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increase telebaton (#524)
Buffs telebaton to original values. Tested already: it works well enough.
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committed by
skull132
parent
ea0f8c48d9
commit
a3f051693d
@@ -129,7 +129,18 @@
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user.take_organ_damage(2*force)
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return
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if(..())
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//playsound(src.loc, "swing_hit", 50, 1, -1)
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playsound(src.loc, "swing_hit", 50, 1, -1)
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// var/obj/item/c_hand UNFUCK WHEN YOU HAVE TIME AND KNOWLEDGE
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// var/hand
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if(user.zone_sel.selecting == "r_leg" || user.zone_sel.selecting == "l_leg")
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target.Weaken(5) //nerfed, because yes.
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/* if(user.zone_sel.selecting == "l_hand" || user.zone_sel.selecting == "l_arm")
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c_hand = "l_hand"
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target.u_equip(c_hand)
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hand = "left hand"
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user.visible_message("\red [target] screams out in pain and drops what they were holding in their [hand]!")*/
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else
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..()
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return
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else
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return ..()
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