.dm
index de847bea3eb..82facf30d7a 100644
--- a/code/modules/hydroponics/grown_predefined.dm
+++ b/code/modules/hydroponics/grown_predefined.dm
@@ -5,4 +5,7 @@
plantname = "ambrosiadeus"
/obj/item/weapon/reagent_containers/food/snacks/grown/kois
- plantname = "koisspore"
\ No newline at end of file
+ plantname = "koisspore"
+
+/obj/item/weapon/reagent_containers/food/snacks/grown/banana
+ plantname = "banana"
diff --git a/code/modules/hydroponics/seed.dm b/code/modules/hydroponics/seed.dm
index ff1107daa8c..cd9fd93f325 100644
--- a/code/modules/hydroponics/seed.dm
+++ b/code/modules/hydroponics/seed.dm
@@ -316,9 +316,7 @@
if(turfs.len)
// Moves the mob, causes sparks.
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, get_turf(target))
- s.start()
+ spark(target, 3, alldirs)
var/turf/picked = get_turf(pick(turfs)) // Just in case...
new/obj/effect/decal/cleanable/molten_item(get_turf(target)) // Leave a pile of goo behind for dramatic effect...
target.loc = picked // And teleport them to the chosen location.
diff --git a/code/modules/lighting/lighting_area.dm b/code/modules/lighting/lighting_area.dm
index 837070bb4b4..875a41c956e 100644
--- a/code/modules/lighting/lighting_area.dm
+++ b/code/modules/lighting/lighting_area.dm
@@ -9,7 +9,7 @@
luminosity = FALSE
/area/proc/set_dynamic_lighting(var/new_dynamic_lighting = TRUE)
- lprof_write(src, "area_sdl")
+ L_PROF(src, "area_sdl")
if (new_dynamic_lighting == dynamic_lighting)
return FALSE
diff --git a/code/modules/lighting/lighting_atom.dm b/code/modules/lighting/lighting_atom.dm
index 17d2eb7868d..437c1d680e4 100644
--- a/code/modules/lighting/lighting_atom.dm
+++ b/code/modules/lighting/lighting_atom.dm
@@ -4,7 +4,8 @@
var/light_power = 1 // Intensity of the light.
var/light_range = 0 // Range in tiles of the light.
var/light_color // Hexadecimal RGB string representing the colour of the light.
- var/uv_intensity // How much UV light is being emitted by this object. Valid range: 0-255.
+ var/uv_intensity = 255 // How much UV light is being emitted by this object. Valid range: 0-255.
+ var/light_wedge // The angle that the light's emission should be restricted to. null for omnidirectional.
var/tmp/datum/light_source/light // Our light source. Don't fuck with this directly unless you have a good reason!
var/tmp/list/light_sources // Any light sources that are "inside" of us, for example, if src here was a mob that's carrying a flashlight, that flashlight's light source would be part of this list.
@@ -12,25 +13,9 @@
// Nonesensical value for l_color default, so we can detect if it gets set to null.
#define NONSENSICAL_VALUE -99999
-#define SET_LIGHT set_light(l_range,l_power,l_color,uv,update_type);return;
-// Same as set_light(), but only does something if there's actually a change in state.
-/atom/proc/diff_light(/var/l_range, var/l_power, var/l_color = NONSENSICAL_VALUE, var/uv = NONSENSICAL_VALUE, var/update_type = UPDATE_SCHEDULE)
- if (l_range != light_range)
- SET_LIGHT
- if (l_power && l_power != light_power)
- SET_LIGHT
- if (l_color != NONSENSICAL_VALUE && l_color != light_color)
- SET_LIGHT
- if (uv != NONSENSICAL_VALUE)
- SET_LIGHT
- if (update_type != UPDATE_SCHEDULE)
- SET_LIGHT
-
-#undef SET_LIGHT
-
// The proc you should always use to set the light of this atom.
-/atom/proc/set_light(var/l_range, var/l_power, var/l_color = NONSENSICAL_VALUE, var/uv = NONSENSICAL_VALUE, var/update_type = UPDATE_SCHEDULE)
- lprof_write(src, "atom_setlight")
+/atom/proc/set_light(var/l_range, var/l_power, var/l_color = NONSENSICAL_VALUE, var/uv = NONSENSICAL_VALUE, var/angle = NONSENSICAL_VALUE, var/no_update = FALSE)
+ L_PROF(src, "atom_setlight")
if(l_range > 0 && l_range < MINIMUM_USEFUL_LIGHT_RANGE)
l_range = MINIMUM_USEFUL_LIGHT_RANGE //Brings the range up to 1.4, which is just barely brighter than the soft lighting that surrounds players.
@@ -44,33 +29,38 @@
light_color = l_color
if (uv != NONSENSICAL_VALUE)
- set_uv(uv, update_type = UPDATE_NONE)
+ set_uv(uv, no_update = TRUE)
- switch (update_type)
- if (UPDATE_SCHEDULE)
- update_light()
- if (UPDATE_NOW)
- update_light(TRUE)
+ if (angle != NONSENSICAL_VALUE)
+ light_wedge = angle
+
+ if (no_update)
+ return
+
+ update_light()
#undef NONSENSICAL_VALUE
-/atom/proc/set_uv(var/intensity, var/update_type = UPDATE_SCHEDULE)
+/atom/proc/set_uv(var/intensity, var/no_update)
+ L_PROF(src, "atom_setuv")
if (intensity < 0 || intensity > 255)
intensity = min(max(intensity, 255), 0)
uv_intensity = intensity
- if (update_type != UPDATE_NONE)
- update_light(update_type)
+ if (no_update)
+ return
+
+ update_light()
// Will update the light (duh).
// Creates or destroys it if needed, makes it update values, makes sure it's got the correct source turf...
-/atom/proc/update_light(var/update_type = UPDATE_SCHEDULE)
+/atom/proc/update_light()
set waitfor = FALSE
if (gcDestroyed)
return
- lprof_write(src, "atom_update")
+ L_PROF(src, "atom_update")
if (!light_power || !light_range) // We won't emit light anyways, destroy the light source.
if(light)
@@ -83,7 +73,7 @@
. = loc
if (light) // Update the light or create it if it does not exist.
- light.update(., update_type)
+ light.update(.)
else
light = new/datum/light_source(src, .)
@@ -119,7 +109,7 @@
if (new_opacity == opacity)
return
- lprof_write(src, "atom_setopacity")
+ L_PROF(src, "atom_setopacity")
opacity = new_opacity
var/turf/T = loc
@@ -143,11 +133,18 @@
if (Obj && OldLoc != src)
for (var/datum/light_source/L in Obj.light_sources) // Cycle through the light sources on this atom and tell them to update.
- L.source_atom.update_light(update_type = UPDATE_NOW)
+ L.source_atom.update_light()
/atom/Exited(var/atom/movable/Obj, var/atom/newloc)
. = ..()
if (!newloc && Obj && newloc != src) // Incase the atom is being moved to nullspace, we handle queuing for a lighting update here.
for (var/datum/light_source/L in Obj.light_sources) // Cycle through the light sources on this atom and tell them to update.
- L.source_atom.update_light(update_type = UPDATE_NOW)
+ L.source_atom.update_light()
+
+/atom/set_dir(new_dir)
+ . = ..()
+
+ for (var/datum/light_source/L in src.light_sources)
+ if (L.light_angle)
+ L.source_atom.update_light()
diff --git a/code/modules/lighting/lighting_corner.dm b/code/modules/lighting/lighting_corner.dm
index 05ba71d9af1..d80c8bda3c2 100644
--- a/code/modules/lighting/lighting_corner.dm
+++ b/code/modules/lighting/lighting_corner.dm
@@ -90,20 +90,23 @@
active = TRUE
// God that was a mess, now to do the rest of the corner code! Hooray!
-/datum/lighting_corner/proc/update_lumcount(var/delta_r, var/delta_g, var/delta_b, var/delta_u, var/update_type = UPDATE_SCHEDULE)
+/datum/lighting_corner/proc/update_lumcount(var/delta_r, var/delta_g, var/delta_b, var/delta_u, var/now = FALSE)
lum_r += delta_r
lum_g += delta_g
lum_b += delta_b
lum_u += delta_u
- if (update_type == UPDATE_SCHEDULE && !needs_update)
- needs_update = TRUE
- update_overlays(update_type)
- lighting_update_corners += src
- else if (!needs_update)
- update_overlays(UPDATE_NOW)
+ if (needs_update)
+ return
-/datum/lighting_corner/proc/update_overlays(var/update_type = UPDATE_SCHEDULE)
+ if (!now)
+ needs_update = TRUE
+ update_overlays(FALSE)
+ lighting_update_corners += src
+ else
+ update_overlays(TRUE)
+
+/datum/lighting_corner/proc/update_overlays(var/now = FALSE)
// Cache these values a head of time so 4 individual lighting overlays don't all calculate them individually.
var/mx = max(lum_r, lum_g, lum_b) // Scale it so 1 is the strongest lum, if it is above 1.
@@ -123,9 +126,8 @@
for (var/TT in masters)
var/turf/T = TT
if (T.lighting_overlay)
- if (update_type == UPDATE_NOW) // UPDATE_NONE is meaningless here.
+ if (now)
T.lighting_overlay.update_overlay()
-
else if (!T.lighting_overlay.needs_update)
T.lighting_overlay.needs_update = TRUE
lighting_update_overlays += T.lighting_overlay
diff --git a/code/modules/lighting/lighting_overlay.dm b/code/modules/lighting/lighting_overlay.dm
index 5ca3776bab8..8a6c7059924 100644
--- a/code/modules/lighting/lighting_overlay.dm
+++ b/code/modules/lighting/lighting_overlay.dm
@@ -32,9 +32,9 @@
update_overlay()
/atom/movable/lighting_overlay/Destroy()
+ L_PROF(loc, "overlay_destroy")
global.all_lighting_overlays -= src
global.lighting_update_overlays -= src
- lighting_process.curr_overlays -= src
var/turf/T = loc
if (istype(T))
@@ -55,8 +55,9 @@
returnToPool(src)
return
- if (T.is_space())
- warning("A lighting overlay realised it was attached to a space tile and got pooled!")
+ if (istype(T, /turf/space))
+ // I mean, this happens often and doesn't do any harm. Might as well silence the warning.
+ //warning("A lighting overlay realised it was attached to a space tile and got pooled!")
returnToPool(src)
return
@@ -103,6 +104,7 @@
// Override here to prevent things accidentally moving around overlays.
/atom/movable/lighting_overlay/forceMove(atom/destination, var/no_tp=FALSE, var/harderforce = FALSE)
if(harderforce)
+ L_PROF(loc, "overlay_forcemove")
. = ..()
/atom/movable/lighting_overlay/resetVariables(...)
diff --git a/code/modules/lighting/lighting_profiler.dm b/code/modules/lighting/lighting_profiler.dm
index 484aa224977..ac26efbecfb 100644
--- a/code/modules/lighting/lighting_profiler.dm
+++ b/code/modules/lighting/lighting_profiler.dm
@@ -11,7 +11,7 @@
var/name = null
var/locname = null
- if (istype(obj, /obj))
+ if (istype(obj))
name = obj.name
locname = obj.loc.name
x = obj.loc.x
@@ -20,12 +20,13 @@
var/static/DBQuery/lprof_q
if (!lprof_q)
- lprof_q = dbcon.NewQuery({"INSERT INTO ss13dbg_lighting (time,type,name,loc_name,x,y,z)
- VALUES (:time,:type,:name,:loc_name,:x,:y,:z);"})
+ lprof_q = dbcon.NewQuery({"INSERT INTO ss13dbg_lighting (time,tick_usage,type,name,loc_name,x,y,z)
+ VALUES (:time,:tick_usage,:type,:name,:loc_name,:x,:y,:z);"})
lprof_q.Execute(
list(
":time" = world.time,
+ ":tick_usage" = world.tick_usage,
":type" = type,
":name" = name,
":loc_name" = locname,
diff --git a/code/modules/lighting/lighting_setup.dm b/code/modules/lighting/lighting_setup.dm
index 439feb81f27..e9a11b7b510 100644
--- a/code/modules/lighting/lighting_setup.dm
+++ b/code/modules/lighting/lighting_setup.dm
@@ -29,7 +29,7 @@
if (!L) continue
- if (L.check() || L.destroyed || L.force_update)
+ if (L.destroyed || L.check() || L.force_update)
L.remove_lum()
if(!L.destroyed)
L.apply_lum()
diff --git a/code/modules/lighting/lighting_source.dm b/code/modules/lighting/lighting_source.dm
index f3e13daaf77..c4f371b2029 100644
--- a/code/modules/lighting/lighting_source.dm
+++ b/code/modules/lighting/lighting_source.dm
@@ -6,10 +6,11 @@
var/atom/source_atom // The atom that we belong to.
var/turf/source_turf // The turf under the above.
- var/light_power // Intensity of the emitter light.
- var/light_range // The range of the emitted light.
- var/light_color // The colour of the light, string, decomposed by parse_light_color()
+ var/light_power // Intensity of the emitter light.
+ var/light_range // The range of the emitted light.
+ var/light_color // The colour of the light, string, decomposed by parse_light_color()
var/light_uv // The intensity of UV light, between 0 and 255.
+ var/light_angle // The light's emission angle, in degrees.
// Variables for keeping track of the colour.
var/lum_r
@@ -23,6 +24,20 @@
var/tmp/applied_lum_b
var/tmp/applied_lum_u
+ // Variables used to keep track of the atom's angle.
+ var/tmp/limit_a_x // The first test point's X coord for the cone.
+ var/tmp/limit_a_y // The first test point's Y coord for the cone.
+ var/tmp/limit_a_t // The first test point's angle.
+ var/tmp/limit_b_x // The second test point's X coord for the cone.
+ var/tmp/limit_b_y // The second test point's Y coord for the cone.
+ var/tmp/limit_b_t // The second test point's angle.
+ var/tmp/cached_origin_x // The last known X coord of the origin.
+ var/tmp/cached_origin_y // The last known Y coord of the origin.
+ var/tmp/old_direction // The last known direction of the origin.
+ var/tmp/targ_sign
+ var/tmp/test_x_offset
+ var/tmp/test_y_offset
+
var/list/datum/lighting_corner/effect_str // List used to store how much we're affecting corners.
var/list/turf/affecting_turfs
@@ -33,7 +48,7 @@
var/destroyed // Whether we are destroyed and need to stop emitting light.
var/force_update
-/datum/light_source/New(var/atom/owner, var/atom/top, var/update_t = UPDATE_SCHEDULE)
+/datum/light_source/New(var/atom/owner, var/atom/top)
source_atom = owner // Set our new owner.
if (!source_atom.light_sources)
source_atom.light_sources = list()
@@ -51,54 +66,66 @@
light_range = source_atom.light_range
light_color = source_atom.light_color
light_uv = source_atom.uv_intensity
+ light_angle = source_atom.light_wedge
parse_light_color()
effect_str = list()
affecting_turfs = list()
- update(update_type = update_t)
+ update()
- lprof_write(src, "source_new")
+ L_PROF(source_atom, "source_new")
return ..()
// Kill ourselves.
-/datum/light_source/proc/destroy()
+/datum/light_source/proc/destroy(var/no_update = FALSE)
+ L_PROF(source_atom, "source_destroy")
+
destroyed = TRUE
- force_update()
+ if (!no_update)
+ force_update()
if (source_atom && source_atom.light_sources)
source_atom.light_sources -= src
if (top_atom && top_atom.light_sources)
top_atom.light_sources -= src
-/datum/light_source/proc/effect_update_now()
- lprof_write(src, "source_updatenow")
- if (check() || destroyed || force_update)
- remove_lum(TRUE)
- if (!destroyed)
- apply_lum(update_type = UPDATE_NOW)
+// Process the light RIGHT NOW.
+#define DO_UPDATE \
+ if (destroyed || check() || force_update) { \
+ remove_lum(TRUE); \
+ if (!destroyed) { \
+ apply_lum(TRUE); \
+ } \
+ } \
+ else if (vis_update) { \
+ smart_vis_update(TRUE); \
+ } \
+ vis_update = FALSE; \
+ force_update = FALSE; \
+ needs_update = FALSE;
- else if (vis_update) // We smartly update only tiles that became (in) visible to use.
- smart_vis_update(update_type = UPDATE_NOW)
-
- vis_update = FALSE
- force_update = FALSE
- needs_update = FALSE
-
-// Call it dirty, I don't care.
-// This is here so there's no performance loss on non-instant updates from the fact that the engine can also do instant updates.
-// If you're wondering what's with the "BYOND" argument: BYOND won't let me have a () macro that has no arguments :|.
-#define effect_update(BYOND) \
+// Queue an update.
+#define QUEUE_UPDATE \
if (!needs_update) \
{ \
lighting_update_lights += src; \
needs_update = TRUE; \
}
+// Picks either scheduled or instant updates based on current server load.
+#define INTELLIGENT_UPDATE \
+ if (world.tick_usage > TICK_LIMIT || !ticker || ticker.current_state <= GAME_STATE_SETTING_UP) { \
+ QUEUE_UPDATE; \
+ } \
+ else { \
+ DO_UPDATE; \
+ }
+
// This proc will cause the light source to update the top atom, and add itself to the update queue.
-/datum/light_source/proc/update(var/atom/new_top_atom, var/update_type = UPDATE_SCHEDULE)
+/datum/light_source/proc/update(var/atom/new_top_atom)
// This top atom is different.
if (new_top_atom && new_top_atom != top_atom)
if(top_atom != source_atom) // Remove ourselves from the light sources of that top atom.
@@ -112,30 +139,28 @@
top_atom.light_sources += src // Add ourselves to the light sources of our new top atom.
- lprof_write(src, "source_update")
+ L_PROF(source_atom, "source_update")
- if (update_type == UPDATE_NOW)
- effect_update_now()
- else if (update_type == UPDATE_SCHEDULE) // I don't know why you would call this with UPDATE_NONE, but hey.
- effect_update(null)
+ INTELLIGENT_UPDATE
// Will force an update without checking if it's actually needed.
/datum/light_source/proc/force_update()
- lprof_write(src, "source_forceupdate")
+ L_PROF(source_atom, "source_forceupdate")
force_update = 1
- effect_update(null)
+ INTELLIGENT_UPDATE
// Will cause the light source to recalculate turfs that were removed or added to visibility only.
/datum/light_source/proc/vis_update()
+ L_PROF(source_atom, "source_visupdate")
vis_update = 1
- effect_update(null)
+ INTELLIGENT_UPDATE
// Will check if we actually need to update, and update any variables that may need to be updated.
/datum/light_source/proc/check()
if (!source_atom || !light_range || !light_power)
- destroy()
+ destroy(no_update = TRUE)
return 1
if (!top_atom)
@@ -166,6 +191,13 @@
parse_light_color()
. = 1
+ if (top_atom.dir != old_direction && light_angle)
+ . = 1
+
+ if (source_atom.light_wedge != light_angle)
+ light_angle = source_atom.light_wedge
+ . = 1
+
// Decompile the hexadecimal colour into lumcounts of each perspective.
/datum/light_source/proc/parse_light_color()
if (light_color)
@@ -187,9 +219,8 @@
// If you're wondering what's with the backslashes, the backslashes cause BYOND to not automatically end the line.
// As such this all gets counted as a single line.
// The braces and semicolons are there to be able to do this on a single line.
-
-#define APPLY_CORNER(C) \
- . = LUM_FALLOFF(C, source_turf); \
+#define APPLY_CORNER_XY(C,now,Tx,Ty) \
+ . = LUM_FALLOFF_XY(C.x, C.y, Tx, Ty); \
\
. *= light_power; \
\
@@ -201,11 +232,13 @@
. * applied_lum_g, \
. * applied_lum_b, \
. * applied_lum_u, \
- update_type \
+ now \
);
+#define APPLY_CORNER(C,now) APPLY_CORNER_XY(C,now,source_turf.x,source_turf.y)
+
// I don't need to explain what this does, do I?
-#define REMOVE_CORNER(C) \
+#define REMOVE_CORNER(C,now) \
. = -effect_str[C]; \
C.update_lumcount \
( \
@@ -213,23 +246,112 @@
. * applied_lum_g, \
. * applied_lum_b, \
. * applied_lum_u, \
- update_type \
+ now \
);
+#define POLAR_TO_CART_X(R,T) ((R) * cos(T))
+#define POLAR_TO_CART_Y(R,T) ((R) * sin(T))
+#define PSEUDO_WEDGE(A_X,A_Y,B_X,B_Y) ((A_X)*(B_Y) - (A_Y)*(B_X))
+
+/datum/light_source/proc/update_angle()
+ var/turf/T = get_turf(top_atom)
+ // Don't do anything if nothing is different, trig ain't free.
+ if (T.x == cached_origin_x && T.y == cached_origin_y && old_direction == top_atom.dir)
+ return
+
+ var/do_offset = TRUE
+ var/turf/front = get_step(T, top_atom.dir)
+ if (front.has_opaque_atom)
+ do_offset = FALSE
+
+ cached_origin_x = T.x
+ test_x_offset = cached_origin_x
+ cached_origin_y = T.y
+ test_y_offset = cached_origin_y
+ old_direction = top_atom.dir
+
+ var/angle = light_angle / 2
+ switch (top_atom.dir)
+ if (NORTH)
+ limit_a_t = angle + 90
+ limit_b_t = -(angle) + 90
+ if (do_offset)
+ test_y_offset += 1
+
+ if (SOUTH)
+ limit_a_t = (angle) - 90
+ limit_b_t = -(angle) - 90
+ if (do_offset)
+ test_y_offset -= 1
+
+ if (EAST)
+ limit_a_t = angle
+ limit_b_t = -(angle)
+ if (do_offset)
+ test_x_offset += 1
+
+ if (WEST)
+ limit_a_t = angle + 180
+ limit_b_t = -(angle) - 180
+ if (do_offset)
+ test_x_offset -= 1
+
+ // Convert our angle + range into a vector.
+ limit_a_x = POLAR_TO_CART_X(light_range + 10, limit_a_t)
+ limit_a_y = POLAR_TO_CART_Y(light_range + 10, limit_a_t) // 10 is an arbitrary number, yes.
+ limit_b_x = POLAR_TO_CART_X(light_range + 10, limit_b_t)
+ limit_b_y = POLAR_TO_CART_Y(light_range + 10, limit_b_t)
+ // This won't change unless the origin or dir changes, might as well do it here.
+ targ_sign = PSEUDO_WEDGE(limit_a_x, limit_a_y, limit_b_x, limit_b_y) > 0
+
+// I know this is 2D, calling it a cone anyways. Fuck the system.
+// Returns true if the test point is NOT inside the cone.
+// Make sure update_angle() is called first if the light's loc or dir have changed.
+/datum/light_source/proc/check_light_cone(var/test_x, var/test_y)
+ test_x -= test_x_offset
+ test_y -= test_y_offset
+ var/at = PSEUDO_WEDGE(limit_a_x, limit_a_y, test_x, test_y)
+ var/tb = PSEUDO_WEDGE(test_x, test_y, limit_b_x, limit_b_y)
+
+ // if the signs of both at and tb are NOT the same, the point is NOT within the cone.
+ if ((at > 0) != targ_sign)
+ return TRUE
+
+ if ((tb > 0) != targ_sign)
+ return TRUE
+
+#undef POLAR_TO_CART_X
+#undef POLAR_TO_CART_Y
+#undef PSEUDO_WEDGE
+
// This is the define used to calculate falloff.
#define LUM_FALLOFF(C, T) (1 - CLAMP01(sqrt((C.x - T.x) ** 2 + (C.y - T.y) ** 2 + LIGHTING_HEIGHT) / max(1, light_range)))
+#define LUM_FALLOFF_XY(Cx,Cy,Tx,Ty) (1 - CLAMP01(sqrt(((Cx) - (Tx)) ** 2 + ((Cy) - (Ty)) ** 2 + LIGHTING_HEIGHT) / max(1, light_range)))
-/datum/light_source/proc/apply_lum(var/update_type = UPDATE_SCHEDULE)
+/datum/light_source/proc/apply_lum(var/now = FALSE)
var/static/update_gen = 1
applied = 1
+ var/Tx
+ var/Ty
+ var/Sx = source_turf.x
+ var/Sy = source_turf.y
+
// Keep track of the last applied lum values so that the lighting can be reversed
applied_lum_r = lum_r
applied_lum_g = lum_g
applied_lum_b = lum_b
applied_lum_u = lum_u
+ if (light_angle)
+ update_angle()
+
FOR_DVIEW(var/turf/T, light_range, source_turf, INVISIBILITY_LIGHTING)
+ Tx = T.x
+ Ty = T.y
+ if (light_angle && check_light_cone(Tx, Ty))
+ continue
+
if (!T.lighting_corners_initialised)
T.generate_missing_corners()
@@ -244,7 +366,7 @@
effect_str[C] = 0
continue
- APPLY_CORNER(C)
+ APPLY_CORNER_XY(C, now, Sx, Sy)
if (!T.affecting_lights)
T.affecting_lights = list()
@@ -254,7 +376,7 @@
update_gen++
-/datum/light_source/proc/remove_lum(var/update_type = UPDATE_SCHEDULE)
+/datum/light_source/proc/remove_lum(var/now = FALSE)
applied = FALSE
for (var/turf/T in affecting_turfs)
@@ -266,25 +388,28 @@
affecting_turfs.Cut()
for (var/datum/lighting_corner/C in effect_str)
- REMOVE_CORNER(C)
+ REMOVE_CORNER(C,now)
C.affecting -= src
effect_str.Cut()
-/datum/light_source/proc/recalc_corner(var/datum/lighting_corner/C)
- var/update_type = UPDATE_SCHEDULE // for (APPLY|REMOVE)_CORNER.
+/datum/light_source/proc/recalc_corner(var/datum/lighting_corner/C, var/now = FALSE)
if (effect_str.Find(C)) // Already have one.
- REMOVE_CORNER(C)
+ REMOVE_CORNER(C,now)
- APPLY_CORNER(C)
+ APPLY_CORNER(C,now)
-/datum/light_source/proc/smart_vis_update(var/update_type = UPDATE_SCHEDULE)
+/datum/light_source/proc/smart_vis_update(var/now = FALSE)
+ L_PROF(source_atom, "source_smartvisupdate")
var/list/datum/lighting_corner/corners = list()
var/list/turf/turfs = list()
FOR_DVIEW(var/turf/T, light_range, source_turf, 0)
if (!T.lighting_corners_initialised)
T.generate_missing_corners()
+ if (light_angle && check_light_cone(T.x, T.y))
+ continue
+
corners |= T.get_corners()
turfs += T
@@ -303,18 +428,22 @@
for (var/datum/lighting_corner/C in corners - effect_str) // New corners
C.affecting += src
- if (!C.active)
+ if (!C.active || check_light_cone(C.x, C.y))
effect_str[C] = 0
continue
- APPLY_CORNER(C)
+ APPLY_CORNER(C,now)
for (var/datum/lighting_corner/C in effect_str - corners) // Old, now gone, corners.
- REMOVE_CORNER(C)
+ REMOVE_CORNER(C,now)
C.affecting -= src
effect_str -= C
-#undef effect_update
+#undef QUEUE_UPDATE
+#undef DO_UPDATE
+#undef INTELLIGENT_UPDATE
#undef LUM_FALLOFF
+#undef LUM_FALLOFF_XY
#undef REMOVE_CORNER
#undef APPLY_CORNER
+#undef APPLY_CORNER_XY
diff --git a/code/modules/lighting/lighting_turf.dm b/code/modules/lighting/lighting_turf.dm
index 0d2887699be..848a99af2e6 100644
--- a/code/modules/lighting/lighting_turf.dm
+++ b/code/modules/lighting/lighting_turf.dm
@@ -17,20 +17,16 @@
// Causes any affecting light sources to be queued for a visibility update, for example a door got opened.
/turf/proc/reconsider_lights()
- lprof_write(src, "turf_reconsider")
+ L_PROF(src, "turf_reconsider")
for (var/datum/light_source/L in affecting_lights)
L.vis_update()
-// Avoid calling this if you can, bypasses the lighting scheduler (potentially creating lag).
-/turf/proc/update_lights_now()
- lprof_write(src, "turf_updatenow")
- for (var/datum/light_source/L in affecting_lights)
- L.update(update_type = UPDATE_NOW)
-
/turf/proc/lighting_clear_overlay()
if (lighting_overlay)
returnToPool(lighting_overlay)
+ L_PROF(src, "turf_clear_overlay")
+
for (var/datum/lighting_corner/C in corners)
C.update_active()
@@ -39,6 +35,8 @@
if (lighting_overlay)
return
+ L_PROF(src, "turf_build_overlay")
+
var/area/A = loc
if (A.dynamic_lighting && dynamic_lighting)
if (!lighting_corners_initialised)
@@ -50,7 +48,7 @@
if (!C.active) // We would activate the corner, calculate the lighting for it.
for (var/L in C.affecting)
var/datum/light_source/S = L
- S.recalc_corner(C)
+ S.recalc_corner(C, TRUE)
C.active = TRUE
@@ -71,11 +69,13 @@
return CLAMP01(totallums)
-// Gets the current UV illumination of the turf. Always 100% for space.
+// Gets the current UV illumination of the turf. Always 100% for space & other static-lit tiles.
/turf/proc/get_uv_lumcount(var/minlum = 0, var/maxlum = 1)
if (!lighting_overlay)
return 1
+ L_PROF(src, "turf_get_uv")
+
var/totallums = 0
for (var/datum/lighting_corner/L in corners)
totallums += L.lum_u
diff --git a/code/modules/lighting/lighting_verbs.dm b/code/modules/lighting/lighting_verbs.dm
new file mode 100644
index 00000000000..bc9e4561a74
--- /dev/null
+++ b/code/modules/lighting/lighting_verbs.dm
@@ -0,0 +1,102 @@
+var/list/admin_verbs_lighting = list(
+ /client/proc/lighting_hide_verbs,
+ /client/proc/lighting_flush,
+ /client/proc/lighting_reconsider_target,
+ /client/proc/lighting_build_overlay,
+ /client/proc/lighting_clear_overlay,
+ /client/proc/lighting_toggle_profiling
+)
+
+/client/proc/lighting_show_verbs()
+ set category = "Debug"
+ set name = "Show Lighting Verbs"
+ set desc = "Shows the lighting debug verbs."
+
+ if (!check_rights(R_DEBUG|R_DEV)) return
+
+ src << span("notice", "Lighting debug verbs have been shown.")
+ verbs += admin_verbs_lighting
+
+/client/proc/lighting_hide_verbs()
+ set category = "Lighting"
+ set name = "Hide Lighting Verbs"
+ set desc = "Hides the lighting debug verbs."
+
+ if (!check_rights(R_DEBUG|R_DEV)) return
+
+ src << span("notice", "Lighting debug verbs have been hidden.")
+ verbs -= admin_verbs_lighting
+
+/client/proc/lighting_flush()
+ set category = "Lighting"
+ set name = "Flush Work Queue"
+ set desc = "Flushes the lighting processor's current work queue."
+
+ if (!check_rights(R_DEBUG|R_DEV)) return
+
+ if (alert("Flush Lighting Work Queue? This will invalidate all pending lighting updates.", "Reset Lighting", "No", "No", "Yes") != "Yes")
+ return
+
+ log_and_message_admins("has flushed the lighting processor queues.")
+ lighting_update_lights = list()
+ lighting_update_corners = list()
+ lighting_update_overlays = list()
+
+/client/proc/lighting_reconsider_target(turf/T in world)
+ set category = "Lighting"
+ set name = "Reconsider Visibility"
+ set desc = "Triggers a visibility update for a turf."
+
+ if (!check_rights(R_DEBUG|R_DEV)) return
+
+ if (!T.dynamic_lighting)
+ src << "That turf is not dynamically lit."
+ return
+
+ log_and_message_admins("has triggered a lighting update for turf \ref[T] - [T] at ([T.x],[T.y],[T.z]) in area [T.loc].")
+
+ T.reconsider_lights()
+
+/client/proc/lighting_build_overlay(turf/T in world)
+ set category = "Lighting"
+ set name = "Build Overlay"
+ set desc = "Builds a lighting overlay for a turf if it does not have one."
+
+ if (!check_rights(R_DEBUG|R_DEV)) return
+
+ if (T.lighting_overlay)
+ src << "That turf already has a lighting overlay."
+ return
+
+ log_and_message_admins("has generated a lighting overlay for turf \ref[T] - [T] ([T.x],[T.y],[T.z]) in area [T.loc].")
+
+ T.lighting_build_overlay()
+
+/client/proc/lighting_clear_overlay(turf/T in world)
+ set category = "Lighting"
+ set name = "Clear Overlay"
+ set desc = "Clears a lighting overlay for a turf if it has one."
+
+ if (!check_rights(R_DEBUG|R_DEV)) return
+
+ if (!T.lighting_overlay)
+ src << "That turf doesn't have a lighting overlay."
+ return
+
+ log_and_message_admins("has cleared a lighting overlay for turf \ref[T] - [T] ([T.x],[T.y],[T.z]) in area [T.loc].")
+
+ T.lighting_clear_overlay()
+
+/client/proc/lighting_toggle_profiling()
+ set category = "Lighting"
+ set name = "Profile Lighting"
+ set desc = "Spams the database with lighting updates. Y'know, just 'cause."
+
+ if (!check_rights(R_DEBUG|R_SERVER)) return
+
+ if (!establish_db_connection(dbcon))
+ usr << span("alert", "Unable to start profiling: No active database connection.")
+ return
+
+ lighting_profiling = !lighting_profiling
+ log_and_message_admins("has [lighting_profiling ? "enabled" : "disabled"] lighting profiling.")
diff --git a/code/modules/materials/material_recipes.dm b/code/modules/materials/material_recipes.dm
index ba081e7808d..fbb70016748 100644
--- a/code/modules/materials/material_recipes.dm
+++ b/code/modules/materials/material_recipes.dm
@@ -79,9 +79,9 @@
recipes += new/datum/stack_recipe("air alarm frame", /obj/item/frame/air_alarm, 2)
recipes += new/datum/stack_recipe("fire alarm frame", /obj/item/frame/fire_alarm, 2)
recipes += new/datum/stack_recipe("firearm receiver", /obj/item/weapon/receivergun, 15, time = 25, one_per_turf = 0, on_floor = 0)
- recipes += new/datum/stack_recipe("modular console frame", /obj/item/modular_computer/console, 20)
- recipes += new/datum/stack_recipe("modular laptop frame", /obj/item/modular_computer/laptop, 10)
- recipes += new/datum/stack_recipe("modular tablet frame", /obj/item/modular_computer/tablet, 5)
+ recipes += new/datum/stack_recipe("modular console frame", /obj/item/modular_computer/console, 20, time = 25, one_per_turf = TRUE)
+ recipes += new/datum/stack_recipe("modular laptop frame", /obj/item/modular_computer/laptop, 10, time = 25)
+ recipes += new/datum/stack_recipe("modular tablet frame", /obj/item/modular_computer/tablet, 5, time = 25)
/material/plasteel/generate_recipes()
..()
diff --git a/code/modules/materials/materials.dm b/code/modules/materials/materials.dm
index 3cf32a7a84c..7588f29ffb1 100644
--- a/code/modules/materials/materials.dm
+++ b/code/modules/materials/materials.dm
@@ -798,3 +798,22 @@ var/list/name_to_material
name = "human hide"
stack_type = /obj/item/stack/material/animalhide/human
icon_colour = "#833C00"
+
+/material/bone
+ name = "bone"
+ icon_colour = "#e3dac9"
+ icon_base = "stone"
+ icon_reinf = "reinf_stone"
+ sheet_singular_name = "bone"
+ sheet_plural_name = "bones"
+ weight = 10
+ hardness = 20
+ integrity = 70
+ stack_origin_tech = list(TECH_MATERIAL = 2)
+ door_icon_base = "stone"
+
+/material/bone/necromancer
+ name = "cursed bone"
+ weight = 20
+ integrity = 150
+ hardness = 60
diff --git a/code/modules/mining/alloys.dm b/code/modules/mining/alloys.dm
index 19d11fc9c02..0166c13919e 100644
--- a/code/modules/mining/alloys.dm
+++ b/code/modules/mining/alloys.dm
@@ -11,25 +11,25 @@
/datum/alloy/plasteel
metaltag = "plasteel"
requires = list(
- "platinum" = 1,
- "carbon" = 2,
- "hematite" = 2
- )
+ ORE_PLATINUM = 1,
+ ORE_COAL = 2,
+ ORE_IRON = 2
+ )
product_mod = 0.3
product = /obj/item/stack/material/plasteel
/datum/alloy/steel
metaltag = DEFAULT_WALL_MATERIAL
requires = list(
- "carbon" = 1,
- "hematite" = 1
- )
+ ORE_COAL = 1,
+ ORE_IRON = 1
+ )
product = /obj/item/stack/material/steel
/datum/alloy/borosilicate
metaltag = "borosilicate glass"
requires = list(
- "platinum" = 1,
- "sand" = 2
- )
+ ORE_PLATINUM = 1,
+ ORE_SAND = 2
+ )
product = /obj/item/stack/material/glass/phoronglass
diff --git a/code/modules/mining/drilling/drill.dm b/code/modules/mining/drilling/drill.dm
index 2434dfe2515..eead474c3c2 100644
--- a/code/modules/mining/drilling/drill.dm
+++ b/code/modules/mining/drilling/drill.dm
@@ -38,6 +38,8 @@
var/need_update_field = 0
var/need_player_check = 0
+ var/datum/effect_system/sparks/spark_system
+
/obj/machinery/mining/drill/New()
..()
@@ -49,6 +51,8 @@
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
component_parts += new /obj/item/weapon/cell/high(src)
+ spark_system = bind_spark(src, 3)
+
RefreshParts()
/obj/machinery/mining/drill/process()
@@ -208,15 +212,11 @@
if(supported && panel_open)
if(cell)
system_error("unsealed cell fitting error")
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src.loc)
- s.start()
+ spark_system.queue()
sleep(20)
- s.set_up(3, 1, src.loc)
- s.start()
+ spark_system.queue()
sleep(10)
- s.set_up(3, 1, src.loc)
- s.start()
+ spark_system.queue()
sleep(10)
if(panel_open)
if(prob(70))
diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm
index 0aa15c45cae..6babe4ce93a 100644
--- a/code/modules/mining/mine_items.dm
+++ b/code/modules/mining/mine_items.dm
@@ -34,7 +34,10 @@
name = "lantern"
icon_state = "lantern"
desc = "A mining lantern."
- brightness_on = 6 // luminosity when on
+ brightness_on = 4 // luminosity when on
+ light_power = 0.75
+ light_wedge = LIGHT_OMNI
+ light_color = LIGHT_COLOR_FIRE
/*****************************Pickaxe********************************/
diff --git a/code/modules/mining/mine_turfs.dm b/code/modules/mining/mine_turfs.dm
index 083e47fe724..9d9b437ff2b 100644
--- a/code/modules/mining/mine_turfs.dm
+++ b/code/modules/mining/mine_turfs.dm
@@ -279,7 +279,8 @@
if(prob(50))
M.Stun(5)
M.apply_effect(25, IRRADIATE)
-
+ if(prob(3))
+ excavate_find(prob(5), finds[1])
var/list/step_overlays = list("n" = NORTH, "s" = SOUTH, "e" = EAST, "w" = WEST)
@@ -296,8 +297,12 @@
if(istype(get_step(T, step_overlays[next_direction]),/turf/simulated/mineral))
T.overlays += image('icons/turf/walls.dmi', "rock_side", dir = step_overlays[next_direction])
+ if(rand(1,500) == 1)
+ visible_message("An old dusty crate was buried within! ")
+ new /obj/structure/closet/crate/secure/loot(src)
+
if(istype(N))
- N.overlay_detail = "asteroid[rand(0,9)]"
+ N.overlay_detail = rand(0,9)
N.updateMineralOverlays(1)
/turf/simulated/mineral/proc/excavate_find(var/prob_clean = 0, var/datum/find/F)
@@ -369,13 +374,21 @@
/turf/simulated/mineral/random
name = "Mineral deposit"
- var/mineralSpawnChanceList = list("Uranium" = 5, "Platinum" = 5, "Iron" = 35, "Coal" = 35, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Phoron" = 10)
- var/mineralChance = 100 //10 //means 10% chance of this plot changing to a mineral deposit
+ var/mineralSpawnChanceList = list(
+ ORE_URANIUM = 5,
+ ORE_PLATINUM = 5,
+ ORE_IRON = 35,
+ ORE_COAL = 35,
+ ORE_DIAMOND = 1,
+ ORE_GOLD = 5,
+ ORE_SILVER = 5,
+ ORE_PHORON = 10
+ )
+ var/mineralChance = 10 //means 10% chance of this plot changing to a mineral deposit
/turf/simulated/mineral/random/New()
if (prob(mineralChance) && !mineral)
var/mineral_name = pickweight(mineralSpawnChanceList) //temp mineral name
- mineral_name = lowertext(mineral_name)
if (mineral_name && (mineral_name in ore_data))
mineral = ore_data[mineral_name]
UpdateMineral()
@@ -383,8 +396,17 @@
. = ..()
/turf/simulated/mineral/random/high_chance
- mineralChance = 100 //25
- mineralSpawnChanceList = list("Uranium" = 10, "Platinum" = 10, "Iron" = 20, "Coal" = 20, "Diamond" = 2, "Gold" = 10, "Silver" = 10, "Phoron" = 20)
+ mineralChance = 25
+ mineralSpawnChanceList = list(
+ ORE_URANIUM = 10,
+ ORE_PLATINUM = 10,
+ ORE_IRON = 20,
+ ORE_COAL = 20,
+ ORE_DIAMOND = 2,
+ ORE_GOLD = 10,
+ ORE_SILVER = 10,
+ ORE_PHORON = 20
+ )
/**********************Asteroid**************************/
@@ -406,13 +428,14 @@
temperature = TCMB
var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
var/overlay_detail
+ var/static/list/overlay_cache
has_resources = 1
footstep_sound = "gravelstep"
/turf/simulated/floor/asteroid/New()
if(prob(20))
- overlay_detail = "asteroid[rand(0,9)]"
+ overlay_detail = rand(0,9)
/turf/simulated/floor/asteroid/ex_act(severity)
switch(severity)
@@ -531,8 +554,14 @@
if(istype(get_step(src, step_overlays[direction]), /turf/simulated/mineral))
overlays += image('icons/turf/walls.dmi', "rock_side", dir = step_overlays[direction])
- //todo cache
- if(overlay_detail) overlays |= image(icon = 'icons/turf/flooring/decals.dmi', icon_state = overlay_detail)
+ if (!overlay_cache)
+ overlay_cache = list()
+ overlay_cache.len = 10
+ for (var/i = 1; i <= overlay_cache.len; i++)
+ overlay_cache[i] = image('icons/turf/flooring/decals.dmi', "asteroid[i - 1]")
+
+ if(overlay_detail)
+ overlays += overlay_cache[overlay_detail + 1]
if(update_neighbors)
var/list/all_step_directions = list(NORTH,NORTHEAST,EAST,SOUTHEAST,SOUTH,SOUTHWEST,WEST,NORTHWEST)
diff --git a/code/modules/mining/ore_datum.dm b/code/modules/mining/ore_datum.dm
index a69a66a2104..f2f017e6ea1 100644
--- a/code/modules/mining/ore_datum.dm
+++ b/code/modules/mining/ore_datum.dm
@@ -24,7 +24,7 @@ var/global/list/ore_data = list()
display_name = name
/ore/uranium
- name = "uranium"
+ name = ORE_URANIUM
display_name = "pitchblende"
smelts_to = "uranium"
result_amount = 5
@@ -38,7 +38,7 @@ var/global/list/ore_data = list()
xarch_source_mineral = "potassium"
/ore/hematite
- name = "hematite"
+ name = ORE_IRON
display_name = "hematite"
smelts_to = "iron"
alloy = 1
@@ -48,7 +48,7 @@ var/global/list/ore_data = list()
scan_icon = "mineral_common"
/ore/coal
- name = "carbon"
+ name = ORE_COAL
display_name = "raw carbon"
smelts_to = "plastic"
alloy = 1
@@ -58,13 +58,13 @@ var/global/list/ore_data = list()
scan_icon = "mineral_common"
/ore/glass
- name = "sand"
+ name = ORE_SAND
display_name = "sand"
smelts_to = "glass"
compresses_to = "sandstone"
/ore/phoron
- name = "phoron"
+ name = ORE_PHORON
display_name = "phoron crystals"
compresses_to = "phoron"
//smelts_to = something that explodes violently on the conveyor, huhuhuhu
@@ -81,7 +81,7 @@ var/global/list/ore_data = list()
xarch_source_mineral = "phoron"
/ore/silver
- name = "silver"
+ name = ORE_SILVER
display_name = "native silver"
smelts_to = "silver"
result_amount = 5
@@ -90,7 +90,7 @@ var/global/list/ore_data = list()
scan_icon = "mineral_uncommon"
/ore/gold
- smelts_to = "gold"
+ smelts_to = ORE_GOLD
name = "gold"
display_name = "native gold"
result_amount = 5
@@ -105,7 +105,7 @@ var/global/list/ore_data = list()
)
/ore/diamond
- name = "diamond"
+ name = ORE_DIAMOND
display_name = "diamond"
compresses_to = "diamond"
result_amount = 5
@@ -115,7 +115,7 @@ var/global/list/ore_data = list()
xarch_source_mineral = "nitrogen"
/ore/platinum
- name = "platinum"
+ name = ORE_PLATINUM
display_name = "raw platinum"
smelts_to = "platinum"
compresses_to = "osmium"
@@ -126,8 +126,8 @@ var/global/list/ore_data = list()
scan_icon = "mineral_rare"
/ore/hydrogen
- name = "mhydrogen"
+ name = ORE_HYDROGEN
display_name = "metallic hydrogen"
smelts_to = "tritium"
compresses_to = "mhydrogen"
- scan_icon = "mineral_rare"
\ No newline at end of file
+ scan_icon = "mineral_rare"
diff --git a/code/modules/mob/freelook/chunk.dm b/code/modules/mob/freelook/chunk.dm
index 9b6b562df33..f5740603336 100644
--- a/code/modules/mob/freelook/chunk.dm
+++ b/code/modules/mob/freelook/chunk.dm
@@ -101,7 +101,9 @@
var/turf/t = turf
if(obscuredTurfs[t])
if(!t.obfuscations[obfuscation.type])
- t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, OBFUSCATION_LAYER)
+ var/image/obfuscation_static = image(obfuscation.icon, t, obfuscation.icon_state, OBFUSCATION_LAYER)
+ obfuscation_static.plane = 0
+ t.obfuscations[obfuscation.type] = obfuscation_static
obscured += t.obfuscations[obfuscation.type]
for(var/eye in seenby)
@@ -140,7 +142,10 @@
for(var/turf in obscuredTurfs)
var/turf/t = turf
if(!t.obfuscations[obfuscation.type])
- t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, OBFUSCATION_LAYER)
+ var/image/obfuscation_static = image(obfuscation.icon, t, obfuscation.icon_state, OBFUSCATION_LAYER)
+ obfuscation_static.plane = 0
+ t.obfuscations[obfuscation.type] = obfuscation_static
+
obscured += t.obfuscations[obfuscation.type]
#undef UPDATE_BUFFER
diff --git a/code/modules/mob/holder.dm b/code/modules/mob/holder.dm
index f7826c1805b..689c3f17103 100644
--- a/code/modules/mob/holder.dm
+++ b/code/modules/mob/holder.dm
@@ -86,10 +86,18 @@ var/list/holder_mob_icon_cache = list()
//This function checks if the current location is safe to release inside
//it returns 1 if the creature will bug out when released
/obj/item/weapon/holder/proc/is_unsafe_container(var/obj/place)
- if (istype(place, /obj/item/weapon/storage))
+ if (istype(place, /turf))
+ return 0
+ else if (istype(place, /obj/item/weapon/storage))
+ return 1
+ else if (istype(place, /obj/item/weapon/reagent_containers))
return 1
else if (istype(place, /obj/structure/closet/crate))
return 1
+ else if (istype(place, /obj/machinery/appliance))
+ return 1
+ else if (istype(place, /obj/machinery/microwave))
+ return 1
else
return 0
@@ -279,6 +287,7 @@ var/list/holder_mob_icon_cache = list()
src.name = M.name
src.overlays = M.overlays
dir = M.dir
+ reagents = M.reagents
/obj/item/weapon/holder/human/sync(var/mob/living/M)
diff --git a/code/modules/mob/language/station.dm b/code/modules/mob/language/station.dm
index c9e6e67d45e..a8810eaabdc 100644
--- a/code/modules/mob/language/station.dm
+++ b/code/modules/mob/language/station.dm
@@ -231,7 +231,7 @@
/datum/language/unathi_azaziba
name = LANGUAGE_AZAZIBA
- desc = "A language of Moghes consisting of a combination of spoken word and gesticulation. While waning since Moghes entered the glactic stage, it enjoys popular use by Unathi that never fell to the Hegemony's cultural dominance."
+ desc = "A language of Moghes consisting of a combination of spoken word and gesticulation. While waning since Moghes entered the galactic stage, it enjoys popular use by Unathi that never fell to the Hegemony's cultural dominance."
speech_verb = "hisses"
ask_verb = "hisses"
exclaim_verb = "roars"
diff --git a/code/modules/mob/living/bot/cleanbot.dm b/code/modules/mob/living/bot/cleanbot.dm
index cca27fd5527..23ee3510c46 100644
--- a/code/modules/mob/living/bot/cleanbot.dm
+++ b/code/modules/mob/living/bot/cleanbot.dm
@@ -226,9 +226,7 @@ var/list/cleanbot_types // Going to use this to generate a list of types once th
if(prob(50))
new /obj/item/robot_parts/l_arm(Tsec)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark(src, 3, alldirs)
qdel(src)
return
diff --git a/code/modules/mob/living/bot/ed209bot.dm b/code/modules/mob/living/bot/ed209bot.dm
index 3090ab0c52c..2b48b9018f9 100644
--- a/code/modules/mob/living/bot/ed209bot.dm
+++ b/code/modules/mob/living/bot/ed209bot.dm
@@ -43,9 +43,7 @@
else
new /obj/item/clothing/suit/armor/vest(Tsec)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark(src, 3, alldirs)
new /obj/effect/decal/cleanable/blood/oil(Tsec)
qdel(src)
diff --git a/code/modules/mob/living/bot/farmbot.dm b/code/modules/mob/living/bot/farmbot.dm
index 44c5f33b779..a5fb6255e47 100644
--- a/code/modules/mob/living/bot/farmbot.dm
+++ b/code/modules/mob/living/bot/farmbot.dm
@@ -265,9 +265,7 @@
if(prob(50))
new /obj/item/robot_parts/l_arm(Tsec)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark(src, 3, alldirs)
qdel(src)
return
diff --git a/code/modules/mob/living/bot/floorbot.dm b/code/modules/mob/living/bot/floorbot.dm
index 0d0981febf8..0a061c1225a 100644
--- a/code/modules/mob/living/bot/floorbot.dm
+++ b/code/modules/mob/living/bot/floorbot.dm
@@ -283,9 +283,7 @@
new /obj/item/robot_parts/l_arm(Tsec)
var/obj/item/stack/tile/floor/T = new /obj/item/stack/tile/floor(Tsec)
T.amount = amount
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark(src, 3, alldirs)
qdel(src)
/mob/living/bot/floorbot/proc/addTiles(var/am)
diff --git a/code/modules/mob/living/bot/medbot.dm b/code/modules/mob/living/bot/medbot.dm
index 1ee7aa45363..37f724e1b15 100644
--- a/code/modules/mob/living/bot/medbot.dm
+++ b/code/modules/mob/living/bot/medbot.dm
@@ -258,9 +258,8 @@
reagent_glass.loc = Tsec
reagent_glass = null
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark(src, 3, alldirs)
+
qdel(src)
return
@@ -376,4 +375,4 @@
S.name = created_name
user.drop_from_inventory(src)
qdel(src)
- return 1
\ No newline at end of file
+ return 1
diff --git a/code/modules/mob/living/bot/secbot.dm b/code/modules/mob/living/bot/secbot.dm
index 6b776ebeaa7..f7f37c26c71 100644
--- a/code/modules/mob/living/bot/secbot.dm
+++ b/code/modules/mob/living/bot/secbot.dm
@@ -322,9 +322,7 @@
if(prob(50))
new /obj/item/robot_parts/l_arm(Tsec)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark(src, 3, alldirs)
new /obj/effect/decal/cleanable/blood/oil(Tsec)
qdel(src)
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index 69389bdda68..29da49536fe 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -125,9 +125,7 @@
"\red You hear a light zapping." \
)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, loc)
- s.start()
+ spark(loc, 5, alldirs)
return shock_damage
diff --git a/code/modules/mob/living/carbon/diona_base.dm b/code/modules/mob/living/carbon/diona_base.dm
index 1ba8662b0b5..70ef8be96ac 100644
--- a/code/modules/mob/living/carbon/diona_base.dm
+++ b/code/modules/mob/living/carbon/diona_base.dm
@@ -415,21 +415,22 @@ var/list/diona_banned_languages = list(
//GETTER FUNCTIONS
/mob/living/carbon/proc/get_lightlevel_diona(var/datum/dionastats/DS)
- var/light_factor = 1
+ var/light_factor = 1.15
var/turf/T = get_turf(src)
if (is_ventcrawling)
return -1.5 //no light inside pipes
+
if (DS.light_organ)
if (DS.light_organ.is_broken())
- light_factor = 0.55
+ light_factor *= 0.55
else if (DS.light_organ.is_bruised())
- light_factor = 0.8
+ light_factor *= 0.8
else if (DS.dionatype == 2)
- light_factor = 0.8
+ light_factor = 1
if (T)
- var/raw = T.get_uv_lumcount(0, 2) * light_factor * 5.5
+ var/raw = min(T.get_uv_lumcount(0, 2) * light_factor * 5.5, 5.5)
return raw - 1.5
/mob/living/carbon/proc/diona_get_health(var/datum/dionastats/DS)
diff --git a/code/modules/mob/living/carbon/human/diona_gestalt.dm b/code/modules/mob/living/carbon/human/diona_gestalt.dm
index 9fbded9679a..7e4ac2dbb91 100644
--- a/code/modules/mob/living/carbon/human/diona_gestalt.dm
+++ b/code/modules/mob/living/carbon/human/diona_gestalt.dm
@@ -123,7 +123,6 @@
usr << span("danger", "Our response node is damaged or missing, without it we can't tell light from darkness. We can only hope this area is bright enough to let us regenerate it!")
return
var/light = get_lightlevel_diona(DS)
-
if (light <= -0.75)
usr << span("danger", "It is pitch black here! This is extremely dangerous, we must find light, or death will soon follow!")
else if (light <= 0)
diff --git a/code/modules/mob/living/carbon/human/human_attackhand.dm b/code/modules/mob/living/carbon/human/human_attackhand.dm
index 4d75c5f2463..85388836861 100644
--- a/code/modules/mob/living/carbon/human/human_attackhand.dm
+++ b/code/modules/mob/living/carbon/human/human_attackhand.dm
@@ -305,11 +305,11 @@
return W.afterattack(target,src)
var/randn = rand(1, 100)
- if(!(species.flags & NO_SLIP) && randn <= 25)
+ if(randn <= 25)
if(H.gloves && istype(H.gloves,/obj/item/clothing/gloves/force))
apply_effect(6, WEAKEN, run_armor_check(affecting, "melee"))
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
- visible_message("\red [M] hurls [src] to the floor! ")
+ visible_message("[M] hurls [src] to the floor! ")
step_away(src,M,15)
sleep(3)
step_away(src,M,15)
diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm
index 4305ea79f43..42c9e777b01 100644
--- a/code/modules/mob/living/carbon/human/human_defines.dm
+++ b/code/modules/mob/living/carbon/human/human_defines.dm
@@ -98,3 +98,7 @@
var/equipment_see_invis // Max see invibility level granted by equipped items
var/equipment_prescription // Eye prescription granted by equipped items
var/list/equipment_overlays = list() // Extra overlays from equipped items
+
+ var/is_noisy = FALSE // if TRUE, movement should make sound.
+ var/last_x = 0
+ var/last_y = 0
diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm
index 254e729c773..80598442e9b 100644
--- a/code/modules/mob/living/carbon/human/human_movement.dm
+++ b/code/modules/mob/living/carbon/human/human_movement.dm
@@ -32,7 +32,7 @@
var/obj/item/organ/external/E = get_organ(organ_name)
if(!E || E.is_stump())
tally += 4
- if(E.status & ORGAN_SPLINTED)
+ else if(E.status & ORGAN_SPLINTED)
tally += 0.5
else if(E.status & ORGAN_BROKEN)
tally += 1.5
@@ -117,3 +117,18 @@
if(shoes && (shoes.item_flags & NOSLIP) && istype(shoes, /obj/item/clothing/shoes/magboots)) //magboots + dense_object = no floating
return 1
return 0
+
+/mob/living/carbon/human/Move()
+ . = ..()
+ if (is_noisy)
+ var/turf/T = get_turf(src)
+ if (T.x == last_x && T.y == last_y)
+ return
+ last_x = T.x
+ last_y = T.y
+ if (m_intent == "run")
+ playsound(src, T.footstep_sound, 70, 1)
+ else
+ footstep++
+ if (footstep % 2)
+ playsound(src, T.footstep_sound, 40, 1)
diff --git a/code/modules/mob/living/carbon/human/human_organs.dm b/code/modules/mob/living/carbon/human/human_organs.dm
index 051749edde4..42af72ea3c5 100644
--- a/code/modules/mob/living/carbon/human/human_organs.dm
+++ b/code/modules/mob/living/carbon/human/human_organs.dm
@@ -77,12 +77,7 @@
stance_damage += 2
if(prob(10))
visible_message("\The [src]'s [E.name] [pick("twitches", "shudders")] and sparks!")
- var/datum/effect/effect/system/spark_spread/spark_system = new ()
- spark_system.set_up(5, 0, src)
- spark_system.attach(src)
- spark_system.start()
- spawn(10)
- qdel(spark_system)
+ spark(src, 5)
else if (E.is_broken() || !E.is_usable())
stance_damage += 1
else if (E.is_dislocated())
@@ -160,12 +155,7 @@
emote("me", 1, "drops what they were holding, their [E.name] malfunctioning!")
- var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
- spark_system.set_up(5, 0, src)
- spark_system.attach(src)
- spark_system.start()
- spawn(10)
- qdel(spark_system)
+ spark(src, 5)
//Handles chem traces
/mob/living/carbon/human/proc/handle_trace_chems()
diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm
index 4a6deaf0057..d4418b7ef3c 100644
--- a/code/modules/mob/living/carbon/human/inventory.dm
+++ b/code/modules/mob/living/carbon/human/inventory.dm
@@ -129,6 +129,7 @@ This saves us from having to call add_fingerprint() any time something is put in
else if (W == shoes)
shoes = null
update_inv_shoes()
+ update_noise_level()
else if (W == belt)
belt = null
update_inv_belt()
@@ -265,6 +266,7 @@ This saves us from having to call add_fingerprint() any time something is put in
src.shoes = W
W.equipped(src, slot)
update_inv_shoes(redraw_mob)
+ update_noise_level()
if(slot_wear_suit)
src.wear_suit = W
if(wear_suit.flags_inv & HIDESHOES)
@@ -425,4 +427,18 @@ This saves us from having to call add_fingerprint() any time something is put in
W.equipped(src,slot_r_hand)
W.add_fingerprint(src)
update_inv_r_hand()
- return 1
\ No newline at end of file
+ return 1
+
+/mob/living/carbon/human/proc/update_noise_level()
+ is_noisy = FALSE
+ if (lying || !shoes || !istype(shoes, /obj/item/clothing/shoes))
+ return
+
+ if (shoes:silent)
+ return
+
+ var/turf/T = get_turf(src)
+ if (!istype(T) || !T.footstep_sound)
+ return
+
+ is_noisy = TRUE
diff --git a/code/modules/mob/living/carbon/human/species/outsider/shadow.dm b/code/modules/mob/living/carbon/human/species/outsider/shadow.dm
index ef4ab71a48e..edae428a92b 100644
--- a/code/modules/mob/living/carbon/human/species/outsider/shadow.dm
+++ b/code/modules/mob/living/carbon/human/species/outsider/shadow.dm
@@ -12,6 +12,7 @@
has_organ = list()
siemens_coefficient = 0
rarity_value = 10
+ virus_immune = 1
blood_color = "#CCCCCC"
flesh_color = "#AAAAAA"
diff --git a/code/modules/mob/living/carbon/human/species/outsider/skeleton.dm b/code/modules/mob/living/carbon/human/species/outsider/skeleton.dm
index 4496586bd9e..1fa56fb12e9 100644
--- a/code/modules/mob/living/carbon/human/species/outsider/skeleton.dm
+++ b/code/modules/mob/living/carbon/human/species/outsider/skeleton.dm
@@ -4,7 +4,7 @@
/datum/species/skeleton //SPOOKY
name = "Skeleton"
name_plural = "skeletons"
-
+ bodytype = "Skeleton"
icobase = 'icons/mob/human_races/r_skeleton.dmi'
deform = 'icons/mob/human_races/r_skeleton.dmi'
@@ -17,6 +17,8 @@
siemens_coefficient = 0
ethanol_resistance = -1 //no drunk skeletons
+ virus_immune = 1
+
rarity_value = 10
blurb = "Skeletons are undead brought back to life through dark wizardry, \
they are empty shells fueled by sheer obscure power and blood-magic. \
diff --git a/code/modules/mob/living/carbon/human/species/outsider/vox.dm b/code/modules/mob/living/carbon/human/species/outsider/vox.dm
index 66c26a201df..311b1562b5f 100644
--- a/code/modules/mob/living/carbon/human/species/outsider/vox.dm
+++ b/code/modules/mob/living/carbon/human/species/outsider/vox.dm
@@ -34,6 +34,7 @@
eyes = "vox_eyes_s"
gluttonous = GLUT_SMALLER
+ virus_immune = 1
breath_type = "nitrogen"
poison_type = "oxygen"
diff --git a/code/modules/mob/living/carbon/human/species/species_attack.dm b/code/modules/mob/living/carbon/human/species/species_attack.dm
index f151afafe59..56563a5fab9 100644
--- a/code/modules/mob/living/carbon/human/species/species_attack.dm
+++ b/code/modules/mob/living/carbon/human/species/species_attack.dm
@@ -4,6 +4,7 @@
shredding = 0
sharp = 1
edge = 1
+ damage = 5
/datum/unarmed_attack/diona
attack_verb = list("lashed", "bludgeoned")
@@ -20,6 +21,7 @@
miss_sound = 'sound/weapons/slashmiss.ogg'
sharp = 1
edge = 1
+ damage = 5
/datum/unarmed_attack/claws/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
var/skill = user.skills["combat"]
@@ -54,12 +56,12 @@
/datum/unarmed_attack/claws/strong
attack_verb = list("slashed")
- damage = 5
+ damage = 10
shredding = 1
/datum/unarmed_attack/bite/strong
attack_verb = list("mauled")
- damage = 8
+ damage = 10
shredding = 1
/datum/unarmed_attack/slime_glomp
@@ -94,9 +96,7 @@
playsound(user, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
user.visible_message("[user] shoves hard, sending [target] flying! ")
var/T = get_turf(user)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, T)
- s.start()
+ spark(T, 3, alldirs)
step_away(target,user,15)
sleep(1)
step_away(target,user,15)
@@ -105,4 +105,4 @@
sleep(1)
step_away(target,user,15)
sleep(1)
- target.apply_effect(attack_damage * 0.4, WEAKEN, armour)
\ No newline at end of file
+ target.apply_effect(attack_damage * 0.4, WEAKEN, armour)
diff --git a/code/modules/mob/living/carbon/human/species/station/golem.dm b/code/modules/mob/living/carbon/human/species/station/golem.dm
index ecfc88ea11b..d418d96a142 100644
--- a/code/modules/mob/living/carbon/human/species/station/golem.dm
+++ b/code/modules/mob/living/carbon/human/species/station/golem.dm
@@ -14,7 +14,8 @@
brute_mod = 0.5
slowdown = 1
-
+ virus_immune = 1
+
warning_low_pressure = 50 //golems can into space now
hazard_low_pressure = 0
diff --git a/code/modules/mob/living/carbon/human/species/station/human_subspecies.dm b/code/modules/mob/living/carbon/human/species/station/human_subspecies.dm
index ba075f9af2f..c32a395e3cd 100644
--- a/code/modules/mob/living/carbon/human/species/station/human_subspecies.dm
+++ b/code/modules/mob/living/carbon/human/species/station/human_subspecies.dm
@@ -1,5 +1,5 @@
/datum/species/human/gravworlder
- name = "grav-adapted Human"
+ name = "Grav-Adapted Human"
name_plural = "grav-adapted Humans"
blurb = "Heavier and stronger than a baseline human, gravity-adapted people have \
thick radiation-resistant skin with a high lead content, denser bones, and recessed \
@@ -17,7 +17,7 @@
spawn_flags = IS_RESTRICTED
/datum/species/human/spacer
- name = "space-adapted Human"
+ name = "Space-Adapted Human"
name_plural = "space-adapted Humans"
blurb = "Lithe and frail, these sickly folk were engineered for work in environments that \
lack both light and atmosphere. As such, they're quite resistant to asphyxiation as well as \
@@ -33,7 +33,7 @@
spawn_flags = IS_RESTRICTED
/datum/species/human/vatgrown
- name = "vat-grown Human"
+ name = "Vat-Grown Human"
name_plural = "vat-grown Humans"
blurb = "With cloning on the forefront of human scientific advancement, cheap mass production \
of bodies is a very real and rather ethically grey industry. Vat-grown humans tend to be paler than \
@@ -56,7 +56,7 @@
// These guys are going to need full resprites of all the suits/etc so I'm going to
// define them and commit the sprites, but leave the clothing for another day.
/datum/species/human/chimpanzee
- name = "uplifted Chimpanzee"
+ name = "Uplifted Chimpanzee"
name_plural = "uplifted Chimpanzees"
blurb = "Ook ook."
icobase = 'icons/mob/human_races/subspecies/r_upliftedchimp.dmi'
diff --git a/code/modules/mob/living/carbon/human/species/station/slime.dm b/code/modules/mob/living/carbon/human/species/station/slime.dm
index eed9ff1cd69..e4625356912 100644
--- a/code/modules/mob/living/carbon/human/species/station/slime.dm
+++ b/code/modules/mob/living/carbon/human/species/station/slime.dm
@@ -13,6 +13,7 @@
siemens_coefficient = 3 //conductive
darksight = 3
rarity_value = 5
+ virus_immune = 1
blood_color = "#05FF9B"
flesh_color = "#05FFFB"
diff --git a/code/modules/mob/living/carbon/human/species/xenomorphs/alien_species.dm b/code/modules/mob/living/carbon/human/species/xenomorphs/alien_species.dm
index 3a24b890331..8112997878d 100644
--- a/code/modules/mob/living/carbon/human/species/xenomorphs/alien_species.dm
+++ b/code/modules/mob/living/carbon/human/species/xenomorphs/alien_species.dm
@@ -19,6 +19,8 @@
sprint_speed_factor = 2
sprint_cost_factor = 0.80
stamina_recovery = 5
+
+ virus_immune = 1
brute_mod = 0.25 // Hardened carapace.
burn_mod = 2 // Weak to fire.
diff --git a/code/modules/mob/living/carbon/viruses.dm b/code/modules/mob/living/carbon/viruses.dm
index 1d454f3b0e5..0aea7ac3f9a 100644
--- a/code/modules/mob/living/carbon/viruses.dm
+++ b/code/modules/mob/living/carbon/viruses.dm
@@ -13,17 +13,22 @@
for(var/obj/effect/decal/cleanable/O in view(1,src))
if(istype(O,/obj/effect/decal/cleanable/blood))
var/obj/effect/decal/cleanable/blood/B = O
- if(B.virus2 && B.virus2.len)
- for (var/ID in B.virus2)
- var/datum/disease2/disease/V = B.virus2[ID]
- infect_virus2(src,V)
+ if (B.virus2 && islist(B.virus2))
+ if(B.virus2.len)
+ for (var/ID in B.virus2)
+ var/datum/disease2/disease/V = B.virus2[ID]
+ infect_virus2(src,V)
+ else
+ B.virus2 = list()
else if(istype(O,/obj/effect/decal/cleanable/mucus))
var/obj/effect/decal/cleanable/mucus/M = O
- if(M.virus2 && M.virus2.len)
+ if(M.virus2 && islist(M.virus2) && M.virus2.len)
for (var/ID in M.virus2)
var/datum/disease2/disease/V = M.virus2[ID]
infect_virus2(src,V)
+ else
+ M.virus2 = list()
if(virus2 && virus2.len)
for (var/ID in virus2)
diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm
index 6ac2c81500a..331f74b9d85 100644
--- a/code/modules/mob/living/say.dm
+++ b/code/modules/mob/living/say.dm
@@ -241,7 +241,7 @@ proc/get_radio_key_from_channel(var/channel)
italics = 1
sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
- var/list/hear = get_mobs_or_objects_in_view(message_range,src)
+ var/list/hear = hear(message_range,T)
var/list/hearturfs = list()
for(var/I in hear)
diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm
index 31a06e91394..115473270c0 100644
--- a/code/modules/mob/living/silicon/ai/ai.dm
+++ b/code/modules/mob/living/silicon/ai/ai.dm
@@ -271,6 +271,8 @@ var/list/ai_verbs_default = list(
aiPDA.ownjob = "AI"
aiPDA.owner = pickedName
aiPDA.name = pickedName + " (" + aiPDA.ownjob + ")"
+
+ setup_icon() //this is because the ai custom name is related to the ai name, so, we just call the setup icon after someone named their ai
/*
The AI Power supply is a dummy object used for powering the AI since only machinery should be using power.
diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm
index cb0d43f8ba4..e73e71cbe42 100644
--- a/code/modules/mob/living/silicon/pai/pai.dm
+++ b/code/modules/mob/living/silicon/pai/pai.dm
@@ -8,6 +8,7 @@
pass_flags = PASSTABLE | PASSDOORHATCH
density = 0
mob_size = 1//As a holographic projection, a pAI is massless except for its card device
+ can_pull_size = 2 //max size for an object the pAI can pull
var/network = "SS13"
var/obj/machinery/camera/current = null
@@ -425,6 +426,7 @@
return
/mob/living/silicon/pai/AltClick(mob/user as mob)
+ if(!user || user.stat || user.lying || user.restrained() || !Adjacent(user)) return
visible_message("[user.name] boops [src] on the head. ")
close_up()
@@ -484,3 +486,15 @@
var/mob/living/carbon/H = over_object
if(!istype(H) || !Adjacent(H)) return ..()
get_scooped(H, usr)
+
+/mob/living/silicon/pai/start_pulling(var/atom/movable/AM)
+ if(istype(AM,/obj/item))
+ var/obj/item/O = AM
+ if(O.w_class > can_pull_size)
+ src << "You are too small to pull that. "
+ return
+ else
+ ..()
+ else
+ src << "You are too small to pull that. "
+ return
diff --git a/code/modules/mob/living/silicon/robot/custom_sprites.dm b/code/modules/mob/living/silicon/robot/custom_sprites.dm
index c3632cd62e7..93698213908 100644
--- a/code/modules/mob/living/silicon/robot/custom_sprites.dm
+++ b/code/modules/mob/living/silicon/robot/custom_sprites.dm
@@ -26,5 +26,10 @@ var/list/robot_custom_icons
if(rname && rname == real_name)
custom_sprite = 1
icon = CUSTOM_ITEM_SYNTH
+ var/list/valid_states = icon_states(icon)
if(icon_state == "robot")
- icon_state = "[ckey]-Standard"
+ if("[ckey]-Standard" in valid_states)
+ icon_state = "[ckey]-Standard"
+ else
+ src << "Could not locate [ckey]-Standard sprite. "
+ icon = 'icons/mob/robots.dmi'
diff --git a/code/modules/mob/living/silicon/robot/gripper.dm b/code/modules/mob/living/silicon/robot/gripper.dm
index 0ab4148a017..9fae611cb8b 100644
--- a/code/modules/mob/living/silicon/robot/gripper.dm
+++ b/code/modules/mob/living/silicon/robot/gripper.dm
@@ -126,7 +126,7 @@
force_holder = wrapped.force
wrapped.force = 0.0
wrapped.attack(M,user)
- if(deleted(wrapped))
+ if(QDELETED(wrapped))
wrapped = null
return 1
else// mob interactions
@@ -282,4 +282,4 @@
can_hold = list(
/obj/item/stack/material
- )
\ No newline at end of file
+ )
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index 1a82285359c..c71f2aaccbf 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -13,6 +13,8 @@
mob_swap_flags = ROBOT|MONKEY|SLIME|SIMPLE_ANIMAL
mob_push_flags = ~HEAVY //trundle trundle
+ light_wedge = LIGHT_WIDE
+
var/lights_on = 0 // Is our integrated light on?
var/used_power_this_tick = 0
var/sight_mode = 0
@@ -90,7 +92,7 @@
//var/jetpack = 0
var/obj/item/weapon/tank/jetpack/carbondioxide/synthetic/jetpack = null
var/datum/effect/effect/system/ion_trail_follow/ion_trail = null
- var/datum/effect/effect/system/spark_spread/spark_system//So they can initialize sparks whenever/N
+ var/datum/effect_system/sparks/spark_system//So they can initialize sparks whenever/N
var/jeton = 0
var/killswitch = 0
var/killswitch_time = 60
@@ -111,9 +113,7 @@
)
/mob/living/silicon/robot/New(loc,var/unfinished = 0)
- spark_system = new /datum/effect/effect/system/spark_spread()
- spark_system.set_up(5, 0, src)
- spark_system.attach(src)
+ spark_system = bind_spark(src, 5)
add_language("Robot Talk", 1)
add_language(LANGUAGE_EAL, 1)
@@ -254,12 +254,21 @@
if(new_sprites && new_sprites.len)
module_sprites = new_sprites.Copy()
//Custom_sprite check and entry
+
if (custom_sprite == 1)
- module_sprites["Custom"] = "[src.ckey]-[modtype]"
- icontype = "Custom"
+ var/list/valid_states = icon_states(CUSTOM_ITEM_SYNTH)
+ if("[ckey]-[modtype]" in valid_states)
+ module_sprites["Custom"] = "[src.ckey]-[modtype]"
+ icon = CUSTOM_ITEM_SYNTH
+ icontype = "Custom"
+ else
+ icontype = module_sprites[1]
+ icon = 'icons/mob/robots.dmi'
+ src << "Custom Sprite Sheet does not contain a valid icon_state for [ckey]-[modtype] "
else
icontype = module_sprites[1]
icon_state = module_sprites[icontype]
+
updateicon()
return module_sprites
@@ -454,7 +463,8 @@
/mob/living/silicon/robot/bullet_act(var/obj/item/projectile/Proj)
..(Proj)
- if(prob(75) && Proj.damage > 0) spark_system.start()
+ if(prob(75) && Proj.damage > 0)
+ spark_system.queue()
return 2
/mob/living/silicon/robot/attackby(obj/item/weapon/W as obj, mob/user as mob)
@@ -687,7 +697,7 @@
else
if(W.force && !(istype(W, /obj/item/device/robotanalyzer) || istype(W, /obj/item/device/healthanalyzer)) )
- spark_system.start()
+ spark_system.queue()
return ..()
/mob/living/silicon/robot/attack_hand(mob/user)
diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm
index f7641c88854..8879295541c 100644
--- a/code/modules/mob/living/silicon/robot/robot_modules.dm
+++ b/code/modules/mob/living/silicon/robot/robot_modules.dm
@@ -190,14 +190,16 @@ var/global/list/robot_modules = list(
can_be_pushed = 0
sprites = list(
"Basic" = "Medbot",
- "Standard" = "surgeon",
- "Advanced Droid" = "droid-medical",
- "Sleek" = "sleekmedic",
- "Needles" = "medicalrobot",
- "Drone - Medical" = "drone-medical",
- "Drone - Chemistry" = "drone-chemistry",
"Classic" = "robotMedi",
- "Heavy" = "heavyMed"
+ "Heavy" = "heavyMed",
+ "Needles" = "medicalrobot",
+ "Standard" = "surgeon",
+ "Advanced Droid - Medical" = "droid-surgery",
+ "Advanced Droid - Chemistry" = "droid-chemistry",
+ "Drone - Medical" = "drone-surgery",
+ "Drone - Chemistry" = "drone-chemistry",
+ "Sleek - Medical" = "sleekmedic",
+ "Sleek - Chemistry" = "sleekchemistry"
)
/obj/item/weapon/robot_module/medical/general
@@ -242,6 +244,13 @@ var/global/list/robot_modules = list(
..()
/obj/item/weapon/robot_module/medical/general/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
+ var/obj/item/weapon/reagent_containers/syringe/S = locate() in src.modules
+ if(S.mode == 2)
+ S.reagents.clear_reagents()
+ S.mode = initial(S.mode)
+ S.desc = initial(S.desc)
+ S.update_icon()
+
if(src.emag)
var/obj/item/weapon/reagent_containers/spray/PS = src.emag
PS.reagents.add_reagent("pacid", 2 * amount)
@@ -249,6 +258,16 @@ var/global/list/robot_modules = list(
/obj/item/weapon/robot_module/medical/rescue
name = "rescue robot module"
+ sprites = list(
+ "Basic" = "Medbot",
+ "Classic" = "robotMedi",
+ "Standard" = "surgeon",
+ "Advanced Droid" = "droid-rescue",
+ "Sleek" = "sleekrescue",
+ "Needles" = "medicalrobot",
+ "Drone" = "drone-medical",
+ "Heavy" = "heavyMed"
+ )
supported_upgrades = list(/obj/item/robot_parts/robot_component/jetpack)
@@ -634,7 +653,7 @@ var/global/list/robot_modules = list(
"Drone" = "drone-science",
"Classic" = "robotJani",
"Sleek" = "sleekscience",
- "Heavy" = "heavyMed"
+ "Heavy" = "heavySci"
)
/obj/item/weapon/robot_module/research/New()
diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm
index 3488bd13675..97e764b9457 100644
--- a/code/modules/mob/living/silicon/silicon.dm
+++ b/code/modules/mob/living/silicon/silicon.dm
@@ -24,7 +24,7 @@
var/next_alarm_notice
var/list/datum/alarm/queued_alarms = new()
-
+ uv_intensity = 175 //Lights cast by robots have reduced effect on diona
var/list/access_rights
var/obj/item/weapon/card/id/idcard
var/idcard_type = /obj/item/weapon/card/id/synthetic
@@ -84,9 +84,7 @@
/mob/living/silicon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0)
if (istype(source, /obj/machinery/containment_field))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, loc)
- s.start()
+ spark(loc, 5, alldirs)
shock_damage *= 0.75 //take reduced damage
take_overall_damage(0, shock_damage)
diff --git a/code/modules/mob/living/simple_animal/constructs/constructs.dm b/code/modules/mob/living/simple_animal/constructs/constructs.dm
index b70bb3bc188..163f1fc08db 100644
--- a/code/modules/mob/living/simple_animal/constructs/constructs.dm
+++ b/code/modules/mob/living/simple_animal/constructs/constructs.dm
@@ -104,8 +104,8 @@
icon = 'icons/mob/mob.dmi'
icon_state = "behemoth"
icon_living = "behemoth"
- maxHealth = 250
- health = 250
+ maxHealth = 400
+ health = 400
response_harm = "harmlessly punches"
harm_intent_damage = 0
melee_damage_lower = 30
@@ -127,7 +127,7 @@
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
var/reflectchance = 80 - round(P.damage/3)
if(prob(reflectchance))
- adjustBruteLoss(P.damage * 0.5)
+ adjustBruteLoss(P.damage * 0.3)
visible_message("The [P.name] gets reflected by [src]'s shell! ", \
"The [P.name] gets reflected by [src]'s shell! ")
diff --git a/code/modules/mob/living/simple_animal/familiars/familiars.dm b/code/modules/mob/living/simple_animal/familiars/familiars.dm
new file mode 100644
index 00000000000..df29138c2f9
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/familiars/familiars.dm
@@ -0,0 +1,198 @@
+/mob/living/simple_animal/familiar
+ name = "familiar"
+ desc = "No wizard is complete without a mystical sidekick."
+ supernatural = 1
+
+ response_help = "pets"
+ response_disarm = "pushes"
+ response_harm = "hits"
+
+ universal_speak = 1
+ universal_understand = 1
+
+ min_oxy = 1 //still require a /bit/ of air.
+ max_co2 = 0
+ unsuitable_atoms_damage = 1
+
+ hunger_enabled = 0
+ supernatural = 1
+
+ var/list/wizardy_spells = list()
+
+/mob/living/simple_animal/familiar/New()
+ ..()
+ add_language("Ceti Basic")
+ for(var/spell in wizardy_spells)
+ src.add_spell(new spell, "const_spell_ready")
+
+/mob/living/simple_animal/familiar/carcinus
+ name = "crab"
+ desc = "A small crab said to be made of stone and starlight."
+ icon = 'icons/mob/animal.dmi'
+ icon_state = "evilcrab"
+ icon_living = "evilcrab"
+ icon_dead = "evilcrab_dead"
+
+ speak_emote = list("chitters","clicks")
+
+
+ health = 200
+ maxHealth = 200
+ melee_damage_lower = 10
+ melee_damage_upper = 15
+ friendly = "pinches"
+ attacktext = "pinched"
+ resistance = 9
+
+
+/mob/living/simple_animal/familiar/pike
+ name = "space pike"
+ desc = "A bigger, more magical cousin of the space carp."
+
+ icon = 'icons/mob/spaceshark.dmi'
+ icon_state = "shark"
+ icon_living = "shark"
+ icon_dead = "shark_dead"
+ pixel_x = -16
+
+ speak_emote = list("gnashes")
+ attacktext = "bitten"
+ attack_sound = 'sound/weapons/bite.ogg'
+
+ environment_smash = 2
+ health = 100
+ maxHealth = 100
+ melee_damage_lower = 15
+ melee_damage_upper = 15
+
+ meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat
+
+ min_oxy = 0
+
+ wizardy_spells = list(/spell/aoe_turf/conjure/forcewall)
+
+/mob/living/simple_animal/familiar/pike/Allow_Spacemove(var/check_drift = 0)
+ return 1
+
+/mob/living/simple_animal/familiar/horror
+ name = "horror"
+ desc = "A sanity-destroying otherthing."
+ icon = 'icons/mob/mob.dmi'
+ icon_state = "horror"
+ icon_living = "horror"
+
+ speak_emote = list("moans", "groans")
+
+ response_help = "thinks better of touching"
+
+ environment_smash = 2
+ health = 150
+ maxHealth = 150
+ melee_damage_lower = 10
+ melee_damage_upper = 10
+ attacktext = "clawed"
+
+ wizardy_spells = list(/spell/targeted/torment)
+
+/mob/living/simple_animal/familiar/horror/death()
+ ..(null,"rapidly deteriorates")
+
+ ghostize()
+ gibs(src.loc)
+ qdel(src)
+
+
+/mob/living/simple_animal/familiar/goat
+ name = "goat"
+ desc = "An elder looking goat."
+ icon_state = "goat"
+ icon_living = "goat"
+ icon_dead = "goat_dead"
+ speak_emote = list("brays")
+ attacktext = "kicked"
+
+ mob_size = MOB_SMALL
+
+ health = 50
+ maxHealth = 50
+
+ wizardy_spells = list(/spell/targeted/heal_target,
+ /spell/targeted/heal_target/area)
+
+
+
+/mob/living/simple_animal/familiar/pet //basically variants of normal animals with spells.
+ icon = 'icons/mob/animal.dmi'
+ var/icon_rest //so that we can have resting little guys.
+
+/mob/living/simple_animal/familiar/pet/MouseDrop(atom/over_object)
+ var/mob/living/carbon/H = over_object
+ if(!istype(H) || !Adjacent(H)) return ..()
+
+ if(H.a_intent == "help" && holder_type)
+ get_scooped(H)
+ return
+ else
+ return ..()
+
+/mob/living/simple_animal/familiar/pet/Life()
+ ..()
+ if(!icon_rest)
+ return
+ if(stat == UNCONSCIOUS || resting)
+ icon_state = icon_rest
+
+/mob/living/simple_animal/familiar/pet/mouse
+ name = "mouse"
+ desc = "A small rodent. It looks very old."
+ icon_state = "mouse_gray"
+ icon_living = "mouse_gray"
+ icon_dead = "mouse_gray_dead"
+ icon_rest = "mouse_gray_sleep"
+
+ speak_emote = list("squeeks")
+ holder_type = /obj/item/weapon/holder/mouse
+ pass_flags = PASSTABLE
+ mob_size = MOB_MINISCULE
+
+ see_in_dark = 8
+ see_invisible = SEE_INVISIBLE_NOLIGHTING
+
+ response_harm = "stamps on"
+
+ health = 15
+ maxHealth = 15
+ melee_damage_lower = 1
+ melee_damage_upper = 1
+ attacktext = "nibbled"
+
+ wizardy_spells = list(/spell/aoe_turf/smoke)
+
+/mob/living/simple_animal/familiar/pet/mouse/New()
+ ..()
+
+ verbs += /mob/living/proc/ventcrawl
+ verbs += /mob/living/proc/hide
+
+/mob/living/simple_animal/familiar/pet/cat
+ name = "black cat"
+ desc = "A pitch black cat. Said to be especially unlucky."
+ icon_state = "cat3"
+ icon_living = "cat3"
+ icon_dead = "cat3_dead"
+ icon_rest = "cat3_rest"
+
+ see_in_dark = 8
+ see_invisible = SEE_INVISIBLE_NOLIGHTING
+
+ speak_emote = list("meows", "purrs")
+ holder_type = /obj/item/weapon/holder/cat
+ mob_size = MOB_SMALL
+
+ health = 25
+ maxHealth = 25
+ melee_damage_lower = 3
+ melee_damage_upper = 4
+ attacktext = "clawed"
+
+ wizardy_spells = list(/spell/targeted/subjugation)
diff --git a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm
index 3a4a2bf2f43..d7ca060dbb4 100644
--- a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm
+++ b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm
@@ -102,7 +102,7 @@
turns_per_move = 5
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
- meat_amount = 30//Cows are huge, should be worth a lot of meat
+ meat_amount = 40 //Cows are huge, should be worth a lot of meat
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
@@ -165,7 +165,7 @@
emote_see = list("pecks at the ground","flaps its tiny wings")
speak_chance = 2
turns_per_move = 2
- meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
+ meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/chicken
meat_amount = 1
response_help = "pets"
response_disarm = "gently pushes aside"
@@ -214,7 +214,7 @@ var/global/chicken_count = 0
emote_see = list("pecks at the ground","flaps its wings viciously")
speak_chance = 2
turns_per_move = 3
- meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
+ meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/chicken
meat_amount = 4
response_help = "pets"
response_disarm = "gently pushes aside"
diff --git a/code/modules/mob/living/simple_animal/friendly/lizard.dm b/code/modules/mob/living/simple_animal/friendly/lizard.dm
index 64652da558c..8c2bfab8e4a 100644
--- a/code/modules/mob/living/simple_animal/friendly/lizard.dm
+++ b/code/modules/mob/living/simple_animal/friendly/lizard.dm
@@ -35,7 +35,7 @@
/mob/living/simple_animal/lizard/attack_hand(mob/living/carbon/human/M as mob)
if (src.stat == DEAD)//If the creature is dead, we don't pet it, we just pickup the corpse on click
- get_scooped(M)
+ get_scooped(M, usr)
return
else
..()
diff --git a/code/modules/mob/living/simple_animal/friendly/mouse.dm b/code/modules/mob/living/simple_animal/friendly/mouse.dm
index 1f4436e46af..56d8efcbeb4 100644
--- a/code/modules/mob/living/simple_animal/friendly/mouse.dm
+++ b/code/modules/mob/living/simple_animal/friendly/mouse.dm
@@ -51,6 +51,8 @@
var/decompose_time = 18000
+ kitchen_tag = "rodent"
+
/mob/living/simple_animal/mouse/Life()
if(..())
@@ -129,7 +131,7 @@
/mob/living/simple_animal/mouse/attack_hand(mob/living/carbon/human/M as mob)
if (src.stat == DEAD)//If the mouse is dead, we don't pet it, we just pickup the corpse on click
- get_scooped(M)
+ get_scooped(M, usr)
return
else
..()
@@ -148,7 +150,7 @@
if(!istype(H) || !Adjacent(H)) return ..()
if(H.a_intent == "help")
- get_scooped(H)
+ get_scooped(H, usr)
return
else
return ..()
diff --git a/code/modules/mob/living/simple_animal/friendly/mushroom.dm b/code/modules/mob/living/simple_animal/friendly/mushroom.dm
index 81e8b2de59a..c00a4b65626 100644
--- a/code/modules/mob/living/simple_animal/friendly/mushroom.dm
+++ b/code/modules/mob/living/simple_animal/friendly/mushroom.dm
@@ -37,7 +37,7 @@
/mob/living/simple_animal/mushroom/attack_hand(mob/living/carbon/human/M as mob)
if (src.stat == DEAD)//If the creature is dead, we don't pet it, we just pickup the corpse on click
- get_scooped(M)
+ get_scooped(M, usr)
return
else
..()
diff --git a/code/modules/mob/living/simple_animal/hostile/bear.dm b/code/modules/mob/living/simple_animal/hostile/bear.dm
index 4fb011c7e29..c2063c02630 100644
--- a/code/modules/mob/living/simple_animal/hostile/bear.dm
+++ b/code/modules/mob/living/simple_animal/hostile/bear.dm
@@ -64,8 +64,8 @@
var/stance_step = 0
faction = "russian"
-
-
+
+ var/always_space_mode = FALSE // If true, bear will always be in BEARMODE_SPACE, regardless of surroundings.
//SPACE BEARS! SQUEEEEEEEE~ OW! FUCK! IT BIT MY HAND OFF!!
@@ -356,7 +356,7 @@
var/former = bearmode
bearmode = BEARMODE_INDOORS
- if(loc && istype(loc,/turf/space))
+ if(always_space_mode || loc && istype(loc,/turf/space))
bearmode = BEARMODE_SPACE
else
if(istype(loc,/turf))
@@ -411,18 +411,12 @@
playsound(src, sound, 50, 1,3, usepressure = 0)
-
//Plays a loud sound from a selection of four
//Played when bear is attacking or dies
/mob/living/simple_animal/hostile/bear/proc/growl_loud()
var/sound = pick(loud_sounds)
playsound(src, sound, 85, 1, 5, usepressure = 0)
-
-
-
-
-
//A special bear subclass which is more powerful and has the ability to teleport around to seek out prey.
//It dislikes other bears and refuses to cooperate with them. If two of them see each other, one or both will teleport away
//Therefore the crew never has to fight more than one at a time
@@ -437,8 +431,17 @@
var/focus_time//How long we've focused on this target
var/teleport_delay = 60
var/tactical_delay = 3//Procs between shortrange teleports
+ var/datum/effect_system/sparks/spark_system
+ always_space_mode = TRUE
+/mob/living/simple_animal/hostile/bear/spatial/New()
+ . = ..()
+ spark_system = bind_spark(src, 5)
+/mob/living/simple_animal/hostile/bear/spatial/Destroy()
+ if (spark_system)
+ qdel(spark_system)
+ ..()
//Called when we want to bypass ticks and attack immediately. For example in response to being shot
//This calls several procs and some duplicated code from the parent class to immediately put us in an assault state and lash out
@@ -459,29 +462,6 @@
else if (forcechange)
MoveToTarget()
-
-
-
-
-
-//These bears are always in spacemode
-/mob/living/simple_animal/hostile/bear/spatial/update_bearmode()
- turns_per_move = initial(turns_per_move)
- if (anger >= 3)
- turns_per_move -= 1
-
-
- bearmode = BEARMODE_SPACE
-
- var/healthpercent = health / maxHealth
- maxHealth = initial(maxHealth) * 1.5
- health = maxHealth * healthpercent
- melee_damage_lower = initial(melee_damage_lower)*1.2
- melee_damage_upper = initial(melee_damage_upper)*1.2
- turns_per_move -= 2
-
- update_icons()
-
/mob/living/simple_animal/hostile/bear/spatial/Life()
..()
if (stat != CONSCIOUS)
@@ -515,19 +495,13 @@
teleport()
growl_soft()
-
-
-
//Used to move to a new part of the station when it sees another bear, or it hasnt found any prey
/mob/living/simple_animal/hostile/bear/spatial/proc/teleport()
if (stat == CONSCIOUS)
var/area/A = random_station_area()
var/turf/target = A.random_space()
- sparks()
- forceMove(target)
- sparks()
-
+ teleport_to(target)
//Used, with some luck, to reposition near the target. Hiding behind glass is a bad idea
//Picks a random tile in the target's area and teleports there. Might be closer, might be farther away
@@ -539,30 +513,26 @@
if (A)
var/turf/target = A.random_space()
if (target)
- sparks()
- forceMove(target)
- sparks()
+ teleport_to(target)
return 1
return 0
+/mob/living/simple_animal/hostile/bear/spatial/proc/teleport_to(var/turf/target)
+ if (stat != CONSCIOUS)
+ return
+
+ spark(src.loc, 5)
+ forceMove(target)
+ spark_system.queue()
/mob/living/simple_animal/hostile/bear/spatial/bullet_act(obj/item/projectile/P, def_zone)//Teleport around when shot, so its harder to burst it down with a carbine
..(P, def_zone)
if (prob(P.damage*1.5))//Bear has a good chance of teleporting when shot, making it harder to burst down
teleport_tactical()
-
-/mob/living/simple_animal/hostile/bear/spatial/proc/sparks()
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(10, 1, get_turf(src))
- s.start()
- spawn(2)
- qdel(s)
-
/mob/living/simple_animal/hostile/bear/spatial/FoundTarget()
..()
focus_time = 0
-
#undef BEARMODE_INDOORS
#undef BEARMODE_SPACE
diff --git a/code/modules/mob/living/simple_animal/hostile/commanded/_command_defines.dm b/code/modules/mob/living/simple_animal/hostile/commanded/_command_defines.dm
new file mode 100644
index 00000000000..72ae6dc7ee7
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/commanded/_command_defines.dm
@@ -0,0 +1,3 @@
+#define COMMANDED_STOP 6 //basically 'do nothing'
+#define COMMANDED_FOLLOW 7 //follows a target
+#define COMMANDED_MISC 8 //catch all state for misc commands that need one.
\ No newline at end of file
diff --git a/code/modules/mob/living/simple_animal/hostile/commanded/bear_companion.dm b/code/modules/mob/living/simple_animal/hostile/commanded/bear_companion.dm
new file mode 100644
index 00000000000..4ea2bc75acf
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/commanded/bear_companion.dm
@@ -0,0 +1,69 @@
+/mob/living/simple_animal/hostile/commanded/bear
+ name = "bear"
+ desc = "A large brown bear."
+
+ icon_state = "brownbear"
+ icon_living = "brownbear"
+ icon_dead = "brownbear_dead"
+ icon_gib = "brownbear_gib"
+
+ health = 75
+ maxHealth = 75
+
+ density = 1
+
+ attacktext = "swatted"
+ melee_damage_lower = 10
+ melee_damage_upper = 10
+
+ min_oxy = 5
+ max_co2 = 5
+ max_tox = 2 //We tuff bear
+
+ response_help = "pets"
+ response_harm = "hits"
+ response_disarm = "pushes"
+
+ known_commands = list("stay", "stop", "attack", "follow", "dance", "boogie", "boogy")
+
+/mob/living/simple_animal/hostile/commanded/bear/hit_with_weapon(obj/item/O, mob/living/user, var/effective_force, var/hit_zone)
+ . = ..()
+ if(!.)
+ src.emote("roars in rage!")
+
+/mob/living/simple_animal/hostile/commanded/bear/attack_hand(mob/living/carbon/human/M as mob)
+ ..()
+ if(M.a_intent == I_HURT)
+ src.emote("roars in rage!")
+
+/mob/living/simple_animal/hostile/commanded/bear/listen()
+ if(stance != COMMANDED_MISC) //cant listen if its booty shakin'
+ ..()
+
+//WE DANCE!
+/mob/living/simple_animal/hostile/commanded/bear/misc_command(var/mob/speaker,var/text)
+ stay_command()
+ stance = COMMANDED_MISC //nothing can stop this ride
+ spawn(0)
+ src.visible_message("\The [src] starts to dance!.")
+ var/datum/gender/G = gender_datums[gender]
+ for(var/i in 1 to 10)
+ if(stance != COMMANDED_MISC || incapacitated()) //something has stopped this ride.
+ return
+ var/message = pick(\
+ "moves [G.his] head back and forth!",\
+ "bobs [G.his] booty!",\
+ "shakes [G.his] paws in the air!",\
+ "wiggles [G.his] ears!",\
+ "taps [G.his] foot!",\
+ "shrugs [G.his] shoulders!",\
+ "dances like you've never seen!")
+ if(dir != WEST)
+ set_dir(WEST)
+ else
+ set_dir(EAST)
+ src.visible_message("\The [src] [message]")
+ sleep(30)
+ stance = COMMANDED_STOP
+ set_dir(SOUTH)
+ src.visible_message("\The [src] bows, finished with [G.his] dance.")
\ No newline at end of file
diff --git a/code/modules/mob/living/simple_animal/hostile/commanded/commanded.dm b/code/modules/mob/living/simple_animal/hostile/commanded/commanded.dm
new file mode 100644
index 00000000000..0914cc174e2
--- /dev/null
+++ b/code/modules/mob/living/simple_animal/hostile/commanded/commanded.dm
@@ -0,0 +1,192 @@
+/mob/living/simple_animal/hostile/commanded
+ name = "commanded"
+ stance = COMMANDED_STOP
+ melee_damage_lower = 0
+ melee_damage_upper = 0
+ density = 0
+ var/list/command_buffer = list()
+ var/list/known_commands = list("stay", "stop", "attack", "follow")
+ var/mob/master = null //undisputed master. Their commands hold ultimate sway and ultimate power.
+ var/list/allowed_targets = list() //WHO CAN I KILL D:
+ var/retribution = 1 //whether or not they will attack us if we attack them like some kinda dick.
+
+/mob/living/simple_animal/hostile/commanded/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
+ if((speaker in friends) || speaker == master)
+ command_buffer.Add(speaker)
+ command_buffer.Add(lowertext(html_decode(message)))
+ return 0
+
+/mob/living/simple_animal/hostile/commanded/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/part_c, var/mob/speaker = null, var/hard_to_hear = 0)
+ if((speaker in friends) || speaker == master)
+ command_buffer.Add(speaker)
+ command_buffer.Add(lowertext(html_decode(message)))
+ return 0
+
+/mob/living/simple_animal/hostile/commanded/Life()
+ while(command_buffer.len > 0)
+ var/mob/speaker = command_buffer[1]
+ var/text = command_buffer[2]
+ var/filtered_name = lowertext(html_decode(name))
+ if(dd_hasprefix(text,filtered_name) || dd_hasprefix(text,"everyone") || dd_hasprefix(text, "everybody")) //in case somebody wants to command 8 bears at once.
+ var/substring = copytext(text,length(filtered_name)+1) //get rid of the name.
+ listen(speaker,substring)
+ command_buffer.Remove(command_buffer[1],command_buffer[2])
+ . = ..()
+ if(.)
+ switch(stance)
+ if(COMMANDED_FOLLOW)
+ follow_target()
+ if(COMMANDED_STOP)
+ commanded_stop()
+
+
+
+/mob/living/simple_animal/hostile/commanded/FindTarget(var/new_stance = HOSTILE_STANCE_ATTACK)
+ if(!allowed_targets.len)
+ return null
+ var/mode = "specific"
+ if(allowed_targets[1] == "everyone") //we have been given the golden gift of murdering everything. Except our master, of course. And our friends. So just mostly everyone.
+ mode = "everyone"
+ for(var/atom/A in ListTargets(10))
+ var/mob/M = null
+ if(A == src)
+ continue
+ if(isliving(A))
+ M = A
+ if(istype(A,/obj/mecha))
+ var/obj/mecha/mecha = A
+ if(!mecha.occupant)
+ continue
+ M = mecha.occupant
+ if(M && M.stat)
+ continue
+ if(mode == "specific")
+ if(!(A in allowed_targets))
+ continue
+ stance = new_stance
+ return A
+ else
+ if(M == master || (M in friends))
+ continue
+ stance = new_stance
+ return A
+
+
+/mob/living/simple_animal/hostile/commanded/proc/follow_target()
+ stop_automated_movement = 1
+ if(!target_mob)
+ return
+ if(target_mob in ListTargets(10))
+ walk_to(src,target_mob,1,move_to_delay)
+
+/mob/living/simple_animal/hostile/commanded/proc/commanded_stop() //basically a proc that runs whenever we are asked to stay put. Probably going to remain unused.
+ return
+
+/mob/living/simple_animal/hostile/commanded/proc/listen(var/mob/speaker, var/text)
+ for(var/command in known_commands)
+ if(findtext(text,command))
+ switch(command)
+ if("stay")
+ if(stay_command(speaker,text)) //find a valid command? Stop. Dont try and find more.
+ break
+ if("stop")
+ if(stop_command(speaker,text))
+ break
+ if("attack")
+ if(attack_command(speaker,text))
+ break
+ if("follow")
+ if(follow_command(speaker,text))
+ break
+ else
+ misc_command(speaker,text) //for specific commands
+
+ return 1
+
+//returns a list of everybody we wanna do stuff with.
+/mob/living/simple_animal/hostile/commanded/proc/get_targets_by_name(var/text, var/filter_friendlies = 0)
+ var/list/possible_targets = hearers(src,10)
+ . = list()
+ for(var/mob/M in possible_targets)
+ if(filter_friendlies && ((M in friends) || M.faction == faction || M == master))
+ continue
+ var/found = 0
+ if(findtext(text, "[M]"))
+ found = 1
+ else
+ var/list/parsed_name = splittext(replace_characters(lowertext(html_decode("[M]")),list("-"=" ", "."=" ", "," = " ", "'" = " ")), " ") //this big MESS is basically 'turn this into words, no punctuation, lowercase so we can check first name/last name/etc'
+ for(var/a in parsed_name)
+ if(a == "the" || length(a) < 2) //get rid of shit words.
+ continue
+ if(findtext(text,"[a]"))
+ found = 1
+ break
+ if(found)
+ . += M
+
+
+/mob/living/simple_animal/hostile/commanded/proc/attack_command(var/mob/speaker,var/text)
+ target_mob = null //want me to attack something? Well I better forget my old target.
+ walk_to(src,0)
+ stance = HOSTILE_STANCE_IDLE
+ if(text == "attack" || findtext(text,"everyone") || findtext(text,"anybody") || findtext(text, "somebody") || findtext(text, "someone")) //if its just 'attack' then just attack anybody, same for if they say 'everyone', somebody, anybody. Assuming non-pickiness.
+ allowed_targets = list("everyone")//everyone? EVERYONE
+ return 1
+
+ var/list/targets = get_targets_by_name(text)
+ allowed_targets += targets
+ return targets.len != 0
+
+/mob/living/simple_animal/hostile/commanded/proc/stay_command(var/mob/speaker,var/text)
+ target_mob = null
+ stance = COMMANDED_STOP
+ stop_automated_movement = 1
+ walk_to(src,0)
+ return 1
+
+/mob/living/simple_animal/hostile/commanded/proc/stop_command(var/mob/speaker,var/text)
+ allowed_targets = list()
+ walk_to(src,0)
+ target_mob = null //gotta stop SOMETHIN
+ stance = HOSTILE_STANCE_IDLE
+ stop_automated_movement = 0
+ return 1
+
+/mob/living/simple_animal/hostile/commanded/proc/follow_command(var/mob/speaker,var/text)
+ //we can assume 'stop following' is handled by stop_command
+ if(findtext(text,"me"))
+ stance = COMMANDED_FOLLOW
+ target_mob = speaker //this wont bite me in the ass later.
+ return 1
+ var/list/targets = get_targets_by_name(text)
+ if(targets.len > 1 || !targets.len) //CONFUSED. WHO DO I FOLLOW?
+ return 0
+
+ stance = COMMANDED_FOLLOW //GOT SOMEBODY. BETTER FOLLOW EM.
+ target_mob = targets[1] //YEAH GOOD IDEA
+
+ return 1
+
+/mob/living/simple_animal/hostile/commanded/proc/misc_command(var/mob/speaker,var/text)
+ return 0
+
+
+/mob/living/simple_animal/hostile/commanded/hit_with_weapon(obj/item/O, mob/living/user, var/effective_force, var/hit_zone)
+ //if they attack us, we want to kill them. None of that "you weren't given a command so free kill" bullshit.
+ . = ..()
+ if(!. && retribution)
+ stance = HOSTILE_STANCE_ATTACK
+ target_mob = user
+ allowed_targets += user //fuck this guy in particular.
+ if(user in friends) //We were buds :'(
+ friends -= user
+
+
+/mob/living/simple_animal/hostile/commanded/attack_hand(mob/living/carbon/human/M as mob)
+ ..()
+ if(M.a_intent == I_HURT && retribution) //assume he wants to hurt us.
+ target_mob = M
+ allowed_targets += M
+ stance = HOSTILE_STANCE_ATTACK
+ if(M in friends)
+ friends -= M
\ No newline at end of file
diff --git a/code/modules/mob/living/simple_animal/hostile/faithless.dm b/code/modules/mob/living/simple_animal/hostile/faithless.dm
index 417be0aa131..7e5f6d5d4a0 100644
--- a/code/modules/mob/living/simple_animal/hostile/faithless.dm
+++ b/code/modules/mob/living/simple_animal/hostile/faithless.dm
@@ -12,6 +12,7 @@
speed = -1
maxHealth = 80
health = 80
+ environment_smash = 2
harm_intent_damage = 10
melee_damage_lower = 15
diff --git a/code/modules/mob/living/simple_animal/hostile/hivebot.dm b/code/modules/mob/living/simple_animal/hostile/hivebot.dm
index e358f3e69ac..91beb0e1823 100644
--- a/code/modules/mob/living/simple_animal/hostile/hivebot.dm
+++ b/code/modules/mob/living/simple_animal/hostile/hivebot.dm
@@ -48,9 +48,7 @@
..()
visible_message("[src] blows apart!")
new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark(src, 3, alldirs)
qdel(src)
return
diff --git a/code/modules/mob/living/simple_animal/hostile/mimic.dm b/code/modules/mob/living/simple_animal/hostile/mimic.dm
index 4764dcd5479..0a5cf895545 100644
--- a/code/modules/mob/living/simple_animal/hostile/mimic.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mimic.dm
@@ -153,11 +153,8 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/ca
if((istype(O, /obj/item) || istype(O, /obj/structure)) && !is_type_in_list(O, protected_objects))
- O.loc = src
- name = O.name
- desc = O.desc
- icon = O.icon
- icon_state = O.icon_state
+ O.forceMove(src)
+ appearance = O
icon_living = icon_state
if(istype(O, /obj/structure))
@@ -192,4 +189,4 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/ca
if(istype(L))
if(prob(15))
L.Weaken(1)
- L.visible_message("\the [src] knocks down \the [L]! ")
\ No newline at end of file
+ L.visible_message("\the [src] knocks down \the [L]! ")
diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/drone.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/drone.dm
index 6bf45c5f234..5c15295bacb 100644
--- a/code/modules/mob/living/simple_animal/hostile/retaliate/drone.dm
+++ b/code/modules/mob/living/simple_animal/hostile/retaliate/drone.dm
@@ -85,25 +85,21 @@
//repair a bit of damage
if(prob(1))
- src.visible_message("\red \icon[src] [src] shudders and shakes as some of it's damaged systems come back online.")
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ src.visible_message(span("alert", "\The [src] shudders and shakes as some of its damaged systems come back online."))
+ spark(src, 3, alldirs)
health += rand(25,100)
//spark for no reason
if(prob(5))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark(src, 3, alldirs)
//sometimes our targetting sensors malfunction, and we attack anyone nearby
if(prob(disabled ? 0 : 1))
if(hostile_drone)
- src.visible_message("\blue \icon[src] [src] retracts several targetting vanes, and dulls it's running lights.")
+ src.visible_message(span("notice", "\The [src] retracts several targetting vanes, and dulls its running lights."))
hostile_drone = 0
else
- src.visible_message("\red \icon[src] [src] suddenly lights up, and additional targetting vanes slide into place.")
+ src.visible_message(span("alert", "\The [src] suddenly lights up, and additional targetting vanes slide into place."))
hostile_drone = 1
if(health / maxHealth > 0.9)
@@ -124,20 +120,19 @@
exploding = 0
if(!disabled)
if(prob(50))
- src.visible_message("\blue \icon[src] [src] suddenly shuts down!")
+ src.visible_message(span("notice", "\The [src] suddenly shuts down!"))
else
- src.visible_message("\blue \icon[src] [src] suddenly lies still and quiet.")
+ src.visible_message(span("notice", "\The [src] suddenly lies still and quiet."))
disabled = rand(150, 600)
walk(src,0)
if(exploding && prob(20))
if(prob(50))
- src.visible_message("\red \icon[src] [src] begins to spark and shake violenty!")
+ src.visible_message(span("alert", "\The [src] begins to spark and shake violenty!"))
else
- src.visible_message("\red \icon[src] [src] sparks and shakes like it's about to explode!")
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ src.visible_message(span("alert", "\The [src] sparks and shakes like it's about to explode!"))
+
+ spark(src, 3, alldirs)
if(!exploding && !disabled && prob(explode_chance))
exploding = 1
@@ -164,9 +159,7 @@
/mob/living/simple_animal/hostile/retaliate/malf_drone/Destroy()
//some random debris left behind
if(has_loot)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark(src, 3, alldirs)
var/obj/O
//shards
diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm
index 524f89d0515..dd02f511391 100644
--- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm
+++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm
@@ -163,7 +163,5 @@
..(null,"is smashed into pieces!")
var/T = get_turf(src)
new /obj/effect/gibspawner/robot(T)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, T)
- s.start()
+ spark(T, 3, alldirs)
qdel(src)
diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm
index 619e4102881..33178935f43 100644
--- a/code/modules/mob/living/simple_animal/simple_animal.dm
+++ b/code/modules/mob/living/simple_animal/simple_animal.dm
@@ -94,7 +94,7 @@
var/foodtarget = 0
//Used to control how often ian scans for nearby food
-
+ var/kitchen_tag = "animal" //Used for cooking with animals
/mob/living/simple_animal/proc/beg(var/atom/thing, var/atom/holder)
visible_emote("gazes longingly at [holder]'s [thing]")
@@ -390,7 +390,7 @@ mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj)
..()
else if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead.
- if(istype(O, /obj/item/weapon/material/knife) || istype(O, /obj/item/weapon/material/knife/butch))
+ if(istype(O, /obj/item/weapon/material/knife) || istype(O, /obj/item/weapon/material/kitchen/utensil/knife ))
harvest(user)
else
attacked_with_item(O, user)
@@ -499,11 +499,12 @@ mob/living/simple_animal/bullet_act(var/obj/item/projectile/Proj)
// Harvest an animal's delicious byproducts
/mob/living/simple_animal/proc/harvest(var/mob/user)
- var/actual_meat_amount = max(1,(meat_amount/2))
+ var/actual_meat_amount = max(1,(meat_amount*0.75))
if(meat_type && actual_meat_amount>0 && (stat == DEAD))
for(var/i=0;i[user] chops up \the [src]!")
new/obj/effect/decal/cleanable/blood/splatter(get_turf(src))
diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm
index 11f86ed0f83..6093d04123a 100644
--- a/code/modules/mob/mob_helpers.dm
+++ b/code/modules/mob/mob_helpers.dm
@@ -105,6 +105,26 @@
return DIONA_NYMPH
return 0
+/proc/isskeleton(A)
+ if(istype(A, /mob/living/carbon/human) && (A:get_species() == "Skeleton"))
+ return 1
+ return 0
+
+/proc/islesserform(A)
+ if(istype(A, /mob/living/carbon/human))
+ switch(A:get_species())
+ if ("Monkey")
+ return 1
+ if ("Farwa")
+ return 1
+ if ("Neaera")
+ return 1
+ if ("Stok")
+ return 1
+ if ("V'krexi")
+ return 1
+ return 0
+
proc/isdeaf(A)
if(istype(A, /mob))
var/mob/M = A
diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm
index a282a861421..d923e38f16a 100644
--- a/code/modules/mob/mob_movement.dm
+++ b/code/modules/mob/mob_movement.dm
@@ -531,3 +531,27 @@
step(src, src.inertia_dir)
return 1
return 0
+
+// /tg/ movement procs
+
+//The byond version of these verbs wait for the next tick before acting.
+// instant verbs however can run mid tick or even during the time between ticks.
+/client/verb/moveup()
+ set name = ".moveup"
+ set instant = 1
+ Move(get_step(mob, NORTH), NORTH)
+
+/client/verb/movedown()
+ set name = ".movedown"
+ set instant = 1
+ Move(get_step(mob, SOUTH), SOUTH)
+
+/client/verb/moveright()
+ set name = ".moveright"
+ set instant = 1
+ Move(get_step(mob, EAST), EAST)
+
+/client/verb/moveleft()
+ set name = ".moveleft"
+ set instant = 1
+ Move(get_step(mob, WEST), WEST)
diff --git a/code/modules/mob/new_player/login.dm b/code/modules/mob/new_player/login.dm
index dfb32488f00..6764042dfcd 100644
--- a/code/modules/mob/new_player/login.dm
+++ b/code/modules/mob/new_player/login.dm
@@ -1,7 +1,7 @@
/var/obj/effect/lobby_image = new/obj/effect/lobby_image()
/obj/effect/lobby_image
- name = "Baystation12"
+ name = "Aurorastation"
desc = "This shouldn't be read"
icon = 'icons/misc/title.dmi'
screen_loc = "WEST,SOUTH"
diff --git a/code/modules/modular_computers/computers/modular_computer/core.dm b/code/modules/modular_computers/computers/modular_computer/core.dm
index 8c9b4ae32c0..c11c6a69485 100644
--- a/code/modules/modular_computers/computers/modular_computer/core.dm
+++ b/code/modules/modular_computers/computers/modular_computer/core.dm
@@ -83,15 +83,21 @@
overlays.Cut()
if(!enabled)
- if(icon_state_screensaver)
+ var/probably_working = hard_drive && processor_unit && damage < broken_damage && (apc_power(0) || battery_power(0))
+ if(icon_state_screensaver && probably_working)
overlays.Add(icon_state_screensaver)
- set_light(0)
+
+ if (screensaver_light_range && probably_working)
+ set_light(screensaver_light_range, 1, screensaver_light_color ? screensaver_light_color : "#FFFFFF")
+ else
+ set_light(0)
return
- set_light(light_strength)
if(active_program)
overlays.Add(active_program.program_icon_state ? active_program.program_icon_state : icon_state_menu)
+ set_light(light_strength, l_color = active_program.color)
else
overlays.Add(icon_state_menu)
+ set_light(light_strength, l_color = menu_light_color)
/obj/item/modular_computer/proc/turn_on(var/mob/user)
if(tesla_link)
diff --git a/code/modules/modular_computers/computers/modular_computer/hardware.dm b/code/modules/modular_computers/computers/modular_computer/hardware.dm
index ffb760d0f62..0515af29644 100644
--- a/code/modules/modular_computers/computers/modular_computer/hardware.dm
+++ b/code/modules/modular_computers/computers/modular_computer/hardware.dm
@@ -63,6 +63,7 @@
H.holder2 = src
user.drop_from_inventory(H)
H.forceMove(src)
+ update_icon()
// Uninstalls component. Found and Critical vars may be passed by parent types, if they have additional hardware.
/obj/item/modular_computer/proc/uninstall_component(var/mob/living/user, var/obj/item/weapon/computer_hardware/H, var/found = 0, var/critical = 0)
@@ -101,10 +102,10 @@
to_chat(user, "You remove \the [H] from \the [src].")
H.forceMove(get_turf(src))
H.holder2 = null
+ update_icon()
if(critical && enabled)
to_chat(user, "\The [src]'s screen freezes for few seconds and then displays an \"HARDWARE ERROR: Critical component disconnected. Please verify component connection and reboot the device. If the problem persists contact technical support for assistance.\" warning. ")
shutdown_computer()
- update_icon()
// Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null
diff --git a/code/modules/modular_computers/computers/modular_computer/interaction.dm b/code/modules/modular_computers/computers/modular_computer/interaction.dm
index bb20fc49b3b..6134608b1d0 100644
--- a/code/modules/modular_computers/computers/modular_computer/interaction.dm
+++ b/code/modules/modular_computers/computers/modular_computer/interaction.dm
@@ -106,6 +106,11 @@
return attack_self(user)
return ..()
+/obj/item/modular_computer/attack_ai(var/mob/user)
+ if(anchored)
+ return attack_self(user)
+ return ..()
+
// On-click handling. Turns on the computer if it's off and opens the GUI.
/obj/item/modular_computer/attack_self(mob/user)
if(enabled && screen_on)
@@ -148,10 +153,14 @@
if(components.len)
to_chat(user, "Remove all components from \the [src] before disassembling it.")
return
- new /obj/item/stack/material/steel( get_turf(src.loc), steel_sheet_cost )
- src.visible_message("\The [src] has been disassembled by [user].")
- //relay_qdel()
- qdel(src)
+ to_chat(user, span("notice", "You begin to disassemble \the [src]."))
+ playsound(user, 'sound/items/Ratchet.ogg', 100, 1)
+ if (do_after(user, 20))
+ new /obj/item/stack/material/steel(get_turf(src.loc), steel_sheet_cost)
+ src.visible_message("\The [user] disassembles \the [src].",
+ "You disassemble \the [src].",
+ "You hear a ratchet.")
+ qdel(src)
return
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
@@ -164,6 +173,7 @@
return
to_chat(user, "You begin repairing damage to \the [src]...")
+ playsound(src, 'sound/items/Welder.ogg', 100, 1)
if(WT.remove_fuel(round(damage/75)) && do_after(usr, damage/10))
damage = 0
to_chat(user, "You repair \the [src].")
diff --git a/code/modules/modular_computers/computers/modular_computer/variables.dm b/code/modules/modular_computers/computers/modular_computer/variables.dm
index 806bf818bd8..cf8836f089a 100644
--- a/code/modules/modular_computers/computers/modular_computer/variables.dm
+++ b/code/modules/modular_computers/computers/modular_computer/variables.dm
@@ -28,6 +28,9 @@
var/icon_state_unpowered = null // Icon state when the computer is turned off
var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
var/icon_state_screensaver = null
+ var/screensaver_light_range = 0
+ var/screensaver_light_color = null
+ var/menu_light_color = null
var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
var/light_strength = 0 // Intensity of light this computer emits. Comparable to numbers light fixtures use.
diff --git a/code/modules/modular_computers/computers/subtypes/dev_console.dm b/code/modules/modular_computers/computers/subtypes/dev_console.dm
index 3b0040e7c05..7780ba21a2f 100644
--- a/code/modules/modular_computers/computers/subtypes/dev_console.dm
+++ b/code/modules/modular_computers/computers/subtypes/dev_console.dm
@@ -4,7 +4,9 @@
icon = 'icons/obj/modular_console.dmi'
icon_state = "console"
icon_state_unpowered = "console"
- icon_state_menu = "menu"
+ icon_state_screensaver = "standby-light"
+ icon_state_menu = "menu-light"
+ menu_light_color = LIGHT_COLOR_BLUE
hardware_flag = PROGRAM_CONSOLE
anchored = TRUE
density = 1
@@ -12,6 +14,8 @@
base_active_power_usage = 500
max_hardware_size = 3
steel_sheet_cost = 20
- light_strength = 4
+ light_strength = 2
max_damage = 300
- broken_damage = 150
\ No newline at end of file
+ broken_damage = 150
+ screensaver_light_range = 1.4
+ screensaver_light_color = "#0099ff"
diff --git a/code/modules/modular_computers/file_system/program.dm b/code/modules/modular_computers/file_system/program.dm
index 85687068236..fdddcc26d3b 100644
--- a/code/modules/modular_computers/file_system/program.dm
+++ b/code/modules/modular_computers/file_system/program.dm
@@ -22,6 +22,7 @@
var/available_on_syndinet = 0 // Whether the program can be downloaded from SyndiNet (accessible via emagging the computer). Set to 1 to enable.
var/computer_emagged = 0 // Set to 1 if computer that's running us was emagged. Computer updates this every Process() tick
var/ui_header = null // Example: "something.gif" - a header image that will be rendered in computer's UI when this program is running at background. Images are taken from /nano/images/status_icons. Be careful not to use too large images!
+ var/color = "#FFFFFF" // The color of light the computer should emit when this program is open.
/datum/computer_file/program/New(var/obj/item/modular_computer/comp = null)
..()
diff --git a/code/modules/modular_computers/file_system/programs/antagonist/dos.dm b/code/modules/modular_computers/file_system/programs/antagonist/dos.dm
index 0c501c1a5a8..b5b58f4d3d6 100644
--- a/code/modules/modular_computers/file_system/programs/antagonist/dos.dm
+++ b/code/modules/modular_computers/file_system/programs/antagonist/dos.dm
@@ -12,6 +12,7 @@
var/dos_speed = 0
var/error = ""
var/executed = 0
+ color = LIGHT_COLOR_RED
/datum/computer_file/program/ntnet_dos/process_tick()
dos_speed = 0
diff --git a/code/modules/modular_computers/file_system/programs/antagonist/hacked_camera.dm b/code/modules/modular_computers/file_system/programs/antagonist/hacked_camera.dm
index ae4dd28582f..2be308c1524 100644
--- a/code/modules/modular_computers/file_system/programs/antagonist/hacked_camera.dm
+++ b/code/modules/modular_computers/file_system/programs/antagonist/hacked_camera.dm
@@ -7,6 +7,7 @@
size = 73 // Very large, a price for bypassing ID checks completely.
available_on_ntnet = 0
available_on_syndinet = 1
+ color = LIGHT_COLOR_RED
/datum/computer_file/program/camera_monitor/hacked/process_tick()
..()
diff --git a/code/modules/modular_computers/file_system/programs/antagonist/revelation.dm b/code/modules/modular_computers/file_system/programs/antagonist/revelation.dm
index 1c546d8773a..bb12c5cd919 100644
--- a/code/modules/modular_computers/file_system/programs/antagonist/revelation.dm
+++ b/code/modules/modular_computers/file_system/programs/antagonist/revelation.dm
@@ -9,6 +9,7 @@
available_on_syndinet = 1
nanomodule_path = /datum/nano_module/program/revelation/
var/armed = 0
+ color = LIGHT_COLOR_RED
/datum/computer_file/program/revelation/run_program(var/mob/living/user)
. = ..(user)
@@ -19,12 +20,10 @@
if(!computer)
return
- computer.visible_message("\The [computer]'s screen brightly flashes and loud electrical buzzing is heard. ")
+ computer.visible_message("\The [computer]'s screen brightly flashes and emits a loud electrical buzzing. ")
computer.enabled = 0
computer.update_icon()
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(10, 1, computer.loc)
- s.start()
+ spark(computer.loc, 10, alldirs)
if(computer.hard_drive)
qdel(computer.hard_drive)
diff --git a/code/modules/modular_computers/file_system/programs/command/card.dm b/code/modules/modular_computers/file_system/programs/command/card.dm
index ad7f056ca6d..f5f418191cd 100644
--- a/code/modules/modular_computers/file_system/programs/command/card.dm
+++ b/code/modules/modular_computers/file_system/programs/command/card.dm
@@ -9,6 +9,7 @@
usage_flags = PROGRAM_CONSOLE
requires_ntnet = 0
size = 8
+ color = LIGHT_COLOR_BLUE
/datum/nano_module/program/card_mod
name = "ID card modification program"
diff --git a/code/modules/modular_computers/file_system/programs/command/comm.dm b/code/modules/modular_computers/file_system/programs/command/comm.dm
index 856c70ec7ca..330d22899b5 100644
--- a/code/modules/modular_computers/file_system/programs/command/comm.dm
+++ b/code/modules/modular_computers/file_system/programs/command/comm.dm
@@ -16,6 +16,7 @@
usage_flags = PROGRAM_CONSOLE
network_destination = "station long-range communication array"
var/datum/comm_message_listener/message_core = new
+ color = LIGHT_COLOR_BLUE
/datum/computer_file/program/comm/clone()
var/datum/computer_file/program/comm/temp = ..()
diff --git a/code/modules/modular_computers/file_system/programs/engineering/_engineering.dm b/code/modules/modular_computers/file_system/programs/engineering/_engineering.dm
index 990326870d2..a27b7e4157d 100644
--- a/code/modules/modular_computers/file_system/programs/engineering/_engineering.dm
+++ b/code/modules/modular_computers/file_system/programs/engineering/_engineering.dm
@@ -13,6 +13,7 @@
network_destination = "power monitoring system"
size = 9
var/has_alert = 0
+ color = LIGHT_COLOR_ORANGE
/datum/computer_file/program/power_monitor/process_tick()
..()
@@ -41,6 +42,7 @@
network_destination = "alarm monitoring network"
size = 5
var/has_alert = 0
+ color = LIGHT_COLOR_CYAN
/datum/computer_file/program/alarm_monitor/process_tick()
..()
@@ -72,6 +74,7 @@
requires_ntnet_feature = NTNET_SYSTEMCONTROL
usage_flags = PROGRAM_CONSOLE
size = 17
+ color = LIGHT_COLOR_CYAN
/datum/computer_file/program/rcon_console
filename = "rconconsole"
@@ -86,6 +89,7 @@
requires_ntnet_feature = NTNET_SYSTEMCONTROL
usage_flags = PROGRAM_CONSOLE
size = 19
+ color = LIGHT_COLOR_GREEN
// Night-Mode Toggle for CE
/datum/computer_file/program/lighting_control
@@ -101,3 +105,4 @@
requires_ntnet_feature = NTNET_SYSTEMCONTROL
usage_flags = PROGRAM_CONSOLE
size = 9
+ color = LIGHT_COLOR_GREEN
diff --git a/code/modules/modular_computers/file_system/programs/games/arcade.dm b/code/modules/modular_computers/file_system/programs/games/arcade.dm
index 6aebe1d768f..08c18fd92a0 100644
--- a/code/modules/modular_computers/file_system/programs/games/arcade.dm
+++ b/code/modules/modular_computers/file_system/programs/games/arcade.dm
@@ -12,6 +12,7 @@
available_on_ntnet = 1 // ... but we want it to be available for download.
nanomodule_path = /datum/nano_module/arcade_classic/ // Path of relevant nano module. The nano module is defined further in the file.
var/picked_enemy_name
+ color = LIGHT_COLOR_BLUE
// Blatantly stolen and shortened version from arcade machines. Generates a random enemy name
/datum/computer_file/program/game/arcade/proc/random_enemy_name()
diff --git a/code/modules/modular_computers/file_system/programs/generic/news_browser.dm b/code/modules/modular_computers/file_system/programs/generic/news_browser.dm
index 734e22a1e7c..082c23ca2dd 100644
--- a/code/modules/modular_computers/file_system/programs/generic/news_browser.dm
+++ b/code/modules/modular_computers/file_system/programs/generic/news_browser.dm
@@ -14,6 +14,7 @@
var/downloading = 0
var/message = ""
var/show_archived = 0
+ color = LIGHT_COLOR_GREEN
/datum/computer_file/program/newsbrowser/process_tick()
if(!downloading)
diff --git a/code/modules/modular_computers/file_system/programs/generic/ntnrc_client.dm b/code/modules/modular_computers/file_system/programs/generic/ntnrc_client.dm
index 669f45c2175..222fd971260 100644
--- a/code/modules/modular_computers/file_system/programs/generic/ntnrc_client.dm
+++ b/code/modules/modular_computers/file_system/programs/generic/ntnrc_client.dm
@@ -15,6 +15,7 @@
var/datum/ntnet_conversation/channel = null
var/operator_mode = 0 // Channel operator mode
var/netadmin_mode = 0 // Administrator mode (invisible to other users + bypasses passwords)
+ color = LIGHT_COLOR_GREEN
/datum/computer_file/program/chatclient/New()
username = "DefaultUser[rand(100, 999)]"
diff --git a/code/modules/modular_computers/file_system/programs/generic/nttransfer.dm b/code/modules/modular_computers/file_system/programs/generic/nttransfer.dm
index 5bd76726aaa..6a7127e9212 100644
--- a/code/modules/modular_computers/file_system/programs/generic/nttransfer.dm
+++ b/code/modules/modular_computers/file_system/programs/generic/nttransfer.dm
@@ -11,6 +11,7 @@ var/global/nttransfer_uid = 0
network_destination = "other device via P2P tunnel"
available_on_ntnet = 1
nanomodule_path = /datum/nano_module/program/computer_nttransfer/
+ color = LIGHT_COLOR_GREEN
var/error = "" // Error screen
var/server_password = "" // Optional password to download the file.
diff --git a/code/modules/modular_computers/file_system/programs/medical/suit_sensors.dm b/code/modules/modular_computers/file_system/programs/medical/suit_sensors.dm
index 9a62a085871..3ff9e8e9bbc 100644
--- a/code/modules/modular_computers/file_system/programs/medical/suit_sensors.dm
+++ b/code/modules/modular_computers/file_system/programs/medical/suit_sensors.dm
@@ -10,3 +10,4 @@
network_destination = "crew lifesigns monitoring system"
size = 11
usage_flags = PROGRAM_CONSOLE | PROGRAM_LAPTOP
+ color = LIGHT_COLOR_CYAN
diff --git a/code/modules/modular_computers/file_system/programs/research/ai_restorer.dm b/code/modules/modular_computers/file_system/programs/research/ai_restorer.dm
index 2282f693716..568218358ee 100644
--- a/code/modules/modular_computers/file_system/programs/research/ai_restorer.dm
+++ b/code/modules/modular_computers/file_system/programs/research/ai_restorer.dm
@@ -10,6 +10,7 @@
available_on_ntnet = 1
nanomodule_path = /datum/nano_module/program/computer_aidiag/
var/restoring = 0
+ color = LIGHT_COLOR_PURPLE
/datum/computer_file/program/aidiag/proc/get_ai()
if(computer && computer.ai_slot && computer.ai_slot.check_functionality() && computer.ai_slot.enabled && computer.ai_slot.stored_card && computer.ai_slot.stored_card.carded_ai)
diff --git a/code/modules/modular_computers/file_system/programs/research/exosuit_monitor.dm b/code/modules/modular_computers/file_system/programs/research/exosuit_monitor.dm
index b2ebf189e0f..3c4acd69e48 100644
--- a/code/modules/modular_computers/file_system/programs/research/exosuit_monitor.dm
+++ b/code/modules/modular_computers/file_system/programs/research/exosuit_monitor.dm
@@ -9,3 +9,4 @@
usage_flags = PROGRAM_CONSOLE | PROGRAM_LAPTOP
requires_ntnet = 1
size = 8
+ color = LIGHT_COLOR_PURPLE
diff --git a/code/modules/modular_computers/file_system/programs/research/ntmonitor.dm b/code/modules/modular_computers/file_system/programs/research/ntmonitor.dm
index d53d6850d4b..172f4dd97e9 100644
--- a/code/modules/modular_computers/file_system/programs/research/ntmonitor.dm
+++ b/code/modules/modular_computers/file_system/programs/research/ntmonitor.dm
@@ -8,6 +8,7 @@
required_access_run = access_network
required_access_download = access_heads
usage_flags = PROGRAM_CONSOLE
+ color = LIGHT_COLOR_GREEN
available_on_ntnet = 1
nanomodule_path = /datum/nano_module/computer_ntnetmonitor/
diff --git a/code/modules/modular_computers/file_system/programs/security/camera.dm b/code/modules/modular_computers/file_system/programs/security/camera.dm
index afe6545e483..e029ed2ea3a 100644
--- a/code/modules/modular_computers/file_system/programs/security/camera.dm
+++ b/code/modules/modular_computers/file_system/programs/security/camera.dm
@@ -31,6 +31,7 @@
available_on_ntnet = 1
requires_ntnet = 1
required_access_download = access_heads
+ color = LIGHT_COLOR_ORANGE
/datum/nano_module/camera_monitor
name = "Camera Monitoring program"
diff --git a/code/modules/modular_computers/file_system/programs/security/digitalwarrant.dm b/code/modules/modular_computers/file_system/programs/security/digitalwarrant.dm
index d74a9e92b3d..558f43181e4 100644
--- a/code/modules/modular_computers/file_system/programs/security/digitalwarrant.dm
+++ b/code/modules/modular_computers/file_system/programs/security/digitalwarrant.dm
@@ -12,6 +12,8 @@ var/warrant_uid = 0
filename = "digitalwarrant"
filedesc = "Warrant Assistant"
extended_desc = "Official NTsec program for creation and handling of warrants."
+ program_icon_state = "security"
+ color = LIGHT_COLOR_ORANGE
size = 8
requires_ntnet = 1
available_on_ntnet = 1
diff --git a/code/modules/modular_computers/file_system/programs/system/client_manager.dm b/code/modules/modular_computers/file_system/programs/system/client_manager.dm
index 823dd195817..12627d2afb4 100644
--- a/code/modules/modular_computers/file_system/programs/system/client_manager.dm
+++ b/code/modules/modular_computers/file_system/programs/system/client_manager.dm
@@ -7,6 +7,7 @@
filedesc = "NTOS Client Manager"
extended_desc = "This program allows configuration of computer's software"
program_icon_state = "generic"
+ color = LIGHT_COLOR_GREEN
unsendable = 1
undeletable = 1
size = 4
diff --git a/code/modules/modular_computers/file_system/programs/system/configurator.dm b/code/modules/modular_computers/file_system/programs/system/configurator.dm
index c7b898cb83b..0c2f5e93146 100644
--- a/code/modules/modular_computers/file_system/programs/system/configurator.dm
+++ b/code/modules/modular_computers/file_system/programs/system/configurator.dm
@@ -7,6 +7,7 @@
filedesc = "Computer Configuration Tool"
extended_desc = "This program allows configuration of computer's hardware"
program_icon_state = "generic"
+ color = LIGHT_COLOR_GREEN
unsendable = 1
undeletable = 1
size = 4
@@ -59,4 +60,4 @@
ui = new(user, src, ui_key, "laptop_configuration.tmpl", "NTOS Configuration Utility", 575, 700, state = state)
ui.auto_update_layout = 1
ui.set_initial_data(data)
- ui.open()
\ No newline at end of file
+ ui.open()
diff --git a/code/modules/modular_computers/file_system/programs/system/file_browser.dm b/code/modules/modular_computers/file_system/programs/system/file_browser.dm
index 89e86d4ee7c..a3a8096ccc9 100644
--- a/code/modules/modular_computers/file_system/programs/system/file_browser.dm
+++ b/code/modules/modular_computers/file_system/programs/system/file_browser.dm
@@ -4,6 +4,7 @@
filedesc = "NTOS File Manager"
extended_desc = "This program allows management of files."
program_icon_state = "generic"
+ color = LIGHT_COLOR_GREEN
size = 8
requires_ntnet = 0
available_on_ntnet = 0
diff --git a/code/modules/modular_computers/file_system/programs/system/ntdownloader.dm b/code/modules/modular_computers/file_system/programs/system/ntdownloader.dm
index d90fe1ef65e..239b515c138 100644
--- a/code/modules/modular_computers/file_system/programs/system/ntdownloader.dm
+++ b/code/modules/modular_computers/file_system/programs/system/ntdownloader.dm
@@ -3,6 +3,7 @@
filedesc = "NTNet Software Download Tool"
program_icon_state = "generic"
extended_desc = "This program allows downloads of software from official NT repositories"
+ color = LIGHT_COLOR_GREEN
unsendable = 1
undeletable = 1
size = 4
diff --git a/code/modules/modular_computers/hardware/tesla_link.dm b/code/modules/modular_computers/hardware/tesla_link.dm
index 718b85b9015..d8ee0e0936d 100644
--- a/code/modules/modular_computers/hardware/tesla_link.dm
+++ b/code/modules/modular_computers/hardware/tesla_link.dm
@@ -4,7 +4,7 @@
critical = 0
enabled = 1
icon_state = "teslalink"
- hardware_size = 2
+ hardware_size = 3
origin_tech = list(TECH_DATA = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
var/obj/machinery/modular_computer/holder
var/passive_charging_rate = 250 // W
diff --git a/code/modules/organs/organ.dm b/code/modules/organs/organ.dm
index bc09a1a321f..750cd99080b 100644
--- a/code/modules/organs/organ.dm
+++ b/code/modules/organs/organ.dm
@@ -116,7 +116,8 @@ var/list/organ_cache = list()
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
if(B && prob(40))
reagents.remove_reagent("blood",0.1)
- blood_splatter(src,B,1)
+ if (isturf(loc))
+ blood_splatter(src,B,1)
if(config.organs_decay) damage += rand(1,3)
if(damage >= max_damage)
damage = max_damage
diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm
index d0c232eb996..c8ccfd068bc 100644
--- a/code/modules/organs/organ_external.dm
+++ b/code/modules/organs/organ_external.dm
@@ -1050,12 +1050,7 @@ Note that amputating the affected organ does in fact remove the infection from t
"Your [src.name] explodes! ",\
"You hear an explosion! ")
explosion(get_turf(owner),-1,-1,2,3)
- var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
- spark_system.set_up(5, 0, victim)
- spark_system.attach(owner)
- spark_system.start()
- spawn(10)
- qdel(spark_system)
+ spark(victim, 5)
qdel(src)
/obj/item/organ/external/proc/disfigure(var/type = "brute")
diff --git a/code/modules/organs/robolimbs.dm b/code/modules/organs/robolimbs.dm
index 21da0ff97b0..ae93585b8e0 100644
--- a/code/modules/organs/robolimbs.dm
+++ b/code/modules/organs/robolimbs.dm
@@ -15,7 +15,17 @@ var/global/datum/robolimb/basic_robolimb
var/desc = "A generic unbranded robotic prosthesis." // Seen when examining a limb.
var/icon = 'icons/mob/human_races/robotic.dmi' // Icon base to draw from.
var/unavailable_at_chargen // If set, not available at chargen.
- var/list/species_can_use = list("Human","Skrell","Tajara","Zhan-Khaza","M'sai","Unathi","Vaurca Worker","Vaurca Warrior","Baseline Frame")
+ var/list/species_can_use = list(
+ "Human",
+ "Skrell",
+ "Tajara",
+ "Zhan-Khazan Tajara",
+ "M'sai Tajara",
+ "Unathi",
+ "Vaurca Worker",
+ "Vaurca Warrior",
+ "Baseline Frame"
+ )
var/paintable = 0 //tired of istype exceptions. bullshirt to find, and by god do i know it after this project.
/datum/robolimb/bishop
@@ -61,4 +71,4 @@ var/global/datum/robolimb/basic_robolimb
company = "Human Synthskin"
desc = "This limb is designed to mimic the Human form. It does so with moderate success."
icon = 'icons/mob/human_races/r_human.dmi'
- species_can_use = list("Human")
\ No newline at end of file
+ species_can_use = list("Human")
diff --git a/code/modules/organs/subtypes/machine.dm b/code/modules/organs/subtypes/machine.dm
index 6d887146a1f..a88f40c6b0f 100644
--- a/code/modules/organs/subtypes/machine.dm
+++ b/code/modules/organs/subtypes/machine.dm
@@ -437,7 +437,7 @@
/obj/item/organ/external/leg/shell
dislocated = -1
-/obj/item/organ/external/leg/shel/New()
+/obj/item/organ/external/leg/shell/New()
robotize("Human Synthskin")
..()
diff --git a/code/modules/overmap/ships/computers/helm.dm b/code/modules/overmap/ships/computers/helm.dm
index 2a27e75425f..b634f82f507 100644
--- a/code/modules/overmap/ships/computers/helm.dm
+++ b/code/modules/overmap/ships/computers/helm.dm
@@ -29,7 +29,6 @@
known_sectors += R
/obj/machinery/computer/helm/process()
- ..()
if (autopilot && dx && dy)
var/turf/T = locate(dx,dy,1)
if(linked.loc == T)
diff --git a/code/modules/paperwork/papershredder.dm b/code/modules/paperwork/papershredder.dm
index 32e47e299e0..88b13259b0a 100644
--- a/code/modules/paperwork/papershredder.dm
+++ b/code/modules/paperwork/papershredder.dm
@@ -17,16 +17,29 @@
)
/obj/machinery/papershredder/attackby(var/obj/item/W, var/mob/user)
-
- if(istype(W, /obj/item/weapon/storage))
+ if (istype(W, /obj/item/weapon/storage))
empty_bin(user, W)
return
+
+ else if (iswrench(W))
+ playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
+ anchored = !anchored
+ user.visible_message(
+ span("notice", anchored ? "\The [user] fastens \the [src] to \the [loc]." : "\The unfastens \the [src] from \the [loc]."),
+ span("notice", anchored ? "You fasten \the [src] to \the [loc]." : "You unfasten \the [src] from \the [loc]."),
+ "You hear a ratchet."
+ )
+ return
+
else
var/paper_result
for(var/shred_type in shred_amounts)
if(istype(W, shred_type))
paper_result = shred_amounts[shred_type]
if(paper_result)
+ if (!anchored)
+ user << span("warning", "\The [src] must be anchored to the ground to operate!")
+ return
if(paperamount == max_paper)
user << "\The [src] is full; please empty it before you continue. "
return
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index 8216fa772a2..7363f909624 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -119,6 +119,8 @@
var/global/list/status_overlays_lighting
var/global/list/status_overlays_environ
+ var/datum/effect_system/sparks/spark_system
+
/obj/machinery/power/apc/updateDialog()
if (stat & (BROKEN|MAINT))
return
@@ -176,6 +178,8 @@
stat |= MAINT
src.update_icon()
+ spark_system = bind_spark(src, 5, alldirs)
+
/obj/machinery/power/apc/Destroy()
src.update()
area.apc = null
@@ -560,9 +564,7 @@
if (C.amount >= 10 && !terminal && opened && has_electronics != 2)
var/obj/structure/cable/N = T.get_cable_node()
if (prob(50) && electrocute_mob(usr, N, N))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
+ spark(src, 5, alldirs)
if(user.stunned)
return
C.use(10)
@@ -582,9 +584,7 @@
if(do_after(user, 50))
if(terminal && opened && has_electronics!=2)
if (prob(50) && electrocute_mob(usr, terminal.powernet, terminal))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
+ spark_system.queue()
if(usr.stunned)
return
new /obj/item/stack/cable_coil(loc,10)
@@ -604,6 +604,7 @@
return
else if (istype(W, /obj/item/weapon/weldingtool) && opened && has_electronics==0 && !terminal)
var/obj/item/weapon/weldingtool/WT = W
+ if (!WT.isOn()) return
if (WT.get_fuel() < 3)
user << "You need more welding fuel to complete this task. "
return
@@ -660,6 +661,7 @@
&& !opened \
&& istype(W, /obj/item/weapon/weldingtool) )
var/obj/item/weapon/weldingtool/WT = W
+ if (!WT.isOn()) return
if (WT.get_fuel() <1)
user << "You need more welding fuel to complete this task. "
return
@@ -731,9 +733,7 @@
if(isipc(H) && H.a_intent == I_GRAB)
if(emagged || stat & BROKEN)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark_system.queue()
H << "The APC power currents surge eratically, damaging your chassis! "
H.adjustFireLoss(10, 0)
else if(src.cell && src.cell.charge > 0)
@@ -752,9 +752,7 @@
if (H.nutrition > H.max_nutrition)
H.nutrition = H.max_nutrition
if (prob(0.5))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark_system.queue()
H << "The APC power currents surge eratically, damaging your chassis! "
H.adjustFireLoss(10, 0)
@@ -1025,9 +1023,7 @@
smoke.set_up(3, 0, src.loc)
smoke.attach(src)
smoke.start()
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark_system.queue()
visible_message("The [src.name] suddenly lets out a blast of smoke and some sparks! ", \
"You hear sizzling electronics. ")
diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm
index 02bb73d7e99..9c82dd32286 100644
--- a/code/modules/power/cable.dm
+++ b/code/modules/power/cable.dm
@@ -196,9 +196,7 @@ var/list/possible_cable_coil_colours = list(
if(!prob(prb))
return 0
if (electrocute_mob(user, powernet, src, siemens_coeff))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
+ spark(src, 5, alldirs)
if(usr.stunned)
return 1
return 0
diff --git a/code/modules/power/generator.dm b/code/modules/power/generator.dm
index 48798c1fb50..e8429fa0c20 100644
--- a/code/modules/power/generator.dm
+++ b/code/modules/power/generator.dm
@@ -23,9 +23,18 @@
var/effective_gen = 0
var/lastgenlev = 0
+ var/datum/effect_system/sparks/spark_system
+
/obj/machinery/power/generator/New()
..()
desc = initial(desc) + " Rated for [round(max_power/1000)] kW."
+ var/dirs
+ if (dir == NORTH || dir == SOUTH)
+ dirs = list(EAST,WEST)
+ else
+ dirs = list(NORTH,SOUTH)
+
+ spark_system = bind_spark(src, 3, dirs)
spawn(1)
reconnect()
@@ -111,9 +120,7 @@
//Exceeding maximum power leads to some power loss
if(effective_gen > max_power && prob(5))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark_system.queue()
stored_energy *= 0.5
//Power
diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm
index e773ce04d8b..8411e9c06dd 100644
--- a/code/modules/power/lighting.dm
+++ b/code/modules/power/lighting.dm
@@ -2,6 +2,7 @@
//
// consists of light fixtures (/obj/machinery/light) and light tube/bulb items (/obj/item/weapon/light)
+#define LIGHTING_POWER_FACTOR 40 //20W per unit luminosity
// status values shared between lighting fixtures and items
#define LIGHT_OK 0
@@ -149,7 +150,7 @@
var/supports_nightmode = TRUE
var/nightmode = FALSE
var/brightness_color = LIGHT_COLOR_HALOGEN
- var/brightness_uv = 200
+ uv_intensity = 255
var/status = LIGHT_OK // LIGHT_OK, _EMPTY, _BURNED or _BROKEN
var/flickering = 0
var/light_type = /obj/item/weapon/light/tube // the type of light item
@@ -158,6 +159,7 @@
// this is used to calc the probability the light burns out
var/rigged = 0 // true if rigged to explode
+ var/datum/effect_system/sparks/spark_system
// the smaller bulb light fixture
@@ -204,6 +206,8 @@
/obj/machinery/light/New()
..()
+ spark_system = bind_spark(src, 3)
+
spawn(2)
on = has_power()
@@ -228,7 +232,11 @@
switch(status) // set icon_states
if(LIGHT_OK)
- icon_state = "[base_state][on]"
+ if (supports_nightmode && nightmode)
+ icon_state = "[base_state][on]_night"
+ else
+ icon_state = "[base_state][on]"
+
if(LIGHT_EMPTY)
icon_state = "[base_state]-empty"
on = 0
@@ -242,7 +250,6 @@
// update the icon_state and luminosity of the light depending on its state
/obj/machinery/light/proc/update(var/trigger = 1)
-
update_icon()
if(on)
if (check_update())
@@ -262,10 +269,11 @@
set_light(0)
else
use_power = 2
+ active_power_usage = light_range * LIGHTING_POWER_FACTOR
if (supports_nightmode && nightmode)
- set_light(night_brightness_range, night_brightness_power, brightness_color, uv = brightness_uv)
+ set_light(night_brightness_range, night_brightness_power, brightness_color)
else
- set_light(brightness_range, brightness_power, brightness_color, uv = brightness_uv)
+ set_light(brightness_range, brightness_power, brightness_color)
else
use_power = 1
set_light(0)
@@ -404,9 +412,7 @@
user << "You stick \the [W] into the light socket!"
if(has_power() && (W.flags & CONDUCT))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark_system.queue()
//if(!user.mutations & COLD_RESISTANCE)
if (prob(75))
electrocute_mob(user, get_area(src), src, rand(0.7,1.0))
@@ -538,11 +544,10 @@
if(status == LIGHT_OK || status == LIGHT_BURNED)
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
if(on)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ spark_system.queue()
status = LIGHT_BROKEN
update()
+ CHECK_TICK // For lights-out events.
/obj/machinery/light/proc/fix()
if(status == LIGHT_OK)
@@ -567,20 +572,6 @@
broken()
return
-//blob effect
-
-
-// timed process
-// use power
-
-#define LIGHTING_POWER_FACTOR 40 //20W per unit luminosity
-
-
-/obj/machinery/light/process()
- if(on)
- use_power(light_range * LIGHTING_POWER_FACTOR, LIGHT)
-
-
// called when area power state changes
/obj/machinery/light/power_change()
spawn(10)
diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm
index 53668d80de7..9dfede5a99e 100644
--- a/code/modules/power/singularity/emitter.dm
+++ b/code/modules/power/singularity/emitter.dm
@@ -27,6 +27,12 @@
var/_wifi_id
var/datum/wifi/receiver/button/emitter/wifi_receiver
+ var/datum/effect_system/sparks/spark_system
+
+/obj/machinery/power/emitter/New()
+ ..()
+ spark_system = bind_spark(src, 5, alldirs)
+
/obj/machinery/power/emitter/verb/rotate()
set name = "Rotate"
set category = "Object"
@@ -135,9 +141,7 @@
playsound(src.loc, 'sound/weapons/emitter.ogg', 25, 1)
if(prob(35))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
+ spark_system.queue()
var/obj/item/projectile/beam/emitter/A = new /obj/item/projectile/beam/emitter( src.loc )
A.damage = round(power_per_shot/EMITTER_DAMAGE_POWER_TRANSFER)
diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm
index 0a5ccbc720d..aed7576af13 100644
--- a/code/modules/power/smes.dm
+++ b/code/modules/power/smes.dm
@@ -49,6 +49,8 @@
var/building_terminal = 0 //Suggestions about how to avoid clickspam building several terminals accepted!
var/obj/machinery/power/terminal/terminal = null
var/should_be_mapped = 0 // If this is set to 0 it will send out warning on New()
+ var/datum/effect_system/sparks/big_spark
+ var/datum/effect_system/sparks/small_spark
/obj/machinery/power/smes/drain_power(var/drain_check, var/surge, var/amount = 0)
@@ -62,6 +64,8 @@
/obj/machinery/power/smes/New()
..()
+ big_spark = bind_spark(src, 5, alldirs)
+ small_spark = bind_spark(src, 3)
spawn(5)
if(!powernet)
connect_to_network()
@@ -295,9 +299,7 @@
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 50))
if (prob(50) && electrocute_mob(usr, terminal.powernet, terminal))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
+ big_spark.queue()
building_terminal = 0
if(usr.stunned)
return 0
@@ -402,9 +404,7 @@
qdel(src)
return
else if(prob(15)) //Power drain
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, src)
- s.start()
+ small_spark.queue()
if(prob(50))
emp_act(1)
else
diff --git a/code/modules/power/smes_construction.dm b/code/modules/power/smes_construction.dm
index 5f4a71b1339..f8db578ef36 100644
--- a/code/modules/power/smes_construction.dm
+++ b/code/modules/power/smes_construction.dm
@@ -88,9 +88,7 @@
// This also causes the SMES to quickly discharge, and has small chance of damaging output APCs.
/obj/machinery/power/smes/buildable/process()
if(!grounding && (Percentage() > 5))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
+ spark(src, 5, alldirs)
charge -= (output_level_max * SMESRATE)
if(prob(1)) // Small chance of overload occuring since grounding is disabled.
apcs_overload(5,10,20)
@@ -176,7 +174,6 @@
// Preparations
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
// Check if user has protected gloves.
var/user_protected = 0
if(h_user.gloves)
@@ -191,8 +188,7 @@
if (0 to 15)
// Small overcharge
// Sparks, Weak shock
- s.set_up(2, 1, src)
- s.start()
+ small_spark.queue() // This belongs to the parent SMES type.
if (user_protected && prob(80))
h_user << "Small electrical arc almost burns your hand. Luckily you had your gloves on!"
else
@@ -204,8 +200,7 @@
if (16 to 35)
// Medium overcharge
// Sparks, Medium shock, Weak EMP
- s.set_up(4,1,src)
- s.start()
+ big_spark.queue()
if (user_protected && prob(25))
h_user << "Medium electrical arc sparks and almost burns your hand. Luckily you had your gloves on!"
else
@@ -220,8 +215,8 @@
if (36 to 60)
// Strong overcharge
// Sparks, Strong shock, Strong EMP, 10% light overload. 1% APC failure
- s.set_up(7,1,src)
- s.start()
+ big_spark.queue()
+ big_spark.queue()
if (user_protected)
h_user << "Strong electrical arc sparks between you and [src], ignoring your gloves and burning your hand!"
h_user.adjustFireLoss(rand(25,60))
@@ -240,9 +235,9 @@
if (61 to INFINITY)
// Massive overcharge
// Sparks, Near - instantkill shock, Strong EMP, 25% light overload, 5% APC failure. 50% of SMES explosion. This is bad.
- s.set_up(10,1,src)
- s.start()
- h_user << "Massive electrical arc sparks between you and [src]. Last thing you can think about is \"Oh shit...\""
+ big_spark.queue()
+ big_spark.queue()
+ h_user << "A massive electrical arc sparks between you and \the [src]. The last thing that goes through your mind is \"Oh shit...\"."
// Remember, we have few gigajoules of electricity here.. Turn them into crispy toast.
h_user.adjustFireLoss(rand(150,195))
h_user.Paralyse(25)
@@ -402,4 +397,4 @@
// Description: Sets output setting on this SMES. Trims it if limits are exceeded.
/obj/machinery/power/smes/buildable/proc/set_output(var/new_output = 0)
output_level = between(0, new_output, output_level_max)
- update_icon()
\ No newline at end of file
+ update_icon()
diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm
index 90bbe1cc277..cf16954816a 100644
--- a/code/modules/projectiles/ammunition.dm
+++ b/code/modules/projectiles/ammunition.dm
@@ -12,7 +12,7 @@
var/caliber = "" //Which kind of guns it can be loaded into
var/projectile_type //The bullet type to create when New() is called
var/obj/item/projectile/BB = null //The loaded bullet - make it so that the projectiles are created only when needed?
- var/spent_icon = null
+ var/spent_icon = "s-casing-spent"
/obj/item/ammo_casing/New()
..()
@@ -25,7 +25,7 @@
/obj/item/ammo_casing/proc/expend()
. = BB
BB = null
- set_dir(pick(cardinal)) //spin spent casings
+ set_dir(pick(alldirs)) //spin spent casings
update_icon()
/obj/item/ammo_casing/attackby(obj/item/weapon/W as obj, mob/user as mob)
@@ -112,7 +112,7 @@
user << "[src] is full! "
return
user.remove_from_mob(C)
- C.loc = src
+ C.forceMove(src)
stored_ammo.Insert(1, C) //add to the head of the list
update_icon()
@@ -122,8 +122,8 @@
return
user << "You empty [src]. "
for(var/obj/item/ammo_casing/C in stored_ammo)
- C.loc = user.loc
- C.set_dir(pick(cardinal))
+ C.forceMove(user.loc)
+ C.set_dir(pick(alldirs))
stored_ammo.Cut()
update_icon()
diff --git a/code/modules/projectiles/ammunition/boxes.dm b/code/modules/projectiles/ammunition/boxes.dm
index 90e524e867a..ec2be26f217 100644
--- a/code/modules/projectiles/ammunition/boxes.dm
+++ b/code/modules/projectiles/ammunition/boxes.dm
@@ -21,7 +21,7 @@
/obj/item/ammo_magazine/c38/rubber
name = "speed loader (.38 rubber)"
- ammo_type = /obj/item/ammo_casing/c38r
+ ammo_type = /obj/item/ammo_casing/c38/rubber
/obj/item/ammo_magazine/c45
name = "ammunition Box (.45)"
@@ -58,15 +58,15 @@
/obj/item/ammo_magazine/c45m/rubber
name = "magazine (.45 rubber)"
- ammo_type = /obj/item/ammo_casing/c45r
+ ammo_type = /obj/item/ammo_casing/c45/rubber
/obj/item/ammo_magazine/c45m/practice
name = "magazine (.45 practice)"
- ammo_type = /obj/item/ammo_casing/c45p
+ ammo_type = /obj/item/ammo_casing/c45/practice
/obj/item/ammo_magazine/c45m/flash
name = "magazine (.45 flash)"
- ammo_type = "/obj/item/ammo_casing/c45f"
+ ammo_type = /obj/item/ammo_casing/c45/flash
/obj/item/ammo_magazine/t40
name = "magazine (10mm)"
@@ -83,7 +83,7 @@
/obj/item/ammo_magazine/t40/rubber
name = "magazine (10mm rubber)"
- ammo_type = /obj/item/ammo_casing/t40r
+ ammo_type = /obj/item/ammo_casing/t40/rubber
/obj/item/ammo_magazine/mc9mm
name = "magazine (9mm)"
@@ -100,7 +100,7 @@
initial_ammo = 0
/obj/item/ammo_magazine/mc9mm/flash
- ammo_type = /obj/item/ammo_casing/c9mmf
+ ammo_type = /obj/item/ammo_casing/c9mm/flash
/obj/item/ammo_magazine/c9mm
name = "ammunition Box (9mm)"
@@ -129,11 +129,11 @@
/obj/item/ammo_magazine/mc9mmt/rubber
name = "top mounted magazine (9mm rubber)"
- ammo_type = /obj/item/ammo_casing/c9mmr
+ ammo_type = /obj/item/ammo_casing/c9mm/rubber
/obj/item/ammo_magazine/mc9mmt/practice
name = "top mounted magazine (9mm practice)"
- ammo_type = /obj/item/ammo_casing/c9mmp
+ ammo_type = /obj/item/ammo_casing/c9mm/practice
/obj/item/ammo_magazine/c45
name = "ammunition Box (.45)"
@@ -177,7 +177,7 @@
/obj/item/ammo_magazine/a556/practice
name = "magazine (5.56mm practice)"
- ammo_type = /obj/item/ammo_casing/a556p
+ ammo_type = /obj/item/ammo_casing/a556/practice
/obj/item/ammo_magazine/a556/ap
name = "magazine (5.56mm AP)"
diff --git a/code/modules/projectiles/ammunition/bullets.dm b/code/modules/projectiles/ammunition/bullets.dm
index 6cee827790a..5f1b9088185 100644
--- a/code/modules/projectiles/ammunition/bullets.dm
+++ b/code/modules/projectiles/ammunition/bullets.dm
@@ -18,61 +18,54 @@
caliber = "38"
projectile_type = /obj/item/projectile/bullet/pistol
+/obj/item/ammo_casing/c38/rubber
+ desc = "A .38 rubber bullet casing."
+ projectile_type = /obj/item/projectile/bullet/pistol/rubber
+ icon_state = "r-casing"
+ spent_icon = "r-casing-spent"
+
/obj/item/ammo_casing/trod
desc = "hyperdense tungsten rod residue."
icon_state = "trod"
caliber = "trod"
projectile_type = /obj/item/projectile/bullet/trod
-/obj/item/ammo_casing/c38r
- desc = "A .38 rubber bullet casing."
- caliber = "38"
- projectile_type = /obj/item/projectile/bullet/pistol/rubber
-
/obj/item/ammo_casing/c9mm
desc = "A 9mm bullet casing."
caliber = "9mm"
projectile_type = /obj/item/projectile/bullet/pistol
-/obj/item/ammo_casing/a556/ap
- desc = "A 5.56mm armor piercing round."
- caliber = "a556"
- projectile_type = /obj/item/projectile/bullet/rifle/a556/ap
-
-/obj/item/ammo_casing/c9mmf
+/obj/item/ammo_casing/c9mm/flash
desc = "A 9mm flash shell casing."
- caliber = "9mm"
projectile_type = /obj/item/projectile/energy/flash
-/obj/item/ammo_casing/c9mmr
+/obj/item/ammo_casing/c9mm/rubber
desc = "A 9mm rubber bullet casing."
- caliber = "9mm"
projectile_type = /obj/item/projectile/bullet/pistol/rubber
+ icon_state = "r-casing"
+ spent_icon = "r-casing-spent"
-/obj/item/ammo_casing/c9mmp
+/obj/item/ammo_casing/c9mm/practice
desc = "A 9mm practice bullet casing."
- caliber = "9mm"
projectile_type = /obj/item/projectile/bullet/pistol/practice
-
/obj/item/ammo_casing/c45
desc = "A .45 bullet casing."
caliber = ".45"
projectile_type = /obj/item/projectile/bullet/pistol/medium
-/obj/item/ammo_casing/c45p
+/obj/item/ammo_casing/c45/practice
desc = "A .45 practice bullet casing."
- caliber = ".45"
projectile_type = /obj/item/projectile/bullet/pistol/practice
-/obj/item/ammo_casing/c45r
+/obj/item/ammo_casing/c45/rubber
desc = "A .45 rubber bullet casing."
- caliber = ".45"
projectile_type = /obj/item/projectile/bullet/pistol/rubber
+ icon_state = "r-casing"
+ spent_icon = "r-casing-spent"
-/obj/item/ammo_casing/c45f
+/obj/item/ammo_casing/c45/flash
desc = "A .45 flash shell casing."
- caliber = ".45"
projectile_type = /obj/item/projectile/energy/flash
/obj/item/ammo_casing/t40
@@ -80,9 +73,8 @@
caliber = "10mm"
projectile_type = /obj/item/projectile/bullet/pistol
-/obj/item/ammo_casing/t40r
+/obj/item/ammo_casing/t40/rubber
desc = "A 10mm rubber bullet casing."
- caliber = "10mm"
projectile_type = /obj/item/projectile/bullet/pistol/rubber
/obj/item/ammo_casing/a12mm
@@ -119,7 +111,7 @@
name = "shotgun shell"
desc = "A practice shell."
icon_state = "pshell"
- spent_icon = "pshell"
+ spent_icon = "pshell-spent"
projectile_type = /obj/item/projectile/bullet/shotgun/practice
matter = list("metal" = 90)
@@ -150,7 +142,7 @@
name = "flash shell"
desc = "A chemical shell used to signal distress or provide illumination."
icon_state = "fshell"
- spent_icon = "fshell"
+ spent_icon = "fshell-spent"
projectile_type = /obj/item/projectile/energy/flash/flare
matter = list(DEFAULT_WALL_MATERIAL = 90, "glass" = 90)
@@ -174,24 +166,31 @@
desc = "A 7.62mm bullet casing."
caliber = "a762"
projectile_type = /obj/item/projectile/bullet/rifle/a762
+ icon_state = "rifle-casing"
+ spent_icon = "rifle-casing-spent"
/obj/item/ammo_casing/a145
name = "shell casing"
desc = "A 14.5mm shell."
- icon_state = "lcasing"
- spent_icon = "lcasing-spent"
caliber = "14.5mm"
projectile_type = /obj/item/projectile/bullet/rifle/a145
matter = list(DEFAULT_WALL_MATERIAL = 1250)
+ icon_state = "lcasing"
+ spent_icon = "lcasing-spent"
/obj/item/ammo_casing/a556
desc = "A 5.56mm bullet casing."
caliber = "a556"
projectile_type = /obj/item/projectile/bullet/rifle/a556
+ icon_state = "rifle-casing"
+ spent_icon = "rifle-casing-spent"
-/obj/item/ammo_casing/a556p
+/obj/item/ammo_casing/a556/ap
+ desc = "A 5.56mm armor piercing round."
+ projectile_type = /obj/item/projectile/bullet/rifle/a556/ap
+
+/obj/item/ammo_casing/a556/practice
desc = "A 5.56mm practice bullet casing."
- caliber = "a556"
projectile_type = /obj/item/projectile/bullet/rifle/a556/practice
/obj/item/ammo_casing/rocket
diff --git a/code/modules/projectiles/guns/energy/lawgiver.dm b/code/modules/projectiles/guns/energy/lawgiver.dm
index f5846a3526b..d8d3d91e797 100644
--- a/code/modules/projectiles/guns/energy/lawgiver.dm
+++ b/code/modules/projectiles/guns/energy/lawgiver.dm
@@ -118,7 +118,7 @@
/obj/item/weapon/gun/energy/lawgiver/hear_talk(mob/living/M in range(0,src), msg)
var/mob/living/carbon/human/H = M
- if (!H)
+ if (!H || !istype(H))
return
if( (src.dna==H.dna.unique_enzymes || emagged) && (src in H.contents))
hear(msg)
diff --git a/code/modules/projectiles/guns/energy/magic.dm b/code/modules/projectiles/guns/energy/magic.dm
new file mode 100644
index 00000000000..b5726937df5
--- /dev/null
+++ b/code/modules/projectiles/guns/energy/magic.dm
@@ -0,0 +1,341 @@
+/* Staves */
+
+/obj/item/weapon/gun/energy/staff
+ name = "staff of change"
+ desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
+ icon = 'icons/obj/gun.dmi'
+ item_icons = null
+ icon_state = "staffofchange"
+ item_state = "staffofchange"
+ fire_sound = 'sound/magic/Staff_Change.ogg'
+ flags = CONDUCT
+ slot_flags = SLOT_BACK
+ w_class = 4.0
+ max_shots = 5
+ projectile_type = /obj/item/projectile/change
+ origin_tech = null
+ self_recharge = 1
+ charge_meter = 0
+
+obj/item/weapon/gun/energy/staff/special_check(var/mob/user)
+ if(HULK in user.mutations)
+ user << "In your rage you momentarily forget the operation of this stave! "
+ return 0
+ if(!(user.faction == "Space Wizard"))
+ if(istype(user, /mob/living/carbon/human))
+ //Save the users active hand
+ var/mob/living/new_mob
+ var/mob/living/carbon/human/H = user
+ for(var/obj/item/W in H)
+ if(istype(W, /obj/item/weapon/implant))
+ qdel(W)
+ continue
+ H.drop_from_inventory(W)
+ playsound(user, 'sound/weapons/emitter.ogg', 40, 1)
+ var/obj/item/organ/external/LA = H.get_organ("l_arm")
+ var/obj/item/organ/external/RA = H.get_organ("r_arm")
+ var/obj/item/organ/external/LL = H.get_organ("l_leg")
+ var/obj/item/organ/external/RL = H.get_organ("r_leg")
+ LA.droplimb(0,DROPLIMB_BLUNT)
+ RA.droplimb(0,DROPLIMB_BLUNT)
+ LL.droplimb(0,DROPLIMB_BLUNT)
+ RL.droplimb(0,DROPLIMB_BLUNT)
+ playsound(user, 'sound/effects/splat.ogg', 50, 1)
+ user.visible_message(" With a sickening series of crunches, [user]'s body shrinks, and they begin to sprout feathers! ")
+ user.visible_message("[user] screams!",2)
+ new_mob = new /mob/living/simple_animal/parrot(H.loc)
+ new_mob.universal_speak = 1
+ new_mob.key = H.key
+ new_mob.a_intent = "harm"
+ qdel(H)
+ sleep(20)
+ new_mob.say("Poly wanna cracker!")
+ return 0
+ return 1
+
+/obj/item/weapon/gun/energy/staff/handle_click_empty(mob/user = null)
+ if (user)
+ user.visible_message("*fizzle*", "*fizzle* ")
+ else
+ src.visible_message("*fizzle*")
+ playsound(src.loc, 'sound/effects/sparks1.ogg', 100, 1)
+
+/obj/item/weapon/gun/energy/staff/animate
+ name = "staff of animation"
+ desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
+ projectile_type = /obj/item/projectile/animate
+ fire_sound = 'sound/magic/wand.ogg'
+ max_shots = 10
+
+obj/item/weapon/gun/energy/staff/animate/special_check(var/mob/user)
+ if(HULK in user.mutations)
+ user << "In your rage you momentarily forget the operation of this stave! "
+ return 0
+ if(!(user.faction == "Space Wizard"))
+ if(istype(user, /mob/living/carbon/human))
+ //Save the users active hand
+ var/mob/living/carbon/human/H = user
+ var/obj/item/organ/external/LA = H.get_organ("l_hand")
+ var/obj/item/organ/external/RA = H.get_organ("r_hand")
+ var/active_hand = H.hand
+ playsound(user, 'sound/effects/blobattack.ogg', 40, 1)
+ user.visible_message(" With a sickening crunch, [user]'s hand rips itself off, and begins crawling away! ")
+ user.visible_message("[user] screams!",2)
+ user.drop_item()
+ if(active_hand)
+ LA.droplimb(0,DROPLIMB_EDGE)
+ new /mob/living/simple_animal/hostile/mimic/copy(LA.loc, LA)
+ qdel(LA)
+ else
+ RA.droplimb(0,DROPLIMB_EDGE)
+ new /mob/living/simple_animal/hostile/mimic/copy(RA.loc, RA)
+ qdel(RA)
+ return 0
+ return 1
+
+obj/item/weapon/gun/energy/staff/focus
+ name = "mental focus"
+ desc = "An artefact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out."
+ icon = 'icons/obj/wizard.dmi'
+ icon_state = "focus"
+ item_state = "focus"
+ fire_sound = 'sound/magic/wand.ogg'
+ slot_flags = SLOT_BACK
+ projectile_type = /obj/item/projectile/forcebolt
+
+obj/item/weapon/gun/energy/staff/focus/special_check(var/mob/user)
+ if(HULK in user.mutations)
+ user << "In your rage you momentarily forget the operation of this stave! "
+ return 0
+ if(!(user.faction == "Space Wizard"))
+ if(istype(user, /mob/living/carbon/human))
+ //Save the users active hand
+ var/mob/living/carbon/human/H = user
+ var/obj/item/organ/external/LA = H.get_organ("l_arm")
+ var/obj/item/organ/external/RA = H.get_organ("r_arm")
+ var/active_hand = H.hand
+ playsound(user, 'sound/magic/lightningbolt.ogg', 40, 1)
+ user << "\red Coruscating waves of energy wreathe around your arm...hot...so hot !"
+ user.show_message("[user] screams!",2)
+ user.drop_item()
+ if(active_hand)
+ LA.droplimb(0,DROPLIMB_BURN)
+ else
+ RA.droplimb(0,DROPLIMB_BURN)
+ return 0
+ return 1
+
+
+obj/item/weapon/gun/energy/staff/focus/attack_self(mob/living/user as mob)
+ if(projectile_type == /obj/item/projectile/forcebolt)
+ charge_cost = 400
+ user << "The [src.name] will now strike a small area. "
+ projectile_type = /obj/item/projectile/forcebolt/strong
+ else
+ charge_cost = 200
+ user << "The [src.name] will now strike only a single person. "
+ projectile_type = /obj/item/projectile/forcebolt
+
+
+/obj/item/weapon/gun/energy/staff/chaos
+ name = "staff of chaos"
+ desc = "An artefact that spits bolts of chaotic energy, expect anything."
+ icon = 'icons/obj/wands.dmi'
+ icon_state = "staffofchaos"
+ item_state = "staffofchaos"
+ contained_sprite = 1
+ fire_sound = 'sound/magic/Staff_Chaos.ogg'
+ flags = CONDUCT
+ w_class = 4.0
+ max_shots = 5
+ projectile_type = /obj/item/projectile/magic
+ var/list/possible_projectiles = list(/obj/item/projectile/magic, /obj/item/projectile/change, /obj/item/projectile/forcebolt,
+ /obj/item/weapon/gun/energy/staff/animate, /obj/item/projectile/magic/fireball, /obj/item/projectile/magic/teleport,
+ /obj/item/projectile/temp, /obj/item/projectile/ion, /obj/item/projectile/energy/declone, /obj/item/projectile/meteor)
+
+/obj/item/weapon/gun/energy/staff/chaos/special_check(var/mob/user)
+ projectile_type = pick(possible_projectiles)
+ if(HULK in user.mutations)
+ user << "In your rage you momentarily forget the operation of this stave! "
+ return 0
+ if(!(user.faction == "Space Wizard"))
+ if(istype(user, /mob/living/carbon/human))
+ var/obj/P = consume_next_projectile()
+ if(P)
+ if(process_projectile(P, user, user, pick("head", "chest")))
+ handle_post_fire(user, user)
+ user.visible_message("\The [src] backfires! ")
+ user.drop_item()
+ return 0
+ return 1
+
+//wands
+
+/obj/item/weapon/gun/energy/wand
+ name = "wand of nothing"
+ desc = "A magic stick, this one don't do much however."
+ icon = 'icons/obj/wands.dmi'
+ item_icons = null
+ icon_state = "nothingwand"
+ item_state = "wand"
+ contained_sprite = 1
+ fire_sound = 'sound/magic/wand.ogg'
+ slot_flags = SLOT_BELT
+ w_class = 3
+ max_shots = 20
+ projectile_type = /obj/item/projectile/magic
+ origin_tech = null
+ charge_meter = 0
+
+/obj/item/weapon/gun/energy/wand/handle_click_empty(mob/user = null)
+ if (user)
+ user.visible_message("*fizzle*", "*fizzle* ")
+ else
+ src.visible_message("*fizzle*")
+ playsound(src.loc, 'sound/effects/sparks1.ogg', 100, 1)
+
+/obj/item/weapon/gun/energy/wand/special_check(var/mob/user)
+ if(HULK in user.mutations)
+ user << "In your rage you momentarily forget the operation of this wand! "
+ return 0
+ return 1
+
+/obj/item/weapon/gun/energy/wand/fire
+ name = "wand of fire"
+ desc = "A wand that can fire destructive flames."
+ icon = 'icons/obj/wands.dmi'
+ contained_sprite = 1
+ icon_state = "firewand"
+ item_state = "firewand"
+ fire_sound = 'sound/magic/Fireball.ogg'
+ max_shots = 5
+ projectile_type = /obj/item/projectile/magic/fireball
+
+/obj/item/weapon/gun/energy/wand/fire/special_check(var/mob/user)
+ if(HULK in user.mutations)
+ user << "In your rage you momentarily forget the operation of this wand! "
+ return 0
+ if(!(user.faction == "Space Wizard"))
+ if(istype(user, /mob/living/carbon/human))
+ var/mob/living/carbon/human/H = user
+ H.fire_stacks += 15
+ H.IgniteMob()
+ H.visible_message("\The [src] explodes in a shower of fire! ")
+ H.drop_item()
+ qdel(src)
+ return 0
+ return 1
+
+
+/obj/item/weapon/gun/energy/wand/polymorph
+ name = "wand of polymorph"
+ desc = "A wand that will change the shape of the its victims."
+ icon = 'icons/obj/wands.dmi'
+ contained_sprite = 1
+ icon_state = "polywand"
+ item_state = "polywand"
+ fire_sound = 'sound/magic/Staff_Change.ogg'
+ max_shots = 10
+ projectile_type = /obj/item/projectile/change
+
+/obj/item/weapon/gun/energy/wand/polymorph/special_check(var/mob/user)
+ if(HULK in user.mutations)
+ user << "In your rage you momentarily forget the operation of this wand! "
+ return 0
+ if(!(user.faction == "Space Wizard"))
+ if(istype(user, /mob/living/carbon/human))
+ var/mob/living/carbon/human/H = user
+ H.drop_item()
+ H.visible_message("\The [H] collapses on the floor, their body shrinking and growing hair! ")
+ H.monkeyize()
+ H.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(H), slot_l_hand)
+ qdel(src)
+ return 0
+ return 1
+
+/obj/item/weapon/gun/energy/wand/teleport
+ name = "wand of teleportation"
+ desc = "This wand will send your targets away, or closer, to yourself."
+ icon = 'icons/obj/wands.dmi'
+ contained_sprite = 1
+ icon_state = "telewand"
+ item_state = "telewand"
+ fire_sound = 'sound/magic/Wand_Teleport.ogg'
+ max_shots = 10
+ projectile_type = /obj/item/projectile/magic/teleport
+
+/obj/item/weapon/gun/energy/wand/teleport/special_check(var/mob/user) //todo: think of something else for this
+ if(HULK in user.mutations)
+ user << "In your rage you momentarily forget the operation of this wand! "
+ return 0
+ if(!(user.faction == "Space Wizard"))
+ if(istype(user, /mob/living/carbon/human))
+ var/mob/living/carbon/human/H = user
+ var/obj/item/organ/O = H.internal_organs_by_name[pick("eyes","appendix","kidneys","liver", "heart", "lungs", "brain")]
+ if(O == null)
+ user << "You can't make any sense of the arcane glyphs. . . maybe you should try again. "
+ else
+ user <<"As you stumble over the arcane glyphs, you feel a twisting sensation in [O]! "
+ user.visible_message("\A flash of smoke pours out of [user]'s orifices! ")
+ playsound(user, 'sound/magic/lightningshock.ogg', 40, 1)
+ var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
+ smoke.set_up(5, 0, user.loc)
+ smoke.attach(user)
+ smoke.start()
+ user.show_message("[user] screams!",2)
+ user.drop_item()
+ if(O && istype(O))
+ O.removed(user)
+ qdel(src)
+ return 0
+ return 1
+
+/obj/item/weapon/gun/energy/wand/force
+ name = "wand of force"
+ desc = "A more portable version of the mental focus, still deadly."
+ icon = 'icons/obj/wands.dmi'
+ contained_sprite = 1
+ icon_state = "deathwand"
+ item_state = "deathwand"
+ max_shots = 10
+ projectile_type = /obj/item/projectile/forcebolt
+
+/obj/item/weapon/gun/energy/wand/force/special_check(var/mob/user)
+ if(HULK in user.mutations)
+ user << "In your rage you momentarily forget the operation of this wand! "
+ return 0
+ if(!(user.faction == "Space Wizard"))
+ if(istype(user, /mob/living/carbon/human))
+ var/mob/living/carbon/human/H = user
+ H.visible_message("\The [src] escapes from [H]'s hand, hitting their face and shattering into pieces! ")
+ H.apply_damage(35, BRUTE, "head", 0, sharp=0, edge=0)
+ H.adjustBrainLoss(50)
+ H.sdisabilities += CLUMSY
+ H.drop_item()
+ qdel(src)
+ return 0
+ return 1
+
+/obj/item/weapon/gun/energy/wand/animation
+ name = "wand of animation"
+ desc = "This wand will create a legion of murderous toilets, for your own leisure."
+ icon = 'icons/obj/wands.dmi'
+ contained_sprite = 1
+ icon_state = "revivewand"
+ item_state = "revivewand"
+ max_shots = 10
+ projectile_type = /obj/item/projectile/animate
+
+/obj/item/weapon/gun/energy/wand/animation/special_check(var/mob/user)
+ if(HULK in user.mutations)
+ user << "In your rage you momentarily forget the operation of this wand! "
+ return 0
+ if(!(user.faction == "Space Wizard"))
+ if(istype(user, /mob/living/carbon/human))
+ var/mob/living/carbon/human/H = user
+ H.visible_message("\The [src] jumps from [H]'s hand and swifts into a crate! ")
+ new /mob/living/simple_animal/hostile/mimic(H.loc)
+ H.drop_item()
+ qdel(src)
+ return 0
+ return 1
diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm
index ed54d053752..d3de13e2caf 100644
--- a/code/modules/projectiles/guns/energy/nuclear.dm
+++ b/code/modules/projectiles/guns/energy/nuclear.dm
@@ -126,5 +126,5 @@
firemodes = list(
list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, modifystate="epistolstun", fire_sound='sound/weapons/Taser.ogg'),
- list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, modifystate="epistolkill", fire_sound='sound/weapons/Laser.ogg')
+ list(mode_name="lethal", projectile_type=/obj/item/projectile/beam/pistol, modifystate="epistolkill", fire_sound='sound/weapons/Laser.ogg')
)
diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm
index c0bb742c1d0..ac14e200c4a 100644
--- a/code/modules/projectiles/guns/energy/special.dm
+++ b/code/modules/projectiles/guns/energy/special.dm
@@ -146,9 +146,7 @@
/obj/item/weapon/gun/energy/mousegun/handle_post_fire(mob/user, atom/target, var/pointblank=0, var/reflex=0, var/playemote = 1)
var/T = get_turf(user)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, T)
- s.start()
+ spark(T, 3, alldirs)
failcheck()
..()
@@ -452,140 +450,3 @@
firemodes = list(
list(mode_name="spray", burst = 20, burst_delay = -1, fire_delay = 10, dispersion = list(0.5, 0.5, 1.0, 1.0, 1.5, 1.5, 2.0, 2.0, 2.5, 2.5, 3.0, 3.0, 3.5, 4.0, 4.5, 5.0, 5.5, 6.0, 6.0, 6.0)),
)*/
-
-/* Staves */
-
-/obj/item/weapon/gun/energy/staff
- name = "staff of change"
- desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
- icon = 'icons/obj/gun.dmi'
- item_icons = null
- icon_state = "staffofchange"
- item_state = "staffofchange"
- fire_sound = 'sound/weapons/emitter.ogg'
- flags = CONDUCT
- slot_flags = SLOT_BACK
- w_class = 4.0
- max_shots = 5
- projectile_type = /obj/item/projectile/change
- origin_tech = null
- self_recharge = 1
- charge_meter = 0
-
-obj/item/weapon/gun/energy/staff/special_check(var/mob/user)
- if(HULK in user.mutations)
- user << "In your rage you momentarily forget the operation of this stave! "
- return 0
- if(!(user.mind.assigned_role == "Space Wizard"))
- if(istype(user, /mob/living/carbon/human))
- //Save the users active hand
- var/mob/living/new_mob
- var/mob/living/carbon/human/H = user
- for(var/obj/item/W in H)
- if(istype(W, /obj/item/weapon/implant))
- qdel(W)
- continue
- H.drop_from_inventory(W)
- playsound(user, 'sound/weapons/emitter.ogg', 40, 1)
- var/obj/item/organ/external/LA = H.get_organ("l_arm")
- var/obj/item/organ/external/RA = H.get_organ("r_arm")
- var/obj/item/organ/external/LL = H.get_organ("l_leg")
- var/obj/item/organ/external/RL = H.get_organ("r_leg")
- LA.droplimb(0,DROPLIMB_BLUNT)
- RA.droplimb(0,DROPLIMB_BLUNT)
- LL.droplimb(0,DROPLIMB_BLUNT)
- RL.droplimb(0,DROPLIMB_BLUNT)
- playsound(user, 'sound/effects/splat.ogg', 50, 1)
- user.visible_message(" With a sickening series of crunches, [user]'s body shrinks, and they begin to sprout feathers! ")
- user.visible_message("[user] screams!",2)
- new_mob = new /mob/living/simple_animal/parrot(H.loc)
- new_mob.universal_speak = 1
- new_mob.key = H.key
- new_mob.a_intent = "harm"
- qdel(H)
- sleep(20)
- new_mob.say("Poly wanna cracker!")
- return 0
- return 1
-
-/obj/item/weapon/gun/energy/staff/handle_click_empty(mob/user = null)
- if (user)
- user.visible_message("*fizzle*", "*fizzle* ")
- else
- src.visible_message("*fizzle*")
- playsound(src.loc, 'sound/effects/sparks1.ogg', 100, 1)
-
-/obj/item/weapon/gun/energy/staff/animate
- name = "staff of animation"
- desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
- projectile_type = /obj/item/projectile/animate
- max_shots = 10
-
-obj/item/weapon/gun/energy/staff/animate/special_check(var/mob/user)
- if(HULK in user.mutations)
- user << "In your rage you momentarily forget the operation of this stave! "
- return 0
- if(!(user.mind.assigned_role == "Space Wizard"))
- if(istype(user, /mob/living/carbon/human))
- //Save the users active hand
- var/mob/living/carbon/human/H = user
- var/obj/item/organ/external/LA = H.get_organ("l_hand")
- var/obj/item/organ/external/RA = H.get_organ("r_hand")
- var/active_hand = H.hand
- playsound(user, 'sound/effects/blobattack.ogg', 40, 1)
- user.visible_message(" With a sickening crunch, [user]'s hand rips itself off, and begins crawling away! ")
- user.visible_message("[user] screams!",2)
- user.drop_item()
- if(active_hand)
- LA.droplimb(0,DROPLIMB_EDGE)
- new /mob/living/simple_animal/hostile/mimic/copy(LA.loc, LA)
- qdel(LA)
- else
- RA.droplimb(0,DROPLIMB_EDGE)
- new /mob/living/simple_animal/hostile/mimic/copy(RA.loc, RA)
- qdel(RA)
- return 0
- return 1
-
-
-obj/item/weapon/gun/energy/staff/focus
- name = "mental focus"
- desc = "An artefact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out."
- icon = 'icons/obj/wizard.dmi'
- icon_state = "focus"
- item_state = "focus"
- slot_flags = SLOT_BACK
- projectile_type = /obj/item/projectile/forcebolt
-
-obj/item/weapon/gun/energy/staff/focus/special_check(var/mob/user)
- if(HULK in user.mutations)
- user << "In your rage you momentarily forget the operation of this stave! "
- return 0
- if(!(user.mind.assigned_role == "Space Wizard"))
- if(istype(user, /mob/living/carbon/human))
- //Save the users active hand
- var/mob/living/carbon/human/H = user
- var/obj/item/organ/external/LA = H.get_organ("l_arm")
- var/obj/item/organ/external/RA = H.get_organ("r_arm")
- var/active_hand = H.hand
- playsound(user, 'sound/magic/lightningbolt.ogg', 40, 1)
- user << "\red Coruscating waves of energy wreathe around your arm...hot...so hot !"
- user.show_message("[user] screams!",2)
- user.drop_item()
- if(active_hand)
- LA.droplimb(0,DROPLIMB_BURN)
- else
- RA.droplimb(0,DROPLIMB_BURN)
- return 0
- return 1
-
-
-obj/item/weapon/gun/energy/staff/focus/attack_self(mob/living/user as mob)
- if(projectile_type == /obj/item/projectile/forcebolt)
- charge_cost = 400
- user << "The [src.name] will now strike a small area. "
- projectile_type = /obj/item/projectile/forcebolt/strong
- else
- charge_cost = 200
- user << "The [src.name] will now strike only a single person. "
- projectile_type = /obj/item/projectile/forcebolt
diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm
index f18c893237e..bc6aff7bb9a 100644
--- a/code/modules/projectiles/guns/energy/stun.dm
+++ b/code/modules/projectiles/guns/energy/stun.dm
@@ -54,5 +54,8 @@
desc = "A weapon favored by mercenary infiltration teams."
w_class = 4
force = 10
+ icon_state = "crossbowlarge"
+ item_state = "crossbow"
matter = list(DEFAULT_WALL_MATERIAL = 200000)
projectile_type = /obj/item/projectile/energy/bolt/large
+
diff --git a/code/modules/projectiles/guns/projectile/improvised.dm b/code/modules/projectiles/guns/projectile/improvised.dm
index 34208d4bd42..b4fa8cd9ee0 100644
--- a/code/modules/projectiles/guns/projectile/improvised.dm
+++ b/code/modules/projectiles/guns/projectile/improvised.dm
@@ -5,7 +5,8 @@
desc = "An improvised pipe assembly that can fire shotgun shells."
icon = 'icons/obj/improvised.dmi'
icon_state = "ishotgun"
- item_state = "dshotgun"
+ item_state = "ishotgun"
+ contained_sprite = 1
max_shells = 2
w_class = 4.0
force = 5
@@ -29,12 +30,11 @@
/obj/item/weapon/gun/projectile/shotgun/improvised/attackby(var/obj/item/A as obj, mob/user as mob)
- if(istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter))
+ if(w_class > 3 && (istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter)))
user << "You begin to shorten the barrel of \the [src]. "
if(loaded.len)
for(var/i in 1 to max_shells)
- afterattack(user, user) //will this work? //it will. we call it twice, for twice the FUN
- playsound(user, fire_sound, 50, 1)
+ Fire(user, user) //will this work? //it will. we call it twice, for twice the FUN
user.visible_message("The shotgun goes off! ", "The shotgun goes off in your face! ")
return
if(do_after(user, 30))
@@ -53,7 +53,8 @@
name = "sawn-off improvised shotgun"
desc = "An improvised pipe assembly that can fire shotgun shells."
icon_state = "ishotgunsawn"
- item_state = "sawnshotgun"
+ item_state = "ishotgunsawn"
+ contained_sprite = 1
slot_flags = SLOT_BELT|SLOT_HOLSTER
w_class = 3
force = 5
diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm
index c74c3d4d387..c3a58213419 100644
--- a/code/modules/projectiles/guns/projectile/pistol.dm
+++ b/code/modules/projectiles/guns/projectile/pistol.dm
@@ -215,7 +215,7 @@
/obj/item/weapon/gun/projectile/pirate
name = "zip gun"
desc = "Little more than a barrel, handle, and firing mechanism, cheap makeshift firearms like this one are not uncommon in frontier systems."
- icon_state = "sawnshotgun"
+ icon_state = "zipgun"
item_state = "sawnshotgun"
handle_casings = CYCLE_CASINGS //player has to take the old casing out manually before reloading
load_method = SINGLE_CASING
diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm
index 833f32cdcb6..ab1a6427b46 100644
--- a/code/modules/projectiles/guns/projectile/shotgun.dm
+++ b/code/modules/projectiles/guns/projectile/shotgun.dm
@@ -105,12 +105,11 @@
//this is largely hacky and bad :( -Pete
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/attackby(var/obj/item/A as obj, mob/user as mob)
- if(istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter))
+ if(w_class > 3 && (istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter)))
user << "You begin to shorten the barrel of \the [src]. "
if(loaded.len)
for(var/i in 1 to max_shells)
- afterattack(user, user) //will this work? //it will. we call it twice, for twice the FUN
- playsound(user, fire_sound, 50, 1)
+ Fire(user, user) //will this work? //it will. we call it twice, for twice the FUN
user.visible_message("The shotgun goes off! ", "The shotgun goes off in your face! ")
return
if(do_after(user, 30)) //SHIT IS STEALTHY EYYYYY
@@ -126,6 +125,7 @@
else
..()
+
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/sawn
name = "sawn-off shotgun"
desc = "Omar's coming!"
diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm
index e66afddfef7..165ee664a82 100644
--- a/code/modules/projectiles/projectile.dm
+++ b/code/modules/projectiles/projectile.dm
@@ -186,7 +186,7 @@
def_zone = hit_zone //set def_zone, so if the projectile ends up hitting someone else later (to be implemented), it is more likely to hit the same part
result = target_mob.bullet_act(src, def_zone)
- if(result == PROJECTILE_FORCE_MISS)
+ if(result == PROJECTILE_FORCE_MISS && (can_miss == 0)) //if you're shooting at point blank you can't miss.
if(!silenced)
target_mob.visible_message("\The [src] misses [target_mob] narrowly! ")
return 0
diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm
index b1dd131dd62..ecad985f6c3 100644
--- a/code/modules/projectiles/projectile/beams.dm
+++ b/code/modules/projectiles/projectile/beams.dm
@@ -1,8 +1,11 @@
+/obj/item/projectile/beam/pistol
+ damage = 25
+
/obj/item/projectile/beam
name = "laser"
icon_state = "laser"
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
- damage = 40
+ damage = 30
damage_type = BURN
check_armour = "laser"
eyeblur = 4
@@ -25,14 +28,13 @@
eyeblur = 2
/obj/item/projectile/beam/midlaser
- damage = 40
+ damage = 30
armor_penetration = 10
/obj/item/projectile/beam/heavylaser
name = "heavy laser"
icon_state = "heavylaser"
damage = 60
- armor_penetration = 30
muzzle_type = /obj/effect/projectile/laser_heavy/muzzle
tracer_type = /obj/effect/projectile/laser_heavy/tracer
@@ -42,7 +44,7 @@
name = "xray beam"
icon_state = "xray"
damage = 25
- armor_penetration = 50
+ armor_penetration = 30
muzzle_type = /obj/effect/projectile/xray/muzzle
tracer_type = /obj/effect/projectile/xray/tracer
@@ -52,7 +54,6 @@
name = "pulse"
icon_state = "u_laser"
damage = 50
- armor_penetration = 30
muzzle_type = /obj/effect/projectile/laser_pulse/muzzle
tracer_type = /obj/effect/projectile/laser_pulse/tracer
@@ -191,9 +192,7 @@
if (M.mob_size <= 2 && (M.find_type() & TYPE_ORGANIC))
M.visible_message("[M] bursts like a balloon! ")
M.gib()
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(3, 1, M)
- s.start()
+ spark(M, 3, alldirs)
else if (iscarbon(M) && M.contents.len)
for (var/obj/item/weapon/holder/H in M.contents)
if (!H.contained)
@@ -259,4 +258,4 @@
if(ismob(A))
var/mob/living/M = A
M.apply_effect(1, INCINERATE, 0)
- ..()
\ No newline at end of file
+ ..()
diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm
index 9a2888476b6..d7893391d9f 100644
--- a/code/modules/projectiles/projectile/energy.dm
+++ b/code/modules/projectiles/projectile/energy.dm
@@ -31,7 +31,7 @@
src.visible_message("\The [src] explodes in a bright flash! ")
new /obj/effect/decal/cleanable/ash(src.loc) //always use src.loc so that ash doesn't end up inside windows
- new /obj/effect/sparks(T)
+ single_spark(T)
new /obj/effect/effect/smoke/illumination(T, brightness=max(flash_range*2, brightness), lifetime=light_duration)
//blinds people like the flash round, but can also be used for temporary illumination
diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm
index 2342059f1f8..9c431ce162d 100644
--- a/code/modules/projectiles/projectile/special.dm
+++ b/code/modules/projectiles/projectile/special.dm
@@ -148,7 +148,7 @@
on_hit(var/atom/target, var/blocked = 0)
if(ishuman(target))
var/mob/living/carbon/human/M = target
- M.adjustBrainLoss(20)
+ M.adjustBrainLoss(5)
M.hallucination += 20
/obj/item/projectile/bullet/trod
@@ -171,3 +171,41 @@
nodamage = 1
damage_type = HALLOSS
muzzle_type = /obj/effect/projectile/bullet/muzzle
+
+//magic
+
+/obj/item/projectile/magic
+ name = "bolt of nothing"
+ icon = 'icons/obj/projectiles.dmi'
+ icon_state = "spell"
+ damage = 0
+ check_armour = "energy"
+ embed = 0
+ damage_type = HALLOSS
+
+/obj/item/projectile/magic/fireball
+ name = "fireball"
+ icon_state = "fireball"
+ damage = 20
+ damage_type = BURN
+
+/obj/item/projectile/magic/fireball/on_impact(var/atom/A)
+ explosion(A, 0, 0, 4)
+ ..()
+
+/obj/item/projectile/magic/teleport //literaly bluespace crystal code, because i am lazy and it seems to work
+ name = "bolt of teleportation"
+ icon = 'icons/obj/projectiles.dmi'
+ icon_state = "energy2"
+ var/blink_range = 8
+
+/obj/item/projectile/magic/teleport/on_hit(var/atom/hit_atom)
+ var/turf/T = get_turf(hit_atom)
+ single_spark(T)
+ playsound(src.loc, "sparks", 50, 1)
+ if(isliving(hit_atom))
+ blink_mob(hit_atom)
+ return ..()
+
+/obj/item/projectile/magic/teleport/proc/blink_mob(mob/living/L)
+ do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg')
diff --git a/code/modules/random_map/_random_map_setup.dm b/code/modules/random_map/_random_map_setup.dm
index 01c57f2f76b..8c4106ebdfc 100644
--- a/code/modules/random_map/_random_map_setup.dm
+++ b/code/modules/random_map/_random_map_setup.dm
@@ -19,4 +19,11 @@
#define ROOM_TEMP_CHAR 4
#define MONSTER_CHAR 5
#define ARTIFACT_TURF_CHAR 6
-#define ARTIFACT_CHAR 7
\ No newline at end of file
+#define ARTIFACT_CHAR 7
+
+#define GET_MAP_CELL(X,Y) ((((Y) - 1) * limit_x) + (X))
+#define PREPARE_CELL(X,Y) \
+ tmp_cell = GET_MAP_CELL(X,Y);\
+ if (tmp_cell < 1 || tmp_cell > map.len) {\
+ tmp_cell = null;\
+ }
diff --git a/code/modules/random_map/automata/automata.dm b/code/modules/random_map/automata/automata.dm
index 33111cc1141..949aa8bfb76 100644
--- a/code/modules/random_map/automata/automata.dm
+++ b/code/modules/random_map/automata/automata.dm
@@ -1,11 +1,4 @@
-#define CELL_ALIVE(VAL) ((VAL == cell_live_value) && (VAL != cell_dead_value))
-#define GET_MAP_CELL(X,Y) ((((Y) - 1) * limit_x) + (X))
-#define PREPARE_CELL(X,Y) \
- tmp_cell = GET_MAP_CELL(X,Y);\
- if (tmp_cell < 1 || tmp_cell > map.len) {\
- tmp_cell = null;\
- }
-
+#define CELL_ALIVE(VAL) (VAL == cell_live_value)
#define KILL_CELL(CELL, NEXT_MAP) NEXT_MAP[CELL] = cell_dead_value;
#define REVIVE_CELL(CELL, NEXT_MAP) NEXT_MAP[CELL] = cell_live_value;
@@ -42,37 +35,39 @@
// the generator being totally bricked and useless. Fuck it. We're
// hardcoding this shit. Feel free to rewrite and PR a fix. ~ Z
PREPARE_CELL(x,y)
- if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
+ if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
count++
PREPARE_CELL(x+1,y+1)
- if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
+ if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
count++
PREPARE_CELL(x-1,y-1)
- if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
+ if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
count++
PREPARE_CELL(x+1,y-1)
- if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
+ if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
count++
PREPARE_CELL(x-1,y+1)
- if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
+ if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
count++
PREPARE_CELL(x-1,y)
- if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
+ if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
count++
PREPARE_CELL(x,y-1)
- if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
+ if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
count++
PREPARE_CELL(x+1,y)
- if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
+ if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
count++
PREPARE_CELL(x,y+1)
- if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
+ if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
count++
if(count >= cell_threshold)
REVIVE_CELL(current_cell, next_map)
else
KILL_CELL(current_cell, next_map)
+
+ CHECK_TICK
map = next_map
/datum/random_map/automata/proc/revive_cell(var/target_cell, var/list/use_next_map, var/final_iter)
@@ -85,8 +80,5 @@
use_next_map = map
use_next_map[target_cell] = cell_dead_value
-#undef CELL_ALIVE
-#undef GET_MAP_CELL
-#undef PREPARE_CELL
#undef KILL_CELL
-#undef REVIVE_CELL
\ No newline at end of file
+#undef REVIVE_CELL
diff --git a/code/modules/random_map/automata/caves.dm b/code/modules/random_map/automata/caves.dm
index b715deea393..eda3b6c7fc4 100644
--- a/code/modules/random_map/automata/caves.dm
+++ b/code/modules/random_map/automata/caves.dm
@@ -29,18 +29,73 @@
// Create ore turfs.
/datum/random_map/automata/cave_system/cleanup()
- for (var/cell in map)
- if (cell == cell_live_value)
- ore_turfs += cell
+ var/tmp_cell
+ for (var/x = 1; x < limit_x; x++)
+ for (var/y = 1; y < limit_y; y++)
+ PREPARE_CELL(x, y)
+ if (tmp_cell && CELL_ALIVE(map[tmp_cell]))
+ ore_turfs += tmp_cell
+ game_log("ASGEN", "Found [ore_turfs.len] ore turfs.")
var/ore_count = round(map.len/20)
+ var/door_count = 0
+ var/empty_count = 0
while((ore_count>0) && (ore_turfs.len>0))
- if(!priority_process) sleep(-1)
+ if(!priority_process)
+ CHECK_TICK
var/check_cell = pick(ore_turfs)
ore_turfs -= check_cell
if(prob(75))
map[check_cell] = DOOR_CHAR // Mineral block
+ door_count += 1
else
map[check_cell] = EMPTY_CHAR // Rare mineral block.
+ empty_count += 1
ore_count--
+
+ game_log("ASGEN", "Set [door_count] turfs to random minerals.")
+ game_log("ASGEN", "Set [empty_count] turfs to high-chance random minerals.")
return 1
+
+/datum/random_map/automata/cave_system/apply_to_map()
+ if(!origin_x) origin_x = 1
+ if(!origin_y) origin_y = 1
+ if(!origin_z) origin_z = 1
+
+ var/tmp_cell
+ var/x
+ var/y
+ var/new_path
+ var/num_applied = 0
+ for (var/thing in block(locate(origin_x, origin_y, origin_z), locate(limit_x, limit_y, origin_z)))
+ var/turf/T = thing
+ new_path = null
+ if (!T || (target_turf_type && !istype(T, target_turf_type)))
+ continue
+
+ x = T.x
+ y = T.y
+
+ PREPARE_CELL(x,y)
+
+ if (!tmp_cell)
+ continue
+
+ switch (map[tmp_cell])
+ if(DOOR_CHAR)
+ new_path = mineral_sparse
+ if(EMPTY_CHAR)
+ new_path = mineral_rich
+ if(FLOOR_CHAR)
+ new_path = floor_type
+ if(WALL_CHAR)
+ new_path = wall_type
+
+ if (!new_path)
+ continue
+
+ num_applied += 1
+ new new_path(T)
+ CHECK_TICK
+
+ game_log("ASGEN", "Applied [num_applied] turfs.")
diff --git a/code/modules/random_map/noise/noise.dm b/code/modules/random_map/noise/noise.dm
index 7e4323158e4..ed49edfe442 100644
--- a/code/modules/random_map/noise/noise.dm
+++ b/code/modules/random_map/noise/noise.dm
@@ -104,7 +104,8 @@
// Recurse until size is too small to subdivide.
if(isize>3)
- if(!priority_process) sleep(-1)
+ if(!priority_process)
+ CHECK_TICK
iteration++
subdivide(iteration, x, y, hsize)
subdivide(iteration, x+hsize, y, hsize)
@@ -165,4 +166,4 @@
else if(map[current_cell] < total)
map[current_cell]-=cell_smooth_amt
map[current_cell] = max(0,min(cell_range,map[current_cell]))
- map = next_map
\ No newline at end of file
+ map = next_map
diff --git a/code/modules/random_map/noise/ore.dm b/code/modules/random_map/noise/ore.dm
index d4be59ac7f3..1f5fd295453 100644
--- a/code/modules/random_map/noise/ore.dm
+++ b/code/modules/random_map/noise/ore.dm
@@ -41,45 +41,45 @@
var/tx = ((origin_x-1)+x)*chunk_size
var/ty = ((origin_y-1)+y)*chunk_size
- for (var/turf/theTurf in block(locate(tx, ty), locate(chunk_size, chunk_size)))
- var/turf/simulated/T = theTurf
- if(!istype(T) || !T.has_resources)
- continue
- if(!priority_process)
- sleep(-1)
- T.resources = list()
- T.resources["silicates"] = rand(3,5)
- T.resources["carbonaceous rock"] = rand(3,5)
-
- var/current_cell = map[get_map_cell(x,y)]
- if(current_cell < rare_val) // Surface metals.
- T.resources["iron"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
- T.resources["gold"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
- T.resources["silver"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
- T.resources["uranium"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
- T.resources["diamond"] = 0
- T.resources["phoron"] = 0
- T.resources["osmium"] = 0
- T.resources["hydrogen"] = 0
- else if(current_cell < deep_val) // Rare metals.
- T.resources["gold"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
- T.resources["silver"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
- T.resources["uranium"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
- T.resources["phoron"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
- T.resources["osmium"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
- T.resources["hydrogen"] = 0
- T.resources["diamond"] = 0
- T.resources["iron"] = 0
- else // Deep metals.
- T.resources["uranium"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
- T.resources["diamond"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
- T.resources["phoron"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
- T.resources["osmium"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
- T.resources["hydrogen"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
- T.resources["iron"] = 0
- T.resources["gold"] = 0
- T.resources["silver"] = 0
+ for(var/i=0,iGenerating [name].", R_DEBUG)
- sleep(-1)
+ CHECK_TICK
// Testing needed to see how reliable this is (asynchronous calls, called during worldgen), DM ref is not optimistic
if(seed)
@@ -160,7 +156,8 @@ var/global/list/map_count = list()
for(var/x = 1, x <= limit_x, x++)
for(var/y = 1, y <= limit_y, y++)
- if(!priority_process) sleep(-1)
+ if(!priority_process)
+ CHECK_TICK
apply_to_turf(x,y)
/datum/random_map/proc/apply_to_turf(var/x,var/y)
diff --git a/code/modules/reagents/Chemistry-Holder.dm b/code/modules/reagents/Chemistry-Holder.dm
index 219ec0bd097..cdda0e9d906 100644
--- a/code/modules/reagents/Chemistry-Holder.dm
+++ b/code/modules/reagents/Chemistry-Holder.dm
@@ -50,6 +50,14 @@
return the_reagent
+
+/datum/reagents/proc/get_reagent(var/id) // Returns reference to reagent matching passed ID
+ for(var/datum/reagent/A in reagent_list)
+ if (A.id == id)
+ return A
+
+ return null
+
/datum/reagents/proc/get_master_reagent_name() // Returns the name of the reagent with the biggest volume.
var/the_name = null
var/the_volume = 0
@@ -139,6 +147,7 @@
if(!isnull(data)) // For all we know, it could be zero or empty string and meaningful
current.mix_data(data, amount)
update_total()
+
if(!safety)
handle_reactions()
if(my_atom)
@@ -269,7 +278,8 @@
for(var/datum/reagent/current in reagent_list)
var/amount_to_transfer = current.volume * part
- target.add_reagent(current.id, amount_to_transfer * multiplier, current.get_data(), safety = 1) // We don't react until everything is in place
+
+ target.add_reagent(current.id, amount_to_transfer * multiplier, current.get_data(), 1) // We don't react until everything is in place
if(!copy)
remove_reagent(current.id, amount_to_transfer, 1)
@@ -306,21 +316,31 @@
trans_to(target, amount, multiplier, copy)
-/datum/reagents/proc/trans_id_to(var/atom/target, var/id, var/amount = 1)
- if (!target || !target.reagents || !target.simulated)
+/datum/reagents/proc/trans_id_to(var/target, var/id, var/amount = 1)
+ if (!target)
return
+ if (istype(target, /atom))
+ var/atom/A = target
+ if (!A.reagents || !A.simulated)
+ return
+
amount = min(amount, get_reagent_amount(id))
if(!amount)
return
+
var/datum/reagents/F = new /datum/reagents(amount)
var/tmpdata = get_data(id)
F.add_reagent(id, amount, tmpdata)
remove_reagent(id, amount)
- return F.trans_to(target, amount) // Let this proc check the atom's type
+
+ if (istype(target, /atom))
+ return F.trans_to(target, amount) // Let this proc check the atom's type
+ else if (istype(target, /datum/reagents))
+ return F.trans_to_holder(target, amount)
// When applying reagents to an atom externally, touch() is called to trigger any on-touch effects of the reagent.
// This does not handle transferring reagents to things.
@@ -417,6 +437,75 @@
return trans_to_holder(target.reagents, amount, multiplier, copy)
+
+//Spreads the contents of this reagent holder all over the vicinity of the target turf.
+/datum/reagents/proc/splash_area(var/turf/epicentre, var/range = 3, var/portion = 1.0, var/multiplier = 1, var/copy = 0)
+ var/list/things = list()
+ DVIEW(things, range, epicentre, INVISIBILITY_LIGHTING)
+
+ var/list/turfs = list()
+ for (var/turf/T in things)
+ turfs += T
+
+ if (!turfs.len)
+ return//Nowhere to splash to, somehow
+
+ //Create a temporary holder to hold all the amount that will be spread
+ var/datum/reagents/R = new /datum/reagents(total_volume * portion * multiplier)
+ trans_to_holder(R, total_volume * portion, multiplier, copy)
+
+ //The exact amount that will be given to each turf
+ var/turfportion = R.total_volume / turfs.len
+ for (var/turf/T in turfs)
+ var/datum/reagents/TR = new /datum/reagents(turfportion)
+ R.trans_to_holder(TR, turfportion, 1, 0)
+ TR.splash_turf(T)
+
+ qdel(R)
+
+
+//Spreads the contents of this reagent holder all over the target turf, dividing among things in it.
+//50% is divided between mobs, 20% between objects, and whatever is left on the turf itself
+/datum/reagents/proc/splash_turf(var/turf/T, var/amount = null, var/multiplier = 1, var/copy = 0)
+ if (isnull(amount))
+ amount = total_volume
+ else
+ amount = min(amount, total_volume)
+ if (amount <= 0)
+ return
+
+ var/list/mobs = list()
+ for (var/mob/M in T)
+ mobs += M
+
+ var/list/objs = list()
+ for (var/obj/O in T)
+ //Todo: Add some check here to not hit wires/pipes that are hidden under floor tiles.
+ //Maybe also not hit things under tables.
+ objs += O
+
+
+
+ if (objs.len)
+ var/objportion = (amount * 0.2) / objs.len
+ for (var/o in objs)
+ var/obj/O = o
+
+ trans_to(O, objportion, multiplier, copy)
+
+ amount = min(amount, total_volume)
+
+ if (mobs.len)
+ var/mobportion = (amount * 0.5) / mobs.len
+ for (var/m in mobs)
+ var/mob/M = m
+ trans_to(M, mobportion, multiplier, copy)
+
+ trans_to(T, total_volume, multiplier, copy)
+
+ if (total_volume <= 0)
+ qdel(src)
+
/* Atom reagent creation - use it all the time */
/atom/proc/create_reagents(var/max_vol)
diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm
index b860b186e65..4f8b7304b6f 100644
--- a/code/modules/reagents/Chemistry-Machinery.dm
+++ b/code/modules/reagents/Chemistry-Machinery.dm
@@ -184,7 +184,7 @@
P.icon_state = "pill"+pillsprite
reagents.trans_to_obj(P,amount_per_pill)
if(src.loaded_pill_bottle)
- if(loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots)
+ if(loaded_pill_bottle.contents.len < loaded_pill_bottle.max_storage_space)
P.loc = loaded_pill_bottle
src.updateUsrDialog()
@@ -766,7 +766,7 @@
var/amount_to_take = max(0,min(stack.amount,round(remaining_volume/REAGENTS_PER_SHEET)))
if(amount_to_take)
stack.use(amount_to_take)
- if(deleted(stack))
+ if(QDELETED(stack))
holdingitems -= stack
beaker.reagents.add_reagent(sheet_reagents[stack.type], (amount_to_take*REAGENTS_PER_SHEET))
continue
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
index 78bf956ea28..5f63e9b02d4 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
@@ -24,7 +24,7 @@
description = "All the vitamins, minerals, and carbohydrates the body needs in pure form."
reagent_state = SOLID
metabolism = REM * 4
- var/nutriment_factor = 15 // Per unit
+ var/nutriment_factor = 12 // Per unit
var/blood_factor = 6
var/regen_factor = 0.8
var/injectable = 0
@@ -51,6 +51,87 @@
M.nutrition += nutriment_factor * removed // For hunger and fatness
M.add_chemical_effect(CE_BLOODRESTORE, blood_factor * removed)
+
+
+/*
+ Coatings are used in cooking. Dipping food items in a reagent container with a coating in it
+ allows it to be covered in that, which will add a masked overlay to the sprite.
+
+ Coatings have both a raw and a cooked image. Raw coating is generally unhealthy
+ Generally coatings are intended for deep frying foods
+*/
+/datum/reagent/nutriment/coating
+ nutriment_factor = 6 //Less dense than the food itself, but coatings still add extra calories
+ var/messaged = 0
+ var/icon_raw
+ var/icon_cooked
+ var/coated_adj = "coated"
+ var/cooked_name = "coating"
+
+/datum/reagent/nutriment/coating/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
+
+ //We'll assume that the batter isnt going to be regurgitated and eaten by someone else. Only show this once
+ if (data["cooked"] != 1)
+ if (!messaged)
+ M << "Ugh, this raw [name] tastes disgusting."
+ nutriment_factor *= 0.5
+ messaged = 1
+
+ //Raw coatings will sometimes cause vomiting
+ if (ishuman(M) && prob(1))
+ var/mob/living/carbon/human/H = M
+ H.delayed_vomit()
+ ..()
+
+/datum/reagent/nutriment/coating/initialize_data(var/newdata) // Called when the reagent is created.
+ ..()
+ if (!data)
+ data = list()
+ else
+ if (isnull(data["cooked"]))
+ data["cooked"] = 0
+ return
+ data["cooked"] = 0
+ if (holder && holder.my_atom && istype(holder.my_atom,/obj/item/weapon/reagent_containers/food/snacks))
+ data["cooked"] = 1
+ name = cooked_name
+
+ //Batter which is part of objects at compiletime spawns in a cooked state
+
+
+//Handles setting the temperature when oils are mixed
+/datum/reagent/nutriment/coating/mix_data(var/newdata, var/newamount)
+ if (!data)
+ data = list()
+
+ data["cooked"] = newdata["cooked"]
+
+
+/datum/reagent/nutriment/coating/batter
+ name = "batter mix"
+ cooked_name = "batter"
+ id = "batter"
+ color = "#f5f4e9"
+ reagent_state = LIQUID
+ icon_raw = "batter_raw"
+ icon_cooked = "batter_cooked"
+ coated_adj = "battered"
+
+/datum/reagent/nutriment/coating/beerbatter
+ name = "beer batter mix"
+ cooked_name = "beer batter"
+ id = "beerbatter"
+ color = "#f5f4e9"
+ reagent_state = LIQUID
+ icon_raw = "batter_raw"
+ icon_cooked = "batter_cooked"
+ coated_adj = "beer-battered"
+
+/datum/reagent/nutriment/coating/beerbatter/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
+ ..()
+ M.intoxication += removed*0.02 //Very slightly alcoholic
+
+//==============================
/datum/reagent/nutriment/protein // Bad for Skrell!
name = "animal protein"
id = "protein"
@@ -88,6 +169,118 @@
id = "egg"
color = "#FFFFAA"
+
+//Fats
+//=========================
+/datum/reagent/nutriment/triglyceride
+ name = "triglyceride"
+ id = "triglyceride"
+ description = "More commonly known as fat, the third macronutrient, with over double the energy content of carbs and protein"
+
+ reagent_state = SOLID
+ nutriment_factor = 27//The caloric ratio of carb/protein/fat is 4:4:9
+ color = "#CCCCCC"
+
+//Unathi can digest fats too
+/datum/reagent/nutriment/triglyceride/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
+ if(alien && alien == IS_UNATHI)
+ digest(M,removed)
+ return
+ ..()
+
+/datum/reagent/nutriment/triglyceride/oil
+ //Having this base class incase we want to add more variants of oil
+ name = "Oil"
+ id = "oil"
+ description = "Oils are liquid fats"
+ reagent_state = LIQUID
+ color = "#c79705"
+ touch_met = 1.5
+ var/lastburnmessage = 0
+
+/datum/reagent/nutriment/triglyceride/oil/touch_turf(var/turf/simulated/T)
+ if(!istype(T))
+ return
+
+ /*
+ //Why should oil put out fires? Pondering removing this
+
+ var/hotspot = (locate(/obj/fire) in T)
+ if(hotspot && !istype(T, /turf/space))
+ var/datum/gas_mixture/lowertemp = T.remove_air(T:air:total_moles)
+ lowertemp.temperature = max(min(lowertemp.temperature-2000, lowertemp.temperature / 2), 0)
+ lowertemp.react()
+ T.assume_air(lowertemp)
+ qdel(hotspot)
+ */
+
+ if(volume >= 3)
+ T.wet_floor(2)
+
+/datum/reagent/nutriment/triglyceride/oil/initialize_data(var/newdata) // Called when the reagent is created.
+ ..()
+ if (!data)
+ data = list("temperature" = T20C)
+
+//Handles setting the temperature when oils are mixed
+/datum/reagent/nutriment/triglyceride/oil/mix_data(var/newdata, var/newamount)
+
+ if (!data)
+ data = list()
+
+ var/ouramount = volume - newamount
+ if (ouramount <= 0 || !data["temperature"] || !volume)
+ //If we get here, then this reagent has just been created, just copy the temperature exactly
+ data["temperature"] = newdata["temperature"]
+
+ else
+ //Our temperature is set to the mean of the two mixtures, taking volume into account
+ var/total = (data["temperature"] * ouramount) + (newdata["temperature"] * newamount)
+ data["temperature"] = total / volume
+
+ return ..()
+
+
+//Calculates a scaling factor for scalding damage, based on the temperature of the oil and creature's heat resistance
+/datum/reagent/nutriment/triglyceride/oil/proc/heatdamage(var/mob/living/carbon/M)
+ var/threshold = 360//Human heatdamage threshold
+ var/datum/species/S = M.get_species(1)
+ if (S && istype(S))
+ threshold = S.heat_level_1
+
+ //If temperature is too low to burn, return a factor of 0. no damage
+ if (data["temperature"] < threshold)
+ return 0
+
+ //Step = degrees above heat level 1 for 1.0 multiplier
+ var/step = 60
+ if (S && istype(S))
+ step = (S.heat_level_2 - S.heat_level_1)*1.5
+
+ . = data["temperature"] - threshold
+ . /= step
+ . = min(., 2.5)//Cap multiplier at 2.5
+
+/datum/reagent/nutriment/triglyceride/oil/affect_touch(var/mob/living/carbon/M, var/alien, var/removed)
+ var/dfactor = heatdamage(M)
+ if (dfactor)
+ M.take_organ_damage(0, removed * 1.5 * dfactor)
+ data["temperature"] -= (6 * removed) / (1 + volume*0.1)//Cools off as it burns you
+ if (lastburnmessage+100 < world.time )
+ M << span("danger", "Searing hot oil burns you, wash it off quick!")
+ lastburnmessage = world.time
+
+
+/datum/reagent/nutriment/triglyceride/oil/corn
+ name = "Corn Oil"
+ id = "cornoil"
+ description = "An oil derived from various types of corn."
+
+
+
+
+
+
/datum/reagent/nutriment/egg/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
if(alien && alien == IS_SKRELL)
M.adjustToxLoss(0.5 * removed)
@@ -156,28 +349,9 @@
nutriment_factor = 1
color = "#801E28"
-/datum/reagent/nutriment/cornoil
- name = "Corn Oil"
- id = "cornoil"
- description = "An oil derived from various types of corn."
- reagent_state = LIQUID
- nutriment_factor = 20
- color = "#302000"
-/datum/reagent/nutriment/cornoil/touch_turf(var/turf/simulated/T)
- if(!istype(T))
- return
- var/hotspot = (locate(/obj/fire) in T)
- if(hotspot && !istype(T, /turf/space))
- var/datum/gas_mixture/lowertemp = T.remove_air(T:air:total_moles)
- lowertemp.temperature = max(min(lowertemp.temperature-2000, lowertemp.temperature / 2), 0)
- lowertemp.react()
- T.assume_air(lowertemp)
- qdel(hotspot)
- if(volume >= 3)
- T.wet_floor()
/datum/reagent/nutriment/virus_food
name = "Virus Food"
diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm
index 4ea2f7ada60..6fdff178b1f 100644
--- a/code/modules/reagents/Chemistry-Recipes.dm
+++ b/code/modules/reagents/Chemistry-Recipes.dm
@@ -605,9 +605,7 @@
/datum/chemical_reaction/flash_powder/on_reaction(var/datum/reagents/holder, var/created_volume)
var/location = get_turf(holder.my_atom)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(2, 1, location)
- s.start()
+ spark(location, 2, alldirs)
for(var/mob/living/carbon/M in viewers(world.view, location))
switch(get_dist(M, location))
if(0 to 3)
@@ -1354,7 +1352,17 @@
Z.loc = get_turf(holder.my_atom)
Z.announce_to_ghosts()
-/* Food */
+
+
+
+
+
+
+/*
+====================
+ Food
+====================
+*/
/datum/chemical_reaction/tofu
name = "Tofu"
@@ -1449,6 +1457,7 @@
id = "dough"
result = null
required_reagents = list("egg" = 3, "flour" = 10)
+ inhibitors = list("water" = 1, "beer" = 1) //To prevent it messing with batter recipes
result_amount = 1
/datum/chemical_reaction/dough/on_reaction(var/datum/reagents/holder, var/created_volume)
@@ -1484,7 +1493,44 @@
required_reagents = list("capsaicin" = 1, "hot_ramen" = 6)
result_amount = 6
-/* Alcohol */
+/datum/chemical_reaction/coating/batter
+ name = "Batter"
+ id = "batter"
+ result = "batter"
+ required_reagents = list("egg" = 3, "flour" = 10, "water" = 5, "sodiumchloride" = 2)
+ result_amount = 20
+
+/datum/chemical_reaction/coating/beerbatter
+ name = "Beer Batter"
+ id = "beerbatter"
+ result = "beerbatter"
+ required_reagents = list("egg" = 3, "flour" = 10, "beer" = 5, "sodiumchloride" = 2)
+ result_amount = 20
+
+/*
+ Todo in future:
+ Cornmeal batter for corndogs
+ KFC style coating for chicken
+ breadcrumbs
+*/
+
+/*
+ Food: Coatings
+========================
+*/
+
+
+
+
+
+
+
+
+/*
+====================
+ Alcohol
+====================
+*/
/datum/chemical_reaction/goldschlager
name = "Goldschlager"
diff --git a/code/modules/reagents/reagent_containers.dm b/code/modules/reagents/reagent_containers.dm
index 1164b625c58..e64ac310be7 100644
--- a/code/modules/reagents/reagent_containers.dm
+++ b/code/modules/reagents/reagent_containers.dm
@@ -78,7 +78,7 @@
if (istype(target, /mob/living/silicon/robot))
var/mob/living/silicon/robot/R = target
- R.spark_system.start()
+ R.spark_system.queue()
return 1
diff --git a/code/modules/reagents/reagent_containers/food/condiment.dm b/code/modules/reagents/reagent_containers/food/condiment.dm
index b5fd5e53444..c6300a15628 100644
--- a/code/modules/reagents/reagent_containers/food/condiment.dm
+++ b/code/modules/reagents/reagent_containers/food/condiment.dm
@@ -28,7 +28,7 @@
afterattack(var/obj/target, var/mob/user, var/proximity)
if(!proximity)
return
-
+
if(standard_dispenser_refill(user, target))
return
if(standard_pour_into(user, target))
@@ -157,8 +157,9 @@
icon = 'icons/obj/food.dmi'
icon_state = "flour"
item_state = "flour"
+ volume = 220
New()
..()
- reagents.add_reagent("flour", 30)
+ reagents.add_reagent("flour", 200)
src.pixel_x = rand(-10.0, 10)
- src.pixel_y = rand(-10.0, 10)
+ src.pixel_y = rand(-10.0, 10)
diff --git a/code/modules/reagents/reagent_containers/food/snacks.dm b/code/modules/reagents/reagent_containers/food/snacks.dm
index 2f73794b2f0..46ea5d35e91 100644
--- a/code/modules/reagents/reagent_containers/food/snacks.dm
+++ b/code/modules/reagents/reagent_containers/food/snacks.dm
@@ -13,6 +13,15 @@
var/dry = 0
center_of_mass = list("x"=16, "y"=16)
w_class = 2
+ var/datum/reagent/nutriment/coating/coating = null
+ var/icon/flat_icon = null //Used to cache a flat icon generated from dipping in batter. This is used again to make the cooked-batter-overlay
+ var/do_coating_prefix = 1
+ //If 0, we wont do "battered thing" or similar prefixes. Mainly for recipes that include batter but have a special name
+
+ var/cooked_icon = null
+ //Used for foods that are "cooked" without being made into a specific recipe or combination.
+ //Generally applied during modification cooking with oven/fryer
+ //Used to stop deepfried meat from looking like slightly tanned raw meat, and make it actually look cooked
//Placeholder for effect that trigger on eating that aren't tied to reagents.
/obj/item/weapon/reagent_containers/food/snacks/proc/On_Consume(var/mob/M)
@@ -134,6 +143,8 @@
/obj/item/weapon/reagent_containers/food/snacks/examine(mob/user)
if(!..(user, 1))
return
+ if (coating)
+ user << "It's coated in [coating.name]! "
if (bitecount==0)
return
else if (bitecount==1)
@@ -221,6 +232,117 @@
something.loc = get_turf(src)
..()
+
+//Code for dipping food in batter
+/obj/item/weapon/reagent_containers/food/snacks/afterattack(obj/O as obj, mob/user as mob, proximity)
+ if(O.is_open_container() && O.reagents && !(istype(O, /obj/item/weapon/reagent_containers/food)))
+ for (var/r in O.reagents.reagent_list)
+
+ var/datum/reagent/R = r
+ if (istype(R, /datum/reagent/nutriment/coating))
+ if (apply_coating(R, user))
+ return 1
+
+ return ..()
+
+//This proc handles drawing coatings out of a container when this food is dipped into it
+/obj/item/weapon/reagent_containers/food/snacks/proc/apply_coating(var/datum/reagent/nutriment/coating/C, var/mob/user)
+ if (coating)
+ user << "The [src] is already coated in [coating.name]!"
+ return 0
+
+ //Calculate the reagents of the coating needed
+ var/req = 0
+ for (var/r in reagents.reagent_list)
+ var/datum/reagent/R = r
+ if (istype(R, /datum/reagent/nutriment))
+ req += R.volume * 0.2
+ else
+ req += R.volume * 0.1
+
+ req += w_class*0.5
+
+ if (!req)
+ //the food has no reagents left, its probably getting deleted soon
+ return 0
+
+ if (C.volume < req)
+ user << span("warning", "There's not enough [C.name] to coat the [src]!")
+ return 0
+
+ var/id = C.id
+
+ //First make sure there's space for our batter
+ if (reagents.get_free_space() < req+5)
+ var/extra = req+5 - reagents.get_free_space()
+ reagents.maximum_volume += extra
+
+ //Suck the coating out of the holder
+ C.holder.trans_to_holder(reagents, req)
+
+ //We're done with C now, repurpose the var to hold a reference to our local instance of it
+ C = reagents.get_reagent(id)
+ if (!C)
+ return
+
+ coating = C
+ //Now we have to do the witchcraft with masking images
+ //var/icon/I = new /icon(icon, icon_state)
+
+ if (!flat_icon)
+ flat_icon = getFlatIcon(src)
+ var/icon/I = flat_icon
+ color = "#FFFFFF" //Some fruits use the color var. Reset this so it doesnt tint the batter
+ I.Blend(new /icon('icons/obj/food_custom.dmi', rgb(255,255,255)),ICON_ADD)
+ I.Blend(new /icon('icons/obj/food_custom.dmi', coating.icon_raw),ICON_MULTIPLY)
+ var/image/J = image(I)
+ J.alpha = 200
+ J.blend_mode = BLEND_OVERLAY
+ J.tag = "coating"
+ overlays += J
+
+ if (user)
+ user.visible_message(span("notice", "[user] dips \the [src] into \the [coating.name]"), span("notice", "You dip \the [src] into \the [coating.name]"))
+
+ return 1
+
+
+//Called by cooking machines. This is mainly intended to set properties on the food that differ between raw/cooked
+/obj/item/weapon/reagent_containers/food/snacks/proc/cook()
+ if (coating)
+ var/list/temp = overlays.Copy()
+ for (var/i in temp)
+ if (istype(i, /image))
+ var/image/I = i
+ if (I.tag == "coating")
+ temp.Remove(I)
+ break
+
+ overlays = temp
+ //Carefully removing the old raw-batter overlay
+
+ if (!flat_icon)
+ flat_icon = getFlatIcon(src)
+ var/icon/I = flat_icon
+ color = "#FFFFFF" //Some fruits use the color var
+ I.Blend(new /icon('icons/obj/food_custom.dmi', rgb(255,255,255)),ICON_ADD)
+ I.Blend(new /icon('icons/obj/food_custom.dmi', coating.icon_cooked),ICON_MULTIPLY)
+ var/image/J = image(I)
+ J.alpha = 200
+ J.tag = "coating"
+ overlays += J
+
+
+ if (do_coating_prefix == 1)
+ name = "[coating.coated_adj] [name]"
+
+ for (var/r in reagents.reagent_list)
+ var/datum/reagent/R = r
+ if (istype(R, /datum/reagent/nutriment/coating))
+ var/datum/reagent/nutriment/coating/C = R
+ C.data["cooked"] = 1
+ C.name = C.cooked_name
+
////////////////////////////////////////////////////////////////////////////////
/// FOOD END
////////////////////////////////////////////////////////////////////////////////
@@ -529,6 +651,20 @@
src.name = "Frosted Jelly Donut"
reagents.add_reagent("sprinkles", 2)
+/obj/item/weapon/reagent_containers/food/snacks/funnelcake
+ name = "Funnel cake"
+ desc = "Funnel cakes rule!"
+ icon_state = "funnelcake"
+ filling_color = "#Ef1479"
+ center_of_mass = list("x"=16, "y"=12)
+ do_coating_prefix = 0
+ New()
+ ..()
+ reagents.add_reagent("batter", 10)
+ reagents.add_reagent("sugar", 5)
+ bitesize = 2
+
+
/obj/item/weapon/reagent_containers/food/snacks/egg
name = "egg"
desc = "An egg!"
@@ -772,6 +908,35 @@
reagents.add_reagent("protein", 6)
bitesize = 2
+/obj/item/weapon/reagent_containers/food/snacks/sausage/battered
+ name = "Battered Sausage"
+ desc = "A piece of mixed, long meat, battered and then deepfried"
+ icon_state = "batteredsausage"
+ filling_color = "#DB0000"
+ center_of_mass = list("x"=16, "y"=16)
+ do_coating_prefix = 0
+ New()
+ ..()
+ reagents.add_reagent("protein", 6)
+ reagents.add_reagent("batter", 1.7)
+ reagents.add_reagent("oil", 1.5)
+ bitesize = 2
+
+/obj/item/weapon/reagent_containers/food/snacks/jalapeno_poppers
+ name = "Jalapeno Popper"
+ desc = "A battered, deep-fried chilli pepper"
+ icon_state = "popper"
+ filling_color = "#00AA00"
+ center_of_mass = list("x"=10, "y"=6)
+ do_coating_prefix = 0
+ New()
+ ..()
+ reagents.add_reagent("nutriment", 1.5)
+ reagents.add_reagent("batter", 0.3)
+ reagents.add_reagent("oil", 0.15)
+ bitesize = 1
+
+
/obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket
name = "\improper Sin-pocket"
desc = "The food of choice for the veteran. Do NOT overconsume."
@@ -973,6 +1138,17 @@
reagents.add_reagent("nutriment", 6)
bitesize = 2
+/obj/item/weapon/reagent_containers/food/snacks/mouseburger
+ name = "Mouse Burger"
+ desc = "Squeaky and a little furry."
+ icon_state = "ratburger"
+ center_of_mass = list("x"=16, "y"=11)
+ New()
+ ..()
+ reagents.add_reagent("protein", 4)
+ bitesize = 2
+
+
/obj/item/weapon/reagent_containers/food/snacks/omelette
name = "Omelette Du Fromage"
desc = "That's all you can say!"
@@ -1217,7 +1393,6 @@
trash = /obj/item/trash/plate
filling_color = "#E9ADFF"
center_of_mass = list("x"=12, "y"=5)
-
New()
..()
reagents.add_reagent("seafood", 3)
@@ -1226,6 +1401,21 @@
reagents.add_reagent("capsaicin", 3)
bitesize = 3
+/obj/item/weapon/reagent_containers/food/snacks/chickenkatsu
+ name = "Chicken Katsu"
+ desc = "A terran delicacy consisting of chicken fried in a light beer batter"
+ icon_state = "katsu"
+ trash = /obj/item/trash/plate
+ filling_color = "#E9ADFF"
+ center_of_mass = list("x"=16, "y"=16)
+ do_coating_prefix = 0
+ New()
+ ..()
+ reagents.add_reagent("protein", 6)
+ reagents.add_reagent("beerbatter", 2)
+ reagents.add_reagent("oil", 1)
+ bitesize = 1.5
+
/obj/item/weapon/reagent_containers/food/snacks/popcorn
name = "Popcorn"
desc = "Now let's find some cinema."
@@ -1332,6 +1522,33 @@
filling_color = "#EDDD00"
center_of_mass = list("x"=16, "y"=11)
+ New()
+ ..()
+ reagents.add_reagent("nutriment", 4)
+ reagents.add_reagent("oil", 1.2)//This is mainly for the benefit of adminspawning
+ bitesize = 2
+
+/obj/item/weapon/reagent_containers/food/snacks/microchips
+ name = "Micro Chips"
+ desc = "Soft and rubbery. should have fried them"
+ icon_state = "microchips"
+ trash = /obj/item/trash/plate
+ filling_color = "#EDDD00"
+ center_of_mass = list("x"=16, "y"=11)
+
+ New()
+ ..()
+ reagents.add_reagent("nutriment", 3.5)
+ bitesize = 2
+
+/obj/item/weapon/reagent_containers/food/snacks/ovenchips
+ name = "Ovem Chips"
+ desc = "Dark and crispy, but a bit dry"
+ icon_state = "ovenchips"
+ trash = /obj/item/trash/plate
+ filling_color = "#EDDD00"
+ center_of_mass = list("x"=16, "y"=11)
+
New()
..()
reagents.add_reagent("nutriment", 4)
@@ -1411,10 +1628,11 @@
New()
..()
- reagents.add_reagent("protein", 4)
+ reagents.add_reagent("protein", 6)
+ reagents.add_reagent("triglyceride", 2)
reagents.add_reagent("sodiumchloride", 1)
reagents.add_reagent("blackpepper", 1)
- bitesize = 3
+ bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/spacylibertyduff
name = "Spacy Liberty Duff"
@@ -2614,7 +2832,7 @@
desc = "A big wheel of delcious Cheddar."
icon_state = "cheesewheel"
slice_path = /obj/item/weapon/reagent_containers/food/snacks/cheesewedge
- slices_num = 5
+ slices_num = 8
filling_color = "#FFF700"
center_of_mass = list("x"=16, "y"=10)
@@ -2867,6 +3085,32 @@
bitesize = 2
center_of_mass = list("x"=18, "y"=13)
+
+/obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/crunch
+ name = "Pizza Crunch"
+ desc = "This was once a normal pizza, but it has been coated in batter and deep-fried. Whatever toppings it once had are a mystery, but they're still under there, somewhere..."
+ icon_state = "pizzacrunch"
+ slice_path = /obj/item/weapon/reagent_containers/food/snacks/pizzacrunchslice
+ slices_num = 6
+ center_of_mass = list("x"=16, "y"=11)
+
+ New()
+ ..()
+ reagents.add_reagent("nutriment", 25)
+ reagents.add_reagent("batter", 6.5)
+ coating = reagents.get_reagent("batter")
+ reagents.add_reagent("oil", 4)
+ bitesize = 2
+
+/obj/item/weapon/reagent_containers/food/snacks/pizzacrunchslice
+ name = "Pizza Crunch"
+ desc = "A little piece of a heart attack. It's toppings are a mystery, hidden under batter"
+ icon_state = "pizzacrunchslice"
+ filling_color = "#BAA14C"
+ bitesize = 2
+ center_of_mass = list("x"=18, "y"=13)
+
+
/obj/item/pizzabox
name = "pizza box"
desc = "A box suited for pizzas."
@@ -3125,24 +3369,43 @@
reagents.add_reagent("nutriment", 4)
/obj/item/weapon/reagent_containers/food/snacks/bun/attackby(obj/item/weapon/W as obj, mob/user as mob)
+ var/obj/item/weapon/reagent_containers/food/snacks/result = null
// Bun + meatball = burger
if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/meatball))
- new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src)
+ result = new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src)
user << "You make a burger."
- qdel(W)
- qdel(src)
// Bun + cutlet = hamburger
else if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/cutlet))
- new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src)
+ result = new /obj/item/weapon/reagent_containers/food/snacks/monkeyburger(src)
user << "You make a burger."
- qdel(W)
- qdel(src)
// Bun + sausage = hotdog
else if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/sausage))
- new /obj/item/weapon/reagent_containers/food/snacks/hotdog(src)
+ result = new /obj/item/weapon/reagent_containers/food/snacks/hotdog(src)
user << "You make a hotdog."
+
+ else if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/variable/mob))
+ var/obj/item/weapon/reagent_containers/food/snacks/variable/mob/MF = W
+
+ switch (MF.kitchen_tag)
+ if ("rodent")
+ result = new /obj/item/weapon/reagent_containers/food/snacks/mouseburger(src)
+ user << "You make a mouseburger!"
+
+ if (result)
+ if (W.reagents)
+ //Reagents of reuslt objects will be the sum total of both. Except in special cases where nonfood items are used
+ //Eg robot head
+ result.reagents.clear_reagents()
+ W.reagents.trans_to(result, W.reagents.total_volume)
+ reagents.trans_to(result, reagents.total_volume)
+
+ //If the bun was in your hands, the result will be too
+ if (loc == user)
+ user.drop_from_inventory(src)
+ user.put_in_hands(result)
+
qdel(W)
qdel(src)
diff --git a/code/modules/reagents/reagent_containers/food/snacks/meat.dm b/code/modules/reagents/reagent_containers/food/snacks/meat.dm
index 6e4122b9fb5..58e773b0e0c 100644
--- a/code/modules/reagents/reagent_containers/food/snacks/meat.dm
+++ b/code/modules/reagents/reagent_containers/food/snacks/meat.dm
@@ -5,10 +5,12 @@
health = 180
filling_color = "#FF1C1C"
center_of_mass = list("x"=16, "y"=14)
+ cooked_icon = "meatstake"
New()
..()
- reagents.add_reagent("protein", 9)
- src.bitesize = 3
+ reagents.add_reagent("protein", 6)
+ reagents.add_reagent("triglyceride", 2)
+ src.bitesize = 1.5
/obj/item/weapon/reagent_containers/food/snacks/meat/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/material/knife))
@@ -20,26 +22,44 @@
else
..()
+/obj/item/weapon/reagent_containers/food/snacks/meat/cook()
+
+ if (!isnull(cooked_icon))
+ icon_state = cooked_icon
+ ..()
+
+ if (name == initial(name))
+ name = "cooked [name]"
+
/obj/item/weapon/reagent_containers/food/snacks/meat/syntiflesh
name = "synthetic meat"
desc = "A synthetic slab of flesh."
-// Seperate definitions because some food likes to know if it's human.
-// TODO: rewrite kitchen code to check a var on the meat item so we can remove
-// all these sybtypes.
+// TODO cancelled, subtypes are fine. recipes use istype checks
/obj/item/weapon/reagent_containers/food/snacks/meat/human
/obj/item/weapon/reagent_containers/food/snacks/meat/bug
filling_color = "#E6E600"
New()
..()
- reagents.add_reagent("protein", 9)
+ reagents.add_reagent("protein", 6)
reagents.add_reagent("phoron", 27)
- src.bitesize = 3
+ src.bitesize = 1.5
/obj/item/weapon/reagent_containers/food/snacks/meat/monkey
//same as plain meat
/obj/item/weapon/reagent_containers/food/snacks/meat/corgi
name = "Corgi meat"
- desc = "Tastes like... well, you know."
\ No newline at end of file
+ desc = "Tastes like... well, you know."
+
+
+/obj/item/weapon/reagent_containers/food/snacks/meat/chicken
+ name = "chicken"
+ icon_state = "chickenbreast"
+ cooked_icon = "chickenbreast_cooked"
+ filling_color = "#BBBBAA"
+ New()
+ ..()
+ reagents.remove_reagent("triglyceride", INFINITY)
+ //Chicken is low fat. Less total calories than other meats
\ No newline at end of file
diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm
index 7e72222ae13..ebb346dc6e8 100644
--- a/code/modules/reagents/reagent_containers/spray.dm
+++ b/code/modules/reagents/reagent_containers/spray.dm
@@ -23,6 +23,7 @@
src.verbs -= /obj/item/weapon/reagent_containers/verb/set_APTFT
/obj/item/weapon/reagent_containers/spray/AltClick()
+ if(!usr || usr.stat || usr.lying || usr.restrained() || !Adjacent(usr)) return
safety = !safety
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
usr << "You twist the locking cap on the end of the nozzle, the spraybottle is now [safety ? "locked" : "unlocked"]. "
@@ -224,4 +225,4 @@
if(istype(A, /obj/effect/blob)) // blob damage in blob code
return
- ..()
\ No newline at end of file
+ ..()
diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm
index 5d7ee483474..13f1539be68 100644
--- a/code/modules/reagents/reagent_dispenser.dm
+++ b/code/modules/reagents/reagent_dispenser.dm
@@ -10,12 +10,12 @@
var/amount_per_transfer_from_this = 10
var/possible_transfer_amounts = list(10,25,50,100)
-
+ var/capacity = 1000
attackby(obj/item/weapon/W as obj, mob/user as mob)
return
New()
- var/datum/reagents/R = new/datum/reagents(1000)
+ var/datum/reagents/R = new/datum/reagents(capacity)
reagents = R
R.my_atom = src
if (!possible_transfer_amounts)
@@ -73,7 +73,7 @@
amount_per_transfer_from_this = 10
New()
..()
- reagents.add_reagent("water",1000)
+ reagents.add_reagent("water",capacity)
/obj/structure/reagent_dispensers/fueltank
name = "fuel tank"
@@ -87,7 +87,7 @@
var/obj/item/device/assembly_holder/rig = null
New()
..()
- reagents.add_reagent("fuel",1000)
+ reagents.add_reagent("fuel",capacity)
/obj/structure/reagent_dispensers/fueltank/examine(mob/user)
if(!..(user, 2))
@@ -204,7 +204,7 @@
amount_per_transfer_from_this = 45
New()
..()
- reagents.add_reagent("condensedcapsaicin",1000)
+ reagents.add_reagent("condensedcapsaicin",capacity)
/obj/structure/reagent_dispensers/water_cooler
@@ -243,7 +243,7 @@
amount_per_transfer_from_this = 10
New()
..()
- reagents.add_reagent("beer",1000)
+ reagents.add_reagent("beer",capacity)
/obj/structure/reagent_dispensers/virusfood
name = "Virus Food Dispenser"
@@ -255,7 +255,7 @@
New()
..()
- reagents.add_reagent("virusfood", 1000)
+ reagents.add_reagent("virusfood", capacity)
/obj/structure/reagent_dispensers/acid
name = "Sulphuric Acid Dispenser"
@@ -267,4 +267,29 @@
New()
..()
- reagents.add_reagent("sacid", 1000)
+ reagents.add_reagent("sacid", capacity)
+
+
+//Cooking oil refill tank
+/obj/structure/reagent_dispensers/cookingoil
+ name = "cooking oil tank"
+ desc = "A fifty-litre tank of commercial-grade corn oil, intended for use in large scale deep fryers. Store in a cool, dark place"
+ icon = 'icons/obj/objects.dmi'
+ icon_state = "oiltank"
+ amount_per_transfer_from_this = 120
+ capacity = 5000
+/obj/structure/reagent_dispensers/cookingoil/New()
+ ..()
+ reagents.add_reagent("cornoil",capacity)
+
+/obj/structure/reagent_dispensers/cookingoil/bullet_act(var/obj/item/projectile/Proj)
+ if(Proj.get_structure_damage())
+ explode()
+
+/obj/structure/reagent_dispensers/cookingoil/ex_act()
+ explode()
+
+/obj/structure/reagent_dispensers/cookingoil/proc/explode()
+ reagents.splash_area(get_turf(src), 3)
+ visible_message(span("danger", "The [src] bursts open, spreading oil all over the area."))
+ qdel(src)
\ No newline at end of file
diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm
index 432d81985ad..8b2919c3d4f 100644
--- a/code/modules/research/designs.dm
+++ b/code/modules/research/designs.dm
@@ -1097,8 +1097,8 @@ datum/design/item/experimental_welder
build_path = /obj/item/weapon/computer_hardware/processor_unit/photonic/small
sort_string = "VBAAY"
-// Tesla Link
-/datum/design/item/modularcomponent/teslalink
+// AI Slot
+/datum/design/item/modularcomponent/aislot
name = "intellicard slot"
id = "aislot"
req_tech = list(TECH_POWER = 2, TECH_DATA = 3)
diff --git a/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_teleport.dm b/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_teleport.dm
index 5df1a33f66d..65b04f9bc18 100644
--- a/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_teleport.dm
+++ b/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_teleport.dm
@@ -6,19 +6,15 @@
/datum/artifact_effect/teleport/DoEffectTouch(var/mob/user)
var/weakness = GetAnomalySusceptibility(user)
if(prob(100 * weakness))
- user << "\red You are suddenly zapped away elsewhere!"
+ user << span("alert", "You are suddenly zapped away elsewhere!")
if (user.buckled)
user.buckled.unbuckle_mob()
- var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
- sparks.set_up(3, 0, get_turf(user))
- sparks.start()
+ spark(get_turf(user), 3)
user.Move(pick(trange(50, get_turf(holder))))
- sparks = new /datum/effect/effect/system/spark_spread()
- sparks.set_up(3, 0, user.loc)
- sparks.start()
+ spark(get_turf(user), 3)
/datum/artifact_effect/teleport/DoEffectAura()
if(holder)
@@ -26,18 +22,15 @@
for (var/mob/living/M in range(src.effectrange,T))
var/weakness = GetAnomalySusceptibility(M)
if(prob(100 * weakness))
- M << "\red You are displaced by a strange force!"
+ M << span("alert", "You are displaced by a strange force!")
if(M.buckled)
M.buckled.unbuckle_mob()
- var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
- sparks.set_up(3, 0, get_turf(M))
- sparks.start()
+ spark(get_turf(M), 3)
M.Move(pick(trange(50, T)))
- sparks = new /datum/effect/effect/system/spark_spread()
- sparks.set_up(3, 0, M.loc)
- sparks.start()
+
+ spark(get_turf(M), 3)
/datum/artifact_effect/teleport/DoEffectPulse()
if(holder)
@@ -45,15 +38,12 @@
for (var/mob/living/M in range(src.effectrange, T))
var/weakness = GetAnomalySusceptibility(M)
if(prob(100 * weakness))
- M << "\red You are displaced by a strange force!"
+ M << span("alert", "You are displaced by a strange force!")
if(M.buckled)
M.buckled.unbuckle_mob()
- var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
- sparks.set_up(3, 0, get_turf(M))
- sparks.start()
+ spark(get_turf(M), 3)
M.Move(pick(trange(50, T)))
- sparks = new /datum/effect/effect/system/spark_spread()
- sparks.set_up(3, 0, M.loc)
- sparks.start()
+
+ spark(get_turf(M), 3)
diff --git a/code/modules/shieldgen/shield_capacitor.dm b/code/modules/shieldgen/shield_capacitor.dm
index 78d00d3f90e..2bd779c2db2 100644
--- a/code/modules/shieldgen/shield_capacitor.dm
+++ b/code/modules/shieldgen/shield_capacitor.dm
@@ -33,9 +33,7 @@
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
. = 1
updateDialog()
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
+ spark(src, 5, alldirs)
/obj/machinery/shield_capacitor/attackby(obj/item/W, mob/user)
@@ -46,10 +44,10 @@
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
updateDialog()
else
- user << "\red Access denied."
+ user << span("alert", "Access denied.")
else if(istype(W, /obj/item/weapon/wrench))
src.anchored = !src.anchored
- src.visible_message("\blue \icon[src] [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by [user].")
+ src.visible_message(span("notice", "\The [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by \the [user]."))
if(anchored)
spawn(0)
diff --git a/code/modules/shieldgen/shield_gen.dm b/code/modules/shieldgen/shield_gen.dm
index 90e32d64925..67941303eab 100644
--- a/code/modules/shieldgen/shield_gen.dm
+++ b/code/modules/shieldgen/shield_gen.dm
@@ -51,9 +51,8 @@
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
. = 1
updateDialog()
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
+
+ spark(src, 5, alldirs)
/obj/machinery/shield_gen/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/card/id))
@@ -63,10 +62,10 @@
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
updateDialog()
else
- user << "\red Access denied."
+ user << span("alert", "Access denied.")
else if(istype(W, /obj/item/weapon/wrench))
src.anchored = !src.anchored
- src.visible_message("\blue \icon[src] [src] has been [anchored?"bolted to the floor":"unbolted from the floor"] by [user].")
+ src.visible_message(span("notice", "\The [src] has been [anchored ? "bolted to the floor":"unbolted from the floor"] by \the [user]."))
if(active)
toggle()
diff --git a/code/modules/spells/aoe_turf/blink.dm b/code/modules/spells/aoe_turf/blink.dm
index f78572a3bad..c07acae0af3 100644
--- a/code/modules/spells/aoe_turf/blink.dm
+++ b/code/modules/spells/aoe_turf/blink.dm
@@ -1,7 +1,7 @@
/spell/aoe_turf/blink
name = "Blink"
desc = "This spell randomly teleports you a short distance."
-
+ feedback = "BL"
school = "abjuration"
charge_max = 20
spell_flags = Z2NOCAST | IGNOREDENSE | IGNORESPACE
@@ -9,6 +9,9 @@
invocation_type = SpI_NONE
range = 7
inner_radius = 1
+ cast_sound = 'sound/magic/blink.ogg'
+
+ level_max = list(Sp_TOTAL = 4, Sp_SPEED = 4, Sp_POWER = 4)
cooldown_min = 5 //4 deciseconds reduction per rank
hud_state = "wiz_blink"
@@ -32,3 +35,10 @@
smoke.start()
return
+
+/spell/aoe_turf/blink/empower_spell()
+ if(!..())
+ return 0
+ inner_radius += 1
+
+ return "You've increased the inner range of [src]."
diff --git a/code/modules/spells/aoe_turf/charge.dm b/code/modules/spells/aoe_turf/charge.dm
index 6e7f5b00508..3b13a4e6057 100644
--- a/code/modules/spells/aoe_turf/charge.dm
+++ b/code/modules/spells/aoe_turf/charge.dm
@@ -1,7 +1,6 @@
/spell/aoe_turf/charge
name = "Charge"
desc = "This spell can be used to charge up spent magical artifacts, among other things."
-
school = "transmutation"
charge_max = 600
spell_flags = 0
@@ -9,7 +8,8 @@
invocation_type = SpI_WHISPER
range = 0
cooldown_min = 400 //50 deciseconds reduction per rank
-
+ cast_sound = 'sound/magic/Charge.ogg'
+
hud_state = "wiz_charge"
/spell/aoe_turf/charge/cast(var/list/targets, mob/user)
@@ -44,15 +44,6 @@
var/mob/M = G.affecting
charged_item = mob_charge(M)
- if(istype(target, /obj/item/weapon/spellbook/oneuse))
- var/obj/item/weapon/spellbook/oneuse/I = target
- if(prob(50))
- I.visible_message("[I] catches fire! ")
- qdel(I)
- else
- I.used = 0
- charged_item = I
-
if(istype(target, /obj/item/weapon/cell/))
var/obj/item/weapon/cell/C = target
if(prob(80))
@@ -66,4 +57,13 @@
return 0
else
charged_item.visible_message("[charged_item] suddenly sparks with energy! ")
- return 1
\ No newline at end of file
+ return 1
+
+
+/spell/aoe_turf/charge/blood
+ name = "blood charge"
+ desc = "This spell charges things around it using the lifeforce gained by sacrificed blood."
+
+ charge_type = Sp_HOLDVAR
+ holder_var_type = "bruteloss"
+ holder_var_amount = 30
diff --git a/code/modules/spells/aoe_turf/conjure/conjure.dm b/code/modules/spells/aoe_turf/conjure/conjure.dm
index 1302513bfeb..13498dfc1d5 100644
--- a/code/modules/spells/aoe_turf/conjure/conjure.dm
+++ b/code/modules/spells/aoe_turf/conjure/conjure.dm
@@ -25,7 +25,6 @@ How they spawn stuff is decided by behaviour vars, which are explained below
cast_sound = 'sound/items/welder.ogg'
/spell/aoe_turf/conjure/cast(list/targets, mob/user)
- playsound(get_turf(user), cast_sound, 50, 1)
for(var/i=1,i <= summon_amt,i++)
if(!targets.len)
@@ -59,6 +58,10 @@ How they spawn stuff is decided by behaviour vars, which are explained below
animation.layer = 3
animation.master = summoned_object
+ if(istype(summoned_object,/mob)) //we want them to NOT attack us.
+ var/mob/M = summoned_object
+ M.faction = user.faction
+
for(var/varName in newVars)
if(varName in summoned_object.vars)
summoned_object.vars[varName] = newVars[varName]
@@ -71,4 +74,4 @@ How they spawn stuff is decided by behaviour vars, which are explained below
return
/spell/aoe_turf/conjure/proc/conjure_animation(var/atom/movable/overlay/animation, var/turf/target)
- qdel(animation)
\ No newline at end of file
+ qdel(animation)
diff --git a/code/modules/spells/aoe_turf/conjure/druidic_spells.dm b/code/modules/spells/aoe_turf/conjure/druidic_spells.dm
new file mode 100644
index 00000000000..75db9e29fbe
--- /dev/null
+++ b/code/modules/spells/aoe_turf/conjure/druidic_spells.dm
@@ -0,0 +1,109 @@
+/spell/aoe_turf/conjure/summon
+ var/name_summon = 0
+ cast_sound = 'sound/weapons/wave.ogg'
+
+/spell/aoe_turf/conjure/summon/before_cast()
+ ..()
+ if(name_summon)
+ var/newName = sanitize(input("Would you like to name your summon?") as null|text, MAX_NAME_LEN)
+ if(newName)
+ newVars["name"] = newName
+
+/spell/aoe_turf/conjure/summon/conjure_animation(var/atom/movable/overlay/animation, var/turf/target)
+ animation.icon_state = "shield2"
+ flick("shield2",animation)
+ sleep(10)
+ ..()
+
+
+/spell/aoe_turf/conjure/summon/bats
+ name = "Summon Space Bats"
+ desc = "This spell summons a flock of spooky space bats."
+ feedback = "SB"
+
+ charge_max = 1200 //2 minutes
+ spell_flags = NEEDSCLOTHES
+ invocation = "Bla'yo daya!"
+ invocation_type = SpI_SHOUT
+ level_max = list(Sp_TOTAL = 3, Sp_SPEED = 3, Sp_POWER = 3)
+ cooldown_min = 600
+
+ range = 1
+
+ summon_amt = 1
+ summon_type = list(/mob/living/simple_animal/hostile/scarybat)
+
+ hud_state = "wiz_bats"
+
+/spell/aoe_turf/conjure/summon/bats/empower_spell()
+ if(!..())
+ return 0
+
+ newVars = list("maxHealth" = 20 + spell_levels[Sp_POWER]*5, "health" = 20 + spell_levels[Sp_POWER]*5, "melee_damage_lower" = 10 + spell_levels[Sp_POWER], "melee_damage_upper" = 10 + spell_levels[Sp_POWER]*2)
+
+ return "Your bats are now stronger."
+
+/spell/aoe_turf/conjure/summon/bear
+ name = "Summon Bear"
+ desc = "This spell summons a permanent bear companion that will follow your orders."
+ feedback = "BR"
+ charge_max = 3000
+ spell_flags = NEEDSCLOTHES
+ invocation = "REA'YO GOR DAYA!"
+ invocation_type = SpI_SHOUT
+ level_max = list(Sp_TOTAL = 4, Sp_SPEED = 0, Sp_POWER = 4)
+
+ range = 0
+
+ name_summon = 1
+
+ summon_amt = 1
+ summon_type = list(/mob/living/simple_animal/hostile/commanded/bear)
+ newVars = list("maxHealth" = 15,
+ "health" = 15,
+ "melee_damage_lower" = 10,
+ "melee_damage_upper" = 10
+ )
+
+ hud_state = "wiz_bear"
+
+/spell/aoe_turf/conjure/summon/bear/before_cast()
+ ..()
+ newVars["master"] = holder //why not do this in the beginning? MIND SWITCHING.
+
+/spell/aoe_turf/conjure/summon/bear/empower_spell()
+ if(!..())
+ return 0
+ switch(spell_levels[Sp_POWER])
+ if(1)
+ newVars = list("maxHealth" = 30,
+ "health" = 30,
+ "melee_damage_lower" = 15,
+ "melee_damage_upper" = 15
+ )
+ return "Your bear has been upgraded from a cub to a whelp."
+ if(2)
+ newVars = list("maxHealth" = 45,
+ "health" = 45,
+ "melee_damage_lower" = 20,
+ "melee_damage_upper" = 20,
+ "color" = "#d9d9d9" //basically we want them to look different enough that people can recognize it.
+ )
+ return "Your bear has been upgraded from a whelp to an adult."
+ if(3)
+ newVars = list("maxHealth" = 60,
+ "health" = 60,
+ "melee_damage_lower" = 25,
+ "melee_damage_upper" = 25,
+ "color" = "#8c8c8c"
+ )
+ return "Your bear has been upgraded from an adult to an alpha."
+ if(4)
+ newVars = list("maxHealth" = 75,
+ "health" = 75,
+ "melee_damage_lower" = 35,
+ "melee_damage_upper" = 35,
+ "resistance" = 3,
+ "color" = "#0099ff"
+ )
+ return "Your bear is now worshiped as a god amongst bears."
diff --git a/code/modules/spells/aoe_turf/conjure/forcewall.dm b/code/modules/spells/aoe_turf/conjure/forcewall.dm
index 0c5ada5bd17..1d724c3817f 100644
--- a/code/modules/spells/aoe_turf/conjure/forcewall.dm
+++ b/code/modules/spells/aoe_turf/conjure/forcewall.dm
@@ -1,13 +1,15 @@
/spell/aoe_turf/conjure/forcewall
name = "Forcewall"
desc = "Create a wall of pure energy at your location."
+ feedback = "FW"
summon_type = list(/obj/effect/forcefield)
duration = 300
charge_max = 100
spell_flags = 0
range = 0
cast_sound = null
-
+ cast_sound = 'sound/magic/ForceWall.ogg'
+
hud_state = "wiz_shield"
/spell/aoe_turf/conjure/forcewall/mime
diff --git a/code/modules/spells/aoe_turf/conjure/grove.dm b/code/modules/spells/aoe_turf/conjure/grove.dm
new file mode 100644
index 00000000000..b70b5f77695
--- /dev/null
+++ b/code/modules/spells/aoe_turf/conjure/grove.dm
@@ -0,0 +1,75 @@
+/spell/aoe_turf/conjure/grove
+ name = "Grove"
+ desc = "Creates a sanctuary of nature around the wizard as well as creating a healing plant."
+
+ spell_flags = IGNOREDENSE | IGNORESPACE | NEEDSCLOTHES | Z2NOCAST | IGNOREPREV
+ charge_max = 1200
+ school = "conjuration"
+ cast_sound = 'sound/species/diona/gestalt_grow.ogg'
+ range = 1
+ cooldown_min = 600
+
+ level_max = list(Sp_TOTAL = 3, Sp_SPEED = 3, Sp_POWER = 1)
+
+ summon_amt = 47
+ summon_type = list(/turf/simulated/floor/grass)
+ var/spread = 0
+ var/datum/seed/seed
+ var/seed_type = /datum/seed/merlin_tear
+
+/spell/aoe_turf/conjure/grove/New()
+ ..()
+ if(seed_type)
+ seed = new seed_type()
+ else
+ seed = plant_controller.create_random_seed(1)
+
+/spell/aoe_turf/conjure/grove/before_cast()
+ var/turf/T = get_turf(holder)
+ var/obj/effect/plant/P = new(T,seed)
+ P.spread_chance = spread
+
+
+/spell/aoe_turf/conjure/grove/sanctuary
+ name = "Sanctuary"
+ desc = "Creates a sanctuary of nature around the wizard as well as creating a healing plant."
+ feedback = "SY"
+ invocation = "Bo k'itan"
+ invocation_type = SpI_SHOUT
+ spell_flags = IGNOREDENSE | IGNORESPACE | NEEDSCLOTHES | Z2NOCAST | IGNOREPREV
+ cooldown_min = 600
+ cast_sound = 'sound/species/diona/gestalt_grow.ogg'
+
+ level_max = list(Sp_TOTAL = 3, Sp_SPEED = 3, Sp_POWER = 1)
+
+ seed_type = /datum/seed/merlin_tear
+ newVars = list("name" = "sanctuary", "desc" = "This grass makes you feel comfortable. Peaceful.","blessed" = 1)
+
+ hud_state = "wiz_grove"
+/spell/aoe_turf/conjure/grove/sanctuary/empower_spell()
+ if(!..())
+ return 0
+
+ seed.set_trait(TRAIT_SPREAD,2) //make it grow.
+ spread = 40
+ return "Your sanctuary will now grow beyond that of the grassy perimeter."
+
+/datum/seed/merlin_tear
+ name = "merlin tears"
+ seed_name = "merlin tears"
+ display_name = "merlin tears"
+ chems = list("bicaridine" = list(3,7), "dermaline" = list(3,7), "anti_toxin" = list(3,7), "tricordrazine" = list(3,7), "alkysine" = list(1,2), "imidazoline" = list(1,2), "peridaxon" = list(4,5))
+ kitchen_tag = "berries"
+
+/datum/seed/merlin_tear/New()
+ ..()
+ set_trait(TRAIT_PLANT_ICON,"bush5")
+ set_trait(TRAIT_PRODUCT_ICON,"berry")
+ set_trait(TRAIT_PRODUCT_COLOUR,"#4d4dff")
+ set_trait(TRAIT_PLANT_COLOUR, "#ff6600")
+ set_trait(TRAIT_YIELD,4)
+ set_trait(TRAIT_MATURATION,6)
+ set_trait(TRAIT_PRODUCTION,6)
+ set_trait(TRAIT_POTENCY,10)
+ set_trait(TRAIT_HARVEST_REPEAT,1)
+ set_trait(TRAIT_IMMUTABLE,1)
diff --git a/code/modules/spells/aoe_turf/disable_tech.dm b/code/modules/spells/aoe_turf/disable_tech.dm
index 5192ecb664a..fd36eb03193 100644
--- a/code/modules/spells/aoe_turf/disable_tech.dm
+++ b/code/modules/spells/aoe_turf/disable_tech.dm
@@ -1,6 +1,7 @@
/spell/aoe_turf/disable_tech
name = "Disable Tech"
desc = "This spell disables all weapons, cameras and most other technology in range."
+ feedback = "DT"
charge_max = 400
spell_flags = NEEDSCLOTHES
invocation = "NEC CANTIO"
@@ -8,11 +9,12 @@
selection_type = "range"
range = 0
inner_radius = -1
-
+ cast_sound = 'sound/magic/Disable_Tech.ogg'
+
cooldown_min = 200 //50 deciseconds reduction per rank
- var/emp_heavy = 6
- var/emp_light = 10
+ var/emp_heavy = 3
+ var/emp_light = 5
hud_state = "wiz_tech"
@@ -20,4 +22,12 @@
for(var/turf/target in targets)
empulse(get_turf(target), emp_heavy, emp_light)
- return
\ No newline at end of file
+ return
+
+/spell/aoe_turf/disable_tech/empower_spell()
+ if(!..())
+ return 0
+ emp_heavy += 2
+ emp_light += 2
+
+ return "You've increased the range of [src]."
diff --git a/code/modules/spells/aoe_turf/knock.dm b/code/modules/spells/aoe_turf/knock.dm
index b0d79bb2b99..7149816aafe 100644
--- a/code/modules/spells/aoe_turf/knock.dm
+++ b/code/modules/spells/aoe_turf/knock.dm
@@ -1,7 +1,7 @@
/spell/aoe_turf/knock
name = "Knock"
desc = "This spell opens nearby doors and does not require wizard garb."
-
+ feedback = "KN"
school = "transmutation"
charge_max = 100
spell_flags = 0
@@ -9,6 +9,7 @@
invocation_type = SpI_WHISPER
range = 3
cooldown_min = 20 //20 deciseconds reduction per rank
+ cast_sound = 'sound/magic/Knock.ogg'
hud_state = "wiz_knock"
@@ -22,6 +23,12 @@
door.open()
return
+/spell/aoe_turf/knock/empower_spell()
+ if(!..())
+ return 0
+ range *= 2
+
+ return "You've doubled the range of [src]."
//Construct version
/spell/aoe_turf/knock/harvester
@@ -61,4 +68,4 @@
spawn(10)
qdel(animation)
T.cultify()
- return
\ No newline at end of file
+ return
diff --git a/code/modules/spells/aoe_turf/smoke.dm b/code/modules/spells/aoe_turf/smoke.dm
index e055fc702f5..1a3ea01b839 100644
--- a/code/modules/spells/aoe_turf/smoke.dm
+++ b/code/modules/spells/aoe_turf/smoke.dm
@@ -1,7 +1,7 @@
/spell/aoe_turf/smoke
name = "Smoke"
desc = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
-
+ feedback = "SM"
school = "conjuration"
charge_max = 120
spell_flags = 0
@@ -10,8 +10,16 @@
range = 1
inner_radius = -1
cooldown_min = 20 //25 deciseconds reduction per rank
+ cast_sound = 'sound/magic/Smoke.ogg'
smoke_spread = 2
smoke_amt = 5
hud_state = "wiz_smoke"
+
+/spell/aoe_turf/smoke/empower_spell()
+ if(!..())
+ return 0
+ smoke_amt += 2
+
+ return "[src] will now create more smoke."
diff --git a/code/modules/spells/aoe_turf/summons.dm b/code/modules/spells/aoe_turf/summons.dm
index 996b583585e..3ec50661363 100644
--- a/code/modules/spells/aoe_turf/summons.dm
+++ b/code/modules/spells/aoe_turf/summons.dm
@@ -12,22 +12,30 @@
/spell/aoe_turf/conjure/carp
name = "Summon Carp"
desc = "This spell conjures a simple carp."
-
+ feedback = "CA"
school = "conjuration"
charge_max = 1200
spell_flags = NEEDSCLOTHES
invocation = "NOUK FHUNMM SACP RISSKA"
invocation_type = SpI_SHOUT
range = 1
-
+ cast_sound = 'sound/magic/Summon_Karp.ogg'
summon_type = list(/mob/living/simple_animal/hostile/carp)
hud_state = "wiz_carp"
+/spell/aoe_turf/conjure/carp/empower_spell()
+ if(!..())
+ return 0
+
+ summon_amt++
+
+ return "You now summon [summon_amt] carps per spellcast."
+
/spell/aoe_turf/conjure/creature
name = "Summon Creature Swarm"
desc = "This spell tears the fabric of reality, allowing horrific daemons to spill forth"
-
+ cast_sound = 'sound/magic/Summon_Karp.ogg'
school = "conjuration"
charge_max = 1200
spell_flags = 0
@@ -38,4 +46,33 @@
summon_type = list(/mob/living/simple_animal/hostile/creature)
- hud_state = "wiz_creature"
\ No newline at end of file
+ hud_state = "wiz_creature"
+
+/spell/aoe_turf/conjure/mirage
+ name = "Summon Mirage"
+ desc = "This spell summons a harmless carp mirage for a few seconds."
+ feedback = "MR"
+ school = "illusion"
+ charge_max = 1200
+ spell_flags = NEEDSCLOTHES
+ invocation = "NOUK FHUNNM SACP RISSKA"
+ invocation_type = SpI_SHOUT
+ range = 1
+
+ duration = 600
+ cooldown_min = 600
+ level_max = list(Sp_TOTAL = 4, Sp_SPEED = 2, Sp_POWER = 3)
+ cast_sound = 'sound/magic/Summon_Karp.ogg'
+ summon_type = list(/mob/living/simple_animal/hostile/carp)
+
+ hud_state = "wiz_carp"
+
+ newVars = list("melee_damage_lower" = 0, "melee_damage_upper" = 0, "break_stuff_probability" = 0)
+
+/spell/aoe_turf/conjure/mirage/empower_spell()
+ if(!..())
+ return 0
+
+ summon_amt++
+
+ return "You now summon [summon_amt] mirages per spellcast."
diff --git a/code/modules/spells/artifacts.dm b/code/modules/spells/artifacts.dm
index b0e6e7dbde8..6ef000cbe03 100644
--- a/code/modules/spells/artifacts.dm
+++ b/code/modules/spells/artifacts.dm
@@ -13,7 +13,7 @@
hitsound = 'sound/items/welder2.ogg'
/obj/item/weapon/scrying/attack_self(mob/user as mob)
- if(!(user.mind.assigned_role == "Space Wizard"))
+ if(!(user.faction == "Space Wizard"))
if(istype(user, /mob/living/carbon/human))
//Save the users active hand
var/mob/living/carbon/human/H = user
@@ -38,3 +38,95 @@
user.teleop = user.ghostize(1)
announce_ghost_joinleave(user.teleop, 1, "You feel that they used a powerful artifact to [pick("invade","disturb","disrupt","infest","taint","spoil","blight")] this place with their presence.")
return
+
+/obj/item/weapon/melee/energy/wizard
+ name = "rune sword"
+ desc = "A large sword engraved with arcane markings, it seems to reverberate with unearthly powers."
+ icon = 'icons/obj/sword.dmi'
+ icon_state = "runesword0"
+ item_state = "runesword0"
+ contained_sprite = 1
+ active_force = 40
+ active_throwforce = 40
+ active_w_class = 5
+ force = 20
+ throwforce = 30
+ throw_speed = 5
+ throw_range = 10
+ w_class = 5
+ flags = NOBLOODY
+ origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 8)
+ attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
+ hitsound = 'sound/weapons/bladeslice.ogg'
+ sharp = 1
+ edge = 1
+ slot_flags = SLOT_BELT
+
+/obj/item/weapon/melee/energy/wizard/activate(mob/living/user)
+ ..()
+ icon_state = "runesword1"
+ item_state = "runesword1"
+ user << "\The [src] surges to life!. "
+
+/obj/item/weapon/melee/energy/wizard/deactivate(mob/living/user)
+ ..()
+ icon_state = "runesword0"
+ item_state = "runesword0"
+ user << "\The [src] slowly dies out. "
+
+/obj/item/weapon/melee/energy/wizard/attack(mob/living/M, mob/living/user, var/target_zone)
+ if(user.faction == "Space Wizard")
+ return ..()
+
+ var/zone = (user.hand ? "l_arm":"r_arm")
+ if(ishuman(user))
+ var/mob/living/carbon/human/H = user
+ var/obj/item/organ/external/affecting = H.get_organ(zone)
+ user << "The sword refuses you as its true wielder, slashing your [affecting.name] instead! "
+
+ user.apply_damage(active_force, BRUTE, zone, 0, sharp=1, edge=1)
+
+ user.drop_from_inventory(src)
+
+ return 1
+
+/* //commented until issues with sparks and sword blocking updates are merged
+/obj/item/weapon/melee/energy/wizard/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
+ if(active && default_parry_check(user, attacker, damage_source) && prob(50))
+ user.visible_message("\The [user] parries [attack_text] with \the [src]! ")
+
+ var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
+ spark_system.set_up(5, 0, user.loc)
+ spark_system.start()
+ playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
+ return 1
+
+ return 0
+ */
+
+//skeleton weapons and armor
+
+/obj/item/clothing/suit/bone
+ name = "bone armor"
+ desc = "A rudimentary armor made of bones of several creatures."
+ icon = 'icons/obj/necromancer.dmi'
+ icon_state = "bonearmor"
+ item_state = "bonearmor"
+ contained_sprite = 1
+ species_restricted = list("Skeleton")
+ body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
+ armor = list(melee = 50, bullet = 40, laser = 50, energy = 25, bomb = 30, bio = 0, rad = 0)
+
+/obj/item/clothing/head/helmet/bone
+ name = "bone helmet"
+ desc = "A rudimentary helmet made of some dead creature."
+ icon = 'icons/obj/necromancer.dmi'
+ icon_state = "skull"
+ item_state = "skull"
+ contained_sprite = 1
+ species_restricted = list("Skeleton")
+ armor = list(melee = 50, bullet = 40, laser = 50, energy = 25, bomb = 30, bio = 0, rad = 0)
+
+/obj/item/weapon/material/twohanded/spear/bone
+ desc = "A spear crafted with bones of some long forgotten creature."
+ default_material = "cursed bone"
diff --git a/code/modules/spells/contracts.dm b/code/modules/spells/contracts.dm
new file mode 100644
index 00000000000..e9341e4a020
--- /dev/null
+++ b/code/modules/spells/contracts.dm
@@ -0,0 +1,150 @@
+/obj/item/weapon/contract
+ name = "contract"
+ desc = "written in the blood of some unfortunate fellow."
+ icon = 'icons/mob/screen_spells.dmi'
+ icon_state = "master_open"
+
+ var/contract_master = null
+ var/list/contract_spells = list(/spell/contract/reward,/spell/contract/punish,/spell/contract/return_master)
+
+/obj/item/weapon/contract/attack_self(mob/user as mob)
+ if(contract_master == null)
+ user << "You bind the contract to your soul, making you the recipient of whatever poor fool's soul that decides to contract with you. "
+ contract_master = user
+ return
+
+ if(contract_master == user)
+ user << "You can't contract with yourself!"
+ return
+
+ var/ans = alert(user,"The contract clearly states that signing this contract will bind your soul to \the [contract_master]. Are you sure you want to continue?","[src]","Yes","No")
+
+ if(ans == "Yes")
+ user.visible_message("\The [user] signs the contract, their body glowing a deep yellow.")
+ if(!src.contract_effect(user))
+ user.visible_message("\The [src] visibly rejects \the [user], erasing their signature from the line.")
+ return
+ user.visible_message("\The [src] disappears with a flash of light.")
+ if(contract_spells.len && istype(contract_master,/mob/living)) //if it aint text its probably a mob or another user
+ var/mob/living/M = contract_master
+ for(var/spell_type in contract_spells)
+ M.add_spell(new spell_type(user), "const_spell_ready")
+ log_and_message_admins("signed their soul over to \the [contract_master] using \the [src].", user)
+ user.drop_from_inventory(src)
+ qdel(src)
+
+/obj/item/weapon/contract/proc/contract_effect(mob/user as mob)
+ user << "You've signed your soul over to \the [contract_master] and with that your unbreakable vow of servitude begins. "
+ return 1
+
+/obj/item/weapon/contract/apprentice
+ name = "apprentice wizarding contract"
+ desc = "a wizarding school contract for those who want to sign their soul for a piece of the magic pie."
+ color = "#993300"
+
+/obj/item/weapon/contract/apprentice/contract_effect(mob/user as mob)
+ if(user.mind.special_role == "apprentice")
+ user << "You are already a wizarding apprentice! "
+ return 0
+ if(wizards.add_antagonist_mind(user.mind,1,"apprentice","You are an apprentice! Your job is to learn the wizarding arts! "))
+ user << "With the signing of this paper you agree to become \the [contract_master]'s apprentice in the art of wizardry. "
+ user.faction = "Space Wizard"
+ return 1
+ return 0
+
+
+/obj/item/weapon/contract/wizard //contracts that involve making a deal with the Wizard Acadamy (or NON PLAYERS)
+ contract_master = "\improper Wizard Academy"
+
+/obj/item/weapon/contract/wizard/xray
+ name = "xray vision contract"
+ desc = "This contract is almost see-through..."
+ color = "#339900"
+
+/obj/item/weapon/contract/wizard/xray/contract_effect(mob/user as mob)
+ ..()
+ if (!(XRAY in user.mutations))
+ user.mutations.Add(XRAY)
+ user.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
+ user.see_in_dark = 8
+ user.see_invisible = SEE_INVISIBLE_LEVEL_TWO
+ user << "The walls suddenly disappear. "
+ return 1
+ return 0
+
+/obj/item/weapon/contract/wizard/tk
+ name = "telekinesis contract"
+ desc = "This contract makes your mind buzz. It promises to give you the ability to move things with your mind. At a price."
+ color = "#990033"
+
+/obj/item/weapon/contract/wizard/tk/contract_effect(mob/user as mob)
+ ..()
+ if(!(TK in user.mutations))
+ user.mutations.Add(TK)
+ user << "You feel your mind expanding! "
+ return 1
+ return 0
+
+/obj/item/weapon/contract/boon
+ name = "boon contract"
+ desc = "this contract grants you a boon for signing it."
+ var/path
+
+/obj/item/weapon/contract/boon/New(var/newloc, var/new_path)
+ ..(newloc)
+ if(new_path)
+ path = new_path
+ var/item_name = ""
+ if(ispath(path,/obj))
+ var/obj/O = path
+ item_name = initial(O.name)
+ else if(ispath(path,/spell))
+ var/spell/S = path
+ item_name = initial(S.name)
+ name = "[item_name] contract"
+
+/obj/item/weapon/contract/boon/contract_effect(mob/user as mob)
+ ..()
+ if(ispath(path,/spell))
+ user.add_spell(new path)
+ return 1
+ else if(ispath(path,/obj))
+ new path(get_turf(user.loc))
+ playsound(get_turf(usr),'sound/effects/phasein.ogg',50,1)
+ return 1
+
+/obj/item/weapon/contract/boon/wizard
+ contract_master = "\improper Wizard Academy"
+
+/obj/item/weapon/contract/boon/wizard/artificer
+ path = /spell/aoe_turf/conjure/construct
+ desc = "This contract has a passage dedicated to an entity known as 'Nar-Sie'"
+
+/obj/item/weapon/contract/boon/wizard/fireball
+ path = /spell/targeted/projectile/dumbfire/fireball
+ desc = "This contract feels warm to the touch."
+
+/obj/item/weapon/contract/boon/wizard/smoke
+ path = /spell/aoe_turf/smoke
+ desc = "This contract smells as dank as they come."
+
+/obj/item/weapon/contract/boon/wizard/mindswap
+ path = /spell/targeted/mind_transfer
+ desc = "This contract looks ragged and torn."
+
+/obj/item/weapon/contract/boon/wizard/forcewall
+ path = /spell/aoe_turf/conjure/forcewall
+ contract_master = "\improper Mime Federation"
+ desc = "This contract has a dedication to mimes everywhere at the top."
+
+/obj/item/weapon/contract/boon/wizard/knock
+ path = /spell/aoe_turf/knock
+ desc = "This contract is hard to hold still."
+
+/obj/item/weapon/contract/boon/wizard/horsemask
+ path = /spell/targeted/equip_item/horsemask
+ desc = "This contract is more horse than your mind has room for."
+
+/obj/item/weapon/contract/boon/wizard/charge
+ path = /spell/aoe_turf/charge
+ desc = "This contract is made of 100% post-consumer wizard."
diff --git a/code/modules/spells/general/area_teleport.dm b/code/modules/spells/general/area_teleport.dm
index 408cc334b51..1f13736bdd0 100644
--- a/code/modules/spells/general/area_teleport.dm
+++ b/code/modules/spells/general/area_teleport.dm
@@ -1,7 +1,7 @@
/spell/area_teleport
name = "Teleport"
desc = "This spell teleports you to a type of area of your selection."
-
+ feedback = "TP"
school = "abjuration"
charge_max = 600
spell_flags = NEEDSCLOTHES
diff --git a/code/modules/spells/general/contract_spells.dm b/code/modules/spells/general/contract_spells.dm
new file mode 100644
index 00000000000..ef815a22f52
--- /dev/null
+++ b/code/modules/spells/general/contract_spells.dm
@@ -0,0 +1,67 @@
+//These spells are given to the owner of a contract when a victim signs it.
+//As such they are REALLY REALLY powerful (because the victim is rewarded for signing it, and signing contracts is completely voluntary)
+
+/spell/contract
+ name = "Contract Spell"
+ desc = "A spell perfecting the techniques of keeping a servant happy and obedient."
+
+ school = "transmutation"
+ spell_flags = 0
+ invocation = "none"
+ invocation_type = SpI_NONE
+
+
+ var/mob/subject
+
+/spell/contract/New(var/mob/M)
+ ..()
+ subject = M
+ name += " ([M.real_name])"
+
+/spell/contract/choose_targets()
+ return list(subject)
+
+/spell/contract/cast(mob/target,mob/user)
+ if(!subject)
+ usr << "This spell was not properly given a target. Contact a coder."
+ return null
+
+ if(istype(target,/list))
+ target = target[1]
+ return target
+
+
+/spell/contract/reward
+ name = "Reward Contractee"
+ desc = "A spell that makes your contracted victim feel better."
+
+ charge_max = 300
+ cooldown_min = 100
+
+ hud_state = "wiz_jaunt_old"
+
+/spell/contract/reward/cast(mob/living/target,mob/user)
+ target = ..(target,user)
+ if(!target)
+ return
+
+ target << "You feel great! "
+ target.ExtinguishMob()
+
+/spell/contract/punish
+ name = "Punish Contractee"
+ desc = "A spell that sets your contracted victim ablaze."
+
+ charge_max = 300
+ cooldown_min = 100
+
+ hud_state = "gen_immolate"
+
+/spell/contract/punish/cast(mob/living/target,mob/user)
+ target = ..(target,user)
+ if(!target)
+ return
+
+ target << "You feel punished! "
+ target.fire_stacks += 15
+ target.IgniteMob()
diff --git a/code/modules/spells/general/mark_recall.dm b/code/modules/spells/general/mark_recall.dm
new file mode 100644
index 00000000000..8d34ede8fb7
--- /dev/null
+++ b/code/modules/spells/general/mark_recall.dm
@@ -0,0 +1,83 @@
+/spell/mark_recall
+ name = "Mark and Recall"
+ desc = "This spell was created so wizards could get home from the bar without driving."
+ feedback = "MK"
+ school = "abjuration"
+ charge_max = 600
+ spell_flags = Z2NOCAST
+ invocation = "RE ALKI R'NATHA"
+ invocation_type = SpI_WHISPER
+ cooldown_min = 300
+
+ smoke_amt = 1
+ smoke_spread = 5
+
+ level_max = list(Sp_TOTAL = 4, Sp_SPEED = 4, Sp_POWER = 1)
+
+ cast_sound = 'sound/effects/teleport.ogg'
+ hud_state = "wiz_mark"
+ var/mark = null
+
+/spell/mark_recall/choose_targets()
+ if(!mark)
+ return list("magical fairy dust") //because why not
+ else
+ return list(mark)
+
+/spell/mark_recall/cast(var/list/targets,mob/user)
+ if(!targets.len)
+ return 0
+ var/target = targets[1]
+ if(istext(target))
+ mark = new /obj/effect/cleanable/wizard_mark(get_turf(user),src)
+ return 1
+ if(!istype(target,/obj)) //something went wrong
+ return 0
+ var/turf/T = get_turf(target)
+ if(!T)
+ return 0
+ user.forceMove(T)
+ ..()
+
+/spell/mark_recall/empower_spell()
+ if(!..())
+ return 0
+
+ spell_flags = STATALLOWED
+
+ return "You no longer have to be conscious to activate this spell."
+
+/obj/effect/cleanable/wizard_mark
+ name = "\improper Mark of the Wizard"
+ desc = "A strange rune, probably someone playing with crayons again."
+ icon = 'icons/obj/rune.dmi'
+ icon_state = "wizard_mark"
+
+ anchored = 1
+ unacidable = 1
+ layer = TURF_LAYER
+
+ var/spell/mark_recall/spell
+
+/obj/effect/cleanable/wizard_mark/New(var/newloc,var/mrspell)
+ ..()
+ spell = mrspell
+
+/obj/effect/cleanable/wizard_mark/Destroy()
+ spell.mark = null //dereference pls.
+ spell = null
+ ..()
+
+/obj/effect/cleanable/wizard_mark/attack_hand(var/mob/user)
+ if(user == spell.holder)
+ user.visible_message("\The [user] mutters an incantation and \the [src] disappears!")
+ qdel(src)
+ ..()
+
+/obj/effect/cleanable/wizard_mark/attackby(var/obj/item/I, var/mob/user)
+ if(istype(I, /obj/item/weapon/nullrod) || istype(I, /obj/item/weapon/spellbook))
+ user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
+ src.visible_message("\The [src] fades away!")
+ qdel(src)
+ return
+ ..()
diff --git a/code/modules/spells/general/return_master.dm b/code/modules/spells/general/return_master.dm
new file mode 100644
index 00000000000..51083178e16
--- /dev/null
+++ b/code/modules/spells/general/return_master.dm
@@ -0,0 +1,23 @@
+/spell/contract/return_master
+ name = "Return to Master"
+ desc = "Teleport back to your master"
+
+ school = "abjuration"
+ charge_max = 600
+ spell_flags = 0
+ invocation = "none"
+ invocation_type = SpI_NONE
+ cooldown_min = 200
+
+ smoke_spread = 1
+ smoke_amt = 5
+
+ hud_state = "wiz_tele"
+
+
+/spell/contract/return_master/cast(mob/target,mob/user)
+ target = ..(target,user)
+ if(!target)
+ return
+
+ user.forceMove(get_turf(target))
\ No newline at end of file
diff --git a/code/modules/spells/hand/hand.dm b/code/modules/spells/hand/hand.dm
new file mode 100644
index 00000000000..14d8279222f
--- /dev/null
+++ b/code/modules/spells/hand/hand.dm
@@ -0,0 +1,33 @@
+/spell/hand
+ var/min_range = 0
+ var/list/compatible_targets = list()
+ var/casts = 1
+ var/spell_delay = 5
+ var/move_delay
+ var/click_delay
+ var/hand_state = "magic"
+
+/spell/hand/choose_targets(mob/user = usr)
+ return list(user)
+
+/spell/hand/cast(list/targets, mob/user)
+ for(var/mob/M in targets)
+ if(M.get_active_hand())
+ user << "You need an empty hand to cast this spell. "
+ return
+ var/obj/item/magic_hand/H = new(src)
+ if(!M.put_in_active_hand(H))
+ qdel(H)
+ return
+ user << "You ready the [name] spell ([casts]/[casts] charges)."
+
+/spell/hand/proc/valid_target(var/atom/a,var/mob/user) //we use seperate procs for our target checking for the hand spells.
+ var/distance = get_dist(a,user)
+ if((min_range && distance < min_range) || (range && distance > range))
+ return 0
+ if(!is_type_in_list(a,compatible_targets))
+ return 0
+ return 1
+
+/spell/hand/proc/cast_hand(var/atom/a,var/mob/user) //same for casting.
+ return 1
diff --git a/code/modules/spells/hand/hand_item.dm b/code/modules/spells/hand/hand_item.dm
new file mode 100644
index 00000000000..91dd67c7361
--- /dev/null
+++ b/code/modules/spells/hand/hand_item.dm
@@ -0,0 +1,56 @@
+/*much like grab this item is used primarily for the utility it provides.
+Basically: I can use it to target things where I click. I can then pass these targets to a spell and target things not using a list.
+*/
+
+/obj/item/magic_hand
+ name = "Magic Hand"
+ icon = 'icons/mob/screen1.dmi'
+ flags = 0
+ abstract = 1
+ w_class = 5.0
+ icon_state = "spell"
+ var/next_spell_time = 0
+ var/spell/hand/hand_spell
+ var/casts = 0
+
+/obj/item/magic_hand/New(var/spell/hand/S)
+ hand_spell = S
+ name = "[name] ([S.name])"
+ casts = S.casts
+ icon_state = S.hand_state
+
+/obj/item/magic_hand/attack() //can't be used to actually bludgeon things
+ return 1
+
+/obj/item/magic_hand/afterattack(atom/A, mob/living/user)
+ if(!hand_spell) //no spell? Die.
+ user.drop_from_inventory(src)
+
+ if(!hand_spell.valid_target(A,user))
+ return
+ if(world.time < next_spell_time)
+ user << "The spell isn't ready yet! "
+ return
+
+ if(hand_spell.cast_hand(A,user))
+ next_spell_time = world.time + hand_spell.spell_delay
+ casts--
+ if(hand_spell.move_delay)
+ user.setMoveCooldown(hand_spell.move_delay)
+ if(hand_spell.click_delay)
+ user.setClickCooldown(hand_spell.move_delay)
+ if(!casts)
+ user.drop_from_inventory(src)
+ return
+ user << "[casts]/[hand_spell.casts] charges left."
+
+/obj/item/magic_hand/throw_at() //no throwing pls
+ usr.drop_from_inventory(src)
+
+/obj/item/magic_hand/dropped() //gets deleted on drop
+ loc = null
+ qdel(src)
+
+/obj/item/magic_hand/Destroy() //better save than sorry.
+ hand_spell = null
+ ..()
\ No newline at end of file
diff --git a/code/modules/spells/monster_manual.dm b/code/modules/spells/monster_manual.dm
new file mode 100644
index 00000000000..9d21d6c3fd6
--- /dev/null
+++ b/code/modules/spells/monster_manual.dm
@@ -0,0 +1,97 @@
+/obj/item/weapon/monster_manual
+ name = "bestiarum"
+ desc = "A book detailing various magical creatures."
+ icon = 'icons/obj/library.dmi'
+ icon_state = "bookHacking"
+ throw_speed = 1
+ throw_range = 5
+ w_class = 2
+ var/uses = 1
+ var/temp = null
+ var/list/monster = list(/mob/living/simple_animal/familiar/pet/cat,
+ /mob/living/simple_animal/familiar/pet/mouse,
+ /mob/living/simple_animal/familiar/carcinus,
+ /mob/living/simple_animal/familiar/horror,
+ /mob/living/simple_animal/familiar/goat,
+ /mob/living/simple_animal/familiar/pike
+ )
+ var/list/monster_info = list( "It is well known that the blackest of cats make good familiars.",
+ "Mice are full of mischief and magic. A simple animal, yes, but one of the wizard's finest.",
+ "A mortal decendant of the original Carcinus, it is said their shells are near impenetrable and their claws as sharp as knives.",
+ "A creature from other plane, its very own presence is enough to shatter the sanity of men.",
+ "A magical goat known for its healing powers and nearly-pacifist ways.",
+ "The more carnivorous and knowledge hungry cousin of the space carp. Keep away from books."
+ )
+
+/obj/item/weapon/monster_manual/attack_self(mob/user as mob)
+ if(!user)
+ return
+ if(!(user.faction == "Space Wizard"))
+ user <<"When you try to open the book, horrors pours out from among the pages! "
+ new /mob/living/simple_animal/hostile/creature(user.loc)
+ playsound(user, 'sound/magic/Summon_Karp.ogg', 100, 1)
+ return
+ else
+ user.set_machine(src)
+ interact(user)
+
+/obj/item/weapon/monster_manual/interact(mob/user as mob)
+ var/dat
+ if(temp)
+ dat = "[temp]Return "
+ else
+ dat = "bestiarum You have [uses] uses left. "
+ for(var/i=1;i<=monster_info.len;i++)
+ var/mob/M = monster[i]
+ var/name = capitalize(initial(M.name))
+ dat += "[name] - [monster_info[i]]"
+ user << browse(dat,"window=monstermanual")
+ onclose(user,"monstermanual")
+
+/obj/item/weapon/monster_manual/Topic(href, href_list)
+ ..()
+ if(!Adjacent(usr))
+ usr << browse(null,"window=monstermanual")
+ return
+ if(href_list["temp"])
+ temp = null
+ if(href_list["path"])
+ if(uses == 0)
+ usr << "This book is out of uses."
+ return
+ var/client/C = get_player()
+ if(!C)
+ usr << "There are no souls willing to become a familiar."
+ return
+
+ var path = text2path(href_list["path"])
+ if(!ispath(path))
+ usr << "Invalid mob path in [src]. Contact a coder."
+ return
+
+
+ var/mob/living/simple_animal/familiar/F = new path(get_turf(src))
+ F.ckey = C.ckey
+ F.faction = usr.faction
+ F.add_spell(new /spell/contract/return_master(usr),"const_spell_ready")
+ if(C.mob && C.mob.mind)
+ C.mob.mind.transfer_to(F)
+ F << "You are [F], a familiar to [usr]. He is your master and your friend. Aid him in his wizarding duties to the best of your ability. "
+ var/newname = input(F,"Please choose a name. Leaving it blank or canceling will choose the default.", "Name",F.name) as null|text
+ if(newname)
+ F.name = newname
+ temp = "You have summoned \the [F]"
+ uses--
+
+ if(Adjacent(usr))
+ src.interact(usr)
+ else
+ usr << browse(null,"window=monstermanual")
+
+/obj/item/weapon/monster_manual/proc/get_player()
+ for(var/mob/O in dead_mob_list)
+ if(O.client)
+ var/getResponse = alert(O,"A wizard is requesting a familiar. Would you like to play as one?", "Wizard familiar summons","Yes","No")
+ if(getResponse == "Yes")
+ return O.client
+ return null
diff --git a/code/modules/spells/no_clothes.dm b/code/modules/spells/no_clothes.dm
index 782fe1909fe..169e81a214e 100644
--- a/code/modules/spells/no_clothes.dm
+++ b/code/modules/spells/no_clothes.dm
@@ -1,5 +1,5 @@
/spell/noclothes
name = "No Clothes"
- desc = "This is a placeholder for knowing if you dont need clothes for any spell."
-
+ desc = "Learn the ways of robeless spell casting."
+ feedback = "NC"
spell_flags = NO_BUTTON
\ No newline at end of file
diff --git a/code/modules/spells/spell_code.dm b/code/modules/spells/spell_code.dm
index 1e8274757ec..657789dbe5e 100644
--- a/code/modules/spells/spell_code.dm
+++ b/code/modules/spells/spell_code.dm
@@ -3,6 +3,7 @@ var/list/spells = typesof(/spell) //needed for the badmin verb for now
/spell
var/name = "Spell"
var/desc = "A spell"
+ var/feedback = "" //what gets sent if this spell gets chosen by the spellbook.
parent_type = /datum
var/panel = "Spells"//What panel the proc holder needs to go on.
@@ -15,6 +16,7 @@ var/list/spells = typesof(/spell) //needed for the badmin verb for now
var/still_recharging_msg = "The spell is still recharging. "
var/silenced = 0 //not a binary - the length of time we can't cast this for
+ var/processing = 0 //are we processing already? Mainly used so that silencing a spell doesn't call process() again. (and inadvertedly making it run twice as fast)
var/holder_var_type = "bruteloss" //only used if charge_type equals to "holder_var"
var/holder_var_amount = 20 //same. The amount adjusted with the mob's var when the spell is used
@@ -65,9 +67,20 @@ var/list/spells = typesof(/spell) //needed for the badmin verb for now
charge_counter = charge_max
/spell/proc/process()
- spawn while(charge_counter < charge_max)
- charge_counter++
- sleep(1)
+ if(processing)
+ return
+ processing = 1
+ spawn(0)
+ while(charge_counter < charge_max || silenced > 0)
+ charge_counter = min(charge_max,charge_counter+1)
+ silenced = max(0,silenced-1)
+ sleep(1)
+ if(connected_button)
+ var/obj/screen/spell/S = connected_button
+ if(!istype(S))
+ return
+ S.update_charge(1)
+ processing = 0
return
/////////////////
@@ -85,7 +98,7 @@ var/list/spells = typesof(/spell) //needed for the badmin verb for now
if(cast_delay && !spell_do_after(user, cast_delay))
return
var/list/targets = choose_targets(user)
- if(targets && targets.len)
+ if(targets && targets.len && cast_check(1,user))
invocation(user, targets)
take_charge(user, skipcharge)
@@ -94,6 +107,7 @@ var/list/spells = typesof(/spell) //needed for the badmin verb for now
if(prob(critfailchance))
critfail(targets, user)
else
+ playsound(get_turf(user), cast_sound, 50, 1)
cast(targets, user)
after_cast(targets) //generates the sparks, smoke, target messages etc.
@@ -114,6 +128,8 @@ var/list/spells = typesof(/spell) //needed for the badmin verb for now
target.adjustToxLoss(amount)
if("oxyloss")
target.adjustOxyLoss(amount)
+ if("brainloss")
+ target.adjustBrainLoss(amount)
if("stunned")
target.AdjustStunned(amount)
if("weakened")
@@ -158,9 +174,7 @@ var/list/spells = typesof(/spell) //needed for the badmin verb for now
if(istype(target,/mob/living) && message)
target << text("[message]")
if(sparks_spread)
- var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
- sparks.set_up(sparks_amt, 0, location) //no idea what the 0 is
- sparks.start()
+ spark(location, sparks_amt)
if(smoke_spread)
if(smoke_spread == 1)
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
@@ -277,14 +291,19 @@ var/list/spells = typesof(/spell) //needed for the badmin verb for now
if(level_max[Sp_TOTAL] <= ( spell_levels[Sp_SPEED] + spell_levels[Sp_POWER] )) //too many levels, can't do it
return 0
- if(upgrade_type && upgrade_type in spell_levels && upgrade_type in level_max)
- if(spell_levels[upgrade_type] >= level_max[upgrade_type])
- return 0
+ //if(upgrade_type && spell_levels[upgrade_type] && level_max[upgrade_type])
+ if(upgrade_type && spell_levels[upgrade_type] >= level_max[upgrade_type])
+ return 0
return 1
/spell/proc/empower_spell()
- return
+ if(!can_improve(Sp_POWER))
+ return 0
+
+ spell_levels[Sp_POWER]++
+
+ return 1
/spell/proc/quicken_spell()
if(!can_improve(Sp_SPEED))
diff --git a/code/modules/spells/spell_verb.dm b/code/modules/spells/spell_verb.dm
new file mode 100644
index 00000000000..d66818216a6
--- /dev/null
+++ b/code/modules/spells/spell_verb.dm
@@ -0,0 +1,10 @@
+/mob/proc/cast_spell(var/spell/spell in spell_list)
+ set category = "IC"
+ set name = "Cast"
+ set desc = "Cast a spell"
+
+ if(!spell_list.len)
+ src.verbs -= /mob/proc/cast_spell
+ return
+
+ spell.perform(usr)
\ No newline at end of file
diff --git a/code/modules/spells/spellbook.dm b/code/modules/spells/spellbook.dm
index e009e523873..03fde134135 100644
--- a/code/modules/spells/spellbook.dm
+++ b/code/modules/spells/spellbook.dm
@@ -1,27 +1,56 @@
+#define LOCKED 2
+#define CAN_MAKE_CONTRACTS 4
+
+var/list/artefact_feedback = list(/obj/structure/closet/wizard/armor = "HS",
+ /obj/item/weapon/gun/energy/staff/focus = "MF",
+ /obj/item/weapon/monster_manual = "MA",
+ /obj/item/weapon/contract/apprentice = "CP",
+ /obj/structure/closet/wizard/souls = "SS",
+ /obj/item/weapon/contract/wizard/tk = "TK",
+ /obj/structure/closet/wizard/scrying = "SO",
+ /obj/item/weapon/teleportation_scroll = "TS",
+ /obj/item/weapon/gun/energy/staff = "ST",
+ /obj/item/weapon/gun/energy/staff/animate = "SA",
+ /obj/item/weapon/melee/energy/wizard = "WS",
+ /obj/item/weapon/gun/energy/staff/chaos = "SC",
+ /obj/item/weapon/storage/belt/wands/full = "WB")
+
/obj/item/weapon/spellbook
- name = "spell book"
+ name = "master spell book"
desc = "The legendary book of spells of the wizard."
icon = 'icons/obj/library.dmi'
- icon_state ="spellbook"
+ icon_state = "spellbook"
throw_speed = 1
throw_range = 5
w_class = 2
- var/uses = 5
+ var/uses = 1
var/temp = null
- var/max_uses = 5
- var/op = 1
+ var/datum/spellbook/spellbook
+ var/spellbook_type = /datum/spellbook/ //for spawning specific spellbooks.
+
+/obj/item/weapon/spellbook/New()
+ ..()
+ set_spellbook(spellbook_type)
+
+/obj/item/weapon/spellbook/proc/set_spellbook(var/type)
+ if(spellbook)
+ qdel(spellbook)
+ spellbook = new type()
+ uses = spellbook.max_uses
+ name = spellbook.name
+ desc = spellbook.desc
/obj/item/weapon/spellbook/attack_self(mob/user as mob)
if(!user)
return
- if(!(user.mind.assigned_role == "Space Wizard"))
+ if(!(user.faction == "Space Wizard"))
if(istype(user, /mob/living/carbon/human))
//Save the users active hand
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/LA = H.get_organ("l_arm")
var/obj/item/organ/external/RA = H.get_organ("r_arm")
var/active_hand = H.hand
- user << "\red You feel unimaginable agony as your eyes pour over millenia of forbidden knowledge!"
+ user <<"You feel unimaginable agony as your eyes pour over millenia of forbidden knowledge! "
user.show_message("[user] screams in horror!",2)
H.adjust_fire_stacks(2)
H.IgniteMob()
@@ -35,445 +64,170 @@
RA.droplimb(0,DROPLIMB_BURN)
return
else
- user.set_machine(src)
- var/dat
- if(temp)
- dat = "[temp]Clear "
- else
+ interact(user)
- // AUTOFIXED BY fix_string_idiocy.py
- dat = {"The Book of Spells:
- Spells left to memorize: [uses]
-
- Memorize which spell:
- The number after the spell name is the cooldown time.
- Magic Missile (10)
- This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.
- Fireball (10)
- This spell fires a fireball in the direction you're facing and does not require wizard garb. Be careful not to fire it at people that are standing next to you.
- Disable Technology (60)
- This spell disables all weapons, cameras and most other technology in range.
- Smoke (10)
- This spell spawns a cloud of choking smoke at your location and does not require wizard garb.
- Blind (30)
- This spell temporarly blinds a single person and does not require wizard garb.
- Subjugation (30)
- This spell temporarily subjugates a target's mind and does not require wizard garb.
- Mind Transfer (60)
- This spell allows the user to switch bodies with a target. Careful to not lose your memory in the process.
- Forcewall (10)
- This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb.
- Blink (2)
- This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.
- Teleport (60)
- This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.
- Mutate (60)
- This spell causes you to turn into a hulk and gain telekinesis for a short while.
- Ethereal Jaunt (60)
- This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.
- Knock (10)
- This spell opens nearby doors and does not require wizard garb.
- Curse of the Horseman (15)
- This spell will curse a person to wear an unremovable horse mask (it has glue on the inside) and speak like a horse. It does not require wizard garb.
- A reversal spell offered for free, upon purchase.
- Remove Clothes Requirement Warning: this takes away 2 spell choices.
-
- Artefacts:
- Powerful items imbued with eldritch magics. Summoning one will count towards your maximum number of spells.
- It is recommended that only experienced wizards attempt to wield such artefacts.
-
- Staff of Change
- An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself.
-
- Mental Focus
- An artefact that channels the will of the user into destructive bolts of force.
-
- Six Soul Stone Shards and the spell Artificer
- Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot.
-
- Mastercrafted Armor Set
- An artefact suit of armor that allows you to cast spells while providing more protection against attacks and the void of space.
-
- Staff of Animation
- An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life. This magic doesn't affect machines.
-
- Scrying Orb
- An incandescent orb of crackling energy, using it will allow you to ghost while alive, allowing you to spy upon the station with ease. In addition, buying it will permanently grant you x-ray vision.
- "}
- // END AUTOFIX
- if(op)
- dat += "Re-memorize Spells "
- user << browse(dat, "window=radio")
- onclose(user, "radio")
- return
-
-/obj/item/weapon/spellbook/Topic(href, href_list)
+/obj/item/weapon/spellbook/interact(mob/user as mob)
+ var/dat = null
+ if(temp)
+ dat = "[temp]Return "
+ else
+ dat = "[spellbook.title] [spellbook.title_desc] You have [uses] spell slot[uses > 1 ? "s" : ""] left. "
+ dat += "Requires Wizard Garb Selectable Target Spell Charge Type: Recharge, Sacrifice, Charges "
+ for(var/i in 1 to spellbook.spells.len)
+ var/name = "" //name of target
+ var/desc = "" //description of target
+ var/info = "" //additional information
+ if(ispath(spellbook.spells[i],/datum/spellbook))
+ var/datum/spellbook/S = spellbook.spells[i]
+ name = initial(S.name)
+ desc = initial(S.book_desc)
+ info = "[initial(S.max_uses)] Spell Slots "
+ else if(ispath(spellbook.spells[i],/obj))
+ var/obj/O = spellbook.spells[i]
+ name = "Artefact: [capitalize(initial(O.name))]" //because 99.99% of objects dont have capitals in them and it makes it look weird.
+ desc = initial(O.desc)
+ else if(ispath(spellbook.spells[i],/spell))
+ var/spell/S = spellbook.spells[i]
+ name = initial(S.name)
+ desc = initial(S.desc)
+ var/testing = initial(S.spell_flags)
+ if(testing & NEEDSCLOTHES)
+ info = "W "
+ var/type = ""
+ switch(initial(S.charge_type))
+ if(Sp_RECHARGE)
+ type = "R"
+ if(Sp_HOLDVAR)
+ type = "S"
+ if(Sp_CHARGES)
+ type = "C"
+ info += "[type] "
+ dat += "[name] "
+ if(length(info))
+ dat += " ([info])"
+ dat += " ([spellbook.spells[spellbook.spells[i]]] spell slot[spellbook.spells[spellbook.spells[i]] > 1 ? "s" : "" ])"
+ if(spellbook.book_flags & CAN_MAKE_CONTRACTS)
+ dat += " Make Contract "
+ dat += "[desc] "
+ dat += "Re-memorize your spellbook. "
+ dat += "[spellbook.book_flags & LOCKED ? "Unlock" : "Lock"] the spellbook. "
+ user << browse(dat,"window=spellbook")
+
+/obj/item/weapon/spellbook/Topic(href,href_list)
..()
+
var/mob/living/carbon/human/H = usr
if(H.stat || H.restrained())
return
- if(!istype(H, /mob/living/carbon/human))
- return 1
- if(H.mind.special_role == "apprentice")
- temp = "If you got caught sneaking a peak from your teacher's spellbook, you'd likely be expelled from the Wizard Academy. Better not."
+ if(!istype(H))
return
- if(loc == H || (in_range(src, H) && istype(loc, /turf)))
- H.set_machine(src)
- if(href_list["spell_choice"])
- if(href_list["spell_choice"] == "rememorize")
- var/area/wizard_station/A = locate()
- if(usr in A.contents)
- uses = max_uses
- H.spellremove()
- temp = "All spells have been removed. You may now memorize a new set of spells."
- feedback_add_details("wizard_spell_learned","UM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- else
- temp = "You may only re-memorize spells whilst located inside the wizard sanctuary."
- else if(uses >= 1 && max_uses >=1)
- if(href_list["spell_choice"] == "noclothes")
- if(uses < 2)
- return
- uses--
- /*
- */
- var/list/available_spells = list(magicmissile = "Magic Missile", fireball = "Fireball", disabletech = "Disable Tech", smoke = "Smoke", blind = "Blind", subjugation = "Subjugation", mindswap = "Mind Transfer", forcewall = "Forcewall", blink = "Blink", teleport = "Teleport", mutate = "Mutate", etherealjaunt = "Ethereal Jaunt", knock = "Knock", horseman = "Curse of the Horseman", removehorseman = "Remove Curse of the Horseman", staffchange = "Staff of Change", mentalfocus = "Mental Focus", soulstone = "Six Soul Stone Shards and the spell Artificer", armor = "Mastercrafted Armor Set", staffanimate = "Staff of Animation", noclothes = "No Clothes")
- var/already_knows = 0
- for(var/spell/aspell in H.spell_list)
- if(available_spells[href_list["spell_choice"]] == initial(aspell.name))
- already_knows = 1
- if(!aspell.can_improve())
- temp = "This spell cannot be improved further."
- uses++
- break
- else
- if(aspell.can_improve("speed") && aspell.can_improve("power"))
- switch(alert(src, "Do you want to upgrade this spell's speed or power?", "Select Upgrade", "Speed", "Power", "Cancel"))
- if("Speed")
- temp = aspell.quicken_spell()
- if("Power")
- temp = aspell.empower_spell()
- else
- uses++
- break
- else if (aspell.can_improve("speed"))
- temp = aspell.quicken_spell()
- else if (aspell.can_improve("power"))
- temp = aspell.empower_spell()
- /*
- */
- if(!already_knows)
- switch(href_list["spell_choice"])
- if("noclothes")
- feedback_add_details("wizard_spell_learned","NC")
- H.add_spell(new/spell/noclothes)
- temp = "This teaches you how to use your spells without your magical garb, truely you are the wizardest."
- uses--
- if("magicmissile")
- feedback_add_details("wizard_spell_learned","MM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- H.add_spell(new/spell/targeted/projectile/magic_missile)
- temp = "You have learned magic missile."
- if("fireball")
- feedback_add_details("wizard_spell_learned","FB") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- H.add_spell(new/spell/targeted/projectile/dumbfire/fireball)
- temp = "You have learned fireball."
- if("disabletech")
- feedback_add_details("wizard_spell_learned","DT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- H.add_spell(new/spell/aoe_turf/disable_tech)
- temp = "You have learned disable technology."
- if("smoke")
- feedback_add_details("wizard_spell_learned","SM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- H.add_spell(new/spell/aoe_turf/smoke)
- temp = "You have learned smoke."
- if("blind")
- feedback_add_details("wizard_spell_learned","BD") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- H.add_spell(new/spell/targeted/genetic/blind)
- temp = "You have learned blind."
- if("subjugation")
- feedback_add_details("wizard_spell_learned","SJ") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- H.add_spell(new/spell/targeted/subjugation)
- temp = "You have learned subjugate."
- if("mindswap")
- feedback_add_details("wizard_spell_learned","MT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- H.add_spell(new/spell/targeted/mind_transfer)
- temp = "You have learned mindswap."
- if("forcewall")
- feedback_add_details("wizard_spell_learned","FW") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- H.add_spell(new/spell/aoe_turf/conjure/forcewall)
- temp = "You have learned forcewall."
- if("blink")
- feedback_add_details("wizard_spell_learned","BL") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- H.add_spell(new/spell/aoe_turf/blink)
- temp = "You have learned blink."
- if("teleport")
- feedback_add_details("wizard_spell_learned","TP") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- H.add_spell(new/spell/area_teleport)
- temp = "You have learned teleport."
- if("mutate")
- feedback_add_details("wizard_spell_learned","MU") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- H.add_spell(new/spell/targeted/genetic/mutate)
- temp = "You have learned mutate."
- if("etherealjaunt")
- feedback_add_details("wizard_spell_learned","EJ") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- H.add_spell(new/spell/targeted/ethereal_jaunt)
- temp = "You have learned ethereal jaunt."
- if("knock")
- feedback_add_details("wizard_spell_learned","KN") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- H.add_spell(new/spell/aoe_turf/knock)
- temp = "You have learned knock."
- if("horseman")
- feedback_add_details("wizard_spell_learned","HH") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- H.add_spell(new/spell/targeted/equip_item/horsemask)
- if (alert("Do you want a spell that can lift this curse, too? (Does not cost a spellpoint.)",,"Yes","No") == "Yes")
- feedback_add_details("wizard_spell_learned","RH")
- H.add_spell(new/spell/targeted/equip_item/remove_horsemask)
- temp = "You have learned curse of the horseman."
- if("removehorseman")
- feedback_add_details("wizard_spell_learned", "RH")
- H.add_spell(new/spell/targeted/equip_item/remove_horsemask)
- temp = "You have learned remove curse of the horseman."
- uses++ //no point it making it cost points
- if("staffchange")
- feedback_add_details("wizard_spell_learned","ST") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- new /obj/item/weapon/gun/energy/staff(get_turf(H))
- temp = "You have purchased a staff of change."
- max_uses--
- if("mentalfocus")
- feedback_add_details("wizard_spell_learned","MF") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- new /obj/item/weapon/gun/energy/staff/focus(get_turf(H))
- temp = "An artefact that channels the will of the user into destructive bolts of force."
- max_uses--
- if("soulstone")
- feedback_add_details("wizard_spell_learned","SS") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- new /obj/item/weapon/storage/belt/soulstone/full(get_turf(H))
- H.add_spell(new/spell/aoe_turf/conjure/construct)
- temp = "You have purchased a belt full of soulstones and have learned the artificer spell."
- max_uses--
- if("armor")
- feedback_add_details("wizard_spell_learned","HS") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- new /obj/item/clothing/shoes/sandal(get_turf(H)) //In case they've lost them.
- new /obj/item/clothing/gloves/purple(get_turf(H))//To complete the outfit
- new /obj/item/clothing/suit/space/void/wizard(get_turf(H))
- new /obj/item/clothing/head/helmet/space/void/wizard(get_turf(H))
- temp = "You have purchased a suit of wizard armor."
- max_uses--
- if("staffanimation")
- feedback_add_details("wizard_spell_learned","SA") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- new /obj/item/weapon/gun/energy/staff/animate(get_turf(H))
- temp = "You have purchased a staff of animation."
- max_uses--
- if("scrying")
- feedback_add_details("wizard_spell_learned","SO") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
- new /obj/item/weapon/scrying(get_turf(H))
- if (!(XRAY in H.mutations))
- H.mutations.Add(XRAY)
- H.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
- H.see_in_dark = 8
- H.see_invisible = SEE_INVISIBLE_LEVEL_TWO
- H << "The walls suddenly disappear. "
- temp = "You have purchased a scrying orb, and gained x-ray vision."
- max_uses--
+ if(H.mind && spellbook.book_flags & LOCKED && H.mind.special_role == "apprentice") //make sure no scrubs get behind the lock
+ return
+
+ if(!H.contents.Find(src))
+ H << browse(null,"window=spellbook")
+ return
+
+ if(href_list["lock"])
+ if(spellbook.book_flags & LOCKED)
+ spellbook.book_flags &= ~LOCKED
else
- if(href_list["temp"])
- temp = null
- attack_self()
+ spellbook.book_flags |= LOCKED
- return
+ if(href_list["temp"])
+ temp = null
-//Single Use Spellbooks//
-
-/obj/item/weapon/spellbook/oneuse
- var/spell = /spell/targeted/projectile/magic_missile //just a placeholder to avoid runtimes if someone spawned the generic
- var/spellname = "sandbox"
- var/used = 0
- name = "spellbook of "
- uses = 1
- max_uses = 1
- desc = "This template spellbook was never meant for the eyes of man..."
-
-/obj/item/weapon/spellbook/oneuse/New()
- ..()
- name += spellname
-
-/obj/item/weapon/spellbook/oneuse/attack_self(mob/user as mob)
- var/spell/S = new spell(user)
- for(var/spell/knownspell in user.spell_list)
- if(knownspell.type == S.type)
- if(user.mind)
- // TODO: Update to new antagonist system.
- if(user.mind.special_role == "apprentice" || user.mind.special_role == "Wizard")
- user <<"You're already far more versed in this spell than this flimsy how-to book can provide. "
- else
- user <<"You've already read this one. "
+ if(href_list["path"])
+ var/path = text2path(href_list["path"])
+ if(uses < spellbook.spells[path])
+ usr << "You do not have enough spell slots to purchase this. "
return
- if(used)
- recoil(user)
- else
- user.add_spell(S)
- user <<"you rapidly read through the arcane book. Suddenly you realize you understand [spellname]! "
- user.attack_log += text("\[[time_stamp()]\] [user.real_name] ([user.ckey]) learned the spell [spellname] ([S]). ")
- onlearned(user)
+ uses -= spellbook.spells[path]
+ send_feedback(path) //feedback stuff
+ if(ispath(path,/datum/spellbook))
+ src.set_spellbook(path)
+ temp = "You have chosen a new spellbook."
+ else
+ if(href_list["contract"])
+ if(!(spellbook.book_flags & CAN_MAKE_CONTRACTS))
+ return //no
+ spellbook.max_uses -= spellbook.spells[path] //no basksies
+ var/obj/O = new /obj/item/weapon/contract/boon(get_turf(usr),path)
+ temp = "You have purchased \the [O]."
+ else
+ if(ispath(path,/spell))
+ temp = src.add_spell(usr,path)
+ else
+ var/obj/O = new path(get_turf(usr))
+ temp = "You have purchased \a [O]."
+ spellbook.max_uses -= spellbook.spells[path]
+ //finally give it a bit of an oomf
+ playsound(get_turf(usr),'sound/effects/phasein.ogg',50,1)
+ if(href_list["reset"])
+ var/area/wizard_station/A = locate()
+ if(usr in A.contents)
+ uses = spellbook.max_uses
+ H.spellremove()
+ temp = "All spells have been removed. You may now memorize a new set of spells."
+ feedback_add_details("wizard_spell_learned","UM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
+ else
+ usr << "You must be in the wizard academy to re-memorize your spells. "
-/obj/item/weapon/spellbook/oneuse/proc/recoil(mob/user as mob)
- user.visible_message("[src] glows in a black light! ")
-
-/obj/item/weapon/spellbook/oneuse/proc/onlearned(mob/user as mob)
- used = 1
- user.visible_message("[src] glows dark for a second! ")
-
-/obj/item/weapon/spellbook/oneuse/attackby()
- return
-
-/obj/item/weapon/spellbook/oneuse/fireball
- spell = /spell/targeted/projectile/dumbfire/fireball
- spellname = "fireball"
- icon_state ="bookfireball"
- desc = "This book feels warm to the touch."
-
-/obj/item/weapon/spellbook/oneuse/fireball/recoil(mob/user as mob)
- ..()
- explosion(user.loc, -1, 0, 2, 3, 0, flame_range = 2)
- qdel(src)
-
-/obj/item/weapon/spellbook/oneuse/smoke
- spell = /spell/aoe_turf/smoke
- spellname = "smoke"
- icon_state ="booksmoke"
- desc = "This book is overflowing with the dank arts."
-
-/obj/item/weapon/spellbook/oneuse/smoke/recoil(mob/user as mob)
- ..()
- user <<"Your stomach rumbles... "
- if(user.nutrition)
- user.nutrition -= 200
- if(user.nutrition <= 0)
- user.nutrition = 0
-
-/obj/item/weapon/spellbook/oneuse/blind
- spell = /spell/targeted/genetic/blind
- spellname = "blind"
- icon_state ="bookblind"
- desc = "This book looks blurry, no matter how you look at it."
-
-/obj/item/weapon/spellbook/oneuse/blind/recoil(mob/user as mob)
- ..()
- user <<"You go blind! "
- user.eye_blind = 10
-
-/obj/item/weapon/spellbook/oneuse/mindswap
- spell = /spell/targeted/mind_transfer
- spellname = "mindswap"
- icon_state ="bookmindswap"
- desc = "This book's cover is pristine, though its pages look ragged and torn."
- var/mob/stored_swap = null //Used in used book recoils to store an identity for mindswaps
-
-/obj/item/weapon/spellbook/oneuse/mindswap/onlearned()
- spellname = pick("fireball","smoke","blind","forcewall","knock","horses","charge")
- icon_state = "book[spellname]"
- name = "spellbook of [spellname]" //Note, desc doesn't change by design
- ..()
-
-/obj/item/weapon/spellbook/oneuse/mindswap/recoil(mob/user as mob)
- ..()
- if(stored_swap in dead_mob_list)
- stored_swap = null
- if(!stored_swap)
- stored_swap = user
- user <<"For a moment you feel like you don't even know who you are anymore. "
- return
- if(stored_swap == user)
- user <<"You stare at the book some more, but there doesn't seem to be anything else to learn... "
- return
-
- if(user.mind.special_verbs.len)
- for(var/V in user.mind.special_verbs)
- user.verbs -= V
-
- if(stored_swap.mind.special_verbs.len)
- for(var/V in stored_swap.mind.special_verbs)
- stored_swap.verbs -= V
-
- var/mob/dead/observer/ghost = stored_swap.ghostize(0)
- ghost.spell_list = stored_swap.spell_list
-
- user.mind.transfer_to(stored_swap)
- stored_swap.spell_list = user.spell_list
-
- if(stored_swap.mind.special_verbs.len)
- for(var/V in user.mind.special_verbs)
- user.verbs += V
-
- ghost.mind.transfer_to(user)
- user.key = ghost.key
- user.spell_list = ghost.spell_list
-
- if(user.mind.special_verbs.len)
- for(var/V in user.mind.special_verbs)
- user.verbs += V
-
- stored_swap <<"You're suddenly somewhere else... and someone else?! "
- user <<"Suddenly you're staring at [src] again... where are you, who are you?! "
- stored_swap = null
-
-/obj/item/weapon/spellbook/oneuse/forcewall
- spell = /spell/aoe_turf/conjure/forcewall
- spellname = "forcewall"
- icon_state ="bookforcewall"
- desc = "This book has a dedication to mimes everywhere inside the front cover."
-
-/obj/item/weapon/spellbook/oneuse/forcewall/recoil(mob/user as mob)
- ..()
- user <<"You suddenly feel very solid! "
- var/obj/structure/closet/statue/S = new /obj/structure/closet/statue(user.loc, user)
- S.timer = 30
- user.drop_item()
+ src.interact(usr)
-/obj/item/weapon/spellbook/oneuse/knock
- spell = /spell/aoe_turf/knock
- spellname = "knock"
- icon_state ="bookknock"
- desc = "This book is hard to hold closed properly."
+/obj/item/weapon/spellbook/proc/send_feedback(var/path)
+ if(ispath(path,/datum/spellbook))
+ var/datum/spellbook/S = path
+ feedback_add_details("wizard_spell_learned","[initial(S.feedback)]")
+ else if(ispath(path,/spell))
+ var/spell/S = path
+ feedback_add_details("wizard_spell_learned","[initial(S.feedback)]")
+ else if(ispath(path,/obj))
+ feedback_add_details("wizard_spell_learned","[artefact_feedback[path]]")
-/obj/item/weapon/spellbook/oneuse/knock/recoil(mob/user as mob)
- ..()
- user <<"You're knocked down! "
- user.Weaken(20)
-/obj/item/weapon/spellbook/oneuse/horsemask
- spell = /spell/targeted/equip_item/horsemask
- spellname = "horses"
- icon_state ="bookhorses"
- desc = "This book is more horse than your mind has room for."
+/obj/item/weapon/spellbook/proc/add_spell(var/mob/user, var/spell_path)
+ for(var/spell/S in user.spell_list)
+ if(istype(S,spell_path))
+ if(!S.can_improve())
+ uses += spellbook.spells[spell_path]
+ return "You cannot improve the spell [S] further."
+ if(S.can_improve(Sp_SPEED) && S.can_improve(Sp_POWER))
+ switch(alert(user, "Do you want to upgrade this spell's speed or power?", "Spell upgrade", "Speed", "Power", "Cancel"))
+ if("Speed")
+ return S.quicken_spell()
+ if("Power")
+ return S.empower_spell()
+ else
+ uses += spellbook.spells[spell_path]
+ return
+ else if(S.can_improve(Sp_POWER))
+ return S.empower_spell()
+ else if(S.can_improve(Sp_SPEED))
+ return S.quicken_spell()
-/obj/item/weapon/spellbook/oneuse/remove_horsemask
- spell = /spell/targeted/equip_item/remove_horsemask
- spellname = "remove horsehead"
- icon_state ="bookhorses"
- desc = "This book is less horse than your mind has room for."
+ var/spell/S = new spell_path()
+ user.add_spell(S)
+ return "You learn the spell [S]"
-/obj/item/weapon/spellbook/oneuse/horsemask/recoil(mob/living/carbon/user as mob)
- if(istype(user, /mob/living/carbon/human))
- user <<"HOR-SIE HAS RISEN "
- var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead
- magichead.canremove = 0 //curses!
- magichead.flags_inv = null //so you can still see their face
- magichead.voicechange = 1 //NEEEEIIGHH
- user.drop_from_inventory(user.wear_mask)
- user.equip_to_slot_if_possible(magichead, slot_wear_mask, 1, 1)
- qdel(src)
- else
- user <<"I say thee neigh "
-
-/obj/item/weapon/spellbook/oneuse/charge
- spell = /spell/aoe_turf/charge
- spellname = "charging"
- icon_state ="bookcharge"
- desc = "This book is made of 100% post-consumer wizard."
-
-/obj/item/weapon/spellbook/oneuse/charge/recoil(mob/user as mob)
- ..()
- user <<"[src] suddenly feels very warm! "
- empulse(src, 1, 1)
+/datum/spellbook
+ var/name = "\improper book of tomes"
+ var/desc = "The legendary book of spells of the wizard."
+ var/book_desc = "Holds information on the various tomes available to a wizard"
+ var/feedback = "" //doesn't need one.
+ var/book_flags = 0
+ var/max_uses = 1
+ var/title = "Book of Tomes"
+ var/title_desc = "This tome marks down all the available tomes for use. Choose wisely, there are no refunds."
+ var/list/spells = list(/datum/spellbook/standard = 1,
+ /datum/spellbook/cleric = 1,
+ /datum/spellbook/battlemage = 1,
+ /datum/spellbook/spatial = 1,
+ /datum/spellbook/druid = 1,
+ /datum/spellbook/necromancer = 1,
+ /datum/spellbook/student = 1
+ ) //spell's path = cost of spell
diff --git a/code/modules/spells/spellbook/battlemage.dm b/code/modules/spells/spellbook/battlemage.dm
new file mode 100644
index 00000000000..2ef7de31cca
--- /dev/null
+++ b/code/modules/spells/spellbook/battlemage.dm
@@ -0,0 +1,34 @@
+/obj/item/weapon/spellbook/battlemage
+ spellbook_type = /datum/spellbook/battlemage
+
+
+/datum/spellbook/battlemage
+ name = "\improper battlemage's bible"
+ feedback = "BM"
+ desc = "A treatise on the use of magic in combat situation."
+ book_desc = "Mix physical with the mystical in head to head combat."
+ title = "The Art of Magical Combat"
+ title_desc = "Buy spells using your available spell slots. Artefacts may also be bought however their cost is permanent."
+ book_flags = CAN_MAKE_CONTRACTS
+ max_uses = 5
+
+ spells = list(/spell/targeted/projectile/dumbfire/passage = 1,
+ /spell/targeted/equip_item/shield = 1,
+ /spell/targeted/projectile/dumbfire/fireball = 1,
+ /spell/targeted/projectile/magic_missile = 1,
+ /spell/targeted/torment = 1,
+ /spell/targeted/heal_target = 2,
+ /spell/targeted/genetic/mutate = 1,
+ /spell/targeted/mind_transfer = 2,
+ /spell/targeted/projectile/dumbfire/stuncuff = 2,
+ /spell/aoe_turf/conjure/mirage = 1,
+ /spell/targeted/shapeshift/corrupt_form = 1,
+ /spell/noclothes = 1,
+ /obj/structure/closet/wizard/armor = 1,
+ /obj/item/weapon/gun/energy/staff/focus = 1,
+ /obj/item/weapon/gun/energy/staff/chaos = 1,
+ /obj/item/weapon/storage/belt/wands/full = 2,
+ /obj/item/weapon/melee/energy/wizard = 2,
+ /obj/item/weapon/monster_manual = 2,
+ /obj/item/weapon/contract/apprentice = 1
+ )
diff --git a/code/modules/spells/spellbook/cleric.dm b/code/modules/spells/spellbook/cleric.dm
new file mode 100644
index 00000000000..4b55e8cae7f
--- /dev/null
+++ b/code/modules/spells/spellbook/cleric.dm
@@ -0,0 +1,30 @@
+/obj/item/weapon/spellbook/cleric
+ spellbook_type = /datum/spellbook/cleric
+
+/datum/spellbook/cleric
+ name = "\improper cleric's tome"
+ feedback = "CR"
+ desc = "For those who do not harm, or at least feel sorry about it."
+ book_desc = "All about healing. Mobility and offense comes at a higher price but not impossible."
+ title = "Cleric's Tome of Healing"
+ title_desc = "Buy spells using your available spell slots. Artefacts may also be bought however their cost is permanent."
+ book_flags = CAN_MAKE_CONTRACTS
+ max_uses = 6
+
+ spells = list(/spell/targeted/heal_target = 1,
+ /spell/targeted/heal_target/major = 1,
+ /spell/targeted/heal_target/area = 1,
+ /spell/targeted/heal_target/sacrifice = 1,
+ /spell/targeted/genetic/blind = 1,
+ /spell/targeted/shapeshift/baleful_polymorph = 1,
+ /spell/targeted/projectile/dumbfire/stuncuff = 1,
+ /spell/targeted/ethereal_jaunt = 2,
+ /spell/aoe_turf/knock = 1,
+ /spell/targeted/equip_item/holy_relic = 1,
+ /spell/aoe_turf/conjure/grove/sanctuary = 1,
+ /spell/targeted/projectile/dumbfire/fireball = 2,
+ /spell/aoe_turf/conjure/forcewall = 1,
+ /obj/item/weapon/gun/energy/staff/focus = 2,
+ /obj/item/weapon/storage/belt/wands/full = 2,
+ /obj/item/weapon/contract/apprentice = 1
+ )
diff --git a/code/modules/spells/spellbook/druid.dm b/code/modules/spells/spellbook/druid.dm
new file mode 100644
index 00000000000..ddf85401705
--- /dev/null
+++ b/code/modules/spells/spellbook/druid.dm
@@ -0,0 +1,28 @@
+/obj/item/weapon/spellbook/druid
+ spellbook_type = /datum/spellbook/druid
+
+/datum/spellbook/druid
+ name = "\improper druid's leaflet"
+ feedback = "DL"
+ desc = "It smells like an air freshener."
+ book_desc = "Summons, nature, and a bit o' healin."
+ title = "Druidic Guide on how to be smug about nature"
+ title_desc = "Buy spells using your available spell slots. Artefacts may also be bought however their cost is permanent."
+ book_flags = CAN_MAKE_CONTRACTS
+ max_uses = 5
+
+ spells = list(/spell/targeted/heal_target = 1,
+ /spell/targeted/heal_target/sacrifice = 1,
+ /spell/aoe_turf/conjure/mirage = 1,
+ /spell/aoe_turf/conjure/summon/bats = 1,
+ /spell/aoe_turf/conjure/summon/bear = 1,
+ /spell/targeted/equip_item/party_hardy = 1,
+ /spell/targeted/equip_item/seed = 1,
+ /spell/aoe_turf/disable_tech = 1,
+ /spell/targeted/entangle = 1,
+ /spell/aoe_turf/conjure/grove/sanctuary = 1,
+ /spell/aoe_turf/knock = 1,
+ /obj/structure/closet/wizard/souls = 1,
+ /obj/item/weapon/monster_manual = 1,
+ /obj/item/weapon/contract/apprentice = 1
+ )
diff --git a/code/modules/spells/spellbook/necromancer.dm b/code/modules/spells/spellbook/necromancer.dm
new file mode 100644
index 00000000000..6b7f2a765a7
--- /dev/null
+++ b/code/modules/spells/spellbook/necromancer.dm
@@ -0,0 +1,31 @@
+/obj/item/weapon/spellbook/necromancer
+ spellbook_type = /datum/spellbook/necromancer
+
+
+/datum/spellbook/necromancer
+ name = "\improper necromancer's grimoire"
+ feedback = "NG"
+ desc = "A grimoire full of spells dealing with the death and the afterlife."
+ book_desc = "A spellbook full of dark magic dealing mostly with the afterlife."
+ title = "The Art of Necromancy"
+ title_desc = "Buy spells using your available spell slots. Artefacts may also be bought however their cost is permanent."
+ book_flags = CAN_MAKE_CONTRACTS
+ max_uses = 5
+
+ spells = list(/spell/targeted/projectile/dumbfire/fireball = 1,
+ /spell/targeted/torment = 1,
+ /spell/mark_recall = 1,
+ /spell/targeted/subjugation = 1,
+ /spell/targeted/lichdom = 2,
+ /spell/aoe_turf/conjure/mirage = 1,
+ /spell/aoe_turf/conjure/summon/bats = 1,
+ /spell/targeted/shapeshift/corrupt_form = 1,
+ /spell/targeted/life_steal = 1,
+ /spell/targeted/raise_dead = 1,
+ /spell/shadow_shroud = 1,
+ /spell/noclothes = 1,
+ /obj/structure/closet/wizard/armor = 1,
+ /obj/structure/closet/wizard/scrying = 2,
+ /obj/structure/closet/wizard/souls = 1,
+ /obj/item/weapon/contract/apprentice = 1
+ )
diff --git a/code/modules/spells/spellbook/spatial.dm b/code/modules/spells/spellbook/spatial.dm
new file mode 100644
index 00000000000..7418818757e
--- /dev/null
+++ b/code/modules/spells/spellbook/spatial.dm
@@ -0,0 +1,30 @@
+/obj/item/weapon/spellbook/spatial
+ spellbook_type = /datum/spellbook/spatial
+
+/datum/spellbook/spatial
+ name = "\improper spatial manual"
+ feedback = "SP"
+ desc = "You feel like this might disappear from out of under you."
+ book_desc = "Movement and teleportation. Run from your problems!"
+ title = "Manual of Spatial Transportation"
+ title_desc = "Buy spells using your available spell slots. Artefacts may also be bought however their cost is permanent."
+ book_flags = CAN_MAKE_CONTRACTS
+ max_uses = 10
+
+ spells = list(/spell/targeted/ethereal_jaunt = 1,
+ /spell/aoe_turf/blink = 1,
+ /spell/area_teleport = 1,
+ /spell/targeted/projectile/dumbfire/passage = 1,
+ /spell/mark_recall = 1,
+ /spell/targeted/swap = 1,
+ /spell/targeted/shapeshift/avian = 1,
+ /spell/targeted/projectile/magic_missile = 2,
+ /spell/aoe_turf/conjure/forcewall = 1,
+ /spell/aoe_turf/smoke = 1,
+ /spell/aoe_turf/conjure/summon/bats = 3,
+ /obj/item/weapon/contract/wizard/tk = 5,
+ /obj/structure/closet/wizard/scrying = 2,
+ /obj/item/weapon/storage/belt/wands/full = 4,
+ /obj/item/weapon/teleportation_scroll = 1,
+ /obj/item/weapon/contract/apprentice = 1
+ )
diff --git a/code/modules/spells/spellbook/standard.dm b/code/modules/spells/spellbook/standard.dm
new file mode 100644
index 00000000000..70069542f71
--- /dev/null
+++ b/code/modules/spells/spellbook/standard.dm
@@ -0,0 +1,35 @@
+/obj/item/weapon/spellbook/standard
+ spellbook_type = /datum/spellbook/standard
+
+/datum/spellbook/standard
+ name = "\improper standard spellbook"
+ feedback = "SB"
+ title = "Book of Spells and Artefacts"
+ title_desc = "Buy spells using your available spell slots. Artefacts may also be bought however their cost is permanent."
+ book_desc = "A general wizard's spellbook. All its spells are easy to use but hard to master."
+ book_flags = CAN_MAKE_CONTRACTS
+ max_uses = 5
+
+ spells = list(/spell/targeted/projectile/magic_missile = 1,
+ /spell/targeted/projectile/dumbfire/fireball = 1,
+ /spell/aoe_turf/disable_tech = 1,
+ /spell/aoe_turf/smoke = 1,
+ /spell/targeted/genetic/blind = 1,
+ /spell/targeted/subjugation = 1,
+ /spell/targeted/mind_transfer = 1,
+ /spell/aoe_turf/conjure/forcewall = 1,
+ /spell/aoe_turf/blink = 1,
+ /spell/area_teleport = 1,
+ /spell/targeted/genetic/mutate = 1,
+ /spell/targeted/ethereal_jaunt = 1,
+ /spell/aoe_turf/knock = 1,
+ /spell/noclothes = 2,
+ /obj/item/weapon/gun/energy/staff = 1,
+ /obj/item/weapon/gun/energy/staff/focus = 1,
+ /obj/structure/closet/wizard/souls = 1,
+ /obj/structure/closet/wizard/armor = 1,
+ /obj/item/weapon/gun/energy/staff/animate = 1,
+ /obj/structure/closet/wizard/scrying = 1,
+ /obj/item/weapon/monster_manual = 2,
+ /obj/item/weapon/contract/apprentice = 1
+ )
diff --git a/code/modules/spells/spellbook/student.dm b/code/modules/spells/spellbook/student.dm
new file mode 100644
index 00000000000..b67519defad
--- /dev/null
+++ b/code/modules/spells/spellbook/student.dm
@@ -0,0 +1,28 @@
+/obj/item/weapon/spellbook/student
+ spellbook_type = /datum/spellbook/student
+
+/datum/spellbook/student
+ name = "\improper student's spellbook"
+ feedback = "ST"
+ desc = "This spell book has a sticker on it that says, 'certified for children 5 and older'."
+ book_desc = "This spellbook is dedicated to teaching neophytes in the ways of magic."
+ title = "Book of Spells and Education"
+ title_desc = "Hello. Congratulations on becoming a wizard. You may be asking yourself: What? A wizard? Already? Of course! \
+ Anybody can become a wizard! Learning to be a good one is the hard part. Without further adue, let us begin by learning the three concepts of wizardry, 'Spell slots', 'Spells', and \
+ 'Artifacts'. Firstly lets try to understand the 'spell slot'. A spell slot is the measurable amount of spells and artifacts one tome can give. Most spells will only take up a singular spell slot, however more \
+ powerful spells/artifacts can take up more. Spells are spells. They can have requirements, such as wizard garb, and most can be upgraded by purchasing additional spell slots for them. \
+ Most upgrades fall into two categories, 'Speed' and 'Power'. Speed upgrades decrease the time you have to spend recharging your spell. \
+ Power increases the potency of your spells. Spells are also special in that they can be refunded while inside the Wizard Acadamy, so if you want to test a spell out before moving out into the field, feel free to do that in the comfort of our \
+ home. Artifacts, or 'Artefacts' as we call them, are powerful wizard tools or items made specially for wizards everywhere. Extremely potent, they cannot be refunded like spells, and some of them can be used by non-wizards, \
+ so be careful! Knowing these three concepts puts you in a league above most wizards, however knowledge of spells is just as important so we've included a list of spells below made specifically for the beginning wizard. Take all of them, or mix and match, \
+ remember being creative is half of being a wizard!"
+ book_flags = CAN_MAKE_CONTRACTS
+ max_uses = 5
+
+ spells = list(/spell/aoe_turf/knock = 1,
+ /spell/targeted/ethereal_jaunt = 1,
+ /spell/targeted/projectile/magic_missile = 1,
+ /obj/item/weapon/gun/energy/staff/focus = 1,
+ /obj/item/weapon/storage/belt/wands/full = 2,
+ /obj/item/weapon/contract/wizard/xray = 1
+ )
diff --git a/code/modules/spells/storage.dm b/code/modules/spells/storage.dm
new file mode 100644
index 00000000000..87c19f8a95a
--- /dev/null
+++ b/code/modules/spells/storage.dm
@@ -0,0 +1,42 @@
+/obj/structure/closet/wizard
+ name = "artifact closet"
+ desc = "a special lead lined closet used to hold artifacts of immense power."
+ icon = 'icons/obj/closet.dmi'
+ icon_state = "acloset"
+ icon_closed = "acloset"
+ icon_opened = "aclosetopen"
+
+/obj/structure/closet/wizard/New()
+ ..()
+ var/obj/structure/bigDelivery/package = new /obj/structure/bigDelivery(get_turf(src))
+ package.wrapped = src
+ package.examtext = "Imported straight from the Wizard Academy. Do not lose the contents or suffer a demerit."
+ src.forceMove(package)
+ package.update_icon()
+
+/obj/structure/closet/wizard/armor
+ name = "mastercrafted armor set"
+ desc = "An artefact suit of armor that allows you to cast spells while providing more protection against attacks and the void of space."
+
+/obj/structure/closet/wizard/armor/New()
+ ..()
+ new /obj/item/clothing/suit/space/void/wizard(src)
+ new /obj/item/clothing/head/helmet/space/void/wizard(src)
+
+/obj/structure/closet/wizard/scrying
+ name = "scrying orb"
+ desc = "An incandescent orb of crackling energy, using it will allow you to ghost while alive, allowing you to spy upon the station with ease. In addition, buying it will permanently grant you x-ray vision."
+
+/obj/structure/closet/wizard/scrying/New()
+ ..()
+ new /obj/item/weapon/scrying(src)
+ new /obj/item/weapon/contract/wizard/xray(src)
+
+/obj/structure/closet/wizard/souls
+ name = "soul shard belt"
+ desc = "Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot. This also includes the spell Artificer, used to create the shells used in construct creation."
+
+/obj/structure/closet/wizard/souls/New()
+ ..()
+ new /obj/item/weapon/contract/boon/wizard/artificer(src)
+ new /obj/item/weapon/storage/belt/soulstone/full(src)
diff --git a/code/modules/spells/targeted/cleric_spells.dm b/code/modules/spells/targeted/cleric_spells.dm
new file mode 100644
index 00000000000..5cf8e14dce6
--- /dev/null
+++ b/code/modules/spells/targeted/cleric_spells.dm
@@ -0,0 +1,112 @@
+/spell/targeted/heal_target
+ name = "Cure Light Wounds"
+ desc = "a rudimentary spell used mainly by wizards to heal papercuts."
+ feedback = "CL"
+ school = "cleric"
+ charge_max = 200
+ spell_flags = INCLUDEUSER | SELECTABLE
+ invocation = "Di'Nath"
+ invocation_type = SpI_SHOUT
+ range = 2
+ max_targets = 1
+ level_max = list(Sp_TOTAL = 2, Sp_SPEED = 1, Sp_POWER = 2)
+
+ cooldown_reduc = 50
+ hud_state = "heal_minor"
+
+ amt_dam_brute = -3
+ amt_dam_fire = -1
+
+ message = "You feel a pleasant rush of heat move through your body."
+
+/spell/targeted/heal_target/empower_spell()
+ if(!..())
+ return 0
+ amt_dam_brute -= 3
+ amt_dam_fire -= 3
+
+ return "[src] will now heal more."
+
+/spell/targeted/heal_target/major
+ name = "Cure Major Wounds"
+ desc = "A spell used to fix others that cannot be fixed with regular medicine."
+ feedback = "CM"
+ charge_max = 300
+ spell_flags = SELECTABLE | NEEDSCLOTHES
+ invocation = "Borv Di'Nath"
+ range = 1
+ level_max = list(Sp_TOTAL = 2, Sp_SPEED = 1, Sp_POWER = 1)
+ cooldown_reduc = 100
+ hud_state = "heal_major"
+
+ amt_dam_brute = -15
+ amt_dam_fire = -5
+
+ message = "Your body feels like a furnace."
+
+/spell/targeted/heal_target/major/empower_spell()
+ if(!..())
+ return 0
+ amt_dam_tox = -10
+ amt_dam_oxy = -7
+
+ return "[src] now heals oxygen loss and toxic damage."
+
+/spell/targeted/heal_target/area
+ name = "Cure Area"
+ desc = "This spell heals everyone in an area."
+ feedback = "HA"
+ charge_max = 600
+ spell_flags = INCLUDEUSER
+ invocation = "Nal Di'Nath"
+ range = 2
+ max_targets = 0
+ level_max = list(Sp_TOTAL = 1, Sp_SPEED = 1, Sp_POWER = 1)
+ cooldown_reduc = 300
+ hud_state = "heal_area"
+
+ amt_dam_brute = -5
+ amt_dam_fire = -5
+
+/spell/targeted/heal_target/area/empower_spell()
+ if(!..())
+ return 0
+ amt_dam_brute -= 3
+ amt_dam_fire -= 3
+ range += 2
+
+ return "[src] now heals more in a wider area."
+
+
+/spell/targeted/heal_target/sacrifice
+ name = "Sacrifice"
+ desc = "This spell heals immensily. For a price."
+ feedback = "SF"
+ spell_flags = SELECTABLE
+ invocation = "Ei'Nath Borv Di'Nath"
+ charge_type = Sp_HOLDVAR
+ holder_var_type = "bruteloss"
+ holder_var_amount = 75
+ level_max = list(Sp_TOTAL = 1, Sp_SPEED = 0, Sp_POWER = 1)
+
+ amt_dam_brute = -50
+ amt_dam_fire = -50
+ amt_dam_oxy = -50
+ amt_dam_tox = -50
+
+ hud_state = "gen_dissolve"
+
+/spell/targeted/heal_target/sacrifice/empower_spell()
+ if(!..())
+ return 0
+
+ holder_var_amount *= 2
+
+ amt_dam_brute *= 2
+ amt_dam_fire *= 2
+ amt_dam_oxy *= 2
+ amt_dam_tox *= 2
+
+
+
+ return "You will now heal twice as much, but take twice as much damage. It will probably kill you."
diff --git a/code/modules/spells/targeted/entangle.dm b/code/modules/spells/targeted/entangle.dm
new file mode 100644
index 00000000000..5de38cc8102
--- /dev/null
+++ b/code/modules/spells/targeted/entangle.dm
@@ -0,0 +1,51 @@
+/spell/targeted/entangle
+ name = "Entangle"
+ desc = "This spell creates vines that immediately entangle a nearby victim."
+ feedback = "ET"
+ school = "conjuration"
+ charge_max = 600
+ spell_flags = NEEDSCLOTHES | SELECTABLE | IGNOREPREV
+ invocation = "BU EKEL 'INAS"
+ invocation_type = SpI_SHOUT
+ range = 3
+ max_targets = 1
+ cast_sound = 'sound/species/diona/gestalt_split.ogg'
+
+ level_max = list(Sp_TOTAL = 2, Sp_SPEED = 2, Sp_POWER = 2)
+ cooldown_min = 300
+ duration = 30
+
+ hud_state = "wiz_entangle"
+ var/datum/seed/seed
+
+/spell/targeted/entangle/New()
+ ..()
+ seed = new()
+ seed.set_trait(TRAIT_PLANT_ICON,"flower")
+ seed.set_trait(TRAIT_PRODUCT_ICON,"flower2")
+ seed.set_trait(TRAIT_PRODUCT_COLOUR,"#4d4dff")
+ seed.set_trait(TRAIT_SPREAD,2)
+ seed.name = "heirlooms"
+ seed.seed_name = "heirloom"
+ seed.display_name = "vines"
+ seed.chems = list("nutriment" = list(1,20))
+
+/spell/targeted/entangle/cast(var/list/targets)
+ for(var/mob/M in targets)
+ var/turf/T = get_turf(M)
+ var/obj/effect/plant/single/P = new(T,seed)
+ P.can_buckle = 1
+ P.health = P.max_health
+ P.mature_time = 0
+ P.process()
+
+ P.buckle_mob(M)
+ M.set_dir(pick(cardinal))
+ M.visible_message("[P] appear from the floor, spinning around \the [M] tightly! ")
+/spell/targeted/entangle/empower_spell()
+ if(!..())
+ return 0
+
+ max_targets++
+
+ return "This spell will now entangle [max_targets] people at the same time."
diff --git a/code/modules/spells/targeted/equip/equip.dm b/code/modules/spells/targeted/equip/equip.dm
index a8974646bf1..13811b19a75 100644
--- a/code/modules/spells/targeted/equip/equip.dm
+++ b/code/modules/spells/targeted/equip/equip.dm
@@ -5,8 +5,6 @@
var/list/equipped_summons = list() //assoc list of text ids and paths to spawn
- var/list/remove_equipped = list() //assoc list of text ids and paths to remove
-
var/list/summoned_items = list() //list of items we summoned and will dispose when the spell runs out
var/delete_old = 1 //if the item previously in the slot is deleted - otherwise, it's dropped
@@ -14,20 +12,14 @@
/spell/targeted/equip_item/cast(list/targets, mob/user = usr)
..()
for(var/mob/living/L in targets)
- for(var/slot_id in remove_equipped)
- slot_id = text2num(slot_id)
- if (istype(L.get_equipped_item(slot_id), /obj/item/clothing/mask/horsehead))
- var/obj/item/old_item = L.get_equipped_item(slot_id)
- L.remove_from_mob(old_item)
- if (prob(40))
- if(delete_old)
- qdel(old_item)
- else
- old_item.loc = L.loc
-
for(var/slot_id in equipped_summons)
var/to_create = equipped_summons[slot_id]
- slot_id = text2num(slot_id) //because the index is text, we access this instead
+ if(cmptext(slot_id,"active hand"))
+ slot_id = (user.hand ? slot_l_hand : slot_r_hand)
+ else if(cmptext(slot_id, "off hand"))
+ slot_id = (user.hand ? slot_r_hand : slot_l_hand)
+ else
+ slot_id = text2num(slot_id) //because the index is text, we access this instead
var/obj/item/new_item = summon_item(to_create)
var/obj/item/old_item = L.get_equipped_item(slot_id)
L.equip_to_slot(new_item, slot_id)
@@ -47,7 +39,7 @@
if(istype(to_remove.loc, /mob))
var/mob/M = to_remove.loc
M.remove_from_mob(to_remove)
- qdel(to_remove)
+ qdel(to_remove)
/spell/targeted/equip_item/proc/summon_item(var/newtype)
- return new newtype
+ return new newtype
\ No newline at end of file
diff --git a/code/modules/spells/targeted/equip/holy_relic.dm b/code/modules/spells/targeted/equip/holy_relic.dm
new file mode 100644
index 00000000000..0351acae561
--- /dev/null
+++ b/code/modules/spells/targeted/equip/holy_relic.dm
@@ -0,0 +1,34 @@
+/spell/targeted/equip_item/holy_relic
+ name = "Summon Holy Relic"
+ desc = "This spell summons a relic of purity into your hand for a short while."
+ feedback = "SR"
+ school = "transmutation"
+ charge_type = Sp_RECHARGE
+ charge_max = 600
+ spell_flags = NEEDSCLOTHES | INCLUDEUSER
+ invocation = "YEE' RO SU!"
+ invocation_type = SpI_SHOUT
+ range = -1
+ max_targets = 1
+ level_max = list(Sp_TOTAL = 2, Sp_SPEED = 1, Sp_POWER = 1)
+ duration = 250
+ cooldown_min = 350
+ delete_old = 0
+ compatible_mobs = list(/mob/living/carbon/human)
+
+ hud_state = "purge1"
+
+ equipped_summons = list("active hand" = /obj/item/weapon/nullrod)
+
+/spell/targeted/equip_item/holy_relic/cast(list/targets, mob/user = usr)
+ ..()
+ for(var/mob/M in targets)
+ M.visible_message("A rod of metal appears in \the [M]'s hand!")
+
+/spell/targeted/equip_item/holy_relic/empower_spell()
+ if(!..())
+ return 0
+
+ duration += 50
+
+ return "The holy relic now lasts for [duration/10] seconds."
\ No newline at end of file
diff --git a/code/modules/spells/targeted/equip/horsemask.dm b/code/modules/spells/targeted/equip/horsemask.dm
index a338598f2bd..1b837d168ea 100644
--- a/code/modules/spells/targeted/equip/horsemask.dm
+++ b/code/modules/spells/targeted/equip/horsemask.dm
@@ -31,7 +31,7 @@
/spell/targeted/equip_item/horsemask/summon_item(var/new_type)
var/obj/item/new_item = new new_type
new_item.canremove = 0 //curses!
- new_item.unacidable = 1
+// new_item.unacidable = 1
if(istype(new_item, /obj/item/clothing/mask/horsehead))
var/obj/item/clothing/mask/horsehead/magichead = new_item
magichead.flags_inv = null //so you can still see their face
diff --git a/code/modules/spells/targeted/equip/party_hardy.dm b/code/modules/spells/targeted/equip/party_hardy.dm
new file mode 100644
index 00000000000..ec9c991ce4e
--- /dev/null
+++ b/code/modules/spells/targeted/equip/party_hardy.dm
@@ -0,0 +1,36 @@
+/spell/targeted/equip_item/party_hardy
+ name = "Summon Party"
+ desc = "This spell was invented for the sole purpose of getting crunked at 11am on a Tuesday."
+ feedback = "PY"
+ school = "transmutation"
+ charge_type = Sp_RECHARGE
+ charge_max = 900
+ cooldown_min = 600
+ spell_flags = INCLUDEUSER
+ invocation = "LSET SU G'ET RUCKEND!"
+ invocation_type = SpI_SHOUT
+ range = 6
+ max_targets = 0
+ level_max = list(Sp_TOTAL = 3, Sp_SPEED = 1, Sp_POWER = 2)
+ delete_old = 0
+
+ hud_state = "wiz_party"
+
+ compatible_mobs = list(/mob/living/carbon/human)
+ equipped_summons = list("active hand" = /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer)
+
+/spell/targeted/equip_item/party_hardy/empower_spell()
+ if(!..())
+ return 0
+ switch(spell_levels[Sp_POWER])
+ if(1)
+ equipped_summons = list("active hand" = /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer,
+ "off hand" = /obj/item/weapon/reagent_containers/food/snacks/poppypretzel)
+ return "The spell will now give everybody a preztel as well."
+ if(2)
+ equipped_summons = list("active hand" = /obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe,
+ "off hand" = /obj/item/weapon/reagent_containers/food/snacks/poppypretzel,
+ "[slot_head]" = /obj/item/clothing/head/collectable/wizard)
+ return "Woo! Now everybody gets a cool wizard hat and MORE BOOZE!"
+
+ return 0
diff --git a/code/modules/spells/targeted/equip/seed.dm b/code/modules/spells/targeted/equip/seed.dm
new file mode 100644
index 00000000000..45692b78484
--- /dev/null
+++ b/code/modules/spells/targeted/equip/seed.dm
@@ -0,0 +1,21 @@
+/spell/targeted/equip_item/seed
+ name = "Summon Seed"
+ desc = "This spell summons a random seed into the hand of the wizard."
+ feedback = "SE"
+ delete_old = 0
+
+ spell_flags = INCLUDEUSER | NEEDSCLOTHES
+ invocation_type = SpI_WHISPER
+ invocation = "Ria'li akta"
+
+ equipped_summons = list("active hand" = /obj/item/seeds/random)
+ compatible_mobs = list(/mob/living/carbon/human)
+
+ charge_max = 600 //1 minute
+ cooldown_min = 200 //20 seconds
+ level_max = list(Sp_TOTAL = 3, Sp_SPEED = 3, Sp_POWER = 0)
+
+ range = -1
+ max_targets = 1
+
+ hud_state = "wiz_seed"
\ No newline at end of file
diff --git a/code/modules/spells/targeted/equip/shield.dm b/code/modules/spells/targeted/equip/shield.dm
new file mode 100644
index 00000000000..f7bdf9b75ed
--- /dev/null
+++ b/code/modules/spells/targeted/equip/shield.dm
@@ -0,0 +1,41 @@
+/spell/targeted/equip_item/shield
+ name = "Summon Shield"
+ desc = "Summons the most holy of shields, the riot shield. Commonly used during wizard riots."
+ feedback = "SH"
+ school = "evocation"
+ invocation = "Sia helda!"
+ invocation_type = SpI_SHOUT
+ spell_flags = INCLUDEUSER | NEEDSCLOTHES
+ range = -1
+ max_targets = 1
+
+ compatible_mobs = list(/mob/living/carbon/human)
+
+ level_max = list(Sp_TOTAL = 3, Sp_SPEED = 2, Sp_POWER = 1)
+ charge_type = Sp_RECHARGE
+ charge_max = 900
+ cooldown_min = 300
+ equipped_summons = list("off hand" = /obj/item/weapon/shield/)
+ duration = 300
+ delete_old = 0
+ var/item_color = "#6666ff"
+ var/block_chance = 30
+
+ hud_state = "wiz_shield"
+
+/spell/targeted/equip_item/shield/summon_item(var/new_type)
+ var/obj/item/weapon/shield/I = new new_type()
+ I.icon_state = "buckler"
+ I.color = item_color
+ I.name = "Wizard's Shield"
+ I.base_block_chance = block_chance
+ return I
+
+/spell/targeted/equip_item/shield/empower_spell()
+ if(!..())
+ return 0
+
+ item_color = "#6600ff"
+ block_chance = 60
+
+ return "Your summoned shields will now block more often."
\ No newline at end of file
diff --git a/code/modules/spells/targeted/ethereal_jaunt.dm b/code/modules/spells/targeted/ethereal_jaunt.dm
index e48db592ad6..11a45ac26b8 100644
--- a/code/modules/spells/targeted/ethereal_jaunt.dm
+++ b/code/modules/spells/targeted/ethereal_jaunt.dm
@@ -1,7 +1,7 @@
/spell/targeted/ethereal_jaunt
name = "Ethereal Jaunt"
desc = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
-
+ feedback = "EJ"
school = "transmutation"
charge_max = 300
spell_flags = Z2NOCAST | NEEDSCLOTHES | INCLUDEUSER
@@ -11,13 +11,15 @@
max_targets = 1
cooldown_min = 100 //50 deciseconds reduction per rank
duration = 50 //in deciseconds
+ cast_sound = 'sound/magic/Ethereal_Enter.ogg'
hud_state = "wiz_jaunt"
/spell/targeted/ethereal_jaunt/cast(list/targets) //magnets, so mostly hardcoded
for(var/mob/living/target in targets)
target.transforming = 1 //protects the mob from being transformed (replaced) midjaunt and getting stuck in bluespace
- if(target.buckled) target.buckled = null
+ if(target.buckled)
+ target.buckled.unbuckle_mob()
spawn(0)
var/mobloc = get_turf(target.loc)
var/obj/effect/dummy/spell_jaunt/holder = new /obj/effect/dummy/spell_jaunt( mobloc )
@@ -55,6 +57,13 @@
qdel(animation)
qdel(holder)
+/spell/targeted/ethereal_jaunt/empower_spell()
+ if(!..())
+ return 0
+ duration += 20
+
+ return "[src] now lasts longer."
+
/spell/targeted/ethereal_jaunt/proc/jaunt_disappear(var/atom/movable/overlay/animation, var/mob/living/target)
animation.icon_state = "liquify"
flick("liquify",animation)
@@ -103,4 +112,4 @@
/obj/effect/dummy/spell_jaunt/ex_act(blah)
return
/obj/effect/dummy/spell_jaunt/bullet_act(blah)
- return
\ No newline at end of file
+ return
diff --git a/code/modules/spells/targeted/genetic.dm b/code/modules/spells/targeted/genetic.dm
index 045fbc7d413..3bb69d81f33 100644
--- a/code/modules/spells/targeted/genetic.dm
+++ b/code/modules/spells/targeted/genetic.dm
@@ -29,8 +29,11 @@ code\game\dna\genes\goon_powers.dm
/spell/targeted/genetic/blind
name = "Blind"
+ desc = "This spell inflicts a target with temporary blindness."
+ feedback = "BD"
disabilities = 1
duration = 300
+ cast_sound = 'sound/magic/Blind.ogg'
charge_max = 300
@@ -38,6 +41,7 @@ code\game\dna\genes\goon_powers.dm
invocation = "STI KALY"
invocation_type = SpI_WHISPER
message = "Your eyes cry out in pain! "
+ level_max = list(Sp_TOTAL = 3, Sp_SPEED = 1, Sp_POWER = 3)
cooldown_min = 50
range = 7
@@ -48,10 +52,17 @@ code\game\dna\genes\goon_powers.dm
hud_state = "wiz_blind"
+/spell/targeted/genetic/blind/empower_spell()
+ if(!..())
+ return 0
+ duration += 100
+
+ return "[src] will now blind for a longer period of time."
+
/spell/targeted/genetic/mutate
name = "Mutate"
desc = "This spell causes you to turn into a hulk and gain laser vision for a short while."
-
+ feedback = "MU"
school = "transmutation"
charge_max = 400
spell_flags = Z2NOCAST | NEEDSCLOTHES | INCLUDEUSER
@@ -60,9 +71,12 @@ code\game\dna\genes\goon_powers.dm
message = "You feel strong! You feel a pressure building behind your eyes! "
range = 0
max_targets = 1
+ cast_sound = 'sound/magic/Mutate.ogg'
mutations = list(LASER, HULK)
duration = 300
- cooldown_min = 300 //25 deciseconds reduction per rank
+
+ level_max = list(Sp_TOTAL = 1, Sp_SPEED = 1, Sp_POWER = 0)
+ cooldown_min = 300
hud_state = "wiz_hulk"
diff --git a/code/modules/spells/targeted/mind_transfer.dm b/code/modules/spells/targeted/mind_transfer.dm
index 3714316ef9a..05aa83aa678 100644
--- a/code/modules/spells/targeted/mind_transfer.dm
+++ b/code/modules/spells/targeted/mind_transfer.dm
@@ -1,7 +1,7 @@
/spell/targeted/mind_transfer
name = "Mind Transfer"
desc = "This spell allows the user to switch bodies with a target."
-
+ feedback = "MT"
school = "transmutation"
charge_max = 600
spell_flags = 0
@@ -9,8 +9,10 @@
invocation_type = SpI_WHISPER
max_targets = 1
range = 1
+ level_max = list(Sp_TOTAL = 4, Sp_SPEED = 4, Sp_POWER = 2)
cooldown_min = 200 //100 deciseconds reduction per rank
compatible_mobs = list(/mob/living/carbon/human) //which types of mobs are affected by the spell. NOTE: change at your own risk
+ cast_sound = 'sound/magic/MandSwap.ogg'
// TODO: Update to new antagonist system.
var/list/protected_roles = list("Wizard","Changeling","Cultist", "Vampire") //which roles are immune to the spell
@@ -51,12 +53,12 @@
ghost.spell_list += victim.spell_list//If they have spells, transfer them. Now we basically have a backup mob.
caster.mind.transfer_to(victim)
- for(var/spell/S in victim.spell_list) //get rid of spells the new way
- victim.remove_spell(S) //This will make it so that players will not get the HUD and all that spell bugginess that caused copies of spells and stuff of that nature.
+ for(var/spell/S in victim.spell_list)
+ victim.remove_spell(S) //Doing it this way will allow the spell master to update accordingly and not cause bugs.
for(var/spell/S in caster.spell_list)
victim.add_spell(S) //Now they are inside the victim's body - this also generates the HUD
- caster.remove_spell(S) //remove the spells from the caster
+ caster.remove_spell(S)
if(victim.mind.special_verbs.len)//To add all the special verbs for the original caster.
for(var/V in caster.mind.special_verbs)//Not too important but could come into play.
@@ -79,3 +81,8 @@
//After a certain amount of time the victim gets a message about being in a different body.
spawn(msg_wait)
caster << "You feel woozy and lightheaded. Your body doesn't seem like your own. "
+
+/spell/targeted/mind_transfer/empower_spell()
+ range++
+
+ return "You have increased the range of [src]."
diff --git a/code/modules/spells/targeted/necromancer_spells.dm b/code/modules/spells/targeted/necromancer_spells.dm
new file mode 100644
index 00000000000..54940aabb18
--- /dev/null
+++ b/code/modules/spells/targeted/necromancer_spells.dm
@@ -0,0 +1,158 @@
+/spell/shadow_shroud
+ name = "Shadow Shroud"
+ desc = "This spell causes darkness at the point of the caster for a duration of time."
+ feedback = "SS"
+ school = "abjuration"
+ spell_flags = 0
+ invocation_type = SpI_EMOTE
+ invocation = "mutters a chant, the light around them darkening."
+ charge_max = 300 //30 seconds
+
+ range = 5
+ duration = 150 //15 seconds
+
+ cast_sound = 'sound/effects/bamf.ogg'
+
+ hud_state = "wiz_tajaran"
+
+/spell/shadow_shroud/choose_targets()
+ return list(get_turf(holder))
+
+/spell/shadow_shroud/cast(var/list/targets, mob/user)
+ var/turf/T = targets[1]
+
+ if(!istype(T))
+ return
+
+ var/obj/O = new /obj(T)
+ O.set_light(range, -10, "#FFFFFF")
+
+ spawn(duration)
+ qdel(O)
+
+
+/spell/targeted/life_steal
+ name = "Siphon Life"
+ desc = "This spell steals the life essence of a target, healing the caster."
+ feedback = "SL"
+ school = "necromancy"
+ charge_max = 300
+ spell_flags = SELECTABLE
+ invocation = "UMATHAR UF'KAL THENAR!"
+ invocation_type = SpI_SHOUT
+ range = 5
+ max_targets = 1
+
+ compatible_mobs = list(/mob/living/carbon/human)
+
+ hud_state = "wiz_vampire"
+ cast_sound = 'sound/magic/enter_blood.ogg'
+ message = "You feel a sickening feeling as your body weakens."
+
+ amt_dam_brute = 15
+ amt_dam_fire = 15
+
+/spell/targeted/life_steal/cast(list/targets, mob/living/user)
+ for(var/mob/living/M in targets)
+ if(M.stat == DEAD)
+ user << "There is no left life to steal."
+ return
+ if(isipc(M))
+ user << "There is no life to steal."
+ return
+ M.visible_message("Blood flows from \the [M] into \the [user]! ")
+ gibs(M.loc)
+ user.adjustBruteLoss(-15)
+ user.adjustFireLoss(-15)
+
+ ..()
+
+/spell/targeted/raise_dead
+ name = "Raise Dead"
+ desc = "This spell turns a body into a skeleton servant."
+ feedback = "RD"
+ school = "necromancy"
+ charge_max = 1000
+ spell_flags = NEEDSCLOTHES | SELECTABLE
+ invocation = "RY'SY FROH YER G'RVE!"
+ invocation_type = SpI_SHOUT
+ range = 3
+ max_targets = 1
+
+ compatible_mobs = list(/mob/living/carbon/human)
+
+ hud_state = "wiz_skeleton"
+
+/spell/targeted/raise_dead/cast(list/targets, mob/user)
+ ..()
+
+ for(var/mob/living/target in targets)
+ if(!(target.stat == DEAD))
+ user << "This spell can't affect the living."
+ return
+
+ if(isskeleton(target))
+ user << "This spell can't affect the undead."
+ return
+
+ if(islesserform(target))
+ user << "This spell can't affect this lesser creature."
+ return
+
+ if(isipc(target))
+ user << "This spell can't affect non-organics."
+ return
+
+ var/mob/living/carbon/human/skeleton/F = new(get_turf(target))
+ target.visible_message("\The [target] explodes in a shower of gore, a skeleton emerges from the remains! ")
+ target.gib()
+ var/client/C = get_player()
+ F.ckey = C.ckey
+ F.faction = usr.faction
+ if(C.mob && C.mob.mind)
+ C.mob.mind.transfer_to(F)
+ F << "You are skeleton minion to [usr], he is your master. Aid your master don't matter what, you have no free will. "
+
+ //equips the skeleton war gear
+ F.equip_to_slot_or_del(new /obj/item/clothing/under/gladiator(F), slot_w_uniform)
+ F.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(F), slot_shoes)
+ F.equip_to_slot_or_del(new /obj/item/weapon/material/twohanded/spear/bone(F), slot_back)
+ F.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/bone(F), slot_head)
+ F.equip_to_slot_or_del(new /obj/item/clothing/suit/bone(F), slot_wear_suit)
+
+/spell/targeted/raise_dead/proc/get_player()
+ for(var/mob/O in dead_mob_list)
+ if(O.client)
+ var/getResponse = alert(O,"A wizard is requesting a skeleton minion. Would you like to play as one?", "Skeleton minion summons","Yes","No")
+ if(getResponse == "Yes")
+ return O.client
+ return null
+
+/spell/targeted/lichdom
+ name = "Lichdom"
+ desc = "Trade your life and soul for immortality and power."
+ feedback = "LID"
+ range = 0
+ school = "necromancy"
+ charge_max = 10000
+ spell_flags = Z2NOCAST | NEEDSCLOTHES | INCLUDEUSER
+ invocation_type = SpI_EMOTE
+ invocation = "entones an obscure chant..."
+ max_targets = 1
+ level_max = list(Sp_TOTAL = 0, Sp_SPEED = 0, Sp_POWER = 0)
+
+ hud_state = "wiz_lich"
+
+/spell/targeted/lichdom/cast(mob/target,var/mob/living/carbon/human/user as mob)
+ if(isskeleton(user))
+ user << "You have no soul or life to offer."
+ return
+
+ user.visible_message("\The [user]'s skin sloughs off bone, their blood boils and guts turn to dust! ")
+ gibs(user.loc)
+ user.verbs += /mob/living/carbon/proc/immortality
+ user.set_species("Skeleton")
+ user.unEquip(user.wear_suit)
+ user.unEquip(user.head)
+ user.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/black(user), slot_wear_suit)
+ user.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/black(user), slot_head)
diff --git a/code/modules/spells/targeted/projectile/fireball.dm b/code/modules/spells/targeted/projectile/fireball.dm
index ec48c4ab492..91b82c0419c 100644
--- a/code/modules/spells/targeted/projectile/fireball.dm
+++ b/code/modules/spells/targeted/projectile/fireball.dm
@@ -11,6 +11,7 @@
invocation_type = SpI_SHOUT
range = 20
cooldown_min = 20 //10 deciseconds reduction per rank
+ cast_sound = 'sound/magic/Fireball.ogg'
spell_flags = 0
@@ -36,4 +37,4 @@
/obj/item/projectile/spell_projectile/fireball
name = "fireball"
- icon_state = "fireball"
\ No newline at end of file
+ icon_state = "fireball"
diff --git a/code/modules/spells/targeted/projectile/magic_missile.dm b/code/modules/spells/targeted/projectile/magic_missile.dm
index 24d81086f60..7c8c3b00b91 100644
--- a/code/modules/spells/targeted/projectile/magic_missile.dm
+++ b/code/modules/spells/targeted/projectile/magic_missile.dm
@@ -1,7 +1,7 @@
/spell/targeted/projectile/magic_missile
name = "Magic Missile"
desc = "This spell fires several, slow moving, magic projectiles at nearby targets."
-
+ feedback = "MM"
school = "evocation"
charge_max = 300
spell_flags = NEEDSCLOTHES
@@ -9,6 +9,7 @@
invocation_type = SpI_SHOUT
range = 7
cooldown_min = 150 //15 deciseconds reduction per rank
+ cast_sound = 'sound/magic/MAGIC_MISSILE.ogg'
max_targets = 0
@@ -28,6 +29,18 @@
for(var/mob/living/M in targets)
apply_spell_damage(M)
return
+
+/spell/targeted/projectile/magic_missile/empower_spell()
+ if(!..())
+ return 0
+
+ if(spell_levels[Sp_POWER] == level_max[Sp_POWER])
+ amt_paralysis += 2
+ amt_stunned += 2
+ return "[src] will now stun people for a longer duration."
+ amt_dam_fire += 5
+
+ return "[src] does more damage now."
//PROJECTILE
diff --git a/code/modules/spells/targeted/projectile/passage.dm b/code/modules/spells/targeted/projectile/passage.dm
new file mode 100644
index 00000000000..1d3efbce94d
--- /dev/null
+++ b/code/modules/spells/targeted/projectile/passage.dm
@@ -0,0 +1,47 @@
+/spell/targeted/projectile/dumbfire/passage
+ name = "Passage"
+ desc = "throw a spell towards an area and teleport to it."
+ feedback = "PA"
+ proj_type = /obj/item/projectile/spell_projectile/passage
+
+
+ school = "abjuration"
+ charge_max = 250
+ spell_flags = 0
+ invocation = "A'YASAMA"
+ invocation_type = SpI_SHOUT
+ range = 15
+
+
+ level_max = list(Sp_TOTAL = 1, Sp_SPEED = 0, Sp_POWER = 1)
+ spell_flags = NEEDSCLOTHES
+ duration = 15
+
+ proj_step_delay = 1
+
+ hud_state = "gen_project"
+
+
+/spell/targeted/projectile/dumbfire/passage/prox_cast(var/list/targets, atom/spell_holder)
+ for(var/mob/living/L in targets)
+ apply_spell_damage(L)
+
+ var/turf/T = get_turf(spell_holder)
+
+ holder.forceMove(T)
+ var/datum/effect/effect/system/smoke_spread/S = new /datum/effect/effect/system/smoke_spread()
+ S.set_up(3,0,T)
+ S.start()
+
+
+/spell/targeted/projectile/dumbfire/passage/empower_spell()
+ if(!..())
+ return 0
+
+ amt_stunned += 3
+
+ return "[src] now stuns those who get hit by it."
+
+/obj/item/projectile/spell_projectile/passage
+ name = "spell"
+ icon_state = "energy2"
\ No newline at end of file
diff --git a/code/modules/spells/targeted/projectile/stuncuff.dm b/code/modules/spells/targeted/projectile/stuncuff.dm
new file mode 100644
index 00000000000..875feea8736
--- /dev/null
+++ b/code/modules/spells/targeted/projectile/stuncuff.dm
@@ -0,0 +1,48 @@
+/spell/targeted/projectile/dumbfire/stuncuff
+ name = "Stun Cuff"
+ desc = "This spell fires out a small curse that stuns and cuffs the target."
+ feedback = "SC"
+ proj_type = /obj/item/projectile/spell_projectile/stuncuff
+
+ charge_type = Sp_CHARGES
+ charge_max = 6
+ charge_counter = 6
+ spell_flags = 0
+ invocation = "Fu'Reai Diakan"
+ invocation_type = SpI_SHOUT
+ range = 20
+
+ level_max = list(Sp_TOTAL = 0, Sp_SPEED = 0, Sp_POWER = 0)
+
+ duration = 20
+ proj_step_delay = 1
+
+ amt_stunned = 6
+
+ hud_state = "wiz_cuff"
+
+/spell/targeted/projectile/dumbfire/stuncuff/prox_cast(var/list/targets, spell_holder)
+ for(var/mob/living/M in targets)
+ if(istype(M,/mob/living/carbon/human))
+ var/mob/living/carbon/human/H = M
+ var/obj/item/weapon/handcuffs/wizard/cuffs = new()
+ cuffs.forceMove(H)
+ H.handcuffed = cuffs
+ H.update_inv_handcuffed()
+ H.visible_message("Beams of light form around \the [H]'s hands!")
+ apply_spell_damage(M)
+
+
+/obj/item/weapon/handcuffs/wizard
+ name = "beams of light"
+ desc = "Undescribable and unpenetrable. Or so they say."
+
+ breakouttime = 300 //30 seconds
+
+/obj/item/weapon/handcuffs/wizard/dropped(var/mob/user)
+ ..()
+ qdel(src)
+
+/obj/item/projectile/spell_projectile/stuncuff
+ name = "stuncuff"
+ icon_state = "spell"
\ No newline at end of file
diff --git a/code/modules/spells/targeted/shapeshift.dm b/code/modules/spells/targeted/shapeshift.dm
new file mode 100644
index 00000000000..1293ccd5917
--- /dev/null
+++ b/code/modules/spells/targeted/shapeshift.dm
@@ -0,0 +1,162 @@
+//basic transformation spell. Should work for most simple_animals
+
+/spell/targeted/shapeshift
+ name = "Shapeshift"
+ desc = "This spell transforms the target into something else for a short while."
+
+ school = "transmutation"
+
+ charge_type = Sp_RECHARGE
+ charge_max = 600
+
+ duration = 0 //set to 0 for permanent.
+
+ var/list/possible_transformations = list()
+ var/list/newVars = list() //what the variables of the new created thing will be.
+
+ cast_sound = 'sound/weapons/emitter2.ogg'
+ var/revert_sound = 'sound/weapons/emitter.ogg' //the sound that plays when something gets turned back.
+ var/share_damage = 1 //do we want the damage we take from our new form to move onto our real one? (Only counts for finite duration)
+ var/drop_items = 1 //do we want to drop all our items when we transform?
+
+/spell/targeted/shapeshift/cast(var/list/targets, mob/user)
+ for(var/mob/living/M in targets)
+ if(M.stat == DEAD)
+ user << "[name] can only transform living targets."
+ continue
+
+ if(M.buckled)
+ M.buckled.unbuckle_mob()
+
+ var/new_mob = pick(possible_transformations)
+
+ var/mob/living/trans = new new_mob(get_turf(M))
+ for(var/varName in newVars) //stolen shamelessly from Conjure
+ if(varName in trans.vars)
+ trans.vars[varName] = newVars[varName]
+
+ trans.name = "[trans.name] ([M])"
+ if(istype(M,/mob/living/carbon/human) && drop_items)
+ for(var/obj/item/I in M.contents)
+ if(istype(I,/obj/item/organ))
+ continue
+ M.drop_from_inventory(I)
+ if(M.mind)
+ M.mind.transfer_to(trans)
+ else
+ trans.key = M.key
+ var/atom/movable/overlay/effect = new /atom/movable/overlay(get_turf(M))
+ effect.density = 0
+ effect.anchored = 1
+ effect.icon = 'icons/effects/effects.dmi'
+ effect.layer = 3
+ flick("summoning",effect)
+ spawn(10)
+ qdel(effect)
+ if(!duration)
+ qdel(M)
+ else
+ M.forceMove(trans) //move inside the new dude to hide him.
+ M.status_flags |= GODMODE //dont want him to die or breathe or do ANYTHING
+ spawn(duration)
+ M.status_flags &= ~GODMODE //no more godmode.
+ var/ratio = trans.health/trans.maxHealth
+ if(ratio <= 0) //if he dead dont bother transforming them.
+ qdel(M)
+ return
+ if(share_damage)
+ M.adjustBruteLoss(M.maxHealth - round(M.maxHealth*(trans.health/trans.maxHealth))) //basically I want the % hp to be the same afterwards
+ if(trans.mind)
+ trans.mind.transfer_to(M)
+ else
+ M.key = trans.key
+ playsound(get_turf(M),revert_sound,50,1)
+ M.forceMove(get_turf(trans))
+ qdel(trans)
+
+/spell/targeted/shapeshift/baleful_polymorph
+ name = "Baleful Polymorth"
+ desc = "This spell transforms its target into a small, furry animal."
+ feedback = "BP"
+ possible_transformations = list(/mob/living/simple_animal/lizard,/mob/living/simple_animal/mouse,/mob/living/simple_animal/corgi)
+
+ share_damage = 0
+ invocation = "Yo'balada!"
+ invocation_type = SpI_SHOUT
+ spell_flags = NEEDSCLOTHES | SELECTABLE
+ range = 3
+ duration = 150 //15 seconds.
+ cooldown_min = 300 //30 seconds
+
+ level_max = list(Sp_TOTAL = 2, Sp_SPEED = 2, Sp_POWER = 2)
+
+ newVars = list("health" = 50, "maxHealth" = 50)
+
+ hud_state = "wiz_poly"
+
+
+/spell/targeted/shapeshift/baleful_polymorph/empower_spell()
+ if(!..())
+ return 0
+
+ duration += 50
+
+ return "Your target will now stay in their polymorphed form for [duration/10] seconds."
+
+/spell/targeted/shapeshift/avian
+ name = "Polymorph"
+ desc = "This spell transforms the wizard into the common parrot."
+ feedback = "AV"
+ possible_transformations = list(/mob/living/simple_animal/parrot)
+
+ invocation = "Poli'crakata!"
+ invocation_type = SpI_SHOUT
+ drop_items = 0
+ share_damage = 0
+ spell_flags = INCLUDEUSER
+ range = -1
+ duration = 150
+ charge_max = 600
+ cooldown_min = 300
+ level_max = list(Sp_TOTAL = 1, Sp_SPEED = 1, Sp_POWER = 0)
+ hud_state = "wiz_parrot"
+
+/spell/targeted/shapeshift/corrupt_form
+ name = "Corrupt Form"
+ desc = "This spell shapes the wizard into a terrible, terrible beast."
+ feedback = "CF"
+ possible_transformations = list(/mob/living/simple_animal/hostile/faithless)
+
+ invocation = "mutters something dark and twisted as their form begins to twist..."
+ invocation_type = SpI_EMOTE
+ spell_flags = INCLUDEUSER
+ range = -1
+ duration = 300
+ charge_max = 1200
+ cooldown_min = 600
+
+ drop_items = 0
+ share_damage = 0
+
+ level_max = list(Sp_TOTAL = 3, Sp_SPEED = 2, Sp_POWER = 2)
+
+ newVars = list("name" = "corrupted soul")
+
+ hud_state = "wiz_corrupt"
+
+/spell/targeted/shapeshift/corrupt_form/empower_spell()
+ if(!..())
+ return 0
+
+ switch(spell_levels[Sp_POWER])
+ if(1)
+ duration += 100
+ return "You will now stay corrupted for [duration/10] seconds."
+ if(2)
+ newVars = list("name" = "\proper corruption incarnate",
+ "melee_damage_upper" = 35,
+ "resistance" = 6,
+ "health" = 450, //since it is foverer i guess it would be fine to turn them into some short of boss
+ "maxHealth" = 450)
+ duration = 0
+ return "You revel in the corruption. There is no turning back."
diff --git a/code/modules/spells/targeted/swap.dm b/code/modules/spells/targeted/swap.dm
new file mode 100644
index 00000000000..53ec58cee5e
--- /dev/null
+++ b/code/modules/spells/targeted/swap.dm
@@ -0,0 +1,42 @@
+/spell/targeted/swap
+ name = "Swap"
+ desc = "This spell swaps the positions of the wizard and a target. Causes brain damage."
+ feedback = "SW"
+ school = "abjuration"
+
+ charge_type = Sp_HOLDVAR
+ holder_var_type = "brainloss"
+ holder_var_amount = 10
+
+ invocation = "joyo!"
+ invocation_type = SpI_WHISPER
+
+ level_max = list(Sp_TOTAL = 2, Sp_SPEED = 0, Sp_POWER = 2)
+
+ spell_flags = Z2NOCAST
+ range = 6
+ max_targets = 1
+ compatible_mobs = list(/mob/living)
+
+ hud_state = "wiz_swap"
+
+ cast_sound = 'sound/effects/bamf.ogg'
+
+/spell/targeted/swap/cast(var/list/targets, mob/user)
+ for(var/mob/T in targets)
+ var/turf/aT = get_turf(T)
+ var/turf/bT = get_turf(user)
+
+ T.forceMove(bT)
+ user.forceMove(aT)
+
+ apply_spell_damage(T)
+
+/spell/targeted/swap/empower_spell()
+ if(!..())
+ return 0
+
+ amt_eye_blind += 2
+ amt_weakened += 5
+
+ return "This spell will now weaken and blind the target for a longer period of time."
diff --git a/code/modules/spells/targeted/torment.dm b/code/modules/spells/targeted/torment.dm
new file mode 100644
index 00000000000..994c1a74708
--- /dev/null
+++ b/code/modules/spells/targeted/torment.dm
@@ -0,0 +1,34 @@
+/spell/targeted/torment
+ name = "Torment"
+ desc = "this spell causes pain to all those in its radius."
+ feedback = "TM"
+ school = "evocation"
+ charge_max = 150
+ spell_flags = 0
+ invocation = "RAI DI KAAL"
+ invocation_type = SpI_SHOUT
+ range = 5
+ level_max = list(Sp_TOTAL = 1, Sp_SPEED = 0, Sp_POWER = 1)
+ cooldown_min = 50
+ message = "So much pain! All you can hear is screaming! "
+
+ max_targets = 0
+ compatible_mobs = list(/mob/living/carbon/human)
+
+ var/loss = 30
+
+ hud_state = "wiz_horse"
+
+
+/spell/targeted/torment/cast(var/list/targets, var/mob/user)
+ gibs(user.loc)
+ for(var/mob/living/carbon/human/H in targets)
+ H.adjustHalLoss(loss)
+
+/spell/targeted/torment/empower_spell()
+ if(!..())
+ return 0
+
+ loss += 30
+
+ return "[src] will now cause more pain."
\ No newline at end of file
diff --git a/code/modules/supermatter/supermatter.dm b/code/modules/supermatter/supermatter.dm
index d6603fca92f..131cca980ef 100644
--- a/code/modules/supermatter/supermatter.dm
+++ b/code/modules/supermatter/supermatter.dm
@@ -30,6 +30,8 @@
#define WARNING_DELAY 20 //seconds between warnings.
+#define LIGHT_POWER_CALC (max(power / 50, 1))
+
/obj/machinery/power/supermatter
name = "Supermatter"
desc = "A strangely translucent and iridescent crystal. \red You get headaches just from looking at it."
@@ -38,11 +40,13 @@
density = 1
anchored = 0
light_range = 4
+ light_power = 1
var/gasefficency = 0.25
var/base_icon_state = "darkmatter"
+ var/last_power
var/damage = 0
var/damage_archived = 0
var/safe_alert = "Crystaline hyperstructure returning to safe operating levels."
@@ -56,7 +60,6 @@
light_color = "#8A8A00"
uv_intensity = 255
- var/last_power = 0
var/warning_color = "#B8B800"
var/emergency_color = "#D9D900"
@@ -120,15 +123,11 @@
//Changes color and luminosity of the light to these values if they were not already set
/obj/machinery/power/supermatter/proc/shift_light(var/lum, var/clr)
- if(lum != light_range || clr != light_color)
- set_light(lum, l_color = clr)
- update_uv()
-
-/obj/machinery/power/supermatter/proc/update_uv()
- if (last_power + 20 < power || last_power - 20 > power)
- set_uv(CLAMP01(power / 500) * 255)
+ if(lum != light_range || abs(power - last_power) > 10 || clr != light_color)
+ set_light(lum, LIGHT_POWER_CALC, clr)
last_power = power
+
/obj/machinery/power/supermatter/proc/get_integrity()
var/integrity = damage / explosion_point
integrity = round(100 - integrity * 100)
@@ -199,7 +198,7 @@
if(!istype(L, /turf/space) && (world.timeofday - lastwarning) >= WARNING_DELAY * 10)
announce_warning()
else
- shift_light(4,initial(light_color))
+ shift_light(4, initial(light_color))
if(grav_pulling)
supermatter_pull()
@@ -433,3 +432,5 @@
/obj/machinery/power/supermatter/shard/announce_warning() //Shards don't get announcements
return
+
+#undef LIGHT_POWER_CALC
diff --git a/code/modules/tables/interactions.dm b/code/modules/tables/interactions.dm
index 9a733b90e53..bb5f8531e75 100644
--- a/code/modules/tables/interactions.dm
+++ b/code/modules/tables/interactions.dm
@@ -114,9 +114,7 @@
return
if(istype(W, /obj/item/weapon/melee/energy/blade))
- var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
- spark_system.set_up(5, 0, src.loc)
- spark_system.start()
+ W:spark_system.queue()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
user.visible_message("\The [src] was sliced apart by [user]! ")
diff --git a/code/modules/telesci/bscrystal.dm b/code/modules/telesci/bscrystal.dm
index 3f54a63e222..2f06ac3c1bc 100644
--- a/code/modules/telesci/bscrystal.dm
+++ b/code/modules/telesci/bscrystal.dm
@@ -18,7 +18,7 @@
/obj/item/bluespace_crystal/attack_self(mob/user)
user.visible_message("[user] crushes [src]! ", "You crush [src]! ")
- getFromPool(/obj/effect/sparks, loc)
+ single_spark(loc)
playsound(src.loc, "sparks", 50, 1)
blink_mob(user)
user.unEquip(src)
@@ -31,7 +31,7 @@
if(!..()) // not caught in mid-air
visible_message("[src] fizzles and disappears upon impact! ")
var/turf/T = get_turf(hit_atom)
- getFromPool(/obj/effect/sparks, T)
+ single_spark(T)
playsound(src.loc, "sparks", 50, 1)
if(isliving(hit_atom))
blink_mob(hit_atom)
diff --git a/code/modules/telesci/telepad.dm b/code/modules/telesci/telepad.dm
index c2307f59311..2317c4775b9 100644
--- a/code/modules/telesci/telepad.dm
+++ b/code/modules/telesci/telepad.dm
@@ -151,7 +151,5 @@
/obj/item/weapon/rcs/attackby(var/obj/item/O, var/mob/user)
if (istype(O, /obj/item/weapon/card/emag) && !emagged)
emagged = 1
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
+ spark(src, 5, alldirs)
user << "You emag the RCS. Click on it to toggle between modes. "
diff --git a/code/modules/telesci/telesci_computer.dm b/code/modules/telesci/telesci_computer.dm
index 6655980f07b..97611c6610b 100644
--- a/code/modules/telesci/telesci_computer.dm
+++ b/code/modules/telesci/telesci_computer.dm
@@ -137,9 +137,7 @@
/obj/machinery/computer/telescience/proc/sparks()
if(telepad)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, get_turf(telepad))
- s.start()
+ spark(telepad, 5, alldirs)
else
return
@@ -195,9 +193,7 @@
// use a lot of power
use_power(power * 10)
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, get_turf(telepad))
- s.start()
+ spark(telepad, 5, alldirs)
temp_msg = "Teleport successful. "
if(teles_left < 10)
@@ -205,10 +201,7 @@
else
temp_msg += "Data printed below."
- var/sparks = get_turf(target)
- var/datum/effect/effect/system/spark_spread/y = new /datum/effect/effect/system/spark_spread
- y.set_up(5, 1, sparks)
- y.start()
+ spark(telepad, 5, alldirs)
var/turf/source = target
var/turf/dest = get_turf(telepad)
diff --git a/code/modules/vehicles/bike.dm b/code/modules/vehicles/bike.dm
index b276837823c..f251bd38374 100644
--- a/code/modules/vehicles/bike.dm
+++ b/code/modules/vehicles/bike.dm
@@ -51,12 +51,12 @@
if(usr.incapacitated()) return
if(kickstand)
- src.visible_message("You put up \the [src]'s kickstand.")
+ src.visible_message("\The [usr] puts up \the [src]'s kickstand.", "You put up \the [src]'s kickstand.", "You hear a thunk.")
else
if(istype(src.loc,/turf/space))
usr << " You don't think kickstands work in space... "
return
- src.visible_message("You put down \the [src]'s kickstand.")
+ src.visible_message("\The [usr] puts down \the [src]'s kickstand.", "You put down \the [src]'s kickstand.", "You hear a thunk.")
if(pulledby)
pulledby.stop_pulling()
diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm
index b0907d19aad..be3dfa4b676 100644
--- a/code/modules/vehicles/vehicle.dm
+++ b/code/modules/vehicles/vehicle.dm
@@ -118,8 +118,7 @@
..()
if (prob(20))
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
+ spark(src, 5, alldirs)
healthcheck()
diff --git a/code/modules/virus2/centrifuge.dm b/code/modules/virus2/centrifuge.dm
index 79f49034b74..9cbb3b61e5d 100644
--- a/code/modules/virus2/centrifuge.dm
+++ b/code/modules/virus2/centrifuge.dm
@@ -78,8 +78,7 @@
ui.open()
/obj/machinery/computer/centrifuge/process()
- ..()
- if (stat & (NOPOWER|BROKEN)) return
+ if (inoperable()) return
if (curing)
curing -= 1
diff --git a/code/modules/virus2/curer.dm b/code/modules/virus2/curer.dm
index 2fdbd27299e..b9c42334817 100644
--- a/code/modules/virus2/curer.dm
+++ b/code/modules/virus2/curer.dm
@@ -66,9 +66,7 @@
return
/obj/machinery/computer/curer/process()
- ..()
-
- if(stat & (NOPOWER|BROKEN))
+ if (inoperable())
return
use_power(500)
diff --git a/code/modules/virus2/diseasesplicer.dm b/code/modules/virus2/diseasesplicer.dm
index 105fbaf8150..f7714e2772c 100644
--- a/code/modules/virus2/diseasesplicer.dm
+++ b/code/modules/virus2/diseasesplicer.dm
@@ -86,7 +86,7 @@
ui.open()
/obj/machinery/computer/diseasesplicer/process()
- if(stat & (NOPOWER|BROKEN))
+ if (inoperable())
return
if(scanning)
diff --git a/config/example/config.txt b/config/example/config.txt
index dab0413e199..7f730bef569 100644
--- a/config/example/config.txt
+++ b/config/example/config.txt
@@ -207,6 +207,9 @@ GUEST_BAN
## forum address
# FORUMURL http://example.com
+## The passphrase for the forums
+# FORUM_PASSPHRASE
+
## Wiki address
# WIKIURL http://example.com
@@ -414,7 +417,7 @@ STARLIGHT 0
## Uncomment to enable simple Skype/Discord style markup over OOC, LOOC, and say.
#ALLOW_CHAT_MARKUP
-## Default language prefix keys, separated with spaces. Only single character keys are supported. If unset, defaults to , # and -
+## Default language prefix keys, separated with spaces. Only single character keys are supported. If unset, defaults to , # and -
# DEFAULT_LANGUAGE_PREFIXES , # -
## A ; separated list of lobby screens to randomly pick from. The listed screens must exist as icon states in '/icons/misc/title.dmi'.
diff --git a/html/changelog.html b/html/changelog.html
index e3830fb8c93..7fff4929a01 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -56,6 +56,46 @@
-->
+
17 February 2017
+
LordFowl updated:
+
+ Shells now spawn with fully robotic legs.
+ Green IPC screen has been fixed.
+
+
+
10 February 2017
+
Alberyk updated:
+
+ Fixed chairs, beds and stools animated by the staff of animation having no sprites.
+
+
+
07 February 2017
+
Lohikar updated:
+
+ Added plastic flaps to medical OR storage to prevent air leakage.
+ Re-added missing cyborg storage units in Drone Fabrication.
+ The engineering outpost's SMES should spawn enabled now.
+ The library's deck of cards should spawn properly now.
+
+
+
03 February 2017
+
Alberyk updated:
+
+ Fixed the fake central command announcement, in the traitor uplinks, not working.
+
+
+
30 January 2017
+
Lohikar updated:
+
+ Fixed a bug that lead to crates blocking gas flow when they shouldn't, interfering with replacement SM crystal installation.
+
+
+
29 January 2017
+
Alberky updated:
+
+ Re-added the loot crates to mining.
+
+
25 January 2017
Skull132 updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index 8d3a227ef3a..254d6225955 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -3762,3 +3762,28 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
2017-01-25:
Skull132:
- bugfix: Mesons and thermals no longer function as proper night-vision.
+2017-01-29:
+ Alberky:
+ - rscadd: Re-added the loot crates to mining.
+2017-01-30:
+ Lohikar:
+ - bugfix: Fixed a bug that lead to crates blocking gas flow when they shouldn't,
+ interfering with replacement SM crystal installation.
+2017-02-03:
+ Alberyk:
+ - bugfix: Fixed the fake central command announcement, in the traitor uplinks, not
+ working.
+2017-02-07:
+ Lohikar:
+ - rscadd: Added plastic flaps to medical OR storage to prevent air leakage.
+ - bugfix: Re-added missing cyborg storage units in Drone Fabrication.
+ - bugfix: The engineering outpost's SMES should spawn enabled now.
+ - bugfix: The library's deck of cards should spawn properly now.
+2017-02-10:
+ Alberyk:
+ - bugfix: Fixed chairs, beds and stools animated by the staff of animation having
+ no sprites.
+2017-02-17:
+ LordFowl:
+ - bugfix: Shells now spawn with fully robotic legs.
+ - bugfix: Green IPC screen has been fixed.
diff --git a/html/changelogs/Fire and Glory-Fire-and-Glory-dev1.yml b/html/changelogs/Fire and Glory-Fire-and-Glory-dev1.yml
new file mode 100644
index 00000000000..ac5517ad648
--- /dev/null
+++ b/html/changelogs/Fire and Glory-Fire-and-Glory-dev1.yml
@@ -0,0 +1,38 @@
+################################
+# Example Changelog File
+#
+# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
+#
+# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
+# When it is, any changes listed below will disappear.
+#
+# Valid Prefixes:
+# bugfix
+# wip (For works in progress)
+# tweak
+# soundadd
+# sounddel
+# rscadd (general adding of nice things)
+# rscdel (general deleting of nice things)
+# imageadd
+# imagedel
+# maptweak
+# spellcheck (typo fixes)
+# experiment
+#################################
+
+# Your name.
+author: Fire and Glory
+
+# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
+delete-after: True
+
+# Any changes you've made. See valid prefix list above.
+# INDENT WITH TWO SPACES. NOT TABS. SPACES.
+# SCREW THIS UP AND IT WON'T WORK.
+# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
+# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
+changes:
+ - rscadd: "Added Hijab's, obtainable in the heads section of custom loadout."
+ - rscadd: "Added a variant of the Unathi robe, obtainable in the xeno section of custom loadout (for Unathi)."
+ - imageadd: "Added different sprites for Ninja Tajara, Unathi, and Skrell."
\ No newline at end of file
diff --git a/html/changelogs/Nanako-Juggernaut.yml b/html/changelogs/Nanako-Juggernaut.yml
new file mode 100644
index 00000000000..404e88347b9
--- /dev/null
+++ b/html/changelogs/Nanako-Juggernaut.yml
@@ -0,0 +1,36 @@
+################################
+# Example Changelog File
+#
+# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
+#
+# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
+# When it is, any changes listed below will disappear.
+#
+# Valid Prefixes:
+# bugfix
+# wip (For works in progress)
+# tweak
+# soundadd
+# sounddel
+# rscadd (general adding of nice things)
+# rscdel (general deleting of nice things)
+# imageadd
+# imagedel
+# maptweak
+# spellcheck (typo fixes)
+# experiment
+#################################
+
+# Your name.
+author: Nanako
+
+# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
+delete-after: True
+
+# Any changes you've made. See valid prefix list above.
+# INDENT WITH TWO SPACES. NOT TABS. SPACES.
+# SCREW THIS UP AND IT WON'T WORK.
+# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
+# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
+changes:
+ - tweak: "Increased the health of cult juggernauts significantly, and reduced the damage they take from reflected lasers."
\ No newline at end of file
diff --git a/html/changelogs/Nanako-Lasers.yml b/html/changelogs/Nanako-Lasers.yml
new file mode 100644
index 00000000000..d656baaded9
--- /dev/null
+++ b/html/changelogs/Nanako-Lasers.yml
@@ -0,0 +1,36 @@
+################################
+# Example Changelog File
+#
+# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
+#
+# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
+# When it is, any changes listed below will disappear.
+#
+# Valid Prefixes:
+# bugfix
+# wip (For works in progress)
+# tweak
+# soundadd
+# sounddel
+# rscadd (general adding of nice things)
+# rscdel (general deleting of nice things)
+# imageadd
+# imagedel
+# maptweak
+# spellcheck (typo fixes)
+# experiment
+#################################
+
+# Your name.
+author: Nanako
+
+# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
+delete-after: True
+
+# Any changes you've made. See valid prefix list above.
+# INDENT WITH TWO SPACES. NOT TABS. SPACES.
+# SCREW THIS UP AND IT WON'T WORK.
+# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
+# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
+changes:
+ - tweak: "Reduced the damage of common laser weapons by ~25%. pistols a little more"
\ No newline at end of file
diff --git a/html/changelogs/Nanako-Nanacooking.yml b/html/changelogs/Nanako-Nanacooking.yml
new file mode 100644
index 00000000000..91287cacb4a
--- /dev/null
+++ b/html/changelogs/Nanako-Nanacooking.yml
@@ -0,0 +1,50 @@
+################################
+# Example Changelog File
+#
+# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
+#
+# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
+# When it is, any changes listed below will disappear.
+#
+# Valid Prefixes:
+# bugfix
+# wip (For works in progress)
+# tweak
+# soundadd
+# sounddel
+# rscadd (general adding of nice things)
+# rscdel (general deleting of nice things)
+# imageadd
+# imagedel
+# maptweak
+# spellcheck (typo fixes)
+# experiment
+#################################
+
+# Your name.
+author: Nanako
+
+# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
+delete-after: True
+
+# Any changes you've made. See valid prefix list above.
+# INDENT WITH TWO SPACES. NOT TABS. SPACES.
+# SCREW THIS UP AND IT WON'T WORK.
+# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
+# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
+changes:
+ - rscadd: "Cooking appliances overhauled majorly. The general flow of cooking has been changed to be less about frantic clicking, and more about time management. All cooking operations now take much longer, but each appliance is capable of doing multiple things synchronously."
+ - rscadd: "The fryer and oven now have several removable containers, multiple items can be loaded into each to cook them all at once, combine them into a desired output, or make certain new recipes with them. Multiple containers plus multiple items in each container allows large scale bulk cooking."
+ - tweak: "Oven and fryer both now require pre-heating at the start of a round. this takes 10-15 mins and consumes a lot of power. Don't forget to turn them on!"
+ - rscadd: "Fryer now has a fairly indepth oil mechanic. Oil levels in the fryer should be kept topped up via a replacement tank, and oil is gradually transferred into food, increasing its nutritional value. Hot oil can also be scooped out and splashed on someone as a decent weapon. A replacement oiltank can sometimes be found in maintenance, otherwise it can be ordered at cargo"
+ - tweak: "Oven now has a door that opens and closes. Heat is lost rapidly while its open."
+ - rscadd: "The cereal and candy makers now have a single large container, to combine multiple ingredients into cereal or candy."
+ - rscadd: "The microwave can now cook multiple copies of the same recipe if all the ingredients are added. And the microwave will no longer produce a burned mess with extra ingredients, as long as there's enough to make a recipe."
+ - tweak: "Many recipes are moved out of the microwave and into the oven or fryer."
+ - tweak: "Moved to fryer: All donuts, cuban carp"
+ - tweak: "Moved to Oven: All breads, flatbread, diona roast, all pies, cookie, fortune cookie, all pizzas, enchiladas, monkey delight, pretzel"
+ - tweak: "Combination cooking will now change the size of the resulting food item based on the quantity of stuff used to make it. You can make an epic-sized cake if you find enough ingredients. This doesnt affect normal cooking recipes"
+ - rscadd: "Added a battering mechanic. Batter and beer-batter mixes can be created, and food dipped into them before cooking. This adds lots of calories and changes the appearance of food."
+ - rscadd: "Added several new recipes, mainly to the fryer. Many of them require batter."
+ - bugfix: "Fixed a ton of bugs related to cooking stuff."
+ - imageadd: "Adjusted microwave sprites to pulsate while turned on."
\ No newline at end of file
diff --git a/html/changelogs/Nanako-tweaks.yml b/html/changelogs/Nanako-tweaks.yml
new file mode 100644
index 00000000000..3cc409a7c5b
--- /dev/null
+++ b/html/changelogs/Nanako-tweaks.yml
@@ -0,0 +1,37 @@
+################################
+# Example Changelog File
+#
+# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
+#
+# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
+# When it is, any changes listed below will disappear.
+#
+# Valid Prefixes:
+# bugfix
+# wip (For works in progress)
+# tweak
+# soundadd
+# sounddel
+# rscadd (general adding of nice things)
+# rscdel (general deleting of nice things)
+# imageadd
+# imagedel
+# maptweak
+# spellcheck (typo fixes)
+# experiment
+#################################
+
+# Your name.
+author: Nanako
+
+# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
+delete-after: True
+
+# Any changes you've made. See valid prefix list above.
+# INDENT WITH TWO SPACES. NOT TABS. SPACES.
+# SCREW THIS UP AND IT WON'T WORK.
+# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
+# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
+changes:
+ - rscadd: "Small creatures and projectiles can now move over girders and machinery frames. 50% chance to stop projectiles."
+ - bugfix: "Fixed an incorrect message with small creatures climbing onto people."
diff --git a/html/changelogs/Printer16- SmallChanges.yml b/html/changelogs/Printer16- SmallChanges.yml
new file mode 100644
index 00000000000..16088b65880
--- /dev/null
+++ b/html/changelogs/Printer16- SmallChanges.yml
@@ -0,0 +1,10 @@
+author: Printer16
+
+delete-after: True
+
+changes:
+ - rscadd: "Arming a nuclear device to explode (Saftey off and timer counting down) now raises the code to delta."
+ - rscadd: "Traitors can now buy an advanced pinpointer."
+ - rscadd: "Added the medal box back."
+ - tweak: "Loyalty implants now have a chance to melt when exposed to EMP's."
+ - bugfix: "Microwaves now display a proper message when crowbared."
diff --git a/html/changelogs/agentwhatever-PR-1782.yml b/html/changelogs/agentwhatever-PR-1782.yml
new file mode 100644
index 00000000000..9fbd0ff801f
--- /dev/null
+++ b/html/changelogs/agentwhatever-PR-1782.yml
@@ -0,0 +1,9 @@
+author: AgentWhatever
+
+delete-after: True
+
+changes:
+ - rscadd: "Two seperate sleek cyborg icons for chemistry and medical."
+ - rscadd: "A variation on the heavyMed icon for science. No more mishaps between heavy science and medical borgs"
+ - bugfix: "Chemistry and medical drone, sleek and advanced droid cyborg icons now selectable by medical module. Rescue cyborgs are set to one variant of sleek, drone or advanced droid."
+ - bugfix: "Deleted random pixel in opened cyborg hatch overlay when viewing from the front and battery removed."
diff --git a/html/changelogs/alberky-PR-1635.yml b/html/changelogs/alberky-PR-1635.yml
new file mode 100644
index 00000000000..abfea8ab351
--- /dev/null
+++ b/html/changelogs/alberky-PR-1635.yml
@@ -0,0 +1,7 @@
+author: Alberyk
+
+delete-after: True
+
+changes:
+ - rscadd: "Ported the baystation version of the wizard gamemode, with modifications and additions."
+ - soundadd: "Added new sounds when casting most spells."
diff --git a/html/changelogs/alberyk-PR-1699.yml b/html/changelogs/alberyk-PR-1699.yml
new file mode 100644
index 00000000000..0da391331ce
--- /dev/null
+++ b/html/changelogs/alberyk-PR-1699.yml
@@ -0,0 +1,8 @@
+author: Alberyk
+
+delete-after: True
+
+changes:
+ - tweak: "Claws should be a bit more deadly in combat."
+ - rscadd: "Added new custom loadout options."
+ - rscadd: "Added ablative and ballistics helmets to the armory."
diff --git a/html/changelogs/alberyk-PR-386.yml b/html/changelogs/alberyk-PR-386.yml
new file mode 100644
index 00000000000..c1c39ab841c
--- /dev/null
+++ b/html/changelogs/alberyk-PR-386.yml
@@ -0,0 +1,8 @@
+author: Alberyk
+
+delete-after: True
+
+changes:
+ - imageadd: "Added new sprites for regular, rubber and rifle casings."
+ - imageadd: "Changed some gun sprites."
+ - imageadd: "Changed the tactical mask sprite."
diff --git a/html/changelogs/lohikar-PR-1809.yml b/html/changelogs/lohikar-PR-1809.yml
new file mode 100644
index 00000000000..77cd55fbfc1
--- /dev/null
+++ b/html/changelogs/lohikar-PR-1809.yml
@@ -0,0 +1,11 @@
+author: Lohikar
+delete-after: True
+changes:
+ - rscdel: "Tesla links can no longer be installed in laptops and tablets."
+ - tweak: "Most voidsuits should have in-hand sprites once more."
+ - bugfix: "Tesla links are now constructable at protolathes as was originally intended."
+ - tweak: "Modular computers now emit different colors of light depending on what program is currently running."
+ - tweak: "Computers' sprites now show if the computer is functional or not."
+ - bugfix: "Severed organs inside containers will no longer leave blood drips."
+ - bugfix: "M'sai and Zhan-Khazan Tajara can now use prosthetics."
+ - bugfix: "Fixed a bug that prevented Coal and Iron ore from spawning on the asteroid."
diff --git a/html/changelogs/lohikar-lighting.yml b/html/changelogs/lohikar-lighting.yml
index e0eb8658e7c..d79fb92bd7a 100644
--- a/html/changelogs/lohikar-lighting.yml
+++ b/html/changelogs/lohikar-lighting.yml
@@ -11,8 +11,6 @@ changes:
- rscdel: "Hallucinations no longer rotate your view for the same reason as above."
- tweak: "Colored lighting should mix better now."
- tweak: "Rebalanced light emission of most light sources to better fit new lighting system."
- - tweak: "Diona now gain energy from 'UV' light, emitted by station lighting as well as one or two portable light sources."
- - rscdel: "Diona no longer gain any energy from flashlights & other portable light sources."
- experiment: "Lighting now updates immediately when you open an airlock."
- experiment: "Completely rewrote lighting system."
- experiment: "The game's mob processor should be more robust."
diff --git a/html/changelogs/lohikar-misc.yml b/html/changelogs/lohikar-misc.yml
new file mode 100644
index 00000000000..530fc46abd3
--- /dev/null
+++ b/html/changelogs/lohikar-misc.yml
@@ -0,0 +1,6 @@
+author: Lohikar
+delete-after: True
+changes:
+ - experiment: "Tweaked how footstep sound effects are played in an effort to improve performance."
+ - bugfix: "Re-securing displaced girders now has a delay like was originally intended."
+ - tweak: "Solar panel arrays now use dynamic lighting."
diff --git a/html/changelogs/lohikar-movement.yml b/html/changelogs/lohikar-movement.yml
new file mode 100644
index 00000000000..42ed0c8c43d
--- /dev/null
+++ b/html/changelogs/lohikar-movement.yml
@@ -0,0 +1,4 @@
+author: Lohikar
+delete-after: True
+changes:
+ - experiment: "Tweaked how movement is handled in an effort to improve responsiveness."
diff --git a/html/changelogs/lohikar-pr-1744.yml b/html/changelogs/lohikar-pr-1744.yml
new file mode 100644
index 00000000000..adaba23d157
--- /dev/null
+++ b/html/changelogs/lohikar-pr-1744.yml
@@ -0,0 +1,4 @@
+author: Lohikar
+delete-after: True
+changes:
+ - bugfix: "Fixed AIs being unable to set status displays by clicking on them."
diff --git a/html/changelogs/lohikar-shredder.yml b/html/changelogs/lohikar-shredder.yml
new file mode 100644
index 00000000000..503450abae5
--- /dev/null
+++ b/html/changelogs/lohikar-shredder.yml
@@ -0,0 +1,4 @@
+author: Lohikar
+delete-after: True
+changes:
+ - rscadd: "You can now detach paper shredders from the floor with a wrench."
diff --git a/html/changelogs/lohikar-sml.yml b/html/changelogs/lohikar-sml.yml
new file mode 100644
index 00000000000..decca255198
--- /dev/null
+++ b/html/changelogs/lohikar-sml.yml
@@ -0,0 +1,4 @@
+author: Lohikar
+delete-after: True
+changes:
+ - rscadd: "The supermatter's light now changes based on how energetic the crystal is."
diff --git a/html/changelogs/lohikar-sockdrobe.yml b/html/changelogs/lohikar-sockdrobe.yml
new file mode 100644
index 00000000000..944aa4ba811
--- /dev/null
+++ b/html/changelogs/lohikar-sockdrobe.yml
@@ -0,0 +1,4 @@
+author: Lohikar
+delete-after: True
+changes:
+ - rscadd: "You can now change your socks at the underwear wardrobe."
diff --git a/html/changelogs/lohikar-sparks.yml b/html/changelogs/lohikar-sparks.yml
new file mode 100644
index 00000000000..d930250d9ec
--- /dev/null
+++ b/html/changelogs/lohikar-sparks.yml
@@ -0,0 +1,5 @@
+author: Lohikar
+delete-after: True
+changes:
+ - tweak: "Refactored sparks & BS Bears to be much less laggy."
+ - bugfix: "Fixed bolt lights on doors not emitting light like they were intended to."
diff --git a/html/templates/header.html b/html/templates/header.html
index 6f07535bc27..8a48fb6d6fc 100644
--- a/html/templates/header.html
+++ b/html/templates/header.html
@@ -1,7 +1,7 @@
-
+
- Baystation 12 Changelog
+ Aurorastation Changelog
diff --git a/icons/mob/back.dmi b/icons/mob/back.dmi
index 7825b5856f9..adeef431aa2 100644
Binary files a/icons/mob/back.dmi and b/icons/mob/back.dmi differ
diff --git a/icons/mob/head.dmi b/icons/mob/head.dmi
index d763fd52ba1..2dbb045480f 100644
Binary files a/icons/mob/head.dmi and b/icons/mob/head.dmi differ
diff --git a/icons/mob/human_face.dmi b/icons/mob/human_face.dmi
index e69ca333a8e..d7bc9ad8ba2 100644
Binary files a/icons/mob/human_face.dmi and b/icons/mob/human_face.dmi differ
diff --git a/icons/mob/mask.dmi b/icons/mob/mask.dmi
index 5ae5b16d2f6..b4793172051 100644
Binary files a/icons/mob/mask.dmi and b/icons/mob/mask.dmi differ
diff --git a/icons/mob/robots.dmi b/icons/mob/robots.dmi
index 89de2ef19f8..1815c4b15ad 100644
Binary files a/icons/mob/robots.dmi and b/icons/mob/robots.dmi differ
diff --git a/icons/mob/screen_spells.dmi b/icons/mob/screen_spells.dmi
index db693428d07..32ccea2355d 100644
Binary files a/icons/mob/screen_spells.dmi and b/icons/mob/screen_spells.dmi differ
diff --git a/icons/mob/spaceshark.dmi b/icons/mob/spaceshark.dmi
new file mode 100644
index 00000000000..615fd87a01f
Binary files /dev/null and b/icons/mob/spaceshark.dmi differ
diff --git a/icons/mob/species/skrell/helmet.dmi b/icons/mob/species/skrell/helmet.dmi
index 912d5532911..edbfbca7f26 100644
Binary files a/icons/mob/species/skrell/helmet.dmi and b/icons/mob/species/skrell/helmet.dmi differ
diff --git a/icons/mob/species/tajaran/helmet.dmi b/icons/mob/species/tajaran/helmet.dmi
index 9ef312f8f9c..1db31505771 100644
Binary files a/icons/mob/species/tajaran/helmet.dmi and b/icons/mob/species/tajaran/helmet.dmi differ
diff --git a/icons/mob/species/tajaran/mask.dmi b/icons/mob/species/tajaran/mask.dmi
index ac95e0693e1..387dd039cf6 100644
Binary files a/icons/mob/species/tajaran/mask.dmi and b/icons/mob/species/tajaran/mask.dmi differ
diff --git a/icons/mob/species/tajaran/suit.dmi b/icons/mob/species/tajaran/suit.dmi
index 0e5a7e46a89..d6526c204c4 100644
Binary files a/icons/mob/species/tajaran/suit.dmi and b/icons/mob/species/tajaran/suit.dmi differ
diff --git a/icons/mob/species/unathi/helmet.dmi b/icons/mob/species/unathi/helmet.dmi
index 0711bb8f54b..fb13f01834a 100644
Binary files a/icons/mob/species/unathi/helmet.dmi and b/icons/mob/species/unathi/helmet.dmi differ
diff --git a/icons/mob/species/unathi/mask.dmi b/icons/mob/species/unathi/mask.dmi
index 17185d504f9..7b34dd0da76 100644
Binary files a/icons/mob/species/unathi/mask.dmi and b/icons/mob/species/unathi/mask.dmi differ
diff --git a/icons/mob/species/unathi/suit.dmi b/icons/mob/species/unathi/suit.dmi
index 16d5c68bb2f..6273ab7575b 100644
Binary files a/icons/mob/species/unathi/suit.dmi and b/icons/mob/species/unathi/suit.dmi differ
diff --git a/icons/mob/species/vox/head.dmi b/icons/mob/species/vox/head.dmi
index b5f0352184f..2bf37d484f0 100644
Binary files a/icons/mob/species/vox/head.dmi and b/icons/mob/species/vox/head.dmi differ
diff --git a/icons/mob/species/vox/masks.dmi b/icons/mob/species/vox/masks.dmi
index 8f426fa2992..04206234339 100644
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diff --git a/icons/mob/species/vox/suit.dmi b/icons/mob/species/vox/suit.dmi
index 50c85feba4e..aa5a9c03745 100644
Binary files a/icons/mob/species/vox/suit.dmi and b/icons/mob/species/vox/suit.dmi differ
diff --git a/icons/mob/ties.dmi b/icons/mob/ties.dmi
index cd6f2a85339..82693da39e5 100644
Binary files a/icons/mob/ties.dmi and b/icons/mob/ties.dmi differ
diff --git a/icons/obj/ammo.dmi b/icons/obj/ammo.dmi
index 5f4aee4ed93..e0d8e38c7e4 100644
Binary files a/icons/obj/ammo.dmi and b/icons/obj/ammo.dmi differ
diff --git a/icons/obj/clothing/hats.dmi b/icons/obj/clothing/hats.dmi
index 00d5821884a..65fbf4173b6 100644
Binary files a/icons/obj/clothing/hats.dmi and b/icons/obj/clothing/hats.dmi differ
diff --git a/icons/obj/clothing/hijabs.dmi b/icons/obj/clothing/hijabs.dmi
new file mode 100644
index 00000000000..52220d1a2e0
Binary files /dev/null and b/icons/obj/clothing/hijabs.dmi differ
diff --git a/icons/obj/clothing/masks.dmi b/icons/obj/clothing/masks.dmi
index 5ba42654e70..962696a280f 100644
Binary files a/icons/obj/clothing/masks.dmi and b/icons/obj/clothing/masks.dmi differ
diff --git a/icons/obj/clothing/robe_coat.dmi b/icons/obj/clothing/robe_coat.dmi
new file mode 100644
index 00000000000..0b996cfc6bd
Binary files /dev/null and b/icons/obj/clothing/robe_coat.dmi differ
diff --git a/icons/obj/clothing/ties.dmi b/icons/obj/clothing/ties.dmi
index 21306527377..205bce8a985 100644
Binary files a/icons/obj/clothing/ties.dmi and b/icons/obj/clothing/ties.dmi differ
diff --git a/icons/obj/cooking_machines.dmi b/icons/obj/cooking_machines.dmi
index 666a31b9d09..31ed98ce0a5 100644
Binary files a/icons/obj/cooking_machines.dmi and b/icons/obj/cooking_machines.dmi differ
diff --git a/icons/obj/custom_items/bell_coat.dmi b/icons/obj/custom_items/bell_coat.dmi
index 97acb67128b..2a3b03c190c 100644
Binary files a/icons/obj/custom_items/bell_coat.dmi and b/icons/obj/custom_items/bell_coat.dmi differ
diff --git a/icons/obj/custom_items/bell_hat.dmi b/icons/obj/custom_items/bell_hat.dmi
deleted file mode 100644
index 213ddf4d902..00000000000
Binary files a/icons/obj/custom_items/bell_hat.dmi and /dev/null differ
diff --git a/icons/obj/custom_items/yuri_duster.dmi b/icons/obj/custom_items/yuri_duster.dmi
new file mode 100644
index 00000000000..a72aeecd7ef
Binary files /dev/null and b/icons/obj/custom_items/yuri_duster.dmi differ
diff --git a/icons/obj/food.dmi b/icons/obj/food.dmi
index a65bfac8368..9ba693d3e4d 100644
Binary files a/icons/obj/food.dmi and b/icons/obj/food.dmi differ
diff --git a/icons/obj/food_custom.dmi b/icons/obj/food_custom.dmi
index 39491d65f5e..ca25a9a056e 100644
Binary files a/icons/obj/food_custom.dmi and b/icons/obj/food_custom.dmi differ
diff --git a/icons/obj/gun.dmi b/icons/obj/gun.dmi
index 8f37d90b8b3..81d8e352a39 100644
Binary files a/icons/obj/gun.dmi and b/icons/obj/gun.dmi differ
diff --git a/icons/obj/improvised.dmi b/icons/obj/improvised.dmi
index cc0e4695c05..c81df3903e1 100644
Binary files a/icons/obj/improvised.dmi and b/icons/obj/improvised.dmi differ
diff --git a/icons/obj/kitchen.dmi b/icons/obj/kitchen.dmi
index c3d5491a7c9..a3a228f0db5 100644
Binary files a/icons/obj/kitchen.dmi and b/icons/obj/kitchen.dmi differ
diff --git a/icons/obj/lighting.dmi b/icons/obj/lighting.dmi
index c38aad8025a..c9eb63b99e6 100644
Binary files a/icons/obj/lighting.dmi and b/icons/obj/lighting.dmi differ
diff --git a/icons/obj/modular_console.dmi b/icons/obj/modular_console.dmi
index 0e659564f72..68c5c295165 100644
Binary files a/icons/obj/modular_console.dmi and b/icons/obj/modular_console.dmi differ
diff --git a/icons/obj/necromancer.dmi b/icons/obj/necromancer.dmi
new file mode 100644
index 00000000000..1707be84756
Binary files /dev/null and b/icons/obj/necromancer.dmi differ
diff --git a/icons/obj/objects.dmi b/icons/obj/objects.dmi
index c56498f2f33..c3a7a120df0 100644
Binary files a/icons/obj/objects.dmi and b/icons/obj/objects.dmi differ
diff --git a/icons/obj/pants.dmi b/icons/obj/pants.dmi
new file mode 100644
index 00000000000..758f0d5d8fc
Binary files /dev/null and b/icons/obj/pants.dmi differ
diff --git a/icons/obj/rune.dmi b/icons/obj/rune.dmi
index 791dcf86dc4..deb6869347b 100644
Binary files a/icons/obj/rune.dmi and b/icons/obj/rune.dmi differ
diff --git a/icons/obj/storage.dmi b/icons/obj/storage.dmi
index 44546067a03..6b22cffe5ee 100644
Binary files a/icons/obj/storage.dmi and b/icons/obj/storage.dmi differ
diff --git a/icons/obj/sword.dmi b/icons/obj/sword.dmi
index a253aa2af97..36c6249c033 100644
Binary files a/icons/obj/sword.dmi and b/icons/obj/sword.dmi differ
diff --git a/icons/obj/tracksuit.dmi b/icons/obj/tracksuit.dmi
index 51969b65351..106cb60ceb5 100644
Binary files a/icons/obj/tracksuit.dmi and b/icons/obj/tracksuit.dmi differ
diff --git a/icons/obj/wands.dmi b/icons/obj/wands.dmi
new file mode 100644
index 00000000000..e58aeb32c12
Binary files /dev/null and b/icons/obj/wands.dmi differ
diff --git a/icons/obj/xenoarchaeology.dmi b/icons/obj/xenoarchaeology.dmi
index 55cacabba77..282ac1098a8 100644
Binary files a/icons/obj/xenoarchaeology.dmi and b/icons/obj/xenoarchaeology.dmi differ
diff --git a/interface/skin.dmf b/interface/skin.dmf
index 685a96689d9..2d5c635b721 100644
--- a/interface/skin.dmf
+++ b/interface/skin.dmf
@@ -33,7 +33,7 @@ macro "borghotkeymode"
is-disabled = false
elem
name = "WEST+REP"
- command = ".west"
+ command = ".moveleft"
is-disabled = false
elem
name = "ALT+NORTH"
@@ -45,7 +45,7 @@ macro "borghotkeymode"
is-disabled = false
elem
name = "NORTH+REP"
- command = ".north"
+ command = ".moveup"
is-disabled = false
elem
name = "ALT+EAST"
@@ -57,7 +57,7 @@ macro "borghotkeymode"
is-disabled = false
elem
name = "EAST+REP"
- command = ".east"
+ command = ".moveright"
is-disabled = false
elem
name = "ALT+SOUTH"
@@ -69,7 +69,7 @@ macro "borghotkeymode"
is-disabled = false
elem
name = "SOUTH+REP"
- command = ".south"
+ command = ".movedown"
is-disabled = false
elem
name = "INSERT"
@@ -117,19 +117,19 @@ macro "borghotkeymode"
is-disabled = false
elem
name = "A+REP"
- command = ".west"
+ command = ".moveleft"
is-disabled = false
elem
name = "CTRL+A+REP"
- command = ".west"
+ command = ".moveleft"
is-disabled = false
elem
name = "D+REP"
- command = ".east"
+ command = ".moveright"
is-disabled = false
elem
name = "CTRL+D+REP"
- command = ".east"
+ command = ".moveright"
is-disabled = false
elem
name = "F"
@@ -173,11 +173,11 @@ macro "borghotkeymode"
is-disabled = false
elem "s_key"
name = "S+REP"
- command = ".south"
+ command = ".movedown"
is-disabled = false
elem
name = "CTRL+S+REP"
- command = ".south"
+ command = ".movedown"
is-disabled = false
elem
name = "T"
@@ -185,11 +185,11 @@ macro "borghotkeymode"
is-disabled = false
elem "w_key"
name = "W+REP"
- command = ".north"
+ command = ".moveup"
is-disabled = false
elem
name = "CTRL+W+REP"
- command = ".north"
+ command = ".moveup"
is-disabled = false
elem
name = "X"
@@ -299,7 +299,7 @@ macro "macro"
is-disabled = false
elem
name = "WEST+REP"
- command = ".west"
+ command = ".moveleft"
is-disabled = false
elem
name = "ALT+NORTH"
@@ -311,7 +311,7 @@ macro "macro"
is-disabled = false
elem
name = "NORTH+REP"
- command = ".north"
+ command = ".moveup"
is-disabled = false
elem
name = "ALT+EAST"
@@ -323,7 +323,7 @@ macro "macro"
is-disabled = false
elem
name = "EAST+REP"
- command = ".east"
+ command = ".moveright"
is-disabled = false
elem
name = "ALT+SOUTH"
@@ -335,7 +335,7 @@ macro "macro"
is-disabled = false
elem
name = "SOUTH+REP"
- command = ".south"
+ command = ".movedown"
is-disabled = false
elem
name = "INSERT"
@@ -363,11 +363,11 @@ macro "macro"
is-disabled = false
elem
name = "CTRL+A+REP"
- command = ".west"
+ command = ".moveleft"
is-disabled = false
elem
name = "CTRL+D+REP"
- command = ".east"
+ command = ".moveright"
is-disabled = false
elem
name = "CTRL+E"
@@ -395,11 +395,11 @@ macro "macro"
is-disabled = false
elem
name = "CTRL+S+REP"
- command = ".south"
+ command = ".movedown"
is-disabled = false
elem
name = "CTRL+W+REP"
- command = ".north"
+ command = ".moveup"
is-disabled = false
elem
name = "CTRL+X"
@@ -505,7 +505,7 @@ macro "hotkeymode"
is-disabled = false
elem
name = "WEST+REP"
- command = ".west"
+ command = ".moveleft"
is-disabled = false
elem
name = "ALT+NORTH"
@@ -517,7 +517,7 @@ macro "hotkeymode"
is-disabled = false
elem
name = "NORTH+REP"
- command = ".north"
+ command = ".moveup"
is-disabled = false
elem
name = "ALT+EAST"
@@ -529,7 +529,7 @@ macro "hotkeymode"
is-disabled = false
elem
name = "EAST+REP"
- command = ".east"
+ command = ".moveright"
is-disabled = false
elem
name = "ALT+SOUTH"
@@ -541,7 +541,7 @@ macro "hotkeymode"
is-disabled = false
elem
name = "SOUTH+REP"
- command = ".south"
+ command = ".movedown"
is-disabled = false
elem
name = "INSERT"
@@ -589,19 +589,19 @@ macro "hotkeymode"
is-disabled = false
elem
name = "A+REP"
- command = ".west"
+ command = ".moveleft"
is-disabled = false
elem
name = "CTRL+A+REP"
- command = ".west"
+ command = ".moveleft"
is-disabled = false
elem
name = "D+REP"
- command = ".east"
+ command = ".moveright"
is-disabled = false
elem
name = "CTRL+D+REP"
- command = ".east"
+ command = ".moveright"
is-disabled = false
elem
name = "E"
@@ -661,11 +661,11 @@ macro "hotkeymode"
is-disabled = false
elem "s_key"
name = "S+REP"
- command = ".south"
+ command = ".movedown"
is-disabled = false
elem
name = "CTRL+S+REP"
- command = ".south"
+ command = ".movedown"
is-disabled = false
elem
name = "T"
@@ -673,11 +673,11 @@ macro "hotkeymode"
is-disabled = false
elem "w_key"
name = "W+REP"
- command = ".north"
+ command = ".moveup"
is-disabled = false
elem
name = "CTRL+W+REP"
- command = ".north"
+ command = ".moveup"
is-disabled = false
elem
name = "X"
@@ -787,7 +787,7 @@ macro "borgmacro"
is-disabled = false
elem
name = "WEST+REP"
- command = ".west"
+ command = ".moveleft"
is-disabled = false
elem
name = "ALT+NORTH"
@@ -799,7 +799,7 @@ macro "borgmacro"
is-disabled = false
elem
name = "NORTH+REP"
- command = ".north"
+ command = ".moveup"
is-disabled = false
elem
name = "ALT+EAST"
@@ -811,7 +811,7 @@ macro "borgmacro"
is-disabled = false
elem
name = "EAST+REP"
- command = ".east"
+ command = ".moveright"
is-disabled = false
elem
name = "ALT+SOUTH"
@@ -823,7 +823,7 @@ macro "borgmacro"
is-disabled = false
elem
name = "SOUTH+REP"
- command = ".south"
+ command = ".movedown"
is-disabled = false
elem
name = "INSERT"
@@ -851,11 +851,11 @@ macro "borgmacro"
is-disabled = false
elem
name = "CTRL+A+REP"
- command = ".west"
+ command = ".moveleft"
is-disabled = false
elem
name = "CTRL+D+REP"
- command = ".east"
+ command = ".moveright"
is-disabled = false
elem
name = "CTRL+F"
@@ -875,11 +875,11 @@ macro "borgmacro"
is-disabled = false
elem
name = "CTRL+S+REP"
- command = ".south"
+ command = ".movedown"
is-disabled = false
elem
name = "CTRL+W+REP"
- command = ".north"
+ command = ".moveup"
is-disabled = false
elem
name = "CTRL+X"
diff --git a/maps/Aurora-MapDev/aurora-3.dmm b/maps/Aurora-MapDev/aurora-3.dmm
index 212cfcb8bb8..f6c0ccf51ad 100644
--- a/maps/Aurora-MapDev/aurora-3.dmm
+++ b/maps/Aurora-MapDev/aurora-3.dmm
@@ -4678,10 +4678,10 @@
"bLX" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor,/turf/simulated/floor/plating,/area/maintenance/research_port)
"bLY" = (/obj/effect/floor_decal/corner/grey/diagonal,/obj/structure/closet/chefcloset,/turf/simulated/floor/tiled/white,/area/crew_quarters/kitchen)
"bLZ" = (/obj/structure/noticeboard{pixel_y = 32},/obj/structure/table/marble,/obj/machinery/microwave{desc = "Vaguely smells of burnt casserole."; pixel_y = 5},/obj/effect/floor_decal/corner/grey/diagonal,/turf/simulated/floor/tiled/white,/area/crew_quarters/kitchen)
-"bMa" = (/obj/effect/floor_decal/corner/grey/diagonal,/obj/machinery/cooker/oven,/turf/simulated/floor/tiled/white,/area/crew_quarters/kitchen)
-"bMb" = (/obj/effect/floor_decal/corner/grey/diagonal,/obj/machinery/cooker/fryer,/turf/simulated/floor/tiled/white,/area/crew_quarters/kitchen)
-"bMc" = (/obj/effect/floor_decal/corner/grey/diagonal,/obj/machinery/cooker/candy,/turf/simulated/floor/tiled/white,/area/crew_quarters/kitchen)
-"bMd" = (/obj/machinery/requests_console{department = "Kitchen"; pixel_x = 0; pixel_y = 28},/obj/effect/floor_decal/corner/grey/diagonal,/obj/machinery/cooker/cereal,/turf/simulated/floor/tiled/white,/area/crew_quarters/kitchen)
+"bMa" = (/obj/effect/floor_decal/corner/grey/diagonal,/obj/machinery/appliance/cooker/oven,/turf/simulated/floor/tiled/white,/area/crew_quarters/kitchen)
+"bMb" = (/obj/effect/floor_decal/corner/grey/diagonal,/obj/machinery/appliance/cooker/fryer,/turf/simulated/floor/tiled/white,/area/crew_quarters/kitchen)
+"bMc" = (/obj/effect/floor_decal/corner/grey/diagonal,/obj/machinery/appliance/mixer/candy,/turf/simulated/floor/tiled/white,/area/crew_quarters/kitchen)
+"bMd" = (/obj/machinery/requests_console{department = "Kitchen"; pixel_x = 0; pixel_y = 28},/obj/effect/floor_decal/corner/grey/diagonal,/obj/machinery/appliance/mixer/cereal,/turf/simulated/floor/tiled/white,/area/crew_quarters/kitchen)
"bMe" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=2"; freq = 1400; location = "Kitchen"},/obj/machinery/door/firedoor{dir = 2},/obj/structure/plasticflaps/airtight,/turf/simulated/floor/tiled/dark,/area/crew_quarters/kitchen)
"bMf" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/obj/structure/plasticflaps/airtight,/obj/machinery/door/airlock/freezer_maint{req_access = list(28)},/turf/simulated/floor/plating,/area/crew_quarters/kitchen)
"bMg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/random/junk,/turf/simulated/floor/plating,/area/maintenance/library)
diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm
index 5c3a7acf714..97c3273762c 100644
--- a/maps/exodus-1.dmm
+++ b/maps/exodus-1.dmm
@@ -6,7290 +6,7372 @@
"aaf" = (/obj/structure/lattice,/turf/space,/area/space)
"aag" = (/obj/effect/landmark{name = "carpspawn"},/turf/simulated/floor/airless,/area/space)
"aah" = (/turf/simulated/wall,/area/space)
-"aai" = (/turf/simulated/floor/airless,/area/space)
-"aaj" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/airless,/area/space)
-"aak" = (/obj/structure/girder/displaced,/turf/simulated/floor/airless,/area/space)
-"aal" = (/obj/structure/grille,/turf/space,/area/space)
-"aam" = (/obj/structure/grille/broken,/turf/space,/area/space)
-"aan" = (/obj/structure/grille/broken,/obj/structure/lattice,/turf/space,/area/space)
-"aao" = (/obj/structure/grille/broken,/obj/item/weapon/material/shard{icon_state = "small"},/turf/simulated/floor/airless,/area/space)
-"aap" = (/obj/random/loot,/turf/simulated/floor/airless,/area/space)
-"aaq" = (/turf/simulated/wall/r_wall,/area/space)
-"aar" = (/turf/space,/area/skipjack_station/northwest_solars)
-"aas" = (/obj/machinery/power/solar{id = "auxsolarnorth"; name = "Fore Solar Array"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/airless,/area/solar/fore)
-"aat" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/airless,/area/solar/fore)
-"aau" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/solar{id = "auxsolarnorth"; name = "Fore Solar Array"},/turf/simulated/floor/airless,/area/solar/fore)
-"aav" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/space)
-"aaw" = (/turf/simulated/wall,/area/security/range)
-"aax" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/airless,/area/solar/fore)
-"aay" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/space)
-"aaz" = (/obj/machinery/camera/network/security{c_tag = "Armory Exterior"; dir = 4},/turf/space,/area/space)
-"aaA" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled,/area/security/range)
-"aaB" = (/obj/structure/target_stake,/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled,/area/security/range)
-"aaC" = (/turf/simulated/floor/tiled,/area/security/range)
+"aai" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/airless,/area/space)
+"aaj" = (/obj/structure/girder/displaced,/turf/simulated/floor/airless,/area/space)
+"aak" = (/obj/structure/grille/broken,/obj/item/weapon/material/shard{icon_state = "small"},/turf/simulated/floor/airless,/area/space)
+"aal" = (/obj/random/loot,/turf/simulated/floor/airless,/area/space)
+"aam" = (/obj/structure/grille,/turf/space,/area/space)
+"aan" = (/obj/structure/grille/broken,/turf/space,/area/space)
+"aao" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/turf/simulated/floor/airless,/area/solar/fore)
+"aap" = (/turf/simulated/floor/airless,/area/space)
+"aaq" = (/obj/structure/grille/broken,/obj/structure/lattice,/turf/space,/area/space)
+"aar" = (/obj/machinery/power/solar{id = "auxsolarnorth"; name = "Fore Solar Array"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/airless,/area/solar/fore)
+"aas" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/solar{id = "auxsolarnorth"; name = "Fore Solar Array"},/turf/simulated/floor/airless,/area/solar/fore)
+"aat" = (/turf/simulated/wall/r_wall,/area/space)
+"aau" = (/turf/space,/area/skipjack_station/northwest_solars)
+"aav" = (/obj/structure/cable/yellow{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/yellow{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/airless,/area/solar/fore)
+"aaw" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled,/area/security/range)
+"aax" = (/turf/simulated/floor/tiled,/area/security/range)
+"aay" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/space)
+"aaz" = (/turf/simulated/wall,/area/security/range)
+"aaA" = (/obj/structure/target_stake,/obj/effect/floor_decal/industrial/hatch/yellow,/turf/simulated/floor/tiled,/area/security/range)
+"aaB" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/space)
+"aaC" = (/obj/machinery/camera/network/security{c_tag = "Armory Exterior"; dir = 4},/turf/space,/area/space)
"aaD" = (/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/tiled,/area/security/range)
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-"bPq" = (/obj/machinery/camera/network/security{c_tag = "Engineering - Secure Technical Storage"},/turf/simulated/floor/tiled,/area/storage/tech)
-"bPr" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall/r_wall,/area/storage/tech)
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+"cLl" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "robotics_solar_outer"; locked = 1; name = "Engineering External Access"; req_access = list(11,13)},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/maintenance/portsolar)
+"cLm" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "robotics_solar_pump"},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "robotics_solar_pump"; tag_exterior_door = "robotics_solar_outer"; frequency = 1379; id_tag = "robotics_solar_airlock"; tag_interior_door = "robotics_solar_inner"; layer = 3.3; pixel_x = 0; pixel_y = -25; req_access = list(13); tag_chamber_sensor = "robotics_solar_sensor"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "robotics_solar_sensor"; layer = 3.3; pixel_x = 12; pixel_y = -25},/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/effect/decal/warning_stripes,/turf/simulated/floor/plating,/area/maintenance/portsolar)
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+"cLp" = (/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/binary/pump/on{dir = 8; target_pressure = 200},/turf/simulated/floor/plating,/area/maintenance/portsolar)
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+"cLr" = (/obj/machinery/door/airlock/engineering{name = "Aft Port Solar Access"; req_access = list(11)},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/portsolar)
+"cLt" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_engine)
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+"cMI" = (/obj/structure/table/standard,/obj/machinery/light/small{dir = 8},/obj/random/loot,/turf/simulated/floor/plating,/area/engineering/drone_fabrication)
+"cML" = (/obj/structure/closet/crate,/obj/random/loot,/turf/simulated/floor/plating,/area/maintenance/engi_engine)
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+"cMO" = (/obj/structure/closet/crate{name = "engineering mag lock crate"},/obj/item/device/magnetic_lock/engineering,/obj/item/device/magnetic_lock/engineering,/turf/simulated/floor/plating,/area/engineering/storage)
+
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+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacMncMncMncMncMncMncMncMncMnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacMjcMjcMjcMjcMjcMjcMjcMjcMjcMjcMjcMjcMjcMjcMjcMjcMjaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacMncMncMncMncMncMncMnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacMjcMjcMjcMjcMjaaacMjcMjcMjcMjcMjaaacMjcMjcMjcMjcMjaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacMjcMjcMjcMjcMjaaacMjcMjcMjcMjcMjaaacMjcMjcMjcMjcMjaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacMjcMjcMjcMjcMjaaaaaaaaaaaaaaaaaaaaacMjcMjcMjcMjcMjaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmcMmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacMmcMmcMmcMmcMmaaacMmcMmcMmcMmcMmaaacMmcMmcMmcMmcMmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacMmcMmcMmcMmcMmaaacMmcMmcMmcMmcMmaaacMmcMmcMmcMmcMmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaacMmcMmcMmcMmcMmaaaaaaaaaaaaaaaaaaaaacMmcMmcMmcMmcMmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
@@ -7547,3 +7629,4 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
"}
+
diff --git a/maps/exodus-2.dmm b/maps/exodus-2.dmm
index 3e3d4aec5e4..088c7718ec2 100644
--- a/maps/exodus-2.dmm
+++ b/maps/exodus-2.dmm
@@ -669,8 +669,8 @@
"mS" = (/obj/machinery/door/airlock/glass_security{name = "Airlock"; req_access = list(150)},/obj/machinery/door/blast/regular{id = "syndicate_elite_mech_room"; name = "Mech Room Door"},/turf/unsimulated/floor{tag = "icon-plating"; icon_state = "plating"},/area/syndicate_mothership/elite_squad)
"mT" = (/obj/structure/bed/alien,/turf/unsimulated/floor{icon_state = "floor5"},/area/alien)
"mU" = (/turf/simulated/floor/airless,/area/shuttle/syndicate_elite/mothership)
-"mV" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s (EAST)"; icon_state = "swall_s"; dir = 4},/area/centcom/evac)
-"mW" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s"; icon_state = "swall_s"},/area/centcom/evac)
+"mV" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_c (EAST)"; icon_state = "swall_c"; dir = 4},/area/centcom/evac)
+"mW" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_c"; icon_state = "swall_c"},/area/centcom/evac)
"mX" = (/turf/unsimulated/wall{icon_state = "phoron5"},/area/alien)
"mY" = (/obj/structure/window/reinforced,/obj/structure/shuttle/engine/heater{icon_state = "heater"; dir = 1},/turf/simulated/floor/airless,/area/centcom/evac)
"mZ" = (/turf/simulated/shuttle/wall{tag = "icon-swall_straight"; icon_state = "swall_straight"},/area/centcom/evac)
@@ -736,7 +736,7 @@
"oh" = (/turf/simulated/shuttle/wall{tag = "icon-swall_f (NORTH)"; icon_state = "swall_f"; dir = 1},/area/centcom/evac)
"oi" = (/turf/simulated/shuttle/wall{tag = "icon-swall (NORTH)"; icon_state = "swall"; dir = 1},/area/centcom/evac)
"oj" = (/obj/structure/mirror{dir = 4; pixel_x = -32; pixel_y = 0},/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership)
-"ok" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s (NORTH)"; icon_state = "swall_s"; dir = 1},/area/space)
+"ok" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_c (NORTH)"; icon_state = "swall_c"; dir = 1},/area/centcom/evac)
"ol" = (/obj/machinery/door/airlock/centcom{name = "Suit Storage"; opacity = 1},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
"om" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/syndicate_station/start)
"on" = (/obj/item/modular_computer/console/preset/mercenary,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
@@ -744,7 +744,7 @@
"op" = (/obj/structure/table/rack,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/obj/item/weapon/tank/jetpack/carbondioxide,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
"oq" = (/obj/structure/table/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/weapon/tank/jetpack/oxygen,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
"or" = (/obj/structure/closet,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
-"os" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s (WEST)"; icon_state = "swall_s"; dir = 8},/area/space)
+"os" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_c (WEST)"; icon_state = "swall_c"; dir = 8},/area/centcom/evac)
"ot" = (/obj/structure/window/reinforced,/obj/structure/lattice,/turf/space,/area/space)
"ou" = (/obj/structure/closet/hydrant{pixel_y = 32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"ov" = (/obj/structure/table/rack,/obj/item/weapon/pinpointer/nukeop,/obj/item/weapon/pinpointer/nukeop,/obj/item/weapon/pinpointer/nukeop,/obj/item/weapon/pinpointer/nukeop,/obj/item/weapon/pinpointer/nukeop,/obj/item/weapon/pinpointer/nukeop,/obj/item/weapon/shield/energy,/obj/item/weapon/shield/energy,/obj/item/weapon/shield/energy,/obj/item/weapon/shield/energy,/obj/item/weapon/shield/energy,/obj/item/weapon/shield/energy,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
@@ -772,7 +772,7 @@
"oR" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 8},/obj/item/weapon/pen{pixel_y = 4},/obj/structure/table/reinforced,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"oS" = (/obj/machinery/flasher{id = "syndieflash"; pixel_x = 0; pixel_y = 28},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start)
"oT" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "vox_east_control"; pixel_x = 22; req_access = list(150)},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
-"oU" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s (NORTH)"; icon_state = "swall_s"; dir = 1},/area/centcom/evac)
+"oU" = (/obj/structure/table/standard,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 8},/obj/item/weapon/pen{pixel_y = 4},/obj/item/device/holowarrant,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
"oV" = (/turf/simulated/shuttle/wall{tag = "icon-swall_t (NORTH)"; icon_state = "swall_t"; dir = 1},/area/centcom/evac)
"oW" = (/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start)
"oX" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "merc_shuttle_sensor"; pixel_x = 8; pixel_y = 25},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
@@ -784,7 +784,7 @@
"pd" = (/turf/simulated/shuttle/wall{tag = "icon-swall_t"; icon_state = "swall_t"},/area/centcom/evac)
"pe" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/administration/centcom)
"pf" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1331; id_tag = "merc_shuttle_pump"},/obj/machinery/embedded_controller/radio/airlock/docking_port{frequency = 1331; id_tag = "merc_shuttle"; pixel_x = -8; pixel_y = 25; req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
-"pg" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s (WEST)"; icon_state = "swall_s"; dir = 8},/area/centcom/evac)
+"pg" = (/obj/structure/table/rack,/obj/item/clothing/suit/storage/vest/merc,/obj/item/clothing/suit/storage/vest/merc,/obj/item/clothing/suit/storage/vest/merc,/obj/item/clothing/head/helmet/merc,/obj/item/clothing/head/helmet/merc,/obj/item/clothing/head/helmet/merc,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
"ph" = (/obj/structure/shuttle/engine/heater,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/airless,/area/syndicate_mothership{name = "\improper Ninja Base"})
"pi" = (/obj/structure/toilet{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start)
"pj" = (/obj/item/weapon/cigbutt,/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start)
@@ -810,7 +810,7 @@
"pD" = (/obj/machinery/door/airlock/external{frequency = 1331; id_tag = "merc_shuttle_inner"; name = "Ship External Access"; req_access = list(0)},/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"pE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast/regular{id = "skipjackshutters"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/skipjack_station/start)
"pF" = (/turf/unsimulated/wall,/area/centcom/living)
-"pG" = (/obj/structure/table/standard,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 8},/obj/item/weapon/pen{pixel_y = 4},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
+"pG" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/ionrifle,/obj/machinery/recharger/wallcharger{pixel_x = 5; pixel_y = 32},/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
"pH" = (/obj/structure/bed/chair{dir = 8},/obj/machinery/button/flasher{id = "syndieflash"; name = "Flasher"; pixel_x = 27; pixel_y = 0; tag = "permflash"},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"pI" = (/obj/machinery/suit_cycler/syndicate{locked = 0},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"pJ" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "merc_shuttle"; name = "interior access button"; pixel_x = 25; pixel_y = 25; req_access = list(150)},/obj/machinery/atmospherics/pipe/simple/visible{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
@@ -856,7 +856,6 @@
"qx" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; frequency = 1213; name = "Syndicate Intercom"; pixel_y = -32; subspace_transmission = 1; syndie = 1},/obj/machinery/light,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"qy" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/turf/unsimulated/floor{tag = "icon-plating"; icon_state = "plating"},/area/syndicate_mothership)
"qz" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/unsimulated/floor{tag = "icon-plating"; icon_state = "plating"},/area/syndicate_mothership)
-"qA" = (/obj/structure/table/rack,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
"qB" = (/obj/structure/table/rack,/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/syndicate/black/engie,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/syndicate/black/engie,/obj/machinery/light/small{dir = 8},/turf/simulated/shuttle/plating,/area/skipjack_station/start)
"qC" = (/obj/structure/closet{name = "custodial"},/obj/item/weapon/reagent_containers/glass/bucket,/obj/item/weapon/mop,/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"qD" = (/obj/structure/table/standard,/obj/machinery/recharger{pixel_y = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration/centcom)
@@ -1115,7 +1114,6 @@
"vw" = (/obj/structure/bed/chair{dir = 8},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/centcom/control)
"vx" = (/obj/structure/table/reinforced,/obj/item/device/flash,/obj/item/device/flash,/obj/item/device/flash,/obj/item/device/flash,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/melee/baton/loaded,/obj/item/weapon/storage/belt/security/tactical,/obj/item/weapon/storage/belt/security/tactical,/obj/item/weapon/storage/belt/security/tactical,/obj/item/weapon/storage/belt/security/tactical,/obj/item/taperoll/police,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"vy" = (/obj/machinery/shieldwallgen,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
-"vz" = (/obj/structure/table/rack,/obj/item/weapon/gun/energy/ionrifle,/obj/machinery/recharger/wallcharger{pixel_x = 5; pixel_y = 32},/obj/item/device/holowarrant,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership)
"vA" = (/obj/structure/table/standard,/obj/machinery/recharger{pixel_y = 4},/obj/item/weapon/handcuffs,/obj/item/weapon/storage/pill_bottle/dice,/obj/item/weapon/deck/cards,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/specops)
"vB" = (/obj/machinery/porta_turret/crescent,/turf/unsimulated/floor{icon_state = "steel"},/area/centcom/control)
"vC" = (/obj/structure/table/rack,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/flashbangs,/obj/item/weapon/storage/box/emps,/obj/item/weapon/storage/box/frags,/obj/item/weapon/storage/box/smokebombs,/obj/item/weapon/gun/launcher/grenade,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
@@ -1988,11 +1986,11 @@ agaZaZbaaUaYaSbcaYaZaZbaaUaYaSbcaYaSbcaZaZbaaUaYaSbcakaMaMaMaMaTafbdaRbbgxgigggj
acaVaVbdaXbaaZbfbaaVaVbdaXbaaZbfbaaZbfaVaVbdaXbaaZbfaaaMaMaMaMbcanaTaUaYgLgtgrgggvgigJgkgIgsghgqgrgtgJgfglgggZbcbbaXadbcbbaLfLaZaUaUbdaZaUaMaMaMaMaMaMjQjQjPjPjPjPjPjPjPjQjQaMaMaMaMaMaMbdaZaUbdaZaUaUfLaLaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmZkijUjUkhimklkmknnZmZaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmCmImImImJmDmDmCaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumumuaMaMaMaMaMaMmKmBmumumumumumumumumumumumumumumumumumumumumumumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmLmLmLmLmMmNmxmxmxmOmDmDmCaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumumuaMaMaMaMaMaMmPaMmBmumuihihihihihmumumumumumumumumumumumumumumumumumumu
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-aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnvnHoOoyoanRoQnHnzaMaMmPmKoFihkQkQkQihihihihvzvzkQkQkQqMqMpKihihmumumumumumu
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aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnvnHnHnHnHvLoyoanRLZnHnHnHnHnzototihqOkQkQkQihnYnXkQkQkQkQkQkQkQkQqKihmumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMnHpioSoYnHnRqPnRoJnHnHoZoXpfpbpkpnpkkQkQkQkQpmkQkQkQkQkQoDkQkQkQkQoxihmumumumumumu
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMmumuaMaMaMaMqQoWpjoWnHnHnHponHnHptoZplpxpbpkpLpkkQkQkQkQihoqopkQkQkQkQkQkQkQkQoMihmumumumumumu
diff --git a/maps/exodus-3.dmm b/maps/exodus-3.dmm
index bb29592c5a6..a9190f8685e 100644
--- a/maps/exodus-3.dmm
+++ b/maps/exodus-3.dmm
@@ -1,5 +1,5 @@
"aa" = (/turf/space,/area/space)
-"ab" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s (EAST)"; icon_state = "swall_s"; dir = 4},/area/derelict/ship)
+"ab" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_c (EAST)"; icon_state = "swall_c"; dir = 4},/area/derelict/ship)
"ac" = (/turf/simulated/shuttle/wall{tag = "icon-swall_straight (EAST)"; icon_state = "swall_straight"; dir = 4},/area/derelict/ship)
"ad" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s"; icon_state = "swall_s"},/area/derelict/ship)
"ae" = (/turf/simulated/shuttle/wall{tag = "icon-swall_t (NORTH)"; icon_state = "swall_t"; dir = 1},/area/derelict/ship)
@@ -51,9 +51,9 @@
"aY" = (/obj/structure/table/standard,/obj/item/weapon/tank/oxygen,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
"aZ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/derelict/ship)
"ba" = (/obj/machinery/light{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bb" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s (EAST)"; icon_state = "swall_s"; dir = 4},/area/space)
+"bb" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_c"; icon_state = "swall_c"},/area/derelict/ship)
"bc" = (/turf/simulated/shuttle/wall{tag = "icon-swall_straight (EAST)"; icon_state = "swall_straight"; dir = 4},/area/space)
-"bd" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s"; icon_state = "swall_s"},/area/space)
+"bd" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_c (EAST)"; icon_state = "swall_c"; dir = 4},/area/space)
"be" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{tag = "icon-swall_c (WEST)"; icon_state = "swall_c"; dir = 8},/area/space)
"bf" = (/obj/structure/table/standard,/obj/item/device/analyzer,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
"bg" = (/obj/structure/bed/chair{dir = 8},/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
@@ -63,7 +63,7 @@
"bk" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{tag = "icon-swall_c (NORTH)"; icon_state = "swall_c"; dir = 1},/area/space)
"bl" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/space)
"bm" = (/turf/simulated/shuttle/wall{tag = "icon-swall_t (EAST)"; icon_state = "swall_t"; dir = 4},/area/space)
-"bn" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s (WEST)"; icon_state = "swall_s"; dir = 8},/area/derelict/ship)
+"bn" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_c"; icon_state = "swall_c"},/area/space)
"bo" = (/obj/machinery/door/window/northright,/obj/effect/decal/remains/human,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
"bp" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
"bq" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
@@ -72,10 +72,10 @@
"bt" = (/turf/simulated/shuttle/floor{icon_state = "floor3"},/turf/simulated/shuttle/wall{tag = "icon-swall_c (EAST)"; icon_state = "swall_c"; dir = 4},/area/space)
"bu" = (/turf/simulated/shuttle/wall{tag = "icon-swall_t"; icon_state = "swall_t"},/area/space)
"bv" = (/obj/structure/table,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/space)
-"bw" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s (NORTH)"; icon_state = "swall_s"; dir = 1},/area/space)
+"bw" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_c (WEST)"; icon_state = "swall_c"; dir = 8},/area/derelict/ship)
"bx" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/shuttle/plating,/area/derelict/ship)
"by" = (/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/light{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
-"bz" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s (WEST)"; icon_state = "swall_s"; dir = 8},/area/space)
+"bz" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_c (NORTH)"; icon_state = "swall_c"; dir = 1},/area/derelict/ship)
"bA" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{tag = "icon-swall_c (NORTH)"; icon_state = "swall_c"; dir = 1},/area/derelict/ship)
"bB" = (/turf/simulated/shuttle/plating,/turf/simulated/shuttle/wall{tag = "icon-swall_c"; icon_state = "swall_c"},/area/derelict/ship)
"bC" = (/obj/item/weapon/material/shard{icon_state = "medium"},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/derelict/ship)
@@ -394,6 +394,8 @@
"hD" = (/obj/structure/closet,/turf/simulated/floor/airless,/area/AIsattele)
"hE" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/airless,/area/AIsattele)
"hF" = (/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = -1},/turf/simulated/floor/airless,/area/AIsattele)
+"hG" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_c (NORTH)"; icon_state = "swall_c"; dir = 1},/area/space)
+"hH" = (/turf/space,/turf/simulated/shuttle/wall{tag = "icon-swall_c (WEST)"; icon_state = "swall_c"; dir = 8},/area/space)
"hL" = (/obj/structure/grille/broken,/turf/space,/area/AIsattele)
"hM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/telecomms/receiver/preset_right,/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
@@ -422,27 +424,27 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabacacacacaeadaaaaaaaaaaaaaaabadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabacafagagahagajaiaeadaaaaaaaaabapakaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabalanagagagagagagaoajapadaaaaabaqamaraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabapaiasagagagagauagagagatapadabaqawamaraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabacacacacaebbaaaaaaaaaaaaaaabbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabacafagagahagajaiaebbaaaaaaaaabapakaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabalanagagagagagagaoajapbbaaaaabaqamaraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabapaiasagagagagauagagagatapbbabaqawamaraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabapafaxajacaeayazaAacacaBaiaiaialawawamaraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaatafagaCagaDavaFagaGagagagagagagaHawaEaiaIaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaavagagagagaDavagagagagagagagagagatacapadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaKagagagagaLavagagaJaNacacasagaOavaPajaiaeadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaQagagagagagavagagavagaRaSavagagavaTagagajapadaaabaeacacacacacacacaeadaaaaaUaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaQaVaDagagagaWagagavaXaYaOavagagaZagagagagajapacapafagagagbaagagagajalaUaaaabbaMbcbcbcbcbcbcbcaMbdaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaKagagagagaLavagagaJaNacacasagaOavaPajaiaebbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaQagagagagagavagagavagaRaSavagagavaTagagajapbbaaabaeacacacacacacacaebbaaaaaUaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaQaVaDagagagaWagagavaXaYaOavagagaZagagagagajapacapafagagagbaagagagajalaUaaaabdaMbcbcbcbcbcbcbcaMbnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaQbfbgagagagaNagagavagagagavagagbhagagagagagbiagbiagagagagagagagagagbiaUaaaUbjbeblblblblblblblbkbmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaQaDaDagagagaWagagavbobpagavagagaZagagagagaJapacapagagagagagagagbqaJalaUaUaUbrblblblblblblblblblbraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaQagagagagagavagagajacacaNafagagavagagagaJapbnaabsaiacacacacacacacaibnaaaaaUbjblblblblblbvblblbtbmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabxagagagagbyatasagagagagagagagagavagagaeaibnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaUaabwbubcbcbcbcbcbcbcbubzaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaavbCbDbEagaJapaiacacaeasagagagagatacapbnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaQagagagagagavagagajacacaNafagagavagagagaJapbwaabzaiacacacacacacacaibwaaaaaUbjblblblblblbvblblbtbmaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabxagagagagbyatasagagagagagagagagavagaJaeaibwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaUaahGbubcbcbcbcbcbcbcbuhHaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaavbCbDbEagaJapaiacacaeasagagagagatacapbwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaatasbFbGaJapafbHbIbJajalbKbLaGbMaHawbAaeakaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabsaiaeacapafagagagagagavagagaJaealawawamaraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabOaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabPbQbRagagagagagagbSbTaJapbnbsbBawamaraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabsacalbVagagagagagataeapbnaaaabsbBamaraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabsaeasagbWbXaJapaibnaaaaaaaabsapaIaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabsaiacacacaibnaaaaaaaaaaaaaabsbnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabzaiaeacapafagagagagagavagagaJaealawawamaraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabOaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabPbQbRagagagagagagbSbTaJapbwbzbBawamaraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabzacalbVagagagagagataeapbwaaaabzbBamaraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabsaeasagbWbXaJapaibwaaaaaaaabzapaIaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabzaiacacacaibwaaaaaaaaaaaaaabzbwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
diff --git a/maps/exodus-5.dmm b/maps/exodus-5.dmm
index 648093b115e..e3877f1d241 100644
--- a/maps/exodus-5.dmm
+++ b/maps/exodus-5.dmm
@@ -953,7 +953,7 @@
"sq" = (/obj/structure/cable/blue{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 8},/obj/effect/floor_decal/carpet,/turf/simulated/floor/carpet,/area/outpost/engineering/meeting)
"sr" = (/obj/machinery/atmospherics/pipe/manifold/hidden/cyan,/turf/simulated/floor/tiled,/area/outpost/engineering/hallway)
"ss" = (/obj/effect/floor_decal/carpet,/obj/effect/floor_decal/carpet{tag = "icon-carpet_edges (EAST)"; icon_state = "carpet_edges"; dir = 4},/obj/effect/floor_decal/carpet{tag = "icon-carpet_edges (SOUTHEAST)"; icon_state = "carpet_edges"; dir = 6},/turf/simulated/floor/carpet,/area/outpost/engineering/meeting)
-"st" = (/obj/machinery/power/smes/buildable/outpost_substation{charge = 500000; input_attempt = 1; input_level = 150000; output_level = 150000; RCon_tag = "Outpost - Engineering"},/obj/structure/cable/blue{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/tiled,/area/outpost/engineering/power)
+"st" = (/obj/machinery/power/smes/buildable/outpost_substation{charge = 500000; input_attempt = 1; input_level = 150000; output_attempt = 1; output_level = 150000; RCon_tag = "Outpost - Engineering"},/obj/structure/cable/blue{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/tiled,/area/outpost/engineering/power)
"su" = (/obj/structure/cable/yellow{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/obj/machinery/door/firedoor/border_only{dir = 4; name = "Firelock"},/turf/simulated/floor/plating,/area/outpost/engineering/power)
"sv" = (/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor/tiled,/area/outpost/engineering/hallway)
"sw" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/tiled,/area/outpost/engineering/hallway)
diff --git a/sound/magic/Blind.ogg b/sound/magic/Blind.ogg
new file mode 100644
index 00000000000..ded32a594e4
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diff --git a/sound/magic/Charge.ogg b/sound/magic/Charge.ogg
new file mode 100644
index 00000000000..bf27fb9ae99
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diff --git a/sound/magic/Disable_Tech.ogg b/sound/magic/Disable_Tech.ogg
new file mode 100644
index 00000000000..478dd042b53
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diff --git a/sound/magic/Disintegrate.ogg b/sound/magic/Disintegrate.ogg
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index 00000000000..d36217a5b34
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diff --git a/sound/magic/Ethereal_Enter.ogg b/sound/magic/Ethereal_Enter.ogg
new file mode 100644
index 00000000000..a0c7222c167
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diff --git a/sound/magic/Ethereal_Exit.ogg b/sound/magic/Ethereal_Exit.ogg
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index 00000000000..bd60ca8c695
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diff --git a/sound/magic/Fireball.ogg b/sound/magic/Fireball.ogg
new file mode 100644
index 00000000000..b9f6937f06b
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diff --git a/sound/magic/FleshToStone.ogg b/sound/magic/FleshToStone.ogg
new file mode 100644
index 00000000000..9033d4425ed
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diff --git a/sound/magic/ForceWall.ogg b/sound/magic/ForceWall.ogg
new file mode 100644
index 00000000000..4fbca3f42b7
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diff --git a/sound/magic/Knock.ogg b/sound/magic/Knock.ogg
new file mode 100644
index 00000000000..fe2f54f97ac
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diff --git a/sound/magic/MAGIC_MISSILE.ogg b/sound/magic/MAGIC_MISSILE.ogg
new file mode 100644
index 00000000000..9d0799d82e9
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diff --git a/sound/magic/MandSwap.ogg b/sound/magic/MandSwap.ogg
new file mode 100644
index 00000000000..2f4848becb0
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diff --git a/sound/magic/Mutate.ogg b/sound/magic/Mutate.ogg
new file mode 100644
index 00000000000..d31514f310b
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diff --git a/sound/magic/Repulse.ogg b/sound/magic/Repulse.ogg
new file mode 100644
index 00000000000..ed010370754
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diff --git a/sound/magic/Smoke.ogg b/sound/magic/Smoke.ogg
new file mode 100644
index 00000000000..ca50a349676
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diff --git a/sound/magic/Staff_Change.ogg b/sound/magic/Staff_Change.ogg
new file mode 100644
index 00000000000..9e6eb72ae06
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diff --git a/sound/magic/Staff_Chaos.ogg b/sound/magic/Staff_Chaos.ogg
new file mode 100644
index 00000000000..e8b1c0e6adf
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diff --git a/sound/magic/Staff_Door.ogg b/sound/magic/Staff_Door.ogg
new file mode 100644
index 00000000000..220f8124825
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diff --git a/sound/magic/Staff_Healing.ogg b/sound/magic/Staff_Healing.ogg
new file mode 100644
index 00000000000..af2a56049c8
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diff --git a/sound/magic/Summon_Karp.ogg b/sound/magic/Summon_Karp.ogg
new file mode 100644
index 00000000000..d3890776f6d
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diff --git a/sound/magic/Summon_Magic.ogg b/sound/magic/Summon_Magic.ogg
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index 00000000000..86b33032826
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diff --git a/sound/magic/Summon_guns.ogg b/sound/magic/Summon_guns.ogg
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index 00000000000..b9b5394a4ed
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diff --git a/sound/magic/TIMEPARADOX2.ogg b/sound/magic/TIMEPARADOX2.ogg
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index 00000000000..1a025a895b0
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diff --git a/sound/magic/Teleport_app.ogg b/sound/magic/Teleport_app.ogg
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index 00000000000..dd9222ae0c3
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diff --git a/sound/magic/WandODeath.ogg b/sound/magic/WandODeath.ogg
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index 00000000000..4412609657c
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diff --git a/sound/magic/Wand_Teleport.ogg b/sound/magic/Wand_Teleport.ogg
new file mode 100644
index 00000000000..8a300d7763f
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diff --git a/sound/magic/blink.ogg b/sound/magic/blink.ogg
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index 00000000000..58b7cc8562c
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diff --git a/sound/magic/enter_blood.ogg b/sound/magic/enter_blood.ogg
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index 00000000000..e01e39ade7a
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diff --git a/sound/magic/wand.ogg b/sound/magic/wand.ogg
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index 00000000000..8abd7faa60f
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