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The Crate Animatening, A.K.A. I hate Crate Trigonometry (#13339)
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@@ -92,7 +92,7 @@
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reward_high = 3000
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required_count = 3
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random_count = 1
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wanted_types = list(/obj/structure/closet/coffin, /obj/item/material/urn)
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wanted_types = list(/obj/structure/closet/crate/coffin, /obj/item/material/urn)
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/datum/bounty/item/engineer/pap
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name = "Portable Air Pumps"
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@@ -29,7 +29,7 @@
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/datum/export/large/crate/coffin
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cost = 250//50 wooden crates cost 2000 points, and you can make 10 coffins in seconds with those planks. Each coffin selling for 250 means you can make a net gain of 500 points for wasting your time making coffins.
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unit_name = "coffin"
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export_types = list(/obj/structure/closet/coffin)
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export_types = list(/obj/structure/closet/crate/coffin)
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/datum/export/large/reagent_dispenser
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cost = 100 // +0-400 depending on amount of reagents left
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@@ -308,12 +308,6 @@ STOCK_ITEM_UNCOMMON(laserscalpel, 1.3)
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STOCK_ITEM_UNCOMMON(electropack, 1)
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new /obj/item/device/radio/electropack(L)
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if(istype(L, /obj/structure/closet/crate) && prob(40))
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var/obj/structure/closet/crate/cr = L
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cr.rigged = TRUE
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//Boobytrapped crate, will electrocute when you attempt to open it
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//Can be disarmed with wirecutters or ignored with insulated gloves
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STOCK_ITEM_UNCOMMON(randomhide, 0.5)
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var/obj/item/stack/material/animalhide/spawn_hide = pick(typesof(/obj/item/stack/material/animalhide))
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new spawn_hide(L, rand(5, 50))
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