diff --git a/baystation12.dme b/baystation12.dme index ca75948dfff..6bf05b97b90 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -759,6 +759,7 @@ #include "code\game\objects\structures\door_assembly.dm" #include "code\game\objects\structures\electricchair.dm" #include "code\game\objects\structures\extinguisher.dm" +#include "code\game\objects\structures\fireaxe_cabinet.dm" #include "code\game\objects\structures\flora.dm" #include "code\game\objects\structures\girders.dm" #include "code\game\objects\structures\grille.dm" @@ -791,7 +792,6 @@ #include "code\game\objects\structures\crates_lockers\largecrate.dm" #include "code\game\objects\structures\crates_lockers\closets\coffin.dm" #include "code\game\objects\structures\crates_lockers\closets\crittercrate.dm" -#include "code\game\objects\structures\crates_lockers\closets\fireaxe.dm" #include "code\game\objects\structures\crates_lockers\closets\fitness.dm" #include "code\game\objects\structures\crates_lockers\closets\gimmick.dm" #include "code\game\objects\structures\crates_lockers\closets\job_closets.dm" diff --git a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm b/code/game/objects/structures/crates_lockers/closets/fireaxe.dm deleted file mode 100644 index 13a567ca758..00000000000 --- a/code/game/objects/structures/crates_lockers/closets/fireaxe.dm +++ /dev/null @@ -1,215 +0,0 @@ -//I still dont think this should be a closet but whatever -/obj/structure/closet/fireaxecabinet - name = "fire axe cabinet" - desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if." - var/obj/item/weapon/material/twohanded/fireaxe/fireaxe - icon_state = "fireaxe1000" - icon_closed = "fireaxe1000" - icon_opened = "fireaxe1100" - anchored = 1 - density = 0 - var/localopened = 0 //Setting this to keep it from behaviouring like a normal closet and obstructing movement in the map. -Agouri - opened = 1 - var/hitstaken = 0 - var/locked = 1 - var/smashed = 0 - - New() - ..() - fireaxe = new /obj/item/weapon/material/twohanded/fireaxe(src) - - attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri - //..() //That's very useful, Erro - - // This could stand to be put further in, made better, etc. but fuck you. Fuck whoever - // wrote this code. Fuck everything about this object. I hope you step on a Lego. - user.setClickCooldown(10) - // Seriously why the fuck is this even a closet aghasjdhasd I hate you - - var/hasaxe = 0 //gonna come in handy later~ // FUCK YOUR TILDES. - if(fireaxe) - hasaxe = 1 - - if (isrobot(usr) || src.locked) - if(istype(O, /obj/item/device/multitool)) - user << "Resetting circuitry..." - playsound(user, 'sound/machines/lockreset.ogg', 50, 1) - if(do_after(user, 20)) - src.locked = 0 - user << " You disable the locking modules." - update_icon() - return - else if(istype(O, /obj/item/weapon)) - var/obj/item/weapon/W = O - if(src.smashed || src.localopened) - if(localopened) - localopened = 0 - icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed) - spawn(10) update_icon() - return - else - playsound(user, 'sound/effects/Glasshit.ogg', 100, 1) //We don't want this playing every time - if(W.force < 15) - user << "The cabinet's protective glass glances off the hit." - else - src.hitstaken++ - if(src.hitstaken == 4) - playsound(user, 'sound/effects/Glassbr3.ogg', 100, 1) //Break cabinet, receive goodies. Cabinet's fucked for life after that. - src.smashed = 1 - src.locked = 0 - src.localopened = 1 - update_icon() - return - if (istype(O, /obj/item/weapon/material/twohanded/fireaxe) && src.localopened) - if(!fireaxe) - if(O:wielded) - user << "Unwield the axe first." - return - fireaxe = O - user.remove_from_mob(O) - src.contents += O - user << "You place the fire axe back in the [src.name]." - update_icon() - else - if(src.smashed) - return - else - localopened = !localopened - if(localopened) - icon_state = text("fireaxe[][][][]opening",hasaxe,src.localopened,src.hitstaken,src.smashed) - spawn(10) update_icon() - else - icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed) - spawn(10) update_icon() - else - if(src.smashed) - return - if(istype(O, /obj/item/device/multitool)) - if(localopened) - localopened = 0 - icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed) - spawn(10) update_icon() - return - else - user << "Resetting circuitry..." - sleep(50) - src.locked = 1 - user << "You re-enable the locking modules." - playsound(user, 'sound/machines/lockenable.ogg', 50, 1) - if(do_after(user,20)) - src.locked = 1 - user << " You re-enable the locking modules." - return - else - localopened = !localopened - if(localopened) - icon_state = text("fireaxe[][][][]opening",hasaxe,src.localopened,src.hitstaken,src.smashed) - spawn(10) update_icon() - else - icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed) - spawn(10) update_icon() - - - - - attack_hand(mob/user as mob) - - var/hasaxe = 0 - if(fireaxe) - hasaxe = 1 - - if(src.locked) - user <<"The cabinet won't budge!" - return - if(localopened) - if(fireaxe) - user.put_in_hands(fireaxe) - fireaxe = null - user << "You take the fire axe from the [name]." - src.add_fingerprint(user) - update_icon() - else - if(src.smashed) - return - else - localopened = !localopened - if(localopened) - src.icon_state = text("fireaxe[][][][]opening",hasaxe,src.localopened,src.hitstaken,src.smashed) - spawn(10) update_icon() - else - src.icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed) - spawn(10) update_icon() - - else - localopened = !localopened //I'm pretty sure we don't need an if(src.smashed) in here. In case I'm wrong and it fucks up teh cabinet, **MARKER**. -Agouri - if(localopened) - src.icon_state = text("fireaxe[][][][]opening",hasaxe,src.localopened,src.hitstaken,src.smashed) - spawn(10) update_icon() - else - src.icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed) - spawn(10) update_icon() - - attack_tk(mob/user as mob) - if(localopened && fireaxe) - fireaxe.forceMove(loc) - user << "You telekinetically remove the fire axe." - fireaxe = null - update_icon() - return - attack_hand(user) - - verb/toggle_openness() //nice name, huh? HUH?! -Erro //YEAH -Agouri - set name = "Open/Close" - set category = "Object" - - if (isrobot(usr) || src.locked || src.smashed) - if(src.locked) - usr << "The cabinet won't budge!" - else if(src.smashed) - usr << "The protective glass is broken!" - return - - localopened = !localopened - update_icon() - - verb/remove_fire_axe() - set name = "Remove Fire Axe" - set category = "Object" - - if (isrobot(usr)) - return - - if (localopened) - if(fireaxe) - usr.put_in_hands(fireaxe) - fireaxe = null - usr << "You take the Fire axe from the [name]." - else - usr << "The [src.name] is empty." - else - usr << "The [src.name] is closed." - update_icon() - - attack_ai(mob/user as mob) - if(src.smashed) - user << "The security of the cabinet is compromised." - return - else - locked = !locked - if(locked) - user << "Cabinet locked." - else - user << "Cabinet unlocked." - return - - update_icon() //Template: fireaxe[has fireaxe][is opened][hits taken][is smashed]. If you want the opening or closing animations, add "opening" or "closing" right after the numbers - var/hasaxe = 0 - if(fireaxe) - hasaxe = 1 - icon_state = text("fireaxe[][][][]",hasaxe,src.localopened,src.hitstaken,src.smashed) - - open() - return - - close() - return diff --git a/code/game/objects/structures/fireaxe_cabinet.dm b/code/game/objects/structures/fireaxe_cabinet.dm new file mode 100644 index 00000000000..a19693f5ab9 --- /dev/null +++ b/code/game/objects/structures/fireaxe_cabinet.dm @@ -0,0 +1,135 @@ +/obj/structure/fireaxecabinet + name = "fire axe cabinet" + desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if." + icon_state = "fireaxe" + anchored = 1 + density = 0 + + var/damage_threshold = 15 + var/open + var/unlocked + var/shattered + var/obj/item/weapon/material/twohanded/fireaxe/fireaxe + +/obj/structure/fireaxecabinet/attack_generic(var/mob/user, var/damage, var/attack_verb, var/wallbreaker) + user.do_attack_animation(src) + playsound(user, 'sound/effects/Glasshit.ogg', 50, 1) + visible_message("[user] [attack_verb] \the [src]!") + if(damage_threshold > damage) + user << "Your strike is deflected by the reinforced glass!" + return + if(shattered) + return + shattered = 1 + unlocked = 1 + open = 1 + playsound(user, 'sound/effects/Glassbr3.ogg', 100, 1) + update_icon() + +/obj/structure/fireaxecabinet/update_icon() + overlays.Cut() + if(fireaxe) + overlays += image(icon, "fireaxe_item") + if(shattered) + overlays += image(icon, "fireaxe_window_broken") + else if(!open) + overlays += image(icon, "fireaxe_window") + +/obj/structure/fireaxecabinet/New() + ..() + fireaxe = new(src) + update_icon() + +/obj/structure/fireaxecabinet/attack_ai(var/mob/user) + toggle_lock(user) + +/obj/structure/fireaxecabinet/attack_hand(var/mob/user) + if(!unlocked) + user << "\The [src] is locked." + return + toggle_open(user) + +/obj/structure/fireaxecabinet/MouseDrop(over_object, src_location, over_location) + if(over_object == usr) + var/mob/user = over_object + if(!istype(user)) + return + + if(!open) + user << "\The [src] is closed." + return + + if(!fireaxe) + user << "\The [src] is empty." + return + + fireaxe.forceMove(get_turf(user)) + user.put_in_hands(fireaxe) + fireaxe = null + update_icon() + + return + +/obj/structure/fireaxecabinet/Destroy() + if(fireaxe) + fireaxe.forceMove(get_turf(src)) + fireaxe = null + return ..() + +/obj/structure/fireaxecabinet/attackby(var/obj/item/O, var/mob/user) + + if(istype(O, /obj/item/device/multitool)) + toggle_lock(user) + return + + if(istype(O, /obj/item/weapon/material/twohanded/fireaxe)) + if(open) + if(fireaxe) + user << "There is already \a [fireaxe] inside \the [src]." + else if(user.unEquip(O)) + O.forceMove(src) + fireaxe = O + user << "You place \the [fireaxe] into \the [src]." + update_icon() + return + + if(O.force) + user.setClickCooldown(10) + attack_generic(user, O.force, "bashes") + return + + return ..() + +/obj/structure/fireaxecabinet/proc/toggle_open(var/mob/user) + if(shattered) + open = 1 + unlocked = 1 + else + user.setClickCooldown(10) + open = !open + user << "You [open ? "open" : "close"] \the [src]." + update_icon() + +/obj/structure/fireaxecabinet/proc/toggle_lock(var/mob/user) + + + if(open) + return + + if(shattered) + open = 1 + unlocked = 1 + else + user.setClickCooldown(10) + user << "You begin [unlocked ? "enabling" : "disabling"] \the [src]'s maglock." + + if(!do_after(user, 20)) + return + + if(shattered) return + + unlocked = !unlocked + playsound(user, 'sound/machines/lockreset.ogg', 50, 1) + user << "You [unlocked ? "disable" : "enable"] the maglock." + + update_icon() diff --git a/html/changelogs/Zuhayr-fireaxes.yml b/html/changelogs/Zuhayr-fireaxes.yml new file mode 100644 index 00000000000..3bb84e570e0 --- /dev/null +++ b/html/changelogs/Zuhayr-fireaxes.yml @@ -0,0 +1,4 @@ +author: Zuhayr +delete-after: True +changes: + - tweak: "Rewrote fireaxe cabinets. Click with a multitool to unlock or loc, click with a hand to open or close, smash with anything that does damage, and drag onto your icon to remove the fireaxe." diff --git a/icons/obj/closet.dmi b/icons/obj/closet.dmi index e42f9d97ab9..68fc22f81d1 100644 Binary files a/icons/obj/closet.dmi and b/icons/obj/closet.dmi differ diff --git a/icons/obj/structures.dmi b/icons/obj/structures.dmi index 214428603e3..3f4d1406dac 100644 Binary files a/icons/obj/structures.dmi and b/icons/obj/structures.dmi differ diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index ff8893e80bd..11a5b7102e2 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -2647,7 +2647,7 @@ "aYU" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/effect/floor_decal/corner/blue,/turf/simulated/floor/tiled,/area/bridge) "aYV" = (/obj/machinery/light,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/newscaster{pixel_y = -28},/obj/effect/floor_decal/corner/blue{dir = 10},/turf/simulated/floor/tiled,/area/bridge) "aYW" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/floor_decal/corner/blue{dir = 10},/turf/simulated/floor/tiled,/area/bridge) -"aYX" = (/obj/structure/closet/fireaxecabinet{pixel_y = -32},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera/network/command{c_tag = "Bridge Center"; dir = 1},/obj/effect/floor_decal/corner/blue{dir = 10},/turf/simulated/floor/tiled,/area/bridge) +"aYX" = (/obj/structure/fireaxecabinet{pixel_y = -32},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/camera/network/command{c_tag = "Bridge Center"; dir = 1},/obj/effect/floor_decal/corner/blue{dir = 10},/turf/simulated/floor/tiled,/area/bridge) "aYY" = (/obj/machinery/requests_console{announcementConsole = 1; department = "Bridge"; departmentType = 5; name = "Bridge RC"; pixel_y = -30},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/floor_decal/corner/blue{dir = 10},/turf/simulated/floor/tiled,/area/bridge) "aYZ" = (/obj/machinery/light,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/effect/floor_decal/corner/blue{dir = 10},/turf/simulated/floor/tiled,/area/bridge) "aZa" = (/obj/machinery/button/remote/blast_door{id = "bridge blast"; name = "Bridge Blast Door Control"; pixel_x = 6; pixel_y = -24; req_access = list(19)},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/light_switch{pixel_x = -5; pixel_y = -23},/obj/effect/floor_decal/corner/blue{dir = 10},/turf/simulated/floor/tiled,/area/bridge) @@ -4704,7 +4704,7 @@ "bMx" = (/obj/effect/landmark/start{name = "Paramedic"},/obj/item/weapon/stool/padded,/obj/item/device/radio/intercom{dir = 2; pixel_y = -22},/turf/simulated/floor/tiled/white,/area/medical/sleeper) "bMy" = (/obj/structure/closet/secure_closet/medical1,/obj/item/clothing/mask/gas,/obj/item/clothing/mask/gas,/obj/item/device/flashlight,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/random/medical,/obj/item/device/radio/intercom/department/medbay{pixel_y = -22},/turf/simulated/floor/tiled/white,/area/medical/sleeper) "bMz" = (/obj/machinery/button/remote/blast_door{id = "acutesep"; name = "Acute Separation Shutters"; pixel_y = -25; req_access = list(5)},/obj/effect/landmark/start{name = "Paramedic"},/obj/machinery/camera/network/medbay{c_tag = "Medbay EMT Storage"; dir = 1},/obj/item/weapon/stool/padded,/turf/simulated/floor/tiled/white,/area/medical/sleeper) -"bMA" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/closet/fireaxecabinet{pixel_x = 32; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/medical/sleeper) +"bMA" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/obj/structure/fireaxecabinet{pixel_x = 32; pixel_y = 0},/turf/simulated/floor/tiled/white,/area/medical/sleeper) "bMB" = (/obj/item/device/radio/intercom{dir = 4; pixel_x = 22},/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/effect/floor_decal/corner/paleblue{dir = 6},/turf/simulated/floor/tiled/white,/area/medical/medbay) "bMC" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/photocopier/faxmachine{department = "CMO's Office"},/obj/structure/table/glass,/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) "bMD" = (/obj/machinery/hologram/holopad,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/tiled/white,/area/crew_quarters/heads/cmo) @@ -5696,6 +5696,7 @@ "cfB" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/binary/pump{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) "cfC" = (/obj/machinery/airlock_sensor/airlock_interior{id_tag = "eng_al_int_snsr"; master_tag = "engine_room_airlock"; pixel_y = 22; req_access = list(10)},/obj/machinery/light{dir = 1},/turf/simulated/floor/plating,/area/engineering/engine_room) "cfD" = (/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/structure/table/steel,/turf/simulated/floor/tiled,/area/construction) +"cfE" = (/obj/item/clothing/head/welding{pixel_x = -5; pixel_y = 3},/obj/item/clothing/glasses/welding,/obj/structure/fireaxecabinet{pixel_y = 32},/obj/machinery/light{dir = 1},/obj/structure/table/steel,/turf/simulated/floor/tiled,/area/engineering/atmos) "cfF" = (/obj/structure/sign/pods,/turf/simulated/wall/r_wall,/area/engineering/engine_eva) "cfG" = (/obj/random/tech_supply,/obj/random/tech_supply,/obj/structure/table/steel,/turf/simulated/floor/tiled,/area/construction) "cfH" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/maintenance/atmos_control) @@ -6201,7 +6202,6 @@ "cpK" = (/obj/structure/table/standard,/obj/item/device/t_scanner,/obj/item/device/multitool{pixel_x = 5},/obj/item/device/radio/headset/headset_eng,/obj/item/weapon/cartridge/atmos,/obj/item/weapon/cartridge/atmos,/obj/item/device/pipe_painter,/obj/machinery/requests_console{department = "Atmospherics"; departmentType = 3; name = "Atmos RC"; pixel_x = 0; pixel_y = 28},/turf/simulated/floor/tiled,/area/engineering/atmos) "cpL" = (/obj/structure/dispenser,/turf/simulated/floor/tiled,/area/engineering/atmos) "cpM" = (/obj/item/weapon/wrench,/obj/structure/sign/atmosplaque{pixel_x = 0; pixel_y = 32},/obj/machinery/cell_charger,/obj/machinery/camera/network/engineering{c_tag = "Atmospherics Northeast"},/obj/structure/table/steel,/turf/simulated/floor/tiled,/area/engineering/atmos) -"cpN" = (/obj/item/clothing/head/welding{pixel_x = -5; pixel_y = 3},/obj/item/clothing/glasses/welding,/obj/structure/closet/fireaxecabinet{pixel_y = 32},/obj/machinery/light{dir = 1},/obj/structure/table/steel,/turf/simulated/floor/tiled,/area/engineering/atmos) "cpO" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 4},/turf/simulated/floor/tiled,/area/engineering/atmos) "cpP" = (/obj/machinery/newscaster{pixel_y = 30},/obj/item/clothing/gloves/black,/obj/item/clothing/gloves/black,/obj/item/weapon/storage/belt/utility/atmostech,/obj/item/weapon/storage/belt/utility/atmostech,/obj/structure/table/steel,/turf/simulated/floor/tiled,/area/engineering/atmos) "cpQ" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 1; sortType = "Atmospherics"; name = "Atmospherics"},/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor/tiled,/area/engineering/atmos) @@ -7484,7 +7484,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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