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Scheduler, observation, and New() tweaks.
Corrects a number of places where New() did not call ..(), and implements similar changes to attempt to ensure New()/initialize() complete running before qdel() runs. Cuts down on the number of created items during server start.
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@@ -123,7 +123,6 @@ steam.start() -- spawns the effect
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var/turf/T = src.loc
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if (istype(T, /turf))
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T.hotspot_expose(1000,100)
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return
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/datum/effect/effect/system/spark_spread
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var/total_sparks = 0 // To stop it being spammed and lagging!
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@@ -188,7 +187,6 @@ steam.start() -- spawns the effect
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..()
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spawn (time_to_live)
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qdel(src)
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return
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/obj/effect/effect/smoke/Crossed(mob/living/carbon/M as mob )
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..()
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