Fixes asteroid generation (#958)

A quick oversight that was introduced is now fixed.
This commit is contained in:
skull132
2016-09-19 23:53:29 +03:00
committed by GitHub
parent df50c695e5
commit a6fe13fc57

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@@ -12,10 +12,7 @@ var/global/pipe_processing_killed = 0
datum/controller/game_controller
var/list/shuttle_list // For debugging and VV
#ifdef TESTING //This is just lagging start times and is never used on a live server.
var/datum/random_map/ore/asteroid_ore_map // For debugging and VV.
#endif
datum/controller/game_controller/New()
//There can be only one master_controller. Out with the old and in with the new.
@@ -77,9 +74,7 @@ datum/controller/game_controller/proc/setup_objects()
// Create the mining ore distribution map.
// These values determine the specific area that the map is applied to.
// If you do not use the official Baycode asteroid map, you will need to change them.
#ifdef TESTING
asteroid_ore_map = new /datum/random_map/ore(null,13,32,5,217,223)
#endif
// Set up antagonists.
populate_antag_type_list()