The Crate Animatening, A.K.A. I hate Crate Trigonometry (#13339)

This commit is contained in:
Wowzewow (Wezzy)
2022-04-30 02:04:15 -03:00
committed by GitHub
parent 74db3d4d24
commit a65ef5cd26
91 changed files with 1250 additions and 2023 deletions
+1 -1
View File
@@ -92,7 +92,7 @@
reward_high = 3000
required_count = 3
random_count = 1
wanted_types = list(/obj/structure/closet/coffin, /obj/item/material/urn)
wanted_types = list(/obj/structure/closet/crate/coffin, /obj/item/material/urn)
/datum/bounty/item/engineer/pap
name = "Portable Air Pumps"
+1 -1
View File
@@ -29,7 +29,7 @@
/datum/export/large/crate/coffin
cost = 250//50 wooden crates cost 2000 points, and you can make 10 coffins in seconds with those planks. Each coffin selling for 250 means you can make a net gain of 500 points for wasting your time making coffins.
unit_name = "coffin"
export_types = list(/obj/structure/closet/coffin)
export_types = list(/obj/structure/closet/crate/coffin)
/datum/export/large/reagent_dispenser
cost = 100 // +0-400 depending on amount of reagents left
@@ -308,12 +308,6 @@ STOCK_ITEM_UNCOMMON(laserscalpel, 1.3)
STOCK_ITEM_UNCOMMON(electropack, 1)
new /obj/item/device/radio/electropack(L)
if(istype(L, /obj/structure/closet/crate) && prob(40))
var/obj/structure/closet/crate/cr = L
cr.rigged = TRUE
//Boobytrapped crate, will electrocute when you attempt to open it
//Can be disarmed with wirecutters or ignored with insulated gloves
STOCK_ITEM_UNCOMMON(randomhide, 0.5)
var/obj/item/stack/material/animalhide/spawn_hide = pick(typesof(/obj/item/stack/material/animalhide))
new spawn_hide(L, rand(5, 50))