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Animal Hide Updates (#12083)
* Animal Hide Updates * CL, Fine Hide, and Fixes
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@@ -348,7 +348,7 @@
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/obj/item/stack/material/leather
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name = "leather"
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desc = "The by-product of mob grinding."
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desc = "Created by only the finest of biogenerators!"
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icon_state = "sheet-leather"
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default_type = MATERIAL_LEATHER
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icon_has_variants = TRUE
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@@ -358,6 +358,11 @@
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amount = max_amount
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update_icon()
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/obj/item/stack/material/leather/fine
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name = "fine leather"
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desc = "Handcrafted by an artisan, this leather is a wonderful status symbol for the wealthy few... Despite it not being any tougher than its biogenerated counterpart."
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default_type = MATERIAL_LEATHER_FINE
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/obj/item/stack/material/glass
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name = "glass"
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icon_state = "sheet-glass"
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@@ -836,6 +836,13 @@
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drop_sound = 'sound/items/drop/leather.ogg'
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pickup_sound = 'sound/items/pickup/leather.ogg'
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/material/leather/fine
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name = MATERIAL_LEATHER_FINE
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icon_colour = "#4B3A27"
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stack_type = /obj/item/stack/material/leather/fine
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ignition_point = T0C+320
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melting_point = T0C+320
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/material/cotton
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name = MATERIAL_COTTON
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display_name ="cotton"
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@@ -975,6 +982,14 @@
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stack_type = /obj/item/stack/material/animalhide/human
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icon_colour = "#833C00"
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/material/hide/barehide
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name = "bare hide"
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stack_type = /obj/item/stack/material/animalhide/barehide
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/material/hide/wetleather
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name = "wet leather"
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stack_type = /obj/item/stack/material/animalhide/wetleather
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/material/bone
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name = MATERIAL_BONE
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icon_colour = "#e3dac9"
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@@ -144,7 +144,7 @@
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attacktext = "kicked"
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health = 120
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emote_sounds = list('sound/effects/creatures/pigsnort.ogg')
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butchering_products = list(/obj/item/stack/material/hairlesshide = 6)
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butchering_products = list(/obj/item/stack/material/animalhide/barehide = 6)
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forbidden_foods = list(/obj/item/reagent_containers/food/snacks/egg)
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/mob/living/simple_animal/chick
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