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@@ -14,7 +14,7 @@
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slot_flags = SLOT_BELT
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throwforce = 4.0
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force = 15
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w_class = ITEMSIZE_LARGE
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w_class = WEIGHT_CLASS_BULKY
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matter = list(DEFAULT_WALL_MATERIAL = 3750)
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var/digspeed //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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@@ -149,7 +149,7 @@
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attack_self(usr)
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/obj/item/pickaxe/offhand
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w_class = ITEMSIZE_HUGE
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w_class = WEIGHT_CLASS_HUGE
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icon = 'icons/obj/weapons.dmi'
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icon_state = "offhand"
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item_state = null
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@@ -329,7 +329,7 @@
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slot_flags = SLOT_BELT
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force = 18
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throwforce = 4.0
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w_class = ITEMSIZE_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 50)
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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@@ -353,7 +353,7 @@
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item_state = "spade"
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force = 11
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throwforce = 7.0
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/shovel/gadpathur
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name = "trench shovel"
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@@ -361,7 +361,7 @@
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icon_state = "gadpathur_shovel"
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item_state = "gadpathur_shovel"
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force = 15
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w_class = ITEMSIZE_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1, TECH_COMBAT = 2)
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked", "slashed", "cut")
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sharp = TRUE
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@@ -377,7 +377,7 @@
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singular_name = "flag"
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amount = 25
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max_amount = 25
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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icon = 'icons/obj/mining.dmi'
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var/upright = FALSE
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var/base_state
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@@ -478,7 +478,7 @@
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icon_state = "track15"
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density = FALSE
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anchored = TRUE
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w_class = ITEMSIZE_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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layer = 2.44
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/obj/structure/track/Initialize()
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@@ -609,7 +609,7 @@
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desc = "A keyring with a small steel key, and a pickaxe shaped fob."
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icon = 'icons/obj/vehicles.dmi'
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icon_state = "mine_keys"
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w_class = ITEMSIZE_TINY
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w_class = WEIGHT_CLASS_TINY
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/**********************Pinpointer**********************/
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@@ -620,7 +620,7 @@
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icon_state = "pinoff"
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obj_flags = OBJ_FLAG_CONDUCTABLE
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slot_flags = SLOT_BELT
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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item_state = "electronic"
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throw_speed = 4
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throw_range = 20
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@@ -687,7 +687,7 @@
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icon_state = "jaunter"
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item_state = "jaunter"
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throwforce = 0
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 5
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slot_flags = SLOT_BELT
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@@ -777,7 +777,7 @@
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item_state = "lazarus_loaded"
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contained_sprite = TRUE
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throwforce = 0
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w_class = ITEMSIZE_SMALL
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 5
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var/loaded = TRUE
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@@ -890,7 +890,7 @@ var/list/total_extraction_beacons = list()
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contained_sprite = TRUE
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icon = 'icons/obj/mining_contained.dmi'
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icon_state = "fulton"
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w_class = ITEMSIZE_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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var/obj/structure/extraction_point/beacon
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var/list/beacon_networks = list("station")
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var/uses_left = 3
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@@ -1002,7 +1002,7 @@ var/list/total_extraction_beacons = list()
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icon_state = "resonator"
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item_state = "resonator"
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desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vacuum."
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w_class = ITEMSIZE_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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force = 22
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throwforce = 10
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var/burst_time = 30
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@@ -1100,7 +1100,7 @@ var/list/total_extraction_beacons = list()
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icon_state = "magneto"
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item_state = "magneto"
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desc = "A handheld device that creates a well of negative force that attracts minerals of a very specific type, size, and state to its user."
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w_class = ITEMSIZE_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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force = 15
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throwforce = 5
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origin_tech = list(TECH_MAGNET = 4, TECH_ENGINEERING = 3)
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@@ -1138,7 +1138,7 @@ var/list/total_extraction_beacons = list()
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icon_state = "supermagneto"
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item_state = "jaunter"
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desc = "A handheld device that creates a well of warp energy that teleports minerals of a very specific type, size, and state to its user."
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w_class = ITEMSIZE_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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force = 22
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throwforce = 5
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origin_tech = list(TECH_BLUESPACE = 4, TECH_ENGINEERING = 3)
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