mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-18 03:21:13 +01:00
Minor protolathe removal (#14134)
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@@ -50,7 +50,6 @@ var/list/worths = list(
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/obj/item/gun/energy/floragun = 1500,
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/obj/item/gun/energy/mindflayer = 4500,
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/obj/item/gun/energy/toxgun = 3500,
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/obj/item/gun/energy/beegun = 4500,
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/obj/item/gun/energy/mousegun = 2000,
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/obj/item/gun/energy/net = 3500,
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/obj/item/gun/energy/vaurca/bfg = 20000,
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@@ -96,27 +96,6 @@
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turret_is_lethal = 0
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turret_sprite_set = "net"
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/obj/item/gun/energy/beegun
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name = "\improper NanoTrasen Portable Apiary"
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desc = "An experimental firearm that converts energy into bees, for purely botanical purposes."
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icon = 'icons/obj/guns/gyrorifle.dmi'
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icon_state = "gyrorifle"
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item_state = "gyrorifle"
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has_item_ratio = FALSE
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charge_meter = 0
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w_class = ITEMSIZE_LARGE
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fire_sound = 'sound/effects/Buzz2.ogg'
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force = 5
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projectile_type = /obj/item/projectile/energy/bee
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slot_flags = SLOT_BACK
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max_shots = 9
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sel_mode = 1
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burst = 3
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burst_delay = 1
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move_delay = 3
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fire_delay = 0
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dispersion = list(0, 8)
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/obj/item/gun/energy/mousegun
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name = "pest gun"
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desc = "The NT \"Arodentia\" Pesti-Shock is a highly sophisticated and probably safe beamgun designed for rapid pest-control."
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@@ -169,28 +169,6 @@
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/obj/item/projectile/energy/gravitydisabler/proc/turnongravity(var/area/A)
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A.gravitychange(TRUE)
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/obj/item/projectile/energy/bee
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name = "bees"
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icon = 'icons/obj/apiary_bees_etc.dmi'
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icon_state = "beegun"
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check_armor = "bio"
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damage = 5
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damage_type = BRUTE
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pass_flags = PASSTABLE | PASSGRILLE | PASSRAILING
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embed = 0
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weaken = 0
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/obj/item/projectile/energy/bee/on_impact(var/atom/A)
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playsound(src.loc, pick('sound/effects/Buzz1.ogg','sound/effects/Buzz2.ogg'), 70, 1)
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var/turf/T = get_turf(A)
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if(!istype(T, /turf/simulated/wall) && !istype(A, /obj/structure/window) && !istype(A, /obj/machinery/door))
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for(var/i=1, i<=8, i++)
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var/atom/movable/x = new /mob/living/simple_animal/bee/beegun //hackmaster pro, butt fuck it
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x.forceMove(T)
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else
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src.visible_message("<span class='danger'>[src] splat sickly against [T]!</span>")
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..()
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/obj/item/projectile/energy/blaster
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name = "blaster bolt"
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icon_state = "heavybolt"
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@@ -62,11 +62,6 @@
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materials = list(DEFAULT_WALL_MATERIAL = 1000, MATERIAL_GLASS = 3000, MATERIAL_PHORON = 1000)
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build_path = /obj/item/shield/energy
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/datum/design/item/weapon/gun/beegun
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req_tech = list(TECH_MATERIAL = 6, TECH_BIO = 4, TECH_POWER = 4, TECH_COMBAT = 6, TECH_MAGNET = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, MATERIAL_GLASS = 2000, MATERIAL_SILVER = 500, MATERIAL_DIAMOND = 3000)
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build_path = /obj/item/gun/energy/beegun
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/datum/design/item/weapon/gravity_gun //Hello, Gordon!
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desc = "This nifty gun disables the gravity in the area you shoot at. Use with caution."
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req_tech = list(TECH_COMBAT = 5, TECH_BLUESPACE = 5)
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