Merge branch 'master' into fixes_compile

This commit is contained in:
alberyk
2022-02-04 14:22:38 -03:00
78 changed files with 1128 additions and 361 deletions
@@ -0,0 +1,45 @@
/obj/item/device/litanybook
name = "\improper tribunal codex"
desc = "A holy text of the Moroz Holy Tribunal, the state religion of the Empire of Dominia."
desc_fluff = "An almost mandatory possession for any Dominian household, containing a list of edicts, litanies, and rituals."
contained_sprite = TRUE
icon = 'icons/obj/human_items.dmi'
icon_state = "dominiabook"
item_state = "dominiabook"
drop_sound = 'sound/items/drop/book.ogg'
pickup_sound = 'sound/items/pickup/book.ogg'
var/list/randomquip = list()
/obj/item/device/litanybook/Initialize()
. = ..()
randomquip = file2list("ingame_manuals/dominia.txt")
/obj/item/device/litanybook/attack_self(mob/user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.visible_message(SPAN_NOTICE("[user] begins to flip through [src]."))
playsound(loc, 'sound/bureaucracy/bookopen.ogg', 50, 1)
var/q // recycled from tip of the day code. it just works!(TM)
var/quip // in actuality it randomly determines a value, then uses that value to select a particular line from the txt below
if(quip)
q = quip
else
if(randomquip.len)
q = pick(randomquip)
if(do_after(user, 25))
to_chat(user, "<span class='notice'>You notice a particular verse: [q]</span>")
/obj/item/device/litanybook/gadpathur
name = "\improper gadpathurian morale manual"
desc = "A popular Gadpathurian pocket guide, used to carry a fragment of the Commander's wisdom abroad."
desc_fluff = "Manufactured using recycled paper and canvas. The wisdom within the text is based on the collected speeches of Commander Patvardhan and her assorted councillors."
icon_state = "gadpathurbook"
item_state = "gadpathurbook"
/obj/item/device/litanybook/gadpathur/Initialize()
. = ..()
randomquip = file2list("ingame_manuals/gadpathur.txt")
+4 -4
View File
@@ -232,14 +232,14 @@
add_fingerprint(user)
/obj/item/dice/tajara
/obj/item/stack/dice/tajara
name = "adhomian dice"
desc = "An adhomian dice made out of wood. Commonly used to play Suns and Moon."
icon = 'icons/obj/tajara_items.dmi'
icon_state = "brother1"
base_icon = "brother"
/obj/item/dice/tajara/alt
/obj/item/stack/dice/tajara/alt
icon_state = "sister1"
base_icon = "sister"
@@ -251,6 +251,6 @@
of the rules has garnered it quite the reputation. Die will usually have an image of Rredouane fixed upon them. Parks will commonly have designated spots for people to play Suns and Moon. Disputes are \
also solved through this game."
starts_with = list(
/obj/item/dice/tajara = 3,
/obj/item/dice/tajara/alt = 3
/obj/item/stack/dice/tajara = 3,
/obj/item/stack/dice/tajara/alt = 3
)
+44 -25
View File
@@ -1,77 +1,96 @@
/obj/item/dice
/obj/item/stack/dice
name = "d6"
desc = "A dice with six sides."
icon = 'icons/obj/dice.dmi'
icon_state = "d66"
w_class = ITEMSIZE_TINY
attack_verb = list("diced")
max_amount = 6
var/base_icon = "d6"
var/side_mult = 1 // Used for d100s.
var/sides = 6
var/weighted = FALSE //if this dice can cheat or something
var/weight_roll = 0 // chance of the dice falling on its favored number
var/favored_number = 1 //related to the var above
var/weighted_value = 70 //what is the chance of falling on the favored number
attack_verb = list("diced")
/obj/item/dice/Initialize()
/obj/item/stack/dice/Initialize()
. = ..()
icon_state = "[base_icon][rand(1,sides)]"
/obj/item/dice/update_icon(var/result)
/obj/item/stack/dice/update_icon(var/result)
check_maptext(SMALL_FONTS(7, get_amount()))
if(result)
icon_state = "[base_icon][result]"
/obj/item/dice/throw_impact(atom/hit_atom)
..()
var/result
if((weighted) && (prob(weighted_value)))
result = favored_number
/obj/item/stack/dice/attack_self(mob/user)
if(amount > 1)
user.visible_message("<b>[user]</b> shakes the die in their hand...", SPAN_NOTICE("You shake the die in your hands..."))
else
result = rand(1, sides)
user.visible_message("<b>[user]</b> raises the dice to their mouth and blows on it...", SPAN_NOTICE("You raise the dice to your mouth and blow on it..."))
var/comment = ""
if(sides == 20 && result == 20)
comment = "Nat 20!"
else if(sides == 20 && result == 1)
comment = "Ouch, bad luck."
update_icon(result)
src.visible_message("<span class='notice'>\The [name] lands on [result * side_mult]. [comment]</span>")
/obj/item/stack/dice/throw_impact(atom/hit_atom)
..()
/obj/item/dice/d4
var/total_result = 0
var/list/results = list()
for(var/i = 1 to amount)
if(weight_roll && prob(weight_roll))
message_admins("hit weight roll")
results += favored_number
else
results += rand(1, sides)
total_result += results[i]
if(amount > 1)
visible_message(SPAN_NOTICE("The die rolls, revealing... <b>[total_result * side_mult]</b>! ([english_list(results, "", " + ", " + ", "")])"))
update_icon(results[length(results)])
else
visible_message(SPAN_NOTICE("\The [name] lands on <b>[total_result * side_mult]</b>.[get_comment(total_result)]"))
update_icon(total_result)
/obj/item/stack/dice/proc/get_comment(var/result)
if(sides == result)
return " Nat [sides * side_mult]!"
if(result == 1)
return " Ouch, bad luck."
return ""
/obj/item/stack/dice/d4
name = "d4"
desc = "A dice with four sides."
icon_state = "d44"
sides = 4
base_icon = "d4"
/obj/item/dice/d8
/obj/item/stack/dice/d8
name = "d8"
desc = "A dice with eight sides."
icon_state = "d88"
sides = 8
base_icon = "d8"
/obj/item/dice/d10
/obj/item/stack/dice/d10
name = "d10"
desc = "A dice with ten sides."
icon_state = "d1010"
sides = 10
base_icon = "d10"
/obj/item/dice/d12
/obj/item/stack/dice/d12
name = "d12"
desc = "A dice with twelve sides."
icon_state = "d1212"
sides = 12
base_icon = "d12"
/obj/item/dice/d20
/obj/item/stack/dice/d20
name = "d20"
desc = "A dice with twenty sides."
icon_state = "d2020"
sides = 20
base_icon = "d20"
/obj/item/dice/d100
/obj/item/stack/dice/d100
name = "d100"
desc = "A dice with ten sides. This one is for the tens digit."
icon_state = "d10010"
@@ -305,6 +305,15 @@
)
content_overlays = TRUE
/obj/item/storage/belt/security/full
starts_with = list(
/obj/item/melee/baton/loaded = 1,
/obj/item/reagent_containers/spray/pepper = 1,
/obj/item/handcuffs = 1,
/obj/item/device/flash = 1,
/obj/item/device/holowarrant = 1
)
/obj/item/storage/belt/soulstone
name = "soul stone belt"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
@@ -157,7 +157,7 @@
item_state = "pill_canister"
center_of_mass = list("x" = 16,"y" = 12)
w_class = ITEMSIZE_SMALL
can_hold = list(/obj/item/reagent_containers/pill,/obj/item/dice,/obj/item/paper)
can_hold = list(/obj/item/reagent_containers/pill,/obj/item/stack/dice,/obj/item/paper)
allow_quick_gather = 1
use_to_pickup = 1
use_sound = 'sound/items/storage/pillbottle.ogg'
@@ -286,4 +286,4 @@ obj/item/storage/pill_bottle/butazoline
/obj/item/storage/pill_bottle/parvosil
name = "bottle of 2u Parvosil pills"
desc = "Contains pills used to treat anxiety disorders such as phobias and social anxiety."
starts_with = list(/obj/item/reagent_containers/pill/parvosil = 3)
starts_with = list(/obj/item/reagent_containers/pill/parvosil = 3)
@@ -7,8 +7,8 @@
drop_sound = 'sound/items/drop/hat.ogg'
pickup_sound = 'sound/items/pickup/hat.ogg'
starts_with = list(
/obj/item/dice = 1,
/obj/item/dice/d20 = 1
/obj/item/stack/dice = 12,
/obj/item/stack/dice/d20 = 4
)
/obj/item/storage/pill_bottle/dice/gaming
@@ -16,11 +16,11 @@
desc = "It's a small container with gaming dice inside."
icon_state = "magicdicebag"
starts_with = list(
/obj/item/dice/d4 = 1,
/obj/item/dice/d8 = 1,
/obj/item/dice/d10 = 1,
/obj/item/dice/d12 = 1,
/obj/item/dice/d100 = 1
/obj/item/stack/dice/d4 = 4,
/obj/item/stack/dice/d8 = 4,
/obj/item/stack/dice/d10 = 4,
/obj/item/stack/dice/d12 = 4,
/obj/item/stack/dice/d100 = 4
)
/obj/item/storage/card
@@ -16,7 +16,7 @@
/obj/item/seeds,
/obj/item/stack/medical,
/obj/item/coin,
/obj/item/dice,
/obj/item/stack/dice,
/obj/item/disk,
/obj/item/implanter,
/obj/item/flame/lighter,
@@ -228,4 +228,4 @@
if(!plastic_film)
plastic_film = image('icons/mob/lanyard_overlays.dmi', icon_state = "plasticfilm")
I.add_overlay(plastic_film)
return I
return I