Stool and table tweaks, adjusted tables on the map.

This commit is contained in:
Zuhayr
2015-05-17 13:37:51 +09:30
parent 2714e458b3
commit a540e97e1b
5 changed files with 125 additions and 110 deletions

View File

@@ -159,7 +159,7 @@ var/list/name_to_material
stack_origin_tech = "phorontech=2;materials=2"
door_icon_base = "stone"
/material/sandstone
/material/stone
name = "sandstone"
stack_type = /obj/item/stack/material/sandstone
icon_base = "stone"
@@ -170,6 +170,13 @@ var/list/name_to_material
hardness = 55
door_icon_base = "stone"
/material/stone/marble
name = "marble"
icon_colour = "#AAAAAA"
weight = 26
hardness = 100
integrity = 201 //hack to stop kitchen benches being flippable, todo: refactor into weight system
/material/steel
name = DEFAULT_WALL_MATERIAL
stack_type = /obj/item/stack/material/steel

View File

@@ -7,6 +7,20 @@
material = get_material_by_name(DEFAULT_WALL_MATERIAL)
..()
plastic
icon_state = "plain_preview"
color = "#EEEEEE"
New()
material = get_material_by_name("plastic")
..()
marble
icon_state = "stone_preview"
color = "#CCCCCC"
New()
material = get_material_by_name("marble")
..()
reinforced
icon_state = "reinf_preview"
color = "#666666"