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Wizardry Fixes
* Fixes #161 * Doubles the Magic Missile recharge time so that you can no longer perma stunlock people * Lowers the amount of confusion subjugate does, also lowers its recharge time
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@@ -5,7 +5,7 @@
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charge_type = Sp_RECHARGE
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charge_max = 150
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charge_counter = 0
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spell_flags = 0
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spell_flags = SELECTABLE
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invocation = "KN'A FTAGHU, PUCK 'BTHNK!"
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invocation_type = SpI_SHOUT
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range = 7
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@@ -5,7 +5,7 @@
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charge_type = Sp_RECHARGE
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charge_max = 150
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charge_counter = 0
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spell_flags = 0
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spell_flags = SELECTABLE
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invocation = "KN'A EUTH, PUCK 'BTHNK!"
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invocation_type = SpI_SHOUT
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range = 7
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@@ -25,6 +25,7 @@
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/spell/targeted/equip_item/remove_horsemask/cast(list/targets, mob/user = usr)
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..()
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for(var/mob/living/target in targets)
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target.visible_message( "<span class='danger'>The horse head on [target]'s face lights up and burns away, revealing \his face.</span>", \
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"<span class='danger'>Your face burns up once more, but you suddenly realize that you are no longer wearing a silly horsemask!</span>")
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flick("e_flash", target.flash)
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if (istype(target.wear_mask, /obj/item/clothing/mask/horsehead))
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target.visible_message( "<span class='danger'>The horse head on [target]'s face lights up and burns away, revealing \his face.</span>", \
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"<span class='danger'>Your face burns up once more, but you suddenly realize that you are no longer wearing a silly horsemask!</span>")
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flick("e_flash", target.flash)
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@@ -3,12 +3,12 @@
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desc = "This spell fires several, slow moving, magic projectiles at nearby targets."
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school = "evocation"
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charge_max = 150
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charge_max = 300
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spell_flags = NEEDSCLOTHES
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invocation = "FORTI GY AMA"
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invocation_type = SpI_SHOUT
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range = 7
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cooldown_min = 90 //15 deciseconds reduction per rank
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cooldown_min = 150 //15 deciseconds reduction per rank
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max_targets = 0
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@@ -3,7 +3,7 @@
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desc = "This spell temporarily subjugates a target's mind and does not require wizard garb."
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school = "transmutation"
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charge_max = 300
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charge_max = 250
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spell_flags = 0
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invocation = "DII ODA BAJI"
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invocation_type = SpI_WHISPER
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@@ -11,9 +11,9 @@
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max_targets = 1
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amt_dizziness = 300
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amt_confused = 300
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amt_stuttering = 300
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amt_dizziness = 150
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amt_confused = 150
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amt_stuttering = 150
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compatible_mobs = list(/mob/living/carbon/human)
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