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Stool and table tweaks, adjusted tables on the map.
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@@ -159,7 +159,7 @@ var/list/name_to_material
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stack_origin_tech = "phorontech=2;materials=2"
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door_icon_base = "stone"
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/material/sandstone
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/material/stone
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name = "sandstone"
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stack_type = /obj/item/stack/material/sandstone
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icon_base = "stone"
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@@ -170,6 +170,13 @@ var/list/name_to_material
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hardness = 55
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door_icon_base = "stone"
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/material/stone/marble
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name = "marble"
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icon_colour = "#AAAAAA"
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weight = 26
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hardness = 100
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integrity = 201 //hack to stop kitchen benches being flippable, todo: refactor into weight system
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/material/steel
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name = DEFAULT_WALL_MATERIAL
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stack_type = /obj/item/stack/material/steel
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@@ -7,6 +7,20 @@
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material = get_material_by_name(DEFAULT_WALL_MATERIAL)
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..()
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plastic
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icon_state = "plain_preview"
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color = "#EEEEEE"
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New()
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material = get_material_by_name("plastic")
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..()
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marble
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icon_state = "stone_preview"
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color = "#CCCCCC"
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New()
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material = get_material_by_name("marble")
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..()
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reinforced
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icon_state = "reinf_preview"
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color = "#666666"
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