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AmbiguousInOrder ODLint (#20046)
Enabled AmbiguousInOrder OpenDream linting to error out Fixed ambiguous orders with parenthesis to explicit orders No player facing changes
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@@ -142,7 +142,7 @@
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/singleton/overmap_event_handler/proc/is_event_in_turf(var/datum/event/E, var/turf/T)
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for(var/obj/effect/overmap/event/hazard in hazard_by_turf[T])
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if(E in hazard.events && E.severity == hazard.difficulty)
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if((E in hazard.events) && E.severity == hazard.difficulty)
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return TRUE
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/singleton/overmap_event_handler/proc/is_event_included(var/list/hazards, var/obj/effect/overmap/event/E, var/equal_or_better)//this proc is only used so it can break out of 2 loops cleanly
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