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AmbiguousInOrder ODLint (#20046)
Enabled AmbiguousInOrder OpenDream linting to error out Fixed ambiguous orders with parenthesis to explicit orders No player facing changes
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@@ -288,7 +288,7 @@ SUBSYSTEM_DEF(jobs)
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if(SSatlas.current_sector.description)
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to_chat(H, SSatlas.current_sector.get_chat_description())
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if("Arrivals Shuttle" in SSatlas.current_map.allowed_spawns && spawning_at == "Arrivals Shuttle")
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if(("Arrivals Shuttle" in SSatlas.current_map.allowed_spawns) && spawning_at == "Arrivals Shuttle")
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H.centcomm_despawn_timer = addtimer(CALLBACK(H, TYPE_PROC_REF(/mob/living, centcomm_timeout)), 10 MINUTES, TIMER_STOPPABLE)
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to_chat(H,SPAN_NOTICE("You have ten minutes to reach the station before you will be forced there."))
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