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Bedsheet inhands and other fixes (#7559)
Adds more bedsheet inhands, because immersion. Penlight has an inhand now. Lanterns have new inhands. Ashtray cigarette extinguish now properly plays the sound. You can put cigarette butts in cigarette packets also some more stupid drop sounds
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@@ -52,6 +52,7 @@
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var/obj/item/clothing/mask/smokable/cigarette/cig = W
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if (cig.lit == 1)
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src.visible_message("[user] crushes [cig] in \the [src], putting it out.")
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playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
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STOP_PROCESSING(SSprocessing, cig)
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var/obj/item/butt = new cig.type_butt(src)
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cig.transfer_fingerprints_to(butt)
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@@ -5,6 +5,7 @@
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* Utensils
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*/
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/obj/item/material/kitchen/utensil
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drop_sound = 'sound/items/drop/knife.ogg'
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w_class = 1
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thrown_force_divisor = 1
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origin_tech = list(TECH_MATERIAL = 1)
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@@ -30,6 +30,7 @@
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action_button_name = "Wield two-handed weapon"
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icon = 'icons/obj/weapons.dmi'
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hitsound = "swing_hit"
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drop_sound = 'sound/items/drop/sword.ogg'
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/obj/item/material/twohanded/proc/unwield()
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wielded = 0
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@@ -344,6 +345,7 @@
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var/cutting = 0 //Ignore
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var/powered = 0 //Ignore
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drop_sound = 'sound/items/drop/metalshield.ogg'
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/obj/item/material/twohanded/chainsaw/Initialize()
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. = ..()
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@@ -535,6 +537,7 @@
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reach = 2
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applies_material_colour = 0
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can_embed = 0
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drop_sound = 'sound/items/drop/woodweapon.ogg'
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/obj/item/material/twohanded/pike/halberd
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icon_state = "halberd0"
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