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Merge branch 'development' into map-development
# Conflicts: # baystation12.dme # code/game/objects/random/random.dm # code/game/turfs/turf_changing.dm # code/modules/mining/ore.dm # code/modules/mob/living/silicon/robot/robot_modules.dm
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@@ -292,9 +292,9 @@
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name = "energy bolt"
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//For projectiles name is only shown in onhit messages, so its more of a layman's description
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//of what the projectile looks like
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damage = 4 //Very weak
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armor_penetration = 10
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damage = 3.5 //Very weak
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accuracy = 4 //Guided by magic, unlikely to miss
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eyeblur = 0 //Not bright or blinding
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var/mob/living/ignore
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muzzle_type = /obj/effect/projectile/cult/muzzle
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@@ -312,8 +312,8 @@
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/obj/item/projectile/beam/cult/heavy
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name = "glowing energy bolt"
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damage = 12 //Stronger and better armor penetration, though still much weaker than a typical laser
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armor_penetration = 15
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damage = 10 //Stronger and better armor penetration, though still much weaker than a typical laser
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armor_penetration = 10
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muzzle_type = /obj/effect/projectile/cult/heavy/muzzle
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tracer_type = /obj/effect/projectile/cult/heavy/tracer
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