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- Walls are now smooth! That is, their icon changes depending on adjacent walls and false walls.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@397 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -178,13 +178,14 @@
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else
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icon_state = ""
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icon_state = "wall"
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flick("fwall_closing", src)
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sleep(15)
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src.density = 1
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src.sd_SetOpacity(1)
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var/turf/T = src.loc
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T.sd_LumUpdate()
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src.relativewall()
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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