- Walls are now smooth! That is, their icon changes depending on adjacent walls and false walls.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@397 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2010-11-10 20:47:25 +00:00
parent c38ba98498
commit a620df895c
4 changed files with 75 additions and 1 deletions
+2 -1
View File
@@ -178,13 +178,14 @@
else
icon_state = ""
icon_state = "wall"
flick("fwall_closing", src)
sleep(15)
src.density = 1
src.sd_SetOpacity(1)
var/turf/T = src.loc
T.sd_LumUpdate()
src.relativewall()
attackby(obj/item/weapon/W as obj, mob/user as mob)