Minor protolathe removal (#14134)

This commit is contained in:
TheDanseMacabre
2022-06-09 06:42:26 -04:00
committed by GitHub
parent b6c956d57c
commit a3b4e1db26
6 changed files with 41 additions and 49 deletions
-1
View File
@@ -50,7 +50,6 @@ var/list/worths = list(
/obj/item/gun/energy/floragun = 1500,
/obj/item/gun/energy/mindflayer = 4500,
/obj/item/gun/energy/toxgun = 3500,
/obj/item/gun/energy/beegun = 4500,
/obj/item/gun/energy/mousegun = 2000,
/obj/item/gun/energy/net = 3500,
/obj/item/gun/energy/vaurca/bfg = 20000,
@@ -96,27 +96,6 @@
turret_is_lethal = 0
turret_sprite_set = "net"
/obj/item/gun/energy/beegun
name = "\improper NanoTrasen Portable Apiary"
desc = "An experimental firearm that converts energy into bees, for purely botanical purposes."
icon = 'icons/obj/guns/gyrorifle.dmi'
icon_state = "gyrorifle"
item_state = "gyrorifle"
has_item_ratio = FALSE
charge_meter = 0
w_class = ITEMSIZE_LARGE
fire_sound = 'sound/effects/Buzz2.ogg'
force = 5
projectile_type = /obj/item/projectile/energy/bee
slot_flags = SLOT_BACK
max_shots = 9
sel_mode = 1
burst = 3
burst_delay = 1
move_delay = 3
fire_delay = 0
dispersion = list(0, 8)
/obj/item/gun/energy/mousegun
name = "pest gun"
desc = "The NT \"Arodentia\" Pesti-Shock is a highly sophisticated and probably safe beamgun designed for rapid pest-control."
@@ -169,28 +169,6 @@
/obj/item/projectile/energy/gravitydisabler/proc/turnongravity(var/area/A)
A.gravitychange(TRUE)
/obj/item/projectile/energy/bee
name = "bees"
icon = 'icons/obj/apiary_bees_etc.dmi'
icon_state = "beegun"
check_armor = "bio"
damage = 5
damage_type = BRUTE
pass_flags = PASSTABLE | PASSGRILLE | PASSRAILING
embed = 0
weaken = 0
/obj/item/projectile/energy/bee/on_impact(var/atom/A)
playsound(src.loc, pick('sound/effects/Buzz1.ogg','sound/effects/Buzz2.ogg'), 70, 1)
var/turf/T = get_turf(A)
if(!istype(T, /turf/simulated/wall) && !istype(A, /obj/structure/window) && !istype(A, /obj/machinery/door))
for(var/i=1, i<=8, i++)
var/atom/movable/x = new /mob/living/simple_animal/bee/beegun //hackmaster pro, butt fuck it
x.forceMove(T)
else
src.visible_message("<span class='danger'>[src] splat sickly against [T]!</span>")
..()
/obj/item/projectile/energy/blaster
name = "blaster bolt"
icon_state = "heavybolt"
@@ -62,11 +62,6 @@
materials = list(DEFAULT_WALL_MATERIAL = 1000, MATERIAL_GLASS = 3000, MATERIAL_PHORON = 1000)
build_path = /obj/item/shield/energy
/datum/design/item/weapon/gun/beegun
req_tech = list(TECH_MATERIAL = 6, TECH_BIO = 4, TECH_POWER = 4, TECH_COMBAT = 6, TECH_MAGNET = 4)
materials = list(DEFAULT_WALL_MATERIAL = 2000, MATERIAL_GLASS = 2000, MATERIAL_SILVER = 500, MATERIAL_DIAMOND = 3000)
build_path = /obj/item/gun/energy/beegun
/datum/design/item/weapon/gravity_gun //Hello, Gordon!
desc = "This nifty gun disables the gravity in the area you shoot at. Use with caution."
req_tech = list(TECH_COMBAT = 5, TECH_BLUESPACE = 5)