mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-24 05:23:22 +01:00
Merge branch 'master' into fixes_compile
This commit is contained in:
@@ -0,0 +1,45 @@
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/obj/item/device/litanybook
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name = "\improper tribunal codex"
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desc = "A holy text of the Moroz Holy Tribunal, the state religion of the Empire of Dominia."
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desc_fluff = "An almost mandatory possession for any Dominian household, containing a list of edicts, litanies, and rituals."
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contained_sprite = TRUE
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icon = 'icons/obj/human_items.dmi'
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icon_state = "dominiabook"
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item_state = "dominiabook"
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drop_sound = 'sound/items/drop/book.ogg'
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pickup_sound = 'sound/items/pickup/book.ogg'
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var/list/randomquip = list()
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/obj/item/device/litanybook/Initialize()
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. = ..()
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randomquip = file2list("ingame_manuals/dominia.txt")
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/obj/item/device/litanybook/attack_self(mob/user)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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user.visible_message(SPAN_NOTICE("[user] begins to flip through [src]."))
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playsound(loc, 'sound/bureaucracy/bookopen.ogg', 50, 1)
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var/q // recycled from tip of the day code. it just works!(TM)
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var/quip // in actuality it randomly determines a value, then uses that value to select a particular line from the txt below
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if(quip)
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q = quip
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else
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if(randomquip.len)
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q = pick(randomquip)
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if(do_after(user, 25))
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to_chat(user, "<span class='notice'>You notice a particular verse: [q]</span>")
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/obj/item/device/litanybook/gadpathur
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name = "\improper gadpathurian morale manual"
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desc = "A popular Gadpathurian pocket guide, used to carry a fragment of the Commander's wisdom abroad."
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desc_fluff = "Manufactured using recycled paper and canvas. The wisdom within the text is based on the collected speeches of Commander Patvardhan and her assorted councillors."
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icon_state = "gadpathurbook"
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item_state = "gadpathurbook"
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/obj/item/device/litanybook/gadpathur/Initialize()
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. = ..()
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randomquip = file2list("ingame_manuals/gadpathur.txt")
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@@ -232,14 +232,14 @@
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add_fingerprint(user)
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/obj/item/dice/tajara
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/obj/item/stack/dice/tajara
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name = "adhomian dice"
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desc = "An adhomian dice made out of wood. Commonly used to play Suns and Moon."
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icon = 'icons/obj/tajara_items.dmi'
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icon_state = "brother1"
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base_icon = "brother"
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/obj/item/dice/tajara/alt
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/obj/item/stack/dice/tajara/alt
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icon_state = "sister1"
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base_icon = "sister"
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@@ -251,6 +251,6 @@
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of the rules has garnered it quite the reputation. Die will usually have an image of Rredouane fixed upon them. Parks will commonly have designated spots for people to play Suns and Moon. Disputes are \
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also solved through this game."
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starts_with = list(
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/obj/item/dice/tajara = 3,
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/obj/item/dice/tajara/alt = 3
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/obj/item/stack/dice/tajara = 3,
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/obj/item/stack/dice/tajara/alt = 3
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)
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@@ -1,77 +1,96 @@
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/obj/item/dice
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/obj/item/stack/dice
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name = "d6"
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desc = "A dice with six sides."
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icon = 'icons/obj/dice.dmi'
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icon_state = "d66"
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w_class = ITEMSIZE_TINY
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attack_verb = list("diced")
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max_amount = 6
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var/base_icon = "d6"
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var/side_mult = 1 // Used for d100s.
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var/sides = 6
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var/weighted = FALSE //if this dice can cheat or something
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var/weight_roll = 0 // chance of the dice falling on its favored number
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var/favored_number = 1 //related to the var above
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var/weighted_value = 70 //what is the chance of falling on the favored number
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attack_verb = list("diced")
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/obj/item/dice/Initialize()
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/obj/item/stack/dice/Initialize()
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. = ..()
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icon_state = "[base_icon][rand(1,sides)]"
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/obj/item/dice/update_icon(var/result)
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/obj/item/stack/dice/update_icon(var/result)
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check_maptext(SMALL_FONTS(7, get_amount()))
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if(result)
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icon_state = "[base_icon][result]"
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/obj/item/dice/throw_impact(atom/hit_atom)
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..()
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var/result
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if((weighted) && (prob(weighted_value)))
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result = favored_number
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/obj/item/stack/dice/attack_self(mob/user)
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if(amount > 1)
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user.visible_message("<b>[user]</b> shakes the die in their hand...", SPAN_NOTICE("You shake the die in your hands..."))
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else
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result = rand(1, sides)
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user.visible_message("<b>[user]</b> raises the dice to their mouth and blows on it...", SPAN_NOTICE("You raise the dice to your mouth and blow on it..."))
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var/comment = ""
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if(sides == 20 && result == 20)
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comment = "Nat 20!"
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else if(sides == 20 && result == 1)
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comment = "Ouch, bad luck."
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update_icon(result)
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src.visible_message("<span class='notice'>\The [name] lands on [result * side_mult]. [comment]</span>")
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/obj/item/stack/dice/throw_impact(atom/hit_atom)
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..()
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/obj/item/dice/d4
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var/total_result = 0
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var/list/results = list()
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for(var/i = 1 to amount)
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if(weight_roll && prob(weight_roll))
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message_admins("hit weight roll")
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results += favored_number
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else
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results += rand(1, sides)
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total_result += results[i]
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if(amount > 1)
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visible_message(SPAN_NOTICE("The die rolls, revealing... <b>[total_result * side_mult]</b>! ([english_list(results, "", " + ", " + ", "")])"))
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update_icon(results[length(results)])
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else
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visible_message(SPAN_NOTICE("\The [name] lands on <b>[total_result * side_mult]</b>.[get_comment(total_result)]"))
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update_icon(total_result)
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/obj/item/stack/dice/proc/get_comment(var/result)
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if(sides == result)
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return " Nat [sides * side_mult]!"
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if(result == 1)
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return " Ouch, bad luck."
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return ""
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/obj/item/stack/dice/d4
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name = "d4"
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desc = "A dice with four sides."
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icon_state = "d44"
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sides = 4
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base_icon = "d4"
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/obj/item/dice/d8
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/obj/item/stack/dice/d8
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name = "d8"
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desc = "A dice with eight sides."
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icon_state = "d88"
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sides = 8
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base_icon = "d8"
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/obj/item/dice/d10
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/obj/item/stack/dice/d10
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name = "d10"
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desc = "A dice with ten sides."
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icon_state = "d1010"
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sides = 10
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base_icon = "d10"
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/obj/item/dice/d12
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/obj/item/stack/dice/d12
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name = "d12"
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desc = "A dice with twelve sides."
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icon_state = "d1212"
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sides = 12
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base_icon = "d12"
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/obj/item/dice/d20
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/obj/item/stack/dice/d20
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name = "d20"
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desc = "A dice with twenty sides."
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icon_state = "d2020"
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sides = 20
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base_icon = "d20"
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/obj/item/dice/d100
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/obj/item/stack/dice/d100
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name = "d100"
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desc = "A dice with ten sides. This one is for the tens digit."
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icon_state = "d10010"
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@@ -305,6 +305,15 @@
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)
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content_overlays = TRUE
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/obj/item/storage/belt/security/full
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starts_with = list(
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/obj/item/melee/baton/loaded = 1,
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/obj/item/reagent_containers/spray/pepper = 1,
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/obj/item/handcuffs = 1,
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/obj/item/device/flash = 1,
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/obj/item/device/holowarrant = 1
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)
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/obj/item/storage/belt/soulstone
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name = "soul stone belt"
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desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
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@@ -157,7 +157,7 @@
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item_state = "pill_canister"
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center_of_mass = list("x" = 16,"y" = 12)
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w_class = ITEMSIZE_SMALL
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can_hold = list(/obj/item/reagent_containers/pill,/obj/item/dice,/obj/item/paper)
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can_hold = list(/obj/item/reagent_containers/pill,/obj/item/stack/dice,/obj/item/paper)
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allow_quick_gather = 1
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use_to_pickup = 1
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use_sound = 'sound/items/storage/pillbottle.ogg'
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@@ -286,4 +286,4 @@ obj/item/storage/pill_bottle/butazoline
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/obj/item/storage/pill_bottle/parvosil
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name = "bottle of 2u Parvosil pills"
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desc = "Contains pills used to treat anxiety disorders such as phobias and social anxiety."
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starts_with = list(/obj/item/reagent_containers/pill/parvosil = 3)
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starts_with = list(/obj/item/reagent_containers/pill/parvosil = 3)
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@@ -7,8 +7,8 @@
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drop_sound = 'sound/items/drop/hat.ogg'
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pickup_sound = 'sound/items/pickup/hat.ogg'
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starts_with = list(
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/obj/item/dice = 1,
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/obj/item/dice/d20 = 1
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/obj/item/stack/dice = 12,
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/obj/item/stack/dice/d20 = 4
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)
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/obj/item/storage/pill_bottle/dice/gaming
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@@ -16,11 +16,11 @@
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desc = "It's a small container with gaming dice inside."
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icon_state = "magicdicebag"
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starts_with = list(
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/obj/item/dice/d4 = 1,
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/obj/item/dice/d8 = 1,
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/obj/item/dice/d10 = 1,
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/obj/item/dice/d12 = 1,
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/obj/item/dice/d100 = 1
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/obj/item/stack/dice/d4 = 4,
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/obj/item/stack/dice/d8 = 4,
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/obj/item/stack/dice/d10 = 4,
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/obj/item/stack/dice/d12 = 4,
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/obj/item/stack/dice/d100 = 4
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)
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/obj/item/storage/card
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@@ -16,7 +16,7 @@
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/obj/item/seeds,
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/obj/item/stack/medical,
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/obj/item/coin,
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/obj/item/dice,
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/obj/item/stack/dice,
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/obj/item/disk,
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/obj/item/implanter,
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/obj/item/flame/lighter,
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@@ -228,4 +228,4 @@
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if(!plastic_film)
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plastic_film = image('icons/mob/lanyard_overlays.dmi', icon_state = "plasticfilm")
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I.add_overlay(plastic_film)
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return I
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return I
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