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Merged all those vent-crawl procs D:
As such the same rules apply to all mobs now. They all make noise as they exit the vent. They can all be blocked by welded vents. They all cannot carry items through (except implants and facehuggers). They all have a delay in arriving at their destination. This removes any meta "Vent noise! Must be aliums cos monkeys don't have that code!". Fixes a bug that stopped ventcrawl working. And, best of all, you can vent-crawl to any connected vent..not just one per area. :3 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4137 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -630,7 +630,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if (alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", "Yes", "No") == "No")
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return
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explosion (O, devastation, heavy, light, flash)
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explosion(O, devastation, heavy, light, flash)
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log_admin("[key_name(usr)] created an explosion ([devastation],[heavy],[light],[flash]) at ([O.x],[O.y],[O.z])")
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message_admins("[key_name_admin(usr)] created an explosion ([devastation],[heavy],[light],[flash]) at ([O.x],[O.y],[O.z])", 1)
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feedback_add_details("admin_verb","EXPL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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