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Y2K update:
- New "empulse" proc. Works similarly to "explode" proc. It triggers the "emp_act" proc on everything within range. emp_act are effects similar or identical to the effects of the emp grenade. Any major changes to emp effects listed below. Note: EMPs now affect items in your backpack. - New admin right-click command: EM Pulse. You can create an empulse at the desired location with a size you choose. Similar to Explosion command. - disable device spell, emp grenade, and disable tech rune all use empulse now. - New "disable device" spell datum added. - EMP'ed gas canisters no longer drain the station of power. - When a borg is EMP'ed, all objects in their module get their emp_act proc triggered. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1018 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -525,6 +525,27 @@ TO DO: actually integrate random appearance and player preference save.
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else
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return
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/client/proc/cmd_admin_emp(atom/O as obj|mob|turf in world)
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set category = "Special Verbs"
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set name = "EM Pulse"
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if (!src.authenticated || !src.holder)
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src << "Only administrators may use this command."
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return
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var/heavy = input("Range of heavy pulse.", text("Input")) as num
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var/light = input("Range of light pulse.", text("Input")) as num
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if (heavy || light)
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empulse(O, heavy, light)
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log_admin("[key_name(usr)] created an EM Pulse ([heavy],[light]) at ([O.x],[O.y],[O.z])")
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message_admins("[key_name_admin(usr)] created an EM PUlse ([heavy],[light]) at ([O.x],[O.y],[O.z])", 1)
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return
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else
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return
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/client/proc/cmd_admin_gib(mob/M as mob in world)
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set category = "Special Verbs"
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set name = "Gib"
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