Merge branch 'master' into development

# Conflicts:
#	code/modules/mob/living/silicon/pai/pai.dm
This commit is contained in:
skull132
2017-06-13 13:44:41 +03:00
8 changed files with 45 additions and 11 deletions
+23 -2
View File
@@ -580,7 +580,7 @@ All custom items with worn sprites must follow the contained sprite system: http
if(isnull(F))
return
F.damage += 5
F.take_damage(5)
src << "<span class='warning'>You feel a stabbing pain in your chest!</span>"
playsound(user, 'sound/effects/Heart Beat.ogg', 20, 1)
@@ -1037,7 +1037,7 @@ All custom items with worn sprites must follow the contained sprite system: http
item_state = "azaroz_staff"
contained_sprite = 1
slot_flags = SLOT_BACK
w_class = 4
w_class = 3
/obj/item/clothing/suit/fluff/eul_robe //Well Made Robe - Uelak Eul - lordraven001
@@ -1057,3 +1057,24 @@ All custom items with worn sprites must follow the contained sprite system: http
icon_state = "eul_glasses"
item_state = "eul_glasses"
contained_sprite = 1
/obj/item/clothing/suit/poncho/fluff/flaming_poncho //Stitched Heart White Poncho - Flaming Hearts Love Stars - sleepywolf
name = "stitched heart white poncho"
desc = "A white poncho stitched together shoddily, with a pink heart made of flame patterned on the front. The fabric is rough, like chainmail."
icon = 'icons/obj/custom_items/flaming_poncho.dmi'
icon_state = "flaming_poncho"
item_state = "flaming_poncho"
contained_sprite = 1
/obj/item/clothing/accessory/badge/fluff/jane_badge //Tarnished Badge - Jane Pyre - somethingvile
name = "tarnished badge"
desc = "A worn, tarnished brass badge with ash and soot set deep in the grooves of its surface. The word, though faded and barely discernible, \"Pyre\" can be traced out lining its bottom edge."
icon = 'icons/obj/custom_items/jane_badge.dmi'
icon_state = "jane_badge"
item_state = "jane_badge"
slot_flags = SLOT_BELT | SLOT_TIE
contained_sprite = 1
stored_name = "Francis Pyre"
badge_string = "CPD"
+6 -3
View File
@@ -45,7 +45,7 @@
)
var/obj/item/weapon/pai_cable/cable // The cable we produce and use when door or camera jacking
var/obj/item/weapon/card/id/ID = null //Internal ID used to store copied owner access, and to check access for airlocks
idcard_type = /obj/item/weapon/card/id //Internal ID used to store copied owner access, and to check access for airlocks
var/master // Name of the one who commands us
var/master_dna // DNA string for owner verification
@@ -138,8 +138,6 @@
//PDA
pda = new(src)
ID = new(src)
ID.registered_name = ""
addtimer(CALLBACK(src, .proc/set_pda), 5)
. = ..()
@@ -149,6 +147,11 @@
pda.name = "[pda.owner] ([pda.ownjob])"
pda.toff = TRUE
/mob/living/silicon/pai/init_id()
. = ..()
idcard.registered_name = ""
/mob/living/silicon/pai/Login()
greet()
..()