increase telebaton (#524)

Buffs telebaton to original values. Tested already: it works well enough.
This commit is contained in:
OneOneThreeEight
2016-10-23 17:23:55 -04:00
committed by skull132
parent ea0f8c48d9
commit a3f051693d
2 changed files with 18 additions and 1 deletions

View File

@@ -129,7 +129,18 @@
user.take_organ_damage(2*force)
return
if(..())
//playsound(src.loc, "swing_hit", 50, 1, -1)
playsound(src.loc, "swing_hit", 50, 1, -1)
// var/obj/item/c_hand UNFUCK WHEN YOU HAVE TIME AND KNOWLEDGE
// var/hand
if(user.zone_sel.selecting == "r_leg" || user.zone_sel.selecting == "l_leg")
target.Weaken(5) //nerfed, because yes.
/* if(user.zone_sel.selecting == "l_hand" || user.zone_sel.selecting == "l_arm")
c_hand = "l_hand"
target.u_equip(c_hand)
hand = "left hand"
user.visible_message("\red [target] screams out in pain and drops what they were holding in their [hand]!")*/
else
..()
return
else
return ..()