Removed a very very redundant check in the ablative armour code. Thanks Segrain.

This commit is contained in:
Zuhayr
2013-07-29 12:51:20 -07:00
parent 5adc32cf8e
commit a39aff3471

View File

@@ -28,7 +28,7 @@ emp_act
// END TASER NERF
if(wear_suit && istype(wear_suit, /obj/item/clothing/suit/armor/laserproof))
if(istype(P, /obj/item/projectile/energy) || !(istype(P, /obj/item/projectile/energy/electrode)) || istype(P, /obj/item/projectile/beam))
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
var/reflectchance = 40 - round(P.damage/3)
if(!(def_zone in list("chest", "groin")))
reflectchance /= 2