Cleans up limb attachment code some.

This commit is contained in:
Erthilo
2012-05-16 21:02:54 +01:00
parent a233c5020c
commit a3eea78724

View File

@@ -1,4 +1,6 @@
/obj/item/robot_parts/l_arm/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
/obj/item/robot_parts/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
var/limbloc = null
if(!istype(M))
return ..()
@@ -8,230 +10,59 @@
if(!istype(M, /mob/living/carbon/human))
return ..()
if(user.zone_sel.selecting == "l_arm")
var/mob/living/carbon/human/H = M
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(S.destroyed)
if(!S.attachable)
user << "\red The wound is not ready for a replacement!"
return 0
if((user.zone_sel.selecting == "l_arm") && (istype(src, /obj/item/robot_parts/l_arm)))
limbloc = "l_hand"
else if((user.zone_sel.selecting == "r_arm") && (istype(src, /obj/item/robot_parts/r_arm)))
limbloc = "r_hand"
else if((user.zone_sel.selecting == "r_leg") && (istype(src, /obj/item/robot_parts/r_leg)))
limbloc = "r_foot"
else if((user.zone_sel.selecting == "l_leg") && (istype(src, /obj/item/robot_parts/l_leg)))
limbloc = "l_foot"
else
user << "\red That doesn't fit there!"
return ..()
var/mob/living/carbon/human/H = M
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(S.destroyed)
if(!S.attachable)
user << "\red The wound is not ready for a replacement!"
return 0
if(M != user)
M.visible_message( \
"\red [user] is beginning to attach \the [src] where [H]'s [S.display_name] used to be.", \
"\red [user] begins to attach \the [src] where your [S.display_name] used to be.")
else
M.visible_message( \
"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
"\red You begin to attach \the [src] where your [S.display_name] used to be.")
if(do_mob(user, H, 100))
if(M != user)
M.visible_message( \
"\red [user] is beginning to attach a robotic limb where [H]'s [S.display_name] used to be with [src].", \
"\red [user] begins to attach a robotic limb where [S.display_name] used to be with [src].")
"\red [user] finishes attaching [H]'s new [S.display_name].", \
"\red [user] finishes attaching your new [S.display_name].")
else
M.visible_message( \
"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
"\red You begin to attach a robotic limb where your [S.display_name] used to be with [src].")
"\red [user] finishes attaching \his new [S.display_name].", \
"\red You finish attaching your new [S.display_name].")
if(do_mob(user, H, 100))
if(M != user)
M.visible_message( \
"\red [user] finishes attaching [H]'s new [S.display_name].", \
"\red [user] finishes attaching your new [S.display_name].")
else
M.visible_message( \
"\red [user] finishes attaching \his new [S.display_name].", \
"\red You finish attaching your new [S.display_name].")
if(H == user && prob(25))
user << "\red You mess up!"
S.take_damage(15)
if(H == user && prob(25))
user << "\red You mess up!"
S.take_damage(15)
S.broken = 0
S.attachable = 0
S.destroyed = 0
S.robot = 1
var/datum/organ/external/T = H.organs[limbloc]
T.attachable = 0
T.destroyed = 0
T.broken = 0
T.robot = 1
del(src)
M.update_body()
M.updatehealth()
M.UpdateDamageIcon()
S.broken = 0
S.attachable = 0
S.destroyed = 0
S.robot = 1
var/datum/organ/external/T = H.organs["l_hand"]
T.attachable = 0
T.destroyed = 0
T.broken = 0
T.robot = 1
user.drop_item()
M.update_body()
M.updatehealth()
M.UpdateDamageIcon()
return 1
else
user << "\red That doesn't fit there!."
return ..()
/obj/item/robot_parts/r_arm/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return ..()
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
return ..()
if(!istype(M, /mob/living/carbon/human))
return ..()
if(user.zone_sel.selecting == "r_arm")
var/mob/living/carbon/human/H = M
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(S.destroyed)
if(!S.attachable)
user << "\red The wound is not ready for a replacement!"
return 0
if(M != user)
M.visible_message( \
"\red [user] is beginning to attach a robotic limb where [H]'s [S.display_name] used to be with [src].", \
"\red [user] begins to attach a robotic limb where [S.display_name] used to be with [src].")
else
M.visible_message( \
"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
"\red You begin to attach a robotic limb where your [S.display_name] used to be with [src].")
if(do_mob(user, H, 100))
if(M != user)
M.visible_message( \
"\red [user] finishes attaching [H]'s new [S.display_name].", \
"\red [user] finishes attaching your new [S.display_name].")
else
M.visible_message( \
"\red [user] finishes attaching \his new [S.display_name].", \
"\red You finish attaching your new [S.display_name].")
if(H == user && prob(25))
user << "\red You mess up!"
S.take_damage(15)
S.broken = 0
S.attachable = 0
S.destroyed = 0
S.robot = 1
var/datum/organ/external/T = H.organs["r_hand"]
T.attachable = 0
T.destroyed = 0
T.broken = 0
T.robot = 1
user.drop_item()
M.update_body()
M.updatehealth()
M.UpdateDamageIcon()
return 1
else
user << "\red That doesn't fit there!."
return ..()
/obj/item/robot_parts/l_leg/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return ..()
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
return ..()
if(!istype(M, /mob/living/carbon/human))
return ..()
if(user.zone_sel.selecting == "l_leg")
var/mob/living/carbon/human/H = M
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(S.destroyed)
if(!S.attachable)
user << "\red The wound is not ready for a replacement!"
return 0
if(M != user)
M.visible_message( \
"\red [user] is beginning to attach a robotic limb where [H]'s [S.display_name] used to be with [src].", \
"\red [user] begins to attach a robotic limb where [S.display_name] used to be with [src].")
else
M.visible_message( \
"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
"\red You begin to attach a robotic limb where your [S.display_name] used to be with [src].")
if(do_mob(user, H, 100))
if(M != user)
M.visible_message( \
"\red [user] finishes attaching [H]'s new [S.display_name].", \
"\red [user] finishes attaching your new [S.display_name].")
else
M.visible_message( \
"\red [user] finishes attaching \his new [S.display_name].", \
"\red You finish attaching your new [S.display_name].")
if(H == user && prob(25))
user << "\red You mess up!"
S.take_damage(15)
S.broken = 0
S.attachable = 0
S.destroyed = 0
S.robot = 1
var/datum/organ/external/T = H.organs["l_foot"]
T.attachable = 0
T.destroyed = 0
T.broken = 0
T.robot = 1
user.drop_item()
M.update_body()
M.updatehealth()
M.UpdateDamageIcon()
return 1
else
user << "\red That doesn't fit there!."
return ..()
/obj/item/robot_parts/r_leg/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return ..()
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/stool/bed/roller, M.loc) && (M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))))
return ..()
if(!istype(M, /mob/living/carbon/human))
return ..()
if(user.zone_sel.selecting == "r_leg")
var/mob/living/carbon/human/H = M
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(S.destroyed)
if(!S.attachable)
user << "\red The wound is not ready for a replacement!"
return 0
if(M != user)
M.visible_message( \
"\red [user] is beginning to attach a robotic limb where [H]'s [S.display_name] used to be with [src].", \
"\red [user] begins to attach a robotic limb where [S.display_name] used to be with [src].")
else
M.visible_message( \
"\red [user] begins to attach a robotic limb where \his [S.display_name] used to be with [src].", \
"\red You begin to attach a robotic limb where your [S.display_name] used to be with [src].")
if(do_mob(user, H, 100))
if(M != user)
M.visible_message( \
"\red [user] finishes attaching [H]'s new [S.display_name].", \
"\red [user] finishes attaching your new [S.display_name].")
else
M.visible_message( \
"\red [user] finishes attaching \his new [S.display_name].", \
"\red You finish attaching your new [S.display_name].")
if(H == user && prob(25))
user << "\red You mess up!"
S.take_damage(15)
S.broken = 0
S.attachable = 0
S.destroyed = 0
S.robot = 1
var/datum/organ/external/T = H.organs["r_foot"]
T.attachable = 0
T.destroyed = 0
T.broken = 0
T.robot = 1
user.drop_item()
M.update_body()
M.updatehealth()
M.UpdateDamageIcon()
return 1
else
user << "\red That doesn't fit there!."
return ..()
return 1