mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-27 02:22:26 +00:00
Fixes asteroid generation (#958)
A quick oversight that was introduced is now fixed.
This commit is contained in:
@@ -12,10 +12,7 @@ var/global/pipe_processing_killed = 0
|
||||
|
||||
datum/controller/game_controller
|
||||
var/list/shuttle_list // For debugging and VV
|
||||
|
||||
#ifdef TESTING //This is just lagging start times and is never used on a live server.
|
||||
var/datum/random_map/ore/asteroid_ore_map // For debugging and VV.
|
||||
#endif
|
||||
|
||||
datum/controller/game_controller/New()
|
||||
//There can be only one master_controller. Out with the old and in with the new.
|
||||
@@ -77,9 +74,7 @@ datum/controller/game_controller/proc/setup_objects()
|
||||
// Create the mining ore distribution map.
|
||||
// These values determine the specific area that the map is applied to.
|
||||
// If you do not use the official Baycode asteroid map, you will need to change them.
|
||||
#ifdef TESTING
|
||||
asteroid_ore_map = new /datum/random_map/ore(null,13,32,5,217,223)
|
||||
#endif
|
||||
|
||||
// Set up antagonists.
|
||||
populate_antag_type_list()
|
||||
|
||||
Reference in New Issue
Block a user