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https://github.com/Aurorastation/Aurora.3.git
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ATM with a really shitty sprite, not mapped
You can take money out with a html interface, and put money in by bashing the thing with the money
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83
code/WorkInProgress/Mini/ATM.dm
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83
code/WorkInProgress/Mini/ATM.dm
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/*
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TODO:
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give money an actual use (QM stuff, vending machines)
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send money to people (might be worth attaching money to custom database thing for this, instead of being in the ID)
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log transactions
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*/
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/obj/item/weapon/card/id/var/money = 2000
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/obj/machinery/atm
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name = "NanoTrasen Automatic Teller Machine"
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desc = "For all your monetary needs!"
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icon = 'terminals.dmi'
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icon_state = "atm"
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use_power = 1
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idle_power_usage = 10
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/obj/machinery/atm/attackby(obj/item/I as obj, mob/user as mob)
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if(ishuman(user))
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var/obj/item/weapon/card/id/user_id = src.scan_user(user)
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if(istype(I,/obj/item/weapon/spacecash))
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user_id.money += I:worth
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del I
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/obj/machinery/atm/attack_hand(mob/user as mob)
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var/obj/item/weapon/card/id/user_id = src.scan_user(user)
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if(..())
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return
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var/dat = ""
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dat += "<h1>NanoTrasen Automatic Teller Machine</h1><br/>"
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dat += "For all your monetary needs!<br/><br/>"
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dat += "Welcome, [user_id.registered_name].<br/>"
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dat += "You have $[user_id.money] in your account.<br/>"
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dat += "<a href=\"?src=\ref[src]&withdraw=1&id=\ref[user_id]\">Withdraw</a><br/>"
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user << browse(dat,"window=atm")
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/obj/machinery/atm/Topic(var/href, var/href_list)
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if(href_list["withdraw"] && href_list["id"])
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var/amount = input("How much would you like to withdraw?", "Amount", 0) in list(1,10,20,50,100,200,500,1000, 0)
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var/obj/item/weapon/card/id/user_id = locate(href_list["id"])
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if(amount != 0 && user_id)
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if(amount <= user_id.money)
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user_id.money -= amount
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//hueg switch for giving moneh out
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switch(amount)
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if(1)
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new /obj/item/weapon/spacecash(loc)
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if(10)
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new /obj/item/weapon/spacecash/c10(loc)
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if(20)
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new /obj/item/weapon/spacecash/c20(loc)
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if(50)
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new /obj/item/weapon/spacecash/c50(loc)
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if(100)
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new /obj/item/weapon/spacecash/c100(loc)
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if(200)
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new /obj/item/weapon/spacecash/c200(loc)
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if(500)
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new /obj/item/weapon/spacecash/c500(loc)
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if(1000)
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new /obj/item/weapon/spacecash/c1000(loc)
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else
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usr << browse("You don't have that much money!<br/><a href=\"?src=\ref[src]\">Back</a>","window=atm")
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return
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src.attack_hand(usr)
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//stolen wholesale and then edited a bit from newscasters, which are awesome and by Agouri
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/obj/machinery/atm/proc/scan_user(mob/living/carbon/human/human_user as mob)
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if(human_user.wear_id)
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if(istype(human_user.wear_id, /obj/item/device/pda) )
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var/obj/item/device/pda/P = human_user.wear_id
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if(P.id)
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return P.id
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else
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return null
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else if(istype(human_user.wear_id, /obj/item/weapon/card/id) )
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return human_user.wear_id
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else
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return null
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else
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return null
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@@ -139,35 +139,43 @@
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w_class = 1.0
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var/access = list()
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access = access_crate_cash
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var/worth = 1
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/obj/item/weapon/spacecash/c10
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icon_state = "spacecash10"
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access = access_crate_cash
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desc = "It's worth 10 credits."
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worth = 10
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/obj/item/weapon/spacecash/c20
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icon_state = "spacecash20"
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access = access_crate_cash
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desc = "It's worth 20 credits."
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worth = 20
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/obj/item/weapon/spacecash/c50
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icon_state = "spacecash50"
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access = access_crate_cash
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desc = "It's worth 50 credits."
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worth = 50
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/obj/item/weapon/spacecash/c100
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icon_state = "spacecash100"
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access = access_crate_cash
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desc = "It's worth 100 credits."
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worth = 100
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/obj/item/weapon/spacecash/c200
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icon_state = "spacecash200"
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access = access_crate_cash
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desc = "It's worth 200 credits."
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worth = 200
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/obj/item/weapon/spacecash/c500
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icon_state = "spacecash500"
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access = access_crate_cash
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desc = "It's worth 500 credits."
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worth = 500
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/obj/item/weapon/spacecash/c1000
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icon_state = "spacecash1000"
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access = access_crate_cash
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desc = "It's worth 1000 credits."
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worth = 1000
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/obj/item/device/mass_spectrometer
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desc = "A hand-held mass spectrometer which identifies trace chemicals in a blood sample."
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