Hitby refactor (#19624)

Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
This commit is contained in:
Fluffy
2024-07-28 20:52:08 +00:00
committed by GitHub
parent b84acb8e03
commit a3a4d46fa7
510 changed files with 2282 additions and 1584 deletions
@@ -4,7 +4,7 @@
icon = 'icons/obj/wizard.dmi'
icon_state = "cursedheart-off"
origin_tech = list(TECH_BLUESPACE = 8, TECH_MATERIAL = 8, TECH_BIO = 8)
w_class = ITEMSIZE_HUGE
w_class = WEIGHT_CLASS_HUGE
light_color = "#6633CC"
light_power = 3
light_range = 4
@@ -4,7 +4,7 @@
desc = "A rustic doll with a vague humanoid shape."
icon = 'icons/obj/wizard.dmi'
icon_state = "poppet"
w_class = ITEMSIZE_SMALL
w_class = WEIGHT_CLASS_SMALL
var/datum/weakref/target = null
var/countenance = null //what species does it looks like?
var/cooldown_time = 120