mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-27 06:54:18 +01:00
Hitby refactor (#19624)
Refactored hitby to be in line with TG's version. Refactored item weight defines to a more clear naming scheme, also in line with TG's version. Refactored how the movement bumps are handled, ported signals to handle them, in preparation for the movement update. Fixed disposal hit bouncing the hitting atom on the wall. Items do not push other items anymore if they are tiny.
This commit is contained in:
@@ -20,7 +20,7 @@ LINEN BINS
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throwforce = 1
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throw_speed = 1
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throw_range = 2
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w_class = ITEMSIZE_LARGE
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w_class = WEIGHT_CLASS_BULKY
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drop_sound = 'sound/items/drop/cloth.ogg'
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pickup_sound = 'sound/items/pickup/cloth.ogg'
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randpixel = 0
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@@ -30,6 +30,14 @@ LINEN BINS
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var/inuse = FALSE
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var/inside_storage_item = FALSE
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/obj/item/bedsheet/Initialize()
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. = ..()
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var/static/list/loc_connections = list(
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COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
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)
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AddElement(/datum/element/connect_loc, loc_connections)
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/obj/item/bedsheet/afterattack(atom/A, mob/user)
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if(istype(A, /obj/structure/bed))
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user.drop_item()
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@@ -89,9 +97,11 @@ LINEN BINS
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else
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icon_state = initial(icon_state)
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/obj/item/bedsheet/Crossed(H as mob) //Basically, stepping on it resets it to below people.
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if(isliving(H))
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var/mob/living/M = H
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/obj/item/bedsheet/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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SIGNAL_HANDLER
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if(isliving(arrived))
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var/mob/living/M = arrived
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if(M.loc == src.loc)
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return
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else
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@@ -124,12 +134,12 @@ LINEN BINS
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if(!fold)
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fold = TRUE
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slot_flags = null
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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layer = reset_plane_and_layer()
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else
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fold = FALSE
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slot_flags = SLOT_BACK
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w_class = ITEMSIZE_LARGE
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w_class = WEIGHT_CLASS_BULKY
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update_icon()
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inuse = FALSE
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return TRUE
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@@ -158,14 +168,14 @@ LINEN BINS
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if(!roll)
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roll = TRUE
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slot_flags = null
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w_class = ITEMSIZE_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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layer = reset_plane_and_layer()
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if(user.resting && get_turf(src) == get_turf(user)) // Make them rest
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user.lay_down()
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else
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roll = FALSE
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slot_flags = SLOT_BACK
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w_class = ITEMSIZE_LARGE
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w_class = WEIGHT_CLASS_BULKY
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if(layer == initial(layer))
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layer = ABOVE_HUMAN_LAYER
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if(!user.resting && get_turf(src) == get_turf(user)) // Make them get up
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@@ -28,6 +28,12 @@ GLOBAL_LIST_EMPTY(total_active_bonfires)
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fuel = rand(1000, 2000)
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create_reagents(120)
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var/static/list/loc_connections = list(
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COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
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)
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AddElement(/datum/element/connect_loc, loc_connections)
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/obj/structure/bonfire/Destroy()
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STOP_PROCESSING(SSprocessing, src)
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GLOB.total_active_bonfires -= src
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@@ -293,10 +299,11 @@ GLOBAL_LIST_EMPTY(total_active_bonfires)
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var/heat_eff = fuel / max_fuel //Less fuel, less heat provided
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H.bodytemperature = min(H.bodytemperature + (abs((temp_adj * heat_eff)) / heating_div), 311)
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/obj/structure/bonfire/Crossed(AM as mob|obj)
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/obj/structure/bonfire/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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SIGNAL_HANDLER
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if(on_fire)
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burn(AM, TRUE)
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..()
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burn(arrived, TRUE)
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/obj/structure/bonfire/proc/burn(var/mob/living/M, var/entered = FALSE)
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if(safe)
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@@ -813,7 +813,7 @@
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icon_state = "cratescanner"
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item_state = "cratescanner"
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matter = list(DEFAULT_WALL_MATERIAL = 250, MATERIAL_GLASS = 140)
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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obj_flags = OBJ_FLAG_CONDUCTABLE
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slot_flags = SLOT_BELT
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@@ -10,7 +10,7 @@
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icon_state = "construction"
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anchored = FALSE
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density = TRUE
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w_class = ITEMSIZE_HUGE
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w_class = WEIGHT_CLASS_HUGE
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build_amt = 4
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obj_flags = OBJ_FLAG_ROTATABLE|OBJ_FLAG_MOVES_UNSUPPORTED
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pixel_x = -16
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@@ -168,11 +168,11 @@
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has_grille_installed = TRUE
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return
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/obj/structure/window_frame/hitby(atom/movable/AM, speed)
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/obj/structure/window_frame/hitby(atom/movable/hitting_atom, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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. = ..()
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var/obj/structure/window/W = locate() in get_turf(src)
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if(istype(W))
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W.hitby(AM)
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W.hitby(arglist(args))
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/obj/structure/window_frame/wood
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color = "#8f5847"
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@@ -11,14 +11,20 @@
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if(prob(50))
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icon_state = "geyser_plume"
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/obj/structure/geyser/Crossed(AM as mob|obj, var/ignore_deployment = FALSE)
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if(ishuman(AM))
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var/mob/living/carbon/human/L = AM
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var/static/list/loc_connections = list(
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COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
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)
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AddElement(/datum/element/connect_loc, loc_connections)
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/obj/structure/geyser/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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SIGNAL_HANDLER
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if(ishuman(arrived))
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var/mob/living/carbon/human/L = arrived
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if(prob(50))
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trigger(L)
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..()
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/obj/structure/geyser/proc/trigger(mob/living/carbon/human/L)
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visible_message(SPAN_WARNING("\The [src] spews a cloud of hot steam!"))
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flick("geyser_fire", src)
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@@ -8,7 +8,7 @@
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anchored = 1
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density = 1
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layer = BELOW_OBJ_LAYER
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w_class = ITEMSIZE_HUGE
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w_class = WEIGHT_CLASS_HUGE
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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pass_flags_self = PASSTABLE
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var/state = 0
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@@ -49,15 +49,15 @@
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health -= 25
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healthcheck()
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/obj/structure/gore/hitby(atom/movable/AM, var/speed = THROWFORCE_SPEED_DIVISOR)
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/obj/structure/gore/hitby(atom/movable/hitting_atom, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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. = ..()
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visible_message(SPAN_WARNING("\The [src] was hit by \the [AM]."))
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visible_message(SPAN_WARNING("\The [src] was hit by \the [hitting_atom]."))
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playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
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var/throw_force = 0
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if(isobj(AM))
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var/obj/O = AM
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if(isobj(hitting_atom))
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var/obj/O = hitting_atom
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throw_force = O.throwforce
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else if(ismob(AM))
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else if(ismob(hitting_atom))
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throw_force = 10
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health -= throw_force
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healthcheck()
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@@ -327,7 +327,7 @@
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/obj/structure/grille/crescent/ex_act(var/severity = 2.0)
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return
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/obj/structure/grille/crescent/hitby()
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/obj/structure/grille/crescent/hitby(atom/movable/hitting_atom, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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return
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/obj/structure/grille/crescent/bullet_act()
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@@ -3,7 +3,7 @@
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desc = "The central core of the Hivebot Secondary Transmitter Drone - all that remains after the machine's destruction. Perhaps some data as to the threat can be gleaned from this?"
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icon = 'icons/obj/structure/hivebot_head.dmi'
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icon_state = "hivebot_head"
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w_class = ITEMSIZE_LARGE
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w_class = WEIGHT_CLASS_BULKY
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breakable = FALSE
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climbable = FALSE
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density = FALSE
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@@ -4,7 +4,7 @@
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/obj/item/inflatable
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name = "inflatable"
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desc_info = "Inflate by using it in your hand. The inflatable barrier will inflate on the turf you are standing on. To deflate it, use the 'deflate' verb."
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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icon = 'icons/obj/item/inflatables.dmi'
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var/deploy_path = null
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@@ -286,7 +286,7 @@
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icon_state = "inf_box"
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item_state = "inf_box"
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contained_sprite = TRUE
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w_class = ITEMSIZE_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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display_contents_with_number = TRUE
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max_storage_space = 28
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force_column_number = 3 // we want 4 slots to appear, so 3 columns + 1 free (to insert stuff)
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@@ -7,7 +7,7 @@
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icon_state = "lattice"
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density = FALSE
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anchored = TRUE
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w_class = ITEMSIZE_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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layer = ABOVE_TILE_LAYER
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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smoothing_flags = SMOOTH_MORE
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@@ -175,7 +175,7 @@
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desc = "A SalonPro Nano-Mirror(TM) brand mirror! Now a portable version."
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icon = 'icons/obj/cosmetics.dmi'
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icon_state = "mirror"
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/mirror/attack_self(mob/user as mob)
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if(user.mind)
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@@ -4,7 +4,7 @@
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icon = 'icons/obj/janitor.dmi'
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icon_state = "mopbucket"
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density = 1
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w_class = ITEMSIZE_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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atom_flags = ATOM_FLAG_OPEN_CONTAINER
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var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
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var/bucketsize = 600 //about 2x the size relative to a regular bucket.
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@@ -75,4 +75,4 @@
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desc = "An archaic key, probably not used to open any airlock on station."
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "unknown1"
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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@@ -10,7 +10,7 @@
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density = FALSE
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opacity = FALSE
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layer = ABOVE_WINDOW_LAYER
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w_class = ITEMSIZE_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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/obj/structure/sign/ex_act(severity)
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@@ -36,7 +36,7 @@
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name = "sign"
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desc = "A sign."
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icon = 'icons/obj/signs.dmi'
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w_class = ITEMSIZE_HUGE
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w_class = WEIGHT_CLASS_HUGE
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var/sign_state = ""
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/obj/item/sign/attackby(obj/item/attacking_item, mob/user) // Construction.
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@@ -353,19 +353,19 @@
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name = "empty frame"
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desc = "An empty painting frame."
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icon_state = "painting_frame"
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/sign/painting_frame
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name = "empty frame"
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desc = "An empty painting frame."
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icon_state = "painting_frame"
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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/obj/structure/sign/painting_frame/tsunami_kami
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name = "tsunami kami"
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desc = "A painting designed to replicate traditional woodblock styles. This one seems to be based off an ancient and venerable painting of a wave, paired with that of a woman."
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icon_state = "tsunami_kami"
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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/obj/structure/sign/painting_frame/hadii
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name = "president Hadii portrait"
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@@ -575,7 +575,7 @@
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pickup_sound = 'sound/items/pickup/axe.ogg'
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center_of_mass = list("x" = 17,"y" = 7)
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var/origin_type = /obj/structure/bed/roller
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w_class = ITEMSIZE_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/roller/hover
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name = "medical hoverbed"
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@@ -286,7 +286,7 @@
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icon_state = "chair_item"
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item_state = "chair"
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base_icon = "chair"
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w_class = ITEMSIZE_HUGE
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w_class = WEIGHT_CLASS_HUGE
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force_divisor = 0.5
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origin_type = /obj/structure/bed/stool/chair
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@@ -176,7 +176,7 @@
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throwforce = 10
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throw_range = 5
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force_divisor = 0.4
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w_class = ITEMSIZE_HUGE
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w_class = WEIGHT_CLASS_HUGE
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contained_sprite = TRUE
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var/material/padding_material
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var/obj/structure/bed/stool/origin_type = /obj/structure/bed/stool
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@@ -135,7 +135,7 @@
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icon_state = "wheelchair_item_preview"
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item_state = "wheelchair"
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base_icon = "wheelchair"
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w_class = ITEMSIZE_HUGE // Can't be put in backpacks. Oh well.
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w_class = WEIGHT_CLASS_HUGE // Can't be put in backpacks. Oh well.
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origin_type = /obj/structure/bed/stool/chair/office/wheelchair
|
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deploy_verb = "deploy"
|
||||
|
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@@ -5,7 +5,7 @@
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icon_state = "dispenser"
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density = TRUE
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anchored = TRUE
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w_class = ITEMSIZE_HUGE
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w_class = WEIGHT_CLASS_HUGE
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var/max_tanks = 20
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var/oxygen_tanks = 10
|
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var/phoron_tanks = 10
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@@ -5,7 +5,7 @@
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icon = 'icons/obj/target_stake.dmi'
|
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icon_state = "target_stake"
|
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density = TRUE
|
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w_class = ITEMSIZE_IMMENSE
|
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w_class = WEIGHT_CLASS_GIGANTIC
|
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build_amt = 10
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var/obj/item/target/pinned_target
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||||
|
||||
|
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@@ -8,7 +8,7 @@
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pickup_sound = 'sound/items/pickup/accessory.ogg'
|
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matter = list(MATERIAL_GLASS = 150, MATERIAL_GOLD = 50)
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recyclable = TRUE
|
||||
w_class = ITEMSIZE_TINY
|
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w_class = WEIGHT_CLASS_TINY
|
||||
var/closed = FALSE
|
||||
|
||||
/obj/item/pocketwatch/AltClick(mob/user)
|
||||
@@ -56,7 +56,7 @@
|
||||
pickup_sound = 'sound/items/pickup/accessory.ogg'
|
||||
matter = list(MATERIAL_GLASS = 150, MATERIAL_GOLD = 50)
|
||||
recyclable = TRUE
|
||||
w_class = ITEMSIZE_TINY
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
atom_flags = ITEM_FLAG_NO_BLUDGEON
|
||||
var/datum/weakref/thrall = null
|
||||
var/time_counter = 0
|
||||
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||||
@@ -149,6 +149,13 @@
|
||||
create_reagents(2)
|
||||
soundloop = new(src, FALSE)
|
||||
|
||||
var/static/list/loc_connections = list(
|
||||
COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
|
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COMSIG_ATOM_EXITED = PROC_REF(on_exit),
|
||||
)
|
||||
|
||||
AddElement(/datum/element/connect_loc, loc_connections)
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||||
|
||||
/obj/machinery/shower/Destroy()
|
||||
QDEL_NULL(soundloop)
|
||||
return ..()
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||||
@@ -214,17 +221,19 @@
|
||||
QDEL_NULL(mymist)
|
||||
ismist = FALSE
|
||||
|
||||
/obj/machinery/shower/Crossed(atom/movable/O)
|
||||
..()
|
||||
wash(O)
|
||||
if(ismob(O))
|
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mobpresent += 1
|
||||
process_heat(O)
|
||||
/obj/machinery/shower/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
/obj/machinery/shower/Uncrossed(atom/movable/O)
|
||||
if(ismob(O))
|
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INVOKE_ASYNC(src, PROC_REF(wash), arrived)
|
||||
if(ismob(arrived))
|
||||
mobpresent += 1
|
||||
process_heat(arrived)
|
||||
|
||||
/obj/machinery/shower/proc/on_exit(atom/movable/gone, direction)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(ismob(gone))
|
||||
mobpresent -= 1
|
||||
..()
|
||||
|
||||
//Yes, showers are super powerful as far as washing goes.
|
||||
/obj/machinery/shower/proc/wash(atom/movable/O)
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
anchored = 0
|
||||
density = 0
|
||||
dir = NORTH
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
atom_flags = ATOM_FLAG_CHECKS_BORDER
|
||||
|
||||
var/obj/item/airlock_electronics/electronics = null
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
icon_state = "pane"
|
||||
alpha = 196
|
||||
density = TRUE
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
layer = SIDE_WINDOW_LAYER
|
||||
anchored = TRUE
|
||||
atom_flags = ATOM_FLAG_CHECKS_BORDER
|
||||
@@ -183,27 +183,27 @@
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/structure/window/hitby(AM as mob|obj, var/speed = THROWFORCE_SPEED_DIVISOR)
|
||||
/obj/structure/window/hitby(atom/movable/hitting_atom, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
|
||||
..()
|
||||
var/tforce = 0
|
||||
if(ismob(AM))
|
||||
if(isliving(AM))
|
||||
var/mob/living/M = AM
|
||||
M.turf_collision(src, speed, /singleton/sound_category/glasscrack_sound)
|
||||
if(ismob(hitting_atom))
|
||||
if(isliving(hitting_atom))
|
||||
var/mob/living/M = hitting_atom
|
||||
M.turf_collision(src, throwingdatum.speed, /singleton/sound_category/glasscrack_sound)
|
||||
return
|
||||
else
|
||||
visible_message(SPAN_DANGER("\The [src] was hit by \the [AM]."))
|
||||
visible_message(SPAN_DANGER("\The [src] was hit by \the [hitting_atom]."))
|
||||
tforce = 40
|
||||
else if(isobj(AM))
|
||||
visible_message(SPAN_DANGER("\The [src] was hit by \the [AM]."))
|
||||
var/obj/item/I = AM
|
||||
else if(isobj(hitting_atom))
|
||||
visible_message(SPAN_DANGER("\The [src] was hit by \the [hitting_atom]."))
|
||||
var/obj/item/I = hitting_atom
|
||||
tforce = I.throwforce
|
||||
if(reinf)
|
||||
tforce *= 0.25
|
||||
if(health - tforce <= 7 && !reinf)
|
||||
anchored = 0
|
||||
update_nearby_icons()
|
||||
step(src, get_dir(AM, src))
|
||||
step(src, get_dir(hitting_atom, src))
|
||||
take_damage(tforce)
|
||||
|
||||
/obj/structure/window/attack_hand(var/mob/living/user)
|
||||
@@ -480,7 +480,7 @@
|
||||
/obj/structure/window/reinforced/crescent/ex_act(var/severity = 2)
|
||||
return
|
||||
|
||||
/obj/structure/window/reinforced/crescent/hitby()
|
||||
/obj/structure/window/reinforced/crescent/hitby(atom/movable/hitting_atom, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
|
||||
return
|
||||
|
||||
/obj/structure/window/reinforced/crescent/take_damage()
|
||||
@@ -812,7 +812,7 @@
|
||||
/obj/structure/window/full/reinforced/indestructible/ex_act(var/severity = 2)
|
||||
return
|
||||
|
||||
/obj/structure/window/full/reinforced/indestructible/hitby()
|
||||
/obj/structure/window/full/reinforced/indestructible/hitby(atom/movable/hitting_atom, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
|
||||
return
|
||||
|
||||
/obj/structure/window/full/reinforced/indestructible/take_damage()
|
||||
@@ -845,7 +845,7 @@
|
||||
/obj/structure/window/full/reinforced/polarized/indestructible/ex_act(var/severity = 2)
|
||||
return
|
||||
|
||||
/obj/structure/window/full/reinforced/polarized/indestructible/hitby()
|
||||
/obj/structure/window/full/reinforced/polarized/indestructible/hitby(atom/movable/hitting_atom, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
|
||||
return
|
||||
|
||||
/obj/structure/window/full/reinforced/polarized/indestructible/take_damage()
|
||||
|
||||
Reference in New Issue
Block a user