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Hitby refactor (#19624)
Refactored hitby to be in line with TG's version. Refactored item weight defines to a more clear naming scheme, also in line with TG's version. Refactored how the movement bumps are handled, ported signals to handle them, in preparation for the movement update. Fixed disposal hit bouncing the hitting atom on the wall. Items do not push other items anymore if they are tiny.
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@@ -263,7 +263,7 @@
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throw_speed = 1
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throw_range = 5
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throwforce = 0
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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atom_flags = ATOM_FLAG_NO_BLOOD
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/weapons/lefthand_energy.dmi',
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@@ -296,13 +296,13 @@
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if (active)
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force = 33
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icon_state = "sword[item_color]"
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w_class = ITEMSIZE_LARGE
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w_class = WEIGHT_CLASS_BULKY
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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to_chat(user, SPAN_NOTICE("[src] is now active."))
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else
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force = 3
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icon_state = "sword0"
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
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to_chat(user, SPAN_NOTICE("[src] can now be concealed."))
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@@ -322,7 +322,7 @@
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name = "basketball"
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item_state = "basketball"
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desc = "Here's your chance, do your dance at the Space Jam."
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w_class = ITEMSIZE_LARGE //Stops people from hiding it in their bags/pockets
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w_class = WEIGHT_CLASS_BULKY //Stops people from hiding it in their bags/pockets
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drop_sound = 'sound/items/drop/basketball.ogg'
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pickup_sound = 'sound/items/pickup/basketball.ogg'
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